Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.11 @ 12:46:25 Player: ok-primus Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (46) 230 Value Destroyed (1641) 1641 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (72) 72 TOTAL SCORE: 5963 Bonus ------- Follower Combat Kills 72 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (7) ------- (None) > --- INVENTORY (4) ---- Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Utility Shielding Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Hardlight Generator Makeshift System Shield > --- WEAPON ----------- Beamcaster Plasma Cannon High-powered Shotgun Coil Gun Heavy Machine Gun Improved Datajack > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Utility Shielding Light Armor Plating System Backup Module Light Assault Rifle [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Improved Hardlight Generator Storage Large Storage Unit Hackware Makeshift System Shield Protection Utility Shielding Weapon Dirty Datajack Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Piercing Weapon Force Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Slots Evolved 8 | . . . 2 2 2 . . 2 . . Power . | . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 2 | . . . . . 1 . . 1 . . Weapon 5 | . . . 1 2 1 . . 1 . . Parts Attached 101 | 5 2 9 5 15 5 27 7 5 1 20 Power 11 | 1 . 1 . 3 1 2 . 1 . 2 Engine 7 | 1 . 1 . 2 1 1 . . . 1 Core 4 | . . . . 1 . 1 . 1 . 1 Reactor . | . . . . . . . . . . . Propulsion 25 | 2 . 5 1 3 2 3 3 1 . 5 Treads 9 | . . . . 2 2 2 . . . 3 Leg 8 | 2 . 3 . . . . . 1 . 2 Wheel . | . . . . . . . . . . . Hover 2 | . . . . 1 . . 1 . . . Flight 6 | . . 2 1 . . 1 2 . . . Utility 27 | . 1 . 2 3 2 7 2 2 . 8 Device 15 | . . . 1 1 1 2 1 2 . 7 Storage 5 | . 1 . . . 1 2 1 . . . Processor . | . . . . . . . . . . . Hackware 1 | . . . . . . 1 . . . . Protection 6 | . . . 1 2 . 2 . . . 1 Artifact . | . . . . . . . . . . . Weapon 38 | 2 1 3 2 6 . 15 2 1 1 5 Energy Gun 15 | 1 1 3 . 2 . 3 1 . . 4 Energy Cannon 3 | . . . 1 . . 1 . 1 . . Ballistic Gun 11 | 1 . . 1 3 . 5 1 . . . Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon 7 | . . . . 1 . 6 . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 Parts Lost 43 | . . . . 8 . 15 4 . 1 15 Power 4 | . . . . . . 2 . . . 2 Propulsion 8 | . . . . 2 . 2 1 . . 3 Utility 9 | . . . . 2 . 2 1 . . 4 Weapon 22 | . . . . 4 . 9 2 . 1 6 Highest Loss Streak 11 | . . . . 7 . 11 4 . 1 8 Average Slot Usage (%) 70 | . 80 71 82 77 82 78 31 35 31 36 Engine 4 | . 14 14 11 5 3 3 . . . . Core 2 | . . . . 3 3 1 7 6 3 1 Treads 11 | . . . . 15 21 15 1 . . 4 Leg 3 | . 28 21 22 6 . . . . 6 2 Flight 1 | . . 6 1 . . . 7 11 6 3 Device 4 | . . . 7 5 . 3 . 2 . 8 Storage 4 | . 10 7 . . 5 5 2 6 3 . Hackware 1 | . . . . . . 3 . . . . Protection 5 | . . . 7 9 15 4 2 . . 1 Energy Gun 8 | . 12 14 22 7 7 7 . . . 5 Energy Cannon 2 | . . . 3 2 . 3 . 1 3 . Ballistic Gun 12 | . 14 7 7 14 15 15 1 . . . Special Melee Weapon 5 | . . . . 3 7 8 4 . . . Naked Turns 40 | . . . . . . 22 . . . 18 Heaviest Build 60 | 5 10 10 12 17 38 60 36 15 21 34 Greatest Support 68 | 20 20 20 20 40 68 68 23 20 20 48 Greatest Overweight (x) 7 | . . 1 . . . 7 1 1 1 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 4 6 6 4 4 10 10 10 6 6 4 Average Capacity 6 | 4 5 5 4 4 8 8 5 6 5 4 Most Carried 10 | 4 6 6 4 4 4 10 7 6 6 4 Average Carried 4 | 2 5 4 3 3 3 4 2 5 5 2 Final Capacity 10 | 4 6 4 4 4 10 10 6 6 4 4 Final Carried 7 | 4 6 4 3 4 3 7 6 6 4 4 Class Distribution -------------------- 36% | Mutant 17% | Scavenger-Mutant 15% | Scavenger-Executioner 11% | Scavenger-Tank 8% | Executioner 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Executioner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Matter Collected 1658 | 253 . 