Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.09 @ 00:01:14

Player: John1001

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (27)       5400
Robots Destroyed (204)     1020
Value Destroyed (7211)     7211
Prototype IDs (58)         1160
Alien Tech Used (8)        1600
Bonus (8591)               8591
              TOTAL SCORE: 29482

 Bonus
-------
High Alert Combat Kills    228
Follower Combat Kills      581
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Used Core Reset Matrix     3000
Hacked Protovariant        500
Scanned by Researcher      500
Win                        3000
Friendly Fire              -118

 Cogmind 
---------
Core Integrity             665/1600
Matter                     232/300
Energy                     99/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Rolling (90)
Location                   To Fleet Rendezvous

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
           Centrium Wheel
  Improved Gyrokinetic Inverter
           Field Propulsion Drive
>          --- UTILITY (13) -----
    Medium Storage Unit
  Advanced Signal Interpreter
  Advanced Targeting Computer
  Advanced Target Analyzer
  Advanced Hacking Suite
>          --- WEAPON (2) -------
           Nanosword
>          --- INVENTORY (10) ---
  Improved Ion Engine
  Improved Fusion Compressor
     Micro Antimatter Reactor
    Medium Storage Unit
           Dimensional Node Initializer
           Subatomic Replicator
     Heavy Machine Gun
           Linear Accelerator

 Peak State 
------------
>              --- POWER ------------
         Light Fission Core
         Micro Antimatter Reactor
>              --- PROPULSION -------
               Impulse Thruster
               Q-thruster
        Cooled Impulse Thruster
               Impulse Thruster Array
               Impulse Thruster Array
>              --- UTILITY ----------
        Medium Storage Unit
  Experimental Optical Array
      Advanced Sensor Array
      Advanced Signal Interpreter
    Long-range Terrain Scanner
      Improved Core Shielding
       Layered Medium Armor Plating
               Focal Shield
               Remote Shield
               Hacking Suite
      Advanced Hacking Suite
               Ghost Barrier
>              --- WEAPON -----------
               Sigix Broadsword
>              --- INVENTORY --------
         Micro Antimatter Reactor
               Centrium Wheel
               Impulse Thruster
               Impulse Thruster
               Subatomic Replicator
               Linear Accelerator
               Smartbomb Launcher
               Core Stripper
[Rating: 170]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Centrium Wheel
  Hover Unit               Antigrav System
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Advanced Hacking Suite
  Protection               Improved Core Shielding
Weapon                     Spear
  Energy Gun               High-powered Shock Rifle
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Maul
  Slashing Weapon          Great Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc 
Slots Evolved              18   | .   .   .   2   .   .   4   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   
  Utility                  11   | .   .   .   1   .   .   3   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   2   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             426  | 6   10  1   14  18  2   24  4   4   1   21  2   4   .   3   50  4   11  9   14  42  14  47  35  12  16  11  47  
  Power                    42   | 1   .   .   1   2   .   1   .   .   .   3   .   .   .   .   5   .   .   2   .   6   1   8   1   3   1   1   6   
    Engine                 4    | 1   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   22   | .   .   .   .   2   .   1   .   .   .   1   .   .   .   .   5   .   .   1   .   6   1   2   .   2   .   .   1   
    Reactor                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   6   1   1   1   1   5   
  Propulsion               104  | 2   .   .   3   4   .   9   1   .   .   6   .   1   .   1   13  .   2   2   3   18  4   12  5   3   2   2   11  
    Treads                 13   | .   .   .   3   4   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   
    Leg                    14   | 2   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   3   
    Wheel                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   
    Hover                  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  3   .   .   .   .   .   4   
    Flight                 55   | .   .   .   .   .   .   9   1   .   .   2   .   .   .   1   9   .   2   1   3   1   1   12  5   3   2   2   1   
  Utility                  164  | 1   2   .   3   .   .   8   .   3   1   8   1   2   .   1   22  4   7   3   10  11  7   18  21  4   6   2   19  
    Device                 102  | .   .   .   2   .   .   2   .   1   1   4   1   2   .   .   15  4   4   2   9   6   4   10  17  3   6   .   9   
    Storage                14   | 1   1   .   1   .   .   1   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   1   .   .   .   1   5   
    Processor              21   | .   1   .   .   .   .   1   .   .   .   3   .   .   .   1   4   .   2   .   1   3   1   1   .   .   .   .   3   
    Hackware               6    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   .   .   .   .   
    Protection             21   | .   .   .   .   .   .   3   .   1   .   1   .   .   .   .   1   .   .   .   .   1   2   5   3   1   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   116  | 2   8   1   7   12  2   6   3   1   .   4   1   1   .   1   10  .   2   2   1   7   2   9   8   2   7   6   11  
    Energy Gun             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          27   | 2   4   .   2   .   .   2   1   1   .   2   .   .   .   .   3   .   .   .   .   .   1   2   .   .   1   .   6   
    Ballistic Cannon       22   | .   1   .   2   7   1   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   1   3   1   
    Launcher               18   | .   .   1   2   3   1   .   1   .   .   .   .   1   .   .   4   .   1   .   .   1   .   1   2   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   1   2   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Slashing Weapon        30   | .   3   .   .   .   .   1   1   .   .   2   1   .   .   .   .   .   .   1   .   2   .   4   4   .   4   3   4   
    Piercing Weapon        9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   1   1   2   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  27   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   4   .   3   .   2   7   .   7   .   .   
