Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.02 @ 16:00:48 // AFD2020/Player2 Player: Gitida Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (140) 700 Value Destroyed (6140) 6140 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (7381) 7381 TOTAL SCORE: 20281 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2273 Follower Combat Kills 4863 Met Data Miner 300 Friendly Fire -555 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 436/450 System Corruption 14% Temperature Cool (77) Movement Treading (145) Location -4/Armory Parts ------- > --- POWER (3) -------- Reinforced Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION (4) --- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY (8) ------ Improved Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- Enhanced Quantum Rifle Enhanced Quantum Rifle Railgun Railgun > --- INVENTORY (22) --- Light Antimatter Reactor Biometal Heavy Treads Biometal Heavy Treads Improved Energy Well (600) Matter Compressor (180) Improved Arc Projector Phase Gun Quantum Rifle KE Penetrator Axe Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Heavy Tesla Rifle Enhanced Quantum Rifle KE Penetrator Heavy Gauss Cannon > --- INVENTORY -------- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Cooled Nuclear Pulse Thruster Improved Energy Well Matter Compressor Advanced Sensor Array Advanced Signal Interpreter Improved Arc Projector Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Proton Burst Cannon Railgun Railgun Improved Proton Missile Launcher Mini Smartbomb Launcher Axe [Rating: 127] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Layered Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Slashing Weapon Axe Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac Arm Slots Evolved 12 | . . . 2 2 2 . . . . 2 2 2 . Power 2 | . . . . . 1 . . . . . . 1 . Propulsion 2 | . . . 1 . . . . . . . 1 . . Utility 6 | . . . 1 2 . . . . . 2 1 . . Weapon 2 | . . . . . 1 . . . . . . 1 . Parts Attached 197 | 7 5 . 11 14 13 7 11 . 7 25 27 42 28 Power 25 | 1 . . 2 2 1 . 3 . 1 5 1 5 4 Engine 8 | 1 . . 1 . . . 2 . 1 2 1 . . Core 11 | . . . 1 2 1 . 1 . . 3 . . 3 Reactor 6 | . . . . . . . . . . . . 5 1 Propulsion 30 | 2 2 . 4 6 1 . . . 1 2 4 5 3 Treads 30 | 2 2 . 4 6 1 . . . 1 2 4 5 3 Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 64 | 2 2 . 2 5 4 . . . 2 10 13 17 7 Device 47 | . . . . 3 3 . . . 1 9 9 16 6 Storage 7 | 2 2 . 1 . . . . . 1 1 . . . Processor 4 | . . . . . 1 . . . . . 2 . 1 Hackware . | . . . . . . . . . . . . . . Protection 6 | . . . 1 2 . . . . . . 2 1 . Artifact . | . . . . . . . . . . . . . . Weapon 78 | 2 1 . 3 1 7 7 8 . 3 8 9 15 14 Energy Gun 20 | 1 . . . 1 2 1 . . . 1 2 5 7 Energy Cannon 12 | . 1 . 1 . 1 1 1 . 1 4 . 1 1 Ballistic Gun 17 | 1 . . 2 . 1 . 1 . . 1 3 5 3 Ballistic Cannon 7 | . . . . . 1 2 2 . . . 1 1 . Launcher 17 | . . . . . . 3 3 . 2 1 3 2 3 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 2 . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . Unidentified Prototypes 9 | . . . 2 . . . . . 1 1 1 . 4 Parts Lost 45 | . 1 . . . 1 . 1 . 4 5 4 11 18 Power 10 | . . . . . . . 1 . 2 2 . 2 3 Propulsion 5 | . . . . . . . . . 1 1 1 1 1 Utility 12 | . . . . . . . . . . . 2 4 6 Weapon 18 | . 1 . . . 1 . . . 1 2 1 4 8 Highest Loss Streak 5 | . 1 . . . 1 . 1 . 