Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.29 @ 22:53:15 Player: Ly0ko Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (34) 170 Value Destroyed (926) 926 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3836 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 157/300 Energy 99/100 System Corruption 16% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Signal Interpreter Heavy Phase Cannon Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit ECM Suite Hacking Suite > --- WEAPON ----------- Beam Rifle Ion Cannon Advanced Assault Cannon > --- INVENTORY -------- Backup Propulsion I Flight Unit Flight Unit Flight Unit Datajack [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Hackware Hacking Suite Protection Backup Plating I Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . 1 . . . Propulsion 2 | . . 1 1 . . . Utility 2 | . . 1 . 1 . . Weapon 1 | . . . . 1 . . Parts Attached 40 | 7 4 11 8 6 1 3 Power 6 | 2 1 1 2 . . . Engine 6 | 2 1 1 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 . 4 1 4 1 . Treads . | . . . . . . . Leg 8 | 2 . 4 1 . 1 . Wheel . | . . . . . . . Hover 1 | . . . . 1 . . Flight 3 | . . . . 3 . . Utility 7 | 1 1 2 1 1 . 1 Device 1 | . . . . 1 . . Storage 3 | 1 1 1 . . . . Processor . | . . . . . . . Hackware 1 | . . . 1 . . . Protection 2 | . . 1 . . . 1 Artifact . | . . . . . . . Weapon 15 | 2 2 4 4 1 . 2 Energy Gun 5 | 1 . 1 2 . . 1 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 3 | 1 . 2 . . . . Ballistic Cannon 3 | . . 1 1 1 . . Launcher 1 | . 1 . . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 Parts Lost 29 | . . 5 9 11 2 2 Power 4 | . . 1 2 1 . . Propulsion 11 | . . 2 2 6 1 . Utility 5 | . . 1 1 1 1 1 Weapon 9 | . . 1 4 3 . 1 Highest Loss Streak 11 | . . 2 8 11 2 2 To Critical Strikes . | . . . . . . . Average Backups 5 | 2 4 8 6 4 1 2 Power . | . 1 . . . . . Propulsion 2 | . . 4 4 3 . . Utility . | . . . . . . . Weapon 1 | 1 1 2 1 . . 1 Tool/Special . | . . . . . . . Unused Backups 2 | . . . . . . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . . . . 1 Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 60 | . 85 76 61 58 6 5 Engine 8 | . 14 10 7 6 . . Leg 18 | . 28 26 17 13 . . Storage 8 | . 14 11 9 7 2 . Hackware 3 | . . . 8 7 2 . Protection 2 | . . 6 2 . . 1 Energy Gun 3 | . 1 1 5 6 . 3 Energy Cannon 1 | . . . 1 6 . . Ballistic Gun 8 | . 14 14 9 . . . Ballistic Cannon 2 | . . 4 1 5 . . Launcher 2 | . 12 1 . . . . Peak Build Rating 18 | 6 7 12 16 18 4 10 Average Rating 8 | 3 5 8 10 15 1 3 On Entrance 5 | . 6 6 10 13 4 . Avg Prop Armor Cover (%) 8 | . . 10 . 6 . . Naked Turns 217 | . . . . . 80 137 Heaviest Build 44 | 12 19 32 37 44 20 11 Greatest Support 30 | 20 20 30 30 20 15 3 Greatest Overweight (x) 13 | 2 . 2 7 13 6 3 Average Overweight (x) . | . . . 1 2 . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 5 Average Capacity 11 | 7 8 12 15 15 8 5 Most Carried 10 | 6 7 10 10 6 2 5 Average Carried 5 | 2 4 8 6 4 1 2 Final Capacity 15 | 8 10 15 15 15 5 5 Final Carried 10 | 2 6 10 5 1 2 3 Class Distribution -------------------- 73% | Mutant 13% | Scavenger-Mutant 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 923 | 250 108 272 293 . . . Remotely . | . . . . . . . Salvage Created 768 | . 201 246 230 91 . . Parts 55 | . 21 21 10 3 . . Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 4 | . 3 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 25 | . 7 10 6 2 . . Guns 9 | . 1 4 4 . . . Cannons 9 | . . 6 1 2 . . AOE 7 | . 6 . 1 . . . Classes Destroyed 9 | . 7 1 1 . . . Builder 2 | . 1 . 1 . . . Hauler 1 | . 1 . . . . . Recycler 1 | . 1 . . . . . Mechanic 1 | . 1 . . . . . Watcher 4 | . 2 2 . . . . Swarmer 9 | . 3 6 . . . . Grunt 12 | . 4 2 4 2 . . Duelist 1 | . . . 1 . . . Sentry 3 | . . 2 1 . . . Best Kill Streak 5 | . 5 4 5 2 . . Combat Bots Only 4 | . 3 4 4 2 . . Max Kills in Single Turn 4 | . 4 1 2 1 . . Gunslinging . | . . . . . . . Exploded 3 | . 3 . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 515 | . 38 131 82 185 4 75 Missed 173 | . 13 45 18 70 . 27 Hits 342 | . 25 86 64 115 4 48 Melee 10 | . . . 6 . 4 . Projectile 332 | . 25 86 58 115 . 48 AOE 1 | . . . . 1 . . Critical Strikes 10 | . 1 . 4 1 2 2 Damage Taken 3971 | . 343 766 1181 917 180 584 Core 1312 | . 55 187 369 241 180 280 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 59 | . . 59 . . . . Core Remaining (%) 65 | 100 78 53 32 . . . Volleys Fired 109 | . 