Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 23:48:25 Player: DoubleCorvid Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (1390) 1390 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4360 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 157/300 Energy 180/180 System Corruption 0% Temperature Cool (0) Movement Core (600) Ox11 Location -7/Waste Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Machine Analyzer Heavy Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Angular Momentum Engine Light Treads Light Treads Core Analyzer Core Analyzer Reflective Plating Hardlight Generator Particle Gun Spread Laser Improved Medium Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Machine Analyzer Heavy Armor Plating > --- WEAPON ----------- Improved Medium Laser EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Angular Momentum Engine Light Treads Light Treads Reflective Plating Hardlight Generator Tractor Beam Particle Gun Spread Laser Autogun [Rating: 33] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . 1 . . Propulsion . | . . . . . . . Utility 3 | . . . . 1 2 . Weapon 2 | . . 2 . . . . Parts Attached 43 | 6 11 4 4 13 5 . Power 7 | 1 1 1 1 3 . . Engine 7 | 1 1 1 1 3 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | 2 2 . 2 . 1 . Treads 3 | . . . 2 . 1 . Leg . | . . . . . . . Wheel 4 | 2 2 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 2 . 1 6 1 . Device 3 | . . . 1 2 . . Storage 5 | 1 2 . . 2 . . Processor 1 | . . . . 1 . . Hackware 1 | . . . . 1 . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 18 | 2 6 3 . 4 3 . Energy Gun 8 | 1 4 2 . 1 . . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 8 | 1 1 1 . 2 3 . Ballistic Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . 1 1 . . . . Parts Lost 9 | . 3 3 . 1 1 1 Power 1 | . . 1 . . . . Propulsion 3 | . 1 1 . . 1 . Utility . | . . . . . . . Weapon 5 | . 2 1 . 1 . 1 Highest Loss Streak 3 | . 3 2 . 1 1 1 To Critical Strikes . | . . . . . . . Average Backups 7 | 2 7 8 5 6 9 10 Power . | . . 1 . . 1 1 Propulsion 2 | 1 4 4 1 1 2 2 Utility 1 | . . . . 1 3 4 Weapon 2 | . 2 3 3 2 3 3 Tool/Special . | . . . . . . . Unused Backups 11 | . 1 1 1 2 1 5 Power 1 | . . . . . . 1 Propulsion 5 | . . . 1 2 . 2 Utility 2 | . . . . . . 2 Weapon 2 | . 1 1 . . . . Tool/Special 1 | . . . . . 1 . Average Slot Usage (%) 95 | . 95 98 98 95 89 92 Engine 13 | . 14 10 10 15 14 15 Treads 11 | . . . 21 17 13 15 Wheel 8 | . 25 20 . . . . Device 6 | . . . 10 10 7 7 Storage 14 | . 26 22 11 9 7 7 Processor 3 | . . . . 6 7 7 Protection 1 | . . . . . 6 7 Energy Gun 12 | . 16 27 22 7 2 . Energy Cannon 1 | . . . . 2 2 . Ballistic Gun 15 | . 10 5 11 18 24 30 Launcher 5 | . . 11 11 6 . . Peak Build Rating 33 | 6 9 14 14 27 33 31 Average Rating 17 | 4 7 12 12 20 30 30 On Entrance 13 | . 6 8 12 13 27 31 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 100 | 13 91 99 20 100 51 48 Greatest Support 40 | 26 32 32 40 40 40 40 Greatest Overweight (x) 6 | . 2 6 . 2 2 1 Average Overweight (x) . | . . 3 . . 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 10 10 Average Capacity 11 | 6 10 25 5 8 10 10 Most Carried 10 | 6 8 10 10 10 10 10 Average Carried 7 | 2 7 8 5 7 9 10 Final Capacity 25 | 8 25 25 5 10 10 10 Final Carried 10 | 6 8 10 5 10 10 10 Class Distribution -------------------- 22% | Mutant 19% | Scavenger-Tank 17% | Scavenger-Gunner 15% | Scavenger-Skirmisher 14% | Gunner 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Matter Collected 1276 | 223 298 260 . 369 126 . Remotely 63 | . . . . 