3 2 3 5 4 Average Slot Usage (%) 97 | . 100 100 96 99 99 100 99 100 96 97 96 94 84 Engine 4 | . 14 14 3 . . . 5 7 6 10 5 4 . Core 6 | . . . 7 9 15 15 9 7 4 1 5 . 5 Reactor 1 | . . . . . . . . . . . . 10 7 Treads 22 | . 28 28 32 27 23 23 23 23 22 19 22 16 10 Device 12 | . . . . 15 14 15 15 15 15 18 14 10 13 Storage 17 | . 28 28 22 18 15 15 15 15 15 20 17 15 15 Processor 5 | . . . . . . 7 7 7 7 6 6 10 9 Protection 3 | . . . 8 10 6 . . . . . 4 4 . Energy Gun 6 | . 10 . . 1 13 7 7 7 7 2 3 7 9 Energy Cannon 4 | . 3 14 11 7 . 6 4 . 1 8 1 . . Ballistic Gun 6 | . 14 14 10 9 5 . 1 7 7 6 6 6 5 Ballistic Cannon 2 | . . . . . . 4 6 7 4 . 1 5 2 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 128 | 16 33 33 49 55 71 64 72 63 64 90 98 128 113 Greatest Support 150 | 40 40 40 62 84 84 84 84 84 84 80 108 140 150 Greatest Overweight (x) 1 | . . . . . . . . . . 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 8 14 14 16 16 16 16 16 16 16 22 22 22 22 Average Capacity 17 | 6 8 14 14 16 16 16 16 16 16 21 22 22 22 Most Carried 22 | 6 10 10 16 16 16 16 16 16 16 22 22 22 22 Average Carried 17 | 2 6 9 12 15 15 15 15 16 15 21 21 21 20 Final Capacity 22 | 8 14 14 16 16 16 16 16 16 16 22 22 22 22 Final Carried 22 | 6 8 10 16 16 16 16 16 16 16 22 22 22 12 Class Distribution -------------------- 26% | Mutant 12% | Skirmisher 11% | Scavenger-Gunner 10% | Tank 6% | Scavenger-Skirmisher 6% | Commander-Skirmisher 6% | Scavenger-Mutant 5% | Hauler-Mutant 5% | Hauler-Skirmisher 5% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Skirmisher | -7/Lower Caves Commander-Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Hauler-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Generator-Gunner | -4/Armory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac Arm Matter Collected 6623 | 273 61 7 191 158 234 139 187 . 148 634 1645 2293 653 Remotely . | . . . . . . . . . . . . . . Salvage Created 6552 | 93 166 86 374 209 631 358 168 . 143 294 696 1932 1402 Parts 270 | 1 17 7 22 10 30 16 6 . 5 22 31 61 42 Haulers Intercepted 5 | . 2 . . 1 . . . . . . 1 1 . Recyclers Shooed 8 | . . 1 2 1 . . . . . . . 4 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . 17 11 . 8 . . . . Prevented 9 | . . . . . . 8 1 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac Arm Combat Hostiles Destroyed 103 | . 4 2 10 6 10 7 4 . 3 4 9 23 21 Guns 44 | . 4 1 3 3 10 1 1 . 1 2 3 6 9 Cannons 33 | . . 1 7 3 . 2 1 . 1 1 3 9 5 AOE 22 | . . . . . . 4 2 . 1 1 2 8 4 Classes Destroyed 18 | 1 2 . 4 1 5 1 1 . . . 1 . 2 Worker 12 | . . . 3 . 3 . . . . 3 . 3 . Builder 6 | . . . . . 1 . . . . 1 2 2 . Hauler 5 | . 2 . . 1 . . . . . . 1 1 . Recycler 9 | 1 . 1 1 . 1 . . . . . . 5 . Mechanic 1 | . . . . . . . . . . . . . 1 Operator 1 | . . . . . 1 . . . . . . . . Watcher 3 | . . . . . 1 . . . . . 1 . 1 Swarmer 26 | . 4 2 6 2 2 1 1 . 1 . 2 5 . Saboteur 2 | . . . . . . . . . . . 1 . 1 Grunt 35 | . . . 2 3 4 3 1 . . 2 5 5 10 Brawler 5 | . . . . 1 . 1 . . . . . 1 2 Duelist 7 | . . . 1 . . 1 . . . . . 1 4 Sentry 6 | . . . 1 . 2 . . . 1 . 1 . 1 Specialist 1 | . . . . . . . . . . . . . 1 Hunter 10 | . . . . . 1 . . . . 1 . 7 1 Programmer 7 | . . . . . 1 . 1 . . 1 . 3 1 Behemoth 3 | . . . . . . . 1 . 1 . . 1 . Mutant 1 | . . . . . . 1 . . . . . . . Best Kill Streak 9 | 1 2 3 4 2 4 4 1 . 1 3 4 9 8 Combat Bots Only 7 | . 2 2 3 2 3 4 1 . 