Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.16 @ 19:10:15 Player: Wer1in Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (27) 135 Value Destroyed (930) 930 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4925 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 178/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Lightpack 2.0 Improved ECM Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Combat Airjet Combat Airjet > --- UTILITY ---------- Lightpack 2.0 Improved Signal Interpreter Maneuvering Thrusters Utility Shielding Improved Light Armor Plating > --- WEAPON ----------- Grenade Launcher Mini Grenade Launcher > --- INVENTORY -------- Improved ECM Suite [Rating: 45] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Combat Airjet Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Flight Unit Utility Improved Signal Interpreter Device Improved Sensor Array Storage Lightpack 2.0 Processor Improved Signal Interpreter Protection Utility Shielding Weapon Grenade Launcher Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . . 2 . . . 2 2 . Power 1 | . . . . . . . 1 . . Propulsion 1 | . . . . . . . . 1 . Utility 4 | . . . 2 . . . 1 1 . Weapon . | . . . . . . . . . . Parts Attached 33 | 6 4 6 1 5 4 2 2 1 2 Power 4 | 1 . 1 . 1 . . . 1 . Engine 3 | 1 . 1 . 1 . . . . . Core 1 | . . . . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 7 | 2 . 2 1 2 . . . . . Treads . | . . . . . . . . . . Leg 2 | 2 . . . . . . . . . Wheel . | . . . . . . . . . . Hover 2 | . . . . 2 . . . . . Flight 3 | . . 2 1 . . . . . . Utility 12 | 1 2 1 . 2 4 . 1 . 1 Device 5 | . 1 1 . . 2 . 1 . . Storage 3 | 1 . . . . 2 . . . . Processor 1 | . 1 . . . . . . . . Hackware . | . . . . . . . . . . Protection 3 | . . . . 2 . . . . 1 Artifact . | . . . . . . . . . . Weapon 10 | 2 2 2 . . . 2 1 . 1 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 4 | 2 . 2 . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 6 | . 2 . . . . 2 1 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . . . . Parts Lost 13 | . . . . 2 . . 2 . 9 Power 2 | . . . . . . . 1 . 1 Propulsion 3 | . . . . 1 . . . . 2 Utility 5 | . . . . 1 . . . . 4 Weapon 3 | . . . . . . . 1 . 2 Highest Loss Streak 7 | . . . . 2 . . 2 . 7 Average Slot Usage (%) 78 | . 99 95 77 68 66 87 77 55 48 Engine 10 | . 14 14 11 11 11 11 7 . . Leg 4 | . 28 1 . . . . . . . Hover 12 | . . . . 7 22 22 18 15 10 Flight 5 | . . 27 22 13 . . . . . Device 5 | . 9 13 11 5 . . 9 7 1 Storage 5 | . 14 . . . 1 11 9 7 5 Processor 9 | . 4 14 11 11 11 11 9 7 6 Protection 9 | . . . . 7 20 11 9 7 10 Ballistic Gun 4 | . 14 9 11 6 . . . . . Launcher 10 | . 13 14 11 6 . 21 15 7 7 Naked Turns 20 | . . . . . . . . . 20 Heaviest Build 19 | 11 13 12 8 9 11 18 19 15 19 Greatest Support 44 | 20 20 20 9 44 44 44 44 44 44 Greatest Overweight (x) 2 | 2 . . . 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 24 | 6 6 6 4 4 24 24 24 24 24 Average Capacity 11 | 5 6 4 4 4 7 24 24 24 20 Most Carried 6 | 2 6 5 4 4 4 4 3 3 3 Average Carried 2 | . 4 3 3 3 3 2 2 3 1 Final Capacity 24 | 6 6 4 4 4 24 24 24 24 4 Final Carried 5 | 2 5 3 4 3 4 3 3 3 3 Class Distribution -------------------- 40% | Mutant 37% | Hauler-Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Matter Collected 877 | 156 163 190 . 141 . 96 38 . 93 Remotely . | . . . . . . . . . . Salvage Created 567 | . 192 10 . 107 . 37 83 . 138 Parts 51 | . 18 3 . 3 . 9 7 . 11 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 21 | . 6 1 . 2 . 5 2 . 5 Melee 1 | . . . . . . . . . 1 Guns 1 | . . 1 . . . . . . . AOE 19 | . 6 . . 2 . 5 2 . 4 Classes Destroyed 9 | . 5 . . 1 . 1 . . 2 Worker 2 | . 2 . . . . . . . . Builder 1 | . . . . 1 . . . . . Recycler 2 | . 1 . . 1 . . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 11 | . 3 1 . . . 4 . . 3 Grunt 6 | . 3 . . 2 . . 1 . . Duelist 1 | . . . . . . . . . 1 Sentry 1 | . . . . . . . . . 