Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.09 @ 00:01:14 Player: John1001 Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (204) 1020 Value Destroyed (7211) 7211 Prototype IDs (58) 1160 Alien Tech Used (8) 1600 Bonus (8591) 8591 TOTAL SCORE: 29482 Bonus ------- High Alert Combat Kills 228 Follower Combat Kills 581 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Used Core Reset Matrix 3000 Hacked Protovariant 500 Scanned by Researcher 500 Win 3000 Friendly Fire -118 Cogmind --------- Core Integrity 665/1600 Matter 232/300 Energy 99/100 System Corruption 18% Temperature Cool (0) Movement Rolling (90) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Centrium Wheel Improved Gyrokinetic Inverter Field Propulsion Drive > --- UTILITY (13) ----- Medium Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Advanced Hacking Suite > --- WEAPON (2) ------- Nanosword > --- INVENTORY (10) --- Improved Ion Engine Improved Fusion Compressor Micro Antimatter Reactor Medium Storage Unit Dimensional Node Initializer Subatomic Replicator Heavy Machine Gun Linear Accelerator Peak State ------------ > --- POWER ------------ Light Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Impulse Thruster Q-thruster Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Improved Core Shielding Layered Medium Armor Plating Focal Shield Remote Shield Hacking Suite Advanced Hacking Suite Ghost Barrier > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Micro Antimatter Reactor Centrium Wheel Impulse Thruster Impulse Thruster Subatomic Replicator Linear Accelerator Smartbomb Launcher Core Stripper [Rating: 170] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Improved Core Shielding Weapon Spear Energy Gun High-powered Shock Rifle Ballistic Gun KE Penetrator Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Maul Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . 2 . . 4 . . . 2 . . . . 2 . . . . 2 . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 6 | . . . 1 . . 1 . . . 1 . . . . . . . . . 1 . 1 . . . . 1 Utility 11 | . . . 1 . . 3 . . . 1 . . . . 2 . . . . . . 1 . 2 . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 426 | 6 10 1 14 18 2 24 4 4 1 21 2 4 . 3 50 4 11 9 14 42 14 47 35 12 16 11 47 Power 42 | 1 . . 1 2 . 1 . . . 3 . . . . 5 . . 2 . 6 1 8 1 3 1 1 6 Engine 4 | 1 . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . Core 22 | . . . . 2 . 1 . . . 1 . . . . 5 . . 1 . 6 1 2 . 2 . . 1 Reactor 16 | . . . . . . . . . . . . . . . . . . 1 . . . 6 1 1 1 1 5 Propulsion 104 | 2 . . 3 4 . 9 1 . . 6 . 1 . 1 13 . 2 2 3 18 4 12 5 3 2 2 11 Treads 13 | . . . 3 4 . . . . . . . 1 . . 3 . . . . 2 . . . . . . . Leg 14 | 2 . . . . . . . . . 4 . . . . . . . 1 . 4 . . . . . . 3 Wheel 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 Hover 18 | . . . . . . . . . . . . . . . . . . . . 11 3 . . . . . 4 Flight 55 | . . . . . . 9 1 . . 2 . . . 1 9 . 2 1 3 1 1 12 5 3 2 2 1 Utility 164 | 1 2 . 3 . . 8 . 3 1 8 1 2 . 1 22 4 7 3 10 11 7 18 21 4 6 2 19 Device 102 | . . . 2 . . 2 . 1 1 4 1 2 . . 15 4 4 2 9 6 4 10 17 3 6 . 9 Storage 14 | 1 1 . 1 . . 1 . . . . . . . . 2 . . 1 . . . 1 . . . 1 5 Processor 21 | . 1 . . . . 1 . . . 3 . . . 1 4 . 2 . 1 3 1 1 . . . . 3 Hackware 6 | . . . . . . 1 . 1 . . . . . . . . 1 . . 1 . 1 1 . . . . Protection 21 | . . . . . . 3 . 1 . 1 . . . . 1 . . . . 1 2 5 3 1 . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 116 | 2 8 1 7 12 2 6 3 1 . 4 1 1 . 1 10 . 2 2 1 7 2 9 8 2 7 6 11 Energy Gun 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 27 | 2 4 . 2 . . 2 1 1 . 2 . . . . 3 . . . . . 1 2 . . 1 . 6 Ballistic Cannon 22 | . 1 . 2 7 1 2 . . . . . . . . 1 . . . . . . . 1 2 1 3 1 Launcher 18 | . . 1 2 3 1 . 1 . . . . 1 . . 4 . 1 . . 1 . 1 2 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . 1 2 . 1 . . . . . . . 1 . . . . 1 . . . . . 1 . . Slashing Weapon 30 | . 3 . . . . 1 1 . . 2 1 . . . . . . 1 . 2 . 4 4 . 4 3 4 Piercing Weapon 9 | . . . . . . . . . . . . . . . 2 . 1 1 . 1 1 2 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . . . . 2 . . . . . . . . 2 . . 4 . 3 . 2 7 . 7 . . Parts Lost 110 | . . . . . . 1 1 . . 5 . 1 . . 18 . 1 . 2 18 5 13 2 1 . 3 39 Power 14 | . . . . . . . . . . . . . . . 2 . . . . 2 1 3 . 1 . . 5 Propulsion 46 | . . . . . . 1 1 . . 3 . . . . 6 . 1 . 2 10 3 3 1 . . 2 13 Utility 39 | . . . . . . . . . . 1 . 1 . . 7 . . . . 4 1 7 1 . . 1 16 Weapon 11 | . . . . . . . . . . 1 . . . . 3 . . . . 2 . . . . . . 5 Highest Loss Streak 17 | . . . . . . 1 1 . . 2 . 1 . . 5 . 1 . 2 9 3 5 2 1 . 2 17 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 92 100 100 99 100 94 95 94 100 95 86 86 86 89 77 79 85 83 93 75 91 88 87 86 85 85 58 Engine 3 | . 14 14 11 1 . . . . . 4 6 6 6 6 1 . . . . . . . . . . . . Core 3 | . . . . 9 11 7 7 7 7 1 . . . . 3 5 5 4 5 5 9 3 . 1 4 4 1 Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 5 9 6 4 4 3 Treads 4 | . . . 21 33 33 1 . . . . . 1 6 6 1 . . . . . . . . . . . . Leg 4 | . 28 28 11 . . . . . . 2 13 11 6 2 . . . . . 3 . . . . . . 1 Hover 1 | . . . . . . . . . . . . . . . . . . . . 4 24 1 . . . . 1 Flight 15 | . . . . . . 26 29 30 30 27 20 20 20 23 20 23 24 27 29 10 . 23 22 21 21 21 8 Device 10 | . . . 11 11 11 10 7 7 13 10 6 11 13 13 11 20 18 7 14 9 12 10 9 16 16 17 6 Storage 7 | . 15 14 11 11 11 7 7 7 7 6 6 6 6 6 4 5 5 5 5 5 5 4 4 4 4 4 5 Processor 14 | . 5 14 11 11 11 14 15 15 15 22 26 21 20 20 15 17 23 29 25 15 18 14 9 8 8 8 11 Hackware 5 | . . . . . . 3 7 7 7 6 6 6 6 6 4 . . 5 5 10 6 6 13 13 13 13 8 Protection 2 | . . . . . . 6 7 7 1 . . . . . 2 . . . . 2 2 6 7 8 8 7 1 Ballistic Gun 3 | . 20 3 5 . . 3 3 2 7 4 . . . . 2 . . . . . 1 2 . . . . 1 Ballistic Cannon 3 | . 5 14 10 16 11 2 . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . 10 3 . 10 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . 1 . . . . 3 6 7 7 6 . . . . . . . . . 1 . . 