Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.22 @ 18:46:15

Player: feather

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (11)       2200
Robots Destroyed (186)     930
Value Destroyed (6469)     6469
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (1098)               1098
              TOTAL SCORE: 12217

 Bonus
-------
High Alert Combat Kills    320
Follower Combat Kills      112
Entered Garrisons          400
Aligned with FarCom        300
Friendly Fire              -34

 Cogmind 
---------
Core Integrity             0/550
Matter                     226/300
Energy                     275/275
System Corruption          2%
Temperature                Cool (99)
Movement                   Rolling (150) Ox4
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
               Deuterium Engine
>              --- PROPULSION (3) ---
       Armored Wheel
       Armored Wheel
       Armored Wheel
>              --- UTILITY (5) ------
               Cargo Storage Unit
      Improved Core Shielding
      Improved Medium Armor Plating
               Focal Shield
>              --- WEAPON (2) -------
               Assault Cannon
               Assault Cannon
>              --- INVENTORY (30) ---
         Light Treads
         Light Treads
      Improved Medium Treads
       Armored Wheel
       Armored Wheel
      Improved Heat Sink
         Large Battery (200)
       Compact Matter Pod (150)
      Improved Sensor Array
      Improved Signal Interpreter
      Improved Terrain Scanner
               Terrain Scan Processor
               0b10 Alert Chip
      Improved Particle Charger
      Improved Utility Shielding
      Improved Medium Armor Plating
      Improved Medium Armor Plating
               Shield Generator
               Authchip [R/Combat]
               Authchip [R/Combat]
               Authchip [R/Combat]
  High-powered Tractor Beam
      Improved Recalibrator
               Ion Cannon
               Flak Cannon
               Flak Cannon
               Missile Launcher
               Missile Launcher
               Datajack
               Power Maul

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
>              --- PROPULSION -------
       Armored Wheel
       Armored Wheel
       Armored Wheel
>              --- UTILITY ----------
               Cargo Storage Unit
      Improved Core Shielding
      Improved Medium Armor Plating
               Focal Shield
>              --- WEAPON -----------
               Assault Cannon
               Assault Cannon
>              --- INVENTORY --------
         Light Treads
         Light Treads
      Improved Medium Treads
       Armored Wheel
       Armored Wheel
      Improved Heat Sink
         Large Battery
       Compact Matter Pod
      Improved Sensor Array
      Improved Signal Interpreter
      Improved Terrain Scanner
               Terrain Scan Processor
               0b10 Alert Chip
      Improved Particle Charger
      Improved Utility Shielding
      Improved Medium Armor Plating
      Improved Medium Armor Plating
               Shield Generator
               Authchip [R/Combat]
               Authchip [R/Combat]
               Authchip [R/Combat]
  High-powered Tractor Beam
      Improved Recalibrator
               Field Laser
               Flak Cannon
               Flak Cannon
               Missile Launcher
               Missile Launcher
               Datajack
               Power Maul
[Rating: 40]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Cargo Storage Unit
  Device                   Cooling System
  Storage                  Cargo Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  3    | .   .   .   2   .   .   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             143  | 7   9   8   41  5   .   4   33  7   6   18  5   
  Power                    15   | 1   1   .   4   .   .   .   6   .   1   2   .   
    Engine                 10   | 1   1   .   4   .   .   .   3   .   .   1   .   
    Core                   5    | .   .   .   .   .   .   .   3   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               38   | 2   4   4   13  1   .   1   6   1   1   5   .   
    Treads                 18   | 1   4   2   4   .   .   .   3   1   1   2   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  20   | 1   .   2   9   1   .   1   3   .   .   3   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  38   | 2   1   .   12  2   .   .   13  4   1   2   1   
    Device                 21   | 1   .   .   6   1   .   .   10  1   1   .   1   
    Storage                3    | 1   1   .   1   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   1   .   .   1   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   1   1   .   .   .   
    Protection             10   | .   .   .   5   .   .   .   1   2   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   52   | 2   3   4   12  2   .   3   8   2   3   9   4   
    Energy Gun             9    | .   .   2   7   .   .   .   .   .   .   .   .   
