Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.23 @ 09:48:44 Player: CatgirlLyra Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (99) 495 Value Destroyed (2350) 2350 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (135) 135 TOTAL SCORE: 5880 Bonus ------- High Alert Combat Kills 135 Cogmind --------- Core Integrity 70/700 Matter 57/300 Energy 84/100 System Corruption 14% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Cesium-ion Thruster Hacking Suite Hacking Suite Hacking Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Transmission Jammer System Restoration Module > --- WEAPON ----------- Cooled Pulse Rifle Mini Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Cesium-ion Thruster Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite System Shield Gatling Laser Improved Grenade Launcher Chainsword [Rating: 46] Favorites ----------- Power Micro Nuclear Core Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Flight Unit VTOL Module Utility Advanced Targeting Computer Device Transmission Jammer Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 5 | . . 2 1 2 . . Weapon . | . . . . . . . Parts Attached 109 | 7 5 31 35 14 8 9 Power 11 | 1 . 5 1 1 1 2 Engine 6 | 1 . 5 . . . . Core 5 | . . . 1 1 1 2 Reactor . | . . . . . . . Propulsion 19 | 2 . 5 6 3 . 3 Treads 2 | . . 2 . . . . Leg 14 | 2 . 3 6 3 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . . . . . . 3 Utility 41 | 2 2 11 15 5 4 2 Device 16 | 1 . 2 6 3 3 1 Storage 6 | 1 2 1 2 . . . Processor 2 | . . 1 . 1 . . Hackware . | . . . . . . . Protection 17 | . . 7 7 1 1 1 Artifact . | . . . . . . . Weapon 38 | 2 3 10 13 5 3 2 Energy Gun 7 | 1 . 1 1 3 1 . Energy Cannon 4 | . . 3 . . . 1 Ballistic Gun 11 | 1 3 5 1 . . 1 Ballistic Cannon 10 | . . . 8 1 1 . Launcher 5 | . . 1 3 . 1 . Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 2 4 1 . . Parts Lost 24 | . 1 1 7 2 10 3 Power 3 | . . . . . 2 1 Propulsion 6 | . . . 4 1 1 . Utility 9 | . 1 . 3 1 4 . Weapon 6 | . . 1 . . 3 2 Highest Loss Streak 6 | . 1 1 3 1 6 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 98 99 95 99 62 16 Engine 5 | . 14 10 . . . . Core 3 | . . . 8 7 4 . Treads 1 | . . 3 . . . . Leg 21 | . 28 18 24 22 12 . Device 14 | . 8 11 15 23 19 2 Storage 10 | . 19 13 9 7 5 . Processor 8 | . . 8 9 15 9 . Protection 8 | . . 10 10 6 . 6 Energy Gun 1 | . 7 . . 5 3 . Energy Cannon 5 | . . 14 . . . 5 Ballistic Gun 4 | . 20 7 . . . . Ballistic Cannon 6 | . . . 16 9 4 . Naked Turns 43 | . . . . . 28 15 Heaviest Build 50 | 14 29 45 50 45 38 10 Greatest Support 40 | 20 20 40 36 40 40 8 Greatest Overweight (x) 10 | . 1 10 3 1 1 3 Average Overweight (x) . | . . . 1 1 . 1 Largest Inventory Capacity 15 | 8 10 15 15 15 15 5 Average Capacity 12 | 7 9 11 15 15 12 5 Most Carried 15 | 5 10 14 15 15 15 5 Average Carried 11 | 2 8 10 14 14 12 4 Final Capacity 15 | 8 10 15 15 15 5 5 Final Carried 15 | 5 10 14 15 15 5 5 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 2792 | 91 215 567 1355 512 . 52 Remotely . | . . . . . . . Salvage Created 3088 | 76 316 819 981 412 432 52 Parts 192 | 10 32 62 58 24 2 4 Haulers Intercepted 10 | . 2 3 5 . . . Recyclers Shooed 4 | . . . 2 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 62 | . 9 20 23 6 2 2 Melee 1 | . . 1 . . . . Guns 15 | . 9 5 . 1 . . Cannons 34 | . . 8 20 5 . 1 AOE 11 | . . 6 3 . 2 . Classes Destroyed 15 | 1 4 3 5 1 1 . Worker 6 | . . 2 3 1 . . Builder 3 | . . . 2 1 . . Tunneler 4 | 4 . . . . . . Hauler 10 | . 2 3 5 . . . Recycler 7 | . . . 5 2 . . Mechanic 1 | . . . 1 . . . Watcher 6 | . 1 3 1 1 . . Swarmer 19 | . 6 8 3 . . 2 Grunt 25 | . 3 8 11 3 . . Brawler 1 | . . 1 . . . . Protector 1 | . . . 