Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.04 @ 19:37:41 // Winter2019/RPGLIKE

Player: FontPeg

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (37)      185
Value Destroyed (1419)     1419
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (41)                 41
              TOTAL SCORE: 4645

 Bonus
-------
High Alert Combat Kills    41

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     340/340
System Corruption          8%
Temperature                Cool (289)
Movement                   Walking (120)
Location                   -7/Factory

 Parts 
-------
>           --- POWER (2) --------
   Improved Deuterium Engine
>           --- PROPULSION (4) ---
     Medium Treads
   Improved Carbon-fiber Leg
            VTOL Module
   Improved Cesium-ion Thruster
>           --- UTILITY (4) ------
   Improved Sensor Array
   Advanced Signal Interpreter
   Advanced Hacking Suite
   Advanced Hacking Suite
>           --- WEAPON (3) -------
      Heavy Mace
            Scythe
>           --- INVENTORY (3) ----
      Light Deuterium Engine
  Precision Shock Rifle
   Improved EM Pulse Cannon

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
   Improved Deuterium Engine
>           --- PROPULSION -------
            VTOL Module
            VTOL Module
   Improved Cesium-ion Thruster
   Improved Cesium-ion Thruster
>           --- UTILITY ----------
   Advanced Signal Interpreter
            Microactuators
            Transmission Jammer
   Advanced Hacking Suite
>           --- WEAPON -----------
      Heavy Mace
            Scythe
            Scythe
>           --- INVENTORY --------
            VTOL Module
  Precision Shock Rifle
   Improved EM Pulse Cannon
[Rating: 47]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Treads                   Medium Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Advanced Signal Interpreter
  Device                   Transmission Jammer
  Storage                  Small Matter Pod
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Power Shielding
Weapon                     Scythe
  Energy Gun               Medium Laser
  Ballistic Gun            Improved Assault Rifle
  Impact Weapon            Heavy Mace
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac 
Slots Evolved              9    | 4   .   .   1   1   3   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               3    | 2   .   .   .   1   .   .   .   
  Utility                  3    | 2   .   .   .   .   1   .   .   
  Weapon                   2    | .   .   .   1   .   1   .   .   
Parts Attached             44   | 5   4   3   4   3   14  4   7   
  Power                    8    | 1   .   .   .   2   3   1   1   
    Engine                 5    | 1   .   .   .   .   2   1   1   
    Core                   3    | .   .   .   .   2   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               15   | 3   .   3   .   .   5   1   3   
    Treads                 2    | 1   .   .   .   .   .   .   1   
    Leg                    1    | .   .   .   .   .   .   .   1   
    Wheel                  2    | 2   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 10   | .   .   3   .   .   5   1   1   
  Utility                  11   | .   4   .   1   1   2   1   2   
    Device                 5    | .   1   .   1   .   1   1   1   
    Storage                1    | .   1   .   .   .   .   .   .   
    Processor              2    | .   1   .   .   1   .   .   .   
    Hackware               2    | .   .   .   .   .   1   .   1   
    Protection             1    | .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   10   | 1   .   .   3   .   4   1   1   
    Energy Gun             3    | 1   .   .   .   .   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   1   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   
    Slashing Weapon        4    | .   .   .   2   .   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   2   .   1   
Parts Lost                 4    | .   .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   
  Utility                  1    | .   .   .   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   
  Highest Loss Streak      4    | .   .   .   .   .   .   4   .   
Average Slot Usage (%)     87   | .   88  92  98  90  97  60  76  
  Engine                   5    | .   12  12  11  1   1   2   6   
  Core                     3    | .   .   .   .   8   8   1   .   
  Treads                   3    | .   12  2   .   .   .   .   5   
  Leg                      1    | .   .   .   .   .   .   .   6   
  Wheel                    2    | .   25  5   .   .   .   .   .   
  Flight                   22   | .   .   22  35  30  33  12  13  
  Device                   10   | .   2   12  11  10  16  9   7   
  Processor                8    | .   7   12  11  10  8   7   7   
  Hackware                 4    | .   .   .   .   .   2   7   12  
  Protection               3    | .   10  12  11  10  .   .   .   
  Energy Gun               2    | .   12  12  3   .   .   .   .   
  Impact Weapon            4    | .   .   .   .   .   7   7   7   
  Slashing Weapon          10   | .   .   .   5   20  16  9   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             25   | 7   9   9   12  11  25  25  19  
  Greatest Support         28   | 16  10  12  12  12  26  26  28  
  Greatest Overweight (x)  2    | .   .   2   .   .   .   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 3    | 1   1   1   2   2   3   3   3   
  Average Capacity         2    | 1   1   1   1   2   2   3   3   
  Most Carried             3    | 1   1   1   2   2   3   3   3   
  Average Carried          2    | .   .   1   1   2   2   3   2   
  Final Capacity           3    | 1   1   1   2   2   3   3   3   
  Final Carried            3    | 1   1   1   2   2   3   3   3   

