Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.09 @ 01:07:45

Player: gurak

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (39)      195
Value Destroyed (672)      672
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (116)                116
              TOTAL SCORE: 3003

 Bonus
-------
Follower Combat Kills      116

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (3) ------
            (None)
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (4) ----
  Heavy Assault Rifle
   Mini Grenade Launcher
   Mini Grenade Launcher
   Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
  Improved Light Armor Plating
>          --- WEAPON -----------
  Improved Medium Laser
  Improved Medium Laser
           Assault Cannon
           Flak Cannon
>          --- INVENTORY --------
     Heavy Assault Rifle
      Mini Grenade Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
[Rating: 28]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Shotgun
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   2    | .   .   .   .   .   2   
Parts Attached             35   | 5   11  9   8   .   2   
  Power                    10   | 1   3   5   1   .   .   
    Engine                 10   | 1   3   5   1   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   1   1   3   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    7    | 2   1   1   3   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | .   3   3   2   .   .   
    Device                 1    | .   .   .   1   .   .   
    Storage                1    | .   1   .   .   .   .   
    Processor              2    | .   2   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   3   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | 2   4   .   2   .   2   
    Energy Gun             4    | 2   .   .   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | .   4   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 14   | .   1   2   .   .   11  
  Power                    2    | .   .   1   .   .   1   
  Propulsion               5    | .   1   1   .   .   3   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   4    | .   .   .   .   .   4   
  Highest Loss Streak      10   | .   1   1   .   .   10  
Average Slot Usage (%)     94   | .   94  99  92  100 75  
  Engine                   12   | .   14  14  11  11  4   
  Leg                      28   | .   27  27  29  33  21  
  Device                   3    | .   .   .   6   11  8   
  Storage                  11   | .   11  14  11  11  8   
  Processor                7    | .   12  13  .   .   .   
  Protection               4    | .   .   .   11  11  7   
  Energy Gun               7    | .   2   .   13  22  13  
  Ballistic Gun            16   | .   24  28  8   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   12  
Naked Turns                7    | .   .   .   .   .   7   
Heaviest Build             30   | 5   13  18  19  19  30  
  Greatest Support         40   | 20  20  20  40  40  40  
  Greatest Overweight (x)  6    | .   1   1   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 6    | 4   6   6   6   6   6   
  Average Capacity         5    | 4   5   6   6   6   5   
  Most Carried             6    | 3   6   6   6   6   6   
  Average Carried          4    | 1   4   5   5   6   4   
  Final Capacity           6    | 4   6   6   6   6   4   
  Final Carried            6    | 1   5   6   6   6   4   

