Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.08.14 @ 07:36:35

Player: viper

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (152)     760
Value Destroyed (6687)     6687
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (685)                685
              TOTAL SCORE: 13472

 Bonus
-------
High Alert Combat Kills    97
Follower Combat Kills      588

 Cogmind 
---------
Core Integrity             576/1150
Matter                     214/300
Energy                     41/100
System Corruption          5%
Temperature                Cool (411)
Movement                   Core (1300) Ox25
Location                   -4/Extension

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (10) -----
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Target Analyzer
>               --- WEAPON (4) -------
                KE Penetrator
       Enhanced Gauss Cannon
>               --- INVENTORY (20) ---
                Carbon-fiber Leg
                Titanium Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
       Advanced Assault Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon
                Gauss Cannon
                Force Lance

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
          Light Angular Momentum Engine
>               --- PROPULSION -------
       Improved Titanium Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
>               --- UTILITY ----------
       Advanced Cryofiber Web
  High-capacity Storage Unit
  High-capacity Storage Unit
          Large Matter Pod
          Large Matter Pod
       Advanced Sensor Array
       Improved Target Analyzer
                Power Shielding
        Layered Heavy Armor Plating
>               --- WEAPON -----------
          Heavy Machine Gun
          Heavy Machine Gun
          Heavy Machine Gun
       Enhanced Gauss Cannon
>               --- INVENTORY --------
                Carbon-fiber Leg
                Titanium Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
                KE Penetrator
                KE Penetrator
       Advanced Assault Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon
                Gauss Cannon
       Enhanced Gauss Cannon
       Enhanced Gauss Cannon
                Force Lance
[Rating: 94]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Improved Titanium Leg
  Leg                      Improved Titanium Leg
Utility                    High-capacity Storage Unit
  Device                   Advanced Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Power Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon

 Build                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext 
Slots Evolved              13   | .   1   2   2   2   .   2   2   .   .   2   .   
  Power                    1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Utility                  8    | .   .   2   1   1   .   2   2   .   .   .   .   
  Weapon                   2    | .   .   .   1   1   .   .   .   .   .   .   .   
Parts Attached             120  | 7   2   13  23  2   14  24  1   3   .   23  8   
  Power                    16   | 1   1   1   5   .   3   2   .   1   .   2   .   
    Engine                 13   | 1   1   1   4   .   2   1   .   1   .   2   .   
    Core                   3    | .   .   .   1   .   1   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   .   3   5   .   2   6   .   .   .   7   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    27   | 2   .   3   5   .   2   6   .   .   .   7   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  36   | 2   1   5   6   1   4   7   1   2   .   7   .   
    Device                 10   | .   .   3   .   .   .   3   .   .   .   4   .   
    Storage                7    | 1   1   .   1   .   1   2   .   .   .   1   .   
    Processor              4    | .   .   1   .   .   .   1   .   1   .   1   .   
    Hackware               2    | .   .   .   1   1   .   .   .   .   .   .   .   
    Protection             13   | 1   .   1   4   .   3   1   1   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   .   4   7   1   5   9   .   .   .   7   6   
    Energy Gun             2    | 1   .   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          24   | 1   .   3   7   1   3   4   .   .   .   3   2   
    Ballistic Cannon       15   | .   .   .   .   .   2   5   .   .   .   4   4   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   1   .   .   .   .   .   .   
Parts Lost                 41   | .   .   5   1   .   5   4   3   .   .   4   19  
  Power                    4    | .   .   .   .   .   1   .   1   .   .   .   2   
  Propulsion               7    | .   .   2   .   .   1   .   .   .   .   .   4   
  Utility                  18   | .   .   2   1   .   1   3   2   .   .   3   6   
  Weapon                   12   | .   .   1   .   .   2   1   .   .   .   1   7   
  Highest Loss Streak      19   | .   .   2   1   .   2   2   2   .   .   2   19  
Average Slot Usage (%)     96   | .   100 97  98  100 98  97  85  89  94  95  92  
  Engine                   10   | .   25  20  8   7   9   6   5   11  11  9   9   
  Core                     3    | .   .   .   7   7   4   6   3   .   .   .   .   
  Leg                      15   | .   25  19  15  14  13  12  11  11  11  20  19  
  Device                   5    | .   .   8   2   .   .   7   7   5   5   8   9   
  Storage                  15   | .   12  10  16  14  14  14  22  22  22  20  19  
  Processor                3    | .   .   10  3   .   .   4   .   2   5   4   5   
  Hackware                 3    | .   .   .   4   14  13  3   .   .   .   .   .   
