Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.08 @ 04:04:52 Player: Sebsebeleb Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (23) 115 Value Destroyed (418) 418 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (847) 847 TOTAL SCORE: 3360 Bonus ------- Follower Combat Kills 881 Friendly Fire -34 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 290/290 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Armored Leg > --- UTILITY (3) ------ Experimental Target Analyzer Experimental Armor Integrity Analyzer Experimental Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Faulty Experimental Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Experimental Target Analyzer Experimental Armor Integrity Analyzer Experimental Hacking Suite > --- WEAPON ----------- EM Pulse Cannon Improved Assault Rifle > --- INVENTORY -------- Experimental Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] CR-A16's Pointy Stick [Rating: 50] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Experimental Armor Integrity Analyzer Hackware Experimental Hacking Suite Protection Hardened Light Armor Plating Weapon EM Pulse Cannon Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 47 | 6 2 3 24 1 4 7 Power 7 | 1 1 . 3 . . 2 Engine 7 | 1 1 . 3 . . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 17 | 2 . 1 10 1 . 3 Treads . | . . . . . . . Leg 15 | 2 . 1 8 1 . 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . 2 . . . Utility 11 | 1 . 1 5 . 4 . Device 1 | . . 1 . . . . Storage 2 | 1 . . 1 . . . Processor 5 | . . . 2 . 3 . Hackware 1 | . . . . . 1 . Protection 2 | . . . 2 . . . Artifact . | . . . . . . . Weapon 12 | 2 1 1 6 . . 2 Energy Gun 3 | 1 . 1 1 . . . Energy Cannon 2 | . . . 2 . . . Ballistic Gun 5 | 1 1 . 2 . . 1 Ballistic Cannon 1 | . . . 1 . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . 1 3 . 4 . Parts Lost 7 | . 1 . 2 . . 4 Power 1 | . . . . . . 1 Propulsion 4 | . . . 2 . . 2 Utility . | . . . . . . . Weapon 2 | . 1 . . . . 1 Highest Loss Streak 3 | . 1 . 2 . . 3 Average Slot Usage (%) 94 | . 85 85 92 100 99 95 Engine 11 | . 14 14 11 11 11 10 Leg 31 | . 28 28 31 33 33 31 Storage 8 | . 14 14 14 22 3 . Processor 13 | . . . 6 11 20 22 Hackware 5 | . . . . . 9 11 Protection 1 | . . . 5 . . . Energy Gun 2 | . 7 13 2 . . . Energy Cannon 7 | . . . 7 11 11 9 Ballistic Gun 11 | . 20 14 8 11 11 9 Ballistic Cannon 1 | . . . 3 . . . Naked Turns . | . . . . . . . Heaviest Build 34 | 11 14 14 34 26 26 24 Greatest Support 46 | 20 20 20 30 30 30 46 Greatest Overweight (x) 1 | . . . 1 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 6 6 10 10 10 4 Average Capacity 5 | 5 6 6 7 10 5 4 Most Carried 10 | 5 6 6 10 10 10 4 Average Carried 5 | 4 5 5 7 10 5 4 Final Capacity 10 | 6 6 6 10 10 4 4 Final Carried 10 | 5 6 6 10 10 4 4 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1103 | 284 31 96 548 13 40 91 Remotely . | . . . . . . . Salvage Created 693 | 83 110 . 444 56 . . Parts 41 | 3 12 . 25 1 . . Haulers Intercepted 4 | . . . 4 . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 20 | . . . . . . 20 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 16 | . 5 . 10 1 . . Guns 11 | . 5 . 5 1 . . Cannons 5 | . . . 5 . . . Classes Destroyed 8 | 3 2 . 3 . . . Worker 1 | 1 . . . . . . Tunneler 1 | 1 . . . . . . Hauler 4 | . . . 4 . . . Recycler 1 | 1 . . . . . . Swarmer 9 | . 3 . 6 . . . Grunt 4 | . 2 . 1 1 . . Duelist 1 | . . . 1 . . . Sentry 2 | . . . 2 . . . Best Kill Streak 5 | 1 5 . 4 1 . . Combat Bots Only 5 | . 5 . 4 1 . . Max Kills in Single Turn 2 | 1 1 . 2 1 . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1909 | . 206 . 810 29 . 864 Core 431 | . 20 . 122 12 . 277 Absorbed by Shields . | . . . . . . . Core Remaining (%) 96 | 100 . 92 . . . . Volleys Fired 92 | 8 18 1 56 1 . 8 Largest 2 | 2 2 2 2 2 . 2 Hottest 120 | 70 70 40 120 86 . 86 Shots Fired 172 | 16 36 2 100 2 . 16 Gun 119 | 16 36 2 56 1 . 8 Cannon 53 | . . . 44 1 . 8 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 118 | 8 26 2 73 1 . 8 Thermal 34 | 8 10 . 