 Class Distribution 
--------------------
 49% | Mutant
 43% | Scavenger-Mutant
  7% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
   Scavenger-Tank | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Min Mat 
Matter Collected           1101 | 250 309 143 218 8   173 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1045 | 45  442 172 154 37  195 
  Parts                    90   | 2   42  12  19  5   10  
Haulers Intercepted        3    | .   2   .   .   .   1   
Recyclers Shooed           4    | .   1   1   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Combat Hostiles Destroyed  30   | 1   11  5   8   2   3   
  Guns                     29   | 1   11  5   8   2   2   
  Cannons                  1    | .   .   .   .   .   1   
Classes Destroyed          6    | 1   4   .   .   .   1   
  Hauler                   3    | .   2   .   .   .   1   
  Recycler                 2    | .   1   1   .   .   .   
  Watcher                  4    | .   2   .   1   .   1   
  Swarmer                  21   | .   9   3   7   2   .   
  Grunt                    8    | 1   2   2   1   .   2   
  Duelist                  1    | .   .   .   .   .   1   
Best Kill Streak           5    | 1   4   3   5   2   2   
  Combat Bots Only         5    | 1   3   3   5   2   1   
Max Kills in Single Turn   2    | 1   2   2   1   1   1   
  Gunslinging              1    | .   1   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  
Damage Taken               2469 | 21   485  239  158  44   1522 
  Core                     750  | .    89   34   40   25   562  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         77   | 100  .    50   .    83   .    
Volleys Fired              108  | 3    50   13   22   2    18   
  Largest                  4    | 2    2    2    2    2    4    
  Hottest                  200  | 80   80   46   112  112  200  
Shots Fired                241  | 6    96   26   44   4    65   
  Gun                      208  | 6    96   26   44   4    32   
  Cannon                   33   | .    .    .    .    .    33   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  159  | .    76   26   24   .    33   
  Thermal                  82   | 6    20   .    20   4    32   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         7    | 5    7    6    5    1    6    
  Robot Miss Streak        9    | .    8    4    9    3    8    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        7    | .    4    2    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    
Shots Hit Robots           125  | 5    46   21   18   1    34   
  Core Hits                69   | 2    24   10   10   2    21   
  Critical Hits            1    | .    1    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1887 | 54   534  295  287  33   684  
  Guns                     1559 | 54   534  295  287  33   356  
  Cannons                  328  | .    .    .    .    .    328  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1175 | .    434  295  118  .    328  
  Thermal                  712  | 54   100  .    169  33   356  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            6    | .    .    .    .    .    6    
  Projectiles              6    | .    .    .    .    .    6    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 14   | .    .    .    .    .    14   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  12   | .    .    .    .    .    12   
  Secondary                2    | .    .    .    .    .    2    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        389  | 60   90   14   54   6    389  
  Average Temperature      83   | 31   33   7    26   4    157  
  Received Heat Transfer   1002 | 12   96   54   12   .    828  
  Effects                  3    | .    .    .    .    .    3    
    Shutdowns              1    | .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         1571 | 125  225  .    370  74   777  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Peak Influence             207  | 20  207 137 188 94  157 
  Average Influence        72   | 3   98  46  66  71  93  
Maximum Alert Level        1    | .   1   .   .   .   .   
  Low Security (%)         97   | 100 91  100 100 100 100 
  Level 1                  2    | .   8   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   2   .   2   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Distress Signals           5    | .   3   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              61   | 1   19  7   13  7   14  
  Peak Tracking Total      9    | 1   4   3   5   7   9   
  Tactical Retreats        3    | .   1   1   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Traps Triggered            3    | .   .   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Machines Accessed          4    | .   2   1   1   .   .   
  Terminals                2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                7    | .   4   1   2   .   .   
  Successful               6    | .   3   1   2   .   .   
  Failed                   1    | .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   .   2   1   .   .   
  Terminals                4    | .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   3   1   .   .   .   
  Record                   1    | .   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Mat 
Total Allies               1    | .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   1   1   
  Highest-Rated Group      31   | .   .   .   .   31  31  
  Highest-Rated Ally       31   | .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               15   | .   .   .   .   5   10  
  Total Damage             250  | .   .   .   .   62  188 
  Kills                    4    | .   .   .   .   2   2   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Scr Mat Min Mat Min Mat 
Turns Passed               2560 | 116 822 628 286 446 262 
