Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.15 @ 00:17:42 Player: Flerik Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (67) 335 Value Destroyed (2430) 2430 Prototype IDs (52) 1040 Alien Tech Used (7) 1400 Bonus (17168) 17168 TOTAL SCORE: 31873 Bonus ------- High Alert Combat Kills 68 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Cogmind --------- Core Integrity 1297/1600 Matter 290/300 Energy 100/100 System Corruption 2% Temperature Cool (2) Movement Flying (45) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Impulse Thruster Array > --- UTILITY (13) ----- Enhanced Optical Array Experimental Signal Interpreter Improved Melee Analysis Suite Transmission Jammer Improved Core Shielding Hacking Suite Advanced Hacking Suite System Mapper > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Field Propulsion Array Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Impulse Thruster Cooled Field Propulsion Drive Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Improved Melee Analysis Suite Transmission Jammer Phase Armor Hacking Suite Makeshift Hacking Suite System Mapper System Mapper > --- WEAPON ----------- Cooled Nova Cannon Thunder Hammer > --- INVENTORY -------- Light Antimatter Reactor Xenon Bombardment Thruster Xenon Bombardment Thruster Impulse Thruster Array Force Field Transdimensional Reconstructor Plasma Lance [Rating: 167] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Biomechanical Wings Treads Light Treads Leg Aluminum Leg Flight Unit Biomechanical Wings Utility Makeshift Hacking Suite Device Advanced Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Propulsion Shielding Artifact Phase Armor Weapon Katana Energy Gun Small Laser Energy Cannon Cooled Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Thunder Hammer Slashing Weapon Katana Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 6 | . . . 1 1 1 . . . . . . . . . . . . . . 1 . . 1 . 1 Utility 11 | . . . 1 1 1 . . . . 2 . . . . 1 . . . . 1 2 . 1 . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 181 | 7 5 1 11 25 9 . 2 . 2 18 7 3 . 1 4 1 . 7 4 11 10 10 24 12 7 Power 35 | 2 . . 1 4 1 . . . 1 4 1 2 . . 1 . . 3 . 4 2 . 5 3 1 Engine 8 | 2 . . . 3 . . . . 1 1 . . . . 1 . . . . . . . . . . Core 20 | . . . 1 1 1 . . . . 3 1 2 . . . . . 2 . 4 . . 4 1 . Reactor 7 | . . . . . . . . . . . . . . . . . . 1 . . 2 . 1 2 1 Propulsion 55 | 2 3 . 4 10 2 . 1 . . 9 . . . 1 . . . 2 . 2 4 3 7 2 3 Treads 8 | . . . 4 4 . . . . . . . . . . . . . . . . . . . . . Leg 5 | 2 3 . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 42 | . . . . 6 2 . 1 . . 9 . . . 1 . . . 2 . 2 4 3 7 2 3 Utility 59 | 1 2 . 3 2 3 . 1 . 1 4 5 . . . 3 1 . 2 3 4 2 4 8 7 3 Device 18 | . 2 . . . 1 . . . 1 1 2 . . . . 1 . . 1 2 1 1 2 3 . Storage 6 | 1 . . 1 1 . . 1 . . . 1 . . . . . . . . . . 1 . . . Processor 8 | . . . . . 1 . . . . . . . . . . . . . 2 . . . 5 . . Hackware 14 | . . . . 1 . . . . . 2 1 . . . 2 . . 2 . 1 1 2 1 . 1 Protection 11 | . . . 2 . 1 . . . . 1 1 . . . 1 . . . . 1 . . . 2 2 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Weapon 32 | 2 . 1 3 9 3 . . . . 1 1 1 . . . . . . 1 1 2 3 4 . . Energy Gun 6 | 1 . 1 2 2 . . . . . . . . . . . . . . . . . . . . . Energy Cannon 4 | . . . . . 1 . . . . . . . . . . . . . . . . 1 2 . . Ballistic Gun 5 | 1 . . 1 3 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Slashing Weapon 5 | . . . . 2 . . . . . . 1 1 . . . . . . 1 . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Special Melee Weapon 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Unidentified Prototypes 21 | . . . . 2 2 . . . 1 1 1 . . . . . . 3 . . 2 1 3 5 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . System Corruption 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . Parts Lost 57 | . . . 3 14 . 1 . . 2 1 . 1 . 1 . . . . 4 . 1 8 3 6 12 Power 12 | . . . 1 2 . . . . 1 . . 1 . . . . . . 2 . . 2 . 1 2 Propulsion 20 | . . . . 7 . 1 . . 1 . . . . . . . . . . . . 2 2 3 4 Utility 14 | . . . . 1 . . . . . . . . . 1 . . . . 2 . 1 2 1 2 4 Weapon 11 | . . . 2 4 . . . . . 1 . . . . . . . . . . . 2 . . 2 Highest Loss Streak 12 | . . . 2 9 . 1 . . 2 1 . 1 . 1 . . . . 2 . 1 8 2 5 12 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 92 | . 95 100 98 81 92 95 87 92 89 92 87 98 100 98 98 99 100 99 97 94 99 95 87 88 75 Engine 2 | . 14 14 7 4 4 . . . . . . . . . 4 5 5 1 . . . . . . . Core 5 | . . . 3 4 2 7 7 7 5 5 6 6 6 6 5 5 5 8 10 8 4 3 7 3 3 Treads 4 | . . . 32 21 . . . . . . . . . . . . . . . . . . . . . Leg 2 | . 28 28 . . . . . . . . . . . . . . . . . . . . . . . Flight 22 | . . . . 