Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.09 @ 17:59:13 Player: ILikeMonsters1890 Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (164) 820 Value Destroyed (5529) 5529 Prototype IDs (55) 1100 Alien Tech Used (4) 800 Bonus (12683) 12683 TOTAL SCORE: 31032 Bonus ------- High Alert Combat Kills 187 Follower Combat Kills 896 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 620 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Met Sigix 2000 Win 3000 Friendly Fire -920 Cogmind --------- Core Integrity 1600/1600 Matter 270/300 Energy 208/220 System Corruption 0% Temperature Cool (10) Movement Hovering (64) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Mini Fusion Reactor Micro Antimatter Reactor > --- PROPULSION (5) --- Hovering Gravmag-Biometal Exoskeleton Wheel > --- UTILITY (15) ----- Advanced Heat Sink Advanced Signal Interpreter Improved Terrain Scanner Seismic Detector Improved Core Shielding Improved Power Shielding Improved Medium Armor Plating Improved Medium Armor Plating Improved Remote Force Field Advanced Hacking Suite Improved System Shield Long-range Tractor Beam > --- WEAPON (4) ------- Quantum Rifle Enhanced Coil Gun Railgun Axe > --- INVENTORY (5) ---- Xenon Bombardment Thruster Nuclear Pulse Thruster Transdimensional Reconstructor Subatomic Replicator Tactical Quantum Warhead Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Micro Antimatter Reactor > --- PROPULSION ------- Hovering Gravmag-Biometal Exoskeleton Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Heat Sink Advanced Signal Interpreter Improved Terrain Scanner Seismic Detector Improved Core Shielding Improved Power Shielding Improved Medium Armor Plating Improved Medium Armor Plating Improved Remote Force Field Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Quantum Rifle Enhanced Coil Gun Railgun Axe > --- INVENTORY -------- Nuclear Pulse Thruster Transdimensional Reconstructor Subatomic Replicator Tactical Quantum Warhead [Rating: 126] Favorites ----------- Power Constructs Engine Ion Engine Power Core Neutrino Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Constructs Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Constructs Energy Gun Small Laser Energy Cannon Cooled Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Slots Evolved 18 | . . 2 . . 4 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 3 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Utility 12 | . . 1 . . 1 . . . . 2 . . . . 2 . . . . 1 . . . . 2 . 1 2 Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 137 | 6 4 19 8 2 1 2 1 . 1 12 . . . 2 7 2 3 8 4 4 3 3 2 2 6 12 22 1 Power 10 | 1 . 3 1 . . . . . . . . . . . . . . . . 1 1 . . . . . 3 . Engine 6 | 1 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Core 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . Propulsion 17 | 4 1 6 3 . . . . . . . . . . . . . . . . . . . . . . . 3 . Treads 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 13 | 4 1 5 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Utility 74 | 1 1 5 3 1 1 2 1 . . 10 . . . . 7 2 1 8 2 3 2 . 2 . 5 6 10 1 Device 42 | 1 . 3 1 1 1 2 1 . . 3 . . . . 4 2 1 4 2 3 2 . 1 . 2 3 4 1 Storage 3 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Processor 4 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . 1 . Hackware 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . . Protection 19 | . . 2 2 . . . . . . 4 . . . . 2 . . 4 . . . . 1 . . . 4 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 36 | . 2 5 1 1 . . . . 1 2 . . . 2 . . 2 . 2 . . 3 . 2 1 6 6 . Energy Gun 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Ballistic Gun 7 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Ballistic Cannon 5 | . . 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Launcher 11 | . . . . . . . . . 1 1 . . . 1 . . 1 . 1 . . 1 . 1 . 4 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . 1 . . . 1 . . 1 . 1 . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 2 1 . . . . . . 1 . . . . . . . 3 . . . . 1 1 1 5 2 . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . System Corruption 11 | . . . . . . . . . . . . . . . . . . . . 7 . . . . . . 4 . Parts Lost 36 | . . 5 3 1 . . 1 . . . . . . . 2 . . . 4 1 2 1 . . 7 7 2 . Power 5 | . . 1 . . . . . . . . . . . . . . . . . 1 1 . . . . 2 . . Propulsion 6 | . . 2 1 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 . Utility 20 | . . 2 2 . . . 1 . . . . . . . 2 . . . 3 . . 1 . . 5 3 1 . Weapon 5 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 2 . . Highest Loss Streak 5 | . . 3 2 1 . . 1 . . . . . . . 1 . . . 2 1 1 1 . . 3 5 1 . To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Average Slot Usage (%) 57 | . 100 96 98 52 46 46 46 46 46 57 60 60 60 59 63 62 64 64 58 53 49 50 55 55 58 32 35 74 Engine 3 | . 14 10 11 10 7 4 . . . 3 3 4 . . . . . . . . . . . . . . . . Core 2 | . . . . . . 3 7 7 7 2 2 1 6 6 5 5 5 3 . . . 4 5 5 3 . . . Treads 2 | . . . . 2 . 7 7 7 7 2 4 5 4 6 3 . . . . . . . . . . 1 . . Wheel 3 | . 28 32 24 6 . . . . . . . . . . . . 