Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.18 @ 07:09:28 Player: Mjolnir Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (87) 435 Value Destroyed (2149) 2149 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4644 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 139/300 Energy 78/100 System Corruption 18% Temperature Cool (9) Movement Hovering (46) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Aerolev Unit Aerolev Unit > --- UTILITY (4) ------ Medium Storage Unit Improved Signal Interpreter Microactuators > --- WEAPON (3) ------- Katana > --- INVENTORY (8) ---- Improved VTOL Module Improved VTOL Module Improved Heat Sink Advanced Sensor Array Melee Analysis Suite Transmission Jammer Improved Light Armor Plating High-powered Shotgun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Microactuators > --- WEAPON ----------- High-powered Shotgun Datajack Katana > --- INVENTORY -------- Improved VTOL Module Improved VTOL Module Improved Heat Sink Advanced Sensor Array Melee Analysis Suite Transmission Jammer Improved Light Armor Plating [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility 2 | . . 1 1 . Weapon 1 | . . 1 . . Parts Attached 128 | 7 10 19 87 5 Power 21 | 1 1 3 15 1 Engine 10 | 1 1 3 5 . Core 11 | . . . 10 1 Reactor . | . . . . . Propulsion 29 | 2 . 3 24 . Treads 15 | 2 . 3 10 . Leg . | . . . . . Wheel 3 | . . . 3 . Hover 6 | . . . 6 . Flight 5 | . . . 5 . Utility 29 | 1 3 2 20 3 Device 14 | . . . 12 2 Storage 5 | 1 2 1 1 . Processor 4 | . 1 1 2 . Hackware 3 | . . . 3 . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 49 | 3 6 11 28 1 Energy Gun 9 | 1 3 3 2 . Energy Cannon 3 | . . 1 2 . Ballistic Gun 9 | 2 . 1 5 1 Ballistic Cannon 12 | . . 3 9 . Launcher 10 | . 3 3 4 . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon 4 | . . . 4 . Unidentified Prototypes 3 | . . 1 2 . Parts Lost 33 | . . . 30 3 Power 9 | . . . 8 1 Propulsion 5 | . . . 5 . Utility 8 | . . . 7 1 Weapon 11 | . . . 10 1 Highest Loss Streak 9 | . . . 9 3 Average Slot Usage (%) 92 | . 95 98 87 81 Engine 9 | . 14 10 8 . Core 4 | . . . 7 9 Treads 17 | . 28 22 12 . Hover 1 | . . . 1 18 Device 5 | . . . 9 16 Storage 11 | . 16 10 10 9 Processor 11 | . 7 21 8 9 Hackware 1 | . . . 2 . Energy Gun 8 | . 17 10 4 . Energy Cannon 2 | . . . 4 . Ballistic Gun 1 | . 2 . 2 1 Ballistic Cannon 11 | . . 21 11 . Launcher 2 | . 8 . . . Naked Turns . | . . . . . Heaviest Build 51 | 11 34 35 51 22 Greatest Support 42 | 40 40 40 42 31 Greatest Overweight (x) 13 | . . . 13 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 14 | 6 12 10 14 8 Average Capacity 9 | 5 9 9 10 8 Most Carried 14 | 4 10 10 14 8 Average Carried 8 | 2 8 9 9 7 Final Capacity 10 | 6 10 10 8 8 Final Carried 10 | 3 10 10 8 8 Class Distribution -------------------- 41% | Gunner 33% | Mutant 14% | Scavenger-Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 2211 | 118 134 394 1523 42 Remotely . | . . . . . Salvage Created 2171 | 28 211 692 1143 97 Parts 173 | 5 32 43 85 8 Haulers Intercepted 5 | . . 2 3 . Recyclers Shooed 4 | . 1 1 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 48 | . 6 13 27 2 Melee 2 | . . . . 2 Guns 9 | . 2 . 7 . Cannons 22 | . . 9 13 . AOE 15 | . 4 4 7 . Classes Destroyed 13 | 1 5 4 3 . Worker 4 | . . 2 2 . Builder 11 | . 2 1 8 . Tunneler 3 | 1 . 1 1 . Hauler 5 | . . 2 3 . Recycler 7 | . 1 4 2 . Operator 2 | . . . 2 . Watcher 7 | . 2 4 1 . Swarmer 13 | . 3 4 6 . Grunt 21 | . 3 2 15 1 Brawler 1 | . . . 1 . Duelist 2 | . . 1 1 . Sentry 10 | . . 6 3 1 Hunter 1 | . . . 1 . Best Kill Streak 12 | 1 5 9 12 2 Combat Bots Only 8 | . 3 4 8 2 Max Kills in Single Turn 4 | 1 3 3 4 1 Gunslinging . | . . . . . Exploded 3 | . 2 2 3 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 4622 | . 267 489 3619 247 Core 611 | . 16 33 463 99 Absorbed by Shields . | . . . . . Core Remaining (%) 94 | 100 93 91 . . Volleys Fired 153 | 5 13 45 90 . Largest 3 | 2 2 3 3 . Hottest 170 | 40 112 134 170 . Shots Fired 389 | 10 21 122 236 . Gun 120 | 10 13 34 63 . Cannon 250 | . . 84 166 . Launcher 17 | . 8 4 5 . Special 2 | . . . 2 . Kinetic 251 | 10 . 84 157 . Thermal 121 | . 13 34 74 . Explosive 17 | . 8 4 5 . Electromagnetic . | . . . . . Robot Hit Streak 15 | 4 6 15 14 . Robot Miss Streak 4 | 2 3 4 4 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 239 | 6 10 71 146 6 Core Hits 120 | 3 14 30 71 2 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 19 | . . . 12 7 Impact . | . . . . . Slashing 13 | . . . 