Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.20 @ 20:52:20 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (93) 465 Value Destroyed (2561) 2561 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6186 Bonus ------- None Cogmind --------- Core Integrity 850/850 Matter 236/300 Energy 430/430 System Corruption 0% Temperature Cool (0) Movement Treading (232) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Ion Engine Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Advanced Treads Advanced Treads > --- UTILITY (7) ------ Cooling System Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Assault Cannon > --- INVENTORY (25) --- Light Nuclear Core Light Treads Light Treads Improved Heat Sink Large Matter Pod (150) Medium Armor Plating Hardened Light Armor Plating Reactive Plating Reactive Plating Reactive Plating Reactive Plating Hacking Suite Authchip [Propulsion] Authchip [Propulsion] High-powered Tractor Beam Long-range Tractor Beam Improved Medium Laser Light EM Pulse Cannon Improved EM Pulse Cannon Improved Assault Rifle Gauss Rifle Improved Light Cannon Rocket Launcher Mini Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Ion Engine Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Cooling System Huge Storage Unit Improved Targeting Computer Hardened Light Armor Plating Reactive Plating > --- WEAPON ----------- Advanced Beam Cannon Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Improved Heat Sink Large Matter Pod Medium Armor Plating Hardened Light Armor Plating Reactive Plating Reactive Plating Reactive Plating Hacking Suite Authchip [Propulsion] Authchip [Propulsion] High-powered Tractor Beam Long-range Tractor Beam Improved Medium Laser Light EM Pulse Cannon Advanced Beam Cannon Improved Assault Rifle Improved Light Cannon Assault Cannon Rocket Launcher Mini Grenade Launcher Katana [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Cooling System Device Cooling System Storage Huge Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 1 1 . . Utility 5 | . . 1 1 1 2 Weapon . | . . . . . . Parts Attached 70 | 1 9 30 19 11 . Power 5 | . 1 2 1 1 . Engine 5 | . 1 2 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 21 | . 2 11 8 . . Treads 21 | . 2 11 8 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | . 4 6 6 4 . Device 4 | . 2 1 1 . . Storage 2 | . 1 1 . . . Processor 4 | . 1 . 1 2 . Hackware . | . . . . . . Protection 10 | . . 4 4 2 . Artifact . | . . . . . . Weapon 24 | 1 2 11 4 6 . Energy Gun 3 | 1 . 1 1 . . Energy Cannon 8 | . . 4 2 2 . Ballistic Gun 5 | . 1 3 . 1 . Ballistic Cannon 6 | . 1 3 1 1 . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 3 . . . Parts Lost 4 | . . 1 2 1 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 1 . Weapon 1 | . . 1 . . . Highest Loss Streak 1 | . . 1 1 1 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 99 97 99 99 . Engine 11 | . 14 10 9 15 . Treads 31 | . 22 32 35 30 . Leg 1 | . 5 . . . . Device 10 | . 12 11 9 7 . Storage 10 | . 14 11 9 7 . Processor 3 | . . . 9 9 . Protection 7 | . . 8 8 12 . Energy Gun 1 | . 6 . . . . Energy Cannon 8 | . . 7 15 9 . Ballistic Gun 3 | . 10 3 . 1 . Ballistic Cannon 7 | . 10 11 1 1 . Naked Turns . | . . . . . . Heaviest Build 120 | 12 33 104 105 120 . Greatest Support 86 | 20 40 66 86 84 . Greatest Overweight (x) 2 | . . 2 1 1 . Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 25 | 8 15 25 25 25 . Average Capacity 20 | 8 11 20 25 25 . Most Carried 25 | 6 13 25 25 25 . Average Carried 19 | 6 9 19 24 24 . Final Capacity 25 | 8 15 25 25 25 25 Final Carried 25 | 6 13 25 25 25 25 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1576 | 210 358 649 278 81 . Remotely . | . . . . . . Salvage Created 3157 | 151 415 987 1269 335 . Parts 183 | 11 30 81 45 16 . Haulers Intercepted 9 | . 2 4 3 . . Recyclers Shooed 7 | . 4 2 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 68 | . 