6 4 3 3 3 Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 5 4 . 3 1 7 3 1 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 57 | 14 23 21 30 34 34 31 27 27 23 26 15 16 16 19 40 31 25 20 27 29 46 57 54 53 54 54 54 Greatest Support 84 | 20 20 20 63 66 63 63 27 29 29 29 16 16 16 23 33 26 26 30 24 84 58 61 54 62 54 54 56 Greatest Overweight (x) 5 | 1 1 1 1 . . 1 . . . 1 . . . . 1 1 1 5 1 2 1 1 1 . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 11 15 15 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 15 | 6 10 10 15 15 15 15 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 4 8 9 11 14 14 8 7 7 7 7 8 7 8 7 7 9 9 9 9 8 9 9 9 9 9 8 8 Final Capacity 15 | 8 10 10 15 15 15 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 15 | 6 10 10 15 15 15 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 8 Class Distribution -------------------- 22% | Mutant 17% | Scout 14% | Scavenger-Mutant 13% | Hacker-Scout 5% | Sprinter 5% | Scavenger-Sprinter 4% | Hacker-Mutant 3% | Hacker-Sprinter 3% | Derelict-Scout 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Commander-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Derelict-Scout | -5/Proximity Caves Scout | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Sprinter | -4/Proximity Caves Hacker-Mutant | -4/Factory Scavenger-Mutant | -4/Extension Scavenger-Ninja | -3/Research Hacker-Scout | -3/Testing Hacker-Scout | -2/Research Hacker-Scout | -2/Quarantine Hacker-Scout | -2/Section 7 Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Mat Sto Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Matter Collected 6267 | 238 274 119 307 496 82 239 34 91 37 170 73 35 . 87 711 119 173 99 87 523 178 483 488 28 82 395 619 Remotely 232 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 232 Salvage Created 8733 | . 363 74 540 615 232 257 77 . . 410 . 32 . . 925 . 37 99 . 1324 401 737 408 339 . 599 1264 Parts 464 | . 25 4 39 39 13 12 7 . . 19 . 3 . . 51 . 6 . . 64 11 40 25 14 . 34 58 Haulers Intercepted 12 | . 1 . . 2 . . . . . 2 . . . . 1 . . . . 3 1 . . 1 . 1 . Recyclers Shooed 10 | . . . . 1 1 . . . . . . . . . 1 . . . . 3 2 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 7 . . . . 2 . 2 . . 2 . . . . . . . . . . Prevented 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 132 | . 8 1 13 15 2 5 4 . . 3 . 4 . . 22 . 4 . . 10 1 11 5 5 . 7 12 Melee 60 | . . . . . . 3 1 . . 3 . . . . 12 . 1 . . 9 1 9 3 3 . 7 8 Guns 17 | . 8 . 2 . . . 1 . . . . . . . 2 . . . . . . . . . . . 4 Cannons 16 | . . . 4 9 1 . . . . . . . . . . . . . . . . . . 2 . . . AOE 36 | . . 1 7 6 1 . 2 . . . . 4 . . 8 . 3 . . . . 2 2 . . . . Classes Destroyed 17 | . 7 . 3 2 1 1 1 . . . . . . . . . . . . . . 1 1 . . . . Worker 10 | . . . . 2 . . . . . . . . . . . . . . . 4 . 3 . . . . 1 Builder 12 | . 1 . 1 5 . . . . . . . . . . 2 . . . . 2 1 . . . . . . Hauler 12 | . 1 . . 2 . . . . . 2 . . . . 1 . . . . 3 1 . . 1 . 1 . Recycler 17 | . 1 1 2 . 3 . . . . . . . . . 2 . . . . 3 1 1 . . . . 3 Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Drone 3 | . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . Watcher 17 | . 1 . 2 2 . . . . . 2 . . . . 2 . . . . . 1 2 3 2 . . . Swarmer 55 | . 6 1 7 3 . . 3 . . . . 4 . . 17 . 4 . . . . 3 3 4 . . . Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Grunt 18 | . 2 . 3 9 . . . . . . . . . . . . . . . . . . 2 1 . 1 . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Sentry 12 | . . . 2 3 . 4 . . . . . . . . 1 . . . . . 1 . . . . 1 . Hunter 6 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 5 Programmer 34 | . . . . . . 1 . . . 2 . . . . 3 . . . . 10 . 6 . . . 5 7 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 11 | . 5 1 5 11 3 2 3 . . 1 . 4 . . 5 . 4 . . 4 1 4 3 5 . 3 6 Combat Bots Only 6 | . 5 1 5 6 1 2 3 . . 1 . 4 . . 5 . 4 . . 3 1 2 3 5 . 3 6 Max Kills in Single Turn 4 | . 1 1 4 3 1 1 2 . . 1 . 2 . . 3 . 2 . . 1 1 2 3 1 . 1 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded 3 | . . 1 3 2 1 . 1 . . . . 2 . . 3 . 2 . . . . 1 2 . . . . Melee 1 | . . . . . . 1 1 . . 1 . . . . 1 . 1 . . 1 1 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Sto Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Damage Taken 16827 | . 282 . 356 459 41 250 147 . . 582 . 51 . . 3150 146 80 . 130 2072 650 1645 277 381 270 1006 4852 Core 2716 | . 46 . 67 93 . 11 . . . 49 . . . . 655 32 . . 53 537 44 112 7 62 . 74 874 Absorbed by Shields 533 | . . . . . . . . . . . . . . . . . 29 . . . 4 . 126 107 71 123 73 Redirected to Shielding 199 | . . . . . . . . . . . . . . . . . . . . 94 . 19 3 22 . 24 37 Regen/Repaired (Parts) 1054 | . . . . 36 . 11 . 187 . . . . . . . . . . . . . . . 98 108 352 262 Core Remaining (%) 71 | 100 . 81 . . 60 . . . 98 . . . . 94 . . . . 26 . 49 . 85 . . 81 41 Volleys Fired 254 | . 47 2 25 43 14 . 5 . 1 . . 3 . . 58 . 4 . . 2 . 5 4 4 6 5 26 Largest 2 | . 2 2 2 2 2 . 2 . 1 . . 1 . . 1 . 1 . . 1 . 1 1 1 1 1 2 Hottest 78 | . 55 65 65 78 69 . 67 . 28 . . 39 . . 57 . 46 . . 60 . 46 46 66 66 66 66 Shots Fired 367 | . 94 4 41 70 15 . 9 . 1 . . 3 . . 57 . 4 . . 2 1 5 4 4 6 5 42 Gun 188 | . 78 1 15 . . . 5 . 1 . . . . . 47 . . . . 2 1 3 . . . . 35 Cannon 143 | . 16 2 23 64 14 . . . . . . . . . 2 . . . . . . . . 4 6 5 7 Launcher 36 | . . 1 3 6 1 . 4 . . . . 3 . . 8 . 4 . . . . 2 4 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 329 | . 94 3 38 64 14 . 5 . 1 . . . . . 49 . . . . . 1 3 . 4 6 5 42 Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 36 | . . 1 3 6 1 . 4 . . . . 3 . . 8 . 4 . . . . 2 4 . . . . Electromagnetic 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Robot Hit Streak 18 | . 10 2 18 7 5 . 3 . . . . 2 . . 7 . . . . 9 10 11 4 7 . . 8 Robot Miss Streak 4 | . 4 . 1 3 4 . 2 . . . . 1 . . 3 . . . . . . 1 . . . . 4 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Secondary Targets 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 485 | . 