1 . . . Sentry 10 | . . 3 6 1 . . Hunter 2 | . . . 2 . . . Programmer 2 | . . . . 2 . . Compactor 2 | . . . . . 2 . Best Kill Streak 9 | 4 3 9 7 3 2 2 Combat Bots Only 8 | . 3 8 4 2 2 2 Max Kills in Single Turn 7 | 1 2 7 3 2 1 1 Gunslinging 1 | . 1 . . . . . Exploded 6 | . . 6 3 . 1 . Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 4166 | . 287 568 1681 419 662 549 Core 1122 | . 83 55 354 37 316 277 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 180 | . . 99 81 . . . Core Remaining (%) 71 | 100 66 86 35 . . . Volleys Fired 277 | 11 44 45 108 34 14 21 Largest 2 | 2 2 2 2 2 2 1 Hottest 136 | 60 60 136 96 68 128 80 Shots Fired 502 | 22 87 87 196 65 24 21 Gun 185 | 22 87 32 . 32 10 2 Cannon 307 | . . 54 190 33 11 19 Launcher 10 | . . 1 6 . 3 . Special . | . . . . . . . Kinetic 339 | 11 60 32 190 33 11 2 Thermal 153 | 11 27 54 . 32 10 19 Explosive 10 | . . 1 6 . 3 . Electromagnetic . | . . . . . . . Robot Hit Streak 22 | 7 6 11 19 7 22 3 Robot Miss Streak 7 | 1 4 7 4 3 1 5 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 308 | 19 42 47 128 44 18 10 Core Hits 141 | 5 17 37 56 16 7 3 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 15 | . 1 . 11 2 . 1 Burn 1 | . . . . 1 . . Meltdown 1 | . . . . . . 1 Destroy 1 | . 1 . . . . . Blast 12 | . . . 11 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8920 | 192 546 1422 4081 1106 1303 270 Guns 1715 | 192 546 259 . 429 273 16 Cannons 4975 | . . 617 3249 677 204 228 Explosions 2056 | . . 421 809 . 826 . Melee . | . . . . . . . Ramming 174 | . . 125 23 . . 26 Kinetic 4909 | 109 395 259 3249 677 204 16 Thermal 1781 | 83 151 617 . 429 273 228 Explosive 2056 | . . 421 809 . 826 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 19 | . . . 3 2 19 19 Average Corruption 4 | . . . 3 1 10 15 Corruption Purged 10 | . . . . 2 3 5 Corruption Blocked . | . . . . . . . Effects 41 | . . . 20 6 4 11 Message Errors 11 | . . . 5 2 1 3 Matter Fused 11 | . . . 5 1 2 3 Heat Flow Errors 4 | . . . 1 . 1 2 Energy Discharges 2 | . . . 1 1 . . Parts Rejected 2 | . . . 2 . . . Data Loss (minor) 7 | . . . 5 . . 2 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . 1 . . . Alerts 1 | . . . . 1 . . Weapon Failures 1 | . . . . 1 . . Overload Shots 5 | . . . . . 5 . Overflow Damage 139 | . . 13 114 12 . . Projectiles 105 | . . 13 80 12 . . Explosions 34 | . . . 34 . . . Melee . | . . . . . . . Knockbacks 28 | . . 2 17 9 . . Impact 1 | . . 1 . . . . Kinetic 25 | . . . 16 9 . . Secondary 2 | . . 1 1 . . . Self-Inflicted Damage 256 | . . . 107 . 137 12 Shots 7 | . . . 4 . 3 . Rammed 29 | . . 19 . . . 10 Targets Rammed 40 | . . 27 3 . . 10 Kicked 11 | . . 8 3 . . . Crushed . | . . . . . . . Highest Temperature 425 | . 36 228 425 4 260 240 Average Temperature 79 | . 16 69 88 4 169 56 Received Heat Transfer 1059 | . 78 216 648 108 . 9 Effects 12 | . . . 9 . 3 . Shutdowns 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Interference 6 | . . . 3 . 3 . Damage (major) 4 | . . . 4 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 4 | . . 3 . . . 1 Heat Transferred 3348 | 200 325 1073 . 851 449 450 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 574 | 20 326 284 574 234 55 65 Initial 222 | . 13 77 84 222 39 10 Average 197 | 6 145 115 403 147 28 26 Maximum Alert Level 2 | . 1 1 2 1 . . Low Security (%) 57 | 100 74 78 10 62 100 100 Level 1 24 | . 25 21 27 37 . . Level 2 17 | . . . 62 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 3 2 4 2 . 2 Investigation 3 | . 1 1 . . . 1 Extermination 1 | . . . . 1 . . Reinforcement 8 | . 2 1 3 1 . 1 Assault 1 | . . . 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 5 | . 2 3 . . . . Communications Jammed 80 | . . . 