Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.08.14 @ 07:36:35 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (152) 760 Value Destroyed (6687) 6687 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (685) 685 TOTAL SCORE: 13472 Bonus ------- High Alert Combat Kills 97 Follower Combat Kills 588 Cogmind --------- Core Integrity 576/1150 Matter 214/300 Energy 41/100 System Corruption 5% Temperature Cool (411) Movement Core (1300) Ox25 Location -4/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- High-capacity Storage Unit High-capacity Storage Unit Improved Target Analyzer > --- WEAPON (4) ------- KE Penetrator Enhanced Gauss Cannon > --- INVENTORY (20) --- Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Force Lance Peak State ------------ > --- POWER ------------ Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cryofiber Web High-capacity Storage Unit High-capacity Storage Unit Large Matter Pod Large Matter Pod Advanced Sensor Array Improved Target Analyzer Power Shielding Layered Heavy Armor Plating > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Enhanced Gauss Cannon > --- INVENTORY -------- Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg KE Penetrator KE Penetrator Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Force Lance [Rating: 94] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Power Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext Slots Evolved 13 | . 1 2 2 2 . 2 2 . . 2 . Power 1 | . 1 . . . . . . . . . . Propulsion 2 | . . . . . . . . . . 2 . Utility 8 | . . 2 1 1 . 2 2 . . . . Weapon 2 | . . . 1 1 . . . . . . . Parts Attached 120 | 7 2 13 23 2 14 24 1 3 . 23 8 Power 16 | 1 1 1 5 . 3 2 . 1 . 2 . Engine 13 | 1 1 1 4 . 2 1 . 1 . 2 . Core 3 | . . . 1 . 1 1 . . . . . Reactor . | . . . . . . . . . . . . Propulsion 27 | 2 . 3 5 . 2 6 . . . 7 2 Treads . | . . . . . . . . . . . . Leg 27 | 2 . 3 5 . 2 6 . . . 7 2 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 36 | 2 1 5 6 1 4 7 1 2 . 7 . Device 10 | . . 3 . . . 3 . . . 4 . Storage 7 | 1 1 . 1 . 1 2 . . . 1 . Processor 4 | . . 1 . . . 1 . 1 . 1 . Hackware 2 | . . . 1 1 . . . . . . . Protection 13 | 1 . 1 4 . 3 1 1 1 . 1 . Artifact . | . . . . . . . . . . . . Weapon 41 | 2 . 4 7 1 5 9 . . . 7 6 Energy Gun 2 | 1 . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 24 | 1 . 3 7 1 3 4 . . . 3 2 Ballistic Cannon 15 | . . . . . 2 5 . . . 4 4 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . . . . . . Parts Lost 41 | . . 5 1 . 5 4 3 . . 4 19 Power 4 | . . . . . 1 . 1 . . . 2 Propulsion 7 | . . 2 . . 1 . . . . . 4 Utility 18 | . . 2 1 . 1 3 2 . . 3 6 Weapon 12 | . . 1 . . 2 1 . . . 1 7 Highest Loss Streak 19 | . . 2 1 . 2 2 2 . . 2 19 Average Slot Usage (%) 96 | . 100 97 98 100 98 97 85 89 94 95 92 Engine 10 | . 25 20 8 7 9 6 5 11 11 9 9 Core 3 | . . . 7 7 4 6 3 . . . . Leg 15 | . 25 19 15 14 13 12 11 11 11 20 19 Device 5 | . . 8 2 . . 7 7 5 5 8 9 Storage 15 | . 12 10 16 14 14 14 22 22 22 20 19 Processor 3 | . . 10 3 . . 4 . 2 5 4 5 Hackware 3 | . . . 4 14 13 3 . . . . . Protection 13 | . 12 11 13 14 14 16 13 14 16 12 9 Ballistic Gun 16 | . 12 15 24 28 27 2 22 22 22 17 14 Ballistic Cannon 5 | . . . . . . 21 . . . 