Parts Lost                 110  | .   .   .   .   .   .   1   1   .   .   5   .   1   .   .   18  .   1   .   2   18  5   13  2   1   .   3   39  
  Power                    14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   1   3   .   1   .   .   5   
  Propulsion               46   | .   .   .   .   .   .   1   1   .   .   3   .   .   .   .   6   .   1   .   2   10  3   3   1   .   .   2   13  
  Utility                  39   | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   7   .   .   .   .   4   1   7   1   .   .   1   16  
  Weapon                   11   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   5   
  Highest Loss Streak      17   | .   .   .   .   .   .   1   1   .   .   2   .   1   .   .   5   .   1   .   2   9   3   5   2   1   .   2   17  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     88   | .   92  100 100 99  100 94  95  94  100 95  86  86  86  89  77  79  85  83  93  75  91  88  87  86  85  85  58  
  Engine                   3    | .   14  14  11  1   .   .   .   .   .   4   6   6   6   6   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   9   11  7   7   7   7   1   .   .   .   .   3   5   5   4   5   5   9   3   .   1   4   4   1   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   9   6   4   4   3   
  Treads                   4    | .   .   .   21  33  33  1   .   .   .   .   .   1   6   6   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      4    | .   28  28  11  .   .   .   .   .   .   2   13  11  6   2   .   .   .   .   .   3   .   .   .   .   .   .   1   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   24  1   .   .   .   .   1   
  Flight                   15   | .   .   .   .   .   .   26  29  30  30  27  20  20  20  23  20  23  24  27  29  10  .   23  22  21  21  21  8   
  Device                   10   | .   .   .   11  11  11  10  7   7   13  10  6   11  13  13  11  20  18  7   14  9   12  10  9   16  16  17  6   
  Storage                  7    | .   15  14  11  11  11  7   7   7   7   6   6   6   6   6   4   5   5   5   5   5   5   4   4   4   4   4   5   
  Processor                14   | .   5   14  11  11  11  14  15  15  15  22  26  21  20  20  15  17  23  29  25  15  18  14  9   8   8   8   11  
  Hackware                 5    | .   .   .   .   .   .   3   7   7   7   6   6   6   6   6   4   .   .   5   5   10  6   6   13  13  13  13  8   
  Protection               2    | .   .   .   .   .   .   6   7   7   1   .   .   .   .   .   2   .   .   .   .   2   2   6   7   8   8   7   1   
  Ballistic Gun            3    | .   20  3   5   .   .   3   3   2   7   4   .   .   .   .   2   .   .   .   .   .   1   2   .   .   .   .   1   
  Ballistic Cannon         3    | .   5   14  10  16  11  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   10  3   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   1   .   .   .   .   3   6   7   7   6   .   .   .   .   .   .   .   .   .   1   .   .   6   4   3   3   3   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   4   .   3   1   7   3   1   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             57   | 14  23  21  30  34  34  31  27  27  23  26  15  16  16  19  40  31  25  20  27  29  46  57  54  53  54  54  54  
  Greatest Support         84   | 20  20  20  63  66  63  63  27  29  29  29  16  16  16  23  33  26  26  30  24  84  58  61  54  62  54  54  56  
  Greatest Overweight (x)  5    | 1   1   1   1   .   .   1   .   .   .   1   .   .   .   .   1   1   1   5   1   2   1   1   1   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  15  8   8   8   8   8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   9   10  11  15  15  8   8   8   8   8   8   8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  9   
  Most Carried             15   | 6   10  10  15  15  15  15  8   8   8   8   8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          9    | 4   8   9   11  14  14  8   7   7   7   7   8   7   8   7   7   9   9   9   9   8   9   9   9   9   9   8   8   
  Final Capacity           15   | 8   10  10  15  15  15  8   8   8   8   8   8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            15   | 6   10  10  15  15  15  8   8   8   8   8   8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  8   

 Class Distribution 
--------------------
 22% | Mutant
 17% | Scout
 14% | Scavenger-Mutant
 13% | Hacker-Scout
  5% | Sprinter
  5% | Scavenger-Sprinter
  4% | Hacker-Mutant
  3% | Hacker-Sprinter
  3% | Derelict-Scout
  3% | Scavenger-Scout

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
   Commander-Mutant | -9/Storage
   Scavenger-Mutant | -9/Recycling
           Sprinter | -7/Factory
           Sprinter | -7/Lower Caves
           Sprinter | -7/Zion
              Scout | -6/Proximity Caves
              Scout | -6/Factory
              Scout | -6/Lower Caves
              Scout | -6/Lower Caves
              Scout | -6/Data Miner
     Derelict-Scout | -5/Proximity Caves
              Scout | -5/Factory
 Scavenger-Sprinter | -5/Upper Caves
   Scavenger-Mutant | -5/Upper Caves
   Scavenger-Mutant | -5/Zhirov
 Scavenger-Sprinter | -4/Proximity Caves
      Hacker-Mutant | -4/Factory
   Scavenger-Mutant | -4/Extension
    Scavenger-Ninja | -3/Research
       Hacker-Scout | -3/Testing
       Hacker-Scout | -2/Research
       Hacker-Scout | -2/Quarantine
       Hacker-Scout | -2/Section 7
   Scavenger-Mutant | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -9   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Rec  Fac  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Res  Tes  Res  Qua  Sec  Acc  
Matter Collected           6267 | 238  274  119  307  496  82   239  34   91   37   170  73   35   .    87   711  119  173  99   87   523  178  483  488  28   82   395  619  
  Remotely                 232  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    232  
Salvage Created            8733 | .    363  74   540  615  232  257  77   .    .    410  .    32   .    .    925  .    37   99   .    1324 401  737  408  339  .    599  1264 
  Parts                    464  | .    25   4    39   39   13   12   7    .    .    19   .    3    .    .    51   .    6    .    .    64   11   40   25   14   .    34   58   
Haulers Intercepted        12   | .    1    .    .    2    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    3    1    .    .    1    .    1    .    
Recyclers Shooed           10   | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    2    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      13   | .    .    .    .    .    .    .    7    .    .    .    .    2    .    2    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc 
Combat Hostiles Destroyed  132  | .   8   1   13  15  2   5   4   .   .   3   .   4   .   .   22  .   4   .   .   10  1   11  5   5   .   7   12  
  Melee                    60   | .   .   .   .   .   .   3   1   .   .   3   .   .   .   .   12  .   1   .   .   9   1   9   3   3   .   7   8   
  Guns                     17   | .   8   .   2   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   4   
  Cannons                  16   | .   .   .   4   9   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  AOE                      36   | .   .   1   7   6   1   .   2   .   .   .   .   4   .   .   8   .   3   .   .   .   .   2   2   .   .   .   .   
Classes Destroyed          17   | .   7   .   3   2   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Worker                   10   | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   3   .   .   .   .   1   
  Builder                  12   | .   1   .   1   5   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   1   .   .   .   .   .   .   
  Hauler                   12   | .   1   .   .   2   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   3   1   .   .   1   .   1   .   
  Recycler                 17   | .   1   1   2   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   1   1   .   .   .   .   3   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  17   | .   1   .   2   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   1   2   3   2   .   .   .   
  Swarmer                  55   | .   6   1   7   3   .   .   3   .   .   .   .   4   .   .   17  .   4   .   .   .   .   3   3   4   .   .   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Grunt                    18   | .   2   .   3   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   12   | .   .   .   2   3   .   4   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   
  Hunter                   6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Programmer               34   | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   3   .   .   .   .   10  .   6   .   .   .   5   7   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           11   | .   5   1   5   11  3   2   3   .   .   1   .   4   .   .   5   .   4   .   .   4   1   4   3   5   .   3   6   
  Combat Bots Only         6    | .   5   1   5   6   1   2   3   .   .   1   .   4   .   .   5   .   4   .   .   3   1   2   3   5   .   3   6   
Max Kills in Single Turn   4    | .   1   1   4   3   1   1   2   .   .   1   .   2   .   .   3   .   2   .   .   1   1   2   3   1   .   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 3    | .   .   1   3   2   1   .   1   .   .   .   .   2   .   .   3   .   2   .   .   .   .   1   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   1   .   1   .   .   1   1   1   1   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Rec  Fac  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Res  Tes  Res  Qua  Sec  Acc  
Damage Taken               16827 | .    282  .    356  459  41   250  147  .    .    582  .    51   .    .    3150 146  80   .    130  2072 650  1645 277  381  270  1006 4852 
  Core                     2716  | .    46   .    67   93   .    11   .    .    .    49   .    .    .    .    655  32   .    .    53   537  44   112  7    62   .    74   874  
  Absorbed by Shields      533   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    .    .    4    .    126  107  71   123  73   
  Redirected to Shielding  199   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    94   .    19   3    22   .    24   37   
  Regen/Repaired (Parts)   1054  | .    .    .    .    36   .    11   .    187  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    98   108  352  262  
Core Remaining (%)         71    | 100  .    81   .    .    60   .    .    .    98   .    .    .    .    94   .    .    .    .    26   .    49   .    85   .    .    81   41   
Volleys Fired              254   | .    47   2    25   43   14   .    5    .    1    .    .    3    .    .    58   .    4    .    .    2    .    5    4    4    6    5    26   
  Largest                  2     | .    2    2    2    2    2    .    2    .    1    .    .    1    .    .    1    .    1    .    .    1    .    1    1    1    1    1    2    
  Hottest                  78    | .    55   65   65   78   69   .    67   .    28   .    .    39   .    .    57   .    46   .    .    60   .    46   46   66   66   66   66   
Shots Fired                367   | .    94   4    41   70   15   .    9    .    1    .    .    3    .    .    57   .    4    .    .    2    1    5    4    4    6    5    42   
  Gun                      188   | .    78   1    15   .    .    .    5    .    1    .    .    .    .    .    47   .    .    .    .    2    1    3    .    .    .    .    35   
  Cannon                   143   | .    16   2    23   64   14   .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    4    6    5    7    
  Launcher                 36    | .    .    1    3    6    1    .    4    .    .    .    .    3    .    .    8    .    4    .    .    .    .    2    4    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  329   | .    94   3    38   64   14   .    5    .    1    .    .    .    .    .    49   .    .    .    .    .    1    3    .    4    6    5    42   
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                36    | .    .    1    3    6    1    .    4    .    .    .    .    3    .    .    8    .    4    .    .    .    .    2    4    .    .    .    .    