3 3 . . . . . . . . . 3 Hover 1 | . . . . . . . . . . 1 1 . . . 1 4 1 1 3 . 3 . . . . . 5 3 Device 15 | . 14 10 8 11 15 15 15 15 15 13 13 13 13 13 19 21 23 23 22 22 24 22 23 20 19 10 2 17 Storage 6 | . 14 11 11 11 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 2 . . Processor 3 | . . . . . . . . . . 6 6 6 6 6 7 5 5 5 5 5 5 5 5 5 4 4 4 3 Protection 3 | . . 9 13 . . . . . . 5 6 6 6 6 5 5 5 4 3 . . . 1 5 2 . 5 15 Energy Cannon 2 | . . . . 4 7 6 7 7 7 3 5 2 1 . 1 . . . . 1 5 5 . . . . . . Ballistic Gun 1 | . 19 7 . 1 . . . . . . . . . . . . . . . . . . . . . . 2 7 Ballistic Cannon 3 | . . 14 22 2 . . . . . 2 . 4 4 6 3 5 5 5 5 3 . . 4 5 3 2 . . Impact Weapon 2 | . . . . . . . . . . 4 6 6 6 5 5 5 4 5 1 5 3 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 80 | 14 29 42 46 37 37 37 35 34 34 67 60 60 60 60 66 59 59 59 62 57 56 56 56 56 80 79 72 73 Greatest Support 139 | 26 20 36 36 46 31 31 54 54 72 121 121 76 76 76 76 97 97 134 134 52 78 78 89 89 89 132 139 132 Greatest Overweight (x) 13 | . 1 2 2 4 1 1 1 . . . . . . . . . . . 1 1 12 . . . 1 13 5 . Average Overweight (x) . | . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 14 | 8 9 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 11 5 5 Most Carried 15 | 7 10 15 15 15 14 13 12 12 12 15 15 15 14 15 13 11 11 13 11 11 10 10 11 11 10 12 5 5 Average Carried 11 | 3 7 13 14 11 13 12 11 12 11 12 14 14 14 14 10 10 10 11 10 9 9 9 10 11 8 7 4 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 6 10 15 15 14 13 12 12 12 10 15 14 14 14 14 11 10 10 11 10 10 9 9 11 11 9 5 5 5 Scrap Engine Consumption 233 | . . . . 43 4 9 1 . 5 50 6 8 8 3 22 1 5 23 . 9 6 6 . 3 13 8 . . Constructs Created 4 | . . . . 3 . . . . . . . . . . . . . . . . . 1 . . . . . . Constructs Modified 105 | . . . . 15 2 4 1 . 2 18 6 6 4 1 5 4 3 7 4 3 4 1 2 . 8 5 . . Class Distribution -------------------- 57% | Construct 23% | Commander-Construct 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Commander-Construct | -9/Recycling Commander-Construct | -7/Factory Commander-Construct | -7/Lower Caves Commander-Construct | -7/Lower Caves Commander-Construct | -7/Data Miner Construct | -6/Proximity Caves Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Commander-Construct | -5/Warlord Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Zhirov Construct | -3/Proximity Caves Hacker-Skirmisher | -3/Research Mutant | -3/Quarantine Hacker-Mutant | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Matter Collected 3616 | 314 124 521 95 538 30 26 10 . 32 126 . 90 . 97 196 35 78 112 110 38 140 72 82 56 4 137 553 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6753 | 211 195 729 165 755 19 81 . . 78 1208 85 51 . 163 745 . 295 265 45 100 366 292 204 306 81 222 92 . Parts 314 | 18 21 61 20 31 . 2 . . 5 32 2 . . 12 31 . 6 12 6 2 6 12 . 4 3 20 8 . Haulers Intercepted 6 | . . 3 . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | 1 1 1 . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . 1 . . 8 . . 3 . 10 . 2 . . 5 . 4 4 . . . . . . Prevented 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Combat Hostiles Destroyed 110 | . 8 17 5 7 1 3 . . 4 12 . 4 . 7 9 . 6 5 4 1 5 4 . 1 1 6 . . Guns 16 | . 8 7 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 61 | . . 10 5 6 1 2 . . 1 12 . 4 . 2 9 . 1 5 . . 1 . . . . 2 . . AOE 26 | . . . . . . . . . 3 . . . . 5 . . 5 . 4 . . 4 . 1 . 4 . . Classes Destroyed 18 | 3 3 3 1 3 . . . . 1 1 1 . . . 1 . 1 . . . . . . . . . . . Worker 14 | 1 1 . . . . . . . . 6 . . . . 2 . . . . 1 . . . . . 1 2 . Builder 6 | . . 1 1 2 . . . . . 2 . . . . . . . . . . . . . . . . . . Tunneler 7 | 5 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 6 | . . 3 . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . Recycler 9 | 1 . 1 . . . . . . . 5 . . . . 2 . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Operator 3 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Watcher 4 | . 1 . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . Swarmer 31 | . 6 4 . 1 . . . . 3 3 . . . 5 . . . . 4 . . 4 . 1 . . . . Grunt 32 | . 2 8 2 3 . 2 . . . 5 . 1 . . 3 . . 2 . . 4 . . . . . . . Brawler 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . Duelist 4 | . . . . 2 . 1 . . . . . 1 . . . . . . . . . . . . . . . . Protector 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Sentry 17 | . . 5 3 2 1 . . . . 1 . 1 . 1 1 . . . . 1 1 . . . . . . . Hunter 5 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 2 . . Programmer 16 | . . . . 2 . . . . . 2 . . . 1 4 . . 3 . . . . . . . 4 . . Packrat 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Thug 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 6 | 5 6 4 4 4 1 3 . . 3 4 . 4 . 5 4 . 6 5 4 1 2 4 . 1 1 2 2 . Combat Bots Only 6 | . 6 4 3 4 1 3 . . 3 3 . 4 . 5 3 . 6 5 4 1 2 4 . 1 1 2 . . Max Kills in Single Turn 4 | 1 1 2 1 1 1 1 . . 2 2 1 2 . 4 2 . 4 2 2 1 1 2 . 1 1 2 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . 2 . . . . 4 . . 4 . 2 . . 2 . 1 . 2 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Damage Taken 14309 | . 