2 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 136 | 17 46 52 67 70 77 95 88 101 101 136 135 Greatest Support 95 | 20 20 23 32 32 37 40 37 37 37 86 95 Greatest Overweight (x) 31 | 2 2 3 4 2 4 31 2 2 2 2 2 Average Overweight (x) 1 | . 1 2 1 2 1 2 1 2 2 1 1 Largest Inventory Capacity 20 | 8 12 12 12 12 12 12 12 12 12 20 20 Average Capacity 13 | 6 10 12 12 12 12 12 12 12 12 16 20 Most Carried 17 | 5 7 12 12 11 12 12 12 11 11 17 17 Average Carried 11 | 2 6 8 11 10 10 11 11 11 11 13 16 Final Capacity 20 | 8 12 12 12 12 12 12 12 12 12 20 20 Final Carried 16 | 5 7 12 12 10 10 12 12 11 11 16 11 Class Distribution -------------------- 62% | Hacker-Tank 20% | Hacker-Mutant 6% | Hacker-Skirmisher 4% | Scavenger-Tank 3% | Commander-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/Storage Hacker-Tank | -6/Factory Hacker-Tank | -5/Factory Hacker-Tank | -5/Upper Caves Hacker-Tank | -5/Upper Caves Hacker-Tank | -4/Factory Scavenger-Tank | -4/Extension Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext Matter Collected 5516 | 204 106 482 621 . 1323 901 282 172 . 762 663 Remotely 434 | . . 38 . . . 396 . . . . . Salvage Created 6857 | . 238 837 850 . 2395 767 155 . . 845 770 Parts 325 | . 15 50 49 . 103 30 9 . . 51 18 Haulers Intercepted 4 | . . 1 . . 2 1 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext Combat Hostiles Destroyed 126 | . 7 16 15 . 38 18 4 . . 16 12 Guns 106 | . 7 16 15 . 38 3 4 . . 13 10 Cannons 15 | . . . . . . 12 . . . 1 2 AOE 5 | . . . . . . 3 . . . 2 . Classes Destroyed 14 | . 2 5 1 . 4 1 . . . . 1 Worker 3 | . . . . . 3 . . . . . . Builder 3 | . . . . . 2 . . . . 1 . Hauler 4 | . . 1 . . 2 1 . . . . . Recycler 4 | . . 1 1 . 1 1 . . . . . Mechanic 1 | . . . . . 1 . . . . . . Operator 4 | . . 1 1 . 1 . 1 . . . . Watcher 7 | . . . 1 . 1 2 . . . 3 . Swarmer 17 | . 2 . 2 . 2 3 3 . . 5 . Grunt 64 | . 5 9 9 . 24 7 . . . 4 6 Brawler 4 | . . 1 . . 3 . . . . . . Sentry 26 | . . 6 4 . 8 3 1 . . 1 3 Hunter 7 | . . . . . . 2 . . . 4 1 Programmer 7 | . . . . . 1 3 . . . 2 1 Behemoth 1 | . . . . . . . . . . . 1 Best Kill Streak 7 | . 3 6 4 . 7 3 4 . . 6 6 Combat Bots Only 6 | . 3 5 3 . 6 3 3 . . 6 6 Max Kills in Single Turn 3 | . 2 1 2 . 2 2 1 . . 3 1 Gunslinging 1 | . 1 . 1 . . . . . . 1 . Exploded 2 | . . . . . . 2 . . . 2 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext Damage Taken 7709 | . 107 837 489 . 1282 988 165 . . 1497 2344 Core 1048 | . 43 155 42 . 118 83 33 . . 51 523 Absorbed by Shields 79 | . . . . . . . . . . . 79 Core Remaining (%) 86 | 100 82 61 92 . 83 90 . . 96 . . Volleys Fired 390 | . 20 96 40 . 105 40 10 . . 42 37 Largest 4 | . 2 2 3 . 4 4 4 . . 4 4 Hottest 195 | . 60 76 69 . 94 192 120 . . 192 195 Shots Fired 1161 | . 36 131 120 . 394 141 40 . . 166 133 Gun 966 | . 36 131 120 . 392 22 40 . . 142 83 Cannon 195 | . . . . . 2 119 . . . 24 50 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 1141 | . 20 127 120 . 394 141 40 . . 166 133 Thermal 2 | . . 2 . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 18 | . 16 2 . . . . . . . . . Robot Hit Streak 35 | . 10 26 28 . 35 17 10 . . 16 14 Robot Miss Streak 3 | . 1 2 1 . 2 3 1 . . 3 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 21 | . 1 3 4 . 7 1 . . . 5 . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . . . 1 . Shots Hit Robots 848 | . 30 114 98 . 290 88 26 . . 112 90 Core Hits 325 | . 12 41 38 . 118 36 8 . . 40 32 Critical Hits 21 | . . 2 1 . . 5 1 . . 3 9 Critical Kills 4 | . . 1 . . . 1 . . . 1 1 Critical Parts Destroyed 15 | . . . 1 . . 4 1 . . 2 7 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15487 | . 396 1308 1424 . 4287 2719 566 . . 2598 2189 Guns 11488 | . 320 1308 1422 . 4250 212 566 . . 2091 1319 Cannons 3060 | . . . . . 37 2009 . . . 166 848 Explosions 915 | . 76 . . . . 498 . . . 341 . Melee . | . . . . . . . . . . . . Ramming 24 | . . . 2 . . . . . . . 22 Kinetic 14317 | . 117 1280 1422 . 4287 2221 566 . . 2257 2167 Thermal 749 | . 76 28 . . . 304 . . . 341 . Explosive 194 | . . . . . . 194 . . . . . Electromagnetic 203 | . 203 . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . 2 . . . 4 . . . . 1 5 Average Corruption 1 | . 1 . . . 1 . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . Effects 27 | . 1 . . . 10 . . . . 2 14 Message Errors 5 | . 1 . . . 1 . . . . . 3 Heat Flow Errors 1 | . . . . . 1 . . . . . . Energy Discharges 2 | . . . . . 2 . . . . . . Data Loss (minor) 2 | . . . . . 1 . . . . 1 . Targeting Errors 17 | . . . . . 5 . . . . 1 11 Overload Shots . | . . . . . . . . . . . . Overflow Damage 165 | . . . . . . 154 . . . 9 2 Projectiles 9 | . . . . . . 9 . . . . . Explosions 154 | . . . . . . 145 . . . 9 . Melee 2 | . . . . . . . . . . . 2 Knockbacks 18 | . . . . . 1 13 . . . . 4 Impact . | . . . . . . . . . . . . Kinetic 18 | . . . . . 1 13 . . . . 4 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 196 | . . . 1 . . 78 . . . 106 11 Shots 4 | . . . . . . 2 . . . 2 . Rammed 2 | . . . 1 . . . . . . . 1 Targets Rammed 2 | . . . 1 . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 615 | . 180 76 311 . 394 615 362 . . 597 577 Average Temperature 140 | . 85 22 81 . 131 183 135 . . 183 253 Received Heat Transfer 3107 | . 87 573 387 . 870 405 36 . . 393 356 Effects 89 | . . . 2 . 10 43 1 . . 23 10 Shutdowns 23 | . . . 1 . . 13 1 . . 8 . Energy Bleed 7 | . . . . . 2 2 . . . 2 1 Interference 26 | . . . . . 7 12 . . . 5 2 Matter Decay 2 | . . . . . . . . . . 1 1 Short Circuit 11 | . . . 1 . 1 3 . . . 1 5 Damage (minor) 3 | . . . . . . 3 . . . . . Damage (major) 16 | . . . . . . 10 . . . 6 . Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . 1 . . . . . 1 Heat Transferred 524 | . 100 74 . . . 150 . . . 200 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext Peak Influence 547 | . 217 240 336 . 547 288 212 . . 339 355 Initial 103 | . . 65 31 . . 97 103 . . 30 74 Average 131 | . 131 110 86 . 282 102 165 . . 116 141 Maximum Alert Level 2 | . 1 1 1 . 2 1 1 . . 1 1 Low Security (%) 78 | 100 62 89 88 100 30 94 70 . . 76 85 Level 1 17 | . 37 10 11 . 43 5 29 . . 23 14 Level 2 3 | . . . . . 25 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 39 | . 1 3 2 . 15 8 . . . 7 3 Investigation 16 | . 1 . . . 5 2 . . . 5 3 Extermination 7 | . . . . . 1 4 . . . 2 . Reinforcement 9 | . . 3 2 . 2 2 . . . . . Assault 2 | . . . . . 2 . . . . . . Garrison 5 | . . . . . 5 . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext Distress Signals 11 | . 1 2 2 . 1 2 . . . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 196 | . 9 28 25 . 55 27 6 . . 