    Energy Cannon          11   | .   .   .   3   1   .   1   3   .   1   2   .   
    Ballistic Gun          5    | 2   2   .   .   .   .   1   .   .   .   .   .   
    Ballistic Cannon       12   | .   .   .   .   .   .   .   2   1   2   3   4   
    Launcher               8    | .   .   1   2   1   .   1   2   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   1   .   3   .   
    Slashing Weapon        3    | .   1   1   .   .   .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   .   .   1   .   .   .   .   
  Corrupted Parts          2    | .   .   1   .   .   .   .   .   .   .   1   .   
    System Corruption      2    | .   .   1   .   .   .   .   .   .   .   1   .   
Parts Lost                 24   | .   .   4   4   .   .   .   8   1   .   7   .   
  Power                    4    | .   .   .   1   .   .   .   1   .   .   2   .   
  Propulsion               7    | .   .   1   1   .   .   .   3   .   .   2   .   
  Utility                  8    | .   .   1   2   .   .   .   2   1   .   2   .   
  Weapon                   5    | .   .   2   .   .   .   .   2   .   .   1   .   
  Highest Loss Streak      5    | .   .   2   2   .   .   .   5   1   .   4   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   99  84  87  88  88  88  86  90  90  83  87  
  Engine                   7    | .   14  14  11  11  11  11  2   .   .   2   9   
  Core                     2    | .   .   .   .   .   .   .   6   9   9   6   .   
  Treads                   12   | .   27  24  1   .   .   .   17  27  27  22  .   
  Wheel                    11   | .   .   3   20  22  22  22  6   .   .   2   27  
  Device                   10   | .   14  1   13  11  11  11  16  8   9   9   9   
  Storage                  10   | .   14  14  11  11  11  11  9   9   9   9   9   
  Processor                2    | .   .   .   .   .   .   .   1   9   9   5   .   
  Protection               8    | .   .   .   8   11  11  11  9   9   9   11  18  
  Energy Gun               3    | .   .   2   13  .   .   .   .   .   .   .   .   
  Energy Cannon            8    | .   .   .   8   21  22  20  12  9   2   2   .   
  Ballistic Gun            2    | .   26  2   .   .   .   1   .   .   .   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   4   8   15  6   15  
  Slashing Weapon          1    | .   1   11  .   .   .   .   .   .   .   .   .   
Peak Build Rating          40   | 8   8   9   26  25  25  25  32  30  32  38  40  
  Average Rating           24   | 5   7   7   22  24  25  25  28  28  31  32  38  
  On Entrance              21   | .   8   8   9   25  25  25  25  29  30  32  36  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             169  | 15  20  22  167 167 167 169 168 163 167 167 169 
  Greatest Support         73   | 16  40  40  40  28  28  28  60  60  63  73  36  
  Greatest Overweight (x)  16   | .   4   2   8   7   5   7   16  4   2   13  4   
  Average Overweight (x)   4    | .   .   .   6   6   5   5   7   2   2   3   4   
Largest Inventory Capacity 30   | 8   10  10  30  30  30  30  30  30  30  30  30  
  Average Capacity         26   | 7   9   10  28  30  30  30  30  30  30  30  30  
  Most Carried             30   | 8   10  10  30  30  30  30  30  30  30  30  30  
  Average Carried          25   | 3   8   9   26  29  29  30  28  29  29  28  29  
  Final Capacity           30   | 8   10  10  30  30  30  30  30  30  30  30  30  
  Final Carried            30   | 8   10  8   30  30  30  30  30  30  29  30  30  

 Class Distribution 
--------------------
 78% | Hauler-Mutant
 15% | Mutant
  5% | Hauler-Skirmisher

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles
 Hauler-Mutant | -8/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -8/Garrison
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -8/Garrison
 Hauler-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  
Matter Collected           3422 | 300  221  334  713  66   .    110  438  290  243  601  106  
  Remotely                 756  | .    .    .    .    .    .    .    .    .    155  601  .    