66 14 . . Distress Signals 80 | . . . 66 14 . . Times Spotted 106 | . 21 26 36 10 7 6 Peak Tracking Total 7 | . 4 7 5 2 4 4 Tactical Retreats 8 | . 2 1 5 . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 9 | . 2 4 . 2 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 2 | . . 2 . . . . Max in Single Turn 2 | . . 2 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 22 | . 5 6 5 5 . 1 Terminals 13 | . 4 4 1 3 . 1 Fabricators 2 | . . . . 2 . . Repair Stations 3 | . 1 1 1 . . . Recycling Units 2 | . . . 2 . . . Scanalyzers 2 | . . 1 1 . . . Garrison Access . | . . . . . . . Total Hacks 58 | . 15 25 10 7 . 1 Successful 33 | . 9 11 9 4 . . Failed 24 | . 5 14 1 3 . 1 Catastrophic 3 | . . . 1 1 . 1 Database Lockouts 1 | . 1 . . . . . Manual 20 | . 9 10 1 . . . Terminals 42 | . 14 21 1 5 . 1 Fabricators 2 | . . . . 2 . . Repair Stations 5 | . 1 2 2 . . . Recycling Units 3 | . . . 3 . . . Scanalyzers 6 | . . 2 4 . . . Garrison Access . | . . . . . . . Terminal Hacks 18 | . 8 7 . 3 . . Robot Analysis 4 | . 3 1 . . . . Prototype ID Bank 2 | . . 2 . . . . Open DSF 1 | . . . . 1 . . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 3 | . 3 . . . . . Alert Level 3 | . . 2 . 1 . . Registered Components 2 | . 1 1 . . . . Zone Layout 2 | . 1 1 . . . . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks 5 | . 1 2 2 . . . Scan Component 2 | . . 1 1 . . . Repair 2 | . . 1 1 . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks 3 | . . . 3 . . . Report Inventory 2 | . . . 2 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 6 | . . 2 4 . . . Insert Component 3 | . . 1 2 . . . Analyze 3 | . . 1 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 4 6 3 3 . 1 Full Trace Events 2 | . 1 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 1 1 . . . Time 70 | . . 32 38 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . . 9 . . . Parts Scanalyzed 3 | . . 1 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total 4 | . 3 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 5727 | 112 571 1980 1607 1074 131 252 Spaces Moved 2633 | 58 287 923 615 495 83 172 Core 236 | 8 . 1 . . 63 164 Treads 145 | . . 145 . . . . Legs 2244 | 50 287 777 615 495 20 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 8 | . . . . . . 8 Fastest Speed 32 | 50 120 90 120 190 50 32 Average Speed 168 | 110 142 178 184 190 67 103 Slowest Speed 550 | 120 190 550 330 190 190 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . . . . 2 Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 35 | 5 56 50 43 14 78 4 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 4 | . . . . . 4 . Terrain Destroyed 124 | . . 11 82 2 29 . Melee . | . . . . . . . Projectile 61 | . . . 55 2 4 . AOE 63 | . . 11 27 . 25 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 3403 | 80 363 1157 886 566 130 221 Wait 231 | . 18 83 92 5 26 7 Move 2624 | 57 286 922 614 495 82 168 Hop 2 | . . . . . . 2 Pick Up 51 | 5 6 21 13 6 . . Fast Attach 61 | 7 2 19 17 7 2 7 Attach 17 | . . 3 5 3 4 2 Detach 3 | . . 1 . . . 2 Swap 31 | . 3 9 13 4 2 . Drop 66 | . 4 27 21 12 . 2 Fire 277 | 11 44 45 108 34 14 21 Melee . | . . . . . . . Ram 10 | . . . . . . 10 Kick 11 | . . 8 3 . . . Crush 19 | . . 