Cogmind - Beta 14 --- EXPLORER MODE // 2025.03.20 @ 20:57:10

Player: switch

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (111)     555
Value Destroyed (4663)     4663
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (-40)                -40
              TOTAL SCORE: 10718

 Bonus
-------
Follower Combat Kills      33
Friendly Fire              -73

 Cogmind 
---------
Core Integrity             337/1150
Matter                     217/300
Energy                     487/500
System Corruption          3%
Temperature                Warning (379)
Movement                   Walking (120)
Location                   -4/Extension

 Parts 
-------
>               --- POWER (1) --------
                F-cell Engine
>               --- PROPULSION (6) ---
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
        Armored Leg
                Myomer Leg
                Myomer Leg
>               --- UTILITY (8) ------
  High-capacity Storage Unit
       Advanced Targeting Computer
                Core Analyzer
       Hardened Heavy Armor Plating
                Hacking Suite
>               --- WEAPON (5) -------
                Plasma Rifle
                Coil Gun
                Coil Gun
          Heavy Missile Launcher
>               --- INVENTORY (20) ---
                F-cell Engine
                F-cell Engine
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Titanium Leg
                Flexi-carbon Leg
                Myomer Leg
  High-capacity Matter Pod (200)
       Advanced Sensor Array
       Advanced Signal Interpreter
       Advanced Transmission Jammer
                Plasma Rifle
                Phase Gun
   High-powered Shotgun
                KE Penetrator
           Mini Smartbomb Launcher
       Improved Remote Datajack
       Improved Remote Datajack
                Lance

 Peak State 
------------
>               --- POWER ------------
                F-cell Engine
>               --- PROPULSION -------
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
        Armored Leg
                Myomer Leg
                Myomer Leg
>               --- UTILITY ----------
                Coolant Injector
  High-capacity Storage Unit
       Advanced Targeting Computer
                Core Analyzer
                Recoil Nullifier
       Hardened Heavy Armor Plating
                Hacking Suite
>               --- WEAPON -----------
                Plasma Rifle
                Plasma Rifle
                Coil Gun
                KE Penetrator
          Heavy Missile Launcher
>               --- INVENTORY --------
                F-cell Engine
                F-cell Engine
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Titanium Leg
                Flexi-carbon Leg
                Myomer Leg
  High-capacity Matter Pod
       Advanced Sensor Array
       Advanced Signal Interpreter
       Advanced Transmission Jammer
                Autogun
   High-powered Shotgun
                Coil Gun
           Mini Smartbomb Launcher
       Improved Remote Datajack
       Improved Remote Datajack
                Lance
[Rating: 103]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Titanium Leg
  Leg                      Improved Titanium Leg
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Flak Gun
  Energy Gun               Plasma Rifle
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Flak Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Power Sword
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Ext 
Slots Evolved              13   | .   1   .   .   .   4   2   2   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   1   .   .   .   1   1   .   
  Utility                  6    | .   .   .   .   .   2   1   1   .   .   1   1   .   
  Weapon                   3    | .   1   .   .   .   1   .   1   .   .   .   .   .   
Parts Attached             106  | 8   7   7   1   .   16  16  8   1   .   10  22  10  
  Power                    19   | 1   .   3   .   .   4   3   3   .   .   1   3   1   
    Engine                 13   | 1   .   3   .   .   3   1   2   .   .   .   2   1   
    Core                   6    | .   .   .   .   .   1   2   1   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   1   .   .   .   6   3   1   .   .   3   8   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    27   | 2   1   .   .   .   6   3   1   .   .   3   8   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  20   | 2   1   .   .   .   2   6   2   .   .   2   5   .   
    Device                 5    | .   1   .   .   .   .   1   .   .   .   2   1   .   
    Storage                3    | 1   .   .   .   .   .   1   .   .   .   .   1   .   
