Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.16 @ 08:09:58 Player: star Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (237) 1185 Value Destroyed (9546) 9546 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (5979) 5979 TOTAL SCORE: 23830 Bonus ------- High Alert Combat Kills 3259 Follower Combat Kills 3151 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1031 Cogmind --------- Core Integrity 0/1300 Matter 275/300 Energy 90/100 System Corruption 21% Temperature Cool (0) Movement Core (350) Ox6 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Experimental Coolant Injector Machine Analyzer Advanced Visual Processing Unit Advanced Launcher Guidance Computer Advanced Launcher Guidance Computer Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (5) ------- Advanced Micro-nuke Launcher Great Axe Great Axe Vibroblade > --- INVENTORY (5) ---- Experimental Heat Sink Weapon Mount Advanced Recalibrator Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Experimental Coolant Injector Quantum Shading Machine Advanced Visual Processing Unit Advanced Launcher Guidance Computer Advanced Launcher Guidance Computer Advanced Target Analyzer Advanced Target Analyzer Launcher Loader > --- WEAPON ----------- Great Axe Great Axe Great Axe Vibroblade > --- INVENTORY -------- Experimental Heat Sink Weapon Mount Advanced Recalibrator Field Recycling Unit Advanced Micro-nuke Launcher [Rating: 135] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Cesium-ion Thruster Utility Advanced Melee Analysis Suite Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Melee Analysis Suite Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Launcher Scatter Rocket Array Special Weapon Enhanced Flamer Impact Weapon Mace Slashing Weapon Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Ext Fac Was Fac Res Slots Evolved 14 | . . . 2 . . . 6 . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . 1 . . . Propulsion 3 | . . . . . . . 3 . . . . . . . . Utility 7 | . . . . . . . 2 . . 2 . 1 . . 2 Weapon 3 | . . . 2 . . . 1 . . . . . . . . Parts Attached 344 | 7 14 2 12 1 10 22 34 4 52 11 44 5 10 36 80 Power 39 | 1 . 1 1 . . 3 3 . 7 4 6 1 1 4 7 Engine 20 | 1 . 1 1 . . 2 2 . 6 2 2 1 . 2 . Core 8 | . . . . . . 1 1 . 1 1 3 . . . 1 Reactor 11 | . . . . . . . . . . 1 1 . 1 2 6 Propulsion 113 | 2 4 . 3 . . 5 9 1 18 2 19 . 2 18 30 Treads 19 | . . . 3 . . 1 9 . . . 5 . . . 1 Leg 24 | . 4 . . . . 4 . . 4 . 10 . 1 . 1 Wheel 2 | 2 . . . . . . . . . . . . . . . Hover 65 | . . . . . . . . . 14 2 3 . 1 18 27 Flight 3 | . . . . . . . . 1 . . 1 . . . 1 Utility 83 | 1 2 . 1 1 2 . 11 1 15 2 11 4 5 8 19 Device 38 | . . . 1 . 1 . 5 . 9 1 2 2 5 2 10 Storage 9 | 1 1 . . 1 1 . 1 . 1 . . . . 2 1 Processor 22 | . . . . . . . 1 1 5 1 4 1 . 2 7 Hackware 1 | . . . . . . . . . . . . . . 1 . Protection 13 | . 1 . . . . . 4 . . . 5 1 . 1 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 109 | 3 8 1 7 . 8 14 11 2 12 3 8 . 2 6 24 Energy Gun 14 | . . . 5 . . 2 4 . . . . . 1 . 2 Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 31 | 3 5 1 2 . 4 8 5 . 1 . . . . . 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 22 | . 3 . . . 3 1 . . 5 . . . 1 3 6 Special Weapon 5 | . . . . . 1 3 . 1 . . . . . . . Impact Weapon 3 | . . . . . . . 1 . . 2 . . . . . Slashing Weapon 23 | . . . . . . . 1 . 1 . 7 . . 3 11 Piercing Weapon 11 | . . . . . . . . 1 5 1 1 . . . 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . . 3 . 2 . 5 1 . . 2 2 8 Corrupted Parts 5 | . . . . . . 2 . 2 1 . . . . . . System Corruption 15 | . . . . . . 3 . 10 2 . . . . . . Parts Lost 132 | . 3 2 2 . . 9 23 1 4 7 11 8 . 29 33 Power 15 | . 1 . 1 . . . 3 . . 2 . . . 3 5 Propulsion 54 | . 1 . 1 . . 4 7 1 . 4 7 2 . 12 15 Utility 31 | . . 1 . . . . 5 . 2 1 2 5 . 10 5 Weapon 32 | . 1 1 . . . 5 8 . 2 . 2 1 . 4 8 Highest Loss Streak 16 | . 2 2 1 . . 4 12 1 2 3 4 6 . 16 9 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 86 86 98 100 99 91 76 5 77 82 89 71 38 54 51 Engine 4 | . 2 3 10 11 11 9 4 . 5 3 1 4 5 1 . Treads 6 | . . . 9 22 22 5 17 . . . 3 . . . . Leg 7 | . 23 28 11 . . 9 . . 5 . 9 17 3 1 . Hover 5 | . . . . . . . . . 19 17 6 . 7 18 13 Device 5 | . . . 10 11 11 11 7 . 4 4 3 6 5 6 4 Storage 7 | . 16 14 11 11 11 11 6 . . 5 5 5 . 5 2 Processor 6 | . . . . . . . 3 . 18 20 20 10 . 1 10 Protection 3 | . 10 11 . . . . 5 . . . 3 2 5 4 . Energy Gun 6 | . . . 22 22 22 8 14 . . . . . 4 2 . Ballistic Gun 12 | . 26 27 22 22 21 27 7 . 2 . . . . . 1 Impact Weapon 1 | . . . . . . . 4 . . 7 4 . . . . Slashing Weapon 2 | . . . . . . . . . 1 1 10 19 . 