Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.20 @ 20:52:20

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (93)      465
Value Destroyed (2561)     2561
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6186

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             850/850
Matter                     236/300
Energy                     430/430
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (232) Ox1
Location                   -6/Factory

 Parts 
-------
>              --- POWER (2) --------
               Ion Engine
         Heavy Ion Engine
>              --- PROPULSION (4) ---
         Light Treads
         Light Treads
      Advanced Treads
      Advanced Treads
>              --- UTILITY (7) ------
               Cooling System
               Huge Storage Unit
      Advanced Targeting Computer
      Advanced Targeting Computer
      Hardened Light Armor Plating
>              --- WEAPON (2) -------
      Advanced Beam Cannon
               Assault Cannon
>              --- INVENTORY (25) ---
         Light Nuclear Core
         Light Treads
         Light Treads
      Improved Heat Sink
         Large Matter Pod (150)
        Medium Armor Plating
      Hardened Light Armor Plating
               Reactive Plating
               Reactive Plating
               Reactive Plating
               Reactive Plating
               Hacking Suite
               Authchip [Propulsion]
               Authchip [Propulsion]
  High-powered Tractor Beam
    Long-range Tractor Beam
      Improved Medium Laser
         Light EM Pulse Cannon
      Improved EM Pulse Cannon
      Improved Assault Rifle
               Gauss Rifle
      Improved Light Cannon
               Rocket Launcher
          Mini Grenade Launcher
               Katana

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
         Heavy Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
      Advanced Treads
      Advanced Treads
>              --- UTILITY ----------
               Cooling System
               Huge Storage Unit
      Improved Targeting Computer
      Hardened Light Armor Plating
               Reactive Plating
>              --- WEAPON -----------
      Advanced Beam Cannon
               Gauss Rifle
>              --- INVENTORY --------
         Light Nuclear Core
         Light Treads
         Light Treads
      Improved Heat Sink
         Large Matter Pod
        Medium Armor Plating
      Hardened Light Armor Plating
               Reactive Plating
               Reactive Plating
               Reactive Plating
               Hacking Suite
               Authchip [Propulsion]
               Authchip [Propulsion]
  High-powered Tractor Beam
    Long-range Tractor Beam
      Improved Medium Laser
         Light EM Pulse Cannon
      Advanced Beam Cannon
      Improved Assault Rifle
      Improved Light Cannon
               Assault Cannon
               Rocket Launcher
          Mini Grenade Launcher
               Katana
[Rating: 35]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Cooling System
  Device                   Cooling System
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  5    | .   .   1   1   1   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             70   | 1   9   30  19  11  .   
  Power                    5    | .   1   2   1   1   .   
    Engine                 5    | .   1   2   1   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               21   | .   2   11  8   .   .   
    Treads                 21   | .   2   11  8   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  20   | .   4   6   6   4   .   
    Device                 4    | .   2   1   1   .   .   
    Storage                2    | .   1   1   .   .   .   
    Processor              4    | .   1   .   1   2   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             10   | .   .   4   4   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   24   | 1   2   11  4   6   .   
    Energy Gun             3    | 1   .   1   1   .   .   
    Energy Cannon          8    | .   .   4   2   2   .   
    Ballistic Gun          5    | .   1   3   .   1   .   
    Ballistic Cannon       6    | .   1   3   1   1   .   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   3   .   .   .   
Parts Lost                 4    | .   .   1   2   1   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  2    | .   .   .   1   1   .   
  Weapon                   1    | .   .   1   .   .   .   
  Highest Loss Streak      1    | .   .   1   1   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  97  99  99  .   
  Engine                   11   | .   14  10  9   15  .   
  Treads                   31   | .   22  32  35  30  .   
  Leg                      1    | .   5   .   .   .   .   
  Device                   10   | .   12  11  9   7   .   
  Storage                  10   | .   14  11  9   7   .   
  Processor                3    | .   .   .   9   9   .   
  Protection               7    | .   .   8   8   12  .   
  Energy Gun               1    | .   6   .   .   .   .   
  Energy Cannon            8    | .   .   7   15  9   .   
  Ballistic Gun            3    | .   10  3   .   1   .   
  Ballistic Cannon         7    | .   10  11  1   1   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             120  | 12  33  104 105 120 .   
  Greatest Support         86   | 20  40  66  86  84  .   
  Greatest Overweight (x)  2    | .   .   2   1   1   .   
  Average Overweight (x)   .    | .   .   .   1   1   .   
Largest Inventory Capacity 25   | 8   15  25  25  25  .   
  Average Capacity         20   | 8   11  20  25  25  .   
  Most Carried             25   | 6   13  25  25  25  .   
  Average Carried          19   | 6   9   19  24  24  .   
  Final Capacity           25   | 8   15  25  25  25  25  
  Final Carried            25   | 6   13  25  25  25  25  