    Processor              5    | 1   .   .   .   .   .   2   1   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             6    | .   .   .   .   .   2   2   .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 3   5   4   1   .   4   4   2   1   .   4   6   6   
    Energy Gun             4    | 1   1   .   .   .   .   .   .   .   .   .   2   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          24   | 2   2   4   .   .   3   3   .   1   .   2   3   4   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   2   .   1   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   2   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
Parts Lost                 8    | .   .   .   .   .   .   1   .   .   .   .   3   4   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   1   .   .   .   .   1   1   
  Weapon                   5    | .   .   .   .   .   .   .   .   .   .   .   2   3   
  Highest Loss Streak      2    | .   .   .   .   .   .   1   .   .   .   .   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  100 100 100 96  92  93  93  93  94  93  92  
  Engine                   5    | .   12  12  12  12  5   .   2   6   6   4   3   5   
  Core                     1    | .   .   .   .   .   3   7   3   .   .   .   1   .   
  Leg                      26   | .   25  25  25  25  25  26  25  25  25  27  29  30  
  Device                   8    | .   9   12  12  12  8   6   6   6   6   11  9   7   
  Storage                  7    | .   12  12  12  12  8   7   6   6   6   5   5   5   
  Processor                4    | .   2   .   .   .   .   6   6   6   6   5   7   10  
  Hackware                 3    | .   .   .   .   .   .   .   6   6   6   5   5   5   
  Protection               5    | .   .   .   .   .   12  8   6   6   6   5   7   5   
  Energy Gun               1    | .   5   .   .   .   .   .   .   .   .   .   3   9   
  Ballistic Gun            25   | .   29  37  30  25  28  23  25  25  25  26  21  10  
  Slashing Weapon          1    | .   .   .   .   .   .   .   6   6   6   .   .   .   
Peak Build Rating          103  | 7   10  13  12  9   31  50  63  64  64  76  100 103 
  Average Rating           49   | 5   9   11  10  9   23  44  59  63  63  71  86  99  
  On Entrance              37   | .   7   9   12  9   9   31  50  63  64  63  76  100 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             99   | 16  21  20  20  20  33  81  87  88  88  90  98  99  
  Greatest Support         126  | 20  20  20  20  20  48  73  74  74  74  94  126 126 
  Greatest Overweight (x)  2    | 2   1   .   .   .   .   1   1   1   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   1   .   .   .   
Largest Inventory Capacity 20   | 10  10  10  10  10  10  20  20  20  20  20  20  20  
  Average Capacity         16   | 8   10  10  10  10  10  18  20  20  20  20  20  20  
  Most Carried             20   | 3   10  10  10  10  10  20  20  20  20  20  20  20  
  Average Carried          15   | 2   8   10  10  10  9   16  17  20  19  19  18  18  
  Final Capacity           20   | 10  10  10  10  10  10  20  20  20  20  20  20  20  
  Final Carried            20   | 3   10  10  10  10  10  18  20  20  20  20  18  20  

 Class Distribution 
--------------------
 73% | Hacker-Gunner
 10% | Hacker-Tank
  7% | Scavenger-Gunner
  6% | Hacker-Mutant

 Dominant Class 
----------------
    Hacker-Gunner | -10/Materials
    Hacker-Gunner | -10/Mines
    Hacker-Mutant | -10/Exiles
    Hacker-Mutant | -9/Mines
      Hacker-Tank | -8/Materials
    Hacker-Gunner | -7/Factory
    Hacker-Gunner | -6/Factory
    Hacker-Gunner | -6/Lower Caves
    Hacker-Gunner | -6/Lower Caves
    Hacker-Gunner | -5/Factory
      Hacker-Tank | -4/Factory
 Scavenger-Gunner | -4/Extension

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Ext 
Matter Collected           4118 | 295 234 217 16  .   236 557 251 227 48  655 843 539 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4558 | 93  305 108 127 .   246 712 324 264 34  897 691 757 
  Parts                    203  | 2   21  6   3   .   8   35  20  8   3   44  22  31  
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Recyclers Shooed           5    | 1   1   .   .   .   .   .   .   .   .   2   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Ext 
Combat Hostiles Destroyed  88   | .   7   2   3   .   4   13  7   6   2   14  20  10  
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Guns                     83   | .   7   2   .   .   4   12  7   6   2   14  20  9   
  Cannons                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  AOE                      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          15   | 1   3   1   1   .   1   1   1   .   .   1   4   1   
  Worker                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Builder                  5    | .   .   .   .   .   .   .   1   .   .   1   .   3   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 9    | 1   1   .   .   .   1   2   1   .   .   2   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 3    | .   .   .   .   .   1   .   .   .   .   1   .   1   
  Watcher                  8    | .   3   .   .   .   .   2   .   .   .   2   .   1   
  Swarmer                  12   | .   4   .   .   .   .   .   3   .   2   3   .   .   