5 6 Piercing Weapon 3 | . . . . . . . . . 16 17 11 . . . . Peak Build Rating 135 | 6 7 9 16 16 27 39 52 28 79 86 82 82 83 102 135 Average Rating 42 | 4 6 7 14 16 17 31 41 8 61 77 72 64 35 66 77 On Entrance 31 | . 6 7 8 16 16 22 31 28 14 78 70 68 45 83 12 Naked Turns 175 | . . . . . . . . 90 . . . . 85 . . Heaviest Build 116 | 13 33 30 37 95 102 110 116 38 38 41 51 59 62 78 70 Greatest Support 114 | 26 26 20 40 40 40 40 110 3 75 57 114 85 35 59 62 Greatest Overweight (x) 36 | . 2 1 3 2 2 36 31 12 2 1 14 1 4 2 6 Average Overweight (x) . | . . 1 . . 2 5 1 . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 15 10 10 10 10 10 5 5 Average Capacity 14 | 7 14 15 15 16 25 25 23 5 5 10 10 10 5 5 5 Most Carried 25 | 1 13 15 15 15 25 25 22 11 9 10 10 10 7 5 5 Average Carried 12 | . 9 14 13 15 18 23 18 4 4 9 9 7 4 4 4 Final Capacity 25 | 8 15 15 15 25 25 25 15 5 10 10 10 10 5 5 5 Final Carried 25 | 1 13 14 15 15 25 21 11 4 8 8 10 7 5 5 4 Class Distribution -------------------- 33% | Scavenger-Gunner 28% | Mutant 11% | Scavenger-Mutant 10% | Gladiator 6% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -6/Waste Gladiator | -6/Factory Gladiator | -5/Factory Gladiator | -5/Extension Scavenger-Gladiator | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Ext Fac Was Fac Res Matter Collected 6426 | 239 313 331 259 20 70 449 553 . 1140 110 459 45 392 477 1569 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 12141 | . 389 231 489 . . 444 715 . 1507 642 2871 197 1194 663 2799 Parts 531 | . 34 12 21 . . 19 42 . 85 33 107 9 2 38 129 Haulers Intercepted 13 | . . . . . . . . . 4 . 4 . . . 5 Recyclers Shooed 8 | . . 3 . . . . 2 . . . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . 26 . . . . . . . . . Prevented 4 | . . . . . . 4 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Ext Fac Was Fac Res Combat Hostiles Destroyed 167 | . 13 5 6 . . 13 11 . 17 11 30 1 6 21 33 Melee 69 | . . . . . . 1 1 . 10 11 29 1 . 3 13 Guns 37 | . 7 5 6 . . 5 9 . . . . . . . 5 AOE 58 | . 6 . . . . 7 . . 7 . . . 6 18 14 Classes Destroyed 21 | . 5 1 2 . . 5 3 . 2 1 . . 1 1 . Worker 15 | . 3 . . . . . 2 . 2 . . . . 2 6 Builder 5 | . . . . . . . 1 . 3 . 1 . . . . Tunneler 1 | . 1 . . . . . . . . . . . . . . Hauler 13 | . . . . . . . . . 4 . 4 . . . 5 Recycler 19 | . . 1 3 . . . 2 . 3 1 3 1 . 1 4 Mechanic 3 | . . . . . . . . . . 1 1 . . . 1 Operator 4 | . . . 1 . . . . . 2 1 . . . . . Watcher 6 | . 1 . . . . . . . . 1 1 . . . 3 Swarmer 38 | . 6 3 1 . . 4 . . 5 5 . . . 8 6 Saboteur 2 | . . . . . . 1 . . . . . . . 1 . Grunt 57 | . 7 2 1 . . 4 . . 8 3 15 . . 5 12 Brawler 3 | . . . . . . 1 1 . . . . . . 1 . Duelist 9 | . . . . . . 2 2 . . . 2 . . 3 . Sentry 17 | . . . 4 . . . 4 . . . 5 . . 1 3 Specialist 1 | . . . . . . . 1 . . . . . . . . Hunter 11 | . . . . . . . . . 2 3 2 . . . 4 Programmer 18 | . . . . . . . 2 . 2 . 3 1 . 2 8 Behemoth 3 | . . . . . . 1 1 . . . 1 . . . . Compactor 6 | . . . . . . . . . . . . . 6 . . Thug 2 | . . . . . . . . . . . . . . 2 . Savage 1 | . . . . . . . . . . . 1 . . . . Butcher 1 | . . . . . . . . . . . 1 . . . . Martyr 1 | . . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . 1 . . . . . . . . . Best Kill Streak 10 | . 6 2 2 . . 5 3 . 9 6 6 1 5 10 7 Combat Bots Only 8 | . 3 2 2 . . 5 2 . 5 5 6 1 5 8 5 Max Kills in Single Turn 4 | . 3 1 1 . . 4 2 . 3 1 1 1 2 4 4 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . 2 . . . . 4 . . 3 . . . 2 4 4 Melee 1 | . . . . . . 1 1 . 1 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Ext Fac Was Fac Res Hostile Shots Fired 1302 | . 39 28 26 . . 92 232 1 112 55 171 14 . 188 344 Missed 407 | . 10 5 3 . . 26 58 . 51 14 55 4 . 70 111 Damage Taken 19441 | . 492 265 310 . . 1621 3068 54 1446 841 2315 666 . 3455 4908 Core 3481 | . 90 33 53 . . 308 338 28 233 161 219 36 . 667 1315 Absorbed by Shields 563 | . . . . . . . . . . . 563 . . . . Redirected to Shielding 166 | . . . . . . . 166 . . . . . . . . Regen/Repaired (Parts) 494 | . . . . . . . . . 211 . . . 113 170 . Core Remaining (%) 48 | 100 . 50 . . . 9 . . 29 . 62 . . 38 . Volleys Fired 246 | . 29 22 27 . . 34 39 1 9 . . . 6 17 62 Largest 5 | . 2 2 4 . . 4 5 1 1 . . . 1 1 2 Hottest 258 | . 50 40 164 . . 200 258 . 50 . . . 50 50 105 Shots Fired 507 | . 55 43 100 . . 72 119 1 11 . . . 6 17 83 Gun 438 | . 48 43 100 . . 63 119 . 3 . . . . . 62 Cannon . | . . . . . . . . . . . . . . . . Launcher 63 | . 7 . . . . 4 . . 8 . . . 6 17 21 Special 6 | . . . . . . 5 . 1 . . . . . . . Kinetic 302 | . 48 43 54 . . 44 66 . 3 . . . . . 44 Thermal 124 | . . . 46 . . 19 49 . . . . . . . 10 Explosive 69 | . 