1 2 2 5 7 Max Kills in Single Turn 4 | 1 1 1 2 1 2 2 1 . 1 2 2 4 2 Gunslinging 1 | . . . . . 1 . . . . . . . . Exploded 4 | . . . . . . 2 1 . 1 1 2 4 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac Arm Damage Taken 9753 | 22 216 24 353 314 589 171 349 . 297 556 1104 2434 3324 Core 929 | 22 32 . 45 10 . 25 . . 62 49 144 127 413 Absorbed by Shields 18 | . . . . . 18 . . . . . . . . Core Remaining (%) 83 | 91 . 74 82 89 . . . . 77 88 80 . . Volleys Fired 281 | 3 21 3 28 22 24 11 14 . 8 20 33 52 42 Largest 4 | 2 2 2 2 2 3 3 3 . 3 3 3 4 4 Hottest 323 | 60 60 80 91 91 173 197 197 . 170 175 323 274 258 Shots Fired 716 | 6 42 6 54 42 70 23 32 . 20 46 72 168 135 Gun 490 | 6 42 3 27 20 64 6 9 . 12 30 47 115 109 Cannon 199 | . . 3 27 22 6 10 20 . 6 13 21 49 22 Launcher 27 | . . . . . . 7 3 . 2 3 4 4 4 Special . | . . . . . . . . . . . . . . Kinetic 313 | 3 21 3 27 20 24 3 14 . 11 14 35 80 58 Thermal 202 | . . 3 27 22 24 6 7 . 7 26 7 40 33 Explosive 5 | . . . . . . 2 1 . 1 . . . 1 Electromagnetic 196 | 3 21 . . . 22 12 10 . 1 6 30 48 43 Robot Hit Streak 20 | 6 4 1 10 17 12 13 10 . 4 6 6 20 17 Robot Miss Streak 6 | . 4 6 3 2 3 2 3 . 3 3 6 3 2 Penetration Max 1 | . . . . . . . . . . . . 1 1 Secondary Targets 3 | . . . . . 1 . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . 1 Shots Hit Robots 482 | 6 20 1 31 29 52 14 27 . 12 34 36 120 100 Core Hits 286 | 2 8 2 17 11 29 23 9 . 6 18 22 73 66 Critical Hits 24 | . . 1 5 2 1 1 . . . 1 1 7 5 Critical Kills 8 | . . 1 2 . 1 . . . . . 1 2 1 Critical Parts Destroyed 15 | . . . 3 2 . 1 . . . 1 . 4 4 Melee Attacks 13 | . . . . . 6 . 2 . . 3 . 2 . Impact . | . . . . . . . . . . . . . . Slashing 11 | . . . . . 6 . . . . 3 . 2 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 16052 | 87 173 60 720 543 916 691 703 . 330 810 1697 4605 4717 Guns 7206 | 62 170 16 238 179 806 165 204 . 107 455 634 1941 2229 Cannons 3628 | . . 18 449 328 81 164 301 . 124 217 358 1023 565 Explosions 5057 | 25 . . . . . 362 198 . 99 104 705 1641 1923 Melee . | . . . . . . . . . . . . . . Ramming 161 | . 3 26 33 36 29 . . . . 34 . . . Kinetic 4229 | 20 52 16 238 179 235 50 244 . 153 119 402 1360 1161 Thermal 5381 | 25 . 18 449 328 411 165 187 . 126 522 468 1024 1658 Explosive 2026 | . . . . . . 109 76 . 30 . . 1138 673 Electromagnetic 4255 | 42 118 . . . 241 367 196 . 21 135 827 1083 1225 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 14 | . . . 2 1 2 2 2 2 2 . 4 7 14 Average Corruption 2 | . . . 2 1 2 2 2 2 2 . 3 3 8 Corruption Purged . | . . . . . . . . . . . . . . Effects 111 | . . . 3 2 12 3 11 . 4 . 27 7 42 Message Errors 25 | . . . . . 4 . 5 . . . 5 1 10 Matter Fused 13 | . . . . . . . . . . . 5 3 5 Heat Flow Errors 13 | . . . 1 . 3 . 4 . 1 . 2 . 2 Energy Discharges 13 | . . . . . 2 2 1 . 2 . 4 . 2 Parts Rejected 1 | . . . . . . . . . . . 1 . . Data Loss (minor) 11 | . . . 1 1 2 . . . 1 . 3 1 2 Data Loss (major) 2 | . . . . . . . . . . . . . 2 Misfires 2 | . . . . . . . . . . . . 1 1 Targeting Errors 25 | . . . . 1 1 1 . . . . 6 1 15 Weapon Failures 6 | . . . 1 . . . 1 . . . 1 . 3 Overload Shots 2 | . . . . . . . . . . . 2 . . Effects 1 | . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . 1 . . Overflow Damage 238 | . . . . . 2 . 3 . 34 . 178 18 3 Projectiles 60 | . . . . . 2 . 3 . 4 . 51 . . Explosions 178 | . . . . . . . . . 