Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 01:43:30 Player: meetlok Result: Destroyed self via exploding Nuclear Reactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (150) 750 Value Destroyed (4538) 4538 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1035) 1035 TOTAL SCORE: 8963 Bonus ------- High Alert Combat Kills 1035 Cogmind --------- Core Integrity 0/700 Matter 141/300 Energy 51/100 System Corruption 11% Temperature Cool (96) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Targeting Computer > --- WEAPON (3) ------- Advanced Beam Cannon > --- INVENTORY (5) ---- Xenon Bombardment Thruster Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Aluminum Leg Aluminum Leg Xenon Bombardment Thruster > --- UTILITY ---------- Cooling System High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Lightning Gun Flak Gun Gauss Cannon > --- INVENTORY -------- Heavy Ion Engine Deuterium Engine High-capacity Battery High-capacity Matter Pod Advanced Targeting Computer Matter Filter Medium Reactive Plating Recalibrator Field Recycling Unit Heavy EM Shotgun Arc Projector Advanced Beam Cannon Heavy Ion Cannon Heavy Ion Cannon Improved Grenade Launcher Remote Datajack [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 3 | . . . 2 . 1 Weapon 1 | . . . . . 1 Parts Attached 145 | 6 17 8 41 30 43 Power 22 | 1 2 2 9 5 3 Engine 20 | 1 2 2 9 4 2 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 34 | 2 4 3 7 8 10 Treads 17 | . . . 4 8 5 Leg 4 | . . . . . 4 Wheel 12 | 2 4 3 3 . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 32 | 1 4 1 7 8 11 Device 5 | . 1 . 1 2 1 Storage 7 | 1 2 1 . 1 2 Processor 6 | . 1 . 2 1 2 Hackware . | . . . . . . Protection 14 | . . . 4 4 6 Artifact . | . . . . . . Weapon 57 | 2 7 2 18 9 19 Energy Gun 18 | 1 2 1 6 3 5 Energy Cannon 7 | . . . . 2 5 Ballistic Gun 13 | 1 4 . 4 1 3 Ballistic Cannon 5 | . . 1 . 1 3 Launcher 7 | . . . 3 1 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 7 | . 1 . 5 1 . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 54 | . 6 3 10 5 30 Power 7 | . 1 1 3 . 2 Propulsion 18 | . 3 . 4 1 10 Utility 9 | . . . 1 2 6 Weapon 20 | . 2 2 2 2 12 Highest Loss Streak 15 | . 2 1 3 1 15 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 83 92 94 98 87 Engine 8 | . 14 12 10 4 3 Core 1 | . . . . 4 3 Treads 17 | . . . 17 35 19 Wheel 6 | . 21 25 2 . . Storage 10 | . 14 14 11 9 7 Processor 16 | . 3 14 21 18 18 Protection 5 | . . . 8 7 6 Energy Gun 9 | . 10 14 11 6 5 Energy Cannon 1 | . . . . 3 4 Ballistic Gun 6 | . 15 . 8 . 5 Ballistic Cannon 2 | . . 9 . 6 3 Naked Turns . | . . . . . . Heaviest Build 75 | 12 20 48 58 66 75 Greatest Support 92 | 26 26 20 46 92 86 Greatest Overweight (x) 17 | 2 1 2 17 . 7 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 Average Capacity 17 | 7 9 13 20 20 19 Most Carried 20 | 2 10 11 20 20 20 Average Carried 14 | 1 8 10 15 19 17 Final Capacity 20 | 8 10 20 20 20 5 Final Carried 20 | 2 10 11 20 20 2 Class Distribution -------------------- 87% | Mutant 5% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 3199 | 191 512 207 610 820 859 Remotely . | . . . . . . Salvage Created 5138 | . 539 174 1157 1437 1831 Parts 287 | . 31 12 91 66 87 Haulers Intercepted 9 | . 2 . 4 3 . Recyclers Shooed 2 | . . . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 116 | . 14 4 29 28 41 Melee 1 | . . . . 1 . Guns 62 | . 14 2 19 10 17 Cannons 21 | . . 2 . 8 11 AOE 32 | . . . 10 9 13 Classes Destroyed 15 | . 4 1 3 3 4 Worker 7 | . 2 1 1 . 3 Builder 8 | . . . 3 1 4 Tunneler 5 | . . 3 2 . . Hauler 9 | . 2 . 4 3 . Recycler 1 | . . . . . 1 Mechanic 3 | . . . 2 . 1 Watcher 5 | . . . . 4 1 Swarmer 29 | . 6 . 15 4 4 Grunt 61 | . 8 4 8 16 25 Brawler 3 | . . . . 1 2 Duelist 2 | . . . . 1 1 Protector 1 | . . . . . 1 Sentry 16 | . . . 6 6 4 Hunter 2 | . . . . . 2 Programmer 2 | . . . . . 2 Best Kill Streak 10 | . 4 3 7 9 10 Combat Bots Only 8 | . 4 2 5 8 6 Max Kills in Single Turn 5 | . 