Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.27 @ 18:46:42 Player: Bbenedict8 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (35) 175 Value Destroyed (815) 815 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1590 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -9/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Scrap Shield Makeshift Hacking Suite Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Spiked Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit > --- WEAPON ----------- Particle Gun Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Medium Storage Unit Targeting Computer Utility Shielding Scrap Shield Hacking Suite Makeshift Hacking Suite Light Assault Rifle Light Cannon Hammer [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Core Shielding Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Hammer Build | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 23 | 8 11 4 . Power 3 | 1 1 1 . Engine 2 | 1 1 . . Core 1 | . . 1 . Reactor . | . . . . Propulsion 4 | 2 1 1 . Treads 4 | 2 1 1 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 2 4 . . Device 2 | 1 1 . . Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 10 | 3 5 2 . Energy Gun 4 | 2 2 . . Energy Cannon . | . . . . Ballistic Gun 3 | 1 1 1 . Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 2 | . 1 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 5 | . 3 1 1 Power 1 | . . 1 . Propulsion 1 | . 1 . . Utility 2 | . 1 . 1 Weapon 1 | . 1 . . Highest Loss Streak 1 | . 1 1 1 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 98 99 85 Engine 13 | . 14 12 . Treads 26 | . 26 28 24 Device 13 | . 13 14 12 Storage 13 | . 14 14 12 Energy Gun 13 | . 12 14 12 Ballistic Gun 8 | . 9 3 12 Ballistic Cannon 3 | . 4 . . Impact Weapon 2 | . 1 10 . Peak Build Rating 15 | 9 11 15 15 Average Rating 10 | 5 10 12 13 On Entrance 8 | . 9 11 15 Naked Turns 12 | . . . 12 Heaviest Build 32 | 14 32 31 31 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 1 | . 1 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 14 15 14 Most Carried 15 | 1 11 15 14 Average Carried 9 | . 8 14 13 Final Capacity 15 | 8 15 15 5 Final Carried 14 | 1 11 14 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Sub Rec Matter Collected 721 | 307 329 85 . Remotely . | . . . . Salvage Created 1089 | 197 815 77 . Parts 62 | 9 49 4 . Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 14 | . . 14 . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 22 | . 19 3 . Guns 15 | . 12 3 . Cannons 5 | . 5 . . Classes Destroyed 9 | 3 5 1 . Worker 2 | 1 1 . . Tunneler 3 | 3 . . . Hauler 1 | . 1 . . Recycler 2 | 1 1 . . Operator 1 | . 1 . . Turret 2 | . . 2 . Watcher 2 | . 2 . . Swarmer 6 | . 3 3 . Grunt 16 | . 16 . . Best Kill Streak 5 | 2 3 5 . Combat Bots Only 3 | . 3 3 . Max Kills in Single Turn 1 | 1 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 148 | . 85 45 18 Missed 41 | . 16 18 7 Damage Taken 1146 | . 772 204 170 Core 261 | . 113 54 94 Absorbed by Shields . | . . . . Redirected to Shielding 2 | . 2 . . Regen/Repaired (Parts) 65 | . 65 . . Core Remaining (%) 100 | 100 . . . Volleys Fired 109 | 27 69 13 . Largest 2 | 2 2 2 . Hottest 100 | 60 100 85 . Shots Fired 215 | 54 136 25 . Gun 177 | 54 98 25 . Cannon 38 | . 38 . . Launcher . | . . . . Special . | . . . . Kinetic 125 | 27 86 12 . Thermal 58 | . 45 13 . Explosive . | . . . . Electromagnetic 32 | 27 5 . . Robot Hit Streak 13 | 7 13 7 . Robot Miss Streak 5 | 5 4 3 . Penetration Max . | . . . . Secondary Targets 5 | . 3 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 136 | 32 87 17 . Core Hits 50 | 9 34 7 . Critical Kills . | . . . . Critical Parts Destroyed 3 | . 3 . . Critical Strikes 7 | 1 6 . . Burn 2 | . 2 . . Blast 1 | . 1 . . Corrupt 1 | 1 . . . Smash 3 | . 3 . . Melee Attacks 18 | . 7 11 . Impact 18 | . 7 11 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . 2 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1992 | 369 1404 219 . Guns 1372 | 369 784 219 . Cannons 378 | . 378 . . Explosions . | . . . . Melee 242 | . 242 . . Ramming . | . . . . Kinetic 928 | 114 679 135 . Thermal 488 | . 404 84 . Explosive . | . . . . Electromagnetic 334 | 255 79 . . Impact 242 | . 242 . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 118 | . 118 . . Projectiles 15 | . 15 . . Explosions . | . . . . Melee 103 | . 103 . . Knockbacks 8 | . 8 . . Impact 2 | . 2 . . Kinetic 6 | . 6 . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 231 | 80 231 . . Average Temperature 45 | 30 53 . . Received Heat Transfer 525 | . 381 126 18 Effects 1 | . 1 . . Interference 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted 2 | . 2 . . Combat Hostiles 2 | . 2 . . Parts Fried 4 | 2 2 . . Impact Corruptions 4 | . 4 . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1369 | . 1147 222 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Peak Influence 321 | 25 321 . 89 Initial 89 | . 16 . 89 Average 126 | 10 136 . 88 Maximum Alert Level 1 | . 1 . . Low Security (%) 81 | 100 79 . 100 Level 1 18 | . 20 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 6 . . Investigation 5 | . 5 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 52 | . 37 8 7 Peak Tracking Total 7 | . 3 5 7 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Sub Rec Machines Disabled 4 | . 4 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Machines Accessed 8 | . 