91 31 391 . 543 76 . . 273 Remotely 10 | . . . . . . . . . . 10 Salvage Created 1716 | 33 . 91 31 475 . 802 . . . 284 Parts 88 | 2 . 14 . 25 . 35 . . . 12 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . 33 3 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Combat Hostiles Destroyed 42 | 1 . 6 1 13 . 15 . . . 6 Melee 2 | . . . . . . 2 . . . . Guns 32 | 1 . 6 1 13 . 8 . . . 3 Cannons 8 | . . . . . . 5 . . . 3 Classes Destroyed 8 | 1 . 1 . 3 . 2 . . . 1 Builder 1 | . . . . . . . . . . 1 Recycler 1 | . . . . 1 . . . . . . Watcher 2 | . . . . 1 . . . . . 1 Swarmer 13 | . . 6 . 7 . . . . . . Grunt 17 | 1 . . 1 2 . 9 . . . 4 Brawler 3 | . . . . . . 3 . . . . Sentry 8 | . . . . 4 . 2 . . . 2 Hunter 1 | . . . . . . 1 . . . . Best Kill Streak 5 | 1 . 3 1 5 . 5 . . . 3 Combat Bots Only 5 | 1 . 3 1 5 . 5 . . . 3 Max Kills in Single Turn 2 | 1 . 1 1 2 . 1 . . . 2 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Damage Taken 5406 | 33 . 165 . 1016 . 1542 610 . 40 2000 Core 1772 | 10 . 41 . 218 . 465 177 . 40 821 Absorbed by Shields 98 | . . . . . . . . . . 98 Core Remaining (%) 68 | 96 . 79 100 60 . . 8 . . . Volleys Fired 140 | 3 . 13 3 52 . 27 3 . . 39 Largest 5 | 2 . 2 3 5 . 5 1 . . 2 Hottest 271 | 60 . 90 158 209 . 271 65 . . 149 Shots Fired 286 | 6 . 24 9 95 . 101 3 . . 48 Gun 233 | 6 . 24 7 90 . 81 3 . . 22 Cannon 53 | . . . 2 5 . 20 . . . 26 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 175 | 3 . 6 1 80 . 59 . . . 26 Thermal 105 | 3 . 18 8 15 . 42 3 . . 16 Explosive . | . . . . . . . . . . . Electromagnetic 6 | . . . . . . . . . . 6 Robot Hit Streak 20 | 2 . 3 10 20 . 20 10 . . 9 Robot Miss Streak 7 | 1 . 3 . 7 . 4 2 . . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 182 | 3 . 12 9 63 . 61 3 . . 31 Core Hits 102 | 2 . 7 3 27 . 38 4 . . 21 Critical Hits 4 | . . . . . . 4 . . . . Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed 2 | . . . . . . 2 . . . . Melee Attacks 7 | . . . . 4 . 2 . . . 1 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 1 | . . . . . . . . . . 1 Sneak Attacks 5 | . . . . 3 . 2 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3797 | 16 . 163 117 787 . 1363 56 . . 1295 Guns 2312 | 16 . 163 76 787 . 902 43 . . 325 Cannons 970 | . . . 41 . . 360 . . . 569 Explosions 327 | . . . . . . . . . . 327 Melee . | . . . . . . . . . . . Ramming 188 | . . . . . . 101 13 . . 74 Kinetic 1973 | 6 . 15 8 763 . 612 . . . 569 Thermal 1511 | 10 . 148 109 24 . 650 43 . . 527 Explosive . | . . . . . . . . . . . Electromagnetic 125 | . . . . . . . . . . 125 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 18 | . . . 1 . . 18 18 . 5 5 Average Corruption 10 | . . . 1 . . 12 18 . 5 5 Corruption Purged . | . . . . . . . . . . . Effects 101 | . . . . . . 75 11 . 2 13 Message Errors 21 | . . . . . . 16 3 . . 2 Matter Fused 17 | . . . . . . 12 2 . . 3 Heat Flow Errors 14 | . . . . . . 10 1 . . 3 Energy Discharges 10 | . . . . . . 8 . . 1 1 Data Loss (minor) 11 | . . . . . . 11 . . . . Data Loss (major) 4 | . . . . . . 1 . . 1 2 Misfires 1 | . . . . . . . . . . 1 Alerts 3 | . . . . . . 3 . . . . Misdirections 14 | . . . . . . 9 5 . . . Targeting Errors 4 | . . . . . . 3 . . . 1 Weapon Failures 2 | . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 117 | . . . 12 . . . . . . 105 Projectiles 47 | . . . 12 . . . . . . 