8 38 35 33 38 37 31 33 33 33 33 29 29 29 29 29 30 28 26 23 20 18 Device 6 | . 9 14 4 . 3 7 7 7 6 6 5 6 6 6 5 4 5 5 4 3 9 8 6 13 7 Storage 7 | . 14 14 21 15 7 7 7 7 7 6 4 6 6 6 5 5 5 5 5 5 4 3 4 4 3 Processor 6 | . . . . . 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 10 9 9 13 13 12 Hackware 14 | . . . . 7 7 7 7 7 7 20 20 20 20 18 23 23 23 23 21 13 19 22 21 17 18 Protection 4 | . . . 6 3 3 7 7 7 7 6 3 6 6 6 4 5 5 5 5 8 8 3 . 2 1 Energy Gun 3 | . 14 28 18 4 . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 14 . 3 7 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 2 7 7 7 7 7 6 6 11 13 13 11 11 11 11 11 7 2 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 60 | 13 14 14 59 60 21 21 17 17 17 17 18 26 17 17 22 22 22 27 28 28 38 40 48 49 43 Greatest Support 80 | 20 20 20 60 80 21 21 21 21 21 27 27 27 27 27 27 27 27 32 32 36 42 42 52 52 62 Greatest Overweight (x) 12 | . . . 1 2 . . . . . . . . . . 7 . . . . . . . . 12 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 9 | 6 8 8 19 17 8 8 8 8 8 8 7 8 8 8 8 8 8 8 8 8 8 7 8 8 7 Most Carried 20 | 4 8 8 20 20 8 8 8 8 8 8 8 8 7 7 7 8 7 8 8 8 8 8 8 8 8 Average Carried 8 | 3 6 7 14 15 6 8 7 8 7 7 6 7 7 7 5 7 7 7 7 7 7 7 4 7 5 Final Capacity 20 | 8 8 8 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 20 | 4 8 8 20 8 8 8 8 8 7 8 8 7 7 7 7 7 7 8 8 8 8 7 8 8 4 Class Distribution -------------------- 29% | Hacker-Sprinter 22% | Mutant 16% | Wizard-Ninja 12% | Sprinter 9% | Wizard-Scout 4% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Ninja | -3/Research Wizard-Ninja | -3/Testing Wizard-Scout | -2/Research Wizard-Ninja | -2/Quarantine Wizard-Ninja | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Matter Collected 2405 | 190 134 . 191 216 15 59 153 . 30 130 226 154 . 10 30 . 20 70 40 19 157 115 256 140 50 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3427 | . 176 . 435 385 64 59 51 . . 367 115 246 . . 31 . 52 . 92 19 242 159 686 176 72 Parts 158 | . 8 . 28 15 2 2 4 . . 27 10 13 . . 2 . 1 . 5 1 15 4 15 6 . Haulers Intercepted 5 | . . . . . 1 . . . . 1 . . . . . . . . . . 1 . 2 . . Recyclers Shooed 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 3 . . . . . . 10 . . 7 . 5 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 44 | . 4 . 8 7 . . 2 . . 7 . . . . . . 1 . 4 . 2 . 4 4 1 Melee 19 | . . . 1 . . . 2 . . 7 . . . . . . 1 . 4 . 2 . . 2 . Guns 17 | . 4 . 7 6 . . . . . . . . . . . . . . . . . . . . . Cannons 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . AOE 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 12 | . 1 . 3 . 1 1 1 . . . . . . . 1 . 1 . . . . 1 1 1 . Worker 7 | . . . 1 . . . . . . 1 . . . . . . . . . 1 1 1 2 . . Hauler 5 | . . . . . 1 . . . . 1 . . . . . . . . . . 1 . 2 . . Recycler 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Operator 6 | . . . 2 . 1 . . . . 2 . . . . . . . . . . . . 1 . . Watcher 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Swarmer 18 | . . . . . . . 2 . . 7 . . . . . . . . 4 . . . . 4 1 Grunt 17 | . 4 . 5 5 . . . . . . . . . . . . . . . . 1 . 2 . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 6 | . . . 3 2 . . . . . . . . . . . . . . . . . . 1 . . Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Programmer 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Samaritan 9 | . . . . . . 1 . . . . 3 5 . . . . . . . . . . . . . Best Kill Streak 5 | . 3 . 2 3 1 . 2 . . 5 . . . . 1 . 1 . 4 1 3 1 2 4 1 Combat Bots Only 4 | . 3 . 2 3 . . 2 . . 4 . . . . . . 1 . 4 . 2 . 2 4 1 Max Kills in Single Turn 1 | . 1 . 1 1 1 1 1 . . 1 1 1 . . 1 . 1 . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . 1 . . . 1 . . 1 . . . . . . 1 . 1 . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Damage Taken 7639 | . 424 . 638 1638 . 53 114 . 182 315 18 81 . 48 91 . . . 386 60 439 1135 321 638 1058 Core 1433 | . 94 . 104 275 . . 15 . 50 100 . . . . 26 . . . 172 15 38 151 78 94 221 Absorbed by Shields 174 | . . . . . . . . . . . . . . . . . . . . . . 107 35 32 . Redirected to Shielding 455 | . . . . . . 23 17 . 52 70 11 15 . . 13 . . . 18 . 82 . . 103 51 Regen/Repaired (Parts) 222 | . . . . . . . . . . . . . . . 96 . . . . . . 126 . . . Core Remaining (%) 80 | 100 . 62 74 50 . . . . 90 . . . . 88 . . . . 80 98 . 85 . 80 81 Volleys Fired 120 | . 23 . 23 36 2 . . . . . . . . . . . . . . 4 . 2 26 4 . Largest 2 | . 2 . 2 2 1 . . . . . . . . . . . . . . 1 . 1 1 1 . Hottest 150 | . 60 . 80 78 48 . . . . . . . . . . . . . . 5 . 36 150 50 . Shots Fired 194 | . 46 . 46 65 2 . . . . . . . . . . . . . . 4 . 2 26 3 . Gun 155 | . 46 . 46 63 . . . . . . . . . . . . . . . . . . . . . Cannon 31 | . . . . . 