Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.16 @ 22:16:00 Player: kaletaa Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1592) 1592 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4347 Bonus ------- None Cogmind --------- Core Integrity 360/700 Matter 209/300 Energy 160/160 System Corruption 0% Temperature Critical (710) Movement Treading (250) Ox1 Location -7/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (5) ------ High-capacity Storage Unit Visual Processing Unit Advanced Targeting Computer Medium Armor Plating Hardened Light Armor Plating > --- WEAPON (3) ------- Beam Rifle Ion Cannon Light Assault Rifle > --- INVENTORY (20) --- Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Treads Improved Treads Armored Treads Armored Treads Armored Treads Armored Treads Improved Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Large Matter Pod (150) Visual Processing Unit Improved Targeting Computer Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Ion Engine Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Advanced Targeting Computer Medium Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Beam Rifle Ion Cannon Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Treads Improved Treads Armored Treads Armored Treads Armored Treads Armored Treads Improved Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Large Matter Pod Visual Processing Unit Improved Targeting Computer Advanced Targeting Computer [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Compact Wheel Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 2 | . . 1 . . 1 Propulsion . | . . . . . . Utility 3 | . . 1 . 1 1 Weapon 1 | . . . . 1 . Parts Attached 45 | 8 4 11 9 10 3 Power 12 | 1 . 3 4 3 1 Engine 11 | 1 . 3 4 2 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 11 | 4 1 2 1 3 . Treads 8 | 2 . 2 1 3 . Leg . | . . . . . . Wheel 3 | 2 1 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 2 4 . 2 2 Device . | . . . . . . Storage 4 | 1 2 . . . 1 Processor 4 | . . 4 . . . Hackware . | . . . . . . Protection 3 | . . . . 2 1 Artifact . | . . . . . . Weapon 11 | 2 1 2 4 2 . Energy Gun 7 | 2 1 2 1 1 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 3 | . . . 3 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 2 | . . . . 2 . System Corruption 4 | . . . . 4 . Parts Lost 12 | . . 5 3 2 2 Power 7 | . . 3 1 1 2 Propulsion 2 | . . 2 . . . Utility 1 | . . . . 1 . Weapon 2 | . . . 2 . . Highest Loss Streak 2 | . . 2 1 1 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 99 87 92 94 98 Engine 14 | . 14 13 19 10 13 Core 1 | . . . . 4 7 Treads 14 | . . 10 21 18 15 Wheel 5 | . 27 8 . . . Storage 12 | . 27 11 11 9 7 Processor 17 | . . 21 22 18 15 Protection 3 | . . . . 8 15 Energy Gun 14 | . 28 22 9 9 7 Energy Cannon 2 | . . . . 6 7 Ballistic Gun 5 | . . . 9 9 7 Naked Turns . | . . . . . . Heaviest Build 77 | 11 50 54 56 67 77 Greatest Support 46 | 40 26 46 46 46 40 Greatest Overweight (x) 3 | 1 1 3 2 1 1 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 6 16 20 20 20 20 Most Carried 20 | 5 16 20 20 20 20 Average Carried 17 | 2 10 18 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 4 16 20 20 20 19 Class Distribution -------------------- 61% | Mutant 15% | Scavenger-Gunner 9% | Scavenger-Tank 9% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Mat Sto Mat Fac Matter Collected 901 | 186 81 279 117 210 28 Remotely . | . . . . . . Salvage Created 1979 | . 97 667 428 669 118 Parts 134 | . 5 38 46 42 3 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Sto Mat Fac Combat Hostiles Destroyed 45 | . 2 12 14 15 2 Guns 33 | . 2 11 12 6 2 Cannons 7 | . . . . 7 . AOE 3 | . . 1 2 . . Classes Destroyed 8 | . 2 2 1 2 1 Hauler 1 | . . 1 . . . Operator 1 | . . . . . 1 Watcher 4 | . 1 1 1 1 . Swarmer 12 | . . . 8 4 . Grunt 20 | . 2 8 3 5 2 Brawler 1 | . . . . 1 . Sentry 11 | . . 4 3 4 . Hunter 1 | . . . . 1 . Best Kill Streak 6 | . 2 4 4 6 2 Combat Bots Only 5 | . 1 3 4 5 2 Max Kills in Single Turn 2 | . 1 2 2 1 1 Gunslinging 1 | . . . 1 . . Exploded 2 | . . 1 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Sto Mat Fac Damage Taken 2483 | . 96 454 445 563 925 Core 550 | . 12 70 61 67 340 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 95 . 67 87 . Volleys Fired 125 | . 15 34 35 31 10 Largest 3 | . 2 2 2 3 3 Hottest 136 | . 90 90 90 136 136 Shots Fired 251 | . 30 68 45 84 24 Gun 220 | . 30 68 45 60 17 Cannon 31 | . . . . 24 7 Launcher . | . . . . . . Special . | . . . . . . Kinetic 58 | . . . 19 29 10 Thermal 110 | . 26 20 . 50 14 Explosive . | . . . . . . Electromagnetic 83 | . 4 48 26 5 . Robot Hit Streak 27 | . 19 27 15 19 14 Robot Miss Streak 3 | . 1 1 3 2 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 194 | . 25 52 36 60 21 Core Hits 84 | . 5 24 22 25 8 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 4 . . 1 2 Burn 6 | . 4 . . . 2 Meltdown 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2923 | . 316 867 491 934 315 Guns 2122 | . 316 719 423 492 172 Cannons 579 | . . . . 440 139 Explosions 187 | . . 119 68 . . Melee . | . . . . . . Ramming 35 | . . 29 . 2 4 Kinetic 341 | . . . 159 111 71 Thermal 1618 | . 272 280 68 758 240 Explosive . | . . . . . . Electromagnetic 929 | . 