Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.16 @ 22:16:00

Player: kaletaa

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (51)      255
Value Destroyed (1592)     1592
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4347

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             360/700
Matter                     209/300
Energy                     160/160
System Corruption          0%
Temperature                Critical (710)
Movement                   Treading (250) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (3) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
        Armored Treads
        Armored Treads
>               --- UTILITY (5) ------
  High-capacity Storage Unit
                Visual Processing Unit
       Advanced Targeting Computer
         Medium Armor Plating
       Hardened Light Armor Plating
>               --- WEAPON (3) -------
                Beam Rifle
                Ion Cannon
          Light Assault Rifle
>               --- INVENTORY (20) ---
                Ion Engine
          Light Ion Engine
          Light Ion Engine
          Light Ion Engine
          Light Treads
       Improved Treads
        Armored Treads
        Armored Treads
        Armored Treads
        Armored Treads
       Improved Heat Sink
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
          Large Matter Pod (150)
                Visual Processing Unit
       Improved Targeting Computer
       Advanced Targeting Computer

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
          Light Deuterium Engine
          Light Nuclear Core
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Visual Processing Unit
       Advanced Targeting Computer
         Medium Armor Plating
       Hardened Light Armor Plating
>               --- WEAPON -----------
                Beam Rifle
                Ion Cannon
          Light Assault Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
          Light Ion Engine
          Light Ion Engine
          Light Treads
       Improved Treads
        Armored Treads
        Armored Treads
        Armored Treads
        Armored Treads
       Improved Heat Sink
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
          Large Matter Pod
                Visual Processing Unit
       Improved Targeting Computer
       Advanced Targeting Computer
[Rating: 32]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Protection               Medium Armor Plating
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Sto Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    2    | .   .   1   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   1   .   1   1   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             45   | 8   4   11  9   10  3   
  Power                    12   | 1   .   3   4   3   1   
    Engine                 11   | 1   .   3   4   2   1   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 4   1   2   1   3   .   
    Treads                 8    | 2   .   2   1   3   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  3    | 2   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 1   2   4   .   2   2   
    Device                 .    | .   .   .   .   .   .   
    Storage                4    | 1   2   .   .   .   1   
    Processor              4    | .   .   4   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   11   | 2   1   2   4   2   .   
    Energy Gun             7    | 2   1   2   1   1   .   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          3    | .   .   .   3   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
  Corrupted Parts          2    | .   .   .   .   2   .   
    System Corruption      4    | .   .   .   .   4   .   
Parts Lost                 12   | .   .   5   3   2   2   
  Power                    7    | .   .   3   1   1   2   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   2    | .   .   .   2   .   .   
  Highest Loss Streak      2    | .   .   2   1   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  87  92  94  98  
  Engine                   14   | .   14  13  19  10  13  
  Core                     1    | .   .   .   .   4   7   
  Treads                   14   | .   .   10  21  18  15  
  Wheel                    5    | .   27  8   .   .   .   
  Storage                  12   | .   27  11  11  9   7   
  Processor                17   | .   .   21  22  18  15  
  Protection               3    | .   .   .   .   8   15  
  Energy Gun               14   | .   28  22  9   9   7   
  Energy Cannon            2    | .   .   .   .   6   7   
  Ballistic Gun            5    | .   .   .   9   9   7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             77   | 11  50  54  56  67  77  
  Greatest Support         46   | 40  26  46  46  46  40  
  Greatest Overweight (x)  3    | 1   1   3   2   1   1   
  Average Overweight (x)   1    | .   .   1   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         19   | 6   16  20  20  20  20  
  Most Carried             20   | 5   16  20  20  20  20  
  Average Carried          17   | 2   10  18  19  19  19  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            20   | 4   16  20  20  20  19  