  Grunt                    40   | .   3   .   1   .   3   9   2   3   .   8   6   5   
  Sentry                   10   | .   .   2   .   .   1   1   1   1   .   .   1   3   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   8    | .   .   .   2   .   .   .   .   .   .   1   3   2   
  Programmer               10   | .   .   .   .   .   .   3   1   2   .   2   2   .   
  Assembled                7    | .   .   .   .   .   .   .   .   .   .   .   7   .   
Best Kill Streak           7    | 1   3   2   2   .   4   7   3   5   2   5   7   5   
  Combat Bots Only         7    | .   2   2   2   .   3   7   3   5   2   5   7   5   
Max Kills in Single Turn   2    | 1   1   1   1   .   1   2   1   1   1   2   2   2   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   1   1   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  Fac  Ext  
Hostile Shots Fired        431   | .    27   6    .    .    9    54   27   37   16   38   124  93   
  Missed                   122   | .    6    3    .    .    2    23   9    10   5    15   29   20   
Damage Taken               4771  | .    150  26   .    .    68   454  156  320  105  271  1795 1426 
  Core                     945   | .    24   9    .    .    .    26   9    35   18   11   442  371  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  3     | .    .    .    .    .    .    3    .    .    .    .    .    .    
  Ignored by Resistances   2407  | .    98   16   .    .    41   273  96   190  65   160  825  643  
Core Remaining (%)         95    | 100  .    .    .    86   100  96   .    .    92   98   .    .    
Volleys Fired              180   | 4    23   2    .    .    7    22   9    10   2    30   41   30   
  Largest                  5     | 2    3    3    .    .    4    4    4    4    4    5    5    5    
  Hottest                  252   | 60   105  64   .    .    89   121  105  113  113  138  236  252  
Shots Fired                705   | 8    64   6    .    .    22   82   36   41   9    142  178  117  
  Gun                      687   | 8    64   6    .    .    22   72   36   41   9    142  178  109  
  Cannon                   10    | .    .    .    .    .    .    10   .    .    .    .    .    .    
  Launcher                 8     | .    .    .    .    .    .    .    .    .    .    .    .    8    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  619   | 7    51   6    .    .    22   82   36   41   9    142  162  61   
  Thermal                  77    | .    13   .    .    .    .    .    .    .    .    .    16   48   
  Explosive                8     | .    .    .    .    .    .    .    .    .    .    .    .    8    
  Electromagnetic          1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         37    | 7    25   22   .    .    17   9    13   31   13   37   35   21   
  Robot Miss Streak        7     | .    1    1    .    .    1    7    3    3    5    7    3    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        8     | .    1    .    .    .    .    1    .    1    .    1    4    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    1    .    1    .    1    1    .    
Shots Hit Robots           535   | 7    48   6    5    .    22   62   26   32   8    103  136  80   
  Core Hits                506   | 2    21   4    1    .    13   66   42   37   8    116  144  52   
  Critical Kills           3     | .    .    .    1    .    .    1    .    .    .    .    1    .    
  Critical Parts Destroyed 1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Strikes         6     | .    .    .    2    .    .    1    .    .    .    .    1    2    
    Burn                   2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Destroy                2     | .    .    .    .    .    .    1    .    .    .    .    1    .    
    Smash                  2     | .    .    .    2    .    .    .    .    .    .    .    .    .    
Melee Attacks              18    | .    5    .    5    .    1    .    2    1    .    3    .    1    
  Impact                   11    | .    5    .    5    .    1    .    .    .    .    .    .    .    
  Slashing                 3     | .    .    .    .    .    .    .    2    1    .    .    .    .    
  Piercing                 4     | .    .    .    .    .    .    .    .    .    .    3    .    1    
  Sneak Attacks            9     | .    .    .    5    .    1    .    2    .    .    .    .    1    
    Combat Hostiles        5     | .    .    .    5    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12543 | 80   583  65   223  .    545  1297 732  958  149  2314 3096 2501 
  Guns                     10979 | 80   567  61   .    .    418  1236 573  885  149  2291 3051 1668 
  Cannons                  47    | .    .    .    .    .    .    47   .    .    .    .    .    .    