35 Explosions 70 | . . . . . . . . . . 70 Melee . | . . . . . . . . . . . Knockbacks 9 | . . . . . . . . . . 9 Impact . | . . . . . . . . . . . Kinetic 9 | . . . . . . . . . . 9 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 41 | . . . . . . 35 . . . 6 Shots . | . . . . . . . . . . . Rammed 68 | . . . . . . 33 4 . . 31 Targets Rammed 68 | . . . . . . 33 4 . . 31 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 665 | 52 . 210 151 514 . 665 123 . . 287 Average Temperature 175 | 34 . 79 64 201 . 230 55 . . 86 Received Heat Transfer 1659 | 18 . . . 135 . 507 333 . . 666 Effects 35 | . . . . 9 . 26 . . . . Shutdowns 6 | . . . . 3 . 3 . . . . Energy Bleed 4 | . . . . 1 . 3 . . . . Interference 11 | . . . . 1 . 10 . . . . Matter Decay 2 | . . . . 1 . 1 . . . . Short Circuit 4 | . . . . 1 . 3 . . . . Damage (minor) 1 | . . . . 1 . . . . . . Damage (major) 5 | . . . . . . 5 . . . . Damage (core) 2 | . . . . 1 . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . 1 . 1 . 1 . . . . Heat Transferred 2824 | 25 . 408 260 62 . 1292 55 . . 722 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Peak Influence 324 | 20 13 144 105 324 100 . . 47 16 263 Average Influence 93 | 3 13 60 89 160 100 . . 47 10 81 Maximum Alert Level 1 | . . . . 1 . . . . . 1 Low Security (%) 85 | 100 100 100 100 63 100 . . 100 100 79 Level 1 14 | . . . . 36 . . . . . 20 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . . . 1 1 1 . . . . 3 Investigation . | . . . . . . . . . . . Extermination 2 | . . . . . 1 . . . . 1 Reinforcement 4 | . . . 1 1 . . . . . 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Distress Signals 6 | . . . 1 4 . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 84 | 1 . 6 4 26 . 18 8 . 5 16 Peak Tracking Total 9 | 1 . 3 2 9 1 9 7 . 5 5 Tactical Retreats 9 | . . . . 3 . 1 2 . . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Traps Triggered 2 | . . . 1 . . . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Machines Disabled 7 | . . . . 1 . 1 . . . 5 Max in Single Turn 5 | . . . . 1 . 1 . . . 5 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Machines Accessed 6 | . . . 1 2 . 2 . . . 1 Terminals 3 | . . . 1 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 8 | . . . 1 4 . 2 . . . 1 Successful 7 | . . . 1 3 . 2 . . . 1 Failed 1 | . . . . 1 . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 5 | . . . 1 4 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 6 | . . . 1 3 . 2 . . . . Open Door 2 | . . . . . . 2 . . . . Alert Level 1 | . . . . 1 . . . . . . Locate Traps 1 | . . . . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 4 | . . . . 2 . 2 . . . . Non-combat 3 | . . . . 1 . 2 . . . . Combat 1 | . . . . 1 . . . . . . Robot Hacks Applied 5 | . . . . 3 . 2 . . . . parse_system 3 | . . . . 1 . 2 . . . . no_distress 1 | . . . . 1 . . . . . . find_recycling 1 | . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Total Allies 2 | . . . . . . . 1 . 1 . Largest Group 1 | . . . . . . . 1 . 1 . Highest-Rated Group 137 | . . . . . . . 137 . 31 . Highest-Rated Ally 137 | . . . . . . . 137 . 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 13 | . . . . . . . 10 . 3 . Total Damage 741 | . . . . . . . 679 . 62 . Kills 3 | . . . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . Drone Launches 2 | . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Turns Passed 4904 | 92 121 175 261 598 293 2496 152 43 105 568 Spaces Moved 3026 | 68 96 157 202 260 173 1363 248 72 75 312 Core 407 | 16 . . . . . 256 1 . 9 125 Treads 1589 | . . . . 