Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.05.12 @ 21:40:55 Player: Mr.Kyyo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (1001) 1001 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (652) 652 TOTAL SCORE: 3348 Bonus ------- Follower Combat Kills 52 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 237/300 Energy 49/100 System Corruption 10% Temperature Warning (376) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Makeshift Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Deuterium Engine Improved Heat Sink Makeshift Heat Sink Targeting Computer Makeshift Hacking Suite Makeshift Hacking Suite Bomb Factory No. 2 Assault Rifle Assault Rifle Assault Rifle Bore Cannon Makeshift Hammer Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Compact Wheel Improved VTOL Module > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Signal Interpreter High-powered Tractor Beam > --- WEAPON ----------- Heavy Battle Rifle Bore Cannon > --- INVENTORY -------- Light Deuterium Engine Improved Heat Sink Makeshift Heat Sink Targeting Computer Makeshift Light Armor Plating Makeshift Hacking Suite Makeshift Hacking Suite Bomb Factory No. 2 Beamcaster Beamcaster Assault Rifle Assault Rifle Assault Rifle Makeshift Hammer [Rating: 29] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Large Storage Unit Device High-powered Tractor Beam Storage Large Storage Unit Processor Visual Processing Unit Protection Makeshift Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 34 | 5 7 11 2 4 5 Power 3 | 1 . 1 . 1 . Engine 3 | 1 . 1 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . 4 . 1 . Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel 2 | . . 2 . . . Hover . | . . . . . . Flight 3 | . . 2 . 1 . Utility 7 | 1 2 2 . 1 1 Device 1 | . . . . 1 . Storage 2 | 1 1 . . . . Processor 3 | . 1 2 . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 17 | 1 5 4 2 1 4 Energy Gun 4 | 1 1 . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 4 | . 2 . 1 . 1 Ballistic Cannon 1 | . . . . . 1 Launcher 7 | . 2 4 1 . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 15 | . . 1 5 . 9 Power 2 | . . . 1 . 1 Propulsion 3 | . . . 1 . 2 Utility 4 | . . . 1 . 3 Weapon 6 | . . 1 2 . 3 Highest Loss Streak 9 | . . 1 3 . 9 To Critical Strikes 1 | . . . . . 1 Average Backups 12 | 2 9 13 11 13 13 Power 1 | . 1 1 2 1 1 Propulsion 1 | 1 2 2 3 1 . Utility 3 | . 1 2 3 4 7 Weapon 5 | . 4 6 3 5 5 Tool/Special . | . . . . . . Unused Backups 16 | . 1 3 . 5 7 Power 3 | . . 2 . . 1 Propulsion 2 | . 1 1 . . . Utility 7 | . . . . 1 6 Weapon 4 | . . . . 4 . Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 90 99 83 94 85 Engine 10 | . 14 11 8 10 9 Treads 7 | . 28 7 . . . Wheel 8 | . . 12 12 10 6 Flight 5 | . . 2 . 10 9 Device 4 | . . . . 8 9 Storage 11 | . 14 11 11 11 11 Processor 21 | . 9 32 30 22 17 Energy Gun 1 | . 5 . . . 3 Ballistic Gun 14 | . 4 . 13 21 14 Launcher 6 | . 13 21 6 . . Peak Build Rating 29 | 5 9 18 14 25 29 Average Rating 15 | 3 7 13 12 20 22 On Entrance 9 | . 5 9 14 9 22 Avg Prop Armor Cover (%) 1 | . . . . 1 1 Naked Turns . | . . . . . . Heaviest Build 34 | 10 29 31 31 31 34 Greatest Support 40 | 40 40 40 32 16 16 Greatest Overweight (x) 11 | . . 5 1 2 11 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 4 15 15 13 15 15 Average Carried 12 | 2 9 13 11 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 3 15 13 11 15 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 962 | 250 145 78 353 62 74 Remotely 74 | . . . . . 74 Salvage Created 883 | . 266 236 261 . 120 Parts 71 | . 19 32 16 . 4 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . . 4 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 22 | . 5 9 5 . 3 Guns 8 | . 3 . 3 . 2 Cannons 1 | . . . . . 1 AOE 13 | . 2 9 2 . . Classes Destroyed 9 | . 3 4 2 . . Builder 3 | . . 3 . . . Tunneler 2 | . 1 . 1 . . Operator 1 | . . 1 . . . Watcher 7 | . 3 4 . . . Swarmer 4 | . . 3 . . 1 Grunt 13 | . 5 5 3 . . Brawler 2 | . . . 1 . 1 Duelist 2 | . . . 1 . 1 Sentry 1 | . . 1 . . . Best Kill Streak 11 | . 4 11 3 . 3 Combat Bots Only 6 | . 2 6 3 . 3 Max Kills in Single Turn 3 | . 2 3 2 . 1 Gunslinging . | . . . . . . Exploded 2 | . 2 2 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 145 | . 15 26 27 . 77 Missed 35 | . 4 7 9 . 15 Hits 110 | . 11 19 18 . 62 Melee 12 | . . . 4 . 8 Projectile 98 | . 11 19 14 . 54 Critical Strikes 3 | . . . . . 