1 1 4 4 5 Gunslinging 1 | . . . . 1 . Exploded 4 | . . . 4 2 3 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 804 | . 104 39 162 116 383 Missed 213 | . 25 7 43 34 104 Damage Taken 8535 | . 838 462 1433 1512 4290 Core 1437 | . 139 88 370 128 712 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 747 | . 28 . 207 376 136 Core Remaining (%) 48 | 100 . 9 7 76 . Volleys Fired 306 | . 70 27 73 58 78 Largest 3 | . 2 2 2 2 3 Hottest 158 | . 70 85 106 116 158 Shots Fired 651 | . 138 53 144 113 203 Gun 470 | . 138 27 135 52 118 Cannon 152 | . . 26 . 57 69 Launcher 29 | . . . 9 4 16 Special . | . . . . . . Kinetic 317 | . 103 26 56 47 85 Thermal 166 | . 35 23 42 17 49 Explosive 29 | . . . 9 4 16 Electromagnetic 139 | . . 4 37 45 53 Robot Hit Streak 34 | . 15 8 25 19 34 Robot Miss Streak 6 | . 3 5 4 6 3 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . 2 . 1 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 497 | . 106 35 117 90 149 Core Hits 304 | . 29 12 62 66 135 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 20 | . 6 2 3 6 3 Burn 9 | . 6 . 3 . . Meltdown 1 | . . . . 1 . Blast 10 | . . 2 . 5 3 Melee Attacks 32 | . 12 3 13 4 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 24 | . 8 2 12 2 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12291 | . 1143 491 2388 2792 5477 Guns 5186 | . 1130 226 1369 917 1544 Cannons 2222 | . . 234 . 933 1055 Explosions 4787 | . . . 1016 893 2878 Melee . | . . . . . . Ramming 96 | . 13 31 3 49 . Kinetic 3584 | . 821 234 442 851 1236 Thermal 2379 | . 309 188 527 522 833 Explosive 4282 | . . . 960 575 2747 Electromagnetic 1950 | . . 38 456 795 661 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . 2 . 11 Average Corruption 3 | . . . 1 . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 28 | . . . 2 . 26 Message Errors 2 | . . . . . 2 Matter Fused 6 | . . . . . 6 Heat Flow Errors 7 | . . . . . 7 Energy Discharges 3 | . . . 1 . 2 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 3 | . . . . . 3 Misfires 2 | . . . . . 2 Weapon Failures 3 | . . . 1 . 2 Overload Shots . | . . . . . . Overflow Damage 298 | . . 3 6 107 182 Projectiles 30 | . . . . 22 8 Explosions 251 | . . . 6 71 174 Melee 17 | . . 3 . 14 . Knockbacks 12 | . . 2 . 9 1 Impact 1 | . . 1 . . . Kinetic 10 | . . 1 . 8 1 Secondary 1 | . . . . 1 . Self-Inflicted Damage 939 | . 6 15 136 345 437 Shots 23 | . . . 5 7 11 Rammed 7 | . 1 2 2 2 . Targets Rammed 8 | . 1 2 2 3 . Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 758 | . 140 340 324 246 758 Average Temperature 115 | . 45 124 68 76 177 Received Heat Transfer 3006 | . 321 264 378 567 1476 Effects 42 | . . . . . 42 Shutdowns 2 | . . . . . 2 Energy Bleed 2 | . . . . . 2 Interference 13 | . . . . . 13 Matter Decay 5 | . . . . . 5 Short Circuit 5 | . . . . . 5 Damage (minor) 3 | . . . . . 3 Damage (major) 12 | . . . . . 12 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 4 | . . 1 . 3 . Robots Melted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Melted 11 | . 2 2 3 1 3 Heat Transferred 5539 | . 1369 555 1580 720 1315 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 10 | . . . 3 5 2 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 1005 | . 251 110 471 750 1005 Initial 337 | . . . 29 144 337 Average 355 | . 74 55 315 459 689 Maximum Alert Level 3 | . 1 . 2 3 3 Low Security (%) 33 | 100 99 100 6 27 . Level 1 30 | . . . 81 7 13 Level 2 23 | . . . 12 55 39 Level 3 11 | . . . . 10 47 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 30 | . 3 . 5 4 18 Investigation 15 | . 3 . 4 4 4 Extermination 3 | . . . . . 3 Reinforcement 4 | . . . 1 . 3 Assault 2 | . . . . . 2 Garrison 6 | . . . . . 6 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . 1 . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 10 | . 1 . 3 5 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 162 | . 26 8 41 39 48 Peak Tracking Total 8 | . 4 2 7 8 8 Tactical Retreats 8 | . 2 2 1 3 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 4 | . 