266 589 377 431 49 143 142 . 291 692 . 148 . 527 1159 24 107 123 2469 284 889 272 . 215 2441 1757 914 . Core 1904 | . 75 157 42 64 13 52 9 . 29 85 . 24 . 39 100 . . . 284 71 79 52 . 38 295 269 127 . Absorbed by Shields 123 | . . . . 44 12 42 10 . 11 4 . . . . . . . . . . . . . . . . . . Redirected to Shielding 124 | . . . . . . . . . . . . . . . . . . . . . . . . 44 72 . 8 . Regen/Repaired (Parts) 5669 | . . . . 124 13 68 56 . 111 457 55 44 41 191 847 339 137 243 247 498 469 100 272 . 564 793 . . Core Remaining (%) 75 | 100 70 . . 34 . . . . 85 . . . . 82 . . . . 61 . . . . 79 . 56 91 100 Volleys Fired 456 | 18 25 55 20 71 5 9 3 . 13 57 13 9 . 15 35 6 7 10 10 1 11 9 5 2 26 13 3 5 Largest 2 | 2 2 2 2 1 1 1 1 . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Hottest 352 | 60 60 78 78 125 125 125 125 . 125 187 110 110 . 243 243 243 243 123 123 270 270 270 352 352 281 281 30 30 Shots Fired 566 | 35 50 110 37 69 5 9 3 . 13 57 13 9 . 15 35 6 7 10 10 1 11 9 5 2 25 12 3 5 Gun 150 | 35 50 46 . 11 . . . . . . . . . . . . . . . . . . . . . . 3 5 Cannon 390 | . . 64 37 58 5 9 3 . 11 57 13 9 . 12 35 6 4 10 4 1 11 5 5 1 25 5 . . Launcher 26 | . . . . . . . . . 2 . . . . 3 . . 3 . 6 . . 4 . 1 . 7 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 381 | 18 34 110 37 25 5 . . . . 38 . 9 . 12 35 . . 10 4 . . . 5 1 25 5 3 5 Thermal 153 | 17 16 . . 44 . 3 3 . 11 19 13 . . . . 6 4 . . 1 11 5 . . . . . . Explosive 26 | . . . . . . . . . 2 . . . . 3 . . 3 . 6 . . 4 . 1 . 7 . . Electromagnetic 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 15 | 8 9 14 6 9 4 15 3 . 6 7 3 5 . 2 3 . 4 2 4 4 2 3 . 1 . 2 2 . Robot Miss Streak 7 | 1 5 5 3 2 4 3 3 . 7 4 2 2 . 3 3 . 3 3 2 . 2 1 . 1 . 3 2 . Penetration Max 1 | . . . . . . . . . . . . 1 . . 1 . . 1 . . . . . . . 1 1 . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 393 | 26 27 68 20 66 4 9 3 . 9 55 4 9 . 7 17 . 5 5 7 7 14 7 5 7 1 4 7 . Core Hits 241 | 8 12 28 8 47 2 7 2 . 10 24 3 9 . 8 8 . 21 . 15 . 1 7 1 3 1 13 3 . Critical Kills 3 | . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . . Critical Parts Destroyed 12 | . 1 . . . . . . . . 4 . . . . 2 . . . . 1 3 . . . . 1 . . Critical Strikes 18 | . 1 1 1 . . . . . . 4 . . . . 4 . . 2 . 1 3 . . . . 1 . . Destroy 7 | . 1 1 . . . . . . . . . . . . 4 . . . . . . . . . . 1 . . Blast 3 | . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . Smash 8 | . . . . . . . . . . 4 . . . . . . . . . 1 3 . . . . . . . Melee Attacks 104 | . . . . . . . . . . 18 . 1 1 . . . 1 10 7 9 16 5 5 7 11 4 6 3 Impact 63 | . . . . . . . . . . 18 . 1 1 . . . 1 10 7 9 16 . . . . . . . Slashing 41 | . . . . . . . . . . . . . . . . . . . . . . 5 5 7 11 4 6 3 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . . . . . . 8 . . . . . . . . . 2 . . . . . . 5 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 20874 | 316 336 1130 466 1523 143 497 76 . 614 3788 194 682 . 808 2620 . 766 992 925 441 809 1037 360 508 67 1303 473 . Guns 1263 | 316 336 390 . 135 . . . . . . . . . . . . . . . . . . . . . . 86 . Cannons 13203 | . . 736 466 1379 143 497 76 . 426 3096 194 682 . 500 2165 . 101 992 384 121 238 342 . 57 . 608 . . Explosions 3223 | . . . . . . . . . 188 . . . . 308 455 . 569 . 541 . . 406 . 61 . 695 . . Melee 3094 | . . . . . . . . . . 692 . . . . . . 96 . . 320 571 232 360 390 46 . 387 . Ramming 91 | . . 4 . 9 . . . . . . . . . . . . . . . . . 57 . . 21 . . . Kinetic 10443 | 154 220 1126 466 527 143 . . . . 2333 . 682 . 500 2165 . . 992 384 . . . . 57 . 608 86 . Thermal 4140 | 162 116 . . 987 . 159 76 . 426 763 194 . . . 455 . 101 . . 121 238 342 . . . . . . Explosive 2768 | . . . . . . . . . 188 . . . . 308 . . 569 . 541 . . 406 . 61 . 695 . . Electromagnetic 338 | . . . . . . 338 . . . . . . . . . . . . . . . . . . . . . . Impact 1679 | . . . . . . . . . . 692 . . . . . . 96 . . 320 571 . . . . . . . Slashing 1415 | . . . . . . . . . . . . . . . . . . . . . . 232 360 390 46 . 387 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 29 | . . 5 7 10 . . . . . 1 1 1 1 2 6 6 6 6 . 9 9 6 6 . 22 29 5 . Average Corruption 6 | . . 3 6 9 . . . . . 1 1 1 1 2 5 6 6 6 . 2 6 6 4 . 8 26 2 . Corruption Purged 10 | . . . . . . . . . . . . . . . . . . . . . 3 . 6 . . 1 . . Corruption Blocked 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . Effects 232 | . . 4 11 77 . . . . . 3 1 2 . 4 12 7 7 2 . 4 48 5 5 . 10 25 5 . Message Errors 54 | . . . 1 14 . . . . . 1 . 1 . 1 4 2 2 . . 1 15 1 3 . 2 4 2 . Matter Fused 61 | . . 1 2 22 . . . . . 1 . . . 1 5 2 2 . . . 12 3 2 . 2 6 . . Heat Flow Errors 35 | . . 2 3 12 . . . . . 1 1 . . . . . 2 . . 2 6 . . . 1 3 2 . Energy Discharges 24 | . . . 3 8 . . . . . . . . . . . . . 1 . . 6 . . . 2 3 1 . Parts Rejected 5 | . . . 1 1 . . . . . . . . . . 1 . 1 . . . . . . . . 1 . . Parts Fused 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 28 | . . 1 1 13 . . . . . . . . . . 1 1 . 1 . 1 6 1 . . . 2 . . Data Loss (major) 7 | . . . . 2 . . . . . . . . . 1 1 . . . . . 3 . . . . . . . Alerts 8 | . . . . 2 . . . . . . . 1 . 1 . 2 . . . . . . . . 1 1 . . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Weapon Failures 4 | . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3655 | . . 2 . 39 . 2 5 . . 897 . . . 130 793 . 29 515 . 147 197 266 116 156 6 291 64 . Projectiles 2062 | . . 2 . 39 . 2 5 . . 459 . . . 130 588 . . 515 . . . 111 . . . 211 . . Explosions 299 | . . . . . . . . . . . . . . . 205 . . . . . . 14 . . . 80 . . Melee 1294 | . . . . . . . . . . 438 . . . . . . 29 . . 147 197 141 116 156 6 . 64 . Knockbacks 63 | . . 11 1 8 . . . . . 18 . 4 . 4 9 . 1 2 . . 3 . . 1 . 1 . . Impact 6 | . . . . . . . . . . 2 . . . . . . 1 . . . 3 . . . . . . . Kinetic 50 | . . 10 1 8 . . . . . 13 . 3 . 3 8 . . 2 . . . . . 1 . 1 . . Secondary 7 | . . 1 . . . . . . . 3 . 1 . 1 1 . . . . . . . . . . . . . Self-Inflicted Damage 227 | . . 2 . 4 . . . . . . . . . 31 . . . . . . . 69 . . 10 111 . . Shots 5 | . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . 2 . . Rammed 4 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . Targets Rammed 5 | . . 1 . 2 . . . . . . . . . . . . . . . . . 1 . . 1 . . . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 636 | 20 38 216 504 332 129 184 151 . 190 312 103 276 . 392 636 283 237 278 62 226 244 315 300 280 342 364 393 . Average Temperature 115 | 20 32 63 182 95 63 91 72 . 70 82 45 122 . 167 194 132 113 86 55 105 115 140 179 145 141 129 167 . Received Heat Transfer 2058 | . 18 174 129 36 14 41 57 . 81 160 . 54 . 120 240 . 45 . 255 36 177 69 . 9 142 111 90 . Effects 19 | . . . 3 1 . . . . . . . . . . 11 . . . . . . 1 1 . 1 1 . . Shutdowns 3 | . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . Energy Bleed 4 | . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . Interference 8 | . . . . 1 . . . . . . . . . . 6 . . . . . . . . . 1 . . . Matter Decay 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Fried 19 | . . . . . . . . . . 9 . . . . . . . . . 3 5 . . . 2 . . . Impact Corruptions 27 | . . . . . . . . . . 13 . . . . . . 1 . . 4 8 . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 1 . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . Heat Transferred 4626 | 375 250 . . 1341 . 296 148 . 767 692 148 . . . 350 . 37 . . 37 74 111 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Peak Influence 933 | 35 299 406 398 240 204 . . . . 933 . . . . 501 . . . . 252 . . . . 81 547 379 152 Initial 792 | . 22 126 170 154 102 . . . . 792 . . . . 179 . . . . 210 . . . . 36 24 231 110 Average 266 | 15 165 277 256 84 129 . . . . 669 . . . . 288 . . . . 189 . . . . 32 309 276 113 Maximum Alert Level 3 | . 1 2 1 1 1 . . . . 3 . . . . 2 . . . . 1 . . . . . 2 1 . Low Security (%) 48 | 100 57 25 20 92 77 . . . . . . . . . 39 . . . . 18 . . . . 100 33 10 100 Level 1 27 | . 42 71 79 7 22 . . . . . . . . . 43 . . . . 81 . . . . . 14 89 . Level 2 17 | . . 2 . . . . . . . 70 . . . . 16 . . . . . . . . . . 51 . . Level 3 5 | . . . . . . . . . . 29 . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 1 2 2 . 1 . . . . 5 . 1 . . 1 . . . 1 1 . . . . 3 2 . 2 Investigation 8 | . 1 1 1 . 1 . . . . 2 . . . . . . . . . 1 . . . . 1 . . . Extermination 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . Reinforcement 8 | . . 1 1 . . . . . . 2 . . . . . . . . . . . . . . 1 1 . 2 Assault 3 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . 2 . . . . . . . . . 1 . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Distress Signals 11 | . 1 3 1 . 1 . . . . . . . . . 1 . . 1 . . . . . . . . 3 . Communications Jammed 25 | . . . . . . . . . . . . . . . . . . . . . . . . . 19 6 . . Distress Signals 25 | . . . . . . . . . . . . . . . . . . . . . . . . . 19 6 . . Times Spotted 276 | . 13 24 8 13 3 4 4 . 8 23 . 4 . 10 12 1 6 17 39 4 11 7 . 5 16 30 12 2 Peak Tracking Total 24 | . 5 7 3 4 2 3 3 . 4 4 . 9 . 5 4 1 6 10 24 2 6 4 . 4 15 7 6 1 Tactical Retreats 28 | . 1 1 . . . . . . 1 2 . 2 . 1 1 . . . 6 . 3 2 . 1 1 4 2 . Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Traps Triggered 9 | . 1 3 1 . . . . . . . . . . . . . . 1 . 2 . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . . . . 2 . 1 . 4 . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Disabled 20 | . 1 . 2 . 1 . . . . 2 . . . . 9 . . 1 . . . . 1 . . 2 1 . Max in Single Turn 4 | . 1 . 1 . . . . . . 1 . . . . 4 . . 1 . . . . 1 . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Accessed 63 | . 2 6 3 11 3 . . 3 . 6 . . . . 1 . . 3 . 5 . . 7 . 5 7 . 1 Terminals 39 | . 1 6 3 6 2 . . . . 4 . . . . . . . . . 4 . . . . 5 7 . 1 Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 1 . . 5 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Total Hacks 191 | . 3 20 10 24 9 . . 21 . 15 . . . . 2 . . 8 . 10 . . 46 . 11 10 . 2 Successful 113 | . 1 4 1 10 4 . . 21 . 5 . . . . 1 . . 8 . 3 . . 46 . 3 5 . 1 Failed 78 | . 2 16 9 14 5 . . . . 10 . . . . 1 . . . . 7 . . . . 8 5 . 1 Catastrophic 14 | . . 2 2 4 . . . . . 2 . . . . . . . . . 3 . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 37 | . . 11 8 9 3 . . . . 2 . . . . . . . 1 . 1 . . . . . 2 . . Terminals 94 | . 2 20 10 15 7 . . . . 