  Protection               13   | .   12  11  13  14  14  16  13  14  16  12  9   
  Ballistic Gun            16   | .   12  15  24  28  27  2   22  22  22  17  14  
  Ballistic Cannon         5    | .   .   .   .   .   .   21  .   .   .   2   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             136  | 17  46  52  67  70  77  95  88  101 101 136 135 
  Greatest Support         95   | 20  20  23  32  32  37  40  37  37  37  86  95  
  Greatest Overweight (x)  31   | 2   2   3   4   2   4   31  2   2   2   2   2   
  Average Overweight (x)   1    | .   1   2   1   2   1   2   1   2   2   1   1   
Largest Inventory Capacity 20   | 8   12  12  12  12  12  12  12  12  12  20  20  
  Average Capacity         13   | 6   10  12  12  12  12  12  12  12  12  16  20  
  Most Carried             17   | 5   7   12  12  11  12  12  12  11  11  17  17  
  Average Carried          11   | 2   6   8   11  10  10  11  11  11  11  13  16  
  Final Capacity           20   | 8   12  12  12  12  12  12  12  12  12  20  20  
  Final Carried            16   | 5   7   12  12  10  10  12  12  11  11  16  11  

 Class Distribution 
--------------------
 62% | Hacker-Tank
 20% | Hacker-Mutant
  6% | Hacker-Skirmisher
  4% | Scavenger-Tank
  3% | Commander-Tank

 Dominant Class 
----------------
  Hacker-Mutant | -10/Materials
  Hacker-Mutant | -9/Materials
    Hacker-Tank | -8/Materials
    Hacker-Tank | -7/Factory
    Hacker-Tank | -7/Storage
    Hacker-Tank | -6/Factory
    Hacker-Tank | -5/Factory
    Hacker-Tank | -5/Upper Caves
    Hacker-Tank | -5/Upper Caves
    Hacker-Tank | -4/Factory
 Scavenger-Tank | -4/Extension

 Resources                      | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -4   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Fac  Upp  Upp  Fac  Ext  
Matter Collected           5516 | 204  106  482  621  .    1323 901  282  172  .    762  663  
  Remotely                 434  | .    .    38   .    .    .    396  .    .    .    .    .    
Salvage Created            6857 | .    238  837  850  .    2395 767  155  .    .    845  770  
  Parts                    325  | .    15   50   49   .    103  30   9    .    .    51   18   
Haulers Intercepted        4    | .    .    1    .    .    2    1    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext 
Combat Hostiles Destroyed  126  | .   7   16  15  .   38  18  4   .   .   16  12  
  Guns                     106  | .   7   16  15  .   38  3   4   .   .   13  10  
  Cannons                  15   | .   .   .   .   .   .   12  .   .   .   1   2   
  AOE                      5    | .   .   .   .   .   .   3   .   .   .   2   .   
Classes Destroyed          14   | .   2   5   1   .   4   1   .   .   .   .   1   
  Worker                   3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   2   .   .   .   .   1   .   
  Hauler                   4    | .   .   1   .   .   2   1   .   .   .   .   .   
  Recycler                 4    | .   .   1   1   .   1   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 4    | .   .   1   1   .   1   .   1   .   .   .   .   
  Watcher                  7    | .   .   .   1   .   1   2   .   .   .   3   .   
  Swarmer                  17   | .   2   .   2   .   2   3   3   .   .   5   .   
  Grunt                    64   | .   5   9   9   .   24  7   .   .   .   4   6   
  Brawler                  4    | .   .   1   .   .   3   .   .   .   .   .   .   
  Sentry                   26   | .   .   6   4   .   8   3   1   .   .   1   3   
  Hunter                   7    | .   .   .   .   .   .   2   .   .   .   4   1   
  Programmer               7    | .   .   .   .   .   1   3   .   .   .   2   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           7    | .   3   6   4   .   7   3   4   .   .   6   6   
  Combat Bots Only         6    | .   3   5   3   .   6   3   3   .   .   6   6   
Max Kills in Single Turn   3    | .   2   1   2   .   2   2   1   .   .   3   1   
  Gunslinging              1    | .   1   .   1   .   .   .   .   .   .   1   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -4   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Fac  Upp  Upp  Fac  Ext  
Damage Taken               7709  | .    107  837  489  .    1282 988  165  .    .    1497 2344 
  Core                     1048  | .    43   155  42   .    118  83   33   .    .    51   523  
  Absorbed by Shields      79    | .    .    .    .    .    .    .    .    .    .    .    79   
Core Remaining (%)         86    | 100  82   61   92   .    83   90   .    .    96   .    .    