Salvage Created            7502 | 110  473  284  2602 117  .    222  1425 540  249  1350 130  
  Parts                    411  | 10   24   15   160  9    .    19   76   30   27   34   7    
Haulers Intercepted        8    | .    1    .    4    .    .    .    1    .    2    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    .    1    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat 
Combat Hostiles Destroyed  135  | .   10  4   46  2   .   6   28  13  8   16  2   
  Melee                    2    | .   .   1   .   .   .   .   .   .   .   1   .   
  Guns                     47   | .   10  3   34  .   .   .   .   .   .   .   .   
  Cannons                  66   | .   .   .   8   1   .   4   19  12  8   12  2   
  AOE                      11   | .   .   .   2   1   .   1   7   .   .   .   .   
Classes Destroyed          17   | 2   5   2   3   .   .   .   1   2   .   2   .   
  Worker                   10   | .   .   1   4   .   .   1   1   .   3   .   .   
  Builder                  7    | .   .   1   2   .   .   .   4   .   .   .   .   
  Tunneler                 6    | 2   .   1   1   .   .   2   .   .   .   .   .   
  Hauler                   8    | .   1   .   4   .   .   .   1   .   2   .   .   
  Recycler                 8    | 1   1   .   3   1   .   .   1   .   1   .   .   
  Mechanic                 3    | .   .   .   2   .   .   .   1   .   .   .   .   
  Operator                 4    | .   1   .   2   .   .   .   1   .   .   .   .   
  Watcher                  10   | .   1   .   5   .   .   .   1   .   1   .   2   
  Swarmer                  28   | .   3   .   7   2   .   4   3   .   6   3   .   
  Grunt                    73   | .   7   4   27  .   .   2   16  7   2   7   1   
  Brawler                  3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Duelist                  4    | .   .   .   2   .   .   .   1   1   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   22   | .   .   .   10  .   .   .   5   3   .   3   1   
  Demolisher               1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           8    | 3   3   3   7   2   .   3   8   3   6   3   1   
  Combat Bots Only         6    | .   2   2   6   2   .   3   5   3   3   3   1   
Max Kills in Single Turn   4    | 1   1   1   2   1   .   1   4   1   2   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   1   .   1   3   .   .   .   .   
  Melee                    1    | .   .   1   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  
Hostile Shots Fired        552   | .    46   29   146  16   .    22   108  45   32   95   13   
  Missed                   135   | .    5    4    43   5    .    8    25   13   9    20   3    
Damage Taken               5903  | 2    477  408  1324 102  .    181  1256 586  205  1212 150  
  Core                     943   | .    97   30   218  .    .    48   160  73   24   246  47   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  18    | .    .    .    .    .    .    .    .    .    .    .    18   
  Ignored by Resistances   4     | .    .    .    .    .    .    .    .    .    .    .    4    
  Regen/Repaired (Parts)   396   | .    118  .    132  .    .    .    47   .    .    .    99   
Core Remaining (%)         60    | 100  .    49   .    .    .    33   .    .    .    .    .    
Volleys Fired              432   | 5    53   27   132  4    .    22   73   46   28   29   13   
  Largest                  2     | 2    2    2    2    2    .    2    2    2    2    2    2    
  Hottest                  136   | 40   40   60   136  136  .    136  136  112  112  107  88   
Shots Fired                823   | 10   106  41   261  8    .    42   128  92   56   53   26   
  Gun                      340   | 10   106  28   194  .    .    2    .    .    .    .    .    
  Cannon                   450   | .    .    .    62   6    .    36   122  92   56   50   26   
  Launcher                 33    | .    .    13   5    2    .    4    6    .    .    3    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  313   | 10   106  14   .    .    .    2    13   46   55   41   26   
  Thermal                  402   | .    .    .    204  6    .    36   109  46   1    .    .    
  Explosive                33    | .    .    13   5    2    .    4    6    .    .    3    .    
  Electromagnetic          75    | .    .    14   52   .    .    .    .    .    .    9    .    