8 . . . . . . . . . 9 . . . . 11 10 . 2 Fabricators 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 17 | . 1 . . 9 2 . . . . 3 . . . . 2 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Terminal Hacks 105 | . . 4 1 6 4 . . 21 . 3 . . . . . . . 8 . 3 . . 46 . 3 5 . 1 Record 41 | . . . . . . . . 3 . . . . . . . . . 2 . . . . 34 . . 2 . . Part Schematic 14 | . . . . . . . . 10 . . . . . . . . . . . . . . 4 . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 17 | . . . . 3 . . . 3 . 1 . . . . . . . 5 . 1 . . 4 . . . . . Open Door 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . 1 Open DSF 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Branch Access Points 4 | . . 1 . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . Emergency Access Points 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 6 | . . . . 2 . . . . . 1 . . . . . . . . . . . . . . 2 1 . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 1 . . 4 . . . . . . . . . . 1 . . . . . . . . . . . . . Retrieve Components 6 | . 1 . . 4 . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 1 5 3 7 3 . . . . 6 . . . . 1 . . . . 4 . . . . 4 5 . 1 Full Trace Events 9 | . . 1 2 1 1 . . . . 2 . . . . . . . . . 1 . . . . 1 . . . Feedback Events 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 5 . . . . 4 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . . 10 . . . . 13 . . . . . . . . . 4 . . . . . Parts Built 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . 58 . . . . . . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . 1 . . 8 . . . . . . . . . . 2 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 28 | . . . . 21 . . . . . . . 2 . . . . . 5 . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Total Allies 29 | . . . . 21 . . . . 1 . . 2 . . . . . 5 . . . . . . . . . . Largest Group 14 | . . . . 14 13 13 5 4 5 2 . 2 2 2 1 . . 5 . . . . . . . . . . Highest-Rated Group 304 | . . . . 225 225 225 87 77 173 123 . 61 61 61 32 . . 304 . . . . . . . . . . Highest-Rated Ally 96 | . . . . 34 34 34 34 34 96 96 . 32 32 32 32 . . 68 . . . . . . . . . . Total Orders 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . STAY 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . GUARD 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Ally Attacks 147 | . . . . 34 6 19 8 . 39 14 . . . 19 2 . . 6 . . . . . . . . . . Total Damage 3704 | . . . . 531 117 556 429 . 697 325 . . . 525 77 . . 447 . . . . . . . . . . Kills 30 | . . . . 7 1 3 4 . 6 5 . . . 4 . . . . . . . . . . . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 11 | . . . . . . . 1 . 1 . . 1 2 . . . 2 . . . 2 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Turns Passed 15943 | 127 328 742 295 2366 190 415 328 107 721 1580 337 361 876 388 811 251 278 705 230 493 1964 231 247 126 436 437 447 126 Spaces Moved 11293 | 66 262 490 168 1069 199 244 271 81 399 1076 264 269 837 254 440 288 312 754 340 395 445 251 184 225 469 576 503 162 Core 651 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . 306 342 . Treads 3403 | . . . . 336 10 244 271 81 399 465 240 237 495 254 294 . . . . . . . . . . 77 . . Legs 2129 | . . . . . . . . . . . . 32 342 . . . . . . 375 342 251 184 225 185 193 . . Wheels 2389 | 66 262 490 168 520 . . . . . 67 . . . . . . 234 582 . . . . . . . . . . Hover 1625 | . . . . . . . . . . 233 24 . . . 146 288 78 172 241 20 100 . . . . . 161 162 Flight 1096 | . . . . 213 189 . . . . 311 . . . . . . . . 99 . . . . . 284 . . . Fastest Speed 31 | 80 80 80 95 71 85 85 85 132 132 55 61 31 31 127 109 45 45 63 44 44 44 44 44 44 38 38 50 64 Average Speed 85 | 82 82 93 106 121 85 85 118 132 138 120 61 51 87 130 159 45 58 63 54 73 48 44 44 44 45 55 53 64 Slowest Speed 700 | 90 95 110 110 211 85 85 132 132 158 158 61 61 127 185 185 45 63 63 75 75 650 44 44 44 69 700 300 64 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Exploration Rate (%) 45 | 3 48 53 22 96 8 43 50 68 56 29 58 39 83 41 14 55 52 79 60 13 60 43 62 65 19 72 13 5 Regions Visited 28 Branch Regions 19 Pre-discovered Areas 9 | . . . . . . . . 1 . . . . 3 . . . 1 . . . . 1 3 . . . . . Known Exits Taken 21 | . . 1 . . 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 . 1 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . . . . . . 2 . . . 2 3 4 1 . 3 2 . 1 . 4 2 . . . . . . Spaces Dug 161 | . . . . . . . . . . 12 3 1 . 1 . 6 . 6 6 1 7 2 8 1 43 54 1 9 Terrain Destroyed 518 | . . 4 3 . 1 . . . 22 49 27 16 . 21 60 6 21 11 34 1 9 27 8 12 43 133 1 9 Melee 36 | . . . . . . . . . . 6 . 1 . . . . . 6 6 1 . 2 . 1 8 2 1 2 Projectile 207 | . . 4 3 . 1 . . . . 43 27 15 . 5 26 6 3 5 2 . 9 2 8 . 35 6 . 7 AOE 275 | . . . . . . . . . 22 . . . . 16 34 . 18 . 26 . . 23 . 11 . 125 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Total 16903 | 103 332 667 247 2073 215 442 275 81 556 1285 428 480 976 297 514 402 398 955 362 582 2154 354 336 238 645 676 657 173 Wait 4365 | 1 19 73 40 636 9 185 . 1 141 79 149 178 139 24 27 107 73 122 . 