  Electromagnetic          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Robot Hit Streak         18    | .    10   2    18   7    5    .    3    .    .    .    .    2    .    .    7    .    .    .    .    9    10   11   4    7    .    .    8    
  Robot Miss Streak        4     | .    4    .    1    3    4    .    2    .    .    .    .    1    .    .    3    .    .    .    .    .    .    1    .    .    .    .    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           485   | .    47   2    34   42   9    14   7    .    .    28   .    1    .    .    45   .    1    6    .    74   18   45   17   18   .    20   57   
  Core Hits                259   | .    22   2    20   31   5    4    7    .    .    8    .    6    .    .    35   .    3    1    .    24   6    23   18   9    .    8    27   
  Critical Kills           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    
  Critical Parts Destroyed 11    | .    .    .    1    2    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Critical Strikes         53    | .    .    .    2    4    .    5    .    .    .    5    .    .    .    .    5    .    .    .    .    9    4    6    2    2    .    .    9    
    Destroy                5     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    
    Blast                  3     | .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  10    | .    .    .    .    2    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
    Sever                  24    | .    .    .    .    .    .    1    .    .    .    5    .    .    .    .    .    .    .    .    .    2    .    6    2    2    .    .    6    
    Impale                 11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    3    4    .    .    .    .    .    .    
Melee Attacks              751   | .    14   .    17   15   .    101  1    1    9    77   .    .    .    .    68   3    1    6    .    114  25   115  46   32   20   25   61   
  Impact                   157   | .    .    .    17   15   .    58   .    .    .    .    .    .    .    .    21   .    .    .    .    46   .    .    .    .    .    .    .    
  Slashing                 404   | .    14   .    .    .    .    43   1    1    9    77   .    .    .    .    .    .    .    6    .    24   .    46   45   32   20   25   61   
  Piercing                 190   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   3    1    .    .    44   25   69   1    .    .    .    .    
  Sneak Attacks            47    | .    .    .    .    3    .    1    .    .    .    2    .    .    .    .    3    .    .    .    .    20   5    5    1    1    .    2    4    
    Combat Hostiles        3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Follow-up Attacks        10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    5    1    .    .    .    .    
Damage Inflicted           22994 | .    646  137  875  1613 205  525  259  .    .    1220 .    329  .    .    2700 .    279  486  .    3571 826  2154 1523 1048 .    1721 2877 
  Guns                     2098  | .    437  9    195  .    .    .    26   .    .    .    .    .    .    .    658  .    .    .    .    76   26   40   .    .    .    .    631  
  Cannons                  1630  | .    152  16   338  824  182  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    118  .    .    .    
  Explosions               3570  | .    57   112  315  601  23   .    200  .    .    .    .    329  .    .    823  .    244  .    .    .    .    234  632  .    .    .    .    
  Melee                    15662 | .    .    .    27   188  .    525  33   .    .    1220 .    .    .    .    1213 .    35   486  .    3495 782  1870 891  930  .    1721 2246 
  Ramming                  34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    18   10   .    .    .    .    .    
  Kinetic                  3652  | .    589  25   533  824  182  .    26   .    .    .    .    .    .    .    658  .    .    .    .    .    26   40   .    118  .    .    631  
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                3570  | .    57   112  315  601  23   .    200  .    .    .    .    329  .    .    823  .    244  .    .    .    .    234  632  .    .    .    .    
  Electromagnetic          76    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    76   .    .    .    .    .    .    .    
  Impact                   2042  | .    .    .    27   188  .    322  .    .    .    .    .    .    .    .    487  .    .    .    .    1018 .    .    .    .    .    .    .    
  Slashing                 10173 | .    .    .    .    .    .    203  33   .    .    1220 .    .    .    .    .    .    .    486  .    1141 .    1341 852  930  .    1721 2246 
  Piercing                 3447  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    726  .    35   .    .    1336 782  529  39   .    .    .    .    
Highest Corruption         18    | .    .    .    .    .    .    .    .    .    .    2    2    2    2    2    17   14   12   12   12   8    9    8    8    .    1    5    18   
  Average Corruption       7     | .    .    .    .    .    .    .    .    .    .    1    2    2    2    2    12   12   12   12   12   3    8    2    8    .    1    3    13   
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    
  Effects                  215   | .    .    .    .    .    .    .    .    .    .    11   7    5    1    9    51   15   11   4    6    4    19   9    38   .    .    4    21   
    Message Errors         53    | .    .    .    .    .    .    .    .    .    .    2    2    2    .    .    17   7    4    2    1    1    2    2    6    .    .    1    4    
    Matter Fused           54    | .    .    .    .    .    .    .    .    .    .    1    3    .    .    3    9    3    5    .    1    1    6    5    10   .    .    2    5    
    Heat Flow Errors       25    | .    .    .    .    .    .    .    .    .    .    3    .    1    1    1    1    2    2    1    1    1    4    .    5    .    .    .    2    
    Energy Discharges      22    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    3    3    .    .    .    2    1    2    .    6    .    .    .    3    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      28    | .    .    .    .    .    .    .    .    .    .    2    1    2    .    1    9    1    .    .    1    .    2    2    4    .    .    1    2    
    Data Loss (major)      14    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    4    .    .    1    .    .    1    .    4    .    .    .    2    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
    Alerts                 6     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    3    .    .    .    .    
    Misdirections          7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    2    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2852  | .    .    .    4    162  .    148  31   .    .    152  .    14   .    .    309  .    24   64   .    887  213  141  141  48   .    397  117  
  Projectiles              6     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Explosions               198   | .    .    .    4    3    .    .    31   .    .    .    .    14   .    .    80   .    .    .    .    .    .    53   13   .    .    .    .    