254 173 1107 7 . . 48 Legs 615 | 52 96 68 202 6 . . . 1 66 124 Wheels . | . . . . . . . . . . . Hover 30 | . . . . . . . 30 . . . Flight 385 | . . 89 . . . . 210 71 . 15 Fastest Speed 37 | 50 120 40 120 120 163 50 37 37 100 50 Average Speed 137 | 103 120 75 120 165 163 167 47 45 138 119 Slowest Speed 400 | 120 120 120 120 170 165 400 180 130 160 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 6 | . . . . . . . 5 1 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 8 23 49 20 22 6 95 28 4 64 9 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 4 | . . . . . . 4 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 56 | . . . . . . 2 . . . 54 Melee . | . . . . . . . . . . . Projectile 7 | . . . . . . 2 . . . 5 AOE 49 | . . . . . . . . . . 49 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Total 3497 | 81 101 197 213 346 185 1501 274 84 75 440 Wait 43 | 2 1 1 3 7 . 1 1 . . 27 Move 3005 | 67 95 156 201 259 172 1362 237 70 74 312 Hop 6 | . . . . . . . 5 1 . . Pick Up 32 | 4 2 5 . 2 1 12 6 . . . Fast Attach 61 | 5 2 . 3 10 3 14 4 4 1 15 Attach 33 | . . 8 2 3 1 12 3 . . 4 Detach 30 | . . 6 1 3 2 8 2 2 . 6 Swap 7 | . . 1 . 2 1 1 . 1 . 1 Drop 39 | . 1 7 . 4 5 3 9 6 . 4 Fire 140 | 3 . 13 3 52 . 27 3 . . 39 Melee 7 | . . . . 4 . 2 . . . 1 Ram 25 | . . . . . . 21 . . . 4 Kick . | . . . . . . . . . . . Crush 43 | . . . . . . 12 4 . . 27 Escape Stasis . | . . . . . . . . . . . Rewire 26 | . . . . . . 26 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 67 | -11/Scrapyard | Discovered new exit (range 8) 93 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 16) 214 | -10/Materials | Entered Mines 330 | -10/Mines | Build established: Mutant 344 | -10/Mines | Discovered new exit (range 8) 389 | -10/Mines | Entered Materials 389 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 644 | -9/Materials | Discovered new exit (range 6) 650 | -9/Materials | Entered another Materials area 650 | -8/Materials | Evolved 2 slots: Weapon x2 776 | -8/Materials | Build established: Skirmisher 888 | -8/Materials | Lost 7 parts (1n2u4w) 1187 | -8/Materials | Discovered new exit (range 8) 1248 | -8/Materials | Entered Factory 1248 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1459 | -7/Factory | Build established: Scavenger-Tank 1526 | -7/Factory | Discovered new exit (range 10) 1541 | -7/Factory | Entered Lower Caves 1870 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2117 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2163 | -7/Lower Caves | Lost 3 parts (3w) 2486 | -7/Lower Caves | Build established: Scavenger-Executioner 2936 | -7/Lower Caves | System corruption reached 10% 2975 | -7/Lower Caves | Core integrity fell below 50% 2988 | -7/Lower Caves | Lost 11 parts (1p2n2u6w) 3242 | -7/Lower Caves | Build established: Mutant 3686 | -7/Lower Caves | Build established: Scavenger-Mutant 3872 | -7/Lower Caves | Discovered new exit (range 12) 4037 | -7/Lower Caves | Entered another Lower Caves area 4062 | -7/Lower Caves | 1C-UTU showed up to help 4064 | -7/Lower Caves | 1C-UTU revealed a hidden path 4064 | -7/Lower Caves | Core integrity fell below 20% 4096 | -7/Lower Caves | Lost 4 parts (1n1u2w) 4189 | -7/Lower Caves | Entered Factory 4189 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4232 | -6/Factory | Sucked down chute 4232 | -6/Factory | Entered Waste 4233 | -6/Waste | Met a frightened Derelict 4247 | -6/Waste | EMP discharged 4250 | -6/Waste | 2 allies followed down the chute 4279 | -6/Waste | Spotted C-40 Crusher 4295 