Spaces Moved               1749 | 92  529 465 163 366 134 
  Core                     35   | 19  .   .   .   .   16  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     1714 | 73  529 465 163 366 118 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 100 
  Average Speed            120  | 105 120 120 120 120 131 
  Slowest Speed            350  | 120 150 150 120 120 350 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       45   | 7   70  87  15  85  10  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          6    | .   .   .   .   .   6   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               6    | .   .   .   .   .   6   
  AOE                      .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Total                      1996 | 105 628 505 212 369 177 
  Wait                     44   | .   9   9   4   .   22  
  Move                     1744 | 91  528 464 162 365 134 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  36   | 6   18  5   6   .   1   
  Fast Attach              7    | .   .   3   4   .   .   
  Attach                   16   | 5   6   2   1   .   2   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     12   | .   5   4   3   .   .   
  Drop                     27   | .   12  5   10  .   .   
  Fire                     108  | 3   50  13  22  2   18  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   2   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / [*Zio])
-8/Materials (discovered 2 exits: *Sto x2)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   80 | -11/Scrapyard | Discovered new exit (range 8)
  117 | -11/Scrapyard | Entered Materials
  466 | -10/Materials | Discovered new exit (range 5)
  481 | -10/Materials | Discovered new exit (range 16)
  580 | -10/Materials | Discovered new exit (range 16)
  612 | -10/Materials | Build established: Mutant
  939 | -10/Materials | Entered Mines
 1417 | -10/Mines     | Learned location of Zion (-7)
 1508 | -10/Mines     | Discovered new exit (range 9)
 1523 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1567 | -10/Mines     | Entered Materials
 1567 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1578 | -9/Materials  | Build established: Scavenger-Mutant
 1626 | -9/Materials  | Discovered new exit (range 15)
 1853 | -9/Materials  | Entered Mines
 1854 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1867 | -9/Mines      | Met a Derelict bent on vengeance
 1904 | -9/Mines      | Learned Materials security intel
 1923 | -9/Mines      | Assembled infested the area
 2154 | -9/Mines      | Discovered new exit (range 8)
 2163 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2271 | -9/Mines      | Discovered new exit (range 9)
 2299 | -9/Mines      | Entered Materials
 2299 | -8/Materials  | Accompanied by 1 ally
 2299 | -8/Materials  | Evolved 2 slots: Weapon x2
 2300 | -8/Materials  | Identified exit to Storage
 2547 | -8/Materials  | Core integrity fell below 50%
 2556 | -8/Materials  | Core integrity fell below 20%
 2561 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02509_ Aluminum Leg destroyed.
02509_ G-47 Trooper knocked back. <x2>
02510_ Carbon-fiber Leg destroyed.
02511_ K-01 Serf collects debris.
02511_ Carbon-fiber Leg destroyed.
02512_ Acquired 44 matter.
02515_ K-01 Serf collects debris.
02516_ Imp. Light Armor Plating destroyed.
02518_ Assault Cannon destroyed.
02519_ K-01 Serf collects debris. <x4>
02530_ T-07 Excavator is excavating. <x3>
02539_ Imp. Heat Sink destroyed.
02540_ U-05 Engineer lays Concrete.
02542_ K-01 Serf collects debris.
02543_ U-05 Engineer lays Concrete. <x2>
02544_ Flak Cannon destroyed.
02546_ U-05 Engineer lays Concrete. <x3>
02554_ Sml. Storage Unit destroyed.
02559_ U-05 Engineer destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|         ##############???????????????????????????? |
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|         #   #  """   #???????????????????????????? |
|         #   # """""  #???????????????????????????? |
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|         #   # """""  #???????????????????????????? |
|         #   #  """   #???????????????????????????? |
|         #   #        #???????????????????????????? |
|         #   #!       #???????????????????????????? |
| #########   #        #???????????????????????????? |
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|         # !%#####################     #??????????? |
|         #!==  g                      [   ????????? |
|         +/%*   g%%!=    !@!     ^Y >     ????????? |
|         # !    g  !%*   =uu u            ????????? |
|         #   ##########;###### ###     #??????????? |
|         #   #  ?????    ??????????????#??????????? |
|         #   #  ""??#    ?????????????????????????? |
|         #   #? """?#    ?????????????????????????? |
| /########   #??"""?#    ?????????????????????????? |
|  ???????#   +???  ?#     ????????????????????????? |
|  ???????    #????"?#     ????????????????????????? |
|  ???????### #??????#+####????????????????????????? |
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| ??????????? #????????????????????????????????????? |
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| ??????????? ?????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Targeting Accuracy         5

 Item Schematics 
-----------------
 Imp. Light Armor Plating | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
I Survived The Infestation
Loot Pinata
Risk Taker
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              SkeletonRocketScanner
  Manual?         0
Play Time         00:46:25
  Cumulative      1.5 hours
  Start           2020.02.07 @ 21:59:35
  End             2020.02.09 @ 01:07:45
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      2
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: d3e45121-90f5-4328-8b17-0810dbc4ddeb