16 . . . Explosive . | . . . . . . . Electromagnetic 20 | . . . 11 1 . 8 Robot Hit Streak 11 | 4 10 2 7 9 . 11 Robot Miss Streak 5 | 3 3 . 5 . . 4 Penetration Max 1 | . . . 1 . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 100 | 8 20 2 59 2 . 9 Core Hits 39 | 3 9 . 23 2 . 2 Critical Hits 8 | 1 . . 6 . . 1 Critical Kills 2 | . . . 2 . . . Critical Parts Destroyed 5 | 1 . . 3 . . 1 Melee Attacks 2 | . . . . . . 2 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 2 | . . . . . . 2 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1642 | 127 249 . 1071 39 . 156 Guns 912 | 127 249 . 481 12 . 43 Cannons 730 | . . . 590 27 . 113 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 982 | 89 161 . 677 12 . 43 Thermal 304 | 38 88 . 178 . . . Explosive . | . . . . . . . Electromagnetic 356 | . . . 216 27 . 113 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 1 4 . . . . Average Corruption 3 | . 1 3 . . . . Corruption Purged . | . . . . . . . Effects 7 | . . 7 . . . . Matter Fused 2 | . . 2 . . . . Heat Flow Errors 4 | . . 4 . . . . Energy Discharges 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact . | . . . . . . . Kinetic 1 | . . . 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 297 | 54 114 213 297 18 . 60 Average Temperature 64 | 23 54 89 73 12 . 22 Received Heat Transfer 549 | . 60 . 147 15 . 327 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 2 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 743 | 111 259 . 373 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 395 | 10 136 110 395 180 . . Initial 102 | . . 52 . 102 . . Average 100 | 2 74 100 250 162 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 76 | 100 100 100 24 100 . . Level 1 23 | . . . 75 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 . 2 . . 1 Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 65 | . 9 2 29 3 . 22 Peak Tracking Total 10 | . 3 2 6 3 . 10 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 9 | . 2 . 6 . 1 . Terminals 8 | . 2 . 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 27 | . 6 . 17 . 4 . Successful 13 | . 3 . 6 . 4 . Failed 14 | . 3 . 11 . . . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 24 | . 5 . 14 . 5 . Terminals 23 | . 6 . 17 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 2 . 4 . 4 . Part Schematic 4 | . . . . . 4 . Prototype ID Bank 4 | . 1 . 3 . . . Branch Access Points 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 1 . 2 . . . Terminals 3 | . 1 . 2 . . . Assimilate 1 | . . . 1 . . . Operators 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 2 . 6 . . . Full Trace Events 2 | . 2 . . . . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 8 | . . 3 1 2 2 . Largest Group 3 | . . 3 3 3 3 3 Highest-Rated Group 198 | . . 40 40 51 198 198 Highest-Rated Ally 94 | . . 16 16 31 94 94 Total Orders 1 | . . . 1 . . . GUARD 1 | . . . 1 . . . Ally Attacks 122 | . . 14 52 4 . 52 Total Damage 2478 | . . 148 624 63 . 1643 Kills 29 | . . 2 11 2 . 14 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 5604 | 1707 189 424 1115 80 1572 517 Spaces Moved 3094 | 336 107 333 666 52 1204 396 Core 7 | 7 . . . . . . Treads . | . . . . . . . Legs 3087 | 329 107 333 666 52 1204 396 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 120 | 118 120 120 122 120 120 120 Slowest Speed 150 | 120 120 120 150 120 120 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 33 28 79 62 23 84 64 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched 6 | . . 1 . . 3 2 Spaces Dug . | . . . . . . . Terrain Destroyed 19 | . . . 19 . . . Melee . | . . . . . . . Projectile 19 | . . . 19 . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 4809 | 1626 136 357 871 68 1333 418 Wait 1512 | 1270 1 15 99 14 113 . Move 3088 | 335 106 332 665 51 1203 396 Hop . | . . . . . . . Pick Up 25 | 7 5 1 8 . 4 . Fast Attach 27 | 4 . 2 15 . 4 2 Attach 6 | 2 1 . 3 . . . Detach 4 | . . 1 3 . . . Swap 14 | . 1 1 6 1 . 5 Drop 39 | . 4 4 16 1 9 5 Fire 92 | 8 18 1 56 1 . 8 Melee 2 | . . . . . . 