47 2 34 42 9 14 7 . . 28 . 1 . . 45 . 1 6 . 74 18 45 17 18 . 20 57 Core Hits 259 | . 22 2 20 31 5 4 7 . . 8 . 6 . . 35 . 3 1 . 24 6 23 18 9 . 8 27 Critical Kills 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 Critical Parts Destroyed 11 | . . . 1 2 . 4 . . . . . . . . . . . . . 4 . . . . . . . Critical Strikes 53 | . . . 2 4 . 5 . . . 5 . . . . 5 . . . . 9 4 6 2 2 . . 9 Destroy 5 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 3 Blast 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Smash 10 | . . . . 2 . 4 . . . . . . . . . . . . . 4 . . . . . . . Sever 24 | . . . . . . 1 . . . 5 . . . . . . . . . 2 . 6 2 2 . . 6 Impale 11 | . . . . . . . . . . . . . . . 4 . . . . 3 4 . . . . . . Melee Attacks 751 | . 14 . 17 15 . 101 1 1 9 77 . . . . 68 3 1 6 . 114 25 115 46 32 20 25 61 Impact 157 | . . . 17 15 . 58 . . . . . . . . 21 . . . . 46 . . . . . . . Slashing 404 | . 14 . . . . 43 1 1 9 77 . . . . . . . 6 . 24 . 46 45 32 20 25 61 Piercing 190 | . . . . . . . . . . . . . . . 47 3 1 . . 44 25 69 1 . . . . Sneak Attacks 47 | . . . . 3 . 1 . . . 2 . . . . 3 . . . . 20 5 5 1 1 . 2 4 Combat Hostiles 3 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . 1 . Follow-up Attacks 10 | . . . . . . . . . . . . . . . . . . . . 2 2 5 1 . . . . Damage Inflicted 22994 | . 646 137 875 1613 205 525 259 . . 1220 . 329 . . 2700 . 279 486 . 3571 826 2154 1523 1048 . 1721 2877 Guns 2098 | . 437 9 195 . . . 26 . . . . . . . 658 . . . . 76 26 40 . . . . 631 Cannons 1630 | . 152 16 338 824 182 . . . . . . . . . . . . . . . . . . 118 . . . Explosions 3570 | . 57 112 315 601 23 . 200 . . . . 329 . . 823 . 244 . . . . 234 632 . . . . Melee 15662 | . . . 27 188 . 525 33 . . 1220 . . . . 1213 . 35 486 . 3495 782 1870 891 930 . 1721 2246 Ramming 34 | . . . . . . . . . . . . . . . 6 . . . . . 18 10 . . . . . Kinetic 3652 | . 589 25 533 824 182 . 26 . . . . . . . 658 . . . . . 26 40 . 118 . . 631 Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 3570 | . 57 112 315 601 23 . 200 . . . . 329 . . 823 . 244 . . . . 234 632 . . . . Electromagnetic 76 | . . . . . . . . . . . . . . . . . . . . 76 . . . . . . . Impact 2042 | . . . 27 188 . 322 . . . . . . . . 487 . . . . 1018 . . . . . . . Slashing 10173 | . . . . . . 203 33 . . 1220 . . . . . . . 486 . 1141 . 1341 852 930 . 1721 2246 Piercing 3447 | . . . . . . . . . . . . . . . 726 . 35 . . 1336 782 529 39 . . . . Highest Corruption 18 | . . . . . . . . . . 2 2 2 2 2 17 14 12 12 12 8 9 8 8 . 1 5 18 Average Corruption 7 | . . . . . . . . . . 1 2 2 2 2 12 12 12 12 12 3 8 2 8 . 1 3 13 Corruption Purged 5 | . . . . . . . . . . . . . . . 3 2 . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . Effects 215 | . . . . . . . . . . 11 7 5 1 9 51 15 11 4 6 4 19 9 38 . . 4 21 Message Errors 53 | . . . . . . . . . . 2 2 2 . . 17 7 4 2 1 1 2 2 6 . . 1 4 Matter Fused 54 | . . . . . . . . . . 1 3 . . 3 9 3 5 . 1 1 6 5 10 . . 2 5 Heat Flow Errors 25 | . . . . . . . . . . 3 . 1 1 1 1 2 2 1 1 1 4 . 5 . . . 2 Energy Discharges 22 | . . . . . . . . . . 1 1 . . 3 3 . . . 2 1 2 . 6 . . . 3 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 28 | . . . . . . . . . . 2 1 2 . 1 9 1 . . 1 . 2 2 4 . . 1 2 Data Loss (major) 14 | . . . . . . . . . . 1 . . . 1 4 . . 1 . . 1 . 4 . . . 2 Misfires 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Alerts 6 | . . . . . . . . . . 1 . . . . 1 . . . . . 1 . 3 . . . . Misdirections 7 | . . . . . . . . . . . . . . . 5 2 . . . . . . . . . . . Weapon Failures 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2852 | . . . 4 162 . 148 31 . . 152 . 14 . . 309 . 24 64 . 887 213 141 141 48 . 397 117 Projectiles 6 | . . . . 1 . . . . . . . . . . . . . . . . . . . 5 . . . Explosions 198 | . . . 4 3 . . 31 . . . . 14 . . 80 . . . . . . 53 13 . . . . Melee 2648 | . . . . 158 . 148 . . . 152 . . . . 229 . 24 64 . 887 213 88 128 43 . 397 117 Knockbacks 21 | . 2 . 3 8 1 2 . . . . . . . . 2 . . . . 2 . . . 1 . . . Impact 7 | . . . . 1 . 2 . . . . . . . . 2 . . . . 2 . . . . . . . Kinetic 12 | . 2 . 2 6 1 . . . . . . . . . . . . . . . . . . 1 . . . Secondary 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 351 | . . . 39 22 41 . 74 . . . . . . . 3 . . . . . 9 115 48 . . . . Shots 10 | . . . 1 2 1 . 3 . . . . . . . . . . . . . . 2 1 . . . . Rammed 3 | . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . . Targets Rammed 3 | . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 449 | . 28 14 5 78 6 291 42 . . 245 . 245 123 164 244 304 224 247 123 449 228 . 220 . . . 191 Average Temperature 74 | . 10 5 2 17 4 146 23 . . 109 . 132 71 90 42 128 115 115 78 188 98 . 102 . . . 98 Received Heat Transfer 774 | . 63 . 84 138 . 18 . . . . . . . . 90 9 . . 9 12 135 21 21 21 33 48 72 Effects 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 16 | . . . . 4 . 3 . . . . . . . . 8 . . . . 1 . . . . . . . Impact Corruptions 34 | . . . . 7 . 8 . . . . . . . . 8 . . . . 11 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Peak Influence 1079 | . 207 204 278 572 338 1079 . . . 158 . . . . 710 . . . . 204 268 240 295 421 333 266 297 Initial 968 | . . 19 1 59 222 968 . . . . . . . . . . . . . 78 99 10 27 88 245 16 147 Average 183 | . 71 44 144 155 262 891 . . . 57 . . . . 240 . . . . 105 129 131 125 251 145 147 131 Maximum Alert Level 3 | . 1 1 1 2 1 3 . . . . . . . . 3 . . . . 1 1 1 1 2 1 1 1 Low Security (%) 73 | 100 99 97 81 83 21 . . . . 100 . . . . 51 . . . . 95 70 72 79 42 65 82 78 Level 1 16 | . . 2 18 5 78 . . . . . . . . . 18 . . . . 4 29 27 20 40 34 17 21 Level 2 4 | . . . . 10 . 3 . . . . . . . . 28 . . . . . . . . 16 . . . Level 3 6 | . . . . . . 96 . . . . . . . . 1 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 50 | . . . 2 6 . 2 . . . 5 . . . . 7 . . . 1 4 1 7 7 . . 4 4 Investigation 8 | . . . . . . 1 . . . 1 . . . . 2 . . . . 1 1 1 1 . . . . Extermination 16 | . . . . . . 