2 . . . . . . . . . . . . . . . . . 26 3 . Launcher 4 | . . . . 2 . . . . . . . . . . . . . . . . . 2 . . . Special 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . Kinetic 76 | . 23 . 8 43 2 . . . . . . . . . . . . . . . . . . . . Thermal 67 | . 23 . 15 . . . . . . . . . . . . . . . . . . . 26 3 . Explosive 4 | . . . . 2 . . . . . . . . . . . . . . . . . 2 . . . Electromagnetic 43 | . . . 23 20 . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 11 | . 7 . 9 11 2 . . . . . . . . . . . . . . 4 . 3 10 2 . Robot Miss Streak 4 | . 4 . 3 2 . . . . . . . . . . . . . . . 1 . . 3 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 2 . 2 1 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 211 | . 22 . 27 49 7 1 3 . . 17 6 9 . . 2 . 1 . 7 5 18 3 22 8 4 Core Hits 93 | . 11 . 16 17 2 . 2 . . 11 2 2 . . 1 . 1 . 4 1 6 7 8 2 . Critical Kills 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Critical Parts Destroyed 4 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 2 . Critical Strikes 13 | . . . 2 2 . . . . . . . . . . 1 . . . . . . . 6 2 . Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Destroy 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Corrupt 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . Smash 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Sever 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Impale 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Melee Attacks 285 | . . . . 5 16 3 8 9 3 40 11 10 . 13 7 . 1 5 20 10 39 14 17 28 26 Impact 59 | . . . . . . . . . . . . . . . . . . . . . . . 5 28 26 Slashing 180 | . . . . 5 16 3 8 9 3 39 11 10 . 13 7 . 1 5 20 10 20 . . . . Piercing 44 | . . . . . . . . . . . . . . . . . . . . . 19 14 11 . . Sneak Attacks 33 | . . . . . 2 1 . . . 4 6 9 . . . . 1 . . 1 3 1 5 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Follow-up Attacks 5 | . . . . . . . . . . . . . . . . . . . 2 . 3 . . . . Damage Inflicted 7625 | 12 293 . 379 960 326 63 100 . . 717 434 642 . . 71 . 67 . 254 142 809 396 1277 462 221 Guns 1434 | . 285 . 353 796 . . . . . . . . . . . . . . . . . . . . . Cannons 733 | . . . . . 54 . . . . . . . . . . . . . . . . . 599 80 . Explosions 473 | . . . 21 164 . . . . . . . . . . . . . . . . . 288 . . . Melee 4957 | . . . . . 272 63 100 . . 717 434 642 . . 71 . 67 . 254 139 809 108 678 382 221 Ramming 28 | 12 8 . 5 . . . . . . . . . . . . . . . . 3 . . . . . Kinetic 868 | . 150 . 98 566 54 . . . . . . . . . . . . . . . . . . . . Thermal 1028 | . 135 . 99 115 . . . . . . . . . . . . . . . . . . 599 80 . Explosive 337 | . . . . 49 . . . . . . . . . . . . . . . . . 288 . . . Electromagnetic 407 | . . . 177 230 . . . . . . . . . . . . . . . . . . . . . Impact 834 | . . . . . . . . . . . . . . . . . . . . . . . 231 382 221 Slashing 3160 | . . . . . 272 63 100 . . 717 434 642 . . 71 . 67 . 254 139 401 . . . . Piercing 963 | . . . . . . . . . . . . . . . . . . . . . 408 108 447 . . Highest Corruption 9 | . . . . . . . . . . . . . . . . . . . . . . 9 4 4 2 Average Corruption 3 | . . . . . . . . . . . . . . . . . . . . . . 4 4 3 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 35 | . . . . . . . . . . . . . . . . . . . . . . 15 . 20 . Effects 17 | . . . . . . . . . . . . . . . . . . . . . . 3 2 12 . Message Errors 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 4 . Matter Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Energy Discharges 5 | . . . . . . . . . . . . . . . . . . . . . . 3 1 1 . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . Overflow Damage 1006 | . . . . 14 . 45 . . . 14 155 245 . . . . . . 8 1 40 78 121 209 76 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 14 | . . . . 14 . . . . . . . . . . . . . . . . . . . . . Melee 992 | . . . . . . 45 . . . 14 155 245 . . . . . . 8 1 40 78 121 209 76 Knockbacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . Impact 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 151 | . . . 35 50 . . . . . . . . . . . . . . . 1 . 65 . . . Shots 4 | . . . 1 1 . . . . . . . . . . . . . . . . . 2 . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Targets Rammed 6 | 1 3 . 1 . . . . . . . . . . . . . . . . 1 . . . . . Kicked 4 | 1 3 . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 396 | . 126 . 105 51 235 7 . . 11 7 . . . . . . . . . 9 396 394 259 222 . Average Temperature 102 | . 54 . 36 15 79 3 . . 4 3 . . . . . . . . . 7 188 133 72 103 . Received Heat Transfer 1829 | . 258 . 285 846 . 9 . . 75 48 9 45 . . 9 . . . . 9 48 103 40 45 . Effects 12 | . . . . . . . . . . . . . . . . . . . . . 