 Class Distribution 
--------------------
 34% | Hacker-Mutant
 31% | Mutant
 17% | Sprinter
 10% | Hacker-Sprinter
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
         Sprinter | -7/Factory
    Hacker-Mutant | -7/Waste
    Hacker-Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  
-----------                Run  | Scr Mat Min Mat Mat Fac Was Fac 
Matter Collected           725  | 250 .   70  .   130 140 .   135 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1438 | .   58  104 .   130 837 .   309 
  Parts                    82   | .   5   6   4   12  33  .   22  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac 
Combat Hostiles Destroyed  33   | .   3   3   2   3   18  .   4   
  Melee                    22   | .   .   .   .   3   15  .   4   
  Guns                     8    | .   3   3   2   .   .   .   .   
Classes Destroyed          8    | .   1   2   .   3   1   .   1   
  Recycler                 1    | .   .   1   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   1   .   .   2   
  Swarmer                  8    | .   .   3   .   1   4   .   .   
  Grunt                    17   | .   3   .   2   .   11  .   1   
  Brawler                  1    | .   .   .   .   .   1   .   .   
  Sentry                   5    | .   .   .   .   1   2   .   2   
  Hunter                   1    | .   .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   
Best Kill Streak           7    | .   2   5   1   2   7   .   1   
  Combat Bots Only         7    | .   2   5   1   2   7   .   1   
Max Kills in Single Turn   1    | .   1   1   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  
Damage Taken               2691 | .    455  124  131  105  1158 160  558  
  Core                     2241 | .    345  98   103  86   990  143  476  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Core       1328 | .    253  60   69   61   558  64   263  
Core Remaining (%)         77   | 100  .    37   82   89   .    .    .    
Volleys Fired              57   | .    17   13   20   .    7    .    .    
  Largest                  1    | .    1    1    1    .    1    .    .    
  Hottest                  55   | .    50   50   23   .    55   .    .    
Shots Fired                57   | .    17   13   20   .    7    .    .    
  Gun                      57   | .    17   13   20   .    7    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  20   | .    .    .    20   .    .    .    .    
  Thermal                  30   | .    17   13   .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          7    | .    .    .    .    .    7    .    .    
  Robot Hit Streak         14   | .    5    3    13   .    14   .    .    
  Robot Miss Streak        2    | .    2    2    1    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           144  | .    12   7    19   8    71   2    25   
  Core Hits                52   | .    7    5    4    4    24   .    8    
  Critical Hits            4    | .    .    .    .    .    3    .    1    
  Critical Kills           3    | .    .    .    .    .    2    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    
Melee Attacks              127  | .    .    .    .    11   84   5    27   
  Impact                   59   | .    .    .    .    .    52   4    3    
  Slashing                 68   | .    .    .    .    11   32   1    24   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        30   | .    .    .    .    .    27   .    3    
Damage Inflicted           3623 | .    165  112  288  251  1982 70   755  
  Guns                     693  | .    165  112  288  .    128  .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    2930 | .    .    .    .    251  1854 70   755  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  288  | .    .    .    288  .    .    .    .    
  Thermal                  277  | .    165  112  .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          128  | .    .    .    .    .    128  .    .    
  Impact                   1214 | .    .    .    .    .    1060 70   84   
  Slashing                 1716 | .    .    .    .    251  794  .    671  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    8    8    
  Average Corruption       8    | .    .    .    .    .    .    8    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  18   | .    .    .    .    .    .    2    16   
    Message Errors         3    | .    .    .    .    .    .    1    2    
    Matter Fused           4    | .    .    .    .    .    .    1    3    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    2    
    Energy Discharges      3    | .    .    .    .    .    .    .    3    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    2    
    Data Loss (major)      4    | .    .    .    .    .    .    .    4    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            121  | .    .    .    .    11   87   .    23   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    121  | .    .    .    .    11   87   .    23   
Knockbacks                 5    | .    .    .    .    .    4    .    1    