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Matter Collected           1576 | 210  358  649  278  81   .    
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3157 | 151  415  987  1269 335  .    
  Parts                    183  | 11   30   81   45   16   .    
Haulers Intercepted        9    | .    2    4    3    .    .    
Recyclers Shooed           7    | .    4    2    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  68   | .   11  26  22  9   .   
  Melee                    3    | .   .   .   .   3   .   
  Guns                     8    | .   5   3   .   .   .   
  Cannons                  49   | .   6   22  19  2   .   
  AOE                      3    | .   .   .   .   3   .   
Classes Destroyed          13   | 2   5   2   2   2   .   
  Worker                   1    | .   .   1   .   .   .   
  Builder                  2    | .   1   1   .   .   .   
  Tunneler                 7    | 4   1   1   1   .   .   
  Hauler                   9    | .   2   4   3   .   .   
  Recycler                 4    | 1   1   .   2   .   .   
  Watcher                  2    | .   1   1   .   .   .   
  Swarmer                  19   | .   6   10  3   .   .   
  Grunt                    31   | .   5   9   12  5   .   
  Duelist                  2    | .   .   .   2   .   .   
  Sentry                   11   | .   .   7   4   .   .   
  Specialist               2    | .   .   .   .   2   .   
  Hunter                   2    | .   .   .   1   1   .   
  Programmer               1    | .   .   .   .   1   .   
Best Kill Streak           6    | 3   4   5   4   6   .   
  Combat Bots Only         6    | .   3   5   4   6   .   
Max Kills in Single Turn   2    | 1   1   1   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   
  Melee                    1    | .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        289  | .    27   109  103  50   .    
  Missed                   94   | .    12   40   26   16   .    
Damage Taken               2610 | .    145  753  1209 503  .    
  Core                     211  | .    20   79   101  11   .    
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   61   | .    .    .    .    61   .    
  Regen/Repaired (Parts)   370  | .    .    84   286  .    .    
Core Remaining (%)         90   | 100  92   80   81   98   .    
Volleys Fired              197  | 11   38   72   63   13   .    
  Largest                  2    | 2    2    2    2    2    .    
  Hottest                  136  | 100  100  107  136  136  .    
Shots Fired                390  | 22   76   144  126  22   .    
  Gun                      106  | 22   52   30   2    .    .    
  Cannon                   280  | .    24   114  124  18   .    
  Launcher                 4    | .    .    .    .    4    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  163  | .    48   102  13   .    .    
  Thermal                  223  | 22   28   42   113  18   .    
  Explosive                4    | .    .    .    .    4    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         28   | 8    11   17   15   28   .    
  Robot Miss Streak        5    | 1    3    5    3    1    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           275  | 17   51   92   93   22   .    
  Core Hits                112  | 6    20   36   37   13   .    
  Critical Kills           5    | .    .    1    3    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         17   | 3    4    6    3    1    .    
    Burn                   5    | 3    2    .    .    .    .    
    Meltdown               5    | .    .    1    3    1    .    
    Blast                  7    | .    2    5    .    .    .    
Melee Attacks              5    | .    .    .    .    5    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    5    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6054 | 221  885  2130 2011 807  .    
  Guns                     959  | 221  450  272  16   .    .    
  Cannons                  4376 | .    369  1685 1967 355  .    
  Explosions               352  | .    .    .    .    352  .    
  Melee                    100  | .    .    .    .    100  .    
  Ramming                  267  | .    66   173  28   .    .    
  Kinetic                  1965 | .    599  1235 131  .    .    
  Thermal                  3370 | 221  220  722  1852 355  .    
  Explosive                352  | .    .    .    .    352  .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 100  | .    .    .    .    100  .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    .    
  Average Corruption       1    | .    .    .    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    2    .    
    Message Errors         2    | .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            56   | .    4    20   25   7    .    
  Projectiles              55   | .    4    20   25   6    .    
  Explosions               1    | .    .    .    .    1    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 19   | .    5    12   2    .    .    
  Impact                   1    | .    .    1    .    .    .    
  Kinetic                  16   | .    4    10   2    .    .    
  Secondary                2    | .    1    1    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   27   | .    9    15   3    .    .    
Targets Rammed             32   | .    11   17   4    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  5    | .    2    2    1    .    .    
Highest Temperature        216  | 156  129  54   216  120  .    
  Average Temperature      45   | 77   37   17   42   59   .    
  Received Heat Transfer   912  | .    48   216  513  135  .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              5    | .    .    1    3    1    .    
  Combat Hostiles          5    | .    .    1    3    1    .    
  Parts Melted             24   | 4    .    3    11   6    .    
  Heat Transferred         6771 | 888  777  1221 3293 592  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             311  | 25  197 306 311 294 .   
  Initial                  55   | .   16  18  55  37  45  
  Average                  152  | 10  79  186 179 102 .   