11 26 22 9 . Melee 3 | . . . . 3 . Guns 8 | . 5 3 . . . Cannons 49 | . 6 22 19 2 . AOE 3 | . . . . 3 . Classes Destroyed 13 | 2 5 2 2 2 . Worker 1 | . . 1 . . . Builder 2 | . 1 1 . . . Tunneler 7 | 4 1 1 1 . . Hauler 9 | . 2 4 3 . . Recycler 4 | 1 1 . 2 . . Watcher 2 | . 1 1 . . . Swarmer 19 | . 6 10 3 . . Grunt 31 | . 5 9 12 5 . Duelist 2 | . . . 2 . . Sentry 11 | . . 7 4 . . Specialist 2 | . . . . 2 . Hunter 2 | . . . 1 1 . Programmer 1 | . . . . 1 . Best Kill Streak 6 | 3 4 5 4 6 . Combat Bots Only 6 | . 3 5 4 6 . Max Kills in Single Turn 2 | 1 1 1 1 2 . Gunslinging . | . . . . . . Exploded 2 | . . . . 2 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 289 | . 27 109 103 50 . Missed 94 | . 12 40 26 16 . Damage Taken 2610 | . 145 753 1209 503 . Core 211 | . 20 79 101 11 . Absorbed by Shields . | . . . . . . Ignored by Resistances 61 | . . . . 61 . Regen/Repaired (Parts) 370 | . . 84 286 . . Core Remaining (%) 90 | 100 92 80 81 98 . Volleys Fired 197 | 11 38 72 63 13 . Largest 2 | 2 2 2 2 2 . Hottest 136 | 100 100 107 136 136 . Shots Fired 390 | 22 76 144 126 22 . Gun 106 | 22 52 30 2 . . Cannon 280 | . 24 114 124 18 . Launcher 4 | . . . . 4 . Special . | . . . . . . Kinetic 163 | . 48 102 13 . . Thermal 223 | 22 28 42 113 18 . Explosive 4 | . . . . 4 . Electromagnetic . | . . . . . . Robot Hit Streak 28 | 8 11 17 15 28 . Robot Miss Streak 5 | 1 3 5 3 1 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 275 | 17 51 92 93 22 . Core Hits 112 | 6 20 36 37 13 . Critical Kills 5 | . . 1 3 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 17 | 3 4 6 3 1 . Burn 5 | 3 2 . . . . Meltdown 5 | . . 1 3 1 . Blast 7 | . 2 5 . . . Melee Attacks 5 | . . . . 5 . Impact . | . . . . . . Slashing 5 | . . . . 5 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6054 | 221 885 2130 2011 807 . Guns 959 | 221 450 272 16 . . Cannons 4376 | . 369 1685 1967 355 . Explosions 352 | . . . . 352 . Melee 100 | . . . . 100 . Ramming 267 | . 66 173 28 . . Kinetic 1965 | . 599 1235 131 . . Thermal 3370 | 221 220 722 1852 355 . Explosive 352 | . . . . 352 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 100 | . . . . 100 . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . 2 . Message Errors 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 56 | . 4 20 25 7 . Projectiles 55 | . 4 20 25 6 . Explosions 1 | . . . . 1 . Melee . | . . . . . . Knockbacks 19 | . 5 12 2 . . Impact 1 | . . 1 . . . Kinetic 16 | . 4 10 2 . . Secondary 2 | . 1 1 . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 27 | . 9 15 3 . . Targets Rammed 32 | . 11 17 4 . . Kicked . | . . . . . . Crushed 5 | . 2 2 1 . . Highest Temperature 216 | 156 129 54 216 120 . Average Temperature 45 | 77 37 17 42 59 . Received Heat Transfer 912 | . 48 216 513 135 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 5 | . . 1 3 1 . Combat Hostiles 5 | . . 1 3 1 . Parts Melted 24 | 4 . 3 11 6 . Heat Transferred 6771 | 888 777 1221 3293 592 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 311 | 25 197 306 311 294 . Initial 55 | . 16 18 55 37 45 Average 152 | 10 79 186 179 102 . Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 72 | 100 100 68 53 89 . Level 1 27 | . . 31 46 10 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 3 1 3 . Investigation . | . . . . . . Extermination 1 | . . . . 1 . Reinforcement 8 | . 2 3 1 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . . 3 3 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 107 | . 19 45 32 11 . Peak Tracking Total 5 | . 2 5 5 5 . Tactical Retreats 3 | . . . 2 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . . 2 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 6 | . . 2 4 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 19 | . 4 5 8 2 . Terminals 16 | . 4 3 7 2 . Fabricators . | . . . . . . Repair Stations 2 | . . 1 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 57 | . 14 16 24 3 . Successful 32 | . 