3 Damage Taken 1650 | . 141 275 235 . 999 Core 416 | . 15 65 33 . 303 Absorbed by Shields . | . . . . . . Ignored by Resistances 469 | . 45 78 67 . 279 Core Remaining (%) 97 | 100 94 . . . . Volleys Fired 54 | . 15 14 14 . 11 Largest 2 | . 2 2 2 . 2 Hottest 150 | . 60 60 40 . 150 Shots Fired 99 | . 25 25 27 . 22 Gun 58 | . 19 . 26 . 13 Cannon 9 | . . . . . 9 Launcher 32 | . 6 25 1 . . Special . | . . . . . . Kinetic 60 | . 14 . 26 . 20 Thermal 7 | . 5 . . . 2 Explosive 32 | . 6 25 1 . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 5 9 11 . 5 Robot Miss Streak 4 | . 3 . 1 . 4 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 51 | . 13 4 20 . 14 Core Hits 61 | . 12 30 13 . 6 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 2 | . 1 . . . 1 Burn 1 | . 1 . . . . Destroy 1 | . . . . . 1 Melee Attacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2123 | . 305 1177 322 . 319 Guns 635 | . 154 . 240 . 241 Cannons 78 | . . . . . 78 Explosions 1350 | . 145 1140 65 . . Melee . | . . . . . . Ramming 60 | . 6 37 17 . . Kinetic 647 | . 130 . 240 . 277 Thermal 66 | . 24 . . . 42 Explosive 1264 | . 145 1054 65 . . Electromagnetic 86 | . . 86 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . 4 4 10 Average Corruption 3 | . . . 2 4 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . 2 2 2 Matter Fused 1 | . . . 1 . . Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 1 | . . . 1 . . Data Loss (major) 1 | . . . . . 1 Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 17 | . . 17 . . . Projectiles . | . . . . . . Explosions 17 | . . 17 . . . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 207 | . 21 154 32 . . Shots 6 | . 1 4 1 . . Rammed 8 | . 1 5 2 . . Targets Rammed 8 | . 1 5 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 478 | . 20 . . 181 478 Average Temperature 185 | . 9 . . 97 277 Received Heat Transfer 408 | . 84 33 84 . 207 Effects 6 | . . . . . 6 Shutdowns 1 | . . . . . 1 Interference 3 | . . . . . 3 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 222 | . 148 . . . 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 88 | 100 100 56 100 . . Level 1 11 | . . 43 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 360 | . 103 360 162 . . Initial 115 | . . . 115 . . Average 75 | . 24 144 128 . . Influence Increases 968 | . 199 509 200 . 60 Destroy 0b10 Robot/C 480 | . 100 180 140 . 60 Destroy 0b10 Robot/NC 65 | . 20 40 5 . . Destroy Leader 114 | . 26 58 30 . . Allied During Kill 3 | . . . 3 . . Successful Hack 14 | . . 14 . . . Disable Machine 72 | . 9 63 . . . Destroy Structure 160 | . 29 124 7 . . Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 45 | . 15 15 15 . . Influence Decreases 968 | . 199 159 425 125 60 Entered New Map 360 | . . . 235 125 . Time Decay 498 | . 199 149 140 . 10 Lost Part 110 | . . 10 50 . 50 Squads Dispatched 4 | . . 3 . . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 2 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 10 20 8 . 7 Peak Tracking Total 7 | . 3 7 3 . 7 Tactical Retreats 3 | . 1 1 1 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 8 | . 1 7 . . . Max in Single Turn 3 | . 1 3 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 1 | . . 1 . . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . . 3 . . . Successful 2 | . . 2 . . . Failed 1 | . . 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . . 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 2 . . . Registered Components 1 | . . 1 . . . Registered Prototypes 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 6 | . . . 2 4 . Largest Group 4 | . . . 2 4 . Highest-Rated Group 157 | . . . 45 157 . Highest-Rated Ally 42 | . . . 31 42 . Total Orders . | . . . . . . Ally Attacks 5 | . . . 5 . . Total Damage 104 | . . . 104 . . Kills 2 | . . . 2 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 2776 | . 458 354 286 1645 33 Optics 2776 | . 458 354 286 1645 33 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3087 | 65 677 354 286 1645 60 Spaces Moved 2291 | 45 378 236 213 1405 14 Core 18 | 17 . . . . 1 Treads 464 | 28 378 58 . . . Legs . | . . . . . . Wheels 1793 | . . 167 213 1400 13 Hover . | . . . . . . Flight 16 | . . 11 . 5 . Fastest Speed 50 | 50 160 100 100 115 115 Average Speed 122 | 118 160 119 112 115 149 Slowest Speed 600 | 160 160 385 115 172 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 3 59 30 48 91 10 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 1 | . . . . 