23 46 35 5 . . Largest 3 | . 2 2 2 3 . . Hottest 156 | . 50 65 101 156 . . Shots Fired 196 | . 35 88 62 11 . . Gun 128 | . 23 58 46 1 . . Cannon 56 | . . 30 16 10 . . Launcher 12 | . 12 . . . . . Special . | . . . . . . . Kinetic 158 | . 23 86 44 5 . . Thermal 23 | . . . 17 6 . . Explosive 12 | . 12 . . . . . Electromagnetic 3 | . . 2 1 . . . Robot Hit Streak 7 | . 4 7 7 5 . . Robot Miss Streak 6 | . 5 6 3 1 . . Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 114 | . 19 44 44 7 . . Core Hits 72 | . 27 21 19 5 . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . 1 . 1 . . Blast 2 | . . 1 . 1 . . Melee Attacks 2 | . 2 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . 2 . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2917 | . 791 803 1087 222 . 14 Guns 823 | . 100 259 464 . . . Cannons 994 | . . 513 301 180 . . Explosions 1053 | . 691 . 320 42 . . Melee . | . . . . . . . Ramming 47 | . . 31 2 . . 14 Kinetic 1516 | . 100 763 568 85 . . Thermal 317 | . . . 222 95 . . Explosive 963 | . 691 . 272 . . . Electromagnetic 74 | . . 9 23 42 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 16 | . . 4 . . 15 16 Average Corruption 8 | . . 3 . . 9 15 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 28 | . . 9 . . 5 14 Message Errors 7 | . . 3 . . 3 1 Matter Fused 4 | . . 2 . . . 2 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 3 | . . 2 . . . 1 Parts Rejected 2 | . . 1 . . . 1 Data Loss (minor) 5 | . . 1 . . 2 2 Misdirections 5 | . . . . . . 5 Overload Shots . | . . . . . . . Overflow Damage 29 | . . 21 8 . . . Projectiles 21 | . . 21 . . . . Explosions 8 | . . . 8 . . . Melee . | . . . . . . . Knockbacks 19 | . . 8 9 2 . . Impact . | . . . . . . . Kinetic 17 | . . 7 9 1 . . Secondary 2 | . . 1 . 1 . . Self-Inflicted Damage 151 | . 39 . 105 . . 7 Shots 3 | . 1 . 2 . . . Rammed 1 | . . . . . . 1 Targets Rammed 6 | . . 4 1 . . 1 Kicked 5 | . . 4 1 . . . Crushed . | . . . . . . . Highest Temperature 203 | . 48 36 96 203 . 197 Average Temperature 40 | . 21 11 46 114 . 78 Received Heat Transfer 1344 | . 126 84 549 291 . 294 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . 1 . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 642 | . . . 494 148 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 183 | . 183 94 83 56 . 60 Initial 61 | . . 61 21 . . . Average 30 | . 84 36 21 1 . 20 Influence Increases 938 | . 317 287 203 56 . 75 Destroy 0b10 Robot/C 500 | . 140 200 120 40 . . Destroy 0b10 Robot/NC 45 | . 30 10 5 . . . Destroy Leader 120 | . 36 54 30 . . . Successful Hack 7 | . 4 3 . . . . Disable Machine 90 | . 60 . 15 15 . . Destroy Structure 86 | . 47 5 33 1 . . Lose Combat Pursuer 90 | . . 15 . . . 75 Influence Decreases 923 | . 170 383 254 56 . 60 Entered New Map 116 | . . 86 30 . . . Time Decay 659 | . 170 257 164 8 . 60 Lost Part 148 | . . 40 60 48 . . Squads Dispatched 5 | . 1 1 1 2 . . Investigation 2 | . . . 1 1 . . Extermination 1 | . . . . 1 . . Reinforcement 2 | . 1 1 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 4 | . 1 3 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 63 | . 11 21 7 4 6 14 Peak Tracking Total 6 | . 4 6 5 4 6 5 Tactical Retreats 3 | . . 1 . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 5 | . . 4 . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 6 | . 4 . 1 1 . . Max in Single Turn 2 | . 2 . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 8 | . 3 2 1 2 . . Terminals 6 | . 3 1 . 2 . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 21 | . 4 10 3 4 . . Successful 17 | . 4 8 3 2 . . Failed 4 | . . 2 . 2 . . Catastrophic 2 | . . 1 . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 9 | . 4 1 . 4 . . Fabricators . | . . . . . . . Repair Stations 9 | . . 9 . . . . Recycling Units 3 | . . . 3 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 4 1 . 2 . . Record 3 | . 2 1 . . . . Open DSF 1 | . . . . 1 . . Alert Level 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Recall Extermination 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . . 7 . . . . Scan Component 3 | . . 3 . . . . Repair 3 | . . 3 . . . . Refit 1 | . . 1 . . . . Recycling Unit Hacks 3 | . . . 3 . . . Process 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Retrieve Matter 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . 2 1 1 . . Full Trace Events 3 | . . 1 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 3 | . . 3 . . . . Time 78 | . . 