Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.06 @ 13:51:21 Player: lvl5hm Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (1358) 1358 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4113 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 230/300 Energy 236/265 System Corruption 0% Temperature Cool (0) Movement Treading (154) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (5) --- Light Treads Light Treads Light Treads Advanced Treads Advanced Treads > --- UTILITY (5) ------ Cooling System Large Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (2) ------- Heavy EM Shotgun Gauss Rifle > --- INVENTORY (15) --- Meta Core Subdweller Monowheel Improved Heat Sink Huge Storage Unit Seismic Detector Hardened Medium Armor Plating Hardened Medium Armor Plating High-powered Tractor Beam Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Heavy Assault Rifle Rocket Launcher Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Cooling System Large Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Gauss Rifle > --- INVENTORY -------- Meta Core Subdweller Monowheel Improved Heat Sink Huge Storage Unit Seismic Detector Hardened Medium Armor Plating Hardened Medium Armor Plating High-powered Tractor Beam Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Heavy Assault Rifle Rocket Launcher Mining Laser [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power . | . . . . . Propulsion 3 | . . . 2 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 36 | 8 9 1 17 1 Power 4 | 1 2 . 1 . Engine 3 | 1 1 . 1 . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 6 | 2 1 . 3 . Treads 6 | 2 1 . 3 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 3 3 . 6 1 Device 6 | 2 2 . 2 . Storage 3 | 1 1 . . 1 Processor . | . . . . . Hackware . | . . . . . Protection 4 | . . . 4 . Artifact . | . . . . . Weapon 13 | 2 3 1 7 . Energy Gun 4 | 1 2 . 1 . Energy Cannon 1 | . . 1 . . Ballistic Gun 6 | 1 . . 5 . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 3 | . 2 . 1 . Power . | . . . . . Propulsion 1 | . 1 . . . Utility 1 | . . . 1 . Weapon 1 | . 1 . . . Highest Loss Streak 2 | . 2 . 1 . To Critical Strikes . | . . . . . Average Backups 9 | . 7 11 12 14 Power . | . . 1 . . Propulsion . | . . . 1 1 Utility 3 | . 3 4 4 6 Weapon 4 | . 3 6 4 6 Tool/Special . | . . . . . Unused Backups 12 | . 1 . 4 7 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 4 | . 1 . . 3 Weapon 5 | . . . 3 2 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 93 | . 98 100 82 92 Engine 10 | . 10 14 9 7 Core 1 | . 3 . . . Treads 26 | . 27 28 22 38 Device 12 | . 13 14 11 7 Storage 12 | . 14 14 9 7 Protection 3 | . . . 12 15 Energy Gun 5 | . 10 . . 7 Ballistic Gun 14 | . 13 14 15 7 Special Weapon 4 | . 3 11 1 . Peak Build Rating 32 | 7 12 9 31 32 Average Rating 11 | 5 8 8 19 32 On Entrance 11 | . 7 8 9 31 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 53 | 13 28 30 53 53 Greatest Support 104 | 40 40 40 84 104 Greatest Overweight (x) 1 | 1 . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 Average Capacity 13 | 7 11 15 15 16 Most Carried 15 | 2 12 13 15 14 Average Carried 9 | . 7 11 12 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 2 11 13 15 14 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 1196 | 270 271 11 644 . Remotely . | . . . . . Salvage Created 1691 | 170 653 38 830 . Parts 73 | 8 35 2 28 . Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 12 | . . 12 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 29 | . 11 1 17 . Guns 24 | . 11 . 13 . Cannons 2 | . . 1 1 . AOE 3 | . . . 3 . Classes Destroyed 9 | 2 4 1 2 . Worker 1 | . 1 . . . Builder 1 | . 1 . . . Tunneler 3 | 3 . . . . Hauler 2 | . 1 . 1 . Recycler 3 | 1 1 . 1 . Grunt 22 | . 11 . 11 . Sentry 3 | . . . 3 . Hunter 3 | . . . 3 . Subdweller 1 | . . 1 . . Best Kill Streak 4 | 4 3 1 4 . Combat Bots Only 4 | . 2 1 4 . Max Kills in Single Turn 2 | 1 1 1 2 . Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 177 | . 78 1 98 . Missed 44 | . 17 . 27 . Hits 133 | . 61 1 71 . Projectile 133 | . 