  Robot Hit Streak         31    | 7    12   7    20   2    .    8    11   31   6    18   11   
  Robot Miss Streak        12    | .    4    2    4    2    .    2    2    2    12   5    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    1    .    4    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           561   | 7    64   25   160  3    .    24   85   56   44   79   14   
  Core Hits                322   | 4    26   12   84   3    .    9    54   24   47   54   5    
  Critical Kills           10    | .    2    .    1    .    .    1    2    1    .    3    .    
  Critical Parts Destroyed 12    | .    .    .    .    .    .    .    .    .    .    12   .    
  Critical Strikes         35    | .    2    .    11   .    .    1    3    1    .    15   2    
    Burn                   10    | .    .    .    10   .    .    .    .    .    .    .    .    
    Meltdown               5     | .    .    .    1    .    .    1    2    1    .    .    .    
    Destroy                2     | .    2    .    .    .    .    .    .    .    .    .    .    
    Blast                  3     | .    .    .    .    .    .    .    1    .    .    .    2    
    Smash                  15    | .    .    .    .    .    .    .    .    .    .    15   .    
Melee Attacks              72    | .    2    7    .    .    .    .    .    3    .    60   .    
  Impact                   63    | .    .    .    .    .    .    .    .    3    .    60   .    
  Slashing                 9     | .    2    7    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    2    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13656 | 93   820  438  3369 181  .    587  2453 1275 850  3268 322  
  Guns                     3329  | 88   820  255  2150 .    .    16   .    .    .    .    .    
  Cannons                  6190  | .    .    .    777  44   .    482  1709 1275 850  731  322  
  Explosions               1414  | .    .    .    400  137  .    89   744  .    .    44   .    
  Melee                    2676  | .    .    183  .    .    .    .    .    .    .    2493 .    
  Ramming                  47    | 5    .    .    42   .    .    .    .    .    .    .    .    
  Kinetic                  3520  | 88   820  101  .    .    .    16   211  567  828  567  322  
  Thermal                  5152  | .    .    .    2354 44   .    482  1498 708  22   44   .    
  Explosive                1282  | .    .    .    312  137  .    89   744  .    .    .    .    
  Electromagnetic          979   | .    .    154  661  .    .    .    .    .    .    164  .    
  Impact                   2493  | .    .    .    .    .    .    .    .    .    .    2493 .    
  Slashing                 183   | .    .    183  .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    1    .    .    .    .    .    .    .    1    2    
  Average Corruption       1     | .    .    1    .    .    .    .    .    .    .    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  8     | .    .    .    .    .    .    .    .    .    .    3    5    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    .    2    .    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    1    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            825   | .    .    3    23   20   .    19   61   .    1    692  6    
  Projectiles              85    | .    .    .    23   .    .    19   36   .    1    .    6    
  Explosions               48    | .    .    3    .    20   .    .    25   .    .    .    .    
  Melee                    692   | .    .    .    .    .    .    .    .    .    .    692  .    
Knockbacks                 50    | .    .    .    .    .    .    .    4    9    19   16   2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  48    | .    .    .    .    .    .    .    4    9    18   15   2    
  Secondary                2     | .    .    .    .    .    .    .    .    .    1    1    .    
Self-Inflicted Damage      200   | 2    .    45   54   21   .    .    53   .    .    25   .    
  Shots                    7     | .    .    2    1    1    .    .    2    .    .    1    .    
  Rammed                   2     | 1    .    .    1    .    .    .    .    .    .    .    .    
Targets Rammed             2     | 1    .    .    1    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        425   | .    2    96   312  18   .    90   425  360  102  192  90   
  Average Temperature      74    | .    2    48   48   12   .    28   127  110  31   48   34   
  Received Heat Transfer   2364  | .    225  204  498  .    .    72   774  225  36   249  81   
  Effects                  5     | .    .    .    .    .    .    .    4    1    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    2    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8     | .    .    .    .    .    .    .    .    .    .    8    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    3    .    
  Parts Fried              13    | .    .    .    2    .    .    .    .    .    .    11   .    