  Impact                   5    | .    .    .    .    .    4    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        267  | .    267  60   .    .    128  13   208  
  Average Temperature      61   | .    107  27   .    .    41   5    115  
  Received Heat Transfer   813  | .    255  .    78   9    366  .    105  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       5    | .    .    .    .    .    5    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    2    2    .    .    .    .    .    
  Heat Transferred         814  | .    481  333  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac 
Peak Influence             499  | .   115 119 96  222 499 190 241 
  Initial                  174  | .   .   44  46  5   100 174 115 
  Average                  172  | .   27  107 61  149 299 164 162 
Maximum Alert Level        2    | .   .   .   .   1   2   .   1   
  Low Security (%)         70   | 100 100 100 100 64  15  100 96  
  Level 1                  22   | .   .   .   .   35  59  .   3   
  Level 2                  7    | .   .   .   .   .   25  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   2   .   .   1   1   .   1   
  Investigation            2    | .   1   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   1   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac 
Distress Signals           1    | .   .   .   .   .   1   .   .   
Communications Jammed      6    | .   .   .   .   .   6   .   .   
  Distress Signals         6    | .   .   .   .   .   6   .   .   
Times Spotted              74   | .   9   3   3   6   30  6   17  
  Peak Tracking Total      10   | .   6   3   2   3   10  6   5   
  Tactical Retreats        8    | .   1   .   .   .   4   .   3   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac 
Traps Triggered            3    | .   1   .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac Was Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac 
Machines Accessed          12   | .   3   .   1   2   3   .   3   
  Terminals                9    | .   3   .   1   2   2   .   1   
  Fabricators              2    | .   .   .   .   .   1   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Total Hacks                34   | .   9   .   3   6   6   .   10  
  Successful               17   | .   3   .   2   3   3   .   6   
  Failed                   17   | .   6   .   1   3   3   .   4   
    Catastrophic           3    | .   2   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   13   | .   5   .   .   3   1   .   4   
  Terminals                25   | .   9   .   3   6   4   .   3   
  Fabricators              6    | .   .   .   .   .   2   .   4   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   3   
Terminal Hacks             5    | .   1   .   2   1   1   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   1   .   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   2   .   2   
  Load Schematic           2    | .   .   .   .   .   1   .   1   
  Build                    2    | .   .   .   .   .   1   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   1   
Unauthorized Hacks         7    | .   2   .   .   2   .   .   3   
  Terminals                6    | .   2   .   .   2   .   .   2   
    Track                  3    | .   1   .   .   1   .   .   1   
    Botnet                 3    | .   1   .   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
    Reprogram              1    | .   .   .   .   .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   3   .   1   2   2   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   
  Parts Built              2    | .   .   .   .   .   1   .   1   
    Matter                 424  | .   .   .   .   .   212 .   212 
    Time                   212  | .   .   .   .   .   106 .   106 
  Total Part Build Rating  12   | .   .   .   .   .   6   .   6   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  -7  
-------------              Run  | Scr Mat Min Mat Mat Fac Was Fac 
Turns Passed               2081 | 43  209 96  160 267 582 75  649 
Spaces Moved               2023 | 42  197 91  214 264 552 167 496 
  Core                     3    | 3   .   .   .   .   .   .   .   
  Treads                   15   | .   .   .   .   .   .   .   15  
  Legs                     380  | .   .   .   .   .   .   .   380 
  Wheels                   239  | 39  197 3   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   1386 | .   .   88  214 264 552 167 101 
  Fastest Speed            28   | 50  80  34  34  34  28  28  35  
  Average Speed            57   | 79  80  67  34  34  29  35  107 
  Slowest Speed            200  | 100 80  200 34  34  34  165 160 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   1   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 3   37  17  20  25  11  79  15  
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   .   
  Known Exits Taken        4    | .   1   1   1   1   .   .   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 2    | .   .   .   .   .   .   2   .   