1 . Spaces Dug 12 | . . 12 . . . Terrain Destroyed 179 | . 29 139 7 . 4 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 175 | . 29 139 7 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2463 | 57 425 286 233 1432 30 Wait 5 | . 3 2 . . . Move 2286 | 44 377 235 212 1404 14 Hop . | . . . . . . Pick Up 50 | 8 18 10 1 13 . Fast Attach . | . . . . . . Attach 23 | 5 4 7 2 3 2 Detach . | . . . . . . Swap 15 | . 3 4 1 4 3 Drop 21 | . 4 9 1 7 . Fire 54 | . 15 14 14 . 11 Melee 1 | . . . . 1 . Ram 7 | . . 5 2 . . Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 13) 66 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 7) 317 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 10) 374 | -10/Materials | Discovered new exit (range 18) 743 | -10/Materials | Entered another Materials area 743 | -9/Materials | Evolved 2 slots: Utility x2 1027 | -9/Materials | Discovered new exit (range 6) 1036 | -9/Materials | Identified exit to Mines 1097 | -9/Materials | Entered Mines 1176 | -9/Mines | Lost 3 parts (1n2w) 1260 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1269 | -9/Mines | Identified exit to Zion 1371 | -9/Mines | Discovered new exit (range 11) 1383 | -9/Mines | Entered Zion 1383 | -7/Zion | Accompanied by 1 ally 1422 | -7/Zion | System corruption cleaned by Quarantine Array 1433 | -7/Zion | Led the pair of lost Derelicts to a safe place 1523 | -7/Zion | Found Prototype Device 1856 | -7/Zion | Met Imprinter 1877 | -7/Zion | Imprinted 1879 | -7/Zion | Declared Zion's savior 3015 | -7/Zion | Discovered new exit (range 12) 3027 | -7/Zion | Identified exit to Proximity Caves 3028 | -7/Zion | Entered Proximity Caves 3044 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3068 | -6/Proximity Caves | Core integrity fell below 50% 3078 | -6/Proximity Caves | System corruption reached 10% 3080 | -6/Proximity Caves | Core integrity fell below 20% 3088 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- repair. Carbon-fiber Leg fries itself beyond repair. Overheating: System interference. Bore Cannon temporarily disabled. Broken Hpw. Tractor Beam destroyed. Slug penetrates Wall. Imp. VTOL Module destroyed. System corrupted by crushing effect (+1). [Achievement: System Compromised] Overheating: Beamcaster damaged (-57). Rnf. Deuterium Engine fries itself beyond repair. Overheating: System interference. Beamcaster temporarily disabled. Penetrated by Slug. Knocked back. System corrupted: Substantial component data lost. Penetrated by Slug. Beamcaster destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ????????????????????##### ##????????????????????? | | ????????????????????# #####????????????????? | | #???????????????????# ##???????????????? | | ??????????????????# #???????????????? | | ? ?????##??????????# #???????????????? | | ?? ????# #??????????# #???????????????? | | ???# ??## ?????????## @ #????????????????? | | ???# ## #????????# b ##????????????????? | | ???# #???????# % #?????????????????? | | ????# ##?##### % ####??????????????? | | ## ### #??????????????? | | s #?????????????? | | #?????????????? | | ##?????????????? | | ###+#;## ###??????????????? | | # #???#Y?#gY #????????????????? | | ###### #???#?? #????????????????? | | ?????# ### #????? ##????????????????? | | ?????# ??# #???? $ #?????????????????? | | ?????## ???# #???? ????????????????? | | ??????###????# #???# # #???????????????? | | ?????????????# #???#### #???????????????? | | ?????????????# ?????? ## ??????????????? | | ??????????????# ?????? #??# ??????????????? | | ??????????????? ??????#???? ??????????????? | | ???????????????#??????????? ???????????????? | | ???????????????????????????# ??????????????????? | | ????????????????????????????#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 140 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hyp. Coil Gun | -7/Zion | Archive Med. Treads | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Arc Projector | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Robot Respite System Compromised The One Challenges ------------ None Game ------ Seed OvertunedConcussiveClaw Manual? 0 Play Time 00:35:13 Cumulative 5.5 hours Start 2026.05.12 @ 21:07:21 End 2026.05.12 @ 21:40:55 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7e5e33a1-0bcf-4e52-9fa0-32262da3e6fc