  Impact Corruptions       17    | .    .    .    .    .    .    .    .    .    .    17   .    
Robots Melted              6     | .    .    .    2    .    .    1    2    1    .    .    .    
  Combat Hostiles          6     | .    .    .    2    .    .    1    2    1    .    .    .    
  Parts Melted             19    | .    .    .    14   .    .    1    2    2    .    .    .    
  Heat Transferred         10072 | .    .    .    5341 74   .    851  2627 1092 37   50   .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    2    .    .    .    .    .    .    1    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  
Peak Influence             1218 | 15   236  171  508  266  .    139  351  629  392  1218 670  
  Initial                  593  | .    9    91   .    190  .    .    .    85   306  180  593  
  Average                  269  | 5    83   41   307  81   .    46   137  379  270  661  580  
Maximum Alert Level        4    | .    1    .    2    1    .    .    1    2    1    4    2    
  Low Security (%)         49   | 100  96   100  18   86   .    100  84   20   23   6    .    
  Level 1                  24   | .    3    .    48   13   .    .    15   31   76   18   .    
  Level 2                  19   | .    .    .    32   .    .    .    .    48   .    30   100  
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    34   .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    9    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          18   | .    4    .    9    .    .    .    4    .    1    .    .    
  Investigation            13   | .    3    .    8    .    .    .    2    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            3    | .    1    .    1    .    .    .    1    .    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 2    | .    .    .    .    .    .    .    1    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat 
Distress Signals           9    | .   3   .   2   .   .   .   1   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              175  | .   18  4   56  3   .   10  32  13  14  18  7   
  Peak Tracking Total      6    | .   3   2   5   3   .   3   6   2   3   5   3   
  Tactical Retreats        8    | .   1   .   .   .   .   1   1   .   3   2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat 
Traps Triggered            7    | .   .   .   .   .   .   .   .   5   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat 
Machines Disabled          19   | .   .   .   6   .   .   1   4   3   .   5   .   
  Max in Single Turn       1    | .   .   .   1   .   .   1   1   1   .   1   .   
  Garrison Relay           6    | .   .   .   .   .   .   .   .   2   .   4   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat 
Machines Accessed          38   | .   6   .   14  .   1   .   8   1   2   3   3   
  Terminals                26   | .   5   .   10  .   .   .   5   1   1   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   2   .   .   .   1   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   2   .   .   .   1   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   .   
Total Hacks                135  | .   25  .   53  .   1   .   32  3   2   5   14  
  Successful               77   | .   11  .   32  .   1   .   20  1   1   1   10  
  Failed                   56   | .   13  .   21  .   .   .   11  2   1   4   4   
    Catastrophic           6    | .   1   .   2   .   .   .   .   .   1   2   .   
  Database Lockouts        2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Manual                   75   | .   13  .   31  .   1   .   24  3   1   .   2   
  Terminals                101  | .   20  .   43  .   .   .   27  3   1   5   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          14   | .   5   .   5   .   .   .   2   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              17   | .   .   .   5   .   .   .   2   .   .   .   10  
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   .   
Terminal Hacks             24   | .   7   .   10  .   1   .   5   .   .   1   .   
  Robot Analysis           8    | .   5   .   2   .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Alert Level              2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Unreport Threat          4    | .   .   .   3   .   .   .   1   .   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       13   | .   4   .   5   .   .   .   2   .   .   .   2   
  Scan Component           7    | .   2   .   3   .   .   .   1   .   .   .   1   
  Repair                   6    | .   2   .   2   .   .   .   1   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 13   | .   .   .   3   .   .   .   2   .   .   .   8   
  Insert Component         7    | .   .   .   2   .   .   .   1   .   .   .   4   
  Analyze                  6    | .   .   .   1   .   .   .   1   .   .   .   4   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   1   .   .   
Unauthorized Hacks         23   | .   .   .   12  .   .   .   10  1   .   .   .   
  Terminals                23   | .   .   .   12  .   .   .   10  1   .   .   .   