1 . . . 3 . . . . 2 . . . . 2 . 4 1 . . 1 2 Reinforcement 21 | . . . 2 3 . . . . . 1 . . . . 3 . . . . 1 . 2 4 . . 3 2 Assault 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Garrison 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 5 | . . . . . . 2 . . . . . . . . 2 . . . . . . . . 1 . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . . 2 . . . . . . 1 2 . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Distress Signals 16 | . . . . 3 . . . . . . . . . . 1 . . . . 2 4 1 . . 1 2 2 Communications Jammed 32 | . . . . . . . . . . . . . . . . . . . . 14 . 18 . . . . . Distress Signals 31 | . . . . . . . . . . . . . . . . . . . . 14 . 17 . . . . . Times Spotted 385 | . 16 6 19 22 15 6 4 . 4 18 1 5 . 1 58 2 4 . 14 26 16 36 32 27 12 18 23 Peak Tracking Total 10 | . 4 3 5 6 5 2 3 . 4 4 3 4 . 3 9 2 4 . 10 6 5 8 6 8 3 5 5 Tactical Retreats 39 | . . 1 . . . 1 . . . 4 . . . . 12 1 . . 4 3 . 2 4 4 1 1 1 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Traps Triggered 12 | . . . . . . . . . . . . . . . 3 1 . . . 2 . 2 2 . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Mat Sto Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Machines Disabled 23 | . 2 . 3 5 2 . . . . . . . . . 2 . . . . . . 1 3 . 4 1 . Max in Single Turn 2 | . 2 . 2 2 2 . . . . . . . . . 1 . . . . . . 1 1 . 1 1 . Garrison Access 8 | . . . . . . 1 . . . 2 . . . . 2 . . . . 1 . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Machines Accessed 154 | . 9 1 4 8 6 16 . . . 13 . . 4 . 24 1 1 9 . 7 4 9 11 8 12 5 2 Terminals 85 | . 6 1 2 6 3 10 . . . 6 . . . . 13 . . . . 3 4 5 6 3 11 4 2 Fabricators 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Repair Stations 9 | . 1 . . 1 . 2 . . . 1 . . . . 1 . . . . . . . 1 2 . . . Recycling Units 17 | . 2 . 2 1 3 1 . . . 2 . . . . 4 . . . . 2 . . . . . . . Scanalyzers 13 | . . . . . . 2 . . . 1 . . . . 2 . . . . . . 2 3 2 . 1 . Garrison Access 13 | . . . . . . 1 . . . 3 . . . . 3 . . . . 2 . 2 . 1 1 . . Total Hacks 497 | . 29 2 7 26 19 32 . . . 34 . . 27 . 59 1 1 48 . 16 11 20 57 36 46 23 3 Successful 293 | . 14 1 6 12 10 19 . . . 18 . . 27 . 24 1 1 48 . 7 7 8 31 22 20 15 2 Failed 204 | . 15 1 1 14 9 13 . . . 16 . . . . 35 . . . . 9 4 12 26 14 26 8 1 Catastrophic 22 | . . . . 1 2 1 . . . 2 . . . . 8 . . . . . . 3 . . 4 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 110 | . 7 1 . 7 . 4 . . . 10 . . . . 26 . . . . 6 . 4 11 6 15 12 1 Terminals 288 | . 21 2 4 21 13 21 . . . 19 . . . . 34 . . . . 7 11 12 33 21 45 21 3 Fabricators 6 | . . . . . . . . . . . . . . . 4 . . . . . . . 2 . . . . Repair Stations 15 | . 1 . . 2 . 3 . . . 1 . . . . 3 . . . . . . . 1 4 . . . Recycling Units 40 | . 7 . 3 3 6 1 . . . 6 . . . . 9 . . . . 5 . . . . . . . Scanalyzers 45 | . . . . . . 5 . . . 1 . . . . 4 . . . . . . 3 21 9 . 2 . Garrison Access 26 | . . . . . . 2 . . . 7 . . . . 5 . . . . 4 . 5 . 2 1 . . Terminal Hacks 204 | . 11 1 3 9 5 11 . . . 7 . . 27 . 9 1 1 48 . 1 7 7 15 10 17 12 2 Record 63 | . . . . . . 1 . . . 1 . . 11 . 1 . . 36 . . 2 3 1 1 4 2 . Part Schematic 16 | . . . . . 1 . . . . . . . 10 . . . . 4 . . . . 1 . . . . Robot Schematic 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . 1 . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 18 | . 4 . 1 1 1 . . . . 1 . . 3 . . . . 4 . . 1 . 1 1 . . . Open Door 6 | . . . . 2 . . . . . . . . . . . 1 1 . . . 1 . . . . . 1 Open DSF 3 | . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . . . Level Access Points 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Branch Access Points 8 | . . . . . . 1 . . . 1 . . . . 1 . . . . . . . 1 1 1 1 1 Emergency Access Points 6 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 2 . Terminal Index 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alert Level 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 11 | . . . . . . . . . . . . . . . 2 . . . . . 2 1 2 . 3 1 . Locate Traps 22 | . 2 . . 3 . 1 . . . . . . . . 3 . . . . . 1 2 3 2 3 2 . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Dispatch Records 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 5 | . . . . 2 1 1 . . . 1 . . . . . . . . . . . . . . . . . Registered Components 5 | . . . 1 . 1 1 . . . . . . . . 1 . . . . . . . . . 1 . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 14 | . 2 1 1 1 . 2 . . . 1 . . . . 1 . . . . . . . . 1 2 2 . Protovariant Controls 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 7 | . . . . 2 . 2 . . . . . . . . 1 . . . . . . . . 2 . . . Scan Component 4 | . . . . 1 . 1 . . . . . . . . 1 . . . . . . . . 1 . . . Repair 3 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 27 | . 3 . 3 1 5 1 . . . 4 . . . . 6 . . . . 4 . . . . . . . Report Inventory 16 | . 2 . 2 1 3 1 . . . 2 . . . . 3 . . . . 2 . . . . . . . Retrieve Matter 5 | . 1 . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Retrieve Components 6 | . . . . . 2 . . . . 1 . . . . 2 . . . . 1 . . . . . . . Scanalyzer 27 | . . . . . . 4 . . . . . . . . 3 . . . . . . 1 12 6 . 1 . Insert Component 15 | . . . . . . 2 . . . . . . . . 2 . . . . . . 1 6 3 . 1 . Analyze 12 | . . . . . . 2 . . . . . . . . 1 . . . . . . . 6 3 . . . Garrison Access Hacks 9 | . . . . . . 1 . . . 3 . . . . 2 . . . . 1 . . . 1 1 . . Seal Access 8 | . . . . . . 1 . . . 2 . . . . 2 . . . . 1 . . . 1 1 . . Coupler Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 17 | . . . . . . . . . . 4 . . . . 3 . . . . 1 . . 2 3 2 2 . Terminals 13 | . . . . . . . . . . 2 . . . . 2 . . . . . . . 2 3 2 2 . Assimilate 4 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 2 . . Botnet 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 2 . Operators 4 | . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 1 . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fabnet 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . Monitor 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Tunnel 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 118 | . 