7 10 15 . . Failed 25 | . 7 6 9 3 . Catastrophic 7 | . 1 1 4 1 . Database Lockouts . | . . . . . . Manual 25 | . 8 7 10 . . Terminals 43 | . 14 8 18 3 . Fabricators . | . . . . . . Repair Stations 9 | . . 3 6 . . Recycling Units . | . . . . . . Scanalyzers 5 | . . 5 . . . Garrison Access . | . . . . . . Terminal Hacks 19 | . 7 3 9 . . Record 1 | . . . 1 . . Part Schematic 1 | . . . 1 . . Robot Analysis 3 | . 2 1 . . . Prototype ID Bank 3 | . 1 . 2 . . Branch Access Points 1 | . 1 . . . . Terminal Index 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Unreport Threat 3 | . . 1 2 . . Locate Traps 3 | . 2 1 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . 2 6 . . Scan Component 4 | . . 1 3 . . Repair 4 | . . 1 3 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . 1 . . . Terminals 1 | . . 1 . . . Botnet 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 4 4 7 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 2 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . 1 3 . . Time 153 | . . 26 127 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 3 | . 2 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5203 | 85 988 2149 1425 556 . Spaces Moved 2106 | 16 542 892 452 204 . Core . | . . . . . . Treads 1977 | . 429 892 452 204 . Legs 129 | 16 113 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 228 232 . Average Speed 196 | 120 151 198 230 232 . Slowest Speed 305 | 120 160 305 232 232 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 4 80 76 59 8 . Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 26 | . 2 2 1 21 . Melee . | . . . . . . Projectile 6 | . 2 2 1 1 . AOE 20 | . . . . 20 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2780 | 59 632 1122 711 256 . Wait 252 | 32 5 50 150 15 . Move 2101 | 15 541 891 451 203 . Hop . | . . . . . . Pick Up 59 | . 16 28 11 4 . Fast Attach 16 | . 1 11 3 1 . Attach 17 | . 5 3 5 4 . Detach 1 | . . . . 1 . Swap 38 | 1 3 17 11 6 . Drop 60 | . 12 33 13 2 . Fire 197 | 11 38 72 63 13 . Melee 5 | . . . . 5 . Ram . | . . . . . . Kick . | . . . . . . Crush 32 | . 11 17 4 . . Escape Stasis 2 | . . . . 2 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 3) 86 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 556 | -10/Materials | Discovered new exit (range 8) 664 | -10/Materials | Discovered new exit (range 15) 864 | -10/Materials | Identified exit to Mines 1074 | -10/Materials | Entered another Materials area 1074 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1216 | -9/Materials | Discovered new exit (range 16) 1361 | -9/Materials | Discovered new exit (range 8) 1570 | -9/Materials | Repaired Lgt. Treads 1761 | -9/Materials | Discovered new exit (range 11) 2147 | -9/Materials | Discovered new exit (range 16) 2545 | -9/Materials | Discovered new exit (range 4) 3223 | -9/Materials | Entered another Materials area 3223 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3909 | -8/Materials | Repaired Adv. Beam Cannon 3949 | -8/Materials | Repaired Adv. Treads 3988 | -8/Materials | Repaired Adv. Treads 4607 | -8/Materials | Discovered new exit (range 15) 4648 | -8/Materials | Entered Factory 4648 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5181 | -7/Factory | Discovered new exit (range 9) 5204 | -7/Factory | Entered another Factory area 5204 | -6/Factory | Evolved 2 slots: Utility x2 5204 | -6/Factory | Self-destructed Last Messages --------------- 05054_ Acquired Adv. Beam Cannon. 05055_ Dropped Adv. Beam Cannon. 05058_ U-05 Engineer lays Concrete. 05059_ Acquired Adv. Targeting Computer. 05059_ U-05 Engineer lays Concrete. 05060_ U-05 Engineer builds a Wall. 05065_ U-05 Engineer lays Concrete. 05067_ U-05 Engineer builds a Wall. 05067_ Acquired 40 matter. 05072_ U-05 Engineer lays Concrete. 05079_ U-05 Engineer builds a Wall. 05087_ U-05 Engineer builds a Door. 05091_ U-05 Engineer lays Concrete. 05112_ C:4Q F8TIMTG9V