    Botnet                 10   | .   .   .   5   .   .   .   4   1   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Skim                   12   | .   .   .   7   .   .   .   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   6   .   13  .   .   .   7   1   1   3   3   
  Full Trace Events        18   | .   5   .   9   .   .   .   2   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   1   .   .   .   1   .   .   .   4   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   2   .   2   .   .   .   1   .   .   .   1   
  Time                     173  | .   52  .   64  .   .   .   19  .   .   .   38  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   1   .   .   .   1   .   .   .   4   
  Part Schematics Acquired 6    | .   .   .   1   .   .   .   1   .   .   .   4   
  Parts Damaged            2    | .   .   .   1   .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    24   | .   .   .   .   .   .   .   .   8   .   16  .   
  Machine Destruction      24   | .   .   .   .   .   .   .   .   8   .   16  .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   3   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat 
Total Allies               7    | .   .   .   .   4   .   .   .   .   .   3   .   
  Largest Group            4    | .   .   .   .   4   4   3   2   .   .   3   .   
  Highest-Rated Group      72   | .   .   .   .   71  71  40  32  .   .   72  .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  16  16  .   .   24  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               53   | .   .   .   .   .   .   17  16  .   .   20  .   
  Total Damage             819  | .   .   .   .   .   .   133 147 .   .   539 .   
  Kills                    5    | .   .   .   .   .   .   2   .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat 
Robot Analysis Total       8    | .   5   .   2   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  
Turns Passed               15932 | 100  1035 1332 3643 1453 393  1209 1854 1317 860  2185 551  
Spaces Moved               6329  | 68   437  678  1621 779  231  624  505  325  227  548  286  
  Core                     26    | 3    21   .    2    .    .    .    .    .    .    .    .    
  Treads                   2418  | .    416  676  62   .    .    .    230  325  227  482  .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3885  | 65   .    2    1557 779  231  624  275  .    .    66   286  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  110  110  170  170  170  158  320  320  285  150  
  Average Speed            211   | 97   164  176  184  183  170  175  287  329  320  327  150  
  Slowest Speed            640   | 100  250  240  450  190  170  190  320  480  320  640  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 4    76   98   96   99   63   99   32   36   19   60   18   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    1    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    1    1    .    .    1    .    1    .    .    
  Unknown Exits Taken      5     | 1    1    1    .    .    1    1    .    .    .    .    .    
Scrap Searched             4     | .    .    2    .    1    .    1    .    .    .    .    .    
Spaces Dug                 28    | .    1    12   .    .    .    11   .    2    .    2    .    
Terrain Destroyed          369   | .    1    127  60   33   .    39   51   3    .    47   8    
  Melee                    5     | .    1    .    .    .    .    .    .    2    .    2    .    
  Projectile               12    | .    .    .    .    .    .    .    3    1    .    .    8    
  AOE                      352   | .    .    127  60   33   .    39   48   .    .    45   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  
Total                      7954 | 88   647  759  2021 794  232  700  775  483  305  766  384  
  Wait                     709  | .    131  31   147  4    .    46   124  79   38   36   73   
  Move                     6320 | 68   436  677  1620 778  230  623  505  324  227  546  286  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  108  | 8    7    4    41   1    1    2    21   8    1    10   4    
  Fast Attach              30   | 7    1    2    13   .    .    .    3    .    1    2    1    
  Attach                   31   | .    1    4    7    1    .    .    10   2    1    4    1    
  Detach                   12   | .    .    .    7    1    .    .    3    1    .    .    .    
  Swap                     82   | .    7    2    21   4    .    4    20   5    4    12   3    
  Drop                     87   | .    9    5    32   1    1    3    16   7    5    5    3    
  Fire                     432  | 5    53   27   132  4    .    22   73   46   28   29   13   
  Melee                    72   | .    2    7    .    .    .    .    .    3    .    60   .    
  Ram                      1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    .    .    8    .    .    .    