1 Hunter 2 | . . . . . . 1 1 . . Best Kill Streak 4 | . 4 1 . 4 . 4 1 . 2 Combat Bots Only 4 | . 3 1 . 2 . 4 1 . 2 Max Kills in Single Turn 2 | . 2 1 . 2 . 2 1 . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 . . 1 . 2 1 . 2 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Damage Taken 1975 | . 115 15 . 121 . 89 212 . 1423 Core 786 | . 20 8 . 4 . 10 31 . 713 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 94 | 100 . 88 . . . 96 94 . . Volleys Fired 53 | . 15 2 . 10 . 9 7 . 10 Largest 2 | . 2 1 . 1 . 2 1 . 1 Hottest 63 | . 50 20 . 30 . 63 30 . 30 Shots Fired 61 | . 22 2 . 10 . 10 7 . 10 Gun 15 | . 11 2 . 2 . . . . . Cannon . | . . . . . . . . . . Launcher 46 | . 11 . . 8 . 10 7 . 10 Special . | . . . . . . . . . . Kinetic 15 | . 11 2 . 2 . . . . . Thermal . | . . . . . . . . . . Explosive 46 | . 11 . . 8 . 10 7 . 10 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 7 | . 7 1 . 3 . 1 1 . 3 Robot Miss Streak 3 | . 2 1 . 2 . 3 1 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 19 | . 10 1 . 2 . 1 1 . 4 Core Hits 73 | . 15 1 . 10 . 8 4 . 35 Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2675 | . 605 13 . 284 . 299 458 . 1016 Guns 85 | . 65 13 . 7 . . . . . Cannons . | . . . . . . . . . . Explosions 2530 | . 540 . . 277 . 299 458 . 956 Melee . | . . . . . . . . . . Ramming 60 | . . . . . . . . . 60 Kinetic 85 | . 65 13 . 7 . . . . . Thermal 291 | . . . . . . . 291 . . Explosive 2239 | . 540 . . 277 . 299 167 . 956 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . 3 3 3 . . 6 Average Corruption 3 | . . . . 3 3 3 . . 5 Corruption Purged . | . . . . . . . . . . Effects 24 | . . . . 1 14 8 . . 1 Message Errors 8 | . . . . . 5 2 . . 1 Matter Fused 10 | . . . . 1 6 3 . . . Heat Flow Errors 1 | . . . . . 1 . . . . Energy Discharges 1 | . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . 2 1 . . . Targeting Errors 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 148 | . 28 . . . . 18 90 . 12 Projectiles . | . . . . . . . . . . Explosions 148 | . 28 . . . . 18 90 . 12 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 226 | . 8 . . 55 . 41 11 . 111 Shots 10 | . 1 . . 3 . 2 1 . 3 Rammed 16 | . . . . . . . . . 16 Targets Rammed 16 | . . . . . . . . . 16 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 116 | . 10 . . . 116 . . . 1 Average Temperature 38 | . 6 . . . 67 . . . 1 Received Heat Transfer 516 | . 51 . . . . . 45 . 420 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 200 | . . . . . . . 200 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Peak Influence 375 | . 296 135 112 90 . 197 268 121 375 Average Influence 114 | . 140 127 101 63 . 96 87 121 225 Maximum Alert Level 1 | . 1 . . . . . 1 . 1 Low Security (%) 85 | 100 56 100 100 100 . 100 82 100 48 Level 1 14 | . 43 . . . . . 17 . 51 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 2 . 2 . . . 3 . . Investigation 4 | . 1 . 1 . . . 2 . . Extermination . | . . . . . . . . . . Reinforcement 3 | . 1 . 1 . . . 1 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Distress Signals 1 | . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 74 | . 15 6 4 13 . 4 9 . 23 Peak Tracking Total 16 | . 3 3 5 12 . 3 8 . 16 Tactical Retreats 8 | . 2 1 2 . . . 2 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Traps Triggered 2 | . 1 . . . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Machines Disabled 10 | . 2 . . 2 . . 5 . 1 Max in Single Turn 2 | . 1 . . 2 . . 2 . 1 Garrison Relay 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Machines Accessed 7 | . 2 . 1 . . . 3 1 . Terminals 6 | . 2 . 1 . . . 3 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 24 | . 9 . 3 . . . 11 1 . Successful 14 | . 4 . 2 . . . 7 1 . Failed 10 | . 5 . 1 . . . 4 . . Catastrophic 2 | . . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . Manual 15 | . 4 . 1 . 1 . 9 . . Terminals 23 | . 9 . 3 . . . 