19 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 5 exits: [*Fac] / Sto x2 / Low x2) -7/Waste -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Central database locked down 152 | -10/Materials | Discovered new exit (range 12) 304 | -10/Materials | Build established: Mutant 646 | -10/Materials | Discovered new exit (range 15) 684 | -10/Materials | Entered another Materials area 684 | -9/Materials | Evolved 2 slots: Utility x2 1033 | -9/Materials | Build established: Scavenger-Mutant 1461 | -9/Materials | Discovered new exit (range 16) 1495 | -9/Materials | Build established: Mutant 1709 | -9/Materials | Repaired Med. Armor Plating 1976 | -9/Materials | Discovered new exit (range 3) 2265 | -9/Materials | Destroyed 8 combat bots 2664 | -9/Materials | Entered another Materials area 2664 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2989 | -8/Materials | Lost 3 parts (1n2u) 3631 | -8/Materials | Core integrity fell below 50% 3687 | -8/Materials | Lost 3 parts (2n1u) 3864 | -8/Materials | First assault squad dispatched 3868 | -8/Materials | Repaired Hrd. Medium Armor Plating 3963 | -8/Materials | Discovered new exit (range 15) 4271 | -8/Materials | Entered Factory 4271 | -7/Factory | Evolved 2 slots: Utility x2 4444 | -7/Factory | Identified exit to DSF 4510 | -7/Factory | Identified exit to Storage 4510 | -7/Factory | Identified exit to Lower Caves 5271 | -7/Factory | Discovered new exit (range 5) 5345 | -7/Factory | Sucked down chute 5345 | -7/Factory | Entered Waste 5358 | -7/Waste | Spotted C-40 Crusher 5360 | -7/Waste | EMP discharged 5364 | -7/Waste | Spotted C-40 Crusher 5370 | -7/Waste | Spotted C-40 Crusher 5400 | -7/Waste | Crushed by falling debris 5400 | -7/Waste | System corruption reached 10% 5400 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5401 | -7/Waste | Spotted C-40 Crusher 5403 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5434 | -7/Waste | Lost 4 parts (1p1n1u1w) 5434 | -7/Waste | Destroyed C-40 Crusher 5434 | -7/Waste | Spotted C-40 Crusher 5436 | -7/Waste | Destroyed C-40 Crusher 5438 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5439 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5441 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5442 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5448 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5449 | -7/Waste | Core integrity fell below 50% 5450 | -7/Waste | Spotted C-40 Crusher 5460 | -7/Waste | EMP discharged 5469 | -7/Waste | Discovered new exit (range 12) 5476 | -7/Waste | Entered Factory 5479 | -7/Factory | Lost 6 parts (1p3u2w) 5721 | -7/Factory | Core integrity fell below 20% 5728 | -7/Factory | Self-destructed Last Messages --------------- 05692_ Lgt. Nuclear Core melted. 05700_ Plasma Cannon destroyed. 05701_ Acquired Lgt. Nuclear Core. 05704_ Slammed into S-27 Virus. 05705_ System corrupted: Component data lost. 05705_ Slammed into S-27 Virus. 05706_ Lgt. Nuclear Core destroyed. 05707_ Acquired 28 matter. 05709_ Acquired VTOL Module. 05713_ Acquired Autogun. 05719_ Dropped VTOL Module. 05720_ Slammed into S-27 Virus. 05720_ Destabilizing: Core damaged (-35). 05721_ Slammed into S-27 Virus. 05722_ System corrupted: Substantial component data lost. 05722_ Slammed into S-27 Virus. 05724_ Acquired 24 matter. 05724_ Slammed into S-27 Virus. 05726_ Autogun destroyed. 05726_ Slammed into S-27 Virus. 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"""" #??????????????? | | ?????????????????????# ""T"" #??????????????? | | ?????????????????????# """"" #??????????????? | | ?????????????????????##############??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Resistance: TH 10 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Imp. Signal Interpreter | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed ReactionPotentialGreatsword Manual? 0 Play Time 00:57:22 Cumulative 26.1 hours Start 2023.01.22 @ 20:21:44 End 2023.01.23 @ 09:48:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 33 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 028abe57-ffc2-4868-8134-8d55c440e061