  Melee                    2648  | .    .    .    .    158  .    148  .    .    .    152  .    .    .    .    229  .    24   64   .    887  213  88   128  43   .    397  117  
Knockbacks                 21    | .    2    .    3    8    1    2    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    1    .    .    .    
  Impact                   7     | .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    
  Kinetic                  12    | .    2    .    2    6    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Secondary                2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      351   | .    .    .    39   22   41   .    74   .    .    .    .    .    .    .    3    .    .    .    .    .    9    115  48   .    .    .    .    
  Shots                    10    | .    .    .    1    2    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    
  Rammed                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    .    .    
Targets Rammed             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        449   | .    28   14   5    78   6    291  42   .    .    245  .    245  123  164  244  304  224  247  123  449  228  .    220  .    .    .    191  
  Average Temperature      74    | .    10   5    2    17   4    146  23   .    .    109  .    132  71   90   42   128  115  115  78   188  98   .    102  .    .    .    98   
  Received Heat Transfer   774   | .    63   .    84   138  .    18   .    .    .    .    .    .    .    .    90   9    .    .    9    12   135  21   21   21   33   48   72   
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              16    | .    .    .    .    4    .    3    .    .    .    .    .    .    .    .    8    .    .    .    .    1    .    .    .    .    .    .    .    
  Impact Corruptions       34    | .    .    .    .    7    .    8    .    .    .    .    .    .    .    .    8    .    .    .    .    11   .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Rec  Fac  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Res  Tes  Res  Qua  Sec  Acc  
Peak Influence             1079 | .    207  204  278  572  338  1079 .    .    .    158  .    .    .    .    710  .    .    .    .    204  268  240  295  421  333  266  297  
  Initial                  968  | .    .    19   1    59   222  968  .    .    .    .    .    .    .    .    .    .    .    .    .    78   99   10   27   88   245  16   147  
  Average                  183  | .    71   44   144  155  262  891  .    .    .    57   .    .    .    .    240  .    .    .    .    105  129  131  125  251  145  147  131  
Maximum Alert Level        3    | .    1    1    1    2    1    3    .    .    .    .    .    .    .    .    3    .    .    .    .    1    1    1    1    2    1    1    1    
  Low Security (%)         73   | 100  99   97   81   83   21   .    .    .    .    100  .    .    .    .    51   .    .    .    .    95   70   72   79   42   65   82   78   
  Level 1                  16   | .    .    2    18   5    78   .    .    .    .    .    .    .    .    .    18   .    .    .    .    4    29   27   20   40   34   17   21   
  Level 2                  4    | .    .    .    .    10   .    3    .    .    .    .    .    .    .    .    28   .    .    .    .    .    .    .    .    16   .    .    .    
  Level 3                  6    | .    .    .    .    .    .    96   .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          50   | .    .    .    2    6    .    2    .    .    .    5    .    .    .    .    7    .    .    .    1    4    1    7    7    .    .    4    4    
  Investigation            8    | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    2    .    .    .    .    1    1    1    1    .    .    .    .    
  Extermination            16   | .    .    .    .    .    .    1    .    .    .    3    .    .    .    .    2    .    .    .    .    2    .    4    1    .    .    1    2    
  Reinforcement            21   | .    .    .    2    3    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    1    .    2    4    .    .    3    2    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
  Garrison                 3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         5    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    
Data Miner Redirects       5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    2    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Sto Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc 
Distress Signals           16   | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   4   1   .   .   1   2   2   
Communications Jammed      32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   18  .   .   .   .   .   
  Distress Signals         31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   17  .   .   .   .   .   
Times Spotted              385  | .   16  6   19  22  15  6   4   .   4   18  1   5   .   1   58  2   4   .   14  26  16  36  32  27  12  18  23  
  Peak Tracking Total      10   | .   4   3   5   6   5   2   3   .   4   4   3   4   .   3   9   2   4   .   10  6   5   8   6   8   3   5   5   
  Tactical Retreats        39   | .   .   1   .   .   .   1   .   .   .   4   .   .   .   .   12  1   .   .   4   3   .   2   4   4   1   1   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc 
Traps Triggered            12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   2   .   2   2   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Sto Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc 
Machines Disabled          23   | .   2   .   3   5   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   3   .   4   1   .   
  Max in Single Turn       2    | .   2   .   2   2   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   1   1   .   
  Garrison Access          8    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Sto Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc 
Machines Accessed          154  | .   9   1   4   8   6   16  .   .   .   13  .   .   4   .   24  1   1   9   .   7   4   9   11  8   12  5   2   
  Terminals                85   | .   6   1   2   6   3   10  .   .   .   6   .   .   .   .   13  .   .   .   .   3   4   5   6   3   11  4   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          9    | .   1   .   .   1   .   2   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   2   .   .   .   
  Recycling Units          17   | .   2   .   2   1   3   1   .   .   .   2   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              13   | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   2   3   2   .   1   .   
  Garrison Access          13   | .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   3   .   .   .   .   2   .   2   .   1   1   .   .   
Total Hacks                497  | .   29  2   7   26  19  32  .   .   .   34  .   .   27  .   59  1   1   48  .   16  11  20  57  36  46  23  3   
  Successful               293  | .   14  1   6   12  10  19  .   .   .   18  .   .   27  .   24  1   1   48  .   7   7   8   31  22  20  15  2   
  Failed                   204  | .   15  1   1   14  9   13  .   .   .   16  .   .   .   .   35  .   .   .   .   9   4   12  26  14  26  8   1   
    Catastrophic           22   | .   .   .   .   1   2   1   .   .   .   2   .   .   .   .   8   .   .   .   .   .   .   3   .   .   4   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   110  | .   7   1   .   7   .   4   .   .   .   10  .   .   .   .   26  .   .   .   .   6   .   4   11  6   15  12  1   
  Terminals                288  | .   21  2   4   21  13  21  .   .   .   19  .   .   .   .   34  .   .   .   .   7   11  12  33  21  45  21  3   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          15   | .   1   .   .   2   .   3   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   1   4   .   .   .   
  Recycling Units          40   | .   7   .   3   3   6   1   .   .   .   6   .   .   .   .   9   .   .   .   .   5   .   .   .   .   .   .   .   
  Scanalyzers              45   | .   .   .   .   .   .   5   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   3   21  9   .   2   .   
  Garrison Access          26   | .   .   .   .   .   .   2   .   .   .   7   .   .   .   .   5   .   .   .   .   4   .   5   .   2   1   .   .   
Terminal Hacks             204  | .   11  1   3   9   5   11  .   .   .   7   .   .   27  .   9   1   1   48  .   1   7   7   15  10  17  12  2   
  Record                   63   | .   .   .   .   .   .   1   .   .   .   1   .   .   11  .   1   .   .   36  .   .   2   3   1   1   4   2   .   
  Part Schematic           16   | .   .   .   .   .   1   .   .   .   .   .   .   .   10  .   .   .   .   4   .   .   .   .   1   .   .   .   .   
  Robot Schematic          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        18   | .   4   .   1   1   1   .   .   .   .   1   .   .   3   .   .   .   .   4   .   .   1   .   1   1   .   .   .   