  Explosions               782   | .    .    .    .    .    .    .    .    .    .    .    .    782  
  Melee                    633   | .    .    .    223  .    127  .    159  73   .    .    .    51   
  Ramming                  102   | .    16   4    .    .    .    14   .    .    .    23   45   .    
  Kinetic                  9753  | 65   371  61   .    .    418  1283 573  885  149  2291 2808 849  
  Thermal                  1258  | .    196  .    .    .    .    .    .    .    .    .    243  819  
  Explosive                782   | .    .    .    .    .    .    .    .    .    .    .    .    782  
  Electromagnetic          15    | 15   .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   350   | .    .    .    223  .    127  .    .    .    .    .    .    .    
  Slashing                 232   | .    .    .    .    .    .    .    159  73   .    .    .    .    
  Piercing                 51    | .    .    .    .    .    .    .    .    .    .    .    .    51   
Highest Corruption         3     | .    1    1    1    1    .    3    .    1    1    .    3    3    
  Average Corruption       1     | .    1    1    1    1    .    1    .    1    1    .    2    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  51    | .    2    6    2    1    .    4    .    11   4    .    6    15   
    Message Errors         12    | .    .    4    1    .    .    3    .    .    .    .    1    3    
    Matter Fused           9     | .    .    1    .    .    .    1    .    3    1    .    1    2    
    Heat Flow Errors       5     | .    1    .    .    .    .    .    .    1    1    .    .    2    
    Energy Discharges      2     | .    .    1    .    .    .    .    .    1    .    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      10    | .    1    .    1    1    .    .    .    .    1    .    2    4    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    2    .    .    .    .    
    Misfires               5     | .    .    .    .    .    .    .    .    2    1    .    .    2    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    1    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            212   | .    .    .    88   .    87   1    .    .    .    .    5    31   
  Projectiles              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Explosions               31    | .    .    .    .    .    .    .    .    .    .    .    .    31   
  Melee                    180   | .    .    .    88   .    87   .    .    .    .    .    5    .    
Knockbacks                 2     | .    .    .    .    .    .    2    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      228   | .    .    .    .    .    .    228  .    .    .    .    .    .    
  Shots                    4     | .    .    .    .    .    .    4    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             9     | .    2    1    .    .    .    1    .    .    .    3    2    .    
  Kicked                   9     | .    2    1    .    .    .    1    .    .    .    3    2    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        727   | .    304  6    .    .    57   378  116  303  231  230  567  727  
  Average Temperature      122   | .    102  3    .    .    25   107  57   123  94   73   145  195  
  Received Heat Transfer   1043  | .    63   18   .    .    54   114  42   99   .    57   382  214  
  Effects                  33    | .    .    .    .    .    .    .    .    .    .    .    12   21   
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    1    1    
    Interference           11    | .    .    .    .    .    .    .    .    .    .    .    5    6    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
    Damage (minor)         4     | .    .    .    .    .    .    .    .    .    .    .    2    2    
    Damage (major)         7     | .    .    .    .    .    .    .    .    .    .    .    2    5    
    Damage (core)          4     | .    .    .    .    .    .    .    .    .    .    .    2    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    2    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    2    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    1    .    1    .    .    .    .    .    .    .    
  Impact Corruptions       5     | .    .    .    3    .    1    .    .    .    .    .    1    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    .    .    .    .    .    .    .    1    2    
  Heat Transferred         3044  | .    444  .    .    .    .    .    .    .    .    .    550  2050 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Ext 
Peak Influence             343  | 5   204 55  .   .   75  180 150 .   .   224 326 343 
  Initial                  80   | .   2   .   .   .   .   .   10  .   .   .   80  54  
  Average                  63   | 1   67  18  .   .   35  29  66  .   .   77  136 132 
Maximum Alert Level        1    | .   1   .   .   .   .   .   .   .   .   1   1   1   
  Low Security (%)         95   | 100 98  100 .   100 100 100 100 .   .   91  80  88  
  Level 1                  4    | .   1   .   .   .   .   .   .   .   .   8   19  11  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   .   .   .   1   5   1   .   .   2   3   3   
  Investigation            5    | .   .   .   .   .   1   1   .   .   .   .   2   1   
  Extermination            6    | .   .   .   .   .   .   3   1   .   .   1   1   .   