Volleys Fired              390   | .    20   96   40   .    105  40   10   .    .    42   37   
  Largest                  4     | .    2    2    3    .    4    4    4    .    .    4    4    
  Hottest                  195   | .    60   76   69   .    94   192  120  .    .    192  195  
Shots Fired                1161  | .    36   131  120  .    394  141  40   .    .    166  133  
  Gun                      966   | .    36   131  120  .    392  22   40   .    .    142  83   
  Cannon                   195   | .    .    .    .    .    2    119  .    .    .    24   50   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1141  | .    20   127  120  .    394  141  40   .    .    166  133  
  Thermal                  2     | .    .    2    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          18    | .    16   2    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         35    | .    10   26   28   .    35   17   10   .    .    16   14   
  Robot Miss Streak        3     | .    1    2    1    .    2    3    1    .    .    3    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        21    | .    1    3    4    .    7    1    .    .    .    5    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    1    1    .    .    .    1    .    
Shots Hit Robots           848   | .    30   114  98   .    290  88   26   .    .    112  90   
  Core Hits                325   | .    12   41   38   .    118  36   8    .    .    40   32   
  Critical Hits            21    | .    .    2    1    .    .    5    1    .    .    3    9    
  Critical Kills           4     | .    .    1    .    .    .    1    .    .    .    1    1    
  Critical Parts Destroyed 15    | .    .    .    1    .    .    4    1    .    .    2    7    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15487 | .    396  1308 1424 .    4287 2719 566  .    .    2598 2189 
  Guns                     11488 | .    320  1308 1422 .    4250 212  566  .    .    2091 1319 
  Cannons                  3060  | .    .    .    .    .    37   2009 .    .    .    166  848  
  Explosions               915   | .    76   .    .    .    .    498  .    .    .    341  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  24    | .    .    .    2    .    .    .    .    .    .    .    22   
  Kinetic                  14317 | .    117  1280 1422 .    4287 2221 566  .    .    2257 2167 
  Thermal                  749   | .    76   28   .    .    .    304  .    .    .    341  .    
  Explosive                194   | .    .    .    .    .    .    194  .    .    .    .    .    
  Electromagnetic          203   | .    203  .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    2    .    .    .    4    .    .    .    .    1    5    
  Average Corruption       1     | .    1    .    .    .    1    .    .    .    .    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  27    | .    1    .    .    .    10   .    .    .    .    2    14   
    Message Errors         5     | .    1    .    .    .    1    .    .    .    .    .    3    
    Heat Flow Errors       1     | .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Discharges      2     | .    .    .    .    .    2    .    .    .    .    .    .    
    Data Loss (minor)      2     | .    .    .    .    .    1    .    .    .    .    1    .    
    Targeting Errors       17    | .    .    .    .    .    5    .    .    .    .    1    11   
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            165   | .    .    .    .    .    .    154  .    .    .    9    2    
  Projectiles              9     | .    .    .    .    .    .    9    .    .    .    .    .    
  Explosions               154   | .    .    .    .    .    .    145  .    .    .    9    .    
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    2    
Knockbacks                 18    | .    .    .    .    .    1    13   .    .    .    .    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  18    | .    .    .    .    .    1    13   .    .    .    .    4    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      196   | .    .    .    1    .    .    78   .    .    .    106  11   
  Shots                    4     | .    .    .    .    .    .    2    .    .    .    2    .    
  Rammed                   2     | .    .    .    1    .    .    .    .    .    .    .    1    
Targets Rammed             2     | .    .    .    1    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        615   | .    180  76   311  .    394  615  362  .    .    597  577  
  Average Temperature      140   | .    85   22   81   .    131  183  135  .    .    183  253  
  Received Heat Transfer   3107  | .    87   573  387  .    870  405  36   .    .    393  356  
  Effects                  89    | .    .    .    2    .    10   43   1    .    .    23   10   
    Shutdowns              23    | .    .    .    1    .    .    13   1    .    .    8    .    