7 . 1 Terminals 7 | . 6 . 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 22 | . 21 . 1 Successful 8 | . 8 . . Failed 12 | . 11 . 1 Catastrophic . | . . . . Database Lockouts 2 | . 2 . . Manual 10 | . 9 . 1 Terminals 19 | . 18 . 1 Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 6 . . Record 3 | . 3 . . Part Schematic 2 | . 2 . . Transport Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 6 . . Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . 2 . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 32 | . 32 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Sub Rec Turns Passed 3780 | 216 3048 376 140 Spaces Moved 1944 | 84 1571 187 102 Core 28 | 6 . . 22 Treads 1916 | 78 1571 187 80 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 50 Average Speed 162 | 152 164 160 136 Slowest Speed 240 | 160 240 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 6 100 9 23 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 7 | . . 7 . Terrain Destroyed 7 | . . 7 . Melee 7 | . . 7 . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Total 2327 | 120 1886 219 102 Wait 212 | . 212 . . Move 1941 | 83 1570 186 102 Hop . | . . . . Pick Up 19 | 1 14 4 . Fast Attach 10 | 8 2 . . Attach 3 | . 2 1 . Detach . | . . . . Swap 10 | . 7 3 . Drop 5 | 1 3 1 . Fire 109 | 27 69 13 . Melee 18 | . 7 11 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves -9/Recycling History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 217 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 9) 576 | -10/Materials | Discovered new exit (range 16) 629 | -10/Materials | Discovered new exit (range 6) 1136 | -10/Materials | Discovered new exit (range 16) 1338 | -10/Materials | Central database locked down 1338 | -10/Materials | Central database locked down 1986 | -10/Materials | Discovered new exit (range 12) 2082 | -10/Materials | Discovered new exit (range 7) 3067 | -10/Materials | Repaired Particle Gun 3265 | -10/Materials | Entered Subcaves 3280 | -10/Subcaves | Shifting Twisted Machinery released Mak. Hacking Suite 3283 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 3566 | -10/Subcaves | Discovered new exit (range 12) 3570 | -10/Subcaves | Core integrity fell below 50% 3641 | -10/Subcaves | Entered Recycling 3642 | -9/Recycling | Met a Zionite searching for Scraptown 3769 | -9/Recycling | Released all parts (6) 3773 | -9/Recycling | Core integrity fell below 20% 3781 | -9/Recycling | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- searching too long already, time to slink back to the caves before I'm caught. You'd best do the same." 03651_ Connecting with Recycling Unit... 03651_ Current location identified: Recycling 03688_ Connecting with Terminal... 03754_ D-53 Grenadier springs to life. 03754_ Y-45 Defender springs to life. 03754_ G-34 Mercenary springs to life. 03754_ Y-45 Defender springs to life. 03754_ I-25 Savior springs to life. 03755_ P-60 Hacker springs to life. 03769_ Imp. Heat Sink destroyed. 03769_ Released Assault Rifle. 03769_ Released Lgt. Nuclear Core. 03769_ Released Lrg. Storage Unit. 03769_ Released Lgt. Treads. 03769_ Released Particle Gun. 03769_ Released Spk. Treads. 03770_ R-06 Scavenger collects Ion Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????????? | | ??????????????????#### ??????????????????????????? | | ?????????????????? ??????????????????????????? | | ??????????????????# ??????????????????????????? | | ??????????????????# ??????????????????????????? | | ????????????????### #??????????????????????????? | | ????????????????#!! #??????????????????????????? | | ????????????????#!! #??????????????????????????? | | ??????????#####??!! ##################?????????? | | ??????????# != ???# # r#?????????? | | ??????????# ! #??# # #??????????? | | ??????????# = #??# # #??????????? | | ??????????# #?## up #??????????? | | ??????????# ! #?# # @ #??????????? | | ########??# ! #?## ######r##########??????????? | | # #??# #??# #????###???????????????????? | | # #??#!% #??# #??????????????????????????? | | #""" #??# | #??#[[ ########## ##??????????????? | | #""" #??# !!#??#!!== ?????????????? | | #""" #??# #??#*[*= ?????????????? | | #""" #??#! #??#!!] ?????????????? | | # #??? !#??# ! ?????????????? | | ###+#########+##### ?????????????? | | ?????????????? | | #######??????????????? | | #????????????????????? | | ###+#########+############"##????????????????????? | | ?# #?# #??????? ????????????????????? | | ?# #?# #???????? ???????????????????? | | ?# #?# #???????? ??????????????????? | | ?# #?# #????????? ????????????????? | | ?# #?# """ """ #?????????? ?????????????????? | | ?# #?# """ """ #??????????????????????????????? | | ?# #?# """ """ #??????????????????????????????? | | ?# #?# #??????????????????????????????? | | ?# #?###########??????????????????????????????? | | ?# ""#??????????????????????????????????????????? | | ?# T"#??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Signal Interpreter | -10/Materials | Hacked Lgt. Treads | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PrecisionGreatDetonator Manual? 0 Play Time 00:32:13 Cumulative 12.8 hours Start 2025.02.25 @ 23:21:49 End 2025.02.27 @ 18:46:42 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 12 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e2adb1b-92ea-4fb0-b0ed-79fa235a33f7