Terrain Destroyed          2    | .   .   .   .   .   .   2   .   
  Melee                    2    | .   .   .   .   .   .   2   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac 
Total                      2731 | 50  230 111 280 424 887 174 575 
  Wait                     419  | .   9   .   22  140 205 .   43  
  Move                     2015 | 41  196 90  213 261 552 166 496 
  Hop                      1    | .   .   .   .   1   .   .   .   
  Pick Up                  20   | 3   1   .   3   .   10  .   3   
  Fast Attach              29   | 4   4   3   3   1   6   4   4   
  Attach                   6    | 1   .   .   .   .   2   .   3   
  Detach                   1    | .   .   .   .   .   1   .   .   
  Swap                     9    | .   .   .   1   2   6   .   .   
  Drop                     26   | 1   2   3   4   2   12  .   2   
  Fire                     57   | .   17  13  20  .   7   .   .   
  Melee                    90   | .   .   .   .   10  52  4   24  
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            58   | .   1   2   14  7   34  .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x2)
    1 | -11/Scrapyard | Upgraded with Utility slot (x2)
   11 | -11/Scrapyard | Discovered new exit (range 15)
   44 | -11/Scrapyard | Entered Materials
  208 | -10/Materials | Discovered new exit (range 12)
  249 | -10/Materials | Core integrity fell below 50%
  251 | -10/Materials | Identified exit to Mines
  253 | -10/Materials | Entered Mines
  300 | -10/Mines     | Build established: Mutant
  344 | -10/Mines     | Discovered new exit (range 7)
  348 | -10/Mines     | Identified exit to Materials
  349 | -10/Mines     | Entered Materials
  350 | -9/Materials  | Core integrity fell below 50%
  351 | -9/Materials  | Reached level 2
  413 | -9/Materials  | Reached level 3
  449 | -9/Materials  | Upgraded with Weapon slot (x1)
  450 | -9/Materials  | Discovered new exit (range 16)
  455 | -9/Materials  | Identified exit to Materials
  509 | -9/Materials  | Entered another Materials area
  511 | -8/Materials  | Reached level 4
  511 | -8/Materials  | Upgraded with Propulsion slot (x1)
  760 | -8/Materials  | Discovered new exit (range 5)
  776 | -8/Materials  | Identified exit to Factory
  776 | -8/Materials  | Entered Factory
  778 | -7/Factory    | Reached level 5
  780 | -7/Factory    | Upgraded with Weapon slot (x1)
 1008 | -7/Factory    | Fabricated Adv. Hacking Suite (x1)
 1088 | -7/Factory    | Reached level 6
 1090 | -7/Factory    | Build established: Sprinter
 1092 | -7/Factory    | Upgraded with Utility slot (x1)
 1228 | -7/Factory    | Core integrity fell below 50%
 1250 | -7/Factory    | Destroyed 7 combat bots
 1298 | -7/Factory    | Reached level 7
 1305 | -7/Factory    | Upgraded with Power slot (x1)
 1358 | -7/Factory    | Sucked down chute
 1358 | -7/Factory    | Entered Waste
 1362 | -7/Waste      | Spotted C-40 Crusher
 1370 | -7/Waste      | Spotted C-40 Crusher
 1373 | -7/Waste      | EMP discharged
 1373 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 1376 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 1379 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 1384 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 1397 | -7/Waste      | Spotted C-40 Crusher
 1397 | -7/Waste      | Spotted C-40 Crusher
 1398 | -7/Waste      | Spotted C-40 Crusher
 1415 | -7/Waste      | Lost 4 parts (2n1u1w)
 1415 | -7/Waste      | Spotted C-40 Crusher
 1425 | -7/Waste      | Discovered new exit (range 15)
 1430 | -7/Waste      | Identified exit to Factory
 1433 | -7/Waste      | Entered Factory
 1606 | -7/Factory    | Fabricated Adv. Hacking Suite?
 1682 | -7/Factory    | Build established: Hacker-Mutant
 1859 | -7/Factory    | Core integrity fell below 20%
 2082 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
01890_ W-25 Informer destroyed.
01897_ Acquired Lgt. Deuterium Engine.
01899_ System corrupted: Substantial component data lost.
01899_ Dropped Transmission Jammer.
01899_ Acquired Imp. Sensor Array.
01910_ Acquired Prototype Ballistic Gun.
01910_ Identified Enh. Autogun.
01911_ K-01 Serf collects debris.
01915_ Dropped Enh. Autogun.
01915_ K-01 Serf collects debris. <x2>
01930_ System corrupted: Heat flow error (+231).
02024_ System corrupted: Matter fused (-5).
02067_ System corrupted: Energy discharge (-122).
02068_ W-25 Informer destroyed.
02070_ Acquired 25 matter.
02079_ Triggered Ambush Trap.
02079_ S-27 Virus emerges from a hatch in the floor.
02079_ G-47 Trooper emerges from a hatch in the floor.
02079_ S-27 Virus emerges from a hatch in the floor.
02082_ System corrupted: Heat flow error (+280).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          30
Energy Capacity            400
Matter Stores              300
Matter Capacity            350
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Jamming Range              8
Resistance: KI             5
Power Shielding            33
Melee Speed Boost          20
Evasion (%)                64
Recoil Reduction           1
Offensive Hacking          43