    Energy Bleed           7     | .    .    .    .    .    2    2    .    .    .    2    1    
    Interference           26    | .    .    .    .    .    7    12   .    .    .    5    2    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    1    1    
    Short Circuit          11    | .    .    .    1    .    1    3    .    .    .    1    5    
    Damage (minor)         3     | .    .    .    .    .    .    3    .    .    .    .    .    
    Damage (major)         16    | .    .    .    .    .    .    10   .    .    .    6    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    1    .    .    .    .    .    1    
  Heat Transferred         524   | .    100  74   .    .    .    150  .    .    .    200  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext 
Peak Influence             547  | .   217 240 336 .   547 288 212 .   .   339 355 
  Initial                  103  | .   .   65  31  .   .   97  103 .   .   30  74  
  Average                  131  | .   131 110 86  .   282 102 165 .   .   116 141 
Maximum Alert Level        2    | .   1   1   1   .   2   1   1   .   .   1   1   
  Low Security (%)         78   | 100 62  89  88  100 30  94  70  .   .   76  85  
  Level 1                  17   | .   37  10  11  .   43  5   29  .   .   23  14  
  Level 2                  3    | .   .   .   .   .   25  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          39   | .   1   3   2   .   15  8   .   .   .   7   3   
  Investigation            16   | .   1   .   .   .   5   2   .   .   .   5   3   
  Extermination            7    | .   .   .   .   .   1   4   .   .   .   2   .   
  Reinforcement            9    | .   .   3   2   .   2   2   .   .   .   .   .   
  Assault                  2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   5   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext 
Distress Signals           11   | .   1   2   2   .   1   2   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              196  | .   9   28  25  .   55  27  6   .   .   22  24  
  Peak Tracking Total      10   | .   3   4   4   .   10  4   3   .   .   7   6   
  Tactical Retreats        5    | .   .   .   1   .   3   .   1   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext 
Traps Triggered            8    | .   2   .   1   .   1   3   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             10   | .   4   .   .   .   .   .   .   .   .   6   .   
  Reused                   3    | .   .   .   .   .   .   .   .   .   .   3   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   3   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  
----------                 Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext 
Machines Disabled          21   | .   1   1   .   .   2   10  1   .   .   5   1   
  Max in Single Turn       8    | .   1   1   .   .   1   8   1   .   .   3   1   
  Garrison Access          4    | .   .   .   .   .   1   1   1   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext 
Machines Accessed          40   | .   5   2   7   .   8   4   1   .   .   7   6   
  Terminals                29   | .   5   2   5   .   6   1   .   .   .   4   6   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          6    | .   .   .   2   .   1   1   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   1   1   .   .   1   .   
Total Hacks                131  | .   15  7   33  .   29  10  1   .   .   22  14  
  Successful               91   | .   11  6   31  .   15  6   1   .   .   16  5   
  Failed                   40   | .   4   1   2   .   14  4   .   .   .   6   9   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   1   2   2   .   .   .   .   .   .   .   .   
  Terminals                92   | .   15  7   19  .   20  3   .   .   .   14  14  
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          30   | .   .   .   14  .   6   4   .   .   .   6   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   3   2   1   .   .   2   .   
Terminal Hacks             59   | .   10  4   15  .   11  3   .   .   .   11  5   
  Part Schematic           4    | .   .   .   .   .   2   1   .   .   .   1   .   
  Prototype ID Bank        3    | .   .   1   1   .   .   .   .   .   .   1   .   
  Open Door                7    | .   .   .   .   .   2   .   .   .   .   1   4   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  6    | .   .   .   3   .   .   .   .   .   .   3   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   .   .   2   .   2   .   .   .   .   1   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Locate Traps             6    | .   2   .   1   .   .   .   .   .   .   2   1   
  Reprogram Traps          2    | .   1   .   .   .   .   .   .   .   .   1   .   
  Dispatch Records         3    | .   1   .   1   .   1   .   .   .   .   .   .   
  Surveillance Status      3    | .   1   2   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Transport Status         2    | .   .   .   1   .   .   1   .   .   .   .   .   
  Reinforcement Status     3    | .   1   .   1   .   .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   1   .   2   .   2   .   .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       22   | .   .   .   14  .   3   1   .   .   .   4   .   
  Scan Component           12   | .   .   .   7   .   2   1   .   .   .   2   .   
  Repair                   10   | .   .   .   7   .   1   .   .   .   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   1   1   .   .   1   .   