  Open Door                6    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   1   
  Open DSF                 3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Branch Access Points     8    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   1   1   1   1   
  Emergency Access Points  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   2   .   
  Terminal Index           3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   1   2   .   3   1   .   
  Locate Traps             22   | .   2   .   .   3   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   2   3   2   3   2   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Dispatch Records         2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         5    | .   .   .   .   2   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    5    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              14   | .   2   1   1   1   .   2   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   2   .   
  Protovariant Controls    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   
  Scan Component           4    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair                   3    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       27   | .   3   .   3   1   5   1   .   .   .   4   .   .   .   .   6   .   .   .   .   4   .   .   .   .   .   .   .   
  Report Inventory         16   | .   2   .   2   1   3   1   .   .   .   2   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   
  Retrieve Matter          5    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      6    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 27   | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   12  6   .   1   .   
  Insert Component         15   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   6   3   .   1   .   
  Analyze                  12   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   6   3   .   .   .   
Garrison Access Hacks      9    | .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   2   .   .   .   .   1   .   .   .   1   1   .   .   
  Seal Access              8    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   1   1   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         17   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   1   .   .   2   3   2   2   .   
  Terminals                13   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   2   3   2   2   .   
    Assimilate             4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   
    Botnet                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   2   .   
    Operators              4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Monitor                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         118  | .   7   .   2   7   3   12  .   .   .   11  .   .   .   .   22  .   .   .   .   5   4   9   11  8   10  5   2   
  Full Trace Events        5    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   43   | .   .   .   .   .   1   1   .   15  .   .   .   .   10  .   1   .   .   4   .   .   .   .   8   3   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   36   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   36  .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Parts Repaired             3    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Time                     111  | .   .   .   .   26  .   51  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   34  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     25   | .   .   .   .   .   9   .   .   .   .   2   .   .   .   .   5   .   .   .   .   9   .   .   .   .   .   .   .   
Parts Scanalyzed           11   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   4   3   .   1   .   
  Part Schematics Acquired 9    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   3   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Sto Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   3   1   1   .   .   .   .   
  Autooverrided            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Rec  Fac  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Res  Tes  Res  Qua  Sec  Acc  
Total Allies               29   | .    .    3    .    10   .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    12   1    .    .    1    .    .    
  Largest Group            10   | .    .    3    3    10   .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    5    1    .    .    1    .    .    
  Highest-Rated Group      332  | .    .    40   40   88   .    .    .    .    .    10   .    .    .    96   .    .    .    .    .    .    332  82   .    .    45   .    .    
  Highest-Rated Ally       159  | .    .    16   16   16   .    .    .    .    .    10   .    .    .    96   .    .    .    .    .    .    159  82   .    .    45   .    .    
Total Orders               20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    4    .    4    .    2    .    .    .    3    .    .    
  STAY                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  EXPLORE                  16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    3    .    4    .    2    .    .    .    .    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               143  | .    .    11   8    63   .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    51   4    .    .    .    .    .    
  Total Damage             2316 | .    .    95   78   602  .    .    .    .    .    .    .    .    .    230  .    .    .    .    .    .    1282 29   .    .    .    .    .    
  Kills                    22   | .    .    4    1    6    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    10   .    .    .    .    .    .    
Allies Corrupted           4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Sec Acc 
Robot Analysis Total       5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   2   .   .   .   .   1   1   1   .   2   1   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   3   .   4   .   2   .   .   .   .   .   .   
  Drone Recoveries         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   3   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exits                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Rec  Fac  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Res  Tes  Res  Qua  Sec  Acc  
Turns Passed               17899 | 92   1203 749  1069 1164 508  911  153  313  387  1231 319  233  182  427  1772 312  320  118  206  1100 525  1415 1118 372  579  356  765  
Spaces Moved               22896 | 68   754  433  497  487  297  1313 432  1041 631  1980 583  393  110  673  2716 403  540  182  388  1653 480  2127 1821 779  1044 423  648  
  Core                     40    | 10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    28   
  Treads                   1197  | .    .    .    365  487  297  30   .    .    .    .    .    .    .    .    14   .    .    .    .    4    .    .    .    .    .    .    .    
  Legs                     1521  | 58   754  433  132  .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    99   .    .    .    .    .    .    43   
  Wheels                   146   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    135  
  Hover                    947   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    336  480  122  .    .    .    .    9    
  Flight                   19045 | .    .    .    .    .    .    1283 432  1041 631  1979 583  393  110  673  2691 403  540  179  388  1214 .    2005 1821 779  1044 423  433  
  Fastest Speed            20    | 50   120  120  120  160  160  29   29   29   29   27   54   54   64   52   28   28   24   24   24   26   44   20   29   25   29   28   28   
  Average Speed            48    | 115  123  167  163  160  160  33   29   29   29   33   54   55   64   57   38   29   28   28   27   39   51   28   29   28   29   28   51   
  Slowest Speed            300   | 190  190  190  190  160  160  160  31   29   29   120  54   64   64   64   170  105  104  300  105  200  116  111  113  29   29   29   265  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            85    | .    .    .    .    .    .    3    .    .    .    5    .    .    .    .    9    1    .    2    .    5    .    22   21   6    6    3    2    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    
Exploration Rate (%)       58    | 5    83   91   47   62   55   38   53   89   79   37   71   61   79   87   67   71   81   63   67   26   53   36   91   27   79   23   13   
  Regions Visited          27
    Branch Regions         18
  Pre-discovered Areas     10    | .    .    2    .    .    .    .    .    1    .    1    .    1    1    .    .    .    1    3    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        21    | .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    .    1    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    1    1    .    .    .    .    .    .    
Scrap Searched             29    | .    .    3    .    .    .    .    2    4    4    .    5    1    .    5    .    .    2    .    3    .    .    .    .    .    .    .    .    