6 6 . . . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Interference 7 | . . . . . . . . . . . . . . . . . . . . . 3 4 . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 3 3 Impact Corruptions 9 | . . . . . . . . . . . . . . . . . . . . . . . 2 5 2 Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Melted 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . Heat Transferred 1219 | . 300 . 225 150 . . . . . . . . . . . . . . . . . . 470 74 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Peak Influence 583 | . 139 . 193 265 83 . . . . 344 . . . . 179 . . . . 100 407 280 442 534 583 Initial 263 | . . . . 60 28 . . . . . . . . . 88 . . . . 40 52 228 124 150 263 Average 179 | . 80 . 67 121 55 . . . . 133 . . . . 131 . . . . 58 220 203 282 338 353 Maximum Alert Level 2 | . . . . 1 . . . . . 1 . . . . . . . . . . 2 1 2 2 2 Low Security (%) 61 | 100 100 100 100 81 100 . . . . 83 . . . . 100 . . . . 100 46 48 27 11 . Level 1 32 | . . . . 18 . . . . . 16 . . . . . . . . . . 45 51 65 51 83 Level 2 6 | . . . . . . . . . . . . . . . . . . . . . 7 . 6 36 16 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 3 . 2 2 1 . . . . 4 . . . . . . . . . 1 3 2 2 1 . Investigation 8 | . 3 . 1 1 . . . . . 2 . . . . . . . . . . 1 . . . . Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Reinforcement 12 | . . . 1 1 1 . . . . 2 . . . . . . . . . 1 2 1 2 1 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Distress Signals 27 | . 1 . . 3 . . . . . . . . . . . . . . . . 2 1 18 . 2 Communications Jammed 24 | . . . . . . . . . . . . . . . . . . . . . . . . 8 16 Distress Signals 22 | . . . . . . . . . . . . . . . . . . . . . . . . 8 14 Times Spotted 244 | . 12 . 12 21 3 4 4 . 8 18 1 3 . 2 3 . 1 4 11 8 25 20 31 24 29 Peak Tracking Total 16 | . 5 . 3 8 2 4 4 . 8 5 2 3 . 2 3 . 1 4 7 6 14 16 8 8 14 Tactical Retreats 23 | . . . . 2 . 1 1 . . 2 1 . . . . . . 2 1 . 3 1 3 2 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Traps Triggered 10 | . 2 . 2 1 . . . . . 1 . . . . . . . . . 1 . 3 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . . . . . . . . 2 11 . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Machines Disabled 15 | . . . 1 1 . . . . 1 . 1 . . . . . . . . . . 4 . 7 . Max in Single Turn 1 | . . . 1 1 . . . . 1 . 1 . . . . . . . . . . 1 . 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Machines Accessed 80 | . 3 . 6 6 3 1 1 . . 11 2 . 4 . 3 . . 2 . 4 10 7 3 11 3 Terminals 49 | . 3 . 4 5 1 . . . . 7 . . . . . . . . . 3 5 5 3 11 2 Fabricators 5 | . . . . . 1 . . . . 1 . . . . . . . . . 1 1 1 . . . Repair Stations 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Recycling Units 6 | . . . 1 1 . . . . . 1 . . . . 2 . . . . . 1 . . . . Scanalyzers 8 | . . . 1 . 1 . . . . 2 . . . . . . . . . . 3 . . . 1 Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 252 | . 8 . 21 28 4 1 1 . . 36 2 . 30 . 12 . . 2 . 6 24 31 8 34 4 Successful 188 | . 4 . 15 16 3 1 1 . . 27 2 . 30 . 10 . . 2 . 5 15 18 6 29 4 Failed 64 | . 4 . 6 12 1 . . . . 9 . . . . 2 . . . . 1 9 13 2 5 . Catastrophic 13 | . 2 . 3 4 . . . . . 1 . . . . . . . . . . 1 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 110 | . 6 . 9 23 1 . . 1 . 14 1 . . . 6 . . 1 . 5 15 9 3 16 . Terminals 141 | . 8 . 10 21 1 . . . . 19 . . . . . . . . . 5 12 21 8 34 2 Fabricators 14 | . . . . . 2 . . . . 4 . . . . . . . . . 1 3 4 . . . Repair Stations 9 | . . . . . . . . . . . . . . . 3 . . . . . . 6 . . . Recycling Units 23 | . . . 2 7 . . . . . 3 . . . . 9 . . . . . 2 . . . . Scanalyzers 29 | . . . 9 . 1 . . . . 10 . . . . . . . . . . 7 . . . 2 Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 101 | . 2 . 1 7 1 1 1 . . 10 2 . 30 . . . . 2 . 2 2 9 6 23 2 Record 20 | . . . . . . . . . . . . . 11 . . . . . . . . 2 3 4 . Part Schematic 14 | . . . . . . . . . . . . . 12 . . . . . . . . . . 2 . Robot Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . Robot Analysis 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Prototype ID Bank 12 | . . . . 1 . . . . . 3 . . 3 . . . . . . . . 1 . 4 . Open Door 8 | . . . . . . 1 1 . . . 2 . . . . . . 2 . . . . . 1 1 Open DSF 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Level Access Points 6 | . . . . 1 . . . . . . . . . . . . . . . 1 1 1 . 1 1 Branch Access Points 6 | . . . . 1 . . . . . 1 . . . . . . . . . 1 1 1 1 . . Emergency Access Points 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unreport Threat 5 | . . . . 2 . . . . . 1 . . . . . . . . . . . 1 . 1 . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Registered Components 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zone Layout 9 | . . . 