22 24 Peak Tracking Total 10 | . 3 4 4 . 10 4 3 . . 7 6 Tactical Retreats 5 | . . . 1 . 3 . 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext Traps Triggered 8 | . 2 . 1 . 1 3 . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 10 | . 4 . . . . . . . . 6 . Reused 3 | . . . . . . . . . . 3 . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 3 . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext Machines Disabled 21 | . 1 1 . . 2 10 1 . . 5 1 Max in Single Turn 8 | . 1 1 . . 1 8 1 . . 3 1 Garrison Access 4 | . . . . . 1 1 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext Machines Accessed 40 | . 5 2 7 . 8 4 1 . . 7 6 Terminals 29 | . 5 2 5 . 6 1 . . . 4 6 Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 6 | . . . 2 . 1 1 . . . 2 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 1 1 . . 1 . Total Hacks 131 | . 15 7 33 . 29 10 1 . . 22 14 Successful 91 | . 11 6 31 . 15 6 1 . . 16 5 Failed 40 | . 4 1 2 . 14 4 . . . 6 9 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 5 | . 1 2 2 . . . . . . . . Terminals 92 | . 15 7 19 . 20 3 . . . 14 14 Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 30 | . . . 14 . 6 4 . . . 6 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 8 | . . . . . 3 2 1 . . 2 . Terminal Hacks 59 | . 10 4 15 . 11 3 . . . 11 5 Part Schematic 4 | . . . . . 2 1 . . . 1 . Prototype ID Bank 3 | . . 1 1 . . . . . . 1 . Open Door 7 | . . . . . 2 . . . . 1 4 Level Access Points 1 | . . . 1 . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 6 | . . . 3 . . . . . . 3 . Terminal Index 1 | . 1 . . . . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . . Alert Level 5 | . . . 2 . 2 . . . . 1 . Unreport Threat 2 | . . . . . 2 . . . . . . Locate Traps 6 | . 2 . 1 . . . . . . 2 1 Reprogram Traps 2 | . 1 . . . . . . . . 1 . Dispatch Records 3 | . 1 . 1 . 1 . . . . . . Surveillance Status 3 | . 1 2 . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . Transport Status 2 | . . . 1 . . 1 . . . . . Reinforcement Status 3 | . 1 . 1 . . 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . Zone Layout 6 | . 1 . 2 . 2 . . . . 1 . Fabricator Hacks 1 | . . . . . . 1 . . . . . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks 22 | . . . 14 . 3 1 . . . 4 . Scan Component 12 | . . . 7 . 2 1 . . . 2 . Repair 10 | . . . 7 . 1 . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 1 1 . . 1 . Seal Access 4 | . . . . . 1 1 1 . . 1 . Unauthorized Hacks 5 | . 1 2 2 . . . . . . . . Terminals 5 | . 1 2 2 . . . . . . . . Track 5 | . 1 2 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 32 | . 5 1 6 . 7 3 . . . 5 5 Full Trace Events 19 | . 4 1 . . 5 2 . . . 4 3 Feedback Events 2 | . 1 . . . 1 . . . . . . Corruption 2 | . 1 . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 3 | . . . . . . 3 . . . . . Matter 285 | . . . . . . 285 . . . . . Time 152 | . . . . . . 152 . . . . . Total Robot Build Rating 15 | . . . . . . 15 . . . . . Part Schematics Acquired 4 | . . . . . 2 1 . . . 1 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 10 | . . . 7 . 1 . . . . 2 . Time 296 | . . . 230 . 16 . . . . 50 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext Total Allies 23 | . . . . . 15 3 . . . . 5 Largest Group 13 | . . . . . 13 3 . . . . 