Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.15 @ 20:27:51 Player: Kurtz Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (1165) 1165 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 3894 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 700/700 Matter 260/300 Energy 26/100 System Corruption 0% Temperature Cool (0) Movement Flying (180) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Flight Unit > --- UTILITY (4) ------ Medium Storage Unit Weight Redist. System Visual Processing Unit Medium Armor Plating > --- WEAPON (3) ------- EM Pulse Cannon Assault Rifle > --- INVENTORY (10) --- Improved Heat Sink Small Storage Unit Signal Interpreter Energy Filter Makeshift Shrapnel Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Heavy Mace > --- INVENTORY -------- Light Ion Engine Improved Heat Sink Small Storage Unit Visual Processing Unit Signal Interpreter Assault Rifle Makeshift Shrapnel Gun Datajack [Rating: 19] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 1 . Weapon 1 | . . . . 1 . Parts Attached 28 | 6 5 2 10 1 4 Power 5 | 1 3 . 1 . . Engine 2 | 1 . . 1 . . Core 3 | . 3 . . . . Reactor . | . . . . . . Propulsion 8 | 2 1 . 5 . . Treads 3 | 2 1 . . . . Leg . | . . . . . . Wheel 4 | . . . 4 . . Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 6 | 1 1 . 2 . 2 Device 1 | . . . 1 . . Storage 2 | 1 1 . . . . Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 9 | 2 . 2 2 1 2 Energy Gun 1 | . . . 1 . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 4 | 2 . 1 . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . 1 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 9 | . . . 2 7 . Power 1 | . . . . 1 . Propulsion 3 | . . . 1 2 . Utility 1 | . . . . 1 . Weapon 4 | . . . 1 3 . Highest Loss Streak 6 | . . . 1 6 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 97 100 93 67 30 Engine 3 | . 4 . 8 6 . Core 8 | . 9 14 2 . . Treads 18 | . 27 28 3 . . Wheel 7 | . . . 22 11 . Device 3 | . . . 9 9 7 Storage 21 | . 27 28 12 9 7 Processor 3 | . . . 11 6 3 Ballistic Gun 16 | . 28 15 10 . . Impact Weapon 8 | . . 12 11 7 . Naked Turns . | . . . . . . Heaviest Build 26 | 11 23 25 26 26 25 Greatest Support 46 | 3 40 40 46 30 11 Greatest Overweight (x) 3 | 3 3 . . 1 2 Average Overweight (x) . | 1 . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 5 8 9 10 8 9 Average Carried 7 | . 5 7 8 7 7 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 8 | . 7 8 8 8 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 645 | 212 166 84 183 . . Remotely . | . . . . . . Salvage Created 1205 | . 166 284 503 252 . Parts 73 | . 22 17 26 8 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 31 | . 5 6 11 9 . Melee 7 | . . 2 3 2 . Guns 14 | . 5 4 3 2 . Classes Destroyed 5 | . 3 1 1 . . Watcher 7 | . 3 . 4 . . Swarmer 8 | . 3 . . 5 . Grunt 15 | . 2 4 6 3 . Duelist 1 | . . . 1 . . Sentry 7 | . . 2 4 1 . Best Kill Streak 5 | . 4 2 2 5 . Combat Bots Only 5 | . 2 2 4 5 . Max Kills in Single Turn 1 | . 1 1 1 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 268 | . 35 30 78 125 . Missed 80 | . 9 6 23 42 . Damage Taken 1905 | . 188 266 629 822 . Core 536 | . 45 55 78 358 . Absorbed by Shields . | . . . . . . Ignored by Resistances 568 | . 64 76 184 244 . Regen/Repaired (Parts) 133 | . 65 . 68 . . Core Remaining (%) 68 | 100 . 60 80 34 . Volleys Fired 71 | . 23 10 31 7 . Largest 2 | . 2 2 1 1 . Hottest 56 | . 40 40 23 56 . Shots Fired 104 | . 46 20 31 7 . Gun 104 | . 46 20 31 7 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 97 | . 46 20 31 . . Thermal 7 | . . . . 7 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 41 | . 20 39 41 14 . Robot Miss Streak 2 | . 1 . 2 . . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 149 | . 34 26 51 38 . Core Hits 53 | . 15 13 16 9 . Critical Kills 3 | . 1 . 1 1 . Critical Parts Destroyed 12 | . . . 8 4 . Critical Strikes 16 | . 1 . 9 6 . Burn 1 | . . . . 1 . Destroy 2 | . 1 . 1 . . Smash 13 | . . . 8 5 . Melee Attacks 70 | . . 7 27 36 . Impact 68 | . . 7 27 34 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . . 2 1 . Combat Hostiles 2 | . . . 1 1 . Follow-up Attacks . | . . . . . . Damage Inflicted 3275 | . 336 320 1331 1288 . Guns 1012 | . 336 184 391 101 . Cannons . | . . . . . . Explosions . | . . . . . . Melee 2263 | . . 136 940 1187 . Ramming . | . . . . . . Kinetic 911 | . 336 184 391 . . Thermal 101 | . . . . 101 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 2263 | . . 136 940 1187 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 . . Average Corruption 1 | . . . 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . 4 . . Message Errors 1 | . . . 1 . . Heat Flow Errors 1 | . . . 1 . . Data Loss (minor) 1 | . . . 1 . . Data Loss (major) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 606 | . . . 347 259 . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 606 | . . . 347 259 . Knockbacks 7 | . . . 