 Class Distribution 
--------------------
 61% | Mutant
 15% | Scavenger-Gunner
  9% | Scavenger-Tank
  9% | Scavenger-Mutant
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Gunner | -8/Materials
   Scavenger-Tank | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Jun Mat Mat Sto Mat Fac 
Matter Collected           901  | 186 81  279 117 210 28  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1979 | .   97  667 428 669 118 
  Parts                    134  | .   5   38  46  42  3   
Haulers Intercepted        1    | .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Sto Mat Fac 
Combat Hostiles Destroyed  45   | .   2   12  14  15  2   
  Guns                     33   | .   2   11  12  6   2   
  Cannons                  7    | .   .   .   .   7   .   
  AOE                      3    | .   .   1   2   .   .   
Classes Destroyed          8    | .   2   2   1   2   1   
  Hauler                   1    | .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  4    | .   1   1   1   1   .   
  Swarmer                  12   | .   .   .   8   4   .   
  Grunt                    20   | .   2   8   3   5   2   
  Brawler                  1    | .   .   .   .   1   .   
  Sentry                   11   | .   .   4   3   4   .   
  Hunter                   1    | .   .   .   .   1   .   
Best Kill Streak           6    | .   2   4   4   6   2   
  Combat Bots Only         5    | .   1   3   4   5   2   
Max Kills in Single Turn   2    | .   1   2   2   1   1   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 2    | .   .   1   2   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Jun  Mat  Mat  Sto  Mat  Fac  
Damage Taken               2483 | .    96   454  445  563  925  
  Core                     550  | .    12   70   61   67   340  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         87   | 100  95   .    67   87   .    
Volleys Fired              125  | .    15   34   35   31   10   
  Largest                  3    | .    2    2    2    3    3    
  Hottest                  136  | .    90   90   90   136  136  
Shots Fired                251  | .    30   68   45   84   24   
  Gun                      220  | .    30   68   45   60   17   
  Cannon                   31   | .    .    .    .    24   7    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  58   | .    .    .    19   29   10   
  Thermal                  110  | .    26   20   .    50   14   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          83   | .    4    48   26   5    .    
  Robot Hit Streak         27   | .    19   27   15   19   14   
  Robot Miss Streak        3    | .    1    1    3    2    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           194  | .    25   52   36   60   21   
  Core Hits                84   | .    5    24   22   25   8    
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         7    | .    4    .    .    1    2    
    Burn                   6    | .    4    .    .    .    2    
    Meltdown               1    | .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2923 | .    316  867  491  934  315  
  Guns                     2122 | .    316  719  423  492  172  
  Cannons                  579  | .    .    .    .    440  139  
  Explosions               187  | .    .    119  68   .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  35   | .    .    29   .    2    4    
  Kinetic                  341  | .    .    .    159  111  71   
  Thermal                  1618 | .    272  280  68   758  240  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          929  | .    44   558  264  63   .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    4    .    
  Average Corruption       3    | .    .    .    .    3    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    9    .    
    Message Errors         1    | .    .    .    .    1    .    
    Matter Fused           4    | .    .    .    .    4    .    
    Heat Flow Errors       2    | .    .    .    .    2    .    
    Energy Discharges      1    | .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            8    | .    .    5    .    3    .    
  Projectiles              3    | .    .    .    .    3    .    
  Explosions               5    | .    .    5    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      42   | .    .    10   32   .    .    
  Shots                    1    | .    .    .    1    .    .    
  Rammed                   8    | .    .    5    .    2    1    
Targets Rammed             8    | .    .    5    .    2    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        736  | .    282  132  96   483  736  
  Average Temperature      112  | .    125  43   26   143  239  
  Received Heat Transfer   978  | .    42   231  138  171  396  
  Effects                  24   | .    1    .    .    6    17   
    Shutdowns              5    | .    .    .    .    1    4    
    Energy Bleed           3    | .    .    .    .    1    2    
    Interference           9    | .    1    .    .    3    5    
    Matter Decay           3    | .    .    .    .    1    2    
    Short Circuit          1    | .    .    .    .    .    1    
    Damage (core)          3    | .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              6    | .    .    5    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    2    .    
  Combat Hostiles          2    | .    .    .    .    2    .    
  Parts Melted             8    | .    2    .    .    5    1    
  Heat Transferred         3928 | .    1051 581  150  1517 629  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Sto Mat Fac 
Peak Influence             353  | .   116 289 353 351 227 
  Initial                  130  | .   .   41  86  103 130 
  Average                  169  | .   75  160 201 214 153 
Maximum Alert Level        1    | .   .   1   1   1   1   
  Low Security (%)         73   | 100 100 77  63  57  92  
  Level 1                  26   | .   .   22  36  42  7   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   1   3   1   .   1   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            4    | .   .   3   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Jun Mat Mat Sto Mat Fac 
Distress Signals           3    | .   .   .   1   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              74   | .   6   17  19  23  9   
  Peak Tracking Total      7    | .   2   4   4   7   7   
  Tactical Retreats        2    | .   .   1   1   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Sto Mat Fac 
Traps Triggered            3    | .   1   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Jun Mat Mat Sto Mat Fac 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Jun Mat Mat Sto Mat Fac 
Machines Accessed          11   | .   3   1   5   1   1   
  Terminals                10   | .   3   1   4   1   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                17   | .   4   3   6   2   2   
  Successful               10   | .   2   2   4   1   1   
  Failed                   7    | .   2   1   2   1   1   
    Catastrophic           2    | .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   .   
  Terminals                15   | .   4   3   4   2   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   
Terminal Hacks             9    | .   2   2   3   1   1   
  Open Door                1    | .   .   .   1   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   
  Security Status          1    | .   1   .   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   
  Zone Layout              5    | .   1   .   2   1   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   2   .   3   .   1   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Jun Mat Mat Sto Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Jun Mat Mat Sto Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Sto Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  
-------------              Run  | Jun Mat Mat Sto Mat Fac 
Turns Passed               2976 | 80  338 755 784 723 296 
Spaces Moved               1246 | 50  254 332 272 235 103 
  Core                     6    | 6   .   .   .   .   .   
  Treads                   747  | 26  .   111 272 235 103 
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   493  | 18  254 221 .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  105 160 240 250 
  Average Speed            186  | 123 101 156 240 246 250 
  Slowest Speed            320  | 160 105 240 320 250 250 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       25   | 5   38  31  51  26  3   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   .   .   
  Unknown Exits Taken      4    | 1   1   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          18   | .   .   13  5   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      18   | .   .   13  5   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Jun Mat Mat Sto Mat Fac 
Total                      1670 | 67  302 500 361 318 122 
  Wait                     175  | .   17  93  40  21  4   
  Move                     1241 | 49  253 331 271 234 103 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  54   | 10  13  18  3   9   1   
  Fast Attach              13   | .   .   2   5   6   .   
  Attach                   19   | 6   1   6   2   2   2   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     13   | 2   3   3   2   2   1   
  Drop                     22   | .   .   8   3   11  .   
  Fire                     125  | .   15  34  35  31  10  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      4    | .   .   4   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    4    | .   .   1   .   2   1   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 3 exits: Min / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / Gar)
-8/Materials
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   42 | -11/Junkyard  | Discovered new exit (range 16)
   81 | -11/Junkyard  | Entered Materials
  241 | -10/Materials | Discovered new exit (range 16)
  314 | -10/Materials | Build established: Mutant
  419 | -10/Materials | Entered another Materials area
  419 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  680 | -9/Materials  | Identified exit to Mines
  680 | -9/Materials  | Identified exit to Storage
 1174 | -9/Materials  | Entered Storage
 1213 | -9/Storage    | Identified exit to Garrison
 1939 | -9/Storage    | Discovered new exit (range 5)
 1958 | -9/Storage    | Entered Materials
 1958 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2638 | -8/Materials  | Discovered new exit (range 17)
 2681 | -8/Materials  | Entered Factory
 2681 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2932 | -7/Factory    | Discovered new exit (range 13)
 2977 | -7/Factory    | Self-destructed