7 . 2 7 3 12 . . . 11 . . . . 22 . . . . 5 4 9 11 8 10 5 2 Full Trace Events 5 | . . . . . 1 1 . . . . . . . . . . . . . . 1 1 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 3 . . . . 3 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 43 | . . . . . 1 1 . 15 . . . . 10 . 1 . . 4 . . . . 8 3 . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 36 | . . . . . . . . . . . . . . . . . . . . . . . 36 . . . . Total Part Build Rating 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Parts Repaired 3 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . Time 111 | . . . . 26 . 51 . . . . . . . . . . . . . . . . . 34 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 25 | . . . . . 9 . . . . 2 . . . . 5 . . . . 9 . . . . . . . Parts Scanalyzed 11 | . . . . . . 1 . . . . . . . . 1 . . . . . . 1 4 3 . 1 . Part Schematics Acquired 9 | . . . . . . 1 . . . . . . . . 1 . . . . . . . 4 3 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Mat Sto Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . 3 3 3 1 1 . . . . Autooverrided 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Robots Rewired 11 | . . . . 7 . . . . . . . . . . . . . . . . 4 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Sto Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Total Allies 29 | . . 3 . 10 . . . . . 1 . . . 1 . . . . . . 12 1 . . 1 . . Largest Group 10 | . . 3 3 10 . . . . . 1 . . . 1 . . . . . . 5 1 . . 1 . . Highest-Rated Group 332 | . . 40 40 88 . . . . . 10 . . . 96 . . . . . . 332 82 . . 45 . . Highest-Rated Ally 159 | . . 16 16 16 . . . . . 10 . . . 96 . . . . . . 159 82 . . 45 . . Total Orders 20 | . . . . . . . . . . . . . . . 2 5 4 . 4 . 2 . . . 3 . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . EXPLORE 16 | . . . . . . . . . . . . . . . 2 5 3 . 4 . 2 . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Ally Attacks 143 | . . 11 8 63 . . . . . . . . . 6 . . . . . . 51 4 . . . . . Total Damage 2316 | . . 95 78 602 . . . . . . . . . 230 . . . . . . 1282 29 . . . . . Kills 22 | . . 4 1 6 . . . . . . . . . 1 . . . . . . 10 . . . . . . Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Robot Analysis Total 5 | . . . . . 1 . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 12 | . . 2 . . . . 1 1 1 . 2 1 . 1 . 1 2 . . . . . . . . . . Drone Launches 16 | . . . . . . . . . . . . . . . 2 5 3 . 4 . 2 . . . . . . Drone Recoveries 8 | . . . . . . . . . . . . . . . . 4 1 . 3 . . . . . . . . Decoded 0b10 Intel 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Exits 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Mat Sto Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Turns Passed 17899 | 92 1203 749 1069 1164 508 911 153 313 387 1231 319 233 182 427 1772 312 320 118 206 1100 525 1415 1118 372 579 356 765 Spaces Moved 22896 | 68 754 433 497 487 297 1313 432 1041 631 1980 583 393 110 673 2716 403 540 182 388 1653 480 2127 1821 779 1044 423 648 Core 40 | 10 . . . . . . . . . . . . . . . . . 2 . . . . . . . . 28 Treads 1197 | . . . 365 487 297 30 . . . . . . . . 14 . . . . 4 . . . . . . . Legs 1521 | 58 754 433 132 . . . . . . 1 . . . . . . . 1 . 99 . . . . . . 43 Wheels 146 | . . . . . . . . . . . . . . . 11 . . . . . . . . . . . 135 Hover 947 | . . . . . . . . . . . . . . . . . . . . 336 480 122 . . . . 9 Flight 19045 | . . . . . . 1283 432 1041 631 1979 583 393 110 673 2691 403 540 179 388 1214 . 2005 1821 779 1044 423 433 Fastest Speed 20 | 50 120 120 120 160 160 29 29 29 29 27 54 54 64 52 28 28 24 24 24 26 44 20 29 25 29 28 28 Average Speed 48 | 115 123 167 163 160 160 33 29 29 29 33 54 55 64 57 38 29 28 28 27 39 51 28 29 28 29 28 51 Slowest Speed 300 | 190 190 190 190 160 160 160 31 29 29 120 54 64 64 64 170 105 104 300 105 200 116 111 113 29 29 29 265 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 85 | . . . . . . 3 . . . 5 . . . . 9 1 . 2 . 5 . 22 21 6 6 3 2 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 Exploration Rate (%) 58 | 5 83 91 47 62 55 38 53 89 79 37 71 61 79 87 67 71 81 63 67 26 53 36 91 27 79 23 13 Regions Visited 27 Branch Regions 18 Pre-discovered Areas 10 | . . 2 . . . . . 1 . 1 . 1 1 . . . 1 3 . . . . . . . . . Known Exits Taken 21 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . 1 . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . . . . . . . . . . . . . . . 1 1 1 . 1 1 . . . . . . Scrap Searched 29 | . . 3 . . . . 2 4 4 . 5 1 . 5 . . 2 . 3 . . . . . . . . Spaces Dug 325 | . 8 . 3 10 . 87 . . 9 30 . . . . 38 3 . . . 11 4 47 17 12 20 6 20 Terrain Destroyed 801 | . 36 7 15 77 3 87 43 . 9 30 . 30 . . 157 3 71 . . 11 4 77 81 12 20 6 22 Melee 287 | . 8 . 3 10 . 87 . . 9 30 . . . . 18 3 . . . 11 4 47 17 11 14 1 14 Projectile 68 | . . . . 3 . . . . . . . . . . 45 . . . . . . . . 1 6 5 8 AOE 446 | . 28 7 12 64 3 . 43 . . . . 30 . . 94 . 71 . . . . 30 64 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc Total 28104 | 79 907 454 686 774 315 1590 444 1050 817 2414 586 403 221 713 3268 593 703 238 483 1938 720 2739 2306 871 1270 598 924 Wait 3240 | . 63 17 107 117 . 119 . 1 174 321 . . 112 36 328 181 135 29 74 103 129 418 356 42 133 129 116 Move 22704 | 67 753 432 496 486 296 1306 431 1040 630 1969 582 392 109 672 2697 400 539 177 387 1642 479 2087 1779 766 1031 416 643 Hop 79 | . . . . . . 3 . . . 5 . . . . 9 1 . 2 . 5 . 17 20 6 6 3 2 Pick Up 163 | 6 10 1 15 11 1 11 1 2 1 7 . 1 . 1 19 . 4 3 3 14 4 21 5 2 7 1 12 Fast Attach 203 | 6 3 . 1 5 . 9 . . . 10 1 1 . 1 30 . 4 8 3 18 7 22 24 3 12 5 30 Attach 127 | . 1 . 4 . . 9 1 1 . 3 . 2 . 1 16 4 7 2 4 19 4 13 5 8 4 5 14 Detach 79 | . 2 . 1 . . 1 1 . . 1 1 2 . . 10 4 5 3 2 11 4 6 4 6 3 4 8 Swap 103 | . 6 1 9 13 2 6 3 3 1 8 1 1 . 1 4 . . . 7 5 3 12 7 1 4 1 4 Drop 222 | . 8 1 11 18 2 25 1 2 1 13 1 1 . 1 28 . 4 8 3 8 6 30 21 1 16 4 8 Fire 254 | . 