Maximum Alert Level        1    | .   .   1   1   1   .   
  Low Security (%)         72   | 100 100 68  53  89  .   
  Level 1                  27   | .   .   31  46  10  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   2   3   1   3   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   1   .   
  Reinforcement            8    | .   2   3   1   2   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           8    | .   .   3   3   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              107  | .   19  45  32  11  .   
  Peak Tracking Total      5    | .   2   5   5   5   .   
  Tactical Retreats        3    | .   .   .   2   1   .   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            3    | .   .   2   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          6    | .   .   2   4   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          19   | .   4   5   8   2   .   
  Terminals                16   | .   4   3   7   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   1   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                57   | .   14  16  24  3   .   
  Successful               32   | .   7   10  15  .   .   
  Failed                   25   | .   7   6   9   3   .   
    Catastrophic           7    | .   1   1   4   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   25   | .   8   7   10  .   .   
  Terminals                43   | .   14  8   18  3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          9    | .   .   3   6   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              5    | .   .   5   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             19   | .   7   3   9   .   .   
  Record                   1    | .   .   .   1   .   .   
  Part Schematic           1    | .   .   .   1   .   .   
  Robot Analysis           3    | .   2   1   .   .   .   
  Prototype ID Bank        3    | .   1   .   2   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Unreport Threat          3    | .   .   1   2   .   .   
  Locate Traps             3    | .   2   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   2   6   .   .   
  Scan Component           4    | .   .   1   3   .   .   
  Repair                   4    | .   .   1   3   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   .   .   
  Terminals                1    | .   .   1   .   .   .   
    Botnet                 1    | .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         17   | .   4   4   7   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   2   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             4    | .   .   1   3   .   .   
  Time                     153  | .   .   26  127 .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       3    | .   2   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               5203 | 85   988  2149 1425 556  .    
Spaces Moved               2106 | 16   542  892  452  204  .    
  Core                     .    | .    .    .    .    .    .    
  Treads                   1977 | .    429  892  452  204  .    
  Legs                     129  | 16   113  .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  160  228  232  .    
  Average Speed            196  | 120  151  198  230  232  .    
  Slowest Speed            305  | 120  160  305  232  232  .    
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       45   | 4    80   76   59   8    .    
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          26   | .    2    2    1    21   .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               6    | .    2    2    1    1    .    
  AOE                      20   | .    .    .    .    20   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Total                      2780 | 59   632  1122 711  256  .    
  Wait                     252  | 32   5    50   150  15   .    
  Move                     2101 | 15   541  891  451  203  .    
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  59   | .    16   28   11   4    .    
  Fast Attach              16   | .    1    11   3    1    .    
  Attach                   17   | .    5    3    5    4    .    
  Detach                   1    | .    .    .    .    1    .    
  Swap                     38   | 1    3    17   11   6    .    
  Drop                     60   | .    12   33   13   2    .    
  Fire                     197  | 11   38   72   63   13   .    
  Melee                    5    | .    .    .    .    5    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    32   | .    11   17   4    .    .    
  Escape Stasis            2    | .    .    .    .    2    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 3)
   86 | -11/Scrapyard | Entered Materials
  182 | -10/Materials | Discovered new exit (range 14)
  314 | -10/Materials | Build established: Mutant
  556 | -10/Materials | Discovered new exit (range 8)
  664 | -10/Materials | Discovered new exit (range 15)
  864 | -10/Materials | Identified exit to Mines
 1074 | -10/Materials | Entered another Materials area
 1074 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1216 | -9/Materials  | Discovered new exit (range 16)
 1361 | -9/Materials  | Discovered new exit (range 8)
 1570 | -9/Materials  | Repaired Lgt. Treads
 1761 | -9/Materials  | Discovered new exit (range 11)
 2147 | -9/Materials  | Discovered new exit (range 16)
 2545 | -9/Materials  | Discovered new exit (range 4)
 3223 | -9/Materials  | Entered another Materials area
 3223 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3909 | -8/Materials  | Repaired Adv. Beam Cannon
 3949 | -8/Materials  | Repaired Adv. Treads
 3988 | -8/Materials  | Repaired Adv. Treads
 4607 | -8/Materials  | Discovered new exit (range 15)
 4648 | -8/Materials  | Entered Factory
 4648 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 5181 | -7/Factory    | Discovered new exit (range 9)
 5204 | -7/Factory    | Entered another Factory area
 5204 | -6/Factory    | Evolved 2 slots: Utility x2
 5204 | -6/Factory    | Self-destructed