 Last Messages 
---------------
Ion Engine destroyed.
Power failure, Lgt. Deuterium Engine shutdown.
Overheating: System interference.
Ion Cannon temporarily disabled.
Beam Rifle temporarily disabled.
Ion Cannon temporarily disabled.
Slammed into G-47 Trooper.
Overheating: Energy bleed (-48).
Overheating: Matter decay (-42).
Overheating: Core damaged (-126).
K-01 Serf collects debris.
Overheating: Core damaged (-77).
Power failure, Lgt. Deuterium Engine shutdown.
M-28 Smith repairs G-47 Trooper.
Lgt. Deuterium Engine destroyed.
Power failure, Lgt. Nuclear Core shutdown.
K-01 Serf collects debris.
Overheating: System interference.
Lgt. Assault Rifle temporarily disabled.
Visual Processing Unit temporarily disabled.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????#   g    #???????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          28
Energy Capacity            415
Matter Stores              300
Matter Capacity            450
Sight Range                18
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                42
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RefineryTacticalAutocannon
  Manual?         0
Play Time         00:27:27
  Cumulative      7.6 hours
  Start           2023.11.16 @ 21:50:15
  End             2023.11.16 @ 22:16:00
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          17
  Rogue           0
  Adventurer      17
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          13
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          112x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d172d6dc-6823-4b66-ad30-e4e75f480e8c