7 . . . . 9 . 1 8 . . . 6 17 21 Electromagnetic 12 | . . . . . . . 4 . . . . . . . 8 Robot Hit Streak 16 | . 10 11 8 . . 11 16 . 2 . . . 5 3 12 Robot Miss Streak 11 | . 5 3 5 . . 6 9 . 11 . . . 8 11 4 Penetration Max 1 | . . . . . . . . . . . . . . . 1 Secondary Targets 8 | . . 1 2 . . 2 2 . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 1 . . 1 1 . . . . . . . 1 Shots Hit Robots 631 | . 30 26 61 . . 42 109 . 40 31 119 5 6 21 141 Core Hits 572 | . 31 14 22 . . 30 132 1 48 13 58 2 19 103 99 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . Critical Strikes 69 | . . . 2 . . 1 . . 6 5 22 . . . 33 Burn 2 | . . . 1 . . . . . . . . . . . 1 Destroy 1 | . . . 1 . . . . . . . . . . . . Corrupt 2 | . . . . . . . . . . . . . . . 2 Sever 37 | . . . . . . 1 . . . . 7 . . . 29 Impale 27 | . . . . . . . . . 6 5 15 . . . 1 Melee Attacks 417 | . . . . . . . 11 . 50 46 155 6 . 25 124 Impact 24 | . . . . . . . 7 . . 6 11 . . . . Slashing 211 | . . . . . . . 4 . 1 1 65 6 . 25 109 Piercing 182 | . . . . . . . . . 49 39 79 . . . 15 Sneak Attacks 38 | . . . . . . . 1 . 10 4 12 1 . . 10 Combat Hostiles 3 | . . . . . . . 1 . . 1 . . . . 1 Follow-up Attacks 84 | . . . . . . . . . 7 10 41 . . 1 25 Damage Inflicted 33077 | . 764 223 765 . . 2266 2464 120 3128 1565 5515 294 2884 4114 8975 Guns 5353 | . 246 220 762 . . 770 2264 . 31 . . . . . 1060 Cannons . | . . . . . . . . . . . . . . . . Explosions 13077 | . 518 . . . . 1339 . 120 1074 . . . 2884 3630 3512 Melee 14482 | . . . . . . . 200 . 2023 1565 5515 294 . 484 4401 Ramming 8 | . . 3 3 . . . . . . . . . . . 2 Kinetic 3334 | . 246 220 337 . . 530 1182 . 31 . . . . . 788 Thermal 1959 | . 124 . 425 . . 240 999 . . . . . . . 171 Explosive 12953 | . 394 . . . . 1339 . 120 1074 . . . 2884 3630 3512 Electromagnetic 184 | . . . . . . . 83 . . . . . . . 101 Impact 581 | . . . . . . . 121 . . 115 345 . . . . Slashing 7370 | . . . . . . 157 79 . 54 . 2191 294 . 484 4111 Piercing 6688 | . . . . . . . . . 1969 1450 2979 . . . 290 Highest Corruption 37 | . 4 4 . . . 3 9 32 37 . 4 2 2 31 21 Average Corruption 10 | . 3 4 . . . 2 8 22 33 . 1 2 2 12 12 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . 2 . . . . . . Effects 322 | . 12 23 . . . 27 69 10 79 . 5 3 8 32 54 Message Errors 83 | . 3 7 . . . 9 18 1 20 . 1 2 1 7 14 Matter Fused 73 | . 4 4 . . . 7 18 2 19 . 3 . 3 3 10 Heat Flow Errors 36 | . 2 3 . . . 1 8 1 7 . 1 . 2 3 8 Energy Discharges 35 | . . . . . . 3 8 1 12 . . 1 1 4 5 Parts Rejected 5 | . . . . . . . 1 . . . . . . 3 1 Parts Fused 2 | . . . . . . . 2 . . . . . . . . Data Loss (minor) 33 | . . 3 . . . 3 4 2 7 . . . 1 6 7 Data Loss (major) 12 | . 1 3 . . . 2 1 . 4 . . . . 1 . Misfires 8 | . 1 1 . . . 1 3 . 2 . . . . . . Alerts 9 | . 1 . . . . 1 3 . 2 . . . . 1 1 Misdirections 19 | . . . . . . . . 3 6 . . . . 4 6 Weapon Failures 7 | . . 2 . . . . 3 . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1320 | . 28 . . . . 20 2 . 188 357 113 80 . 50 482 Projectiles 14 | . . . . . . 14 . . . . . . . . . Explosions 221 | . 28 . . . . 6 . . 26 . . . . 24 137 Melee 1085 | . . . . . . . 2 . 162 357 113 80 . 26 345 Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 799 | . 154 . . . . . . . 325 . . . . 271 49 Shots 27 | . 4 . . . . . . . 11 . . . . 10 2 Rammed 2 | . . . . . . . . . . . . . . . 2 Targets Rammed 5 | . . 1 2 . . . . . . . . . . . 2 Kicked 3 | . . 1 2 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 464 | . 232 279 91 . . 387 344 86 238 . 250 3 263 464 274 Average Temperature 109 | . 45 70 35 . . 200 118 49 87 . 116 3 125 180 88 Received Heat Transfer 2453 | . 126 129 99 . . 270 216 . 165 67 594 9 . 338 440 Effects 16 | . 1 . . . . 5 3 . . . . . . 6 1 Shutdowns 3 | . . . . . . 1 . . . . . . . 2 . Energy Bleed 4 | . 1 . . . . . 1 . . . . . . 2 . Interference 7 | . . . . . . 2 2 . . . . . . 2 1 Short Circuit 1 | . . . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 1 . . . 1 . . . 1 Combat Hostiles 2 | . . . . . . . 1 . . . . . . . 1 Parts Fried 3 | . . . . . . . . . . . 2 . . . 1 Impact Corruptions 3 | . . . . . . . 1 . . . 2 . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 5 | . . . 1 . . . . . . 1 2 . . . 1 Heat Transferred 3017 | . 150 . 1059 . . 489 875 . . . . . . . 444 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Ext Fac Was Fac Res Peak Influence 1560 | . 366 110 238 63 . . 224 35 1111 1091 1509 944 413 1508 1560 Initial 778 | . . 27 42 63 . . 6 35 7 534 469 739 309 149 778 Average 487 | . 187 28 114 63 . . 76 17 465 826 864 851 327 848 1037 Maximum Alert Level 4 | . 1 . 1 . . . 1 . 