Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.09 @ 11:55:24 Player: Jelly Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (7) 35 Value Destroyed (152) 152 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1127 Bonus ------- None Cogmind --------- Core Integrity 361/400 Matter 74/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Weight Redist. System > --- WEAPON (2) ------- Heavy Assault Rifle Hammer > --- INVENTORY (6) ---- Light Treads Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Weight Redist. System Light Armor Plating > --- WEAPON ----------- Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY -------- Light Ion Engine Light Treads Heavy Assault Rifle Heavy Assault Rifle Hammer [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 23 | 5 13 5 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 5 | 2 2 1 Treads . | . . . Leg 5 | 2 2 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 1 2 1 Device 1 | . . 1 Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection 2 | . 2 . Artifact . | . . . Weapon 11 | 1 8 2 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 7 | 1 5 1 Ballistic Cannon . | . . . Launcher 2 | . 2 . Special Weapon . | . . . Impact Weapon 2 | . 1 1 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . . 1 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Highest Loss Streak 1 | . . 1 Average Slot Usage (%) 92 | . 94 89 Engine 13 | . 14 11 Leg 28 | . 28 30 Device 1 | . . 4 Storage 13 | . 14 11 Protection 8 | . 8 10 Ballistic Gun 12 | . 16 1 Launcher 6 | . 1 17 Impact Weapon 7 | . 9 2 Naked Turns . | . . . Heaviest Build 16 | 11 16 14 Greatest Support 36 | 20 20 36 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 6 6 Average Capacity 5 | 5 6 6 Most Carried 6 | 5 6 6 Average Carried 4 | 2 5 4 Final Capacity 6 | 6 6 6 Final Carried 6 | 5 6 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 243 | 152 91 . Remotely . | . . . Salvage Created 142 | . 122 20 Parts 8 | . 7 1 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 7 | . 6 1 Melee 2 | . 1 1 Guns 3 | . 3 . AOE 2 | . 2 . Classes Destroyed 2 | . 2 . Swarmer 4 | . 3 1 Grunt 3 | . 3 . Best Kill Streak 3 | . 3 1 Combat Bots Only 3 | . 3 1 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded 1 | . 1 . Melee 1 | . 1 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 515 | . 286 229 Core 89 | . 50 39 Absorbed by Shields . | . . . Core Remaining (%) 90 | 100 80 . Volleys Fired 10 | 2 8 . Largest 2 | 1 2 . Hottest 60 | 20 60 . Shots Fired 18 | 2 16 . Gun 14 | 2 12 . Cannon . | . . . Launcher 4 | . 4 . Special . | . . . Kinetic 14 | 2 12 . Thermal . | . . . Explosive 4 | . 4 . Electromagnetic . | . . . Robot Hit Streak 3 | 1 3 . Robot Miss Streak 2 | 1 2 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 25 | 1 18 6 Core Hits 10 | . 9 1 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks 36 | . 28 8 Impact 36 | . 28 8 Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 532 | 15 411 106 Guns 120 | 15 105 . Cannons . | . . . Explosions 141 | . 141 . Melee 271 | . 165 106 Ramming . | . . . Kinetic 120 | 15 105 . Thermal . | . . . Explosive 141 | . 141 . Electromagnetic . | . . . Impact 271 | . 165 106 Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 2 | . 2 . Projectiles . | . . . Explosions . | . . . Melee 2 | . 2 . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 18 | . 18 . Shots 2 | . 2 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 30 | . 30 . Average Temperature 18 | . 18 . Received Heat Transfer 138 | . 114 24 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions 1 | . 1 . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 110 | . 110 72 Average Influence 52 | . 65 37 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 17 | . 7 10 Peak Tracking Total 4 | . 3 4 Tactical Retreats 2 | . . 2 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 6 | . 4 2 Terminals 5 | . 4 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 17 | . 9 8 Successful 15 | . 8 7 Failed 2 | . 1 1 Catastrophic . | . . . Database Lockouts . | . . . Manual 1 | . 1 . Terminals 11 | . 9 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 6 | . . 6 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 10 | . 8 2 Record 5 | . 3 2 Prototype ID Bank 1 | . 1 . Alert Level 1 | . 1 . Locate Traps 1 | . 1 . Investigation Status 1 | . 1 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 5 | . . 5 Recycle Component 2 | . . 2 Process 2 | . . 2 Retrieve Matter 1 | . . 1 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 1 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled 2 | . . 2 Recycled Matter 51 | . . 51 Retrieved Matter 38 | . . 38 Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 680 | 71 454 155 Spaces Moved 412 | 48 266 98 Core 6 | 6 . . Treads . | . . . Legs 406 | 42 266 98 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 118 | 111 120 120 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 16 | 3 34 12 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 37 | . 37 . Melee . | . . . Projectile . | . . . AOE 37 | . 37 . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 534 | 62 347 125 Wait 15 | . 9 6 Move 410 | 47 265 98 Hop . | . . . Pick Up 19 | 8 9 2 Fast Attach 7 | 2 3 2 Attach 11 | 3 5 3 Detach 6 | . 3 3 Swap 5 | . 5 . Drop 15 | . 12 3 Fire 10 | 2 8 . Melee 36 | . 28 8 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 13) 526 | -10/Materials | Entered another Materials area 526 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 681 | -9/Materials | Self-destructed Last Messages --------------- >>Recycle(Ion Engine) Accepting Ion Engine... >>Recycling(Process) Analyzing inventory... Recycling at 100% efficiency: Ion Engine (13) 00633_ K-01 Serf collects debris. 00642_ K-01 Serf cleans the Nuclear Reactor. 00643_ K-01 Serf collects debris. 00652_ K-01 Serf cleans the Nuclear Reactor. 00654_ K-01 Serf collects debris. 00655_ K-01 Serf cleans the Nuclear Reactor. 00658_ K-01 Serf collects debris. 00662_ K-01 Serf cleans the Recycling Unit. 00662_ Critical hit. 00669_ K-01 Serf cleans the Nuclear Reactor. 00669_ S-10 Pest destroyed. 00671_ K-01 Serf cleans the Nuclear Reactor. 00673_ Lgt. Armor Plating destroyed. 00677_ K-01 Serf collects debris. 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