3 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 18 | . . . 2 4 12 Max in Single Turn 3 | . . . 1 2 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 30 | . 9 . 8 7 6 Terminals 16 | . 7 . 4 3 2 Fabricators 2 | . . . . . 2 Repair Stations 6 | . 1 . 2 2 1 Recycling Units 2 | . 1 . . 1 . Scanalyzers 3 | . . . 2 1 . Garrison Access 1 | . . . . . 1 Total Hacks 103 | . 29 . 30 27 17 Successful 59 | . 17 . 19 17 6 Failed 44 | . 12 . 11 10 11 Catastrophic 4 | . . . 1 2 1 Database Lockouts . | . . . . . . Manual 18 | . 10 . . 6 2 Terminals 50 | . 21 . 12 12 5 Fabricators 6 | . . . . . 6 Repair Stations 27 | . 4 . 10 10 3 Recycling Units 5 | . 4 . . 1 . Scanalyzers 12 | . . . 8 4 . Garrison Access 3 | . . . . . 3 Terminal Hacks 23 | . 11 . 4 5 3 Record 3 | . 1 . . . 2 Robot Analysis 4 | . 1 . 3 . . Prototype ID Bank 3 | . 2 . . 1 . Open DSF 1 | . . . . . 1 Branch Access Points 1 | . . . 1 . . Unreport Threat 1 | . 1 . . . . Patrol Status 1 | . . . . 1 . Transport Status 4 | . 3 . . 1 . Investigation Status 1 | . 1 . . . . Recall Investigation 1 | . . . . 1 . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Repair Station Hacks 22 | . 4 . 8 8 2 Scan Component 13 | . 2 . 5 5 1 Repair 9 | . 2 . 3 3 1 Recycling Unit Hacks 3 | . 2 . . 1 . Report Inventory 2 | . 1 . . 1 . Retrieve Components 1 | . 1 . . . . Scanalyzer 10 | . . . 7 3 . Insert Component 6 | . . . 4 2 . Analyze 4 | . . . 3 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 30 | . 9 . 8 7 6 Full Trace Events 17 | . 2 . 6 5 4 Feedback Events 4 | . . . 2 . 2 Corruption 4 | . . . 2 . 2 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 3 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 9 | . 2 . 3 3 1 Time 297 | . 52 . 108 121 16 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed 4 | . . . 3 1 . Part Schematics Acquired 4 | . . . 3 1 . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 15 | . 5 2 6 2 . Non-combat 13 | . 5 1 5 2 . Combat 2 | . . 1 1 . . Robot Hacks Applied 21 | . 6 2 11 2 . parse_system 13 | . 5 2 5 1 . no_distress 5 | . . . 4 1 . find_recycling 1 | . 1 . . . . find_station 2 | . . . 2 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total 4 | . 1 . 3 . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 6876 | 45 1210 542 2237 1470 1372 Spaces Moved 3245 | 36 956 440 757 557 499 Core 22 | 10 . . 10 . 2 Treads 1505 | . . . 544 557 404 Legs 93 | . . . . . 93 Wheels 1625 | 26 956 440 203 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 110 160 120 Average Speed 148 | 96 86 92 217 160 202 Slowest Speed 900 | 150 95 110 900 160 610 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 3 97 66 47 52 16 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 307 | . . . 74 101 132 Melee . | . . . . . . Projectile 22 | . . . . 17 5 AOE 285 | . . . 74 84 127 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 4658 | 43 1197 519 1188 1021 690 Wait 793 | . 116 34 266 329 48 Move 3240 | 35 955 439 756 556 499 Hop . | . . . . . . Pick Up 74 | 2 16 2 23 18 13 Fast Attach 39 | 6 7 2 8 7 9 Attach 36 | . 3 1 7 4 21 Detach 5 | . 2 . 1 1 1 Swap 70 | . 7 5 26 19 13 Drop 55 | . 8 4 13 22 8 Fire 306 | . 70 27 73 58 78 Melee 32 | . 12 3 13 4 . Ram 3 | . 1 2 . . . Kick . | . . . . . . Crush 5 | . . . 2 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Discovered new exit (range 15) 330 | -10/Materials | Build established: Mutant 661 | -10/Materials | Discovered new exit (range 15) 698 | -10/Materials | Repaired Wheel 719 | -10/Materials | Discovered new exit (range 9) 745 | -10/Materials | Discovered new exit (range 14) 968 | -10/Materials | Discovered new exit (range 4) 972 | -10/Materials | Identified exit to Materials 1070 | -10/Materials | Core integrity fell below 50% 1187 | -10/Materials | Identified exit to Mines 1246 | -10/Materials | Repaired Wheel 1256 | -10/Materials | Entered Mines 1266 | -10/Mines | Learned Materials terminal intel 1270 | -10/Mines | Learned 2 Materials zone layouts 1406 | -10/Mines | Discovered exit to Materials (range 7) 1446 | -10/Mines | Learned location of Storage (-7) 1508 | -10/Mines | Core integrity fell below 20% 1581 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1798 | -10/Mines | Entered Materials 1798 | -9/Materials | Evolved 2 slots: Utility x2 1800 | -9/Materials | Loaded intel: 12 terminal locations 2097 | -9/Materials | Lost 3 parts (1p1n1w) 2183 | -9/Materials | Identified exit to Mines 2215 | -9/Materials | Core integrity fell below 50% 2844 | -9/Materials | Repaired Rocket Launcher 2889 | -9/Materials | Repaired Recalibrator 3081 | -9/Materials | Core integrity fell below 20% 3921 | -9/Materials | Discovered new exit (range 8) 4013 | -9/Materials | Repaired Imp. Treads 4032 | -9/Materials | Identified exit to Materials 4035 | -9/Materials | Entered another Materials area 4035 | -8/Materials | Evolved 2 slots: Propulsion x2 4525 | -8/Materials | Destroyed 8 combat bots 5022 | -8/Materials | Repaired Imp. Treads 5300 | -8/Materials | Discovered new exit (range 15) 5382 | -8/Materials | Repaired Hrd. Medium Armor Plating 5434 | -8/Materials | Repaired Imp. EM Shotgun 5503 | -8/Materials | Identified exit to Factory 5505 | -8/Materials | Entered Factory 5505 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5658 | -7/Factory | Repaired Imp. Treads 6280 | -7/Factory | Garrison activated, responded to threat 6305 | -7/Factory | First assault squad dispatched 6349 | -7/Factory | Garrison activated, responded to threat 6427 | -7/Factory | Lost 6 parts (2n1u3w) 6747 | -7/Factory | Garrison activated, responded to threat 6760 | -7/Factory | System corruption reached 10% 6808 | -7/Factory | Core integrity fell below 50% 6868 | -7/Factory | Lost 15 parts (2p4n3u6w) 6873 | -7/Factory | Core integrity fell below 20% 6877 | -7/Factory | Destroyed self via exploding Nuclear Reactor Last Messages --------------- K-01 Serf collects debris. Aluminum Leg destroyed. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer builds a Wall. System corrupted: Matter fused (-10). System corrupted: Component data lost. System corrupted: FCS attempts to trigger Adv. Beam Cannon. System corrupted: Adv. Beam Cannon misfires. Nuclear Reactor explodes. Aluminum Leg destroyed. Destroyed Aluminum Leg. Gatling Laser destroyed. Destroyed Gatling Laser. G-47 Trooper destroyed. Nuclear Reactor explodes. G-47 Trooper destroyed. Destroyed Aluminum Leg. G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | #################### #?????????????????? | | # ig@ #?????????????????? | | # """ """ [% #?????????????????? | | # """ """ #?????????????????? | | # """ """ #?????????????????? | | # % = ##?????????????????? | | # % #??????????????????? | | # ##??????????????????? | | # ! #???????????????????? | | #######+## #! ####+#########???????????????????? | | ?# " ]!!] ????????????????????? | | ?### * !!! ????????????????????? | | ???# % % %!*| ?????? ?????????????? | | ???# " *!! ?? ? ?#####+##????? | | #### "" % ??? ?# ?#??? | | #" " ############???# ?# #??? | | #""" = [ ##?????????????# # #??? | | #G %""" ] =T#?????????????# # "" #??? | | #""" """" ] #?????????????# # "" #??# | | #" """" ]= ##?????????????# # """ #??# | | #### = ! #??????????????+ + """ #??# | | ???# % * #??????????????# # """ #??# | | ???### #### #??????????????# # #??# | | ???# #[#??#% ###????######### ####+######## | | ?#####+#### ???? | | ?# # ####????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 471 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 4 Item Schematics ----------------- Adv. Targeting Computer | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyBiometalStorage Manual? 0 Play Time 02:06:23 Cumulative 34.9 hours Start 2024.04.16 @ 23:28:15 End 2024.04.18 @ 01:43:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 24 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cc6a6ded-925f-4bb4-aa28-9495ae631570