47 2 25 43 14 . 5 . 1 . . 3 . . 58 . 4 . . 2 . 5 4 4 6 5 26 Melee 733 | . 14 . 17 15 . 101 1 1 9 77 . . . . 68 3 1 6 . 111 22 107 42 32 20 25 61 Ram 3 | . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 67 | . . . . . . . . . . . . . . . . . . . . . . . 39 . 28 . . Rewire 127 | . . . . 66 . . . . . . . . . . . . . . . . 61 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: [*Upp] / *Ext / Arm) -4/Extension -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research (discovered 5 exits: *Acc x3 / *Qua x2) -2/Quarantine -2/Section 7 -1/Access (discovered 2 exits: *Sur / Com) To Fleet Rendezvous History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 712 | -10/Materials | Discovered new exit (range 6) 813 | -10/Materials | Discovered new exit (range 11) 829 | -10/Materials | Identified exit to Mines 1019 | -10/Materials | Discovered new exit (range 14) 1053 | -10/Materials | Identified exit to Materials 1296 | -10/Materials | Entered Mines 1318 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1332 | -10/Mines | Met a Derelict bent on vengeance 1669 | -10/Mines | Learned location of Zion (-7) 1789 | -10/Mines | Learned Materials emergency access door positions 1827 | -10/Mines | Discovered exit to Materials (range 14) 1839 | -10/Mines | Learned location of Storage (-9) 2026 | -10/Mines | Discovered exit to Materials (range 10) 2045 | -10/Mines | Entered Materials 2045 | -9/Materials | Accompanied by 3 allies 2045 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2490 | -9/Materials | Discovered new exit (range 4) 2504 | -9/Materials | Identified exit to Materials 2791 | -9/Materials | Discovered new exit (range 13) 2992 | -9/Materials | Discovered exit to Materials (range 8) 3107 | -9/Materials | Identified exit to Storage 3114 | -9/Materials | Entered Storage 3156 | -9/Storage | Repaired Lgt. Cannon 3402 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3479 | -9/Storage | Garrison activated, responded to threat 3653 | -9/Storage | Used back door to open Recycling access 3653 | -9/Storage | Discovered new exit (range 5) 3658 | -9/Storage | Identified exit to Recycling 3685 | -9/Storage | Build established: Commander-Mutant 4030 | -9/Storage | Discovered exit to Materials (range 5) 4236 | -9/Storage | Build established: Scavenger-Mutant 4278 | -9/Storage | Entered Recycling 4287 | -9/Recycling | Spotter reported a threat 4321 | -9/Recycling | Spotter reported a threat 4326 | -9/Recycling | Spotter reported a threat 4378 | -9/Recycling | Spotter reported a threat 4388 | -9/Recycling | Spotter reported a threat 4390 | -9/Recycling | Spotter reported a threat 4391 | -9/Recycling | Spotter reported a threat 4391 | -9/Recycling | Spotter reported a threat 4431 | -9/Recycling | Spotter reported a threat 4444 | -9/Recycling | Spotter reported a threat 4444 | -9/Recycling | Spotter reported a threat 4478 | -9/Recycling | Spotter reported a threat 4499 | -9/Recycling | Spotter reported a threat 4523 | -9/Recycling | Discovered new exit (range 16) 4545 | -9/Recycling | Identified exit to Factory 4575 | -9/Recycling | Spotter reported a threat 4605 | -9/Recycling | Spotter reported a threat 4622 | -9/Recycling | Spotter reported a threat 4667 | -9/Recycling | Spotter reported a threat 4669 | -9/Recycling | Spotter reported a threat 4675 | -9/Recycling | Spotter reported a threat 4731 | -9/Recycling | Spotter reported a threat 4734 | -9/Recycling | Spotter reported a threat 4786 | -9/Recycling | Entered Factory 4786 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 4929 | -7/Factory | Identified exit to Lower Caves 5186 | -7/Factory | Search patrols dispatched 5318 | -7/Factory | Repaired Imp. Flight Unit 5476 | -7/Factory | Discovered new exit (range 12) 5480 | -7/Factory | Identified exit to Factory 5586 | -7/Factory | Search patrols dispatched 5609 | -7/Factory | Build established: Sprinter 5656 | -7/Factory | Discovered exit to Factory (range 5) 5697 | -7/Factory | Entered Lower Caves 5810 | -7/Lower Caves | Learned Factory trap positions 5848 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5850 | -7/Lower Caves | Identified exit to Zion 5850 | -7/Lower Caves | Entered Zion 5856 | -7/Zion | Learned Factory emergency access door positions 5862 | -7/Zion | Discovered new exit (range 10) 5865 | -7/Zion | Identified exit to Proximity Caves 5993 | -7/Zion | Visited the Megawrench Repair Shop 6020 | -7/Zion | Learned Factory garrison access intel 6032 | -7/Zion | Learned location of Armory (-4) 6106 | -7/Zion | Megawrench repaired 8 parts 6163 | -7/Zion | Entered Proximity Caves 6205 | -6/Proximity Caves | Learned Factory terminal intel 6542 | -6/Proximity Caves | Discovered exit to Factory (range 5) 6550 | -6/Proximity Caves | Entered Factory 6550 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6551 | -6/Factory | Loaded intel: 131 trap records 6553 | -6/Factory | Loaded intel: 26 terminal locations 6554 | -6/Factory | Loaded intel: 4 garrison access locations 6560 | -6/Factory | Discovered new exit (range 5) 6562 | -6/Factory | Identified exit to Factory 6590 | -6/Factory | Build established: Scout 6628 | -6/Factory | Discovered exit to Factory (range 20) 6896 | -6/Factory | Spotted B-75 Beast 7334 | -6/Factory | Identified exit to Lower Caves 7781 | -6/Factory | Entered Lower Caves 7919 | -6/Lower Caves | Learned Factory interactive machine intel 7940 | -6/Lower Caves | Learned location of 1 exit from Factory 7944 | -6/Lower Caves | Encountered a Warlord checkpoint 8088 | -6/Lower Caves | Discovered new exit (range 10) 8099 | -6/Lower Caves | Identified exit to Lower Caves 8100 | -6/Lower Caves | Entered another Lower Caves area 8182 | -6/Lower Caves | Discovered exit to Factory (range 17) 8202 | -6/Lower Caves | Spotted B-75 Beast 8326 | -6/Lower Caves | Discovered new exit (range 7) 8331 | -6/Lower