30 . 127 18 3 Melee . | . . . . . . . . . . . . . . Knockbacks 8 | . . 1 . . . . . . . . . 6 1 Impact 1 | . . 1 . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . . 5 1 Secondary 1 | . . . . . . . . . . . . 1 . Self-Inflicted Damage 352 | 22 . . . . . 18 . . 55 . . . 257 Shots 7 | 1 . . . . . 1 . . 1 . . . 4 Rammed 20 | . 1 4 5 5 3 . . . . 2 . . . Targets Rammed 25 | . 1 5 7 5 4 . . . . 3 . . . Kicked . | . . . . . . . . . . . . . . Crushed 5 | . . 1 2 . 1 . . . . 1 . . . Highest Temperature 354 | 22 40 80 347 103 260 152 346 . 131 66 236 354 320 Average Temperature 90 | 11 18 40 130 24 82 79 114 . 36 24 67 100 110 Received Heat Transfer 1215 | . . . 45 99 66 9 54 . 12 69 351 147 363 Effects 1 | . . . . . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . . . . . 1 Siege Activations 1 | . . . . . . . . . . . . 1 . Total Turns 3 | . . . . . . . . . . . . 3 . Longest Duration 3 | . . . . . . . . . . . . 3 . Robots Corrupted 2 | . . . . . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . . . . . 1 . 1 Parts Fried 7 | . . . . . . . . . . . 1 1 5 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Melted 5 | . . . 1 . 1 . . . . 1 . 1 1 Heat Transferred 7527 | 50 . 37 814 592 868 375 362 . 175 984 398 1164 1708 Parts Sabotaged 1 | . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 10 | 1 . . . . . . . . 2 . 1 3 3 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac Arm Peak Influence 2987 | 5 216 133 545 685 635 . . . . 467 911 1972 2987 Average Influence 497 | 3 124 126 263 427 336 . . . . 172 602 663 1798 Maximum Alert Level 5 | . 1 . 2 2 2 . . . . 2 3 5 5 Low Security (%) 22 | 100 74 100 41 10 10 . . . . 55 18 5 . Level 1 26 | . 25 . 28 40 57 . . . . 40 2 36 . Level 2 17 | . . . 30 48 32 . . . . 3 37 25 . Level 3 15 | . . . . . . . . . . . 41 17 11 Level 4 5 | . . . . . . . . . . . . 5 22 Level 5 8 | . . . . . . . . . . . . 10 32 High Security 4 | . . . . . . . . . . . . . 33 Max Security . | . . . . . . . . . . . . . . Squads Dispatched 47 | . 2 . 2 2 7 . . . . 4 5 13 12 Investigation 6 | . 1 . 1 . 2 . . . . 1 . . 1 Extermination 10 | . . . . . 2 . . . . 1 2 4 1 Reinforcement 12 | . 1 . 1 2 1 . . . . 2 . 5 . Assault 18 | . . . . . 1 . . . . . 3 4 10 Garrison 1 | . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . 1 . 3 . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac Arm Distress Signals 12 | . 1 . 3 1 . . . . . 2 . 3 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 276 | . 16 2 27 19 23 12 9 . 7 20 29 56 56 Peak Tracking Total 14 | . 3 2 7 6 4 5 4 . 3 5 7 9 14 Tactical Retreats 11 | . 1 . 2 2 2 . 1 . . 1 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac Arm Traps Triggered 6 | . . . 1 1 2 . . . . . 1 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 1 | . . . 1 . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac Arm Machines Disabled 66 | . 2 . . 3 4 2 . . . 4 8 24 19 Max in Single Turn 11 | . . . . 1 . 1 . . . 1 2 11 2 Garrison Access 2 | . . . . . 1 . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac Arm Machines Accessed 37 | . 1 . 4 3 8 2 1 4 . 9 3 1 1 Terminals 23 | . 1 . 4 3 7 . . . . 5 2 . 1 Fabricators 4 | . . . . . . . . . . 3 . 1 . Repair Stations 1 | . . . . . 1 . . . . . . . . Recycling Units 2 | . . . . . . . . . . 1 1 . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 101 | . 