  Reinforcement            4    | .   .   .   .   .   .   1   .   .   .   1   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Ext 
Distress Signals           4    | .   .   .   .   .   .   .   .   .   .   .   3   1   
Communications Jammed      7    | .   .   .   .   .   .   .   .   .   .   7   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              120  | .   13  2   .   .   5   18  7   6   2   19  35  13  
  Peak Tracking Total      8    | .   4   2   .   .   3   6   3   5   2   4   8   5   
  Tactical Retreats        7    | .   1   .   .   .   .   .   1   .   .   1   3   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Ext 
Traps Triggered            5    | .   2   .   .   .   .   .   .   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   6   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Ext 
Machines Disabled          4    | .   .   .   .   .   .   4   .   .   .   .   .   .   
  Max in Single Turn       4    | .   .   .   .   .   .   4   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Ext 
Machines Accessed          21   | .   4   1   1   .   5   4   .   1   .   3   1   1   
  Terminals                18   | .   4   .   .   .   5   4   .   .   .   3   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                69   | .   8   1   23  .   15  8   .   1   .   8   2   3   
  Successful               46   | .   6   1   23  .   7   3   .   1   .   3   1   1   
  Failed                   23   | .   2   .   .   .   8   5   .   .   .   5   1   2   
    Catastrophic           2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   .   1   1   .   .   .   .   .   1   
  Terminals                44   | .   8   .   .   .   15  8   .   .   .   8   2   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             46   | .   6   1   23  .   7   3   .   1   .   3   1   1   
  Record                   23   | .   .   .   23  .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
  Open Door                3    | .   .   1   .   .   .   .   .   1   .   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   1   .   .   .   2   1   .   .   .   1   .   .   
  Locate Traps             3    | .   1   .   .   .   1   .   .   .   .   1   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   2   .   .   .   5   4   .   .   .   3   .   1   
  Full Trace Events        4    | .   .   .   .   .   2   1   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Ext 
Total Allies               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   2   2   .   .   .   .   .   .   .   
  Highest-Rated Group      43   | .   .   .   .   43  43  .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   .   4   .   .   .   .   .   .   .   
  Total Damage             64   | .   .   .   .   .   64  .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   .   .   2   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  Fac  Ext  
Turns Passed               8491 | 72   898  679  247  175  404  1342 912  878  598  1173 600  513  
Spaces Moved               4628 | 36   471  542  194  142  268  678  383  425  300  611  275  303  
  Core                     9    | 9    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4619 | 27   471  542  194  142  268  678  383  425  300  611  275  303  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  126  197  197  197  122  120  120  
  Average Speed            149  | 131  120  120  120  120  122  179  197  197  197  138  120  120  
  Slowest Speed            197  | 190  190  120  120  120  126  197  197  197  197  196  121  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    66   74   58   49   33   21   17   53   51   19   8    39   
  Regions Visited          12
    Branch Regions         6
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        12   | 1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             5    | .    .    2    .    .    .    .    .    1    2    .    .    .    
Spaces Dug                 5    | .    2    .    .    .    .    .    .    .    .    3    .    .    
Terrain Destroyed          145  | .    2    .    .    .    .    46   .    .    .    3    2    92   
  Melee                    5    | .    2    .    .    .    .    .    .    .    .    3    .    .    
  Projectile               6    | .    .    .    .    .    .    .    .    .    .    .    2    4    
  AOE                      134  | .    .    .    .    .    .    46   .    .    .    .    .    88   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Ext 
Total                      5726 | 50  746 568 199 146 328 752 514 441 303 861 444 374 
  Wait                     662  | .   225 11  .   5   20  13  106 2   .   184 79  17  
  Move                     4616 | 35  470 541 193 141 267 677 382 424 299 610 274 303 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  63   | 2   8   .   .   .   8   11  4   1   1   10  12  6   
  Fast Attach              23   | 8   4   1   .   .   2   3   .   .   .   2   3   .   