1 . . . . . . 2 . . . . . . . . . . . . 1 5 . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 4 | . . . . . 1 . . . . 1 . . . . . . . . . 1 1 . . . . Network Status 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Repair Station Hacks 8 | . . . . . . . . . . . . . . . 2 . . . . . . 6 . . . Scan Component 4 | . . . . . . . . . . . . . . . 1 . . . . . . 3 . . . Repair 4 | . . . . . . . . . . . . . . . 1 . . . . . . 3 . . . Recycling Unit Hacks 7 | . . . 2 1 . . . . . 1 . . . . 2 . . . . . 1 . . . . Report Inventory 6 | . . . 1 1 . . . . . 1 . . . . 2 . . . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 25 | . . . 9 . . . . . . 8 . . . . . . . . . . 6 . . . 2 Insert Component 12 | . . . 5 . . . . . . 3 . . . . . . . . . . 3 . . . 1 Analyze 13 | . . . 4 . . . . . . 5 . . . . . . . . . . 3 . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 43 | . 2 . 3 8 1 . . . . 7 . . . . 6 . . . . 2 5 3 . 6 . Terminals 23 | . 2 . 3 4 . . . . . 3 . . . . . . . . . 2 2 1 . 6 . Track 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Assimilate 4 | . . . . . . . . . . . . . . . . . . . . 1 2 1 . . . Botnet 14 | . 2 . 3 4 . . . . . 1 . . . . . . . . . 1 . . . 3 . Detonate 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sabotage 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Fabricators 8 | . . . . . 1 . . . . 3 . . . . . . . . . . 2 2 . . . Report 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Liberate 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Fabnet 4 | . . . . . 1 . . . . 1 . . . . . . . . . . 1 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 12 | . . . . 4 . . . . . 1 . . . . 6 . . . . . 1 . . . . Monitor 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Reject 3 | . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . Recyclers 4 | . . . . 1 . . . . . 1 . . . . 1 . . . . . 1 . . . . Mask 3 | . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Used 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hacking Detections 56 | . 3 . 6 4 2 . . . . 8 . . . . 2 . . . . 4 9 7 2 8 1 Full Trace Events 3 | . 1 . . . . . . . . 1 . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 3 . . . . 4 . . . . . . . . . . 2 . Robots Built 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 219 | . . . . . . . . . . . . . . . . . . . . 169 50 . . . . Total Robot Build Rating 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . Part Schematics Acquired 44 | . . . 4 . . . . 15 . 3 . . 12 . . . . . . . 3 . . 6 1 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . Time 203 | . . . . . . . . . . . . . . . 19 . . . . . . 184 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 11 | . . . 4 . . . . . . 3 . . . . . . . . . . 3 . . . 1 Part Schematics Acquired 11 | . . . 4 . . . . . . 3 . . . . . . . . . . 3 . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 15 | . . . . . . . . . . 1 . . . . . 1 . 2 . . . . 11 . . Non-combat 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Combat 14 | . . . . . . . . . . . . . . . . 1 . 2 . . . . 11 . . Robot Hacks Applied 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabnet Peak Effective % 6 | . . . . . . . . . 3 3 3 3 3 4 4 4 4 4 1 1 . . 6 6 2 Autooverrided 14 | . . . . . . . . . . . . . . . . 1 . 2 . . . . 11 . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Total Allies 25 | . . . . . . . . . . . . . . 1 . 1 . 2 . 4 3 3 11 . . Largest Group 3 | . . . . . . . . . . . . . . 1 . . . 1 . 3 2 3 2 . . Highest-Rated Group 190 | . . . . . . . . . . . . . . 96 . . . 29 . 152 90 190 127 . . Highest-Rated Ally 96 | . . . . . . . . . . . . . . 96 . . . 29 . 56 45 82 69 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 62 | . . . . . . . . . . . . . . 18 . 2 . 7 . . . 9 26 . . Total Damage 1976 | . . . . . . . . . . . . . . 684 . 30 . 95 . . . 299 868 . . Kills 13 | . . . . . . . . . . . . . . 7 . . . 1 . . . 2 3 . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Robot Analysis Total 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Derelict Logs Recovered 6 | . . . . . . 1 . 1 1 . 1 . . . . 1 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Turns Passed 6440 | 93 421 50 581 438 163 110 114 222 95 366 250 182 21 184 99 70 70 348 351 136 273 393 625 358 427 Spaces Moved 12681 | 69 263 39 297 349 359 376 321 787 328 904 672 358 79 574 198 228 213 949 330 387 656 697 1453 763 1032 Core 9 | 5 . . . . . . . . . . . . . . 1 . . . . . . . . 3 . Treads 411 | . . . 288 123 . . . . . . . . . . . . . . . . . . . . . Legs 375 | 64 263 39 9 . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 11886 | . . . . 