2 . 11 6 22 2 1 25 . 17 11 1 3 Successful 50 | . . . 4 4 6 2 1 25 . 4 3 1 . Failed 51 | . 2 . 7 2 16 . . . . 13 8 . 3 Catastrophic 7 | . 1 . . . 2 . . . . 3 . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 16 | . 1 . 4 . 6 . . . . 1 4 . . Terminals 59 | . 2 . 11 6 19 . . . . 9 9 . 3 Fabricators 6 | . . . . . . . . . . 5 . 1 . Repair Stations 3 | . . . . . 3 . . . . . . . . Recycling Units 5 | . . . . . . . . . . 3 2 . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 47 | . . . 4 4 5 2 1 25 . 3 3 . . Record 12 | . . . . . 1 . . 11 . . . . . Part Schematic 4 | . . . . . . . . 4 . . . . . Robot Schematic 7 | . . . . . . . . 7 . . . . . Robot Analysis 2 | . . . . . 2 . . . . . . . . Prototype ID Bank 6 | . . . 1 . 1 . . 3 . . 1 . . Open Door 3 | . . . . . . 2 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . Alert Level 1 | . . . . . . . . . . 1 . . . Unreport Threat 3 | . . . 1 1 . . . . . . 1 . . Locate Traps 1 | . . . . 1 . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . 1 . . Zone Layout 4 | . . . . 1 1 . . . . 2 . . . Fabricator Hacks 2 | . . . . . . . . . . 1 . 1 . Build 2 | . . . . . . . . . . 1 . 1 . Repair Station Hacks 1 | . . . . . 1 . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . Hacking Detections 29 | . 1 . 4 2 8 . . . . 9 3 1 1 Full Trace Events 6 | . 1 . 1 . 2 . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . 4 . . . . . Parts Built 3 | . . . . . . . . . . 1 . 2 . Matter 468 | . . . . . . . . . . 234 . 234 . Time 234 | . . . . . . . . . . 117 . 117 . Total Part Build Rating 21 | . . . . . . . . . . 7 . 14 . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . . 1 . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . . . parse_system 1 | . . . . . . . 1 . . . . . . Relay Couplers Released 6 | . . . . . 2 . . . . . 4 . . Machine Destruction 6 | . . . . . 2 . . . . . 4 . . Robots Rewired 4 | . . . . . . 4 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac Arm Total Allies 7 | . 1 . . . . 4 . . 1 . . 1 . Largest Group 5 | . 1 1 1 1 1 5 5 1 2 1 1 2 1 Highest-Rated Group 264 | . 62 62 65 76 95 205 205 98 192 119 146 264 177 Highest-Rated Ally 177 | . 62 62 65 76 95 97 98 98 102 119 146 165 177 Total Orders 6 | . . . . . . . . . . . . 6 . EXPLORE 5 | . . . . . . . . . . . . 5 . RETURN 1 | . . . . . . . . . . . . 1 . Ally Attacks 422 | . 20 2 49 29 35 14 26 . 13 31 45 93 65 Total Damage 23471 | . 407 42 1020 1089 1390 421 1122 . 673 1341 1690 6387 7889 Kills 171 | . 10 1 18 12 9 7 6 . 4 16 16 36 36 Allies Corrupted 1 | . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac Arm Robot Analysis Total 2 | . . . . . 2 . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 2 . 1 . . . . Drone Launches 4 | . . . . . . . . . . . . 4 . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac Arm Turns Passed 11652 | 121 828 65 809 632 1456 872 1071 125 583 1571 1083 1682 754 Spaces Moved 5998 | 66 463 30 414 329 815 472 620 79 345 760 541 711 353 Core 10 | 10 . . . . . . . . . . . . . Treads 5988 | 56 463 30 414 329 815 472 620 79 345 760 541 711 353 Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 155 155 160 160 160 160 155 155 152 156 145 Average Speed 160 | 143 160 160 158 156 160 160 160 160 158 173 154 161 151 Slowest Speed 176 | 160 160 160 160 160 160 160 160 160 160 175 175 176 160 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . 1 1 Exploration Rate (%) 36 | 6 63 10 33 31 28 58 70 68 62 21 18 20 26 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . Known Exits Taken 8 | . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . Scrap Searched 2 | . . . . . . . 2 . . . . . . Spaces Dug 21 | . . . . . 6 11 . . . 3 . 1 . Terrain Destroyed 209 | 5 . . . . 6 19 11 . 5 4 45 77 37 Melee 10 | . . . . . 6 . . . . 3 . 1 . Projectile 52 | . . . . . . 1 3 . 1 1 10 18 18 AOE 147 | 5 . . . . . 18 8 . 4 . 35 58 19 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac Arm Total 7467 | 90 516 39 520 411 898 565 668 78 363 968 732 1141 478 Wait 594 | . 11 . 17 10 19 37 15 . 2 116 80 264 23 Move 5985 | 65 462 29 413 328 814 471 619 78 344 759 540 710 353 Hop . | . . . . . . . . . . . . . . Pick Up 164 | 14 8 2 22 12 9 2 2 . 2 19 27 31 14 Fast Attach 40 | . . . 4 2 1 . 4 . 1 9 2 7 10 Attach 83 | 7 2 . 2 1 4 . 1 . 2 6 19 25 14 Detach 16 | . . . . . . . . . . 5 2 8 1 Swap 74 | . 3 . 5 11 8 7 6 . 4 10 6 10 4 Drop 157 | 1 8 . 22 20 9 4 5 . . 18 23 30 17 Fire 281 | 3 21 3 28 22 24 11 14 . 8 20 33 52 42 Melee 13 | . . . . . 6 . 2 . . 3 . 2 . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 25 | . 1 5 7 5 4 . . . . 3 . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 33 | . . . . . . 33 . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . 2 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 122 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 12) 299 | -10/Materials | Discovered new exit (range 14) 303 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 8) 560 | -10/Materials | Discovered new exit (range 16) 950 | -10/Materials | Entered Mines 950 | -10/Mines | Accompanied by 1 ally 991 | -10/Mines | Discovered new exit (range 10) 1015 | -10/Mines | Entered Materials 1015 | -9/Materials | Accompanied by 1 ally 1015 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1555 | -9/Materials | Discovered new exit (range 16) 1824 | -9/Materials | Entered another Materials area 1824 | -8/Materials | Accompanied by 1 ally 1824 | -8/Materials | Evolved 2 slots: Utility x2 2329 | -8/Materials | Discovered new exit (range 7) 2456 | -8/Materials | Entered Factory 2456 | -7/Factory | Accompanied by 1 ally 2456 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3241 | -7/Factory | Build established: Tank 3439 | -7/Factory | Garrison activated, responded to threat 3826 | -7/Factory | Discovered new exit (range 11) 3868 | -7/Factory | Identified exit to Lower Caves 3912 | -7/Factory | Entered Lower Caves 3912 | -7/Lower Caves | Accompanied by 1 ally 4259 | -7/Lower Caves | Build established: Mutant 4264 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4270 | -7/Lower Caves | Learned Factory garrison access intel 4276 | -7/Lower Caves | Rewired Cogmind 4285 | -7/Lower Caves | Rewired Cogmind 4301 | -7/Lower Caves | Rewired Cogmind 4558 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4583 | -7/Lower Caves | Rewired Cogmind 4712 | -7/Lower Caves | Found Prototype Device 4740 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4763 | -7/Lower Caves | Discovered new exit (range 10) 4776 | -7/Lower Caves | Identified exit to Lower Caves 4784 | -7/Lower Caves | Entered another Lower Caves area 4784 | -7/Lower Caves | Accompanied by 5 