63 . . Salvage Created 1575 | . 260 363 . 632 320 . Parts 96 | . 16 33 . 30 17 . Haulers Intercepted 4 | . . 1 . 1 2 . Recyclers Shooed 3 | . . 1 . 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Combat Hostiles Destroyed 36 | . 8 12 . 9 7 . Guns 21 | . 5 5 . 7 4 . Cannons 3 | . . . . 1 2 . AOE 11 | . 2 7 . 1 1 . Classes Destroyed 7 | . 1 4 . 1 1 . Worker 2 | . . 1 . 1 . . Builder 1 | . . . . . 1 . Hauler 4 | . . 1 . 1 2 . Recycler 3 | . . . . 3 . . Swarmer 10 | . . 3 . 3 4 . Grunt 21 | . 8 7 . 3 3 . Sentry 5 | . . 2 . 3 . . Best Kill Streak 7 | . 3 5 . 7 5 . Combat Bots Only 5 | . 3 5 . 4 4 . Max Kills in Single Turn 3 | . 1 3 . 2 3 . Gunslinging . | . . . . . . . Exploded 3 | . 1 3 . 1 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Hostile Shots Fired 167 | . 58 32 . 26 43 8 Missed 50 | . 11 13 . 8 16 2 Hits 117 | . 47 19 . 18 27 6 Melee 6 | . . . . . . 6 Projectile 111 | . 47 19 . 18 27 . Critical Strikes 8 | . 1 1 . . 1 5 Damage Taken 1992 | . 609 273 . 432 466 212 Core 244 | . 122 56 . 66 . . Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 335 | . . . . 138 197 . Core Remaining (%) 81 | 100 51 . 86 88 . . Volleys Fired 109 | . 52 17 . 19 12 9 Largest 4 | . 2 4 . 4 4 4 Hottest 200 | . 105 200 . 165 165 92 Shots Fired 291 | . 89 54 . 73 45 30 Gun 246 | . 85 45 . 52 34 30 Cannon 23 | . . . . 12 11 . Launcher 22 | . 4 9 . 9 . . Special . | . . . . . . . Kinetic 146 | . 46 4 . 39 27 30 Thermal 100 | . 39 41 . 13 7 . Explosive 22 | . 4 9 . 9 . . Electromagnetic 23 | . . . . 12 11 . Robot Hit Streak 15 | . 15 15 . 9 10 6 Robot Miss Streak 3 | . 3 3 . 3 3 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 170 | . 62 23 . 39 25 21 Core Hits 84 | . 26 22 . 22 14 . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 4 | . 2 . . 1 1 . Burn 2 | . 1 . . . 1 . Destroy 2 | . 1 . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3666 | . 760 813 . 938 775 380 Guns 2110 | . 657 310 . 405 358 380 Cannons 381 | . . . . 260 121 . Explosions 1124 | . 103 474 . 255 292 . Melee . | . . . . . . . Ramming 51 | . . 29 . 18 4 . Kinetic 1303 | . 337 13 . 302 271 380 Thermal 807 | . 320 297 . 103 87 . Explosive 1124 | . 103 474 . 255 292 . Electromagnetic 381 | . . . . 260 121 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 55 | . . . . 25 30 . Projectiles 6 | . . . . 6 . . Explosions 49 | . . . . 19 30 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 315 | . 35 36 . 190 54 . Shots 7 | . 1 2 . 3 1 . Rammed 4 | . . 2 . 1 1 . Targets Rammed 4 | . . 2 . 1 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 485 | . 319 412 . 485 405 40 Average Temperature 134 | . 115 161 . 144 154 19 Received Heat Transfer 609 | . 345 111 . 99 54 . Effects 13 | . 3 3 . 2 5 . Shutdowns 4 | . . 1 . 1 2 . Energy Bleed 2 | . 1 . . 1 . . Interference 6 | . 2 1 . . 3 . Damage (minor) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 2 | . 2 . . . . . Heat Transferred 1901 | . 765 655 . 222 259 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Maximum Alert Level 1 | . . 1 . 1 1 . Low Security (%) 89 | 100 100 84 100 92 64 100 Level 1 10 | . . 15 . 7 35 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 259 | . 80 259 93 216 256 60 Initial 93 | . . 27 93 . 77 60 Average 72 | . 27 85 35 71 165 36 Influence Increases 1341 | . 238 392 . 414 297 . Destroy 0b10 Robot/C 720 | . 160 240 . 180 140 . Destroy 0b10 Robot/NC 50 | . . 10 . 25 15 . Destroy Leader 158 | . 40 52 . 52 14 . Successful Hack 54 | . 5 . . 11 38 . Disable Machine 195 | . 15 45 . 45 90 . Destroy Structure 164 | . 18 45 . 