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: [*Mat x2] / *Min / Sto) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 1708 | -11/Scrapyard | Entered Materials 1709 | -10/Materials | Build established: Mutant 1889 | -10/Materials | Discovered new exit (range 7) 1897 | -10/Materials | Entered Mines 1905 | -10/Mines | Learned Materials garrison access intel 1905 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1982 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1984 | -10/Mines | Found Prototype Device 1984 | -10/Mines | Identified Exp. Sensor Array 2084 | -10/Mines | Found a hidden stash of uninstalled traps 2167 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2307 | -10/Mines | Discovered new exit (range 10) 2321 | -10/Mines | Entered Materials 2321 | -9/Materials | Accompanied by 3 allies 2321 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2617 | -9/Materials | Discovered new exit (range 16) 3071 | -9/Materials | Build established: Scavenger-Mutant 3167 | -9/Materials | Identified exit to Mines 3167 | -9/Materials | Identified exit to Storage 3237 | -9/Materials | Discovered new exit (range 10) 3436 | -9/Materials | Entered Mines 3436 | -9/Mines | Accompanied by 1 ally 3441 | -9/Mines | Learned Materials trap positions 3486 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3499 | -9/Mines | Identified exit to Zion 3516 | -9/Mines | Entered Zion 3516 | -7/Zion | Accompanied by 3 allies 3566 | -7/Zion | Led the pair of lost Derelicts to a safe place 3693 | -7/Zion | Found CR-A16's Pointy Stick 3718 | -7/Zion | Learned Factory machine intel 3730 | -7/Zion | Learned 4 Factory zone layouts 3740 | -7/Zion | Given A8's code to call for help 3776 | -7/Zion | Found Prototype Processor 3776 | -7/Zion | Identified Exp. Armor Integrity Analyzer 3779 | -7/Zion | Found Prototype Processor 3779 | -7/Zion | Identified Exp. Targeting Computer 3782 | -7/Zion | Found Prototype Hackware 3782 | -7/Zion | Identified Exp. Hacking Suite 3801 | -7/Zion | Found Prototype Processor 3801 | -7/Zion | Identified Exp. Target Analyzer 3805 | -7/Zion | Found Faulty Exp. Targeting Computer 4059 | -7/Zion | Build established: Mutant 4234 | -7/Zion | Received a visual enhancement algorithm 4239 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4239 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4569 | -7/Zion | Learned location of Data Miner (-6) 5065 | -7/Zion | Discovered new exit (range 15) 5088 | -7/Zion | Entered Proximity Caves 5088 | -6/Proximity Caves | Accompanied by 3 allies 5327 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5467 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5482 | -6/Proximity Caves | Core integrity fell below 50% 5579 | -6/Proximity Caves | Core integrity fell below 20% 5600 | -6/Proximity Caves | Lost 3 parts (2n1w) 5605 | -6/Proximity Caves | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 05503_ G-67 Veteran unfolds itself. 05503_ G-50 Soldier unfolds itself. 05503_ B-48 Gladiator unfolds itself. 05506_ Lgt. Nuclear Core fries itself beyond repair. 05506_ Carbon-fiber Leg fries itself beyond repair. 05507_ Adv. Heat Sink fries itself beyond repair. 05507_ B-48 Gladiator sneak attacks. 05507_ Technician 2a system corrupted by crushing effect. 05507_ Technician 2a knocked back. 05507_ Acquired 10 matter. 05508_ Technician 2a system terminally corrupted. 05508_ G-50 Soldier destroyed. 05510_ Acquired 3 matter. 05510_ Enhanced Grunt destroyed. 05526_ Lgt. Angular Momentum Engine fries itself beyond repair. 05533_ EM Pulse Cannon destroyed. 05561_ Carbon-fiber Leg destroyed. 05571_ Dropped Imp. Assault Rifle. 05575_ B-48 Gladiator destroyed. 05587_ Rnf. Deuterium Engine fries itself beyond repair. 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Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalImprovedModule Manual? 0 Play Time 00:47:01 Cumulative 45.9 hours Start 2021.08.07 @ 23:22:03 End 2021.08.08 @ 04:04:52 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 43 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e56ce2d-de36-4c7b-bcb4-b4f08dd56b60