3 Highest-Rated Group 296 | . . . . . 296 83 . . . . 231 Highest-Rated Ally 156 | . . . . . 31 31 . . . . 156 Total Orders . | . . . . . . . . . . . . Ally Attacks 157 | . . . . . 87 30 . . . . 40 Total Damage 3068 | . . . . . 1420 453 . . . . 1195 Kills 18 | . . . . . 9 3 . . . . 6 Allies Corrupted 2 | . . . . . 2 . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext Turns Passed 8388 | 89 315 967 1616 45 1120 1956 207 346 56 1071 600 Spaces Moved 3211 | 68 150 380 478 24 352 756 89 181 30 420 283 Core 29 | 28 . . . . . 1 . . . . . Treads . | . . . . . . . . . . . . Legs 3182 | 40 150 380 478 24 352 755 89 181 30 420 283 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 150 180 150 185 160 160 160 190 190 152 152 Average Speed 175 | 108 169 180 178 185 178 191 177 190 190 156 152 Slowest Speed 1600 | 150 180 210 240 185 250 1600 190 190 190 183 183 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . 2 Exploration Rate (%) 24 | 3 29 41 52 1 48 27 3 37 9 13 33 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 2 | . . . . . . . . 2 . . . Spaces Dug 2 | . . . . . . . . . . . 2 Terrain Destroyed 150 | . 1 . . . . 78 . . . 52 19 Melee . | . . . . . . . . . . . . Projectile 50 | . . . . . . 13 . . . 18 19 AOE 100 | . 1 . . . . 65 . . . 34 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext Total 5177 | 79 179 543 1147 25 591 1174 117 183 29 738 372 Wait 1374 | . 6 43 595 . 109 324 16 . . 240 41 Move 3200 | 67 149 379 477 23 351 755 88 180 29 419 283 Hop . | . . . . . . . . . . . . Pick Up 40 | 5 2 8 2 . 4 8 1 . . 9 1 Fast Attach 37 | 7 . 3 8 . 3 7 1 2 . 6 . Attach 39 | . 1 5 4 2 5 7 . 1 . 7 7 Detach 7 | . . 1 . . 2 4 . . . . . Swap 44 | . 1 5 11 . 6 10 . . . 10 1 Drop 34 | . . 3 9 . 6 9 1 . . 5 1 Fire 390 | . 20 96 40 . 105 40 10 . . 42 37 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 2 | . . . 1 . . . . . . . 1 Crush . | . . . . . . . . . . . . Escape Stasis 10 | . . . . . . 10 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Extension History --------- Turn | Location | Event 16 | -11/Scrapyard | Identified exit to Materials 16 | -11/Scrapyard | Discovered exit to Materials (range 15) 90 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Evolved 1 slot: Power x1 135 | -10/Materials | Identified exit to Mines 135 | -10/Materials | Discovered exit to Mines (range 12) 192 | -10/Materials | Discovered exit to Mines (range 15) 288 | -10/Materials | Identified exit to Materials 288 | -10/Materials | Discovered exit to Materials (range 15) 309 | -10/Materials | Build established: Hacker-Mutant 405 | -10/Materials | Entered another Materials area 405 | -9/Materials | Evolved 2 slots: Utility x2 489 | -9/Materials | Identified exit to Mines 489 | -9/Materials | Discovered exit to Mines (range 15) 1358 | -9/Materials | Identified exit to Materials 1358 | -9/Materials | Discovered exit to Materials (range 8) 1372 | -9/Materials | Entered another Materials area 1372 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1669 | -8/Materials | Build established: Hacker-Skirmisher 2201 | -8/Materials | Build established: Hacker-Tank 2349 | -8/Materials | Repaired Carbon-fiber Leg 2388 | -8/Materials | Repaired Carbon-fiber Leg 2422 | -8/Materials | Repaired