  Seal Access              4    | .   .   .   .   .   1   1   1   .   .   1   .   
Unauthorized Hacks         5    | .   1   2   2   .   .   .   .   .   .   .   .   
  Terminals                5    | .   1   2   2   .   .   .   .   .   .   .   .   
    Track                  5    | .   1   2   2   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   5   1   6   .   7   3   .   .   .   5   5   
  Full Trace Events        19   | .   4   1   .   .   5   2   .   .   .   4   3   
  Feedback Events          2    | .   1   .   .   .   1   .   .   .   .   .   .   
    Corruption             2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   3   .   .   .   .   .   
    Matter                 285  | .   .   .   .   .   .   285 .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   152 .   .   .   .   .   
  Total Robot Build Rating 15   | .   .   .   .   .   .   15  .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   2   1   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             10   | .   .   .   7   .   1   .   .   .   .   2   .   
  Time                     296  | .   .   .   230 .   16  .   .   .   .   50  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  
------------               Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   1   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -4   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Fac  Upp  Upp  Fac  Ext  
Total Allies               23   | .    .    .    .    .    15   3    .    .    .    .    5    
  Largest Group            13   | .    .    .    .    .    13   3    .    .    .    .    3    
  Highest-Rated Group      296  | .    .    .    .    .    296  83   .    .    .    .    231  
  Highest-Rated Ally       156  | .    .    .    .    .    31   31   .    .    .    .    156  
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               157  | .    .    .    .    .    87   30   .    .    .    .    40   
  Total Damage             3068 | .    .    .    .    .    1420 453  .    .    .    .    1195 
  Kills                    18   | .    .    .    .    .    9    3    .    .    .    .    6    
Allies Corrupted           2    | .    .    .    .    .    2    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -4   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Fac  Upp  Upp  Fac  Ext  
Turns Passed               8388 | 89   315  967  1616 45   1120 1956 207  346  56   1071 600  
Spaces Moved               3211 | 68   150  380  478  24   352  756  89   181  30   420  283  
  Core                     29   | 28   .    .    .    .    .    1    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3182 | 40   150  380  478  24   352  755  89   181  30   420  283  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   150  180  150  185  160  160  160  190  190  152  152  
  Average Speed            175  | 108  169  180  178  185  178  191  177  190  190  156  152  
  Slowest Speed            1600 | 150  180  210  240  185  250  1600 190  190  190  183  183  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    .    .    .    .    .    .    .    2    
Exploration Rate (%)       24   | 3    29   41   52   1    48   27   3    37   9    13   33   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        11   | 1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    .    .    .    .    .    .    2    .    .    .    
Spaces Dug                 2    | .    .    .    .    .    .    .    .    .    .    .    2    
Terrain Destroyed          150  | .    1    .    .    .    .    78   .    .    .    52   19   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               50   | .    .    .    .    .    .    13   .    .    .    18   19   
  AOE                      100  | .    1    .    .    .    .    65   .    .    .    34   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -4   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Fac  Upp  Upp  Fac  Ext  
Total                      5177 | 79   179  543  1147 25   591  1174 117  183  29   738  372  
  Wait                     1374 | .    6    43   595  .    109  324  16   .    .    240  41   
  Move                     3200 | 67   149  379  477  23   351  755  88   180  29   419  283  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  40   | 5    2    8    2    .    4    8    1    .    .    9    1    
  Fast Attach              37   | 7    .    3    8    .    3    7    1    2    .    6    .    
  Attach                   39   | .    1    5    4    2    5    7    .    1    .    7    7    
  Detach                   7    | .    .    1    .    .    2    4    .    .    .    .    .    