4 3 4 3 2 4 4 Low Security (%) 44 | 100 65 100 97 100 . . 98 100 40 . . . . 19 . Level 1 8 | . 34 . 2 . . . 1 . 12 . . . 62 1 . Level 2 11 | . . . . . . . . . 12 22 43 . 38 12 11 Level 3 22 | . . . . . . . . . 31 77 25 100 . 42 50 Level 4 11 | . . . . . . . . . 1 . 31 . . 23 38 Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 63 | . 2 . 2 . . 1 9 . 13 6 7 . . 12 11 Investigation 11 | . 1 . . . . . . . 3 2 1 . . 3 1 Extermination 11 | . . . . . . . 3 . 2 . . . . 2 4 Reinforcement 14 | . 1 . 2 . . . 2 . 5 2 . . . . 2 Assault 18 | . . . . . . 1 . . 2 2 6 . . 4 3 Garrison 9 | . . . . . . . 4 . 1 . . . . 3 1 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . . . . . 1 Haulers Reinforced 3 | . . . . . . . . . 2 . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Ext Fac Was Fac Res Distress Signals 14 | . 2 . 1 . . . 1 . 2 1 . 1 . 3 3 Communications Jammed 119 | . . . . . . . . . . 59 . . . 60 . Distress Signals 97 | . . . . . . . . . . 54 . . . 43 . Times Spotted 360 | . 21 7 15 . . 21 25 6 49 27 62 10 5 45 67 Peak Tracking Total 18 | . 7 3 4 . . 6 3 6 6 7 11 4 5 13 18 Tactical Retreats 26 | . 2 3 2 . . . . 1 1 3 3 . . 5 6 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Ext Fac Was Fac Res Traps Triggered 15 | . 4 . . . . . 1 . 3 . 4 2 . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Ext Fac Was Fac Res Machines Disabled 22 | . 2 . . . . 1 2 . 6 1 . . . 6 4 Max in Single Turn 3 | . 1 . . . . 1 . . 3 1 . . . 2 1 Garrison Access 1 | . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Ext Fac Was Fac Res Machines Accessed 19 | . 2 . 1 . . . 1 . 4 3 5 . . 2 1 Terminals 8 | . 2 . 1 . . . . . . . 5 . . . . Fabricators 2 | . . . . . . . . . . . . . . 2 . Repair Stations 3 | . . . . . . . . . 2 1 . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 Scanalyzers 3 | . . . . . . . . . 1 2 . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . . . . . Total Hacks 50 | . 3 . 2 . . . 1 . 17 10 8 . . 6 3 Successful 24 | . 2 . 1 . . . . . 9 6 4 . . 1 1 Failed 26 | . 1 . 1 . . . 1 . 8 4 4 . . 5 2 Catastrophic 6 | . . . . . . . 1 . 1 1 1 . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 56 | . 1 . 2 . . . 5 . 17 7 3 . . 17 4 Terminals 13 | . 3 . 2 . . . . . . . 8 . . . . Fabricators 6 | . . . . . . . . . . . . . . 6 . Repair Stations 11 | . . . . . . . . . 7 4 . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . 3 Scanalyzers 14 | . . . . . . . . . 8 6 . . . . . Garrison Access 3 | . . . . . . . 1 . 2 . . . . . . Terminal Hacks 7 | . 2 . 1 . . . . . . . 4 . . . . Open Door 4 | . . . . . . . . . . . 4 . . . . Security Status 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . 1 . Repair Station Hacks 6 | . . . . . . . . . 5 1 . . . . . Scan Component 4 | . . . . . . . . . 3 1 . . . . . Repair 2 | . . . . . . . . . 2 . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . . . . . . 1 Scanalyzer 9 | . . . . . . . . . 4 5 . . . . . Insert Component 5 | . . . . . . . . . 3 2 . . . . . Analyze 4 | . . . . . . . . . 1 3 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 14 | . 1 . 1 . . . 1 . 3 2 3 . . 2 1 Full Trace Events 4 | . . . . . . . . . . 1 1 . . 1 1 Feedback Events 1 | . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . 152 . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . . . 17 2 . . . 8 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 2 . . . . . . Time 156 | . . . . . . . . . 156 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . 2 1 . . . . . Part Schematics Acquired 3 | . . . . . . . . . 1 2 . . . . . Parts Damaged 1 | . . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Ext Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . . . . . . Machine Destruction 1 | . . . . . . . . . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . 1 . . . . 8 . . . . Allies Hacked 7 | . . . . . . . . . . . 6 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Ext Fac Was Fac Res Total Allies 63 | . . . . . 4 1 2 1 7 7 16 . 19 4 2 Largest Group 18 | . . . . . 4 4 2 1 4 5 5 3 18 18 1 Highest-Rated Group 656 | . . . . . 159 159 170 31 310 138 268 210 656 654 29 Highest-Rated Ally 159 | . . . . . 41 41 85 31 85 28 159 70 50 96 29 Zionite Dispatches 11 | . . . . . . . 1 . 3 2 1 . . 2 2 Heavy 3 | . . . . . . . 1 . 2 . . . . . . Light 2 | . . . . . . . . . 1 . 1 . . . . Fire 2 | . . . . . . . . . . 2 . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . 1 . Melee Resupply 2 | . . . . . . . . . . . . . . . 2 Hover Resupply 1 | . . . . . . . . . . . . . . 1 . Total Orders 4 | . . . . . . . . . . . . . . 1 3 STAY 1 | . . . . . . . . . . . . . . . 