7 6 Piercing . | . . . . . Sneak Attacks 3 | . . . 2 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6472 | 51 617 1995 3636 173 Guns 869 | 51 101 130 587 . Cannons 3474 | . . 1207 2267 . Explosions 1868 | . 505 653 710 . Melee 173 | . . . . 173 Ramming 88 | . 11 5 72 . Kinetic 3272 | 51 . 1207 2014 . Thermal 1284 | . 101 343 840 . Explosive 1655 | . 505 440 710 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 173 | . . . . 173 Piercing . | . . . . . Highest Corruption 18 | . 3 . 18 18 Average Corruption 11 | . 1 . 12 18 Corruption Purged . | . . . . . Effects 51 | . 1 . 44 6 Message Errors 8 | . 1 . 6 1 Matter Fused 6 | . . . 5 1 Heat Flow Errors 6 | . . . 6 . Energy Discharges 7 | . . . 5 2 Parts Rejected 1 | . . . . 1 Data Loss (minor) 3 | . . . 3 . Misdirections 11 | . . . 10 1 Targeting Errors 9 | . . . 9 . Overload Shots . | . . . . . Overflow Damage 102 | . 12 49 41 . Projectiles 60 | . . 31 29 . Explosions 42 | . 12 18 12 . Melee . | . . . . . Knockbacks 31 | . . 11 20 . Impact 2 | . . 1 1 . Kinetic 27 | . . 9 18 . Secondary 2 | . . 1 1 . Self-Inflicted Damage 220 | . 94 59 67 . Shots 8 | . 4 1 3 . Rammed 18 | . 3 1 14 . Targets Rammed 19 | . 3 1 15 . Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 516 | . 210 330 516 . Average Temperature 118 | . 73 103 137 . Received Heat Transfer 1392 | . 78 117 1080 117 Effects 10 | . . 2 8 . Shutdowns 1 | . . . 1 . Energy Bleed 3 | . . 2 1 . Interference 2 | . . . 2 . Short Circuit 1 | . . . 1 . Damage (major) 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 2370 | . 259 483 1628 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 376 | 5 100 289 376 242 Average Influence 146 | . 46 120 203 213 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 68 | 100 100 79 52 . Level 1 31 | . . 20 47 100 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 1 . 11 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 5 | . 1 . 4 . Assault . | . . . . . Garrison 6 | . . . 6 . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 6 | . . 3 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 102 | . 10 20 65 7 Peak Tracking Total 16 | . 3 4 16 7 Tactical Retreats 5 | . . . 5 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 4 | . 2 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 15 | . 3 10 2 . Max in Single Turn 5 | . 2 5 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 12 | . 4 4 4 . Terminals 7 | . 3 2 2 . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 39 | . 11 13 15 . Successful 22 | . 6 12 4 . Failed 17 | . 5 1 11 . Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual 15 | . 7 3 5 . Terminals 21 | . 6 7 8 . Fabricators . | . . . . . Repair Stations 4 | . . 4 . . Recycling Units 11 | . 5 . 6 . Scanalyzers 2 | . . 2 . . Garrison Access 1 | . . . 1 . Terminal Hacks 9 | . 2 6 1 . Record 3 | . . 3 . . Alert Level 1 | . . . 1 . Unreport Threat 4 | . 2 2 . . Locate Traps 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks 6 | . 4 . 2 . Process 1 | . 1 . . . Report Inventory 3 | . 2 . 1 . Retrieve Matter 1 | . 1 . . . Retrieve Components 1 | . . . 1 . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 2 3 4 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 58 | . . 58 . . Parts Recycled . | . . . . . Recycled Matter 137 | . 137 . . . Retrieved Matter 364 | . 364 . . . Retrieved Components 8 | . . . 8 . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked 1 | . . . 1 . Non-combat 1 | . . . 1 . Combat . | . . . . . Robot Hacks Applied 1 | . . . 1 . no_distress 1 | . . . 1 . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 3674 | 79 708 996 1783 108 Spaces Moved 1886 | 41 386 419 914 126 Core 21 | 14 . . 7 . Treads 1349 | 27 386 419 517 . Legs . | . . . . . Wheels 78 | . . . 78 . Hover 399 | . . . 273 126 Flight 39 | . . . 39 . Fastest Speed 32 | 50 160 160 32 46 Average Speed 136 | 122 160 160 129 46 Slowest Speed 700 | 160 160 160 700 46 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 29 | 4 40 35 53 17 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 7 | . . . 7 . Terrain Destroyed 230 | . 79 71 80 . Melee 7 | . . . 7 . Projectile 33 | . . 1 32 . AOE 190 | . 79 70 41 . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 2641 | 61 454 651 1307 168 Wait 247 | . 17 133 81 16 Move 1882 | 40 385 418 913 126 Hop . | . . . . . Pick Up 102 | 9 16 17 59 1 Fast Attach 15 | . 2 6 6 1 Attach 55 | 6 1 2 44 2 Detach 11 | . . . 10 1 Swap 58 | 1 7 11 37 2 Drop 68 | . 