Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.01 @ 15:19:09 Player: Weznon Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (54) 270 Value Destroyed (1923) 1923 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5873 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 274/300 Energy 18/100 System Corruption 0% Temperature Cool (62) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Small Storage Unit Medium Storage Unit Medium Storage Unit > --- WEAPON (4) ------- Advanced Beam Rifle > --- INVENTORY (14) --- Deuterium Engine Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Cryofiber Web Enhanced Optical Array Advanced Sensor Array Targeting Computer Improved Utility Shielding Assault Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Medium Storage Unit Advanced Sensor Array Hardened Medium Armor Plating > --- WEAPON ----------- Pulse Rifle Gauss Rifle Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Deuterium Engine Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Cryofiber Web Enhanced Optical Array Advanced Sensor Array Targeting Computer Improved Utility Shielding Advanced Beam Rifle Heavy Laser Heavy Ion Cannon Assault Cannon Heavy Missile Launcher [Rating: 39] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Protection Hardened Medium Armor Plating Weapon Rocket Launcher Energy Gun Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 3 | . . 1 1 1 . . . . Weapon 2 | . . 1 1 . . . . . Parts Attached 47 | 6 2 7 15 5 2 6 . 4 Power 4 | 1 . 1 1 . 1 . . . Engine 3 | 1 . 1 1 . . . . . Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 11 | 2 . 3 3 3 . . . . Treads . | . . . . . . . . . Leg 11 | 2 . 3 3 3 . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 8 | 1 1 1 2 1 1 1 . . Device 2 | . . . . 1 . 1 . . Storage 3 | 1 1 1 . . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 3 | . . . 2 . 1 . . . Artifact . | . . . . . . . . . Weapon 24 | 2 1 2 9 1 . 5 . 4 Energy Gun 5 | 1 . . 1 . . 1 . 2 Energy Cannon 2 | . . 1 . . . . . 1 Ballistic Gun 9 | 1 1 . 4 1 . 2 . . Ballistic Cannon 2 | . . . . . . 2 . . Launcher 6 | . . 1 4 . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 25 | . 1 1 2 3 3 2 . 13 Power 2 | . . . . . 1 . . 1 Propulsion 5 | . . . . 2 . . . 3 Utility 3 | . . . . . 1 . . 2 Weapon 15 | . 1 1 2 1 1 2 . 7 Highest Loss Streak 13 | . 1 1 1 2 1 2 . 13 Average Slot Usage (%) 95 | . 98 91 97 96 91 97 100 95 Engine 5 | . 14 11 9 7 1 . . . Core 3 | . . . . . 5 7 7 6 Leg 21 | . 28 22 18 19 23 23 23 21 Device 4 | . . . . 7 7 7 7 6 Storage 24 | . 27 28 27 23 23 23 23 23 Protection 5 | . . . 8 7 5 7 7 6 Energy Gun 3 | . 14 1 4 3 . 5 7 6 Energy Cannon 1 | . . 7 3 . . . . . Ballistic Gun 16 | . 13 11 17 19 16 14 15 14 Ballistic Cannon 1 | . . . . . . 5 7 6 Launcher 5 | . . 10 8 7 7 2 . . Naked Turns . | . . . . . . . . . Heaviest Build 54 | 10 19 34 47 48 48 54 54 54 Greatest Support 43 | 3 20 20 20 43 43 43 43 43 Greatest Overweight (x) 10 | 3 . 10 2 4 1 1 1 6 Average Overweight (x) 1 | 1 . 1 1 1 . 1 1 1 Largest Inventory Capacity 14 | 6 10 14 14 14 14 14 14 14 Average Capacity 13 | 5 9 12 14 14 14 14 14 14 Most Carried 14 | 6 10 14 14 13 14 14 14 14 Average Carried 12 | 4 9 11 13 11 12 13 14 13 Final Capacity 14 | 6 10 14 14 14 14 14 14 14 Final Carried 14 | 6 9 13 14 11 14 14 14 10 Class Distribution -------------------- 43% | Tank 42% | Mutant 6% | Bomber 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Matter Collected 1435 | 143 140 189 498 111 158 183 . 13 Remotely . | . . . . . . . . . Salvage Created 1897 | . 124 361 658 273 115 220 . 146 Parts 113 | . 5 26 48 13 5 7 . 9 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . 5 5 . 