1 DROP 3 | . . . . . . . . . . . . . . 1 2 Ally Attacks 545 | . . . . . . 31 19 5 103 36 232 30 8 81 . Total Damage 14928 | . . . . . . 1065 1314 84 2391 586 5719 640 460 2669 . Kills 104 | . . . . . . 6 15 . 19 9 37 6 . 12 . Allies Corrupted 4 | . . . . . . . . . 2 . 1 . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Ext Fac Was Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 2 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . 2 1 . . . 2 . Component Schematics 1 | . . . . . . . . . 1 . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . 1 . . . . . Active Garrisons 1 | . . . . . . . . . 1 . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Ext Fac Was Fac Res Turns Passed 16632 | 49 1498 1035 720 58 1891 2006 2018 153 1481 618 1527 214 550 751 2063 Spaces Moved 9820 | 43 804 499 326 34 583 377 671 230 1785 787 818 133 488 773 1469 Core 938 | 2 . . . . . 31 5 230 9 . 2 . 209 97 353 Treads 1788 | . . . 163 34 583 182 666 . . . 126 . . . 34 Legs 2221 | . 629 499 163 . . 164 . . 238 . 311 133 81 . 3 Wheels 216 | 41 175 . . . . . . . . . . . . . . Hover 4657 | . . . . . . . . . 1538 787 379 . 198 676 1079 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 27 | 50 90 190 160 160 320 320 160 50 27 45 48 120 50 31 28 Average Speed 139 | 87 170 190 177 174 320 498 265 54 57 59 124 141 100 64 92 Slowest Speed 1850 | 90 260 190 330 320 320 1850 1600 650 220 111 750 190 250 247 360 Overloaded Moves 151 | . . . . . . . . . 65 . . . . 86 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . 2 . Exploration Rate (%) 49 | 4 94 99 36 18 73 60 25 83 45 25 77 5 85 29 35 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 7 | . . . . . 2 . . . . . . . . 5 . Known Exits Taken 3 | . . . . . . . . . 1 1 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . . . . . . 1 . Scrap Searched 11 | . . 3 . 1 2 5 . . . . . . . . . Spaces Dug 68 | . 8 . . . . . 2 . 1 3 . . . 54 . Terrain Destroyed 961 | . 69 . . . . 67 2 16 120 3 . . 106 315 263 Melee 12 | . . . . . . . 2 . 1 3 . . . 6 . Projectile 8 | . . . . . . 3 . 1 . . . . . . 4 AOE 941 | . 69 . . . . 64 . 15 119 . . . 106 309 259 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Ext Fac Was Fac Res Total 11676 | 50 883 554 398 35 609 456 803 255 2132 868 1097 152 532 950 1902 Wait 677 | . 27 23 21 . 5 3 37 21 219 40 9 8 24 82 158 Move 9805 | 42 803 498 325 33 582 376 671 229 1784 786 817 133 487 770 1469 Hop . | . . . . . . . . . . . . . . . . Pick Up 63 | 1 10 5 5 . 6 6 7 . 9 1 1 . . 5 7 Fast Attach 167 | 6 3 1 2 . 3 4 19 3 19 6 15 2 8 22 54 Attach 48 | . . 1 3 . 2 7 6 1 7 2 1 3 1 5 9 Detach 26 | . . . . . 5 . . . 6 1 1 1 1 3 8 Swap 130 | 1 11 . 7 1 5 11 9 . 26 3 28 . 1 9 18 Drop 96 | . . 3 6 1 1 13 4 . 15 1 12 . 4 11 25 Fire 246 | . 29 22 27 . . 34 39 1 9 . . . 6 17 62 Melee 287 | . . . . . . . 11 . 38 28 91 5 . 24 90 Ram 2 | . . . . . . . . . . . . . . . 2 Kick 3 | . . 1 2 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 28 | . . . . . . . . . . . 26 . . 2 . Rewire 98 | . . . . . . 2 . . . . 96 . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Waste -6/Factory -5/Factory (discovered 4 exits: *Fac x2 / *Upp / *Ext) -5/Extension (discovered 2 exits: *Fac / [*Cet]) -4/Factory -4/Waste -4/Factory -3/Research (discovered 3 exits: [*Res] / [*Arm] / [*Tes]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 343 | -10/Materials | Build established: Mutant 739 | -10/Materials | Discovered new exit (range 8) 870 | -10/Materials | Discovered new exit (range 14) 1177 | -10/Materials | Discovered new exit (range 8) 1527 | -10/Materials | Discovered new exit (range 8) 1548 | -10/Materials | Entered Mines 1659 | -10/Mines | Discovered new exit (range 8) 1872 | -10/Mines | Discovered new exit (range 11) 1933 | -10/Mines | Learned Materials security intel 2551 | -10/Mines | Discovered new exit (range 6) 2583 | -10/Mines | Entered Materials 2583 | -9/Materials | Evolved 2 slots: Weapon x2 2889 | -9/Materials | Build established: Scavenger-Gunner 3295 | -9/Materials | Discovered new exit (range 6) 3303 | -9/Materials | Entered Mines 3334 | -9/Mines | Discovered new exit (range 15) 3337 | -9/Mines | Met a Derelict bent on vengeance 3338 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3361 | -9/Mines | Entered Zion 3605 | -7/Zion | Learned location of 1 exit from Factory 4070 | -7/Zion | Met Imprinter 4134 | -7/Zion | Imprinted 4138 | -7/Zion | Declared Zion's savior 4577 | -7/Zion | Found Prototype Launcher 4577 | -7/Zion | Identified Gui. Missile Launcher 5081 | -7/Zion | Found Prototype Special Weapon 5081 | -7/Zion | Identified