Spaces Dug                 325   | .    8    .    3    10   .    87   .    .    9    30   .    .    .    .    38   3    .    .    .    11   4    47   17   12   20   6    20   
Terrain Destroyed          801   | .    36   7    15   77   3    87   43   .    9    30   .    30   .    .    157  3    71   .    .    11   4    77   81   12   20   6    22   
  Melee                    287   | .    8    .    3    10   .    87   .    .    9    30   .    .    .    .    18   3    .    .    .    11   4    47   17   11   14   1    14   
  Projectile               68    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    45   .    .    .    .    .    .    .    .    1    6    5    8    
  AOE                      446   | .    28   7    12   64   3    .    43   .    .    .    .    30   .    .    94   .    71   .    .    .    .    30   64   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Sto  Rec  Fac  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Res  Tes  Res  Qua  Sec  Acc  
Total                      28104 | 79   907  454  686  774  315  1590 444  1050 817  2414 586  403  221  713  3268 593  703  238  483  1938 720  2739 2306 871  1270 598  924  
  Wait                     3240  | .    63   17   107  117  .    119  .    1    174  321  .    .    112  36   328  181  135  29   74   103  129  418  356  42   133  129  116  
  Move                     22704 | 67   753  432  496  486  296  1306 431  1040 630  1969 582  392  109  672  2697 400  539  177  387  1642 479  2087 1779 766  1031 416  643  
  Hop                      79    | .    .    .    .    .    .    3    .    .    .    5    .    .    .    .    9    1    .    2    .    5    .    17   20   6    6    3    2    
  Pick Up                  163   | 6    10   1    15   11   1    11   1    2    1    7    .    1    .    1    19   .    4    3    3    14   4    21   5    2    7    1    12   
  Fast Attach              203   | 6    3    .    1    5    .    9    .    .    .    10   1    1    .    1    30   .    4    8    3    18   7    22   24   3    12   5    30   
  Attach                   127   | .    1    .    4    .    .    9    1    1    .    3    .    2    .    1    16   4    7    2    4    19   4    13   5    8    4    5    14   
  Detach                   79    | .    2    .    1    .    .    1    1    .    .    1    1    2    .    .    10   4    5    3    2    11   4    6    4    6    3    4    8    
  Swap                     103   | .    6    1    9    13   2    6    3    3    1    8    1    1    .    1    4    .    .    .    7    5    3    12   7    1    4    1    4    
  Drop                     222   | .    8    1    11   18   2    25   1    2    1    13   1    1    .    1    28   .    4    8    3    8    6    30   21   1    16   4    8    
  Fire                     254   | .    47   2    25   43   14   .    5    .    1    .    .    3    .    .    58   .    4    .    .    2    .    5    4    4    6    5    26   
  Melee                    733   | .    14   .    17   15   .    101  1    1    9    77   .    .    .    .    68   3    1    6    .    111  22   107  42   32   20   25   61   
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            67    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   .    28   .    .    
  Rewire                   127   | .    .    .    .    66   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    61   .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Sto)
-9/Storage (discovered 2 exits: *Mat / *Rec)
-9/Recycling
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 6 exits: *Fac x4 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: [*Upp] / *Ext / Arm)
-4/Extension
-3/Research (discovered 2 exits: *Res / *Tes)
-3/Testing
-2/Research (discovered 5 exits: *Acc x3 / *Qua x2)
-2/Quarantine
-2/Section 7
-1/Access (discovered 2 exits: *Sur / Com)
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 16)
    93 | -11/Scrapyard      | Entered Materials
   308 | -10/Materials      | Build established: Mutant
   712 | -10/Materials      | Discovered new exit (range 6)
   813 | -10/Materials      | Discovered new exit (range 11)
   829 | -10/Materials      | Identified exit to Mines
  1019 | -10/Materials      | Discovered new exit (range 14)
  1053 | -10/Materials      | Identified exit to Materials
  1296 | -10/Materials      | Entered Mines
  1318 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1332 | -10/Mines          | Met a Derelict bent on vengeance
  1669 | -10/Mines          | Learned location of Zion (-7)
  1789 | -10/Mines          | Learned Materials emergency access door positions
  1827 | -10/Mines          | Discovered exit to Materials (range 14)
  1839 | -10/Mines          | Learned location of Storage (-9)
  2026 | -10/Mines          | Discovered exit to Materials (range 10)
  2045 | -10/Mines          | Entered Materials
  2045 | -9/Materials       | Accompanied by 3 allies
  2045 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2490 | -9/Materials       | Discovered new exit (range 4)
  2504 | -9/Materials       | Identified exit to Materials
  2791 | -9/Materials       | Discovered new exit (range 13)
  2992 | -9/Materials       | Discovered exit to Materials (range 8)
  3107 | -9/Materials       | Identified exit to Storage
  3114 | -9/Materials       | Entered Storage
  3156 | -9/Storage         | Repaired Lgt. Cannon
  3402 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  3479 | -9/Storage         | Garrison activated, responded to threat
  3653 | -9/Storage         | Used back door to open Recycling access
  3653 | -9/Storage         | Discovered new exit (range 5)
  3658 | -9/Storage         | Identified exit to Recycling
  3685 | -9/Storage         | Build established: Commander-Mutant
  4030 | -9/Storage         | Discovered exit to Materials (range 5)
  4236 | -9/Storage         | Build established: Scavenger-Mutant
  4278 | -9/Storage         | Entered Recycling
  4287 | -9/Recycling       | Spotter reported a threat
  4321 | -9/Recycling       | Spotter reported a threat
  4326 | -9/Recycling       | Spotter reported a threat
  4378 | -9/Recycling       | Spotter reported a threat
  4388 | -9/Recycling       | Spotter reported a threat
  4390 | -9/Recycling       | Spotter reported a threat
  4391 | -9/Recycling       | Spotter reported a threat
  4391 | -9/Recycling       | Spotter reported a threat
  4431 | -9/Recycling       | Spotter reported a threat
  4444 | -9/Recycling       | Spotter reported a threat
  4444 | -9/Recycling       | Spotter reported a threat
  4478 | -9/Recycling       | Spotter reported a threat
  4499 | -9/Recycling       | Spotter reported a threat
  4523 | -9/Recycling       | Discovered new exit (range 16)
  4545 | -9/Recycling       | Identified exit to Factory
  4575 | -9/Recycling       | Spotter reported a threat
  4605 | -9/Recycling       | Spotter reported a threat
  4622 | -9/Recycling       | Spotter reported a threat
  4667 | -9/Recycling       | Spotter reported a threat
  4669 | -9/Recycling       | Spotter reported a threat
  4675 | -9/Recycling       | Spotter reported a threat
  4731 | -9/Recycling       | Spotter reported a threat
  4734 | -9/Recycling       | Spotter reported a threat
  4786 | -9/Recycling       | Entered Factory
  4786 | -7/Factory         | Evolved 4 slots: Propulsion x1, Utility x3
  4929 | -7/Factory         | Identified exit to Lower Caves
  5186 | -7/Factory         | Search patrols dispatched
  5318 | -7/Factory         | Repaired Imp. Flight Unit
  5476 | -7/Factory         | Discovered new exit (range 12)