11 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 5 | . 2 . 1 . . . 2 . . Branch Access Points 1 | . . . . . . . 1 . . Alert Level 1 | . . . . . . . 1 . . Unreport Threat 1 | . . . 1 . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 8 | . 2 . 1 . . . 5 . . Terminals 8 | . 2 . 1 . . . 5 . . Botnet 6 | . 2 . 1 . . . 3 . . Detonate 2 | . . . . . . . 2 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 2 . 1 . . . 2 . . Full Trace Events 5 | . 2 . 1 . . . 2 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . . 5 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Turns Passed 2582 | 46 383 288 124 269 581 475 208 27 181 Spaces Moved 3273 | 30 273 584 245 452 754 545 168 33 189 Core 54 | 5 . . . . . . . . 49 Treads . | . . . . . . . . . . Legs 307 | 25 273 9 . . . . . . . Wheels . | . . . . . . . . . . Hover 1748 | . . . . 108 754 545 168 33 140 Flight 1164 | . . 575 245 344 . . . . . Fastest Speed 37 | 50 120 37 37 37 76 76 76 76 50 Average Speed 66 | 119 120 38 37 47 76 76 76 76 74 Slowest Speed 150 | 150 120 120 37 120 76 76 76 76 100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 5 | . . 4 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 52 | 3 59 90 26 87 92 96 18 2 49 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . Spaces Dug 58 | . 5 . . . . 21 28 . 4 Terrain Destroyed 393 | . 74 . . 50 . 92 94 . 83 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 393 | . 74 . . 50 . 92 94 . 83 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Total 3613 | 37 307 643 277 500 761 595 240 34 219 Wait 214 | . 5 49 31 25 . 39 63 . 2 Move 3254 | 29 272 575 242 451 753 544 167 33 188 Hop 5 | . . 4 1 . . . . . . Pick Up 13 | 2 5 1 1 2 . 1 1 . . Fast Attach 21 | 6 4 2 . 3 4 . 1 1 . Attach 10 | . . 4 . 1 . 2 1 . 2 Detach 5 | . 1 1 . 1 1 . . . 1 Swap 2 | . . . 1 1 . . . . . Drop 20 | . 5 5 1 6 3 . . . . Fire 53 | . 15 2 . 10 . 9 7 . 10 Melee . | . . . . . . . . . . Ram 16 | . . . . . . . . . 16 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 10) 333 | -10/Materials | Identified exit to Materials 414 | -10/Materials | Discovered new exit (range 14) 429 | -10/Materials | Identified exit to Mines 430 | -10/Materials | Entered Mines 450 | -10/Mines | Discovered exit to Materials (range 5) 461 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 714 | -10/Mines | Discovered exit to Materials (range 5) 718 | -10/Mines | Entered Materials 718 | -9/Materials | Evolved 2 slots: Utility x2 719 | -9/Materials | Identified exit to Mines 842 | -9/Materials | Entered Mines 846 | -9/Mines | Met a Derelict bent on vengeance 902 | -9/Mines | Discovered new exit (range 9) 904 | -9/Mines | Identified exit to Materials 966 | -9/Mines | Assembled infested the area 979 | -9/Mines | Met 8R-AWN 1040 | -9/Mines | Discovered exit to Materials (range 14) 1041 | -9/Mines | Learned location of Storage (-8) 1080 | -9/Mines | Learned Materials terminal intel 1107 | -9/Mines | Discovered new exit (range 5) 1110 | -9/Mines | Identified exit to Exiles 1111 | -9/Mines | Entered Exiles 1123 | -9/Exiles | Discovered new exit (range 15) 1133 | -9/Exiles | Identified exit to Mines 1149 | -9/Exiles | Welcomed by 8R-AWN 1159 | -9/Exiles | Met EX-HEX 1184 | -9/Exiles | Met EX-BIN 1239 | -9/Exiles | Met EX-DEC 1281 | -9/Exiles | Discovered exit to Mines (range 11) 1300 | -9/Exiles | Build established: Scavenger-Mutant 1344 | -9/Exiles | Visited The Gauntlet 1568 | -9/Exiles | Aligned with FarCom system 1569 | -9/Exiles | Given EX-Vault access code 1587 | -9/Exiles | Opened EX-Vault 1592 | -9/Exiles | Found Prototype Storage 1592 | -9/Exiles | Identified Lightpack 2.0 1594 | -9/Exiles | Found Prototype Device 1594 | -9/Exiles | Identified Chronowheel 1594 | -9/Exiles | Activated Chronowheel 1599 | -9/Exiles | Found Prototype Device 1599 | -9/Exiles | Identified Skeleton Box 1623 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1692 | -9/Exiles | Left Exiles lab with Lightpack 2.0 1692 | -9/Exiles | Entered Mines 1804 | -8/Mines | Discovered exit to Materials (range 5) 1831 | -8/Mines | Discovered exit to Materials (range 15) 1892 | -8/Mines | Build established: Hauler-Mutant 2167 | -8/Mines | Entered Materials 2167 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2168 | -8/Materials | Loaded intel: 12 terminal locations 2214 | -8/Materials | Identified exit to Storage 2373 | -8/Materials | Discovered new exit (range 3) 2374 | -8/Materials | Identified exit to Factory 2375 | -8/Materials | Entered Factory 2375 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2385 | -7/Factory | Discovered new exit (range 10) 2391 | -7/Factory | Identified exit to Factory 2402 | -7/Factory | Identified exit to Garrison 2402 | -7/Factory | Entered Garrison 2436 | -7/Garrison | Triggered checkpoint 2439 | -7/Garrison | Garrison Relay disabled 2476 | -7/Garrison | Triggered checkpoint 2504 | -7/Garrison | Discovered new exit (range 12) 2512 | -7/Garrison | Identified exit to Factory 2513 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2561 | -7/Garrison | Core integrity fell below 50% 2578 | -7/Garrison | Core integrity fell below 20% 2583 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02524_ The unstable cave ceiling collapses. 02531_ Acquired 18 matter. 02531_ Slammed into G-47 Trooper. 02531_ Cmb. Airjet destroyed. 02532_ Mni. Grenade Launcher destroyed. 02533_ Cmb. Airjet destroyed. 02534_ Penetrated by Slug. 02538_ Slug penetrates Wall. 02553_ Slammed into Y-54 Guardian. 02554_ Utility Shielding destroyed. 02555_ Slammed into Y-54 Guardian. 02558_ Destabilizing: System corrupted (+1). 02559_ Slammed into Y-54 Guardian. 02563_ Imp. Signal Interpreter destroyed. 02563_ System corrupted by crushing effect (+5). 02564_ Slammed into Y-54 Guardian. 02567_ T,F:BBLTXBENRR><3V W#YB9&YG%U:QOHSS 02567_ Slammed into Y-54 Guardian. 02568_ Y-54 Guardian destroyed. 02569_ Acquired 75 matter. Map ----- +----------------------------------------------------+ | ??# #??????+ #??????# #?? ??# #????#! !#???? | | ??# #??????# #??????# #?#?# ??# #????#####???? | | ??# #??????# ######?# #???#???# #????????????? | | ??# #??????# ## "?# #???????# #????????????? | | ??# #?????## ## "%## ##??????# #????????????? | | ??# ###+### " ######## #????????????? | | ??# g =############## | | ??# g hg hh =! ![* | | ??########## ^^## ## g######################## | | ???????????# ## ## ###????????????????????? | | ??????????? #????????????????????? | | ??????????? #????????????????????? | | ??????????s" #????????????????????? | | ??????????s" g g #????????????????????? | | ???????????# ## ##s ###????????????????????? | | ???????????# ## g## #??????????????????????? | | ?????????? #??????????????????????? | | ????????? s #??????????????????????? | | ????????#### s #??????????????????????? | | ???????????## ##"" ##s #??????????????????????? | | ????????????? ?# ?# #??????????????????????? | | ????????????? ?####??# #??????????????????????? | | ????????????? ???????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# @#??????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# ???????????????????? | | ??????????????????????# ?????????????????? | | ??????????????????????###########????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????gg?????????? | | ?????????????????????????????????????????????????? | | ????????????h????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????h????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Slippery One Challenges ------------ None Game ------ Seed MasterFluxArmor Manual? 0 Play Time 01:03:09 Cumulative 34.3 hours Start 2020.07.16 @ 17:35:33 End 2020.07.16 @ 19:10:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 26 Gallery% 33 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de6ebc0e-34ba-4931-8fe2-b9c996373021