RU-N14's Throwing Claymores 5088 | -7/Zion | Found RU-N14's Throwing Claymores 5092 | -7/Zion | Found RU-N14's Throwing Claymores 5103 | -7/Zion | Found RU-N14's Throwing Claymores 5173 | -7/Zion | Discovered new exit (range 16) 5203 | -7/Zion | Given A8's code to call for help 5252 | -7/Zion | Entered Proximity Caves 5252 | -6/Proximity Caves | Accompanied by 4 allies 5412 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5607 | -6/Proximity Caves | Lost 3 parts (2n1w) 6546 | -6/Proximity Caves | Spotted B-75 Beast 6566 | -6/Proximity Caves | Core integrity fell below 50% 6576 | -6/Proximity Caves | Destroyed B-75 Beast 6596 | -6/Proximity Caves | Lost 4 parts (1n3w) 6825 | -6/Proximity Caves | Build established: Gunner 7168 | -6/Proximity Caves | Build established: Scavenger-Gunner 7198 | -6/Proximity Caves | Discovered new exit (range 15) 7254 | -6/Proximity Caves | Core integrity fell below 20% 7258 | -6/Proximity Caves | Entered Factory 7258 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x2, Weapon x1 7259 | -6/Factory | Identified exit to Lower Caves 7260 | -6/Factory | Identified exit to Factory 7361 | -6/Factory | Garrison activated, responded to threat 7391 | -6/Factory | Lost 4 parts (1p1n1u1w) 7473 | -6/Factory | Lost 4 parts (1u3w) 7662 | -6/Factory | Discovered exit to Lower Caves (range 14) 7871 | -6/Factory | Zion Heavy squad teleported in 7900 | -6/Factory | Garrison activated, responded to threat 7907 | -6/Factory | Found Prototype Protection 8053 | -6/Factory | Build established: Scavenger-Tank 8410 | -6/Factory | Build established: Scavenger-Gunner 8686 | -6/Factory | Discovered exit to Factory (range 7) 8820 | -6/Factory | Terminal network hard line cut 9130 | -6/Factory | Spotted B-75 Beast 9142 | -6/Factory | Identified Zio. Weapon Casing 9265 | -6/Factory | Destroyed B-75 Beast 9276 | -6/Factory | Sucked down chute 9276 | -6/Factory | Entered Waste 9277 | -6/Waste | Met a frightened Derelict 9284 | -6/Waste | Released all parts (7) 9288 | -6/Waste | Spotted C-40 Crusher 9289 | -6/Waste | Spotted C-40 Crusher 9291 | -6/Waste | EMP discharged 9291 | -6/Waste | System corruption reached 10% 9293 | -6/Waste | Spotted C-40 Crusher 9304 | -6/Waste | Spotted C-40 Crusher 9305 | -6/Waste | Lost 12 parts (1p6n3u2w) 9306 | -6/Waste | Spotted C-40 Crusher 9371 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9387 | -6/Waste | Spotted C-40 Crusher 9391 | -6/Waste | EMP discharged 9405 | -6/Waste | Discovered new exit (range 15) 9415 | -6/Waste | System corruption reached 30% 9429 | -6/Waste | Entered Factory 9585 | -6/Factory | Build established: Mutant 9586 | -6/Factory | Zion Heavy squad teleported in 9702 | -6/Factory | Found Prototype Launcher 9702 | -6/Factory | Identified Scatter Rocket Array 9706 | -6/Factory | Found Faulty Scatter Rocket Array 9981 | -6/Factory | Core integrity fell below 50% 10080 | -6/Factory | Zion Light squad teleported in 10240 | -6/Factory | Repaired Broken Force Lance 10332 | -6/Factory | Discovered exit to Factory (range 16) 10398 | -6/Factory | Garrison activated, responded to threat 10478 | -6/Factory | Zion Heavy squad teleported in 10598 | -6/Factory | Retrieved Zion intel report: Active Garrisons 10621 | -6/Factory | Retrieved Zion intel report: Component Schematics 10707 | -6/Factory | Repaired Broken Gravmag Array 10773 | -6/Factory | Terminal network hard line cut 10829 | -6/Factory | First assault squad dispatched 10891 | -6/Factory | Build established: Messiah-Gladiator 10910 | -6/Factory | Entered another Factory area 10910 | -5/Factory | Evolved 2 slots: Utility x2 10911 | -5/Factory | Identified exit to Extension 11015 | -5/Factory | Retrieved Zion intel report: Trap Installations 11095 | -5/Factory | Discovered new exit (range 15) 11104 | -5/Factory | Identified exit to Upper Caves 11150 | -5/Factory | Zion Fire squad teleported in 11156 | -5/Factory | Discovered new exit (range 15) 11169 | -5/Factory | Identified exit to Factory 11274 | -5/Factory | Lost 3 parts (1p2n) 11309 | -5/Factory | Zion Fire squad teleported in 11345 | -5/Factory | Build established: Gladiator 11461 | -5/Factory | Lost 3 parts (1p1n1u) 11493 | -5/Factory | Discovered exit to Factory (range 10) 11510 | -5/Factory | First assault squad dispatched 11528 | -5/Factory | Entered Extension 11528 | -5/Extension | Accompanied by 3 allies 11583 | -5/Extension | Rescued A7 11828 | -5/Extension | First assault squad dispatched 11888 | -5/Extension | Lost 4 allies 12010 | -5/Extension | Spotted B-75 Beast 12015 | -5/Extension | Rescued a