  Swap                     44   | .    1    5    11   .    6    10   .    .    .    10   1    
  Drop                     34   | .    .    3    9    .    6    9    1    .    .    5    1    
  Fire                     390  | .    20   96   40   .    105  40   10   .    .    42   37   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    1    .    .    .    .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    .    .    10   .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Storage (discovered 2 exits: *Fac / Rec)
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Extension

 History 
---------
 Turn | Location       | Event
   16 | -11/Scrapyard  | Identified exit to Materials
   16 | -11/Scrapyard  | Discovered exit to Materials (range 15)
   90 | -11/Scrapyard  | Entered Materials
   90 | -10/Materials  | Evolved 1 slot: Power x1
  135 | -10/Materials  | Identified exit to Mines
  135 | -10/Materials  | Discovered exit to Mines (range 12)
  192 | -10/Materials  | Discovered exit to Mines (range 15)
  288 | -10/Materials  | Identified exit to Materials
  288 | -10/Materials  | Discovered exit to Materials (range 15)
  309 | -10/Materials  | Build established: Hacker-Mutant
  405 | -10/Materials  | Entered another Materials area
  405 | -9/Materials   | Evolved 2 slots: Utility x2
  489 | -9/Materials   | Identified exit to Mines
  489 | -9/Materials   | Discovered exit to Mines (range 15)
 1358 | -9/Materials   | Identified exit to Materials
 1358 | -9/Materials   | Discovered exit to Materials (range 8)
 1372 | -9/Materials   | Entered another Materials area
 1372 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1669 | -8/Materials   | Build established: Hacker-Skirmisher
 2201 | -8/Materials   | Build established: Hacker-Tank
 2349 | -8/Materials   | Repaired Carbon-fiber Leg
 2388 | -8/Materials   | Repaired Carbon-fiber Leg
 2422 | -8/Materials   | Repaired Hrd. Light Armor Plating
 2449 | -8/Materials   | Repaired Power Shielding
 2483 | -8/Materials   | Repaired Hvy. Assault Rifle
 2516 | -8/Materials   | Repaired Hvy. Assault Rifle
 2838 | -8/Materials   | Repaired Hvy. Assault Rifle
 2874 | -8/Materials   | Identified exit to Factory
 2988 | -8/Materials   | Entered Factory
 2988 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2996 | -7/Factory     | Identified exit to Storage
 2996 | -7/Factory     | Discovered exit to Storage (range 14)
 3033 | -7/Factory     | Entered Storage
 3152 | -7/Storage     | Garrison activated, responded to threat
 3515 | -7/Storage     | Repaired Hvy. Assault Rifle
 3547 | -7/Storage     | Garrison activated, responded to threat
 3773 | -7/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 3923 | -7/Storage     | Identified exit to Recycling
 3923 | -7/Storage     | Discovered exit to Recycling (range 15)
 4009 | -7/Storage     | Identified exit to Factory
 4009 | -7/Storage     | Discovered exit to Factory (range 16)
 4012 | -7/Storage     | Allied Derelicts emerged from ambush trap array
 4043 | -7/Storage     | Met a pair of Derelict thieves
 4153 | -7/Storage     | Entered Factory
 4153 | -6/Factory     | Accompanied by 2 allies
 4153 | -6/Factory     | Evolved 2 slots: Utility x2
 5491 | -6/Factory     | Fabricated G-50 Soldier?
 6047 | -6/Factory     | Identified exit to Factory
 6047 | -6/Factory     | Discovered exit to Factory (range 5)
 6109 | -6/Factory     | Entered another Factory area
 6109 | -5/Factory     | Evolved 2 slots: Utility x2
 6242 | -5/Factory     | Identified exit to Upper Caves
 6242 | -5/Factory     | Discovered exit to Upper Caves (range 4)
 6316 | -5/Factory     | Entered Upper Caves
 6653 | -5/Upper Caves | Identified exit to Upper Caves
 6653 | -5/Upper Caves | Discovered exit to Upper Caves (range 4)
 6662 | -5/Upper Caves | Entered another Upper Caves area
 6685 | -5/Upper Caves | Identified exit to Factory
 6685 | -5/Upper Caves | Discovered exit to Factory (range 11)
 6718 | -5/Upper Caves | Entered Factory
 6718 | -4/Factory     | Evolved 2 slots: Propulsion x2
 7292 | -4/Factory     | Repaired Lgt. Angular Momentum Engine
 7625 | -4/Factory     | Repaired Lgt. Angular Momentum Engine
 7780 | -4/Factory     | Identified exit to Extension
 7780 | -4/Factory     | Discovered exit to Extension (range 6)
 7789 | -4/Factory     | Entered Extension
 7846 | -4/Extension   | Rescued A7
 7873 | -4/Extension   | Rescued a captive Derelict
 8050 | -4/Extension   | Rescued a captive Derelict
 8102 | -4/Extension   | P-70 Sage assimilated allied QZ-J6F(l)
 8232 | -4/Extension   | Rescued a captive Derelict
 8233 | -4/Extension   | Rescued a captive Derelict
 8283 | -4/Extension   | Build established: Scavenger-Tank
 8328 | -4/Extension   | Spotted B-86 Titan
 8347 | -4/Extension   | Crushed by falling debris
 8355 | -4/Extension   | Spotted B-86 Titan
 8366 | -4/Extension   | Crushed by falling debris
 8373 | -4/Extension   | Destroyed B-86 Titan
 8389 | -4/Extension   | Self-destructed

 Last Messages 
---------------
08377_ AH-D8N(b) destroyed.