226 359 376 321 787 328 904 672 358 79 574 197 228 213 949 330 387 656 697 1453 760 1032 Fastest Speed 20 | 50 120 120 120 26 25 25 25 25 25 23 26 26 26 26 26 26 26 24 24 20 20 21 23 27 30 Average Speed 32 | 114 120 120 159 79 26 25 26 25 25 24 26 26 26 26 27 26 26 24 24 20 20 22 25 30 31 Slowest Speed 650 | 120 120 120 240 320 27 28 28 25 27 27 26 26 26 26 400 26 26 28 24 25 21 28 27 650 45 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 94 | . . . . 6 10 2 . . 1 7 . . . . . . . 1 . 2 15 25 11 6 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 45 | 4 41 22 19 36 11 63 55 85 54 23 66 56 70 80 7 46 34 78 58 12 31 72 37 85 30 Regions Visited 25 Branch Regions 15 Pre-discovered Areas 4 | . . . . . . 1 . 2 . . . . 1 . . . . . . . . . . . . Known Exits Taken 21 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 18 | . . . . . . . 1 1 1 . 8 1 . 1 . 3 1 . 1 . . . . . . Spaces Dug 126 | . . . . 3 11 2 . . 2 16 4 . . 10 4 . . 2 3 4 12 9 8 14 22 Terrain Destroyed 193 | . . . 3 40 11 2 . . 2 16 4 . . 10 4 . . 2 3 4 12 27 16 15 22 Melee 123 | . . . . 3 11 2 . . 2 16 4 . . 10 4 . . 2 3 4 12 9 5 14 22 Projectile 12 | . . . . . . . . . . . . . . . . . . . . . . . 11 1 . AOE 58 | . . . 3 37 . . . . . . . . . . . . . . . . . 18 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Total 14252 | 79 321 42 362 434 390 382 337 797 333 988 732 436 78 592 234 238 225 1055 585 432 735 885 1646 833 1081 Wait 893 | . 22 1 1 4 7 3 3 2 . 13 34 65 . 8 25 7 12 87 231 14 36 174 112 13 19 Move 12487 | 68 262 38 297 336 342 371 320 786 325 889 671 357 78 573 197 227 212 946 329 383 629 651 1435 750 1015 Hop 76 | . . . . 6 6 2 . . 1 7 . . . . . . . 1 . 2 11 20 6 6 8 Pick Up 90 | 3 3 1 21 7 3 1 2 . . 6 3 1 . . 2 1 . 3 1 6 4 7 10 3 2 Fast Attach 96 | 6 1 . 5 8 6 . 1 . 2 8 6 1 . . 2 . . 5 1 5 4 3 16 11 5 Attach 54 | . . 1 5 15 3 . . . 1 2 . 2 . . 2 1 . 1 1 5 2 3 5 2 3 Detach 12 | . . . 1 3 1 . . . . 1 . . . . . 1 . . 2 . . . . 2 1 Swap 35 | 1 4 . 1 2 . . 1 . . 8 1 . . 1 . . . 1 2 1 4 4 3 1 . Drop 113 | . 3 1 8 12 4 2 2 . 1 14 6 1 . . . 1 . 7 2 4 10 4 16 13 2 Fire 120 | . 23 . 23 36 2 . . . . . . . . . . . . . . 4 . 2 26 4 . Melee 269 | . . . . 5 16 3 8 9 3 40 11 9 . 10 6 . 1 4 16 8 35 14 17 28 26 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | 1 3 . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp / Ext) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm) -3/Research (discovered 5 exits: Res x3 / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 8) 515 | -10/Materials | Entered Mines 543 | -10/Mines | Discovered new exit (range 15) 559 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 565 | -10/Mines | Entered Materials 565 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1131 | -9/Materials | Discovered new exit (range 9) 1146 | -9/Materials | Entered another Materials area 1146 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1438 | -8/Materials | Lost 9 parts (1p4n1u3w) 1485 | -8/Materials | Identified exit to Factory 1498 | -8/Materials | Lost 3 parts (1p1n1w) 1584 | -8/Materials | Entered Factory 1584 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1593 | -7/Factory | Identified exit to DSF 1726 | -7/Factory | Discovered new exit (range 15) 1730 | -7/Factory | Identified exit to Lower Caves 1747 | -7/Factory | Entered Lower Caves 1771 | -7/Lower Caves | Build established: Sprinter 1850 | -7/Lower Caves | Discovered new exit (range 6) 1851 | -7/Lower Caves | Learned location of Zion (-7) 1853 | -7/Lower Caves | Identified exit to Lower Caves 1857 | -7/Lower Caves | Entered another Lower Caves area 1952 | -7/Lower Caves | Discovered new exit (range 15) 1955 | -7/Lower Caves | Identified exit to Zion 1971 | -7/Lower Caves | Entered Zion 2001 | -7/Zion | Received a hallucinogenic algorithm 2041 | -7/Zion | Learned location of Data Miner (-6) 2069 | -7/Zion | Learned location of Quarantine (-2) 2190 | -7/Zion | Discovered new exit (range 11) 2192 | -7/Zion | Identified exit to Proximity Caves 2193 | -7/Zion | Entered Proximity Caves 2199 | -6/Proximity Caves | Found Alien Artifact 2199 | -6/Proximity Caves | Identified Dimensional Node Initializer 2199 | -6/Proximity Caves | Initialized slip node 2251 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2285 | -6/Proximity Caves | Discovered new exit (range 15) 2288 | -6/Proximity Caves | Identified exit to Factory 2288 | -6/Proximity Caves | Entered Factory 2288 | -6/Factory | Evolved 2 slots: Utility x2 2293 | -6/Factory | Identified exit to DSF 2440 | -6/Factory | Identified exit to Lower Caves 