captive Derelict 12019 | -5/Extension | Rescued a captive Derelict 12042 | -5/Extension | Spotted B-75 Beast 12047 | -5/Extension | Destroyed B-75 Beast 12068 | -5/Extension | Allies destroyed B-75 Beast 12251 | -5/Extension | Lost 4 parts (4n) 12478 | -5/Extension | Disrupted transfer network 12581 | -5/Extension | Rescued a captive Derelict 12687 | -5/Extension | Rescued a captive Derelict 12955 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 12979 | -5/Extension | Zion Light squad teleported in 12994 | -5/Extension | Terminal network hard line cut 13003 | -5/Extension | Discovered exit to Factory (range 10) 13004 | -5/Extension | Discovered new exit (range 6) 13055 | -5/Extension | Entered Factory 13055 | -4/Factory | Accompanied by 3 allies 13055 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 13224 | -4/Factory | Lost 6 parts (2n3u1w) 13269 | -4/Factory | Sucked down chute 13269 | -4/Factory | Entered Waste 13270 | -4/Waste | Met a frightened Derelict 13285 | -4/Waste | Spotted C-40 Crusher 13292 | -4/Waste | Spotted C-40 Crusher 13292 | -4/Waste | Released all parts (10) 13301 | -4/Waste | Found Prototype Device 13301 | -4/Waste | Identified Exp. Transmission Jammer 13319 | -4/Waste | Spotted C-40 Crusher 13326 | -4/Waste | Spotted C-40 Crusher 13333 | -4/Waste | Spotted C-40 Crusher 13340 | -4/Waste | Discovered new exit (range 16) 13363 | -4/Waste | Spotted C-40 Crusher 13379 | -4/Waste | Destroyed C-40 Crusher 13387 | -4/Waste | Destroyed C-40 Crusher 13391 | -4/Waste | Destroyed C-40 Crusher 13391 | -4/Waste | Destroyed C-40 Crusher 13394 | -4/Waste | Destroyed C-40 Crusher 13451 | -4/Waste | Warlord forces began an assault 13460 | -4/Waste | Destroyed C-40 Crusher 13494 | -4/Waste | Build established: Mutant 13705 | -4/Waste | Found Prototype Device 13705 | -4/Waste | Identified Exp. Force Field 13819 | -4/Waste | Entered Factory 13819 | -4/Factory | Accompanied by 18 allies 13926 | -4/Factory | Lost 8 allies 13951 | -4/Factory | Crushed by falling debris 13952 | -4/Factory | System corruption reached 10% 13965 | -4/Factory | Zion Hover Resupply teleported in 13981 | -4/Factory | Zion Explosive Resupply teleported in 13987 | -4/Factory | Found Scatter Rocket Array 13992 | -4/Factory | Lost 4 parts (1p1n2u) 14069 | -4/Factory | First assault squad dispatched 14154 | -4/Factory | Zion dispatch access revoked 14163 | -4/Factory | Lost 5 parts (1p2n1u1w) 14171 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 14173 | -4/Factory | Lost 9 allies 14180 | -4/Factory | Enhanced Grunt warped into view, answering call for help 14180 | -4/Factory | Enhanced Grunt warped into view, answering call for help 14269 | -4/Factory | Garrison activated, responded to threat 14282 | -4/Factory | Found Prototype Processor 14282 | -4/Factory | Identified Exp. Terrain Scan Processor 14293 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 14479 | -4/Factory | Destroyed 8 combat bots 14482 | -4/Factory | Crushed by falling debris 14483 | -4/Factory | System corruption reached 30% 14489 | -4/Factory | Spotted B-86 Titan 14520 | -4/Factory | Core integrity fell below 50% 14550 | -4/Factory | Lost 16 parts (1p7n5u3w) 14557 | -4/Factory | Discovered new exit (range 15) 14570 | -4/Factory | Entered Research 14570 | -3/Research | Evolved 2 slots: Utility x2 14574 | -3/Research | Discovered new exit (range 12) 14576 | -3/Research | Zion Melee Resupply teleported in 14633 | -3/Research | Discovered new exit (range 8) 15182 | -3/Research | Found Prototype Launcher 15182 | -3/Research | Identified Adv. Micro-nuke Launcher 15208 | -3/Research | Spotted B-86 Titan 15370 | -3/Research | Lost 7 parts (1p4n2w) 15429 | -3/Research | System corruption reached 10% 15449 | -3/Research | Lost 4 parts (3n1w) 15685 | -3/Research | Build established: Scavenger-Mutant 15745 | -3/Research | Zion Melee Resupply teleported in 15903 | -3/Research | Terminal network hard line cut 15930 | -3/Research | Found Adv. Micro-nuke Launcher 15966 | -3/Research | Core integrity fell below 50% 16039 | -3/Research | Lost 9 parts (1p3n2u3w) 16088 | -3/Research | Found Unknown Device 16088 | -3/Research | Identified Launcher Loader 16132 | -3/Research | Discovered new exit (range 19) 16320 | -3/Research | Found Prototype Device 16320 | -3/Research | Identified Exp. Shield Generator 16620 | -3/Research | First assault squad dispatched 16626 | -3/Research | Core integrity fell below 20% 16632 | -3/Research | Garrison activated, responded to threat 16633 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 16622_ Launcher Loader destroyed. 