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4298 | -6/Waste | Spotted C-40 Crusher 4319 | -6/Waste | Spotted C-40 Crusher 4320 | -6/Waste | Discovered new exit (range 16) 4321 | -6/Waste | Spotted C-40 Crusher 4323 | -6/Waste | Spotted C-40 Crusher 4337 | -6/Waste | Entered Factory 4341 | -6/Factory | Build established: Mutant 4772 | -6/Factory | Lost 8 parts (1p2n3u2w) 4860 | -6/Factory | Core integrity fell below 50% 4897 | -6/Factory | Core integrity fell below 20% 4905 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04818_ System corrupted: Energy discharge (-12). 04818_ Acquired Prototype Energy Gun. 04818_ Identified Prc. Shock Rifle. 04837_ ALERT: Rogue bot located, Programmers report to Factory Zone 8Q. 04848_ =TDUWTKES0PF>F|WEJ 7STNHMS 5XR 04860_ System corrupted: Prc. Shock Rifle targeting data glitched. 04863_ Adv. Heat Sink destroyed. 04866_ Destroyed Hvy. Laser. 04872_ Adv. Heat Sink fried. 04872_ G-50 Soldier destroyed. 04872_ C-30 ARC bursts open, deploying its payload. 04872_ S-27 Virus unfolds itself. 04876_ Prc. Shock Rifle destroyed. 04877_ Acquired Lgt. Angular Momentum Engine. 04880_ Acquired Carbon-fiber Leg. 04881_ Acquired 58 matter. 04883_ Lgt. Angular Momentum Engine destroyed. 04884_ Acquired Carbon-fiber Leg. 04885_ Acquired 10 matter. 04896_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ??????????????????????????????# # # | | ??????????????????????? ??????# # ##### | | ??????????????????????# ????# # # #?? | | ??????????????????????# ???# # # ##? | | ??????????????????????# ???# # # #? | | ??????????????????????# ?? # # #? | | ??????????????????????# ????# # ##? | | ??????????????????????# ###########+########## | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# | | ???????????################### ############### | | ?????###???# """""" """""" # #?????????????? | | ?????# #???# """""" """""" # #?????????????? | | ?????#"#???# """""" """""" # #?????????????? | | ?????#%#???# """""" """""" # #?????????????? | | ######/##### # #?????????????? | | # + ! # #?????????????? | | """" # # # #?????????????? | | """" # ###############+### #?????????????? | | """" # #?????????????? | | """"% # #?????????????? | | / s k #?????????????? | | """" # % @ #?????????????? | | """" # %%s #?????????????? | | """" ####+################# #?????????????? | | """" ## % #????????????# #?????????????? | | ## #????????????# #?????????????? | | ## #????????????+ #?????????????? | | ########## #????????????# #?????????????? | | ?????????# #????????????# #?????????????? | | ?????????# #????????????# #?????????????? | | ?????????# #????????????# #?????????????? | | ?????????# #????????????# #?????????????? | | ?????????# #????????????? #?????????????? | | ?????????# #????????????? +?????????????? | | ?????????# #????????????? ???????????????? | | ?????????# #????????????????????????????????? | | ?????????# #????????????????????????????????? | | ?????????# #????????????????????????????????? | | ?????????########????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Thermal Conversion 30 Evasion (%) 62 Recoil Reduction 4 Particle Charging 20 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Executioner Fist Fight Tourist Challenges ------------ None Game ------ Seed SingularityChipManipulator Manual? 0 Play Time 01:07:37 Cumulative 6.7 hours Start 2020.05.11 @ 11:35:05 End 2020.05.11 @ 12:46:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 15 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86c51aed-6403-40cd-b861-dcd064a3c167