allies 4826 | -7/Lower Caves | Discovered new exit (range 16) 4848 | -7/Lower Caves | Identified exit to Factory 4904 | -7/Lower Caves | Encountered a Warlord checkpoint 4960 | -7/Lower Caves | Learned Factory emergency access door positions 5037 | -7/Lower Caves | Build established: Commander-Skirmisher 5115 | -7/Lower Caves | Learned Factory trap positions 5173 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5450 | -7/Lower Caves | Spotted B-75 Beast 5472 | -7/Lower Caves | Destroyed B-75 Beast 5746 | -7/Lower Caves | Build established: Skirmisher 5828 | -7/Lower Caves | Discovered new exit (range 15) 5851 | -7/Lower Caves | Identified exit to Data Miner 5855 | -7/Lower Caves | Entered Data Miner 5855 | -7/Data Miner | Accompanied by 1 ally 5855 | -7/Data Miner | Discovered new exit (range 7) 5886 | -7/Data Miner | Met Data Miner 5919 | -7/Data Miner | Learned location of Section 7 (-2) 5919 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5943 | -7/Data Miner | Received God Mode back door access code from Data Miner 5979 | -7/Data Miner | Identified exit to Proximity Caves 5980 | -7/Data Miner | Entered Proximity Caves 5980 | -6/Proximity Caves | Accompanied by 1 ally 6139 | -6/Proximity Caves | Learned Factory terminal intel 6173 | -6/Proximity Caves | Escorted by Enhanced Grunt 6272 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6410 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 6505 | -6/Proximity Caves | Spotted B-75 Beast 6507 | -6/Proximity Caves | Destroyed B-75 Beast 6554 | -6/Proximity Caves | Discovered exit to Factory (range 4) 6563 | -6/Proximity Caves | Entered Factory 6563 | -6/Factory | Accompanied by 1 ally 6563 | -6/Factory | Evolved 2 slots: Utility x2 6564 | -6/Factory | Loaded intel: 103 trap records 6566 | -6/Factory | Loaded intel: 20 terminal locations 6567 | -6/Factory | Loaded intel: 4 garrison access locations 6591 | -6/Factory | Identified Heart of Steel 7138 | -6/Factory | Build established: Scavenger-Skirmisher 7333 | -6/Factory | Incoming investigation squad redirected 7898 | -6/Factory | Discovered new exit (range 15) 8050 | -6/Factory | Fabricated Hvy. Disruptor Cannon (x1) 8079 | -6/Factory | Identified exit to Factory 8134 | -6/Factory | Entered another Factory area 8134 | -5/Factory | Accompanied by 1 ally 8134 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8386 | -5/Factory | Incoming assault squad redirected 8498 | -5/Factory | Incoming assault squad redirected 8734 | -5/Factory | First assault squad dispatched 8762 | -5/Factory | Incoming assault squad redirected 8952 | -5/Factory | Lost 3 parts (2u1w) 9164 | -5/Factory | Discovered new exit (range 4) 9167 | -5/Factory | Identified exit to Factory 9217 | -5/Factory | Entered another Factory area 9217 | -4/Factory | Accompanied by 1 ally 9217 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 9547 | -4/Factory | Fabricated Hvy. Neutron Cannon (x2) 9665 | -4/Factory | Build established: Scavenger-Mutant 9995 | -4/Factory | Build established: Scavenger-Gunner 10217 | -4/Factory | First assault squad dispatched 10246 | -4/Factory | Incoming assault squad redirected 10470 | -4/Factory | Heart of Steel transformed into Warbot 10645 | -4/Factory | Spotted B-86 Titan 10655 | -4/Factory | Destroyed B-86 Titan 10708 | -4/Factory | Discovered