170 1678 84 137 1 131 47 111 3 Move 11262 | 65 261 489 167 1068 198 243 270 80 398 1075 263 268 836 253 439 287 311 753 339 394 444 250 183 224 466 575 502 161 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 100 | 6 12 16 5 12 1 1 1 . . 22 1 1 . 1 3 . 1 6 . 1 . . 2 . 1 4 3 . Fast Attach 60 | 1 . 10 4 1 . . . . . 3 . . . . 1 . 1 1 . 2 1 1 2 1 2 8 20 1 Attach 46 | . . 4 3 1 1 . 1 . 1 3 . . . 1 4 1 1 . 3 2 2 1 1 1 4 6 5 . Detach 21 | . . . 1 . . . . . 1 . . . . 1 1 . 1 . 2 2 1 1 1 1 1 4 3 . Swap 39 | 5 4 5 1 . . 2 . . . 6 . . . 1 2 1 1 7 1 . . 1 . 1 . . 1 . Drop 118 | 7 11 14 6 20 1 2 . . 2 22 2 1 . 1 2 . 1 6 . 1 . 1 . . . 15 3 . Fire 456 | 18 25 55 20 71 5 9 3 . 13 57 13 9 . 15 35 6 7 10 10 1 11 9 5 2 26 13 3 5 Melee 104 | . . . . . . . . . . 18 . 1 1 . . . 1 10 7 9 16 5 5 7 11 4 6 3 Ram 4 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Rewire 325 | . . . . 262 . . . . . . . 22 . . . . . 40 . . 1 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: [*Arm] / *Qua) -3/Quarantine -2/Research (discovered 2 exits: *Acc x2) -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 25 | -11/Junkyard | Discovered new exit (range 3) 128 | -11/Junkyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 15) 172 | -10/Materials | Discovered new exit (range 11) 276 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 456 | -10/Materials | Entered another Materials area 456 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 538 | -9/Materials | Lost 3 parts (1p1n1u) 1068 | -9/Materials | Identified exit to Mines 1068 | -9/Materials | Identified exit to Storage 1198 | -9/Materials | Entered Storage 1489 | -9/Storage | Used back door to open Recycling access 1489 | -9/Storage | Discovered new exit (range 5) 1493 | -9/Storage | Entered Recycling 1494 | -9/Recycling | Found Scrap Engine 1705 | -9/Recycling | Core integrity fell below 50% 1876 | -9/Recycling | Build established: Construct 2199 | -9/Recycling | Build established: Commander-Construct 2578 | -9/Recycling | Discovered new exit (range 14) 3274 | -9/Recycling | P-60 Hacker assimilated allied Mercenary 2a 3281 | -9/Recycling | System corruption reached 10% 3859 | -9/Recycling | Entered Factory 3859 | -7/Factory | Accompanied by 13 allies 3859 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 3939 | -7/Factory | Identified exit to DSF 3988 | -7/Factory | Identified exit to Lower Caves 4049 | -7/Factory | Entered Lower Caves 4049 | -7/Lower Caves | Accompanied by 13 allies 4265 | -7/Lower Caves | Encountered a Warlord checkpoint 4366 | -7/Lower Caves | Spotted B-75 Beast 4379 | -7/Lower Caves | Allies destroyed B-75 Beast 4400 | -7/Lower Caves | Discovered new exit (range 10) 4464 | -7/Lower Caves | Entered another Lower Caves area 4464 | -7/Lower Caves | Accompanied by 5 allies 4489 | -7/Lower Caves | Discovered new exit (range 11) 4687 | -7/Lower Caves | Identified exit to Data Miner 4770 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4792 | -7/Lower Caves | Entered Data Miner 4792 | -7/Data Miner | Accompanied by 4 allies 4792 | -7/Data Miner | Discovered new exit (range 6) 4818 | -7/Data Miner | Met Data Miner 4840 | -7/Data Miner | Learned location of Section 7 (-2) 4840 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4865 | -7/Data Miner | Received God Mode back door access code from Data Miner 4899 | -7/Data Miner | Entered Proximity Caves 4899 | -6/Proximity Caves | Accompanied by 4 allies 4903 | -6/Proximity Caves | Learned Factory trap positions 4956 | -6/Proximity Caves | Spotter reported a threat 4992 | -6/Proximity Caves | Spotter reported a threat 5015 | -6/Proximity Caves | Escorted by Enhanced Grunt 5045 | -6/Proximity Caves | Spotter reported a threat 5087 | -6/Proximity Caves | Spotted B-75 Beast 5108 | -6/Proximity Caves | Spotter reported a threat 5116 | -6/Proximity Caves | Spotter reported a threat 5226 | -6/Proximity Caves | Allies destroyed B-75 Beast 5379 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5514 | -6/Proximity Caves | Build established: Construct 5597 | -6/Proximity Caves | Discovered new exit (range 12) 5620 | -6/Proximity Caves | Entered Factory 5620 | -6/Factory | Accompanied by 2 allies 5620 | -6/Factory | Evolved 2 slots: Utility x2 5621 | -6/Factory | Loaded intel: 97 trap records 5970 | -6/Factory | Search patrols dispatched 6117 | -6/Factory | Noticed a derelict Sapper rigging charges 6320 | -6/Factory | Search patrols dispatched 6446 | -6/Factory | Discovered new exit (range 6) 6452 | -6/Factory | Identified exit to Factory 6604 | -6/Factory | Incoming investigation squad redirected 6802 | -6/Factory | Identified exit to Lower Caves 6843 | -6/Factory | Incoming investigation squad redirected 7067 | -6/Factory | Fabricated Impulse Thruster (x2) 7200 | -6/Factory | Entered Lower Caves 7531 | -6/Lower Caves | Discovered new exit (range 10) 7537 | -6/Lower Caves | Identified exit to Lower Caves 7537 | -6/Lower Caves | Entered another Lower Caves area 7541 | -6/Lower Caves | Learned Factory machine intel 7679 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7875 | -6/Lower Caves | Discovered new