Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 23:08:38 Player: Runagate Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (249) 1245 Value Destroyed (11109) 11109 Prototype IDs (34) 680 Alien Tech Used (1) 200 Bonus (5576) 5576 TOTAL SCORE: 27310 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2413 Follower Combat Kills 2070 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -307 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Heavy Treads Advanced Heavy Treads Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- 2N-1CE's Frost Array Large Storage Unit Experimental Signal Interpreter Tactical Coordination Suite Advanced Target Analyzer Core Analyzer Advanced Weapon Cycler Advanced Transmission Jammer Layered Heavy Armor Plating Graphene Brace Long-range Tractor Beam > --- WEAPON ----------- HERF Cannon Cooled Nova Cannon Heavy Machine Gun Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Angular Momentum Engine Heavy Antimatter Reactor Enhanced Armored Medium Treads Enhanced Armored Medium Treads Biometal Medium Treads Biometal Medium Treads Experimental Coolant Injector Improved Matter Compressor Advanced Sensor Array Seismic Detector Advanced Component Analysis Suite Heavy Machine Gun KE Penetrator Precision Grenade Launcher CR-A16's Pointy Stick [Rating: 190] Favorites ----------- Power Heavy Antimatter Reactor Engine Cooled Ion Engine Power Core Fission Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Hackware System Mapper Protection Hardened Heavy Armor Plating Weapon Improved Assault Rifle Energy Gun Gamma Rifle Energy Cannon Cooled Nova Cannon Ballistic Gun Improved Assault Rifle Launcher Precision Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Tes Acc Slots Evolved 18 | . . 2 2 2 . . . 2 2 . . . . 2 . . 2 2 . 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . . Propulsion 4 | . . 1 . 1 . . . . . . . . . . . . . 2 . . Utility 10 | . . . 2 1 . . . 2 1 . . . . 1 . . 2 . . 1 Weapon 3 | . . 1 . . . . . . . . . . . 1 . . . . . 1 Parts Attached 145 | 7 4 25 6 10 1 5 . 2 6 1 4 2 3 19 . . 7 12 11 20 Power 20 | 1 1 4 . . . 1 . 1 2 . . 1 . 1 . . . 3 1 4 Engine 9 | 1 1 4 . . . 1 . 1 1 . . . . . . . . . . . Core 1 | . . . . . . . . . 1 . . . . . . . . . . . Reactor 10 | . . . . . . . . . . . . 1 . 1 . . . 3 1 4 Propulsion 34 | 2 2 7 2 2 . . . . 2 . . . 2 5 . . . 4 . 6 Treads 34 | 2 2 7 2 2 . . . . 2 . . . 2 5 . . . 4 . 6 Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 54 | 2 1 5 4 5 1 2 . 1 2 1 2 1 . 9 . . 5 4 5 4 Device 26 | 1 . 2 1 3 . 2 . . 2 1 1 . . 4 . . 1 3 3 2 Storage 9 | 1 1 1 . . 1 . . . . . . 1 . 2 . . 2 . . . Processor 7 | . . . 2 2 . . . . . . . . . . . . 1 . 2 . Hackware 1 | . . . . . . . . . . . . . . 1 . . . . . . Protection 11 | . . 2 1 . . . . 1 . . 1 . . 2 . . 1 1 . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 37 | 2 . 9 . 3 . 2 . . . . 2 . 1 4 . . 2 1 5 6 Energy Gun 3 | . . 1 . 1 . . . . . . . . . . . . . . . 