Hrd. Light Armor Plating 2449 | -8/Materials | Repaired Power Shielding 2483 | -8/Materials | Repaired Hvy. Assault Rifle 2516 | -8/Materials | Repaired Hvy. Assault Rifle 2838 | -8/Materials | Repaired Hvy. Assault Rifle 2874 | -8/Materials | Identified exit to Factory 2988 | -8/Materials | Entered Factory 2988 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2996 | -7/Factory | Identified exit to Storage 2996 | -7/Factory | Discovered exit to Storage (range 14) 3033 | -7/Factory | Entered Storage 3152 | -7/Storage | Garrison activated, responded to threat 3515 | -7/Storage | Repaired Hvy. Assault Rifle 3547 | -7/Storage | Garrison activated, responded to threat 3773 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3923 | -7/Storage | Identified exit to Recycling 3923 | -7/Storage | Discovered exit to Recycling (range 15) 4009 | -7/Storage | Identified exit to Factory 4009 | -7/Storage | Discovered exit to Factory (range 16) 4012 | -7/Storage | Allied Derelicts emerged from ambush trap array 4043 | -7/Storage | Met a pair of Derelict thieves 4153 | -7/Storage | Entered Factory 4153 | -6/Factory | Accompanied by 2 allies 4153 | -6/Factory | Evolved 2 slots: Utility x2 5491 | -6/Factory | Fabricated G-50 Soldier? 6047 | -6/Factory | Identified exit to Factory 6047 | -6/Factory | Discovered exit to Factory (range 5) 6109 | -6/Factory | Entered another Factory area 6109 | -5/Factory | Evolved 2 slots: Utility x2 6242 | -5/Factory | Identified exit to Upper Caves 6242 | -5/Factory | Discovered exit to Upper Caves (range 4) 6316 | -5/Factory | Entered Upper Caves 6653 | -5/Upper Caves | Identified exit to Upper Caves 6653 | -5/Upper Caves | Discovered exit to Upper Caves (range 4) 6662 | -5/Upper Caves | Entered another Upper Caves area 6685 | -5/Upper Caves | Identified exit to Factory 6685 | -5/Upper Caves | Discovered exit to Factory (range 11) 6718 | -5/Upper Caves | Entered Factory 6718 | -4/Factory | Evolved 2 slots: Propulsion x2 7292 | -4/Factory | Repaired Lgt. Angular Momentum Engine 7625 | -4/Factory | Repaired Lgt. Angular Momentum Engine 7780 | -4/Factory | Identified exit to Extension 7780 | -4/Factory | Discovered exit to Extension (range 6) 7789 | -4/Factory | Entered Extension 7846 | -4/Extension | Rescued A7 7873 | -4/Extension | Rescued a captive Derelict 8050 | -4/Extension | Rescued a captive Derelict 8102 | -4/Extension | P-70 Sage assimilated allied QZ-J6F(l) 8232 | -4/Extension | Rescued a captive Derelict 8233 | -4/Extension | Rescued a captive Derelict 8283 | -4/Extension | Build established: Scavenger-Tank 8328 | -4/Extension | Spotted B-86 Titan 8347 | -4/Extension | Crushed by falling debris 8355 | -4/Extension | Spotted B-86 Titan 8366 | -4/Extension | Crushed by falling debris 8373 | -4/Extension | Destroyed B-86 Titan 8389 | -4/Extension | Self-destructed Last Messages --------------- 08377_ AH-D8N(b) destroyed. 08378_ Imp. Target Analyzer permanently disabled. 08378_ Overheating: Short circuit. 08378_ Penetrated by Slug. 08379_ KE Penetrator permanently disabled. 08379_ Overheating: Short circuit. 08380_ Overheating: System interference. 08380_ Enh. Gauss Cannon temporarily disabled. 08380_ R-10 Processor collects Lgt. Ion Engine. 