4 3 . Impact 5 | . . . 3 2 . Kinetic . | . . . . . . Secondary 2 | . . . 1 1 . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 107 | . 15 20 107 24 . Average Temperature 11 | . 7 6 25 9 . Received Heat Transfer 927 | . 78 135 318 396 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 7 | . . . 6 1 . Impact Corruptions 23 | . . . 12 11 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 333 | . . . . 333 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 555 | . 158 100 321 555 216 Initial 216 | . . . . 50 216 Average 84 | . 40 42 129 277 216 Maximum Alert Level 2 | . . . 1 2 1 Low Security (%) 87 | 100 100 100 75 36 . Level 1 10 | . . . 24 35 100 Level 2 2 | . . . . 27 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 . 1 5 . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 4 | . . . 1 3 . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 7 | . 2 . 2 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 11 6 22 35 . Peak Tracking Total 12 | . 4 2 5 12 . Tactical Retreats 12 | . . . 4 8 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 5 | . 2 . 2 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 8 | . 4 . 2 2 . Terminals 6 | . 3 . 1 2 . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 8 . 6 2 . Successful 13 | . 7 . 5 1 . Failed 3 | . 1 . 1 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 4 . 4 2 . Fabricators . | . . . . . . Repair Stations 6 | . 4 . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 3 . 3 1 . Record 4 | . 2 . 2 . . Alert Level 1 | . . . 1 . . Locate Traps 1 | . . . . 1 . Maintenance Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 4 . 2 . . Scan Component 3 | . 2 . 1 . . Repair 3 | . 2 . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . 1 . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 2 . 1 . . Time 96 | . 64 . 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat . | . . . . . . Combat 1 | . . . . 1 . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 3183 | 54 866 1136 853 251 23 Spaces Moved 1824 | 33 423 645 562 128 33 Core 101 | 33 26 . . 37 5 Treads 1112 | . 397 645 70 . . Legs . | . . . . . . Wheels 583 | . . . 492 91 . Hover . | . . . . . . Flight 28 | . . . . . 28 Fastest Speed 40 | 50 160 160 90 90 40 Average Speed 134 | 131 162 160 98 94 53 Slowest Speed 240 | 200 240 160 160 105 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 3 50 101 65 20 1 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2330 | 44 558 718 782 190 38 Wait 306 | . 97 52 139 18 . Move 1819 | 32 422 644 561 127 33 Hop . | . . . . . . Pick Up 30 | 6 11 2 9 1 1 Fast Attach 1 | . . . 1 . . Attach 22 | 6 4 . 7 1 4 Detach . | . . . . . . Swap 5 | . 1 2 2 . . Drop 6 | . . 1 5 . . Fire 71 | . 23 10 31 7 . Melee 70 | . . 7 27 36 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 15) 264 | -10/Materials | Discovered new exit (range 8) 300 | -10/Materials | Build established: Mutant 562 | -10/Materials | Repaired Lgt. Treads 749 | -10/Materials | Repaired Lgt. Nuclear Core 921 | -10/Materials | Entered Mines 1066 | -10/Mines | Discovered new exit (range 11) 1273 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1310 | -10/Mines | Discovered new exit (range 14) 1376 | -10/Mines | Learned Materials stockpile data 1728 | -10/Mines | Learned location of Storage (-9) 2057 | -10/Mines | Entered Materials 2057 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2308 | -9/Materials | Discovered new exit (range 15) 2490 | -9/Materials | Discovered new exit (range 10) 2707 | -9/Materials | Repaired Arm. Wheel 2834 | -9/Materials | Discovered new exit (range 15) 2905 | -9/Materials | Discovered new exit (range 4) 2910 | -9/Materials | Entered another Materials area 2910 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3036 | -8/Materials | Garrison activated, responded to threat 3143 | -8/Materials | Core integrity fell below 50% 3152 | -8/Materials | Discovered new exit (range 8) 3161 | -8/Materials | Entered Factory 3161 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3184 | -7/Factory | Self-destructed Last Messages --------------- 03128_ K-01 Serf cleans the Hadron Collector. 03133_ Triggered Explosive Trap. 03133_ An explosion rips through the floor. 03133_ Beam Rifle destroyed. 03133_ Hadron Collector disabled. 03134_ R-06 Scavenger collects Flight Unit. 03134_ K-01 Serf collects debris. 03136_ S-10 Pest emerges from the garrison. 03138_ K-01 Serf collects debris. 03152_ EXIT=FOUND 03157_ Datajack destroyed. 03160_ S-10 Pest destroyed. PARAMETERS=POWER+1,PROPULSION+1 LOCATION=UNKNOWN GOAL=ESCAPE To delay hiding the inventory window for two more evolutions, your parts list slot type headers have temporarily been removed, with the sidebars doubling as CYCLE buttons. You can block this behavior by deactivating user/advanced.cfg condenseSlotTypeHeaders. 03177_ Acquired Energy Filter. 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