  Rewire                   62   | .    .    .    .    .    .    .    .    .    .    62   .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: Fac / Sto x2 / Gar)
-8/Garrison
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials

 History 
---------
  Turn | Location      | Event
    18 | -11/Scrapyard | Discovered new exit (range 16)
   101 | -11/Scrapyard | Entered Materials
   300 | -10/Materials | Build established: Mutant
   414 | -10/Materials | Repaired Assault Rifle
   442 | -10/Materials | Repaired Lgt. Treads
   526 | -10/Materials | Discovered new exit (range 8)
   655 | -10/Materials | Discovered new exit (range 11)
   832 | -10/Materials | Central database locked down
   934 | -10/Materials | Discovered new exit (range 8)
  1136 | -10/Materials | Entered Mines
  1143 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1264 | -10/Mines     | Core integrity fell below 50%
  1345 | -10/Mines     | Learned location of Zion (-6)
  1391 | -10/Mines     | Discovered new exit (range 5)
  1578 | -10/Mines     | Discovered new exit (range 9)
  1605 | -10/Mines     | Learned Materials emergency access door positions
  2468 | -10/Mines     | Entered Materials
  2468 | -9/Materials  | Evolved 2 slots: Utility x2
  2736 | -9/Materials  | Repaired Particle Gun
  2966 | -9/Materials  | Build established: Hauler-Mutant
  4058 | -9/Materials  | Discovered new exit (range 14)
  4236 | -9/Materials  | Discovered new exit (range 3)
  4352 | -9/Materials  | Identified exit to Mines
  5002 | -9/Materials  | Repaired Arm. Wheel
  5121 | -9/Materials  | Discovered new exit (range 15)
  5776 | -9/Materials  | Discovered new exit (range 16)
  6029 | -9/Materials  | Core integrity fell below 50%
  6111 | -9/Materials  | Entered Mines
  6313 | -9/Mines      | Discovered new exit (range 15)
  6318 | -9/Mines      | Escorted by a lone wolf Derelict
  6338 | -9/Mines      | Learned location of Storage (-8)
  6345 | -9/Mines      | Identified exit to Exiles
  6408 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  6636 | -9/Mines      | Discovered new exit (range 5)
  6638 | -9/Mines      | Learned Materials stockpile data
  6997 | -9/Mines      | Discovered new exit (range 7)
  6997 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  7564 | -9/Mines      | Entered Exiles
  7564 | -9/Exiles     | Accompanied by 4 allies
  7605 | -9/Exiles     | Met 8R-AWN
  7636 | -9/Exiles     | Met EX-HEX
  7687 | -9/Exiles     | Met EX-BIN
  7707 | -9/Exiles     | Aligned with FarCom system
  7709 | -9/Exiles     | Given EX-Vault access code
  7750 | -9/Exiles     | Opened EX-Vault
  7761 | -9/Exiles     | Found 0b10 Alert Chip
  7799 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  7820 | -9/Exiles     | Exiles lab attacked by MAIN.C
  7943 | -9/Exiles     | Discovered new exit (range 10)
  7957 | -9/Exiles     | Left Exiles lab with 0b10 Alert Chip
  7957 | -9/Exiles     | Entered Mines
  7957 | -8/Mines      | Accompanied by 3 allies
  8060 | -8/Mines      | Discovered new exit (range 11)
  8588 | -8/Mines      | Discovered new exit (range 14)
  9166 | -8/Mines      | Entered Materials
  9166 | -8/Materials  | Accompanied by 2 allies
  9166 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  9167 | -8/Materials  | Identified exit to Factory
  9537 | -8/Materials  | Lost 5 parts (1p2u2w)
 10454 | -8/Materials  | Build established: Hauler-Skirmisher
 10486 | -8/Materials  | Identified exit to Storage
 10486 | -8/Materials  | Central database locked down
 10642 | -8/Materials  | Repaired Katana
 10956 | -8/Materials  | Garrison activated, responded to threat
 11020 | -8/Materials  | Identified exit to Garrison
 11020 | -8/Materials  | Entered Garrison
 11127 | -8/Garrison   | Triggered checkpoint
 11206 | -8/Garrison   | Garrison Relay disabled
 11283 | -8/Garrison   | Build established: Hauler-Mutant