08381_ Broken Myomer Leg destroyed. 08382_ Myomer Leg destroyed. 08384_ Penetrated by Slug. 08384_ Slug penetrates Earth. 08384_ R-10 Processor collects Adv. Cooling System. 08385_ System corrupted: Adv. Assault Cannon targeting data glitched. 08385_ Broken Imp. Titanium Leg destroyed. 08387_ R-10 Processor collects Structural Scanner. 08387_ Adv. Assault Cannon destroyed. 08388_ Overheating: Matter decay (-23). 08388_ Enh. Gauss Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | #######################??????????????????????????? | | "??????????????????????????? | | ############# #T#??????????????????????????? | | ###?????????# ###??????????????????????????? | | ""###???????# #????????????????????????????? | | "#???????####### #????????????????????????????? | | [# ##?????????????# #######??????????????????????? | | ## ##########?????# #??????????????????????? | | ## + #?????# #??????????????????????? | | ?##### = ####### #??????????????????????? | | ?????# + #??????????????????????? | | ?????# #######%#####R#??????????????????????? | | ?????# ! #???#T #??# #??????????????????????? | | ?????# [ #???## ##??# #??????????????????????? | | ?????########????# #???# ##?????????????????????? | | ?????????????????####???# "#?????????????????????? | | ????????????????????????# ##?????????????????????? | | ????????????????????????#*#??????????????????????? | | ????????????????????#####!#??????????????????????? | | ????????????????????? #!#??????????????????????? | | ?????????????????????? #%#??????????????????????? | | ?????????????????????##!#|#??????????????????????? | | ?????????????????????# =%=#??????????????????????? | | ?????????????????????# =%%#??????????????????????? | | ?????????????????????## !@####???????????????????? | | ?????????????????????# [#%=!*#???????????????????? | | ?????????????????????## =^!%*#???????????????????? | | ??????????????????????#"#gg=; #??????????????????? | | ??????????????????????#*%$%|! ?????????????????? | | ??????????????????????# =! ????????????????? | | ??????????????????????# !% R ??????????????? | | ??????????????????????# g ?????????????? | | ??????????????????????# ????????????? | | ?????????????????????? ???????????? | | ?????????????????????? BB ????????????? | | ?????????????????????? BB ????????????? | | ????????????????????? ????????????? | | ????????????????????? k % ??????????????? | | ?????????????????????## ????????????????? | | ??????????????????????# ???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 30 Energy Capacity 490 Matter Stores 750 Matter Capacity 750 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 40 Target Analysis 6 Energy Filtering 30 Kinecelleration 40 Salvage Targeting 1 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Coolant Injector | -7/Storage | Hacked Lgt. Fission Core | -7/Storage | Hacked Railgun | -6/Factory | Hacked Corruption Screen | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedDroneDetonator Manual? 0 Play Time 01:14:42 Cumulative 948.3 hours Start 2021.08.08 @ 15:19:02 End 2021.08.14 @ 07:36:35 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 719 Rogue 62 Adventurer 0 Explorer 657 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5f7d868-6d19-49ec-8587-2fe90e3cf146