  Attach                   19   | .   .   .   .   .   3   2   2   .   .   2   8   2   
  Detach                   5    | 1   1   .   .   .   .   1   .   .   .   .   2   .   
  Swap                     64   | .   3   6   1   .   11  11  6   1   .   6   11  8   
  Drop                     63   | .   5   6   .   .   9   11  3   2   1   11  12  3   
  Fire                     180  | 4   23  2   .   .   7   22  9   10  2   30  41  30  
  Melee                    18   | .   5   .   5   .   1   .   2   1   .   3   .   1   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     9    | .   2   1   .   .   .   1   .   .   .   3   2   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-4/Factory
-4/Extension

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
    8 | -11/Scrapyard  | Identified exit to Materials
    8 | -11/Scrapyard  | Discovered exit to Materials (range 16)
   73 | -11/Scrapyard  | Entered Materials
   73 | -10/Materials  | Evolved 1 slot: Weapon x1
  440 | -10/Materials  | Identified exit to Mines
  440 | -10/Materials  | Discovered exit to Mines (range 9)
  490 | -10/Materials  | Build established: Hacker-Gunner
  733 | -10/Materials  | Identified exit to Materials
  733 | -10/Materials  | Discovered exit to Materials (range 4)
  971 | -10/Materials  | Entered Mines
 1075 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1076 | -10/Mines      | Identified exit to Exiles
 1076 | -10/Mines      | Discovered exit to Exiles (range 5)
 1143 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1201 | -10/Mines      | Found a hidden stash of uninstalled traps
 1210 | -10/Mines      | Discovered exit to Materials (range 10)
 1247 | -10/Mines      | Discovered exit to Materials (range 8)
 1298 | -10/Mines      | Found the Drone Emporium
 1650 | -10/Mines      | Entered Exiles
 1650 | -10/Exiles     | Found Exiles lab destroyed
 1668 | -10/Exiles     | Identified exit to Mines
 1668 | -10/Exiles     | Discovered exit to Mines (range 15)
 1842 | -10/Exiles     | Learned location of Zion (-7)
 1888 | -10/Exiles     | Discovered exit to Mines (range 10)
 1897 | -10/Exiles     | Entered Mines
 1898 | -9/Mines       | Assembled infested the area
 1903 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
 1991 | -9/Mines       | Met a Derelict bent on vengeance
 2061 | -9/Mines       | Identified exit to Materials
 2061 | -9/Mines       | Discovered exit to Materials (range 9)
 2070 | -9/Mines       | Build established: Hacker-Mutant
 2072 | -9/Mines       | Entered Materials
 2072 | -8/Materials   | Accompanied by 2 allies
 2072 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2077 | -8/Materials   | Led the pair of lost Derelicts to an unsafe place
 2281 | -8/Materials   | Identified exit to Factory
 2281 | -8/Materials   | Discovered exit to Factory (range 16)
 2398 | -8/Materials   | Build established: Hacker-Tank
 2476 | -8/Materials   | Entered Factory
 2476 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3167 | -7/Factory     | Build established: Hacker-Gunner
 3650 | -7/Factory     | Destroyed 7 combat bots
 3777 | -7/Factory     | Identified exit to Factory
 3777 | -7/Factory     | Discovered exit to Factory (range 12)
 3818 | -7/Factory     | Entered another Factory area
 3818 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 4706 | -6/Factory     | Identified exit to Lower Caves
 4706 | -6/Factory     | Discovered exit to Lower Caves (range 11)
 4730 | -6/Factory     | Entered Lower Caves
 4742 | -6/Lower Caves | Learned Factory stockpile data
 5211 | -6/Lower Caves | Learned Factory emergency access door positions
 5567 | -6/Lower Caves | Identified exit to Lower Caves
 5567 | -6/Lower Caves | Discovered exit to Lower Caves (range 7)
 5608 | -6/Lower Caves | Entered another Lower Caves area
 5796 | -6/Lower Caves | Learned Factory terminal intel
 5904 | -6/Lower Caves | Encountered a Warlord checkpoint
 5912 | -6/Lower Caves | Learned Factory trap positions
 6184 | -6/Lower Caves | Identified exit to Factory
 6184 | -6/Lower Caves | Discovered exit to Factory (range 11)
 6206 | -6/Lower Caves | Entered Factory
 6206 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 6207 | -5/Factory     | Loaded intel: 101 trap records
 6210 | -5/Factory     | Loaded intel: 26 terminal locations
 7188 | -5/Factory     | Identified exit to Factory
 7188 | -5/Factory     | Discovered exit to Factory (range 14)
 7379 | -5/Factory     | Entered another Factory area
 7379 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 7391 | -4/Factory     | Found Prototype Launcher
 7391 | -4/Factory     | Identified Mni. Smartbomb Launcher
 7541 | -4/Factory     | Destroyed 7 combat bots
 7976 | -4/Factory     | Identified exit to Extension
 7976 | -4/Factory     | Discovered exit to Extension (range 5)
 7979 | -4/Factory     | Entered Extension
 8222 | -4/Extension   | Build established: Scavenger-Gunner
 8416 | -4/Extension   | Core integrity fell below 50%
 8477 | -4/Extension   | Spotted B-86 Titan
 8492 | -4/Extension   | Self-destructed

 Last Messages 
---------------
08422_ Overheating: Myomer Leg damaged (-63).