  5480 | -7/Factory         | Identified exit to Factory
  5586 | -7/Factory         | Search patrols dispatched
  5609 | -7/Factory         | Build established: Sprinter
  5656 | -7/Factory         | Discovered exit to Factory (range 5)
  5697 | -7/Factory         | Entered Lower Caves
  5810 | -7/Lower Caves     | Learned Factory trap positions
  5848 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  5850 | -7/Lower Caves     | Identified exit to Zion
  5850 | -7/Lower Caves     | Entered Zion
  5856 | -7/Zion            | Learned Factory emergency access door positions
  5862 | -7/Zion            | Discovered new exit (range 10)
  5865 | -7/Zion            | Identified exit to Proximity Caves
  5993 | -7/Zion            | Visited the Megawrench Repair Shop
  6020 | -7/Zion            | Learned Factory garrison access intel
  6032 | -7/Zion            | Learned location of Armory (-4)
  6106 | -7/Zion            | Megawrench repaired 8 parts
  6163 | -7/Zion            | Entered Proximity Caves
  6205 | -6/Proximity Caves | Learned Factory terminal intel
  6542 | -6/Proximity Caves | Discovered exit to Factory (range 5)
  6550 | -6/Proximity Caves | Entered Factory
  6550 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6551 | -6/Factory         | Loaded intel: 131 trap records
  6553 | -6/Factory         | Loaded intel: 26 terminal locations
  6554 | -6/Factory         | Loaded intel: 4 garrison access locations
  6560 | -6/Factory         | Discovered new exit (range 5)
  6562 | -6/Factory         | Identified exit to Factory
  6590 | -6/Factory         | Build established: Scout
  6628 | -6/Factory         | Discovered exit to Factory (range 20)
  6896 | -6/Factory         | Spotted B-75 Beast
  7334 | -6/Factory         | Identified exit to Lower Caves
  7781 | -6/Factory         | Entered Lower Caves
  7919 | -6/Lower Caves     | Learned Factory interactive machine intel
  7940 | -6/Lower Caves     | Learned location of 1 exit from Factory
  7944 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8088 | -6/Lower Caves     | Discovered new exit (range 10)
  8099 | -6/Lower Caves     | Identified exit to Lower Caves
  8100 | -6/Lower Caves     | Entered another Lower Caves area
  8182 | -6/Lower Caves     | Discovered exit to Factory (range 17)
  8202 | -6/Lower Caves     | Spotted B-75 Beast
  8326 | -6/Lower Caves     | Discovered new exit (range 7)
  8331 | -6/Lower Caves     | Identified exit to Data Miner
  8333 | -6/Lower Caves     | Entered Data Miner
  8333 | -6/Data Miner      | Discovered new exit (range 6)
  8336 | -6/Data Miner      | Identified exit to Proximity Caves
  8343 | -6/Data Miner      | Met Data Miner
  8365 | -6/Data Miner      | Learned location of Section 7 (-2)
  8365 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  8499 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  8515 | -6/Data Miner      | Entered Proximity Caves
  8587 | -5/Proximity Caves | Learned Factory emergency access door positions
  8730 | -5/Proximity Caves | Spotted B-75 Beast
  8829 | -5/Proximity Caves | Escorted by Enhanced Grunt
  8936 | -5/Proximity Caves | Discovered exit to Factory (range 13)
  8942 | -5/Proximity Caves | Entered Factory
  8942 | -5/Factory         | Evolved 2 slots: Utility x2
  8943 | -5/Factory         | Identified exit to Factory
  8945 | -5/Factory         | Loaded intel: 52 interactive machine locations
  9037 | -5/Factory         | Build established: Derelict-Scout
  9174 | -5/Factory         | Incoming investigation squad redirected
  9342 | -5/Factory         | Discovered exit to Factory (range 19)
  9362 | -5/Factory         | Crushed by falling debris
  9665 | -5/Factory         | Build established: Scout
  9668 | -5/Factory         | Identified exit to Upper Caves
  9723 | -5/Factory         | Incoming investigation squad redirected
  9911 | -5/Factory         | System corruption reached 10%
  9966 | -5/Factory         | Lost 5 parts (1p2n1u1w)
 10142 | -5/Factory         | Search patrols dispatched
 10175 | -5/Factory         | Discovered exit to Factory (range 8)
 10310 | -5/Factory         | Lost 4 parts (1p2n1u)
 10441 | -5/Factory         | Core integrity fell below 50%
 10442 | -5/Factory         | Search patrols dispatched
 10515 | -5/Factory         | Lost 5 parts (2n2u1w)
 10543 | -5/Factory         | Discovered exit to Factory (range 14)
 10714 | -5/Factory         | Entered Upper Caves
 10800 | -5/Upper Caves     | Build established: Scavenger-Mutant
 10897 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11022 | -5/Upper Caves     | Discovered new exit (range 15)
 11026 | -5/Upper Caves     | Entered another Upper Caves area
 11284 | -5/Upper Caves     | Discovered new exit (range 13)
 11346 | -5/Upper Caves     | Entered Zhirov
 11346 | -5/Zhirov          | Discovered new exit (range 3)
 11351 | -5/Zhirov          | Met Zhirov
 11360 | -5/Zhirov          | Learned location of Quarantine (-2)
 11360 | -5/Zhirov          | Learned location of Testing (-3)
 11360 | -5/Zhirov          | Learned location of Command (-1)
 11364 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 11369 | -5/Zhirov          | Found Alien Artifact
 11369 | -5/Zhirov          | Identified Integrated Dissipator
 11369 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 11376 | -5/Zhirov          | Found Alien Artifact
 11464 | -5/Zhirov          | Entered Proximity Caves
 11576 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 11617 | -4/Proximity Caves | Build established: Scavenger-Sprinter
 11663 | -4/Proximity Caves | Discovered exit to Factory (range 11)
 11670 | -4/Proximity Caves | Entered Factory
 11670 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 11671 | -4/Factory         | Identified exit to Armory
 11680 | -4/Factory         | Discovered new exit (range 7)
 11686 | -4/Factory         | Identified exit to DSF
 11776 | -4/Factory         | Discovered new exit (range 10)
 11825 | -4/Factory         | Spotted B-86 Titan
 11830 | -4/Factory         | Spotted B-86 Titan
 12179 | -4/Factory         | Lost 9 parts (1p5n3u)
 12268 | -4/Factory         | Lost 3 parts (1p1n1w)
 12395 | -4/Factory         | Build established: Hacker-Mutant
 12547 | -4/Factory         | Lost 5 parts (3n1u1w)
 12770 | -4/Factory         | Entered Extension
 12934 | -4/Extension       | Core integrity fell below 50%
 12950 | -4/Extension       | Rescued a captive Derelict
 12951 | -4/Extension       | Rescued a captive Derelict
 12964 | -4/Extension       | Lost 3 parts (1p1n1u)
 13031 | -4/Extension       | Rescued a captive Derelict
 13048 | -4/Extension       | Build established: Scavenger-Mutant
 13139 | -4/Extension       | Rescued A7
 13200 | -4/Extension       | Rescued a captive Derelict
 13200 | -4/Extension       | Rescued a captive Derelict
 13229 | -4/Extension       | Rescued a captive Derelict
 13231 | -4/Extension       | Rescued a captive Derelict
 13246 | -4/Extension       | Spotted B-86 Titan
 13274 | -4/Extension       | Spotted B-86 Titan
 13286 | -4/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
 13294 | -4/Extension       | Discovered new exit (range 3)
 13295 | -4/Extension       | Entered Research
 13295 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 13426 | -3/Research        | Lost 3 parts (1p2u)
 13746 | -3/Research        | Discovered new exit (range 20)
 13877 | -3/Research        | Discovered new exit (range 8)
 13878 | -3/Research        | Identified exit to Research
 13905 | -3/Research        | Incoming investigation squad redirected