 Item Schematics 
-----------------
 Adv. Hacking Suite | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Hacking Suite | x1 | -7/Factory 
 Adv. Hacking Suite | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -8   -7   -7   -7   
---------                  Run   | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  
Levels Raised              6     | .    .    .    2    1    3    .    .    
  XP Earned                13364 | 3000 550  850  1750 1965 4124 200  925  
  XP Spent                 11780 | 3000 .    .    2730 1700 3350 .    1000 
Upgrades                   31    | 6    .    .    15   3    5    .    2    
  Power Slot               1     | .    .    .    .    .    1    .    .    
  Propulsion Slot          3     | 2    .    .    .    1    .    .    .    
  Utility Slot             3     | 2    .    .    .    .    1    .    .    
  Weapon Slot              2     | .    .    .    1    .    1    .    .    
  Core Integrity           8     | .    .    .    8    .    .    .    .    
  Heat Dissipation         1     | .    .    .    1    .    .    .    .    
  Energy Generation        1     | .    .    .    .    1    .    .    .    
  Energy Storage           1     | .    .    .    .    .    1    .    .    
  Inventory Capacity       3     | 1    .    .    1    .    1    .    .    
  Ranged Accuracy          1     | .    .    .    1    .    .    .    .    
  Melee Accuracy           3     | .    .    .    1    1    .    .    1    
  Hack Attack %            3     | .    .    .    2    .    .    .    1    
  KI Resistance %          1     | 1    .    .    .    .    .    .    .    
Protomatter Created        544   | .    85   14   78   52   262  .    53   
  Integrity Restored       1308  | .    24   42   309  156  777  .    .    
    Core                   1233  | .    24   42   309  156  702  .    .    
    Parts                  75    | .    .    .    .    .    75   .    .    
Protomatter Decayed        .     | .    .    .    .    .    .    .    .    

 Game 
------
Seed              PoweredContainmentRipper
  Manual?         0
Play Time         00:31:05
  Cumulative      75.5 hours
  Start           2020.11.04 @ 19:10:27
  End             2020.11.04 @ 19:37:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          113
  Rogue           113
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          48
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: edc77d53-9c49-43f7-aa91-1a48651946a7