78 . . . . Parts Recycled . | . . . . . . . Recycled Matter 8 | . . . 8 . . . Retrieved Matter 8 | . . . 8 . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . 1 . . . . . Non-combat 1 | . 1 . . . . . Combat . | . . . . . . . Robot Hacks Applied 2 | . 2 . . . . . no_distress 1 | . 1 . . . . . find_recycling 1 | . 1 . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 31 | . . . . . 31 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 4 | . . . . . 4 . Total Damage 83 | . . . . . 83 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Active Infowar (turns) 159 | . . . . 159 . . ECM 159 | . . . . 159 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 2659 | 62 435 736 551 489 120 266 Spaces Moved 1789 | 49 303 423 217 186 166 445 Core 650 | 20 . . 12 8 165 445 Treads . | . . . . . . . Legs 1129 | 29 303 418 205 173 1 . Wheels . | . . . . . . . Hover 5 | . . 5 . . . . Flight 5 | . . . . 5 . . Fastest Speed 50 | 50 120 120 190 190 50 50 Average Speed 126 | 97 120 136 201 251 70 57 Slowest Speed 700 | 150 120 260 400 700 350 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 10 | . 1 . 9 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 3 29 36 19 5 77 15 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 111 | . 58 4 48 1 . . Melee . | . . . . . . . Projectile 6 | . . 4 1 1 . . AOE 105 | . 58 . 47 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 1998 | 61 342 504 271 199 168 453 Wait . | . . . . . . . Move 1784 | 48 302 422 216 186 165 445 Hop . | . . . . . . . Pick Up 41 | 6 6 15 6 2 2 4 Fast Attach 3 | 2 . 1 . . . . Attach 36 | 4 2 10 10 6 1 3 Detach 2 | . 1 1 . . . . Swap 9 | 1 4 3 1 . . . Drop 6 | . 2 2 2 . . . Fire 109 | . 23 46 35 5 . . Melee 2 | . 2 . . . . . Ram 1 | . . . . . . 1 Kick 5 | . . 4 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 346 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 14) 498 | -10/Materials | Entered another Materials area 498 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 555 | -9/Materials | Discovered new exit (range 16) 581 | -9/Materials | Repaired Grenade Launcher 594 | -9/Materials | Repaired Aluminum Leg 620 | -9/Materials | Repaired Grenade Launcher 1229 | -9/Materials | Discovered new exit (range 3) 1234 | -9/Materials | Entered another Materials area 1234 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1348 | -8/Materials | Build established: Scavenger-Mutant 1456 | -8/Materials | Lost 8 parts (2p2n1u3w) 1463 | -8/Materials | Core integrity fell below 50% 1695 | -8/Materials | Build established: Mutant 1745 | -8/Materials | Discovered new exit (range 13) 1785 | -8/Materials | Entered Factory 1785 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1842 | -7/Factory | Identified exit to DSF 2176 | -7/Factory | Build established: Gunner 2274 | -7/Factory | Sucked down chute 2274 | -7/Factory | Entered Waste 2275 | -7/Waste | Met a frightened Derelict 2288 | -7/Waste | Lost 11 parts (1p6n1u3w) 2289 | -7/Waste | EMP discharged 2298 | -7/Waste | Spotted C-40 Crusher 2312 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2316 | -7/Waste | Spotted C-40 Crusher 2320 | -7/Waste | Crushed by Compactor (1 part destroyed) 2321 | -7/Waste | Core integrity fell below 50% 2335 | -7/Waste | Spotted C-40 Crusher 2341 | -7/Waste | Spotted C-40 Crusher 2344 | -7/Waste | Spotted C-40 Crusher 2345 | -7/Waste | Spotted C-40 Crusher 2388 | -7/Waste | Discovered new exit (range 12) 2389 | -7/Waste | EMP discharged 2389 | -7/Waste | System corruption reached 10% 2394 | -7/Waste | Entered Factory 2483 | -7/Factory | Discovered new exit (range 12) 2490 | -7/Factory | Core integrity fell below 20% 2500 | -7/Factory | Build established: Mutant 2660 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- System corrupted: Heat flow error (+226). Critical hit (Burn: +37). System corrupted: Heat flow error (+118). System corrupted: Component data lost. Hrd. Light Armor Plating destroyed. EXIT=FOUND Remote Datajack destroyed. K-01 Serf collects debris. System corrupted: Component data lost. System corrupted: Imp. Medium Laser rejected. System corrupted: Matter fused (-7). System corrupted: Matter fused (-6). K-01 Serf collects debris. System corrupted: Energy discharge (-32). K-01 Serf collects debris. U-05 Engineer destroyed. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. Critical hit (Burn: +37). 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