Caves | Identified exit to Data Miner 8333 | -6/Lower Caves | Entered Data Miner 8333 | -6/Data Miner | Discovered new exit (range 6) 8336 | -6/Data Miner | Identified exit to Proximity Caves 8343 | -6/Data Miner | Met Data Miner 8365 | -6/Data Miner | Learned location of Section 7 (-2) 8365 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8499 | -6/Data Miner | Received God Mode back door access code from Data Miner 8515 | -6/Data Miner | Entered Proximity Caves 8587 | -5/Proximity Caves | Learned Factory emergency access door positions 8730 | -5/Proximity Caves | Spotted B-75 Beast 8829 | -5/Proximity Caves | Escorted by Enhanced Grunt 8936 | -5/Proximity Caves | Discovered exit to Factory (range 13) 8942 | -5/Proximity Caves | Entered Factory 8942 | -5/Factory | Evolved 2 slots: Utility x2 8943 | -5/Factory | Identified exit to Factory 8945 | -5/Factory | Loaded intel: 52 interactive machine locations 9037 | -5/Factory | Build established: Derelict-Scout 9174 | -5/Factory | Incoming investigation squad redirected 9342 | -5/Factory | Discovered exit to Factory (range 19) 9362 | -5/Factory | Crushed by falling debris 9665 | -5/Factory | Build established: Scout 9668 | -5/Factory | Identified exit to Upper Caves 9723 | -5/Factory | Incoming investigation squad redirected 9911 | -5/Factory | System corruption reached 10% 9966 | -5/Factory | Lost 5 parts (1p2n1u1w) 10142 | -5/Factory | Search patrols dispatched 10175 | -5/Factory | Discovered exit to Factory (range 8) 10310 | -5/Factory | Lost 4 parts (1p2n1u) 10441 | -5/Factory | Core integrity fell below 50% 10442 | -5/Factory | Search patrols dispatched 10515 | -5/Factory | Lost 5 parts (2n2u1w) 10543 | -5/Factory | Discovered exit to Factory (range 14) 10714 | -5/Factory | Entered Upper Caves 10800 | -5/Upper Caves | Build established: Scavenger-Mutant 10897 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11022 | -5/Upper Caves | Discovered new exit (range 15) 11026 | -5/Upper Caves | Entered another Upper Caves area 11284 | -5/Upper Caves | Discovered new exit (range 13) 11346 | -5/Upper Caves | Entered Zhirov 11346 | -5/Zhirov | Discovered new exit (range 3) 11351 | -5/Zhirov | Met Zhirov 11360 | -5/Zhirov | Learned location of Quarantine (-2) 11360 | -5/Zhirov | Learned location of Testing (-3) 11360 | -5/Zhirov | Learned location of Command (-1) 11364 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11369 | -5/Zhirov | Found Alien Artifact 11369 | -5/Zhirov | Identified Integrated Dissipator 11369 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11376 | -5/Zhirov | Found Alien Artifact 11464 | -5/Zhirov | Entered Proximity Caves 11576 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 11617 | -4/Proximity Caves | Build established: Scavenger-Sprinter 11663 | -4/Proximity Caves | Discovered exit to Factory (range 11) 11670 | -4/Proximity Caves | Entered Factory 11670 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 11671 | -4/Factory | Identified exit to Armory 11680 | -4/Factory | Discovered new exit (range 7) 11686 | -4/Factory | Identified exit to DSF 11776 | -4/Factory | Discovered new exit (range 10) 11825 | -4/Factory | Spotted B-86 Titan 11830 | -4/Factory | Spotted B-86 Titan 12179 | -4/Factory | Lost 9 parts (1p5n3u) 12268 | -4/Factory | Lost 3 parts (1p1n1w) 12395 | -4/Factory | Build established: Hacker-Mutant 12547 | -4/Factory | Lost 5 parts (3n1u1w) 12770 | -4/Factory | Entered Extension 12934 | -4/Extension | Core integrity fell below 50% 12950 | -4/Extension | Rescued a captive Derelict 12951 | -4/Extension | Rescued a captive Derelict 12964 | -4/Extension | Lost 3 parts (1p1n1u) 13031 | -4/Extension | Rescued a captive Derelict 13048 | -4/Extension | Build established: Scavenger-Mutant 13139 | -4/Extension | Rescued A7 13200 | -4/Extension | Rescued a captive Derelict 13200 | -4/Extension | Rescued a captive Derelict 13229 | -4/Extension | Rescued a captive Derelict 13231 | -4/Extension | Rescued a captive Derelict 13246 | -4/Extension | Spotted B-86 Titan 13274 | -4/Extension | Spotted B-86 Titan 13286 | -4/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 13294 | -4/Extension | Discovered new exit (range 3) 13295 | -4/Extension | Entered Research 13295 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13426 | -3/Research | Lost 3 parts (1p2u) 13746 | -3/Research | Discovered new exit (range 20) 13877 | -3/Research | Discovered new exit (range 8) 13878 | -3/Research | Identified exit to Research 13905 | -3/Research | Incoming investigation squad redirected 14054 | -3/Research | Build established: Scavenger-Ninja 14229 | -3/Research | Lost 3 parts (1p1n1u) 14307 | -3/Research | Spotted B-86 Titan 14473 | -3/Research | Build established: Scavenger-Scout 14658 | -3/Research | Lost 5 parts (2n3u) 14710 | -3/Research | Identified exit to Testing 14710 | -3/Research | Entered Testing 14720 | -3/Testing | Identified Transdimensional Reconstructor 14723 | -3/Testing | Spotted PX-WTZNF9JD87 14733 | -3/Testing | Found Prototype Hackware 14733 | -3/Testing | Identified Ghost Barrier 14769 | -3/Testing | Scanned by Researcher 14932 | -3/Testing | Incoming investigation squad redirected 14933 | -3/Testing | Build established: Hacker-Sprinter 14937 | -3/Testing | Spotted Alpha 7 14952 | -3/Testing | Fabricated Imp. Sensor Array (x1) 14993 | -3/Testing | Discovered exit to Research (range 12) 15106 | -3/Testing | Found Prototype Slashing Weapon 15106 | -3/Testing | Identified Nanosword 15231 | -3/Testing | Protovariant out of control (PX-WTZNF9JD87) 15231 | -3/Testing | Unleashed a protovariant (PX-WTZNF9JD87) 15234 | -3/Testing | Spotted Striker 15234 | -3/Testing | Spotted Striker 15240 | -3/Testing | Found Prototype Device 15240 | -3/Testing | Identified Exp. Thermal Defense Suite 15245 | -3/Testing | Found Prototype Device 15245 | -3/Testing | Identified Exp. Focal Shield 15261 | -3/Testing | Incoming assault squad redirected 15269 | -3/Testing | Build established: Hacker-Scout 15282 | -3/Testing | Found Prototype Device 15282 | -3/Testing | Identified Exp. Thermal Shield 15571 | -3/Testing | Spotted Investigator 15578 | -3/Testing | Destroyed Investigator 15592 | -3/Testing | Warped through subspace 15828 | -3/Testing | Entered Research 15828 | -2/Research | Evolved 2 slots: Utility x2 15928 | -2/Research | Identified exit to Quarantine 15976 | -2/Research | Repaired Impulse Thruster Array 16037 | -2/Research | Identified exit to Access 16078 | -2/Research | Search patrols dispatched 16200 | -2/Research | Entered Quarantine 16223 | -2/Quarantine | Found Alien Artifact 16223 | -2/Quarantine | Identified Subatomic Replicator 16244 | -2/Quarantine | Found Alien Slashing Weapon 16244 | -2/Quarantine | Identified Sigix Broadsword 16316 | -2/Quarantine | Spotted Alpha 7 16388 | -2/Quarantine | Discovered exit to Access (range 21) 16393 | -2/Quarantine | Found Alien Artifact 16393 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 16393 | -2/Quarantine | Warped through subspace 16478 | -2/Quarantine | Found Alien Impact Weapon 16480 | -2/Quarantine | Identified Core Stripper 16700 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 16704 | -2/Quarantine | Found Alien Artifact 16704 | -2/Quarantine | Identified Dimensional Node Initializer 16704 | -2/Quarantine | Initialized slip node 16710 | -2/Quarantine | Found Dimensional Node Initializer 16729 | -2/Quarantine | Found Alien Artifact 16729 | -2/Quarantine | Identified Core Reset Matrix 16729 | -2/Quarantine | Used Core Reset Matrix 16733 | -2/Quarantine | Detected hypermatrix surge 16733 | -2/Quarantine | Sensed 9 artifacts in vicinity 16757 | -2/Quarantine | Spotted Fortress 16778 | -2/Quarantine | Discovered new exit (range 6) 16779 | -2/Quarantine | Identified exit to Section 7 16779 | -2/Quarantine | Entered Section 7 16780 | -2/Section 7 | Sensed 11 artifacts in vicinity 16856 | -2/Section 7 | Spotted B-90 Cyclops 17135 | -2/Section 7 | Entered Access 17135 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 17376 | -1/Access | Identified exit to Command 17469 | -1/Access | System corruption reached 10% 17514 | -1/Access | Lost 13 parts (2p4n6u1w) 17594 | -1/Access | Lost 6 parts (1p3n2u) 17755 | -1/Access | Warped through subspace 17784 | -1/Access | Lost 17 parts (2p6n5u4w) 17823 | -1/Access | Core integrity fell below 50% 17896 | -1/Access | Discovered new exit (range 6) 17899 | -1/Access | Identified exit to Surface 17900 | *** | Heading to fleet! Last Messages --------------- 17857_ Identified Mni. Drone Bay. 17860_ 0D IRC1M>SJ CZFQB5#:EBP1V 6SHLY 17860_ Acquired Unknown Hover Unit. 17860_ Identified Imp. Gyrokinetic Inverter. 17865_ Slug penetrates Wall. 17866_ Acquired Unknown Flight Unit. 17866_ Identified Field Propulsion Drive. 17868_ Hpw. Tractor Beam destroyed. 17869_ Mni. Drone Bay destroyed. 17871_ Slug penetrates Wall. 17875_ System corrupted: Matter fused (-7). 17893_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 17896_ The Access Shell folds into the floor. 17896_ EXIT=FOUND 17899_ System corrupted: Matter fused (-6). 17899_ EXIT=IDENTIFIED: SURFACE [Achievement: I Think I Know What's Going On] [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #????????? ??????? | | ???????????????????# #??????? ??????? | | ???????????????????# "" #??????? ??????? | | ???????????????????# "@ #??????? ??????? | | ???????????????????# #??????? ??????? | | ???????????????????# #??????"" ??????? | | ???????????????????# #??????"" ??????? | | ??????????????????## ##????""" #?????? | | ??????????????????# #?#""""" #??##?? | | ??????????????????##"" ##?#""""" +?? ??? | | ???????????????????#"" #??#""""" #? ??? | | ???????????????????#"" #??? #? #??? | | ???????????????????#T #????? #? #??? | | ???????????????????#"" #??????? # #??? | | ???????????????????#"" #????????? # #??? | | ???????????????????#"" g############/# #### | | ?????????????? k | | ?????????????? | | ?????????????#############################/####### | | ????????????????????????????????????# ! # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ???????????????????????????????????## # | | ???????????????????????????????????# # | | ???????????????????????????????????## ! # | | ????????????????????????????????????# !! # | | ????????????????????????????????????# "" "" ! # | | ????????????????????????????????????# ""T"" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 39 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 2 Additional Mass Support 9 Corruption Containment 12 Corruption Block 15 Armor Coverage 600 Resistance: KI 25 Core Shielding 30 Utility Shielding 66 Evasion (%) 77 Targeting Accuracy 8 Melee Accuracy 6 Launcher Accuracy 30 Target Analysis 8 Recoil Reduction 3 Matter Filtering 50 Force Boost 20 Offensive Hacking 25 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Sensor Array | x1 | -3/Testing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Subatomic Replicator Sigix Broadsword High-powered Transdimensional Reconstructor Core Stripper Dimensional Node Initializer Core Reset Matrix Achievements -------------- Brute Force Denied? Dramatic Entrance Home At Last? I Think I Know What's Going On Rampage Use The Force root@ Challenges ------------ None Game ------ Seed RemoteMagneticAutohacker Manual? 0 Play Time 13:51:51 Cumulative 83.5 hours Start 2022.04.03 @ 23:01:40 End 2022.04.09 @ 00:01:14 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 23 Adventurer 0 Explorer 3 Win Type 2 Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 51 Gallery% 44 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 98x62 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6045b978-687e-49b9-876d-a8afdff53b99