1 Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . 1 1 Ballistic Gun 29 | 2 . 8 . 2 . . . . . . 2 . 1 4 . . 2 1 3 4 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . 2 . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . 2 . . . 2 . . . . . 3 . 7 . . 4 . 3 1 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . 1 . . 1 System Corruption 5 | . . . . . . . . . . . . . . . . . 4 . . 1 Parts Lost 34 | . . 1 . 4 2 . . . . . . . . 1 . . 1 5 1 19 Power 3 | . . . . . . . . . . . . . . . . . . . . 3 Propulsion 5 | . . . . 1 1 . . . . . . . . . . . . . . 3 Utility 15 | . . 1 . 2 . . . . . . . . . 1 . . 1 3 1 6 Weapon 11 | . . . . 1 1 . . . . . . . . . . . . 2 . 7 Highest Loss Streak 10 | . . 1 . 3 2 . . . . . . . . 1 . . 1 3 1 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 13 | 1 7 14 14 14 12 13 14 14 14 15 15 15 14 14 15 15 14 14 15 11 Power 1 | . 1 2 2 2 2 1 1 1 . . . . 1 1 1 1 1 2 2 1 Propulsion 2 | . 1 4 4 2 . . . . . 1 1 1 1 2 3 3 2 1 4 3 Utility 4 | . 2 4 3 3 5 5 6 6 6 7 7 7 7 5 4 4 3 3 5 2 Weapon 5 | . 1 2 4 6 5 6 7 7 7 7 7 6 5 5 6 7 7 6 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 30 | . 1 4 1 2 . 2 . 1 1 . 1 1 2 2 . . 2 5 2 3 Power 2 | . . . . . . . . . . . . . . . . . . 2 . . Propulsion 4 | . . . . . . . . . . . . . . . . . . 2 . 2 Utility 11 | . 1 1 1 . . . . . 1 . 1 . . 2 . . 1 1 1 1 Weapon 13 | . . 3 . 2 . 2 . 1 . . . 1 2 . . . 1 . 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 99 99 99 98 100 100 93 93 94 94 79 94 95 100 100 99 94 81 77 Engine 5 | . 14 11 9 7 7 7 7 6 10 5 5 5 5 . . . . . . . Reactor 3 | . . . . . . . . . . . . 1 5 9 10 10 9 8 8 6 Treads 24 | . 28 32 27 29 29 30 30 26 23 23 23 23 23 20 21 21 19 22 13 11 Device 18 | . 9 6 9 11 14 18 23 20 22 23 23 23 23 21 26 26 25 24 23 23 Storage 7 | . 18 11 9 7 7 7 7 6 5 5 5 5 5 9 10 10 8 4 4 3 Processor 7 | . . . 8 14 15 11 7 6 5 5 5 5 5 5 5 5 6 8 10 11 Protection 3 | . . 4 8 2 . . . 6 5 5 5 5 5 5 5 5 9 7 4 2 Ballistic Gun 20 | . 27 31 27 22 22 22 23 20 17 17 17 2 17 20 21 21 19 16 14 10 Peak Build Rating 190 | 7 8 19 24 35 33 38 34 45 60 59 67 71 77 124 122 122 142 165 175 190 Average Rating 73 | 5 7 13 23 30 30 32 34 42 55 59 64 57 73 103 122 122 135 153 158 161 On Entrance 67 | . 7 8 19 24 33 31 34 34 45 59 59 67 71 77 122 122 122 136 165 175 Avg Prop Armor Cover (%) 8 | . . . . 6 . . . . . . . . . . . . 9 9 . . Naked Turns 149 | . . . . . . . . . . . . . . . . . . . . 149 Heaviest Build 124 | 14 33 38 45 45 40 44 44 70 87 87 90 98 99 110 107 107 116 115 109 124 Greatest Support 225 | 40 40 60 60 80 80 80 80 80 88 88 88 88 88 135 135 135 135 225 215 215 Greatest Overweight (x) 1 | . . . . . . . . . 1 . 1 1 1 1 . . 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . . 1 . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 3 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 1 7 14 14 14 13 14 15 14 14 15 15 15 14 14 14 15 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 12 15 15 15 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 4 Class Distribution -------------------- 42% | Scavenger-Gunner 37% | Scavenger-Tank 7% | Gunner 7% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Scavenger-Tank | -2/Testing Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Tes Acc Matter Collected 8453 | 363 254 861 292 456 239 243 88 . 135 148 158 150 382 1186 26 . 648 1072 428 1324 Remotely 3445 | . . 45 . 211 . . . . . . 158 . 373 160 . . 648 1067 . 783 Salvage Created 13478 | 219 325 1573 297 877 200 . 83 50 9 143 232 . 213 1384 9 . 1052 1773 497 4542 Parts 708 | 24 20 75 25 51 9 . 3 7 . 10 6 . 24 55 . . 68 96 35 200 Haulers Intercepted 6 | . 2 3 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 13 | . 1 4 . . . . . . . . . . . 5 . . 1 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . 7 . 3 . . 11 9 . 24 . 3 . . . . . Prevented 9 | . . . . . . . 3 . . 2 2 . 2 . . . . . . . Parts Restored 1 | . . . . 1 . . . . . . . . . . . . . . . . Broken 1 | . . . . 1 . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Tes Acc Combat Hostiles Destroyed 181 | . 2 22 5 21 6 . 3 1 . 4 4 . 6 13 . . 12 18 10 54 Melee 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Guns 154 | . 2 22 5 21 6 . 3 1 . 4 4 . 6 13 . . 11 18 6 32 Cannons 22 | . . . . . . . . . . . . . . . . . . . 4 18 AOE 2 | . . . . . . . . . . . . . . . . . . . . 2 Classes Destroyed 18 | 3 3 6 . 2 1 . . . . . . . . . . . . 2 . 1 Worker 16 | 1 1 3 . 1 . . . . 1 . . . . 2 . . 2 3 . 2 Builder 5 | . 1 . . . . . . . . . . . . 2 . . . . . 2 Tunneler 10 | 5 2 . . 1 . . . . . . . . . . . . . 1 . 1 Hauler 6 | . 2 3 1 . . . . . . . . . . . . . . . . . Recycler 18 | 1 1 5 2 . . . . . . . . . . 3 . . 2 2 . 2 Mechanic 2 | . . 1 . . . . . . . . . . . 1 . . . . . . Watcher 11 | . . 2 . 1 . . . . . . . . . 2 . . 2 2 . 2 Swarmer 46 | . . 3 4 9 6 . 2 . . 3 . . 5 . . . 3 . 5 6 Saboteur 3 | . . . . . . . . . . . . . . . . . . . . 3 Grunt 56 | . 2 12 . 9 . . . . . . 2 . . 6 . . 3 5 . 17 Brawler 8 | . . 1 . . . . . . . . . . . 1 . . . 1 . 5 Duelist 2 | . . 1 . . . . . . . . . . . . . . . 1 . . Sentry 14 | . . 5 1 . . . . . . . 1 . . 3 . . . 1 . 3 Specialist 3 | . . . . . . . . . . . . . . . . . . 2 . 1 Hunter 10 | . . . . 1 . . . . . . . . . . . . . . . 9 Programmer 38 | . . . . 2 . . 1 1 . 1 1 . 1 3 . . 6 7 5 10 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . Decomposer 3 | . . . . . . . . . . . . . 2 . 1 . . . . . Samaritan 2 | . . . . . 2 . . . . . . . . . . . . . . . Best Kill Streak 13 | 5 3 7 4 5 3 . 2 1 1 3 3 . 2 5 . . 4 6 5 13 Combat Bots Only 13 | . 2 5 4 5 3 . 2 1 . 3 3 . 2 4 . . 3 4 5 13 Max Kills in Single Turn 4 | 1 1 2 1 2 1 . 2 1 1 1 2 . 2 2 1 . 2 2 1 4 Gunslinging 1 | . . . . 1 . . . . . . 1 . 1 1 . . . 1 . . Exploded 2 | . . . . . . . . . . . . . . . . . . . . 2 Melee 1 | . . . . . . . . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Tes Acc Hostile Shots Fired 1113 | . 14 70 10 113 19 . 