08422_ Overheating: Hvy. Missile Launcher damaged (-23).
08423_ Acquired 10 matter.
08424_ Acquired 2 matter.
08425_ F-cell Engine broken.
08425_ Overheating: Short circuit.
08425_ Recoil Nullifier destroyed.
08426_ Overheating: Core damaged (-207).
08426_ Acquired 3 matter.
08429_ Acquired 98 matter.
08449_ H3AANDY1=VD7%NLITTQUWZCL
08464_ System corrupted: Component data lost.
08474_ Slug penetrates Wall.
08479_ Slug penetrates B-86 Titan. <x2>
08482_ Knocked back.
08482_ Slug penetrates B-86 Titan. <x3>
08483_ Acquired 6 matter.
08485_ Plasma Rifle destroyed.
08486_ Slug penetrates B-86 Titan. <x3>
08491_ Overheating: Core Analyzer damaged (-15).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
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|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????######???????????????????? |
| ???????????????????????      #???????????????????? |
| ???????????????#####???      #???????????????????? |
| ################   ????      #???????????????????? |
|                  ######      #???????????????????? |
|                       #      #???????????????????? |
|                  # #       ??????????????????????? |
|                     ## ###+##????????????????????? |
|                   ###  #%|* #########????????????? |
|                 [      !%=%= BB    ;#????????????? |
|               =[ =      #@!=;BB;;;*##????????????? |
|              *[  [%     ## ## ###;!;#????????????? |
|               !         ## #?????# #?????????????? |
|        ######"#      #  ## #?????# #?????????????? |
|        #????###    #  # ## #?????#=#?????????????? |
|        #??????############ #?????# #?????????????? |
|        #?????????????????# #?????# #?????????????? |
|        #?????????????????# #?????# #?????????????? |
| ########?????????????????# #?????# #?????????????? |
| ????????????????????????## ##????# #?????????????? |
| ????????????????????????#   #????# #?????????????? |
| ????????????????????????#   #????# #?????????????? |
| ????????????????????????#   #????# #?????????????? |
| ????????????????????????#####????# "?????????????? |
| ?????????????????????????????????# #?????????????? |
| ?????????????????????????????????#  ?????????????? |
| ?????????????????????????????????   ?????????????? |
| ?????????????????????????????????   ?????????????? |
| ????????????????????????????????? % ?????????????? |
| ?????????????????????????????????% #?????????????? |
| ????????????????????????????????? % ?????????????? |
| ?????????????????????????????????   ?????????????? |
| ?????????????????????????????????   ?????????????? |
| ?????????????????????????????????   ?????????????? |
| ?????????????????????????????????   ?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Coolant Potential          65
Energy Generation          19
Energy Capacity            500
Matter Stores              300
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             750
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           6
Offensive Hacking          30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AluminumGammaGravjet
  Manual?         0
Play Time         01:46:06
  Cumulative      21.6 hours
  Start           2025.03.20 @ 18:37:29
  End             2025.03.20 @ 20:57:10
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          11
  Rogue           0
  Adventurer      0
  Explorer        11
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          26
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          64x48
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b9f95e12-20b6-4458-b655-8bef85f9404c