exit (range 9) 7878 | -6/Lower Caves | Identified exit to Zion 7898 | -6/Lower Caves | Entered Zion 7898 | -6/Zion | Accompanied by 2 allies 7916 | -6/Zion | Discovered new exit (range 11) 7920 | -6/Zion | Identified exit to Proximity Caves 7938 | -6/Zion | System corruption cleaned by Quarantine Array 7951 | -6/Zion | Learned location of Quarantine (-3) 7970 | -6/Zion | Given A8's code to call for help 7982 | -6/Zion | Learned Factory emergency access door positions 7986 | -6/Zion | Learned Factory non-interactive machine intel 8104 | -6/Zion | Learned location of Warlord (-5) 8774 | -6/Zion | Entered Proximity Caves 8774 | -5/Proximity Caves | Accompanied by 2 allies 9050 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9130 | -5/Proximity Caves | Discovered exit to Factory (range 14) 9162 | -5/Proximity Caves | Entered Factory 9162 | -5/Factory | Accompanied by 1 ally 9162 | -5/Factory | Evolved 2 slots: Utility x2 9164 | -5/Factory | Loaded intel: 288 machine locations 9165 | -5/Factory | Loaded intel: 234 non-interactive machine locations 9284 | -5/Factory | Discovered new exit (range 15) 9310 | -5/Factory | Identified exit to Factory 9962 | -5/Factory | Discovered new exit (range 9) 9972 | -5/Factory | Identified exit to Upper Caves 9973 | -5/Factory | Entered Upper Caves 10121 | -5/Upper Caves | Spotted B-75 Beast 10169 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10223 | -5/Upper Caves | Discovered new exit (range 4) 10223 | -5/Upper Caves | Identified exit to Upper Caves 10224 | -5/Upper Caves | Entered another Upper Caves area 10236 | -5/Upper Caves | Attacked by a faux Warlord 10353 | -5/Upper Caves | Encountered a Warlord checkpoint 10362 | -5/Upper Caves | Learned Factory emergency access door positions 10487 | -5/Upper Caves | Discovered new exit (range 12) 10501 | -5/Upper Caves | Identified exit to Warlord 10502 | -5/Upper Caves | Entered Warlord 10528 | -5/Warlord | Discovered new exit (range 9) 10532 | -5/Warlord | Identified exit to Proximity Caves 10554 | -5/Warlord | System corruption cleaned by Quarantine Array 10800 | -5/Warlord | Visited the Vortex Lab 10801 | -5/Warlord | Warlord's base attacked by MAIN.C 10805 | -5/Warlord | Found Prototype Launcher 10941 | -5/Warlord | Met Warlord 10948 | -5/Warlord | Opened Warlord's prototype stash 10959 | -5/Warlord | Found Prototype Device 10959 | -5/Warlord | Identified Exp. Phase Shifter 10971 | -5/Warlord | Found Prototype Device 10972 | -5/Warlord | Identified System Purifier 11066 | -5/Warlord | Spotted B-75 Beast 11066 | -5/Warlord | Spotted B-86 Titan 11069 | -5/Warlord | Build established: Commander-Construct 11151 | -5/Warlord | Warlord forces counterattacked 11155 | -5/Warlord | Spotted Striker 11185 | -5/Warlord | Spotted Executioner 11207 | -5/Warlord | Entered Proximity Caves 11211 | -4/Proximity Caves | Spotted B-86 Titan 11355 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 11435 | -4/Proximity Caves | Discovered exit to Factory (range 7) 11437 | -4/Proximity Caves | Entered Factory 11437 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11455 | -4/Factory | Build established: Construct 11486 | -4/Factory | Identified exit to DSF 11763 | -4/Factory | Identified exit to Upper Caves 11789 | -4/Factory | Incoming investigation squad redirected 11930 | -4/Factory | Entered Upper Caves 11932 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13850 | -4/Upper Caves | Learned Research stockpile data 13857 | -4/Upper Caves | Learned Research terminal intel 13871 | -4/Upper Caves | Discovered new exit (range 15) 13876 | -4/Upper Caves | Identified exit to Upper Caves 13894 | -4/Upper Caves | Entered another Upper Caves area 14114 | -4/Upper Caves | Learned location of Armory (-3) 14123 | -4/Upper Caves | Discovered new exit (range 3) 14124 | -4/Upper Caves | Identified exit to Zhirov 14125 | -4/Upper Caves | Entered Zhirov 14125 | -4/Zhirov | Discovered new exit (range 3) 14126 | -4/Zhirov | Identified exit to Proximity Caves 14148 | -4/Zhirov | Met Zhirov 14156 | -4/Zhirov | Learned location of Testing (-2) 14156 | -4/Zhirov | Learned location of Command (-1) 14165 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14172 | -4/Zhirov | Found Alien Artifact 14178 | -4/Zhirov | Found Alien Artifact 14178 | -4/Zhirov | Identified Integrated Dissipator 14178 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14370 | -4/Zhirov | Cloak Generator disabled 14370 | -4/Zhirov | Attacked by Zhirov 14372 | -4/Zhirov | Entered Proximity Caves 14400 | -3/Proximity Caves | Found Alien Artifact 14400 | -3/Proximity Caves | Identified Core Expander 14400 | -3/Proximity Caves | Installed Core Expander, added new Utility slot 14424 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14493 | -3/Proximity Caves | Discovered new exit (range 13) 14498 | -3/Proximity Caves | Identified exit to Research 14498 | -3/Proximity Caves | Entered Research 14498 | -3/Research | Evolved 2 slots: Utility x2 14499 | -3/Research | Identified exit to Quarantine 