44 558 264 63 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 . Average Corruption 3 | . . . . 3 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . . 9 . Message Errors 1 | . . . . 1 . Matter Fused 4 | . . . . 4 . Heat Flow Errors 2 | . . . . 2 . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 8 | . . 5 . 3 . Projectiles 3 | . . . . 3 . Explosions 5 | . . 5 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 42 | . . 10 32 . . Shots 1 | . . . 1 . . Rammed 8 | . . 5 . 2 1 Targets Rammed 8 | . . 5 . 2 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 736 | . 282 132 96 483 736 Average Temperature 112 | . 125 43 26 143 239 Received Heat Transfer 978 | . 42 231 138 171 396 Effects 24 | . 1 . . 6 17 Shutdowns 5 | . . . . 1 4 Energy Bleed 3 | . . . . 1 2 Interference 9 | . 1 . . 3 5 Matter Decay 3 | . . . . 1 2 Short Circuit 1 | . . . . . 1 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 6 | . . 5 1 . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Melted 8 | . 2 . . 5 1 Heat Transferred 3928 | . 1051 581 150 1517 629 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Sto Mat Fac Peak Influence 353 | . 116 289 353 351 227 Initial 130 | . . 41 86 103 130 Average 169 | . 75 160 201 214 153 Maximum Alert Level 1 | . . 1 1 1 1 Low Security (%) 73 | 100 100 77 63 57 92 Level 1 26 | . . 22 36 42 7 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 3 1 . 1 Investigation 1 | . 1 . . . . Extermination 1 | . . . . . 1 Reinforcement 4 | . . 3 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Sto Mat Fac Distress Signals 3 | . . . 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 6 17 19 23 9 Peak Tracking Total 7 | . 2 4 4 7 7 Tactical Retreats 2 | . . 1 1 . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Sto Mat Fac Traps Triggered 3 | . 1 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Mat Sto Mat Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Sto Mat Fac Machines Accessed 11 | . 3 1 5 1 1 Terminals 10 | . 3 1 4 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 17 | . 4 3 6 2 2 Successful 10 | . 2 2 4 1 1 Failed 7 | . 2 1 2 1 1 Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 2 | . . . 2 . . Terminals 15 | . 4 3 4 2 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 9 | . 2 2 3 1 1 Open Door 1 | . . . 1 . . Branch Access Points 1 | . . 1 . . . Security Status 1 | . 1 . . . . Reinforcement Status 1 | . . 1 . . . Zone Layout 5 | . 1 . 2 1 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 6 | . 2 . 3 . 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Mat Sto Mat Fac Turns Passed 2976 | 80 338 755 784 723 296 Spaces Moved 1246 | 50 254 332 272 235 103 Core 6 | 6 . . . . . Treads 747 | 26 . 111 272 235 103 Legs . | . . . . . . Wheels 493 | 18 254 221 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 105 160 240 250 Average Speed 186 | 123 101 156 240 246 250 Slowest Speed 320 | 160 105 240 320 250 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 5 38 31 51 26 3 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 18 | . . 13 5 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 18 | . . 13 5 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Sto Mat Fac Total 1670 | 67 302 500 361 318 122 Wait 175 | . 17 93 40 21 4 Move 1241 | 49 253 331 271 234 103 Hop . | . . . . . . Pick Up 54 | 10 13 18 3 9 1 Fast Attach 13 | . . 2 5 6 . Attach 19 | 6 1 6 2 2 2 Detach . | . . . . . . Swap 13 | 2 3 3 2 2 1 Drop 22 | . . 8 3 11 . Fire 125 | . 15 34 35 31 10 Melee . | . . . . . . Ram 4 | . . 4 . . . Kick . | . . . . . . Crush 4 | . . 1 . 2 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Gar) -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 42 | -11/Junkyard | Discovered new exit (range 16) 81 | -11/Junkyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 419 | -10/Materials | Entered another Materials area 419 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 680 | -9/Materials | Identified exit to Mines 680 | -9/Materials | Identified exit to Storage 1174 | -9/Materials | Entered Storage 1213 | -9/Storage | Identified exit to Garrison 1939 | -9/Storage | Discovered new exit (range 5) 1958 | -9/Storage | Entered Materials 1958 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2638 | -8/Materials | Discovered new exit (range 17) 2681 | -8/Materials | Entered Factory 2681 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2932 | -7/Factory | Discovered new exit (range 13) 2977 | -7/Factory | Self-destructed Last Messages --------------- Ion Engine destroyed. Power failure, Lgt. Deuterium Engine shutdown. Overheating: System interference. Ion Cannon temporarily disabled. Beam Rifle temporarily disabled. Ion Cannon temporarily disabled. Slammed into G-47 Trooper. Overheating: Energy bleed (-48). Overheating: Matter decay (-42). Overheating: Core damaged (-126). K-01 Serf collects debris. Overheating: Core damaged (-77). Power failure, Lgt. Deuterium Engine shutdown. M-28 Smith repairs G-47 Trooper. Lgt. Deuterium Engine destroyed. Power failure, Lgt. Nuclear Core shutdown. K-01 Serf collects debris. Overheating: System interference. Lgt. Assault Rifle temporarily disabled. Visual Processing Unit temporarily disabled. 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