3 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 42 | . 2 8 13 6 3 5 . 5 Guns 20 | . 2 . 9 2 1 5 . 1 Cannons 3 | . . 2 1 . . . . . AOE 19 | . . 6 3 4 2 . . 4 Classes Destroyed 11 | . 2 4 3 1 . 1 . . Worker 2 | . . . 1 1 . . . . Builder 3 | . . 1 1 1 . . . . Hauler 1 | . . 1 . . . . . . Recycler 2 | . . 1 . 1 . . . . Watcher 4 | . 1 . 3 . . . . . Swarmer 6 | . . . 3 . . . . 3 Grunt 23 | . 2 6 4 4 3 3 . 1 Brawler 1 | . . . . . . 1 . . Sentry 9 | . . 2 5 1 . . . 1 Hunter 2 | . . . 1 . . 1 . . Programmer 1 | . . . . 1 . . . . Best Kill Streak 6 | . 3 5 6 5 3 3 . 5 Combat Bots Only 5 | . 2 3 5 3 3 3 . 5 Max Kills in Single Turn 4 | . 1 3 2 3 2 1 . 4 Gunslinging . | . . . . . . . . . Exploded 4 | . . 2 1 2 2 . . 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Damage Taken 4353 | . 207 201 914 574 336 353 . 1768 Core 837 | . 18 29 80 67 50 61 . 532 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 92 | 100 92 92 85 . . . . . Volleys Fired 109 | . 12 17 40 13 4 18 . 5 Largest 4 | . 2 2 3 4 3 3 . 3 Hottest 139 | . 70 76 96 121 79 130 . 139 Shots Fired 239 | . 20 19 92 42 11 48 . 7 Gun 185 | . 20 2 71 36 8 45 . 3 Cannon 16 | . . 2 10 . . 1 . 3 Launcher 38 | . . 15 11 6 3 2 . 1 Special . | . . . . . . . . . Kinetic 144 | . 8 2 64 30 8 30 . 2 Thermal 32 | . 12 . . . . 16 . 4 Explosive 38 | . . 15 11 6 3 2 . 1 Electromagnetic 25 | . . 2 17 6 . . . . Robot Hit Streak 14 | . 6 11 14 7 2 4 . 6 Robot Miss Streak 4 | . 2 . 3 2 3 4 . 1 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 5 | . . . 5 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 137 | . 12 10 56 24 4 25 . 6 Core Hits 115 | . 6 16 36 24 7 12 . 14 Critical Hits 2 | . . . 2 . . . . . Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4291 | . 142 648 1188 888 191 550 . 684 Guns 1759 | . 142 . 627 346 69 514 . 61 Cannons 294 | . . 45 195 . . . . 54 Explosions 2238 | . . 603 366 542 122 36 . 569 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1248 | . 39 . 507 300 69 310 . 23 Thermal 457 | . 103 . 58 . . 204 . 92 Explosive 2180 | . . 603 308 542 122 36 . 569 Electromagnetic 406 | . . 45 315 46 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 102 | . . 1 39 43 13 . . 6 Projectiles 16 | . . . 16 . . . . . Explosions 86 | . . 1 23 43 13 . . 6 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 327 | . . . 91 151 46 . . 39 Shots 9 | . . . 3 4 1 . . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 409 | . 134 12 119 229 4 409 . 161 Average Temperature 76 | . 56 4 25 75 2 156 . 78 Received Heat Transfer 1290 | . 117 84 306 165 96 54 . 468 Effects 2 | . . . . . . 2 . . Interference 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 3 . . . . . . . Heat Transferred 938 | . 296 . 50 . . 444 . 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Peak Influence 411 | . 47 226 411 313 . . . . Initial 105 | . . 19 34 105 . . . . Average 147 | . 7 97 239 128 . . . . Maximum Alert Level 2 | . . 1 2 1 . . . . Low Security (%) 67 | 100 100 92 29 91 . . . . Level 1 31 | . . 7 69 8 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . . 2 1 2 . . . . Investigation . | . . . . . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 4 | . . 2 1 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . 1 1 . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Distress Signals 4 | . . 2 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 76 | . 6 14 25 7 5 6 . 13 Peak Tracking Total 13 | . 3 4 5 4 4 3 . 13 Tactical Retreats 5 | . . . 2 1 1 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 2 | . . . . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 4 | . . 1 2 1 . . . . Max in Single Turn 1 | . . 