101 . . Influence Decreases 1341 | . 171 220 239 242 295 174 Entered New Map 395 | . . 40 146 . 95 114 Time Decay 856 | . 141 150 93 232 190 50 Lost Part 90 | . 30 30 . 10 10 10 Squads Dispatched 5 | . 1 3 . . 1 . Investigation 3 | . . 2 . . 1 . Extermination . | . . . . . . . Reinforcement 2 | . 1 1 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Distress Signals 3 | . 2 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 53 | . 13 18 . 11 8 3 Peak Tracking Total 5 | . 5 4 . 3 4 4 Tactical Retreats . | . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . 1 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Machines Disabled 13 | . 1 3 . 3 6 . Max in Single Turn 4 | . 1 2 . 2 4 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Machines Accessed 10 | . 3 2 . 4 1 . Terminals 4 | . 1 2 . 1 . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 1 1 . Recycling Units 3 | . 2 . . 1 . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 40 | . 7 7 . 19 7 . Successful 25 | . 6 2 . 13 4 . Failed 15 | . 1 5 . 6 3 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 14 | . 3 7 . 4 . . Fabricators . | . . . . . . . Repair Stations 15 | . . . . 8 7 . Recycling Units 6 | . 4 . . 2 . . Scanalyzers 5 | . . . . 5 . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 2 2 . 2 . . Emergency Access Points 1 | . . . . 1 . . Alert Level 1 | . . 1 . . . . Locate Traps 1 | . . . . 1 . . Reprogram Traps 1 | . 1 . . . . . Hauler Manifests 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . . . . 5 4 . Scan Component 5 | . . . . 3 2 . Repair 4 | . . . . 2 2 . Recycling Unit Hacks 6 | . 4 . . 2 . . Report Inventory 3 | . 2 . . 1 . . Retrieve Components 3 | . 2 . . 1 . . Scanalyzer 4 | . . . . 4 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Retrieve Study 2 | . . . . 2 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 2 . 3 1 . Full Trace Events 7 | . 1 2 . 3 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . . . 2 . . Parts Repaired 4 | . . . . 2 2 . Time 90 | . . . . 52 38 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 18 | . 11 . . 7 . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Active Infowar (turns) 958 | . . . . 527 323 108 Machine Analysis 958 | . . . . 527 323 108 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Turns Passed 2356 | 84 464 310 266 734 390 108 Spaces Moved 1243 | 77 291 161 162 367 143 42 Core 3 | 3 . . . . . . Treads 714 | . . . 162 367 143 42 Legs . | . . . . . . . Wheels 526 | 74 291 161 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 145 160 160 200 200 Average Speed 147 | 89 100 147 160 162 206 200 Slowest Speed 320 | 100 130 190 160 320 240 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 5 46 16 48 23 6 32 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 170 | . 23 46 . 101 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 170 | . 23 46 . 101 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Total 1546 | 88 377 193 169 458 210 51 Wait 77 | . 11 2 . 26 38 . Move 1238 | 76 290 160 161 366 143 42 Hop . | . . . . . . . Pick Up 34 | 6 5 5 1 12 5 . Fast Attach 24 | 6 3 . 1 10 4 . Attach 9 | . 1 3 2 2 1 . Detach 2 | . . . . 2 . . Swap 22 | . 9 3 1 7 2 . Drop 27 | . 6 1 3 13 4 . Fire 109 | . 52 17 . 19 12 9 Melee . | . . . . . . . Ram 2 | . . 2 . . . . Kick . | . . . . . . . Crush 2 | . . . . 