16624_ C-30 ARC bursts open, deploying its payload. 16624_ G-73 Enforcer unfolds itself. 16624_ L-61 Swordsman unfolds itself. 16624_ I-47 Archangel unfolds itself. 16624_ Particle Reactor destroyed. 16628_ C-30 ARC bursts open, deploying its payload. 16628_ G-73 Enforcer unfolds itself. 16628_ L-61 Swordsman unfolds itself. 16628_ G-67 Veteran unfolds itself. 16628_ I-47 Archangel unfolds itself. 16628_ >> Machine Analyzer network decryption results: 16628_ Garrison Access x1 16630_ Great Axe destroyed. 16632_ K-01 Serf destroyed. 16632_ G-73 Enforcer calls for garrison reinforcements. 16632_ ALERT: Activating Garrison Access R002. 16632_ >> Machine Analyzer network decryption results: 16632_ Garrison Access x1 16633_ S-43 Plague emerges from the garrison. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????##??????????????????? | | ????????????????????????????? #??????????????????? | | ??????????????[???????????? ???????????????????? | | ??????????# ? ?????????? ???????????????????? | | ????"""???# ""G""???#???? ???????????????????? | | ???""""???# " " ???# ??""" ????????????????????? | | ???""""???# ! sss ??# ??""" ????????????????????? | | ???"""????# ?# ??""" ????????????????????? | | ??????????# ! ## ?? ?????????????????????? | | ??????????? ! ?? ???????????? #???????? | | ?####+######+# ##+########## ###?????? | | ?# g l k ?????? | | ?# i %i g ????? | | ?# g l ll% ????? | | ?# l= % @|[ ????? | | ?# ????#### = ##p#########?????????????? | | ?# #??????## * # *[ #?????????????????? | | ?# ######### % / #?????????????????? | | ?# ## """ # * """#?????????????????? | | ?+ ## """ # """#?????????????????? | | ?# ## """ + """#?????????????????? | | ?# ## # """#?????????????????? | | ?# ## # """#?????????????????? | | ?# ## # #?????????????????? | | ?# #####+#### #?????????????????? | | ?# #?##########?????????????????? | | ?# #????????????????????????????? | | ?# =#????????????????????????????? | | ?# """"""" #????????????????????????????? | | ?# """"""" #????????????????????????????? | | ?# """"""" #????????????????????????????? | | ?# #????????????????????????????? | | ?# ????????????????????????? | | ?# ????????????????????????? | | ## ????????????????????????? | | ????????????????????????? | | #################### ???????????????????????? | | ##########?????????? ??????????????????????? | | # ] #??????????? ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 120 Energy Generation 37 Energy Capacity 1340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 1010 Jamming Range 12 EM Shielding 3 Corruption Block 3 Armor Coverage 600 Resistance: TH 20 Weapon Shielding 100 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 20 Melee Accuracy 21 Launcher Accuracy 80 Target Analysis 12 Armor Integrity Analysis 30 Recoil Reduction 5 Matter Filtering 30 Particle Charging 15 Force Boost 30 Salvage Targeting 1 Offensive Hacking 12 Item Schematics ----------------- Dynamic Insulation System | -6/Factory | Z-intel Med. Storage Unit | -6/Factory | Z-intel Lgt. Angular Momentum Engine | -6/Factory | Z-intel Imp. Hacking Suite | -6/Factory | Z-intel Targeting Computer | -6/Factory | Z-intel Imp. Reaction Control System | -6/Factory | Z-intel Imp. Heavy Armor Plating | -6/Factory | Z-intel Com. Battery | -6/Factory | Z-intel Launcher Guidance Computer | -6/Factory | Z-intel Adv. Terrain Scanner | -6/Factory | Z-intel Fission Core | -6/Factory | Z-intel Recoil Stabilizer | -6/Factory | Z-intel Imp. System Shield | -6/Factory | Z-intel Imp. Terrain Scanner | -6/Factory | Z-intel Microactuators | -6/Factory | Z-intel Adv. Terrain Scan Processor | -6/Factory | Z-intel Force Lance | -6/Factory | Scanalyzed Scatter Rocket Array | -5/Factory | Scanalyzed Greatsword | -5/Factory | Scanalyzed Adv. Variable Charge Gun | -4/Factory | Z-intel Exp. Weapon Shielding | -4/Factory | Z-intel Adv. EM Disruption Field | -4/Factory | Z-intel Hvy. Wave Gun | -4/Factory | Z-intel Particle Accelerator | -4/Factory | Z-intel Cld. Plasma Rifle | -4/Factory | Z-intel Hvy. Neutron Cannon | -4/Factory | Z-intel Cld. Fission Core | -4/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Friend Of Zion Challenges ------------ None Game ------ Seed SingularityBlastCasing Manual? 0 Play Time 02:35:00 Cumulative 117.2 hours Start 2024.10.15 @ 07:44:02 End 2024.10.16 @ 08:09:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 198 Rogue 198 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 59 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa819ca7-c8cd-46ae-b000-a805d0fec699