08378_ Imp. Target Analyzer permanently disabled.
08378_ Overheating: Short circuit.
08378_ Penetrated by Slug.
08379_ KE Penetrator permanently disabled.
08379_ Overheating: Short circuit.
08380_ Overheating: System interference.
08380_ Enh. Gauss Cannon temporarily disabled. <x2>
08380_ R-10 Processor collects Lgt. Ion Engine.
08381_ Broken Myomer Leg destroyed.
08382_ Myomer Leg destroyed.
08384_ Penetrated by Slug.
08384_ Slug penetrates Earth.
08384_ R-10 Processor collects Adv. Cooling System.
08385_ System corrupted: Adv. Assault Cannon targeting data glitched.
08385_ Broken Imp. Titanium Leg destroyed.
08387_ R-10 Processor collects Structural Scanner.
08387_ Adv. Assault Cannon destroyed.
08388_ Overheating: Matter decay (-23).
08388_ Enh. Gauss Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| #######################??????????????????????????? |
|                       "??????????????????????????? |
| #############       #T#??????????????????????????? |
| ###?????????#       ###??????????????????????????? |
| ""###???????#       #????????????????????????????? |
|    "#???????####### #????????????????????????????? |
| [# ##?????????????# #######??????????????????????? |
| ## ##########?????#       #??????????????????????? |
| ##   +      #?????#       #??????????????????????? |
| ?#####    = #######       #??????????????????????? |
| ?????#      +             #??????????????????????? |
| ?????#      #######%#####R#??????????????????????? |
| ?????# !    #???#T   #??# #??????????????????????? |
| ?????# [    #???##  ##??# #??????????????????????? |
| ?????########????#  #???# ##?????????????????????? |
| ?????????????????####???# "#?????????????????????? |
| ????????????????????????# ##?????????????????????? |
| ????????????????????????#*#??????????????????????? |
| ????????????????????#####!#??????????????????????? |
| ?????????????????????   #!#??????????????????????? |
| ??????????????????????  #%#??????????????????????? |
| ?????????????????????##!#|#??????????????????????? |
| ?????????????????????# =%=#??????????????????????? |
| ?????????????????????# =%%#??????????????????????? |
| ?????????????????????## !@####???????????????????? |
| ?????????????????????# [#%=!*#???????????????????? |
| ?????????????????????## =^!%*#???????????????????? |
| ??????????????????????#"#gg=; #??????????????????? |
| ??????????????????????#*%$%|!   ?????????????????? |
| ??????????????????????# =!       ????????????????? |
| ??????????????????????# !% R       ??????????????? |
| ??????????????????????# g           ?????????????? |
| ??????????????????????#              ????????????? |
| ??????????????????????                ???????????? |
| ??????????????????????          BB   ????????????? |
| ??????????????????????          BB   ????????????? |
| ?????????????????????                ????????????? |
| ?????????????????????  k   %       ??????????????? |
| ?????????????????????##          ????????????????? |
| ??????????????????????#       ???????????????????? |
| ???????????????????????     ?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          30
Energy Capacity            490
Matter Stores              750
Matter Capacity            750
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         14
Terrain Scan Density       10
Base Temperature (-)       200
Armor Coverage             600
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Propulsion Shielding       66
Weapon Shielding           66
Evasion (%)                40
Target Analysis            6
Energy Filtering           30
Kinecelleration            40
Salvage Targeting          1
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
  Coolant Injector | -7/Storage | Hacked
 Lgt. Fission Core | -7/Storage | Hacked
           Railgun | -6/Factory | Hacked
 Corruption Screen | -4/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 G-50 Soldier | x3 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImprovedDroneDetonator
  Manual?         0
Play Time         01:14:42
  Cumulative      948.3 hours
  Start           2021.08.08 @ 15:19:02
  End             2021.08.14 @ 07:36:35
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          719
  Rogue           62
  Adventurer      0
  Explorer        657
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             73
Gallery%          81
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e5f7d868-6d19-49ec-8587-2fe90e3cf146