61 1 71 . Critical Strikes 8 | . 3 . 5 . Damage Taken 1982 | . 795 59 1128 . Core 211 | . 80 20 111 . Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 337 | . 337 . . . Core Remaining (%) 79 | 100 . 60 79 . Volleys Fired 166 | 11 80 8 67 . Largest 2 | 2 2 2 2 . Hottest 100 | 60 100 100 100 . Shots Fired 303 | 22 146 9 126 . Gun 273 | 22 134 1 116 . Cannon 3 | . . 1 2 . Launcher 6 | . . . 6 . Special 21 | . 12 7 2 . Kinetic 196 | 11 68 1 116 . Thermal 101 | 11 78 8 4 . Explosive 6 | . . . 6 . Electromagnetic . | . . . . . Robot Hit Streak 26 | 8 26 2 14 . Robot Miss Streak 5 | 1 3 . 5 . Penetration Max . | . . . . . Secondary Targets 3 | . 2 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 215 | 17 103 2 93 . Core Hits 97 | 6 39 1 51 . Critical Kills 1 | . 1 . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 2 | . 1 . 1 . Destroy 2 | . 1 . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3146 | 164 1024 27 1931 . Guns 2534 | 164 1024 10 1336 . Cannons 52 | . . 17 35 . Explosions 560 | . . . 560 . Melee . | . . . . . Ramming . | . . . . . Kinetic 1841 | 62 433 10 1336 . Thermal 745 | 102 591 17 35 . Explosive 560 | . . . 560 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 2 | . . . 2 . Projectiles . | . . . . . Explosions 2 | . . . 2 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 130 | 40 130 . 56 . Average Temperature 21 | 17 24 . 15 . Received Heat Transfer 981 | . 504 . 477 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 1636 | 225 1300 37 74 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level 1 | . . . 1 . Low Security (%) 90 | 100 100 . 72 100 Level 1 9 | . . . 27 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 292 | 15 158 . 292 121 Initial 121 | . . . . 121 Average 68 | 2 44 . 113 121 Influence Increases 1075 | 20 475 . 580 . Destroy 0b10 Robot/C 560 | . 220 . 340 . Destroy 0b10 Robot/NC 50 | 20 20 . 10 . Destroy Leader 154 | . 52 . 102 . Successful Hack 9 | . 7 . 2 . Select Force Hacks 60 | . 60 . . . Disable Machine 30 | . 15 . 15 . Destroy Structure 47 | . 11 . 36 . Lose Combat Pursuer 165 | . 90 . 75 . Influence Decreases 954 | 20 391 84 311 148 Entered New Map 189 | . . 41 . 148 Time Decay 735 | 20 371 43 301 . Lost Part 30 | . 20 . 10 . Squads Dispatched 5 | . 3 . 2 . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 5 | . 2 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 59 | . 27 1 31 . Peak Tracking Total 7 | . 7 1 4 . Tactical Retreats 7 | . 3 . 4 . Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 4 | . 3 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 3 | . 1 1 1 . Max in Single Turn 1 | . 1 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 10 | . 7 2 1 . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 2 . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 26 | . 20 5 1 . Successful 17 | . 11 5 1 . Failed 9 | . 9 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 11 | . 11 . . . Terminals 8 | . 8 . . . Fabricators . | . . . . . Repair Stations 9 | . 9 . . . Recycling Units 3 | . 3 . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Terminal Hacks 7 | . 2 5 . . Record 4 | . . 4 . . Part Schematic 1 | . 1 . . . Robot Analysis 1 | . 1 . . . Proto ID Catalog 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 6 . . . Scan Component 3 | . 3 . . . Repair 3 | . 3 . . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . 1 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 3 . . . Terminals 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Tunnel 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 4 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . 1 . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired 3 | . 3 . . . Time 78 | . 78 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 2459 | 47 952 732 728 . Structural 511 | . . . 511 . Seismic 2257 | 47 952 732 526 . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 3759 | 124 1795 732 1093 15 Spaces Moved 1770 | 52 820 432 459 7 Core 5 | 5 . . . . Treads 1765 | 47 820 432 459 7 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 152 154 Average Speed 161 | 152 160 160 165 154 Slowest Speed 200 | 160 160 160 200 154 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 3 94 30 35 1 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 3 | . 2 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 12 | . 10 . 2 . Terrain Destroyed 48 | . 11 . 37 . Melee . | . . . . . Projectile 13 | . 11 . 2 . AOE 35 | . . . 35 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 2332 | 73 1139 449 661 10 Wait 305 | 1 211 7 86 . Move 1766 | 51 819 431 458 7 Hop . | . . . . . Pick Up 27 | 2 9 2 14 . Fast Attach 18 | 7 8 . 3 . Attach 5 | . 2 . 2 1 Detach . | . . . . . Swap 29 | 1 9 1 16 2 Drop 16 | . 1 . 15 . Fire 166 | 11 80 8 67 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 125 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 7) 596 | -10/Materials | Discovered new exit (range 5) 1068 | -10/Materials | Repaired Lgt. Treads 1096 | -10/Materials | Repaired Lgt. Treads 1123 | -10/Materials | Repaired Lgt. Assault Rifle 1156 | -10/Materials | Discovered new exit (range 9) 1404 | -10/Materials | Discovered new exit (range 8) 1920 | -10/Materials | Entered Subcaves 1969 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2092 | -10/Subcaves | Visited Clippyterm 2097 | -10/Subcaves | Identified exit to Recycling 2097 | -10/Subcaves | Learned Factory garrison access intel 2274 | -10/Subcaves | Discovered new exit (range 10) 2278 | -10/Subcaves | Learned location of Zion (-7) 2278 | -10/Subcaves | Met a Zionite searching for "candidates" 2464 | -10/Subcaves | Visited 4L-MR0's lab 2488 | -10/Subcaves | Found Meta Core 2652 | -10/Subcaves | Entered Materials 2652 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3666 | -8/Materials | Discovered new exit (range 15) 3745 | -8/Materials | Entered Factory 3745 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3746 | -7/Factory | Loaded intel: 4 garrison access locations 3760 | -7/Factory | Self-destructed Last Messages --------------- 03698_ Identified Hvy. EM Shotgun. 03699_ K-01 Serf collects debris. 03701_ Dropped Lgt. Assault Rifle. 03703_ K-01 Serf collects debris. 03705_ Dropped Imp. Light Armor Plating. 03705_ Dropped Hrd. Medium Armor Plating. 03706_ Acquired Hvy. EM Shotgun. 03709_ K-01 Serf collects debris. 03713_ Acquired Hvy. EM Shotgun. 03713_ K-01 Serf collects debris. 03715_ Acquired Hvy. EM Shotgun. 03717_ K-01 Serf collects debris. 03721_ Material Processor comes online. 03721_ K-01 Serf collects debris. 03724_ K-01 Serf cleans the Material Processor. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE Loading Factory garrison access intel (x4)... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# a ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# r #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????+ #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# ##########?????????????? | | ????????????????????# @ #?????????????? | | ????????????????????# #?????????????? | | ????????????????????# #?????????????? | | ????????????????????# #?????????????? | | ????????????????????# #?????????????? | | ????????????????????# ##########?????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????+ +??????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????+? ???????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Recoil Reduction 5 Item Schematics ----------------- Seismic Detector | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 5% | -10/Materials Lgt. Treads | 5% | -10/Materials Lgt. Assault Rifle | 10% | -10/Materials Studied --------- Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProjectileSalvagingFirepult Manual? 0 Play Time 00:19:40 Cumulative 269.8 hours Start 2025.12.06 @ 13:31:44 End 2025.12.06 @ 13:51:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 200 Rogue 200 Adventurer 0 Explorer 0 Win Type - Total 12 Types 7/0/2/1/0/0/0/1/0/1 Lore% 71 Gallery% 75 Achievement% 69 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25b011af-f78f-4d78-bd64-f7e13285f425