14501 | -3/Research | Loaded intel: 25 terminal locations 14606 | -3/Research | Incoming investigation squad redirected 14670 | -3/Research | Crushed by falling debris 14674 | -3/Research | Crushed by falling debris 14726 | -3/Research | Crushed by falling debris 14757 | -3/Research | Lost 3 parts (1n2u) 14783 | -3/Research | Build established: Hacker-Skirmisher 14839 | -3/Research | Discovered new exit (range 8) 14876 | -3/Research | System corruption reached 10% 14934 | -3/Research | Entered Quarantine 14943 | -3/Quarantine | Lost 3 parts (3u) 15034 | -3/Quarantine | Cryocooling Duct disabled 15049 | -3/Quarantine | Ambient heat levels rising (+20) 15049 | -3/Quarantine | Non-combat units ordered to evacuate 15085 | -3/Quarantine | Lost 5 parts (2p2u1w) 15101 | -3/Quarantine | Found Prototype Launcher 15101 | -3/Quarantine | Identified Tactical Quantum Warhead 15164 | -3/Quarantine | Found Alien Artifact 15164 | -3/Quarantine | Identified Subatomic Replicator 15184 | -3/Quarantine | First assault squad dispatched 15232 | -3/Quarantine | Found Alien Artifact 15310 | -3/Quarantine | Met incapacitated Sigix Warrior 15310 | -3/Quarantine | Lockdown squad dispatched 15311 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 15312 | -3/Quarantine | Unlocked Sigix quarantine chamber 15312 | -3/Quarantine | Identified Core Reset Matrix 15312 | -3/Quarantine | Identified Transdimensional Reconstructor 15312 | -3/Quarantine | Used Core Reset Matrix 15316 | -3/Quarantine | Sensed 13 artifacts in vicinity 15367 | -3/Quarantine | Discovered new exit (range 9) 15370 | -3/Quarantine | Identified exit to Research 15371 | -3/Quarantine | Entered Research 15371 | -2/Research | Warlord forces began assault on 0b10 15371 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 15379 | -2/Research | Spotted B-90 Cyclops 15481 | -2/Research | Research machine network offline 15607 | -2/Research | Discovered new exit (range 10) 15611 | -2/Research | Identified exit to Access 15613 | -2/Research | Build established: Hacker-Mutant 15662 | -2/Research | Found Prototype Processor 15662 | -2/Research | Identified Exp. Core Analyzer 15668 | -2/Research | Discovered exit to Access (range 14) 15696 | -2/Research | Met up with Warlord 15818 | -2/Research | Entered Access 15818 | -1/Access | Evolved 2 slots: Utility x2 15941 | -1/Access | Discovered new exit (range 5) 15944 | -1/Access | Identified exit to Surface 15944 | *** | Heading to fleet! Last Messages --------------- 15811_ Relay Coupler [NC] fries itself. 15813_ Acquired 40 matter. PARAMETERS=UTILITY+2 LOCATION=ACCESS GOAL=ESCAPE 15866_ Acquired Unknown Device. 15866_ Identified Lrn. Tractor Beam. 15892_ Slug penetrates Earth. 15921_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 15926_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A007. 15936_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 15939_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 15941_ The Access Shell folds into the floor. 15941_ EXIT=FOUND 15944_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A016. 15944_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# "" #??????????????????? | | ???????????????????# "@ #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #?#????????????????? | | ???????????????????# #??????????????????? | | ??????????????????## ##?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????##"" ##?????????????????? | | #######?????#???#??#"" #??????????????????? | | ##???????????#"" #??????????????????? | | #????????????#T #?????? ???????????? | | #????#???????#"" #??????????????????? | | """ ######???????#"" #??????????????????? | | """ # #########"" ##?????????????????? | | """ + ???????????? | | """ # ???????????? | | """ # ##########################????????????? | | """ ##+###?????????????????????????????????????? | | # ??????????????????????????????????????? | | # ???????#????????????????????????????? | | # ??????????????????????????????????? | | ####### #????????????????????????????????? | | ??????# ""T"" #????????????????????????????????? | | ??????# """"" #????????????????????????????????? | | ???????##########??????#?????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 55 Energy Capacity 359 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Power Amplification 40 Armor Coverage 450 Core Shielding 30 Power Shielding 66 Utility Shielding 90 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 24 Defensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Impulse Thruster | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Core Expander Subatomic Replicator Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed FlightFactoryScythe Manual? 0 Play Time 03:06:57 Cumulative 179.6 hours Start 2023.04.07 @ 13:26:03 End 2023.04.09 @ 17:59:13 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 154 Adventurer 0 Explorer 0 Win Type 2 Total 7 Types 4/0/2/1/0/0/0/0/0 Lore% 79 Gallery% 66 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8351420c-d2df-429f-8268-375dedcb9b07