5 . 2 18 24 . 9 171 . . 90 106 54 408 Missed 316 | . 4 28 4 34 4 . 3 . 2 6 5 . 2 53 . . 30 31 9 101 Hits 797 | . 10 42 6 79 15 . 2 . . 12 19 . 7 118 . . 60 75 45 307 Melee 35 | . . 5 . . . . . . . . . . . 7 . . . 1 . 22 Projectile 762 | . 10 37 6 79 15 . 2 . . 12 19 . 7 111 . . 60 74 45 285 Critical Strikes 45 | . . 1 . 3 . . . . . 1 . . . 8 . . 4 5 1 22 Actively Blocked 20 | . . . . . . . . . . . . . . . . . . . 1 19 Part Disruptions 3 | . . . . . . . 1 . . . . . . . . . 2 . . . Damage Taken 14393 | . 165 615 54 1228 220 . 41 . 8 131 204 . 80 1240 . . 396 1541 1020 7450 Core 2077 | . 29 112 . 79 44 . . . . 21 . . 8 74 . . 16 72 . 1622 Absorbed by Shields 2131 | . . . . . . . . . . 141 157 . 86 775 . . 417 555 . . Reduced by Siege Mode 823 | . . . . . . . . . . . . . . . . . . . 38 785 Redirected to Shielding 2 | . . 2 . . . . . . . . . . . . . . . . . . Ignored by Resistances 1147 | . . . . . . . . . . . . . . 565 . . 222 360 . . Regen/Repaired (Parts) 189 | . 90 . . . . 99 . . . . . . . . . . . . . . Core Remaining (%) 92 | 100 88 72 100 . . . 82 100 . . . . 97 . . 93 98 . 95 . Volleys Fired 517 | 12 38 88 8 54 11 . 4 3 1 10 8 . 9 55 . . 29 56 26 105 Largest 5 | 2 2 3 3 3 3 . 3 3 3 3 3 . 3 4 . . 4 4 4 5 Hottest 231 | 40 40 90 69 96 74 . 74 74 74 74 86 . 86 128 . . 128 128 121 231 Shots Fired 1792 | 24 76 264 24 156 29 . 12 9 3 30 24 . 26 220 . . 116 208 88 483 Gun 1629 | 24 76 264 24 156 29 . 12 9 3 30 24 . 26 216 . . 116 208 71 341 Cannon 159 | . . . . . . . . . . . . . . . . . . . 17 142 Launcher 4 | . . . . . . . . . . . . . . 4 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1578 | 24 76 251 24 155 29 . 12 9 3 30 24 . 26 216 . . 116 208 71 304 Thermal 131 | . . 13 . . . . . . . . . . . . . . . . 17 101 Explosive 4 | . . . . . . . . . . . . . . 4 . . . . . . Electromagnetic 79 | . . . . 1 . . . . . . . . . . . . . . . 78 Robot Hit Streak 21 | 8 11 12 12 16 13 . 7 8 3 11 8 . 4 12 . . 10 20 19 21 Robot Miss Streak 6 | 3 4 4 1 5 6 . 3 4 1 2 3 . 5 5 . . 4 2 2 5 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . 1 1 . 1 Secondary Targets 29 | . . 4 . 7 3 . . . . . 2 . 2 4 . . 2 5 . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . 1 . 1 1 . . 1 1 . . Shots Hit Robots 1168 | 15 43 173 10 112 22 . 11 6 3 22 21 . 16 145 . . 63 156 48 302 Core Hits 598 | 9 16 72 9 61 23 . 8 4 1 21 18 . 18 64 . . 38 72 20 144 Critical Kills 20 | . . 3 . . . . . . . . 1 . . 2 . . 3 . 3 8 Critical Parts Destroyed 16 | . . 1 . . . . . . . . . . . 2 . . . 2 2 9 Critical Strikes 41 | . . 5 . . . . . . . . 1 . . 4 . . 3 2 5 21 Burn 1 | . . 1 . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . 1 Destroy 35 | . . 4 . . . . . . . . 1 . . 4 . . 3 2 5 16 Corrupt 4 | . . . . . . . . . . . . . . . . . . . . 4 Melee Attacks 9 | . . . . . . . . . . . . . . . . . . . 9 . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 9 | . . . . . . . . . . . . . . . . . . . 9 . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 26478 | 168 496 1859 160 1722 354 . 211 99 81 441 317 . 254 3481 3 . 1759 4060 1332 9681 Guns 20791 | 168 469 1841 152 1709 354 . 211 99 65 441 317 . 254 3036 . . 1703 4060 808 5104 Cannons 4636 | . . . . . . . . . . . . . . . . . . . 524 4112 Explosions 752 | . . . . . . . . . . . . . . 372 . . . . . 380 Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 299 | . 27 18 8 13 . . . . 16 . . . . 73 3 . 56 . . 85 Kinetic 19947 | 168 469 1754 152 1689 354 . 211 99 65 441 317 . 254 3036 . . 1703 4060 808 4367 Thermal 3931 | . . 87 . . . . . . . . . . . . . . . . 524 3320 Explosive 372 | . . . . . . . . . . . . . . 372 . . . . . . Electromagnetic 1929 | . . . . 20 . . . . . . . . . . . . . . . 1909 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . 1 1 1 . . . 1 1 1 1 8 8 8 5 11 15 11 Average Corruption 4 | . . . . 1 1 1 . . . 1 1 1 1 5 8 8 4 5 12 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 188 | . . . . 13 3 2 . . . 5 4 3 6 15 14 4 14 21 37 47 Message Errors 38 | . . . . 3 . 1 . . . 1 1 . 2 4 1 2 5 6 6 6 Matter Fused 32 | . . . . 3 . 1 . . . 2 1 . 1 . 3 . 2 3 8 8 Heat Flow Errors 25 | . . . . 2 . . . . . 1 . . 1 2 3 1 3 . 6 6 Energy Discharges 15 | . . . . 1 1 . . . . . 1 1 . 2 1 . 1 2 2 3 Parts Rejected 3 | . . . . 1 . . . . . . . . . 1 . . . . . 1 Parts Fused 3 | . . . . . . . . . . . . 1 . . . . . . . 2 Data Loss (minor) 24 | . . . . 2 1 . . . . 1 . . 1 2 3 . . 4 6 4 Data Loss (major) 11 | . . . . . . . . . . . 1 . . . 2 1 2 1 3 1 Misfires 7 | . . . . 1 . . . . . . . . . 2 . . . 1 3 . Alerts 5 | . . . . . . . . . . . . 1 . . 1 . 1 . 2 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 24 | . . . . . 1 . . . . . . . 1 2 . . . 4 1 15 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 172 | . . . . . . . . . . . . . . . . . . . 27 145 Projectiles 170 | . . . . . . . . . . . . . . . . . . . 27 143 Explosions 2 | . . . . . . . . . . . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . . . . 1 . . . . . 1 Impact 2 | . . . . . . . . . . . . . . 1 . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 62 | . . . . . . . . . . . . . . 16 . . . . . 46 Shots 2 | . . . . . . . . . . . . . . 1 . . . . . 1 Rammed 29 | . 8 3 1 1 . . . . 1 . . . . 3 . . 4 . . 8 Targets Rammed 33 | . 9 3 1 1 . . . . 2 . . . . 3 1 . 5 . . 8 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . 1 . . . . . . . 1 . . . . . 1 . 1 . . . Highest Temperature 245 | . 18 90 . 98 . . . . . 122 4 . 160 185 182 209 178 3 188 245 Average Temperature 38 | . 10 18 . 14 . . . . . 71 4 . 93 79 109 108 78 1 88 114 Received Heat Transfer 1447 | . 90 207 9 225 . . . . . 4 8 . . 240 . . 22 75 . 567 Effects 1 | . . . . . . . . . . . . . . . . 1 . . . . Interference 1 | . . . . . . . . . . . . . . . . 1 . . . . Siege Activations 13 | . . . . . . . . . . . . . . . . . . 1 2 10 Total Turns 263 | . . . . . . . . . . . . . . . . . . 11 16 236 Longest Duration 59 | . . . . . . . . . . . . . . . . . . 