 14054 | -3/Research        | Build established: Scavenger-Ninja
 14229 | -3/Research        | Lost 3 parts (1p1n1u)
 14307 | -3/Research        | Spotted B-86 Titan
 14473 | -3/Research        | Build established: Scavenger-Scout
 14658 | -3/Research        | Lost 5 parts (2n3u)
 14710 | -3/Research        | Identified exit to Testing
 14710 | -3/Research        | Entered Testing
 14720 | -3/Testing         | Identified Transdimensional Reconstructor
 14723 | -3/Testing         | Spotted PX-WTZNF9JD87
 14733 | -3/Testing         | Found Prototype Hackware
 14733 | -3/Testing         | Identified Ghost Barrier
 14769 | -3/Testing         | Scanned by Researcher
 14932 | -3/Testing         | Incoming investigation squad redirected
 14933 | -3/Testing         | Build established: Hacker-Sprinter
 14937 | -3/Testing         | Spotted Alpha 7
 14952 | -3/Testing         | Fabricated Imp. Sensor Array (x1)
 14993 | -3/Testing         | Discovered exit to Research (range 12)
 15106 | -3/Testing         | Found Prototype Slashing Weapon
 15106 | -3/Testing         | Identified Nanosword
 15231 | -3/Testing         | Protovariant out of control (PX-WTZNF9JD87)
 15231 | -3/Testing         | Unleashed a protovariant (PX-WTZNF9JD87)
 15234 | -3/Testing         | Spotted Striker
 15234 | -3/Testing         | Spotted Striker
 15240 | -3/Testing         | Found Prototype Device
 15240 | -3/Testing         | Identified Exp. Thermal Defense Suite
 15245 | -3/Testing         | Found Prototype Device
 15245 | -3/Testing         | Identified Exp. Focal Shield
 15261 | -3/Testing         | Incoming assault squad redirected
 15269 | -3/Testing         | Build established: Hacker-Scout
 15282 | -3/Testing         | Found Prototype Device
 15282 | -3/Testing         | Identified Exp. Thermal Shield
 15571 | -3/Testing         | Spotted Investigator
 15578 | -3/Testing         | Destroyed Investigator
 15592 | -3/Testing         | Warped through subspace
 15828 | -3/Testing         | Entered Research
 15828 | -2/Research        | Evolved 2 slots: Utility x2
 15928 | -2/Research        | Identified exit to Quarantine
 15976 | -2/Research        | Repaired Impulse Thruster Array
 16037 | -2/Research        | Identified exit to Access
 16078 | -2/Research        | Search patrols dispatched
 16200 | -2/Research        | Entered Quarantine
 16223 | -2/Quarantine      | Found Alien Artifact
 16223 | -2/Quarantine      | Identified Subatomic Replicator
 16244 | -2/Quarantine      | Found Alien Slashing Weapon
 16244 | -2/Quarantine      | Identified Sigix Broadsword
 16316 | -2/Quarantine      | Spotted Alpha 7
 16388 | -2/Quarantine      | Discovered exit to Access (range 21)
 16393 | -2/Quarantine      | Found Alien Artifact
 16393 | -2/Quarantine      | Identified Hpw. Transdimensional Reconstructor
 16393 | -2/Quarantine      | Warped through subspace
 16478 | -2/Quarantine      | Found Alien Impact Weapon
 16480 | -2/Quarantine      | Identified Core Stripper
 16700 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 16704 | -2/Quarantine      | Found Alien Artifact
 16704 | -2/Quarantine      | Identified Dimensional Node Initializer
 16704 | -2/Quarantine      | Initialized slip node
 16710 | -2/Quarantine      | Found Dimensional Node Initializer
 16729 | -2/Quarantine      | Found Alien Artifact
 16729 | -2/Quarantine      | Identified Core Reset Matrix
 16729 | -2/Quarantine      | Used Core Reset Matrix
 16733 | -2/Quarantine      | Detected hypermatrix surge
 16733 | -2/Quarantine      | Sensed 9 artifacts in vicinity
 16757 | -2/Quarantine      | Spotted Fortress
 16778 | -2/Quarantine      | Discovered new exit (range 6)
 16779 | -2/Quarantine      | Identified exit to Section 7
 16779 | -2/Quarantine      | Entered Section 7
 16780 | -2/Section 7       | Sensed 11 artifacts in vicinity
 16856 | -2/Section 7       | Spotted B-90 Cyclops
 17135 | -2/Section 7       | Entered Access
 17135 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 17376 | -1/Access          | Identified exit to Command
 17469 | -1/Access          | System corruption reached 10%
 17514 | -1/Access          | Lost 13 parts (2p4n6u1w)
 17594 | -1/Access          | Lost 6 parts (1p3n2u)
 17755 | -1/Access          | Warped through subspace
 17784 | -1/Access          | Lost 17 parts (2p6n5u4w)
 17823 | -1/Access          | Core integrity fell below 50%
 17896 | -1/Access          | Discovered new exit (range 6)
 17899 | -1/Access          | Identified exit to Surface
 17900 | ***                | Heading to fleet!

 Last Messages 
---------------
17857_ Identified Mni. Drone Bay.
17860_ 0D IRC1M>SJ CZFQB5#:EBP1V 6SHLY
17860_ Acquired Unknown Hover Unit.
17860_ Identified Imp. Gyrokinetic Inverter.
17865_ Slug penetrates Wall. <x2>
17866_ Acquired Unknown Flight Unit.
17866_ Identified Field Propulsion Drive.
17868_ Hpw. Tractor Beam destroyed.
17869_ Mni. Drone Bay destroyed.
17871_ Slug penetrates Wall. <x2>
17875_ System corrupted: Matter fused (-7).
17893_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
17896_ The Access Shell folds into the floor.
17896_ EXIT=FOUND
17899_ System corrupted: Matter fused (-6).
17899_ EXIT=IDENTIFIED: SURFACE
[Achievement: I Think I Know What's Going On]
[Achievement: Home At Last?]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????????????????#          #??????""    ??????? |
| ???????????????????#          #??????""    ??????? |
| ??????????????????##          ##????"""    #?????? |
| ??????????????????#            #?#"""""    #??##?? |
| ??????????????????##""        ##?#"""""    +?? ??? |
| ???????????????????#""        #??#"""""    #?  ??? |
| ???????????????????#""        #???         #? #??? |
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| ???????????????????#""        #???????     #  #??? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Energy Generation          39
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              16
Cloak Strength             2
Additional Mass Support    9
Corruption Containment     12
Corruption Block           15
Armor Coverage             600
Resistance: KI             25
Core Shielding             30
Utility Shielding          66
Evasion (%)                77
Targeting Accuracy         8
Melee Accuracy             6
Launcher Accuracy          30
Target Analysis            8
Recoil Reduction           3
Matter Filtering           50
Force Boost                20
Offensive Hacking          25
Defensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Sensor Array | x1 | -3/Testing 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Subatomic Replicator
Sigix Broadsword
High-powered Transdimensional Reconstructor
Core Stripper
Dimensional Node Initializer
Core Reset Matrix

 Achievements 
--------------
Brute Force
Denied?
Dramatic Entrance
Home At Last?
I Think I Know What's Going On
Rampage
Use The Force
root@

 Challenges 
------------
None

 Game 
------
Seed              RemoteMagneticAutohacker
  Manual?         0
Play Time         13:51:51
  Cumulative      83.5 hours
  Start           2022.04.03 @ 23:01:40
  End             2022.04.09 @ 00:01:14
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           23
  Adventurer      0
  Explorer        3
Win Type          2
  Total           1
  Types           0/0/1/0/0/0/0/0/0
Lore%             51
Gallery%          44
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              20/Terminus
Map View          98x62
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6045b978-687e-49b9-876d-a8afdff53b99