2562 | -6/Factory | Build established: Hacker-Sprinter 2654 | -6/Factory | Entered Lower Caves 2670 | -6/Lower Caves | Found Prototype Device 2670 | -6/Lower Caves | Identified Heart of Steel 2886 | -6/Lower Caves | Encountered a Warlord checkpoint 2886 | -6/Lower Caves | Discovered new exit (range 14) 2889 | -6/Lower Caves | Identified exit to Lower Caves 2892 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 2893 | -6/Lower Caves | Learned Factory emergency access door positions 2904 | -6/Lower Caves | Entered another Lower Caves area 2953 | -6/Lower Caves | Discovered new exit (range 6) 3085 | -6/Lower Caves | Discovered new exit (range 7) 3086 | -6/Lower Caves | Identified exit to Data Miner 3086 | -6/Lower Caves | Entered Data Miner 3086 | -6/Data Miner | Discovered new exit (range 6) 3088 | -6/Data Miner | Identified exit to Proximity Caves 3092 | -6/Data Miner | Met Data Miner 3097 | -6/Data Miner | Learned location of Section 7 (-2) 3097 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3101 | -6/Data Miner | Received God Mode back door access code from Data Miner 3107 | -6/Data Miner | Entered Proximity Caves 3287 | -5/Proximity Caves | Discovered new exit (range 8) 3289 | -5/Proximity Caves | Identified exit to Factory 3291 | -5/Proximity Caves | Entered Factory 3291 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3292 | -5/Factory | Identified exit to Upper Caves 3292 | -5/Factory | Identified exit to Extension 3351 | -5/Factory | Repaired Imp. Propulsion Shielding 3358 | -5/Factory | Discovered new exit (range 6) 3359 | -5/Factory | Identified exit to Factory 3390 | -5/Factory | Entered Upper Caves 3395 | -5/Upper Caves | Identified exit to Upper Caves 3460 | -5/Upper Caves | Entered another Upper Caves area 3520 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3528 | -5/Upper Caves | Encountered a Warlord checkpoint 3528 | -5/Upper Caves | Discovered new exit (range 3) 3530 | -5/Upper Caves | Identified exit to Warlord 3530 | -5/Upper Caves | Entered Warlord 3587 | -5/Warlord | Visited the Vortex Lab 3592 | -5/Warlord | Warlord's base attacked by MAIN.C 3635 | -5/Warlord | Met Warlord 3638 | -5/Warlord | Opened Warlord's prototype stash 3646 | -5/Warlord | Found Prototype Hackware 3646 | -5/Warlord | Identified System Mapper 3656 | -5/Warlord | Found Prototype Reactor 3656 | -5/Warlord | Identified Vortex Chain Reactor 3732 | -5/Warlord | Opened side exit 3876 | -5/Warlord | Discovered new exit (range 10) 3878 | -5/Warlord | Identified exit to Proximity Caves 3878 | -5/Warlord | Entered Proximity Caves 3878 | -4/Proximity Caves | Spotted B-86 Titan 3881 | -4/Proximity Caves | Learned Research stockpile data 4225 | -4/Proximity Caves | Discovered exit to Factory (range 16) 4229 | -4/Proximity Caves | Entered Factory 4229 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4296 | -4/Factory | Identified exit to Upper Caves 4296 | -4/Factory | Identified exit to Armory 4315 | -4/Factory | Identified exit to Research 4365 | -4/Factory | Entered Research 4365 | -3/Research | Evolved 2 slots: Utility x2 4530 | -3/Research | Fabricated A-15 Conveyor (x1) 4537 | -3/Research | Incoming investigation squad redirected 4618 | -3/Research | Identified exit to Testing 4618 | -3/Research | Identified exit to Research 4638 | -3/Research | Entered Testing 4683 | -3/Testing | Found Prototype Energy Cannon 4683 | -3/Testing | Identified Cld. Nova Cannon 4751 | -3/Testing | Spotted Striker 4751 | -3/Testing | Spotted Striker 4828 | -3/Testing | Repaired Adv. Sensor Array 4855 | -3/Testing | Repaired Sml. Storage Unit 4992 | -3/Testing | Found System Mapper 5014 | -3/Testing | Spotted Alpha 7 5031 | -3/Testing | Entered Research 5031 | -2/Research | Warlord forces began assault on 0b10 5031 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5060 | -2/Research | Lost 8 parts (2p2n2u2w) 5073 | -2/Research | Identified exit to Quarantine 5117 | -2/Research | Spotted B-90 Cyclops 5117 | -2/Research | Met up with Warlord 5141 | -2/Research | Research machine network offline 5209 | -2/Research | Found Prototype Processor 5209 | -2/Research | Identified Exp. Signal Interpreter 5211 | -2/Research | Found Exp. Signal Interpreter 5314 | -2/Research | Build established: Wizard-Scout 5322 | -2/Research | Spotted Striker 5350 | -2/Research | Spotted Striker 5352 | -2/Research | Borebot progress halted 5354 | -2/Research | Spotted Striker 5493 | -2/Research | Found Prototype Processor 5493 | -2/Research | Identified Exp. Core Analyzer 5504 | -2/Research | Spotted Executioner 5508 | -2/Research | Spotted Striker 5631 | -2/Research | Spotted Striker 5656 | -2/Research | Entered Quarantine 5664 | -2/Quarantine | Identified exit to Access 5704 | -2/Quarantine | Found Alien Artifact 5704 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 5704 | -2/Quarantine | Warped through subspace 5749 | -2/Quarantine | Found Alien Reactor 5749 | -2/Quarantine | Identified Matter Drive 5786 | -2/Quarantine | Scanned by Researcher 5796 | -2/Quarantine | Found Alien Artifact 5796 | -2/Quarantine | Identified Phase Redirector 5858 | -2/Quarantine | Found Alien Artifact 5903 | -2/Quarantine | Build established: Wizard-Ninja 5926 | -2/Quarantine | Found Alien Artifact 5926 | -2/Quarantine | Identified Phase Armor 5958 | -2/Quarantine | Met incapacitated Sigix Warrior 5958 | -2/Quarantine | Lockdown squad dispatched 5994 | -2/Quarantine | Spotted Lightning 5994 | -2/Quarantine | Spotted Lightning 5994 | -2/Quarantine | Spotted Lightning 5997 | -2/Quarantine | Found Alien Artifact 5997 | -2/Quarantine | Identified Core Reset Matrix 5997 | -2/Quarantine | Identified Transdimensional Reconstructor 5997 | -2/Quarantine | Used Core Reset Matrix 6001 | -2/Quarantine | Sensed 7 artifacts in vicinity 6010 | -2/Quarantine | Discovered exit to Access (range 5) 6014 | -2/Quarantine | Entered Access 6014 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6031 | -1/Access | Lost 5 parts (1p2n2u) 6339 | -1/Access | Identified exit to Surface 6413 | -1/Access | Warped through subspace 6441 | *** | Destroyed 0B10! Last Messages --------------- 06405_ Destroyed Xenon Bombardment Thruster. 06405_ S-43 Plague system corrupted by crushing effect. 06405_ Sml. Storage Unit destroyed. 06406_ S-43 Plague system terminally corrupted. 06406_ Lgt. Antimatter Reactor fried. 06407_ Impulse Thruster destroyed. 06407_ System Mapper destroyed. 06408_ Dropped Lyr. Heavy Armor Plating. 06409_ Acquired Sigix Containment Pod. 06410_ Field Propulsion Array destroyed. 06410_ Thunder Hammer destroyed. 06410_ Adv. Sensor Array destroyed. 06412_ Mak. Hacking Suite destroyed. 06413_ Acquired Transdimensional Reconstructor. 06413_ Warped through subspace. 06438_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 06439_ The Access Shell folds into the floor. [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ########??# "??????????????????? | | #??# "" "??????????????????? | | === #??# @" "??????????????????? | | === #??#k "??????????????????? | | % == ##?# "??????????????????? | | ! !/ "#?# "??????????????????? | | ##?# "??????????????????? | | #??# ####### ##########??????????????????? | | #??# #?????###???????????????????????????? | | ########??# #?############??????????????????????? | | ??????????# # #??????????????????????? | | ??????????# # #??????????????????????? | | ??????????+ + #??????????????????????? | | ??????????# # ! #??????????????????????? | | ??????????# # #??????????????????????? | | ??????????# #? #??????????????????????? | | ??????????# #? #??????????????????????? | | ??????????# #?? +??????????????????????? | | ??????????# #?? #??????????????????????? | | ??????????# #??? #??????????????????????? | | ??????????# #??? #??????????????????????? | | ??????????# #???? #??????????????????????? | | ####??????# #????#+#######??????????????????????? | | !#??????# #???????????????????????????????????? | | #??????# #???????????????????????????????????? | | #??????# #???????????????????????????????????? | | ####??????# #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 35 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 2 Armor Coverage 150 Core Shielding 30 Propulsion Shielding 66 Evasion (%) 66 Melee Accuracy 6 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 75 Defensive Hacking 20 Item Schematics ----------------- Plasma Lance | -1/Access | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ A-15 Conveyor | x1 | -3/Research | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer High-powered Transdimensional Reconstructor Matter Drive Phase Redirector Phase Armor Core Reset Matrix Transdimensional Reconstructor Achievements -------------- False Reunion Payload Armed Challenges ------------ None Game ------ Seed AuthchipReflectiveLoader Manual? 0 Play Time 02:17:57 Cumulative 71.4 hours Start 2022.10.14 @ 08:26:15 End 2022.10.15 @ 00:17:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 105 Adventurer 1 Explorer 0 Win Type 3 Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 62 Gallery% 53 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 968b28c1-eab7-41df-9508-309fbc76d8f3