1 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 346 | -10/Materials | Lost 3 parts (1n2w) 524 | -10/Materials | Discovered new exit (range 13) 549 | -10/Materials | Entered another Materials area 549 | -9/Materials | Evolved 2 slots: Weapon x2 816 | -9/Materials | Discovered new exit (range 13) 841 | -9/Materials | Build established: Scavenger-Gunner 859 | -9/Materials | Entered Mines 925 | -9/Mines | Learned location of Zion (-6) 1028 | -9/Mines | Learned location of Storage (-7) 1112 | -9/Mines | Discovered new exit (range 8) 1125 | -9/Mines | Entered Materials 1125 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1145 | -8/Materials | Build established: Gunner 1308 | -8/Materials | Repaired Grenade Launcher 1545 | -8/Materials | Repaired Lgt. Treads+ 1778 | -8/Materials | Discovered new exit (range 3) 1859 | -8/Materials | Entered Factory 1859 | -7/Factory | Evolved 2 slots: Utility x2 2166 | -7/Factory | Build established: Scavenger-Tank 2187 | -7/Factory | Repaired Hvy. Armor Plating 2207 | -7/Factory | Repaired Lgt. Deuterium Engine 2249 | -7/Factory | Sucked down chute 2249 | -7/Factory | Entered Waste 2265 | -7/Waste | Spotted C-40 Crusher 2319 | -7/Waste | Spotted C-40 Crusher 2344 | -7/Waste | Spotted C-40 Crusher 2351 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2354 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2357 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2357 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 2357 | -7/Waste | Self-destructed Last Messages --------------- 02239_ >> Machine Analyzer network decryption results: 02239_ DSF Access x1 02239_ Terminal x2 02249_ Triggered Chute Trap. 02249_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 02351_ Autogun crushed. 02351_ Lgt. Treads+ crushed. 02354_ Hvy. Assault Rifle+ crushed. 02354_ Critical hit (Destroy). 02354_ Hvy. Assault Rifle+ crushed. 02354_ Critical hit (Destroy). 02357_ Lgt. Treads+ crushed. 02357_ Critical hit (Destroy). 02357_ Imp. Heat Sink crushed. 02357_ Autogun crushed. 02357_ Critical hit (Destroy). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##########????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????### ###????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????#CC #??????????????????? | | ???????????????????????###CC #??????????????????? | | ???????????????????????#=@CC #??????????????????? | | ???????????????????????#[=CC #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????### #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# CC #??????????????????? | | ???????????????????????### CC #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????### #??????????????????? | | ???????????############??# #??????????????????? | | ???????????# #??# #??????????????????? | | ???????????# #??# #??????????????????? | | ???????????# #### ######## ???????? | | ???????????# [ [ ???????? | | ???????????# ] ???????? | | ???????????# ???????? | | ???????????# *???????? | | ???????????# #### ######## ????????? | | ???????????# #??# #??????????????????? | | ???????????# ! #??# #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 290 Matter Stores 457 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 13% | -8/Materials Lgt. Treads | 38% | -8/Materials Hvy. Armor Plating | 44% | -7/Factory Lgt. Deuterium Engine | 40% | -7/Factory Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Resistances Are Futile Challenges ------------ None Game ------ Seed BlastSkeletonTerminator Manual? 0 Play Time 00:32:13 Cumulative 10.7 hours Start 2025.10.31 @ 23:00:56 End 2025.10.31 @ 23:48:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 15 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5b15551-d990-46e2-8176-fd8b41c65872