new exit (range 14) 10764 | -4/Factory | Lost 3 parts (1p1n1w) 10774 | -4/Factory | Crushed by falling debris 10782 | -4/Factory | Incoming assault squad redirected 10785 | -4/Factory | Incoming assault squad redirected 10830 | -4/Factory | Identified exit to Armory 10857 | -4/Factory | Lost 5 parts (3u2w) 10899 | -4/Factory | Entered Armory 10899 | -4/Armory | Accompanied by 1 ally 11089 | -4/Armory | Found Prototype Launcher 11089 | -4/Armory | Identified Mni. Smartbomb Launcher 11149 | -4/Armory | First assault squad dispatched 11165 | -4/Armory | Incoming assault squad redirected 11403 | -4/Armory | High security lockdown imminent 11433 | -4/Armory | Lost 4 parts (2p1u1w) 11483 | -4/Armory | High security lockdown engaged 11549 | -4/Armory | System corruption reached 10% 11553 | -4/Armory | Core integrity fell below 50% 11580 | -4/Armory | Destroyed 7 combat bots 11583 | -4/Armory | Lost 4 parts (2u2w) 11585 | -4/Armory | Crushed by falling debris 11642 | -4/Armory | Core integrity fell below 20% 11653 | -4/Armory | Core destroyed Last Messages --------------- The unstable cave ceiling collapses. Acquired 85 matter. The unstable cave ceiling collapses. Acquired Lgt. Antimatter Reactor. The unstable cave ceiling collapses. =BC1U=:&AOJX4K4=N5VXI>1YKPH7|LEIJMM>QH6 Penetrated by Slug. Proton Burst Cannon destroyed. Critical hit. Biometal Heavy Treads destroyed. System corrupted: FCS attempts to trigger Railgun. System corrupted: Railgun misfires. The unstable cave ceiling collapses. Slug penetrates H-77 Assassin. System corrupted: Enh. Quantum Rifle targeting data glitched. Penetrated by Slug. Mni. Smartbomb Launcher destroyed. System corrupted: Enh. Quantum Rifle targeting data glitched. H-77 Assassin destroyed. Acquired 82 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#% ############ #?????????????? | | ?????????? % [!@=[ #????????????? | | ??????????? # #####*##### #????????????? | | ????????#### #????????# #??????? #????????????? | | ????????# ???????# #?????? #????????????? | | ??????? #?######+###### #?????????????? | | ?????? # ?# # #?????????????? | | ?????? ?# ! ###???????????? | | ????? ?# ] # ###?????????? | | ????? ?# #?????????? | | ????? ## "F "" !== !*! #?????????? | | ???? # # """"" ==! !%% # ##?????????? | | ???? % m# """"" == [ ## ##????????? | | ???? %# ## # ### #????????? | | ?????" % # ## # %* ##########? | | ???? # #####= # ## ## | | ???? % % [= %[ % """"" # ## | | ??? # = == % "" F " | | ???? / % [%= # " ### | | ???? # %= % # # | | ???? # / ### # ## | | ?????# ####### # # | | ????????# = #[ | | ????????# """ # #|## | | ????????? """ = # # # [| | | ????????+ """ [ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 63 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 300 Resistance: TH 30 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Hvy. Disruptor Cannon | x1 | -6/Factory | Preloaded Hvy. Neutron Cannon | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeSurveybotAmplifier Manual? 0 Play Time 01:51:31 Cumulative 121.4 hours Start 2020.04.01 @ 19:27:23 End 2020.04.02 @ 16:00:48 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 133 Rogue 133 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 63 Gallery% 61 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 91b80aa2-7ca9-4ee3-8cce-c3eed5e99bdf