 11330 | -8/Garrison   | Triggered checkpoint
 11504 | -8/Garrison   | Triggered checkpoint
 11640 | -8/Garrison   | Triggered checkpoint
 11740 | -8/Garrison   | Garrison Relay disabled
 11842 | -8/Garrison   | Discovered new exit (range 15)
 12337 | -8/Garrison   | Entered Materials
 13066 | -8/Materials  | Garrison activated, responded to threat
 13197 | -8/Materials  | Identified exit to Garrison
 13197 | -8/Materials  | Entered Garrison
 13337 | -8/Garrison   | Triggered checkpoint
 13417 | -8/Garrison   | Discovered new exit (range 71)
 13417 | -8/Garrison   | Discovered new exit (range 60)
 13417 | -8/Garrison   | Discovered new exit (range 58)
 13457 | -8/Garrison   | Garrison Relay disabled
 13599 | -8/Garrison   | Triggered checkpoint
 13715 | -8/Garrison   | Garrison Relay disabled
 13862 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 13923 | -8/Garrison   | Core integrity fell below 50%
 14633 | -8/Garrison   | Triggered checkpoint
 14677 | -8/Garrison   | Garrison Relay disabled
 14720 | -8/Garrison   | Spotted B-75 Beast
 14734 | -8/Garrison   | Core integrity fell below 20%
 14737 | -8/Garrison   | Lost 3 allies
 14741 | -8/Garrison   | Destroyed B-75 Beast
 14761 | -8/Garrison   | Lost 4 parts (1p1n1u1w)
 14827 | -8/Garrison   | Garrison Relay disabled
 15382 | -8/Garrison   | Entered Materials
 15434 | -8/Materials  | Repaired Assault Cannon?
 15933 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
15768_ G-47 Trooper knocked back.
15771_ G-47 Trooper destroyed.
15774_ U-05 Engineer builds a Door.
15776_ Acquired 44 matter.
15777_ Acquired 2 matter.
15778_ R-06 Scavenger collects Aluminum Leg.
15779_ U-05 Engineer builds a Door.
15781_ R-06 Scavenger collects Imp. Heat Sink.
15783_ R-06 Scavenger collects Lgt. Nuclear Core.
15810_ Connecting with Terminal...
15810_ Destroyed Imp. Sensor Array.
15810_ W-25 Informer destroyed.
15811_ R-06 Scavenger collects Imp. Hover Unit.
15814_ Acquired 25 matter.
15856_ Dropped Field Laser.
15857_ Acquired Ion Cannon.
15863_ System corrupted: Component data lost.
15868_ W-25 Informer destroyed.
15917_ System corrupted: Energy discharge (-90).
15924_ G-47 Trooper knocked back.

 Map 
-----
+----------------------------------------------------+
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|                 #         #   #??????????????????? |
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|                 #        @;  a#??????????????????? |
|                 #         ;   +??????????????????? |
|                 #         #g  ; ""???????????????? |
|                 #       % #   ;      ????????????? |
|                 #         #  a#    """???????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Coolant Potential          50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Core Shielding             30
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           3
Offensive Hacking          10
Authchip Count             3

 Item Schematics 
-----------------
                Arm. Wheel | -9/Materials | Scanalyzed
      Imp. Terrain Scanner | -8/Materials | Scanalyzed
    Imp. Utility Shielding | -8/Materials | Scanalyzed
                Power Maul | -8/Materials | Scanalyzed
 Imp. Medium Armor Plating | -8/Materials | Scanalyzed
           Com. Matter Pod | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              QuantumDisposableEdition
  Manual?         0
Play Time         01:28:09
  Cumulative      114.1 hours
  Start           2025.02.22 @ 13:46:47
  End             2025.02.22 @ 18:46:15
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          97
  Rogue           97
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             54
Gallery%          60
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/Tamsyn
Map View          75x55
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 4fa4f716-3175-4801-9299-8591834235aa