10 18 40 . Fire 153 | 5 13 45 90 . Melee 19 | . . . 12 7 Ram 6 | . . . 6 . Kick . | . . . . . Crush 13 | . 3 1 9 . Escape Stasis 12 | . . . . 12 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 80 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 628 | -10/Materials | Discovered new exit (range 11) 788 | -10/Materials | Entered another Materials area 788 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1084 | -9/Materials | Build established: Gunner 1547 | -9/Materials | Discovered new exit (range 18) 1716 | -9/Materials | Repaired Imp. Ion Engine 1744 | -9/Materials | Repaired Lrg. Storage Unit 1784 | -9/Materials | Entered another Materials area 1784 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2334 | -8/Materials | Garrison activated, responded to threat 2629 | -8/Materials | Lost 3 parts (1p2w) 2771 | -8/Materials | Lost 9 parts (2p2n1u4w) 2790 | -8/Materials | Destroyed 8 combat bots 2820 | -8/Materials | Crushed by falling debris 2820 | -8/Materials | System corruption reached 10% 2824 | -8/Materials | Core integrity fell below 50% 2860 | -8/Materials | Lost 7 parts (1p1n2u3w) 3156 | -8/Materials | Garrison activated, responded to threat 3212 | -8/Materials | Lost 3 parts (1p1n1u) 3457 | -8/Materials | Discovered new exit (range 6) 3504 | -8/Materials | Lost 3 parts (2p1u) 3561 | -8/Materials | Core integrity fell below 20% 3563 | -8/Materials | Identified exit to Garrison 3567 | -8/Materials | Entered Garrison 3612 | -8/Garrison | Build established: Mutant 3644 | -8/Garrison | Triggered checkpoint 3675 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03603_ A bubble of rippling energy engulfs the area. 03603_ Field strength at 87. 03603_ Field strength at 74. 03604_ Field strength at 61. 03605_ Field strength at 48. 03606_ Field strength at 35. 03607_ Field strength at 22. 03608_ Field strength at 9. 03609_ Stasis field depleted. 03612_ System corrupted: Lgt. Nuclear Core rejected. 03615_ Acquired Lgt. Nuclear Core. 03643_ System corrupted: Matter fused (-10). 03644_ Beams of light sweep through the air. An alarm sounds. 03664_ HPD2X4%S3XLRCQ OZJ>2HDY5=YHR 03668_ G-47 Trooper destroyed. 03669_ Datajack destroyed. 03670_ Acquired 42 matter. 03671_ Y-45 Defender destroyed. 03672_ Lgt. Nuclear Core destroyed. 03675_ Adv. Weight Redist. System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ?????????????????????????????? #????????????????? | | ?????????????????????????????? #????????????????? | | ?????????????????????????????? #????????????????? | | ????????????#####?????????????# #????????????????? | | ???????????## ############??# #????????????????? | | ???????????# #??# #????????????????? | | ???????????# #??# +????????????????? | | ???????????# * #??# #????????????????? | | ???????????## ######### =#??# #????????????????? | | ????????????#############[g#### #????????????????? | | ????????????????# !%Y Y #????????????????? | | ???????????????## ######@g####+#????????????????? | | ???????????????#! ]#???# #?????????????????????? | | ???????????????# ]#???# #?????????????????????? | | ???????????????# #???# #?????????????????????? | | ???????????????#! !#???# #?????????????????????? | | ???????????????#! !#???# #?????????#####""""## | | ???????????????## ###### ########## ^ | | ????????????????# w | | ????????????????######### | | ????????????????????????############# ## ## | | ????????????????????????????????????? #???? #??? | | ????????????????????????????????????? ???????? | | ????????????????????????????????????? ?????? | | ?????????????????????????????????????? ???? | | ?????????????????????????????????????? ??? | | ?????????????????????????????????????? ## #??? | | ?????????????????????????????????????? #? #??? | | ??????????????????????????????????????? ?? ??? | | ??????????????????????????????????????? ??? ?? | | ??????????????????????????????????????? ?? ???? | | ??????????????????????????????????????? ##???????? | | ????????????????????????????????????????#????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 9 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Oops System Compromised Challenges ------------ None Game ------ Seed LauncherBiomechanicalMallet Manual? 0 Play Time 01:18:38 Cumulative 10.8 hours Start 2020.04.18 @ 05:49:18 End 2020.04.18 @ 07:09:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 15 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 979cca3d-0549-48c8-9651-51a0d561a278