 Last Messages 
---------------
05054_ Acquired Adv. Beam Cannon.
05055_ Dropped Adv. Beam Cannon.
05058_ U-05 Engineer lays Concrete.
05059_ Acquired Adv. Targeting Computer.
05059_ U-05 Engineer lays Concrete.
05060_ U-05 Engineer builds a Wall.
05065_ U-05 Engineer lays Concrete. <x2>
05067_ U-05 Engineer builds a Wall.
05067_ Acquired 40 matter.
05072_ U-05 Engineer lays Concrete. <x6>
05079_ U-05 Engineer builds a Wall. <x2>
05087_ U-05 Engineer builds a Door.
05091_ U-05 Engineer lays Concrete. <x3>
05112_ C:4Q F8TIMT<WI8ONI2#FL
05174_ Connecting with Terminal...
05181_ EXIT=FOUND
05196_ PH9WTPZ= G|9HM>G9V <F
PARAMETERS=UTILITY+2
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ????????????????#######????????????????????? |
|       ????????????????#     #????????????????????? |
|       ????????????????#     ###+##???????????????? |
|       ????????????????#  @               ????????? |
|       ????????????????+                  ????????? |
|       ????????????????#                  ????????? |
|       ????????????????#                 ?????????? |
|       ????????????????#                 ?????????? |
|       ????????????????###############  ??????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          19
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             20
Evasion (%)                55
Targeting Accuracy         16
Recoil Reduction           4
Authchip Count             2

 Item Schematics 
-----------------
 Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed
          Adv. Treads | -9/Materials | Scanalyzed
          Arm. Treads | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MagneticQuantumCoupler
  Manual?         0
Play Time         00:22:41
  Cumulative      878.7 hours
  Start           2024.03.20 @ 20:29:41
  End             2024.03.20 @ 20:52:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1345
  Rogue           1345
  Adventurer      0
  Explorer        0
Win Type          -
  Total           84
  Types           50/1/14/14/4/0/0/1/0
Lore%             90
Gallery%          92
Achievement%      85
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ee0ed7f6-8aa0-4b38-accb-77ca77844afc