1 1 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 16 | . 1 3 6 1 . 1 4 . Terminals 7 | . 1 1 4 1 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 2 | . . 2 . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 57 | . 5 9 14 1 . 1 27 . Successful 49 | . 4 6 11 . . 1 27 . Failed 8 | . 1 3 3 1 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . 1 . . . . . Terminals 20 | . 5 4 10 1 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . Recycling Units 5 | . . 5 . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 42 | . 4 3 7 . . 1 27 . Record 17 | . . . 6 . . . 11 . Part Schematic 8 | . . . . . . . 8 . Robot Schematic 5 | . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . 3 . Open Door 1 | . . . . . . 1 . . Alert Level 2 | . 2 . . . . . . . Locate Traps 1 | . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . Assault Status 1 | . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 3 | . . 3 . . . . . . Process 1 | . . 1 . . . . . . Report Inventory 1 | . . 1 . . . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . . 3 4 1 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 9 | . . . 1 . . . 8 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 32 | . . . 32 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 64 | . . 64 . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 5 | . . 5 . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . 94 Total Orders . | . . . . . . . . . Ally Attacks 2 | . . . . . . . . 2 Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Turns Passed 6449 | 160 369 628 1311 738 1810 910 159 364 Spaces Moved 3982 | 112 270 372 649 419 1265 562 107 226 Core 114 | 112 . 1 . . . . . 1 Treads . | . . . . . . . . . Legs 3868 | . 270 371 649 419 1265 562 107 225 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 120 150 150 150 Average Speed 150 | 130 120 153 172 161 141 150 150 151 Slowest Speed 550 | 200 120 550 180 240 150 150 150 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 6 30 28 40 14 89 61 75 22 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 7 | . . . . . 3 3 . 1 Spaces Dug 8 | . . . . 8 . . . . Terrain Destroyed 192 | . . 43 83 25 22 16 . 3 Melee . | . . . . . . . . . Projectile 1 | . . . . . . 1 . . AOE 191 | . . 43 83 25 22 15 . 3 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total 4273 | 124 297 412 772 453 1275 591 106 243 Wait 55 | . 6 1 23 17 . . . 8 Move 3974 | 111 269 371 648 418 1264 561 106 226 Hop . | . . . . . . . . . Pick Up 50 | 7 6 9 20 . 5 3 . . Fast Attach 20 | 5 1 1 10 2 . 1 . . Attach 21 | 1 1 2 4 3 2 4 . 4 Detach 3 | . . . 2 . . 1 . . Swap 6 | . . 4 1 . . 1 . . Drop 35 | . 2 7 24 . . 2 . . Fire 109 | . 12 17 40 13 4 18 . 5 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 161 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 525 | -10/Materials | Discovered new exit (range 3) 530 | -10/Materials | Entered another Materials area 530 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 990 | -9/Materials | Discovered new exit (range 14) 1158 | -9/Materials | Entered another Materials area 1158 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2040 | -8/Materials | Build established: Tank 2064 | -8/Materials | Repaired Rocket Launcher? 