11 12 59 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . . . . . . . . . . . . . . . . . . 8 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 4 | . . 1 . . . . 1 . . . . . . . . . . . . 2 Heat Transferred 3468 | . . 333 . . . . . . . . . . . . . . . . 407 2728 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Tes Acc Maximum Alert Level 5 | . . 1 . . . . . . . . . . . 1 . . . 1 . 5 Low Security (%) 78 | 100 100 78 100 100 . . . 100 100 . . . . 41 . . 100 84 100 20 Level 1 9 | . . 21 . . . . . . . . . . . 58 . . . 15 . 2 Level 2 . | . . . . . . . . . . . . . . . . . . . . 3 Level 3 1 | . . . . . . . . . . . . . . . . . . . . 8 Level 4 6 | . . . . . . . . . . . . . . . . . . . . 39 Level 5 2 | . . . . . . . . . . . . . . . . . . . . 14 High Security 1 | . . . . . . . . . . . . . . . . . . . . 11 Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 1925 | 15 50 229 143 165 . . . 48 89 . . . . 393 . . 126 244 186 1925 Initial 117 | . . . 72 . . . . . . . . . . . . . 6 60 117 100 Average 234 | 3 4 115 71 66 . . . 4 23 . . . . 195 . . 49 89 37 1091 Influence Increases 7525 | 35 135 724 142 527 155 . 264 48 166 188 192 . 287 723 33 . 396 538 335 2637 Destroy 0b10 Robot/C 4500 | . 40 440 100 420 120 . 140 20 80 120 120 . 180 340 20 . 260 360 200 1540 Destroy 0b10 Robot/NC 395 | 35 35 70 15 15 . . . . 5 . . . . 55 . . 30 40 . 95 Destroy Leader 924 | . 14 130 22 92 20 . 40 10 20 20 10 . 20 86 10 . 34 84 30 282 Allied During Kill 695 | . . . . . . . 69 18 53 48 62 . 87 32 3 . 2 . . 321 Successful Hack 74 | . 31 39 4 . . . . . . . . . . . . . . . . . Disable Machine 285 | . . 15 . . . . . . . . . . . 120 . . 15 15 75 45 Destroy Structure 262 | . . . 1 . . . . . 8 . . . . 90 . . 10 9 30 114 Lose Combat Pursuer 390 | . 15 30 . . 15 . 15 . . . . . . . . . 45 30 . 240 Influence Decreases 5600 | 35 135 551 315 456 171 55 264 48 166 188 153 39 287 348 320 77 299 436 377 880 Entered New Map 593 | . . . 101 . 27 55 . . . . . 39 . . 140 17 5 48 93 68 Time Decay 4398 | 35 135 541 214 416 124 . 244 48 106 188 133 . 228 318 180 60 264 338 284 542 Lost Part 330 | . . 10 . 40 20 . . . . . . . . 10 . . 10 50 . 190 Lost Ally 279 | . . . . . . . 20 . 60 . 20 . 59 20 . . 20 . . 80 Squads Dispatched 59 | . . 2 . 7 . . . 1 3 . . . . 3 . . 2 9 2 30 Investigation 1 | . . . . . . . . . . . . . . . . . . . . 1 Extermination 14 | . . . . 2 . . . 1 . . . . . 1 . . 2 3 2 3 Reinforcement 12 | . . 2 . 2 . . . . . . . . . 2 . . . 3 . 3 Assault 16 | . . . . . . . . . . . . . . . . . . . . 16 Garrison 16 | . . . . 3 . . . . 3 . . . . . . . . 3 . 7 Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . 1 . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Tes Acc Distress Signals 14 | . 2 . . . . . . . . . . . . 5 . . 2 . 1 4 Communications Jammed 49 | . . . . . . . . . . . . . . . . . . 18 1 30 Distress Signals 49 | . . . . . . . . . . . . . . . . . . 18 1 30 Times Spotted 332 | . 11 31 6 26 7 . 8