2282 | -8/Materials | Discovered new exit (range 11) 2469 | -8/Materials | Entered Factory 2469 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2958 | -7/Factory | Discovered new exit (range 14) 3207 | -7/Factory | Entered Lower Caves 3350 | -7/Lower Caves | Learned location of 1 exit from Factory 3570 | -7/Lower Caves | Spotted B-75 Beast 3644 | -7/Lower Caves | Encountered a Warlord checkpoint 3725 | -7/Lower Caves | Learned 4 Factory zone layouts 3975 | -7/Lower Caves | Build established: Skirmisher 4027 | -7/Lower Caves | Discovered new exit (range 10) 4379 | -7/Lower Caves | Build established: Tank 5017 | -7/Lower Caves | Entered another Lower Caves area 5022 | -7/Lower Caves | Discovered new exit (range 13) 5479 | -7/Lower Caves | Identified exit to Data Miner 5737 | -7/Lower Caves | Build established: Mutant 5927 | -7/Lower Caves | Entered Data Miner 5927 | -7/Data Miner | Discovered new exit (range 6) 5956 | -7/Data Miner | Met Data Miner 6011 | -7/Data Miner | Learned location of Section 7 (-2) 6011 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6040 | -7/Data Miner | Received God Mode back door access code from Data Miner 6086 | -7/Data Miner | Entered Proximity Caves 6422 | -6/Proximity Caves | Escorted by Enhanced Grunt 6430 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6440 | -6/Proximity Caves | Core integrity fell below 50% 6445 | -6/Proximity Caves | Core integrity fell below 20% 6450 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06435_ Machine disabled. 06435_ Penetrated by Slug. 06435_ Critical hit. 06435_ Gauss Rifle destroyed. 06440_ S-27 Virus destroyed. 06440_ Destroyed Hvy. Laser. 06440_ G-50 Soldier destroyed. 06440_ S-27 Virus destroyed. 06441_ Acquired 13 matter. 06441_ Hvy. Missile Launcher destroyed. 06441_ Penetrated by Slug. 06443_ Hvy. Laser destroyed. 06444_ VTOL Module fries itself beyond repair. 06444_ Penetrated by Slug. 06447_ Slug penetrates G-50 Soldier. 06447_ G-50 Soldier suffers critical hit. 06448_ Hvy. Ion Cannon destroyed. 06449_ Autogun fries itself beyond repair. 06449_ Lgt. Angular Momentum Engine fries itself beyond repair. 06449_ Y-64 Sentinel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | "##" ##????????????????????????####??????????????? | | """" ##???????????????????????# #????#####?????? | | =%!! #####???????????????????# ####?# #?????? | | """" ## ######??????????????## ### ##????? | | "##" #???????????????# ## ##???? | | ## ################## #???? | | ?## ### # ##??? | | ??### ## ##?# ## ##?? | | ????# ## #??# ########++###### ### ##? | | ????# ## #??# # ?# # "# #?# #? | | ????# ## #### # # # "# #?# ##? | | ????# ## ## # # # "# #?# ### #?? | | ????# ## # "# #?# #?# #?? | | ????#### # *! "# ### #?# #? | | ???????# ; =%] [ "# ## ##?# #? | | ???????## + !!ss%%g!%=# #??## #? | | ????????### # = ggg + ###?## #? | | ??####?#### # """ % #??# ? | | ?## ### ### # s @ # ### | | ?# ## ## # # #?#### | | ?## ### #""" "# #?????# # | | ??### ### #??" "# #??????# ## ## | | ????## #??" " """# #???????##? ##? | | ?????# ######//;####### #?????????? #?? | | ?????# ### g #?????????? #?? | | ?????# #?## #?????????? #?? | | ?????# ##?###### #######??????????##??? | | ?????## #??????# #????????????????????? | | ??????## #?????# ### #????????????????????? | | ???????# ##???# #?# #????????????????????? | | ???????# ##???# ### #####????????????????? | | ???????# ##????# #????????????????? | | ???????###???# #???????????????? | | ?????????????# #??????????????? | | ?????????????# ##### #??????????????? | | ?????????????# #????## #??????????????? | | ?????????????# ##??????##### ##??????????????? | | ?????????????###????????????######???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Item Schematics ----------------- Adv. Beam Rifle | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First The Oracle Challenges ------------ None Game ------ Seed DisposableLauncherSplitter Manual? 0 Play Time 01:16:39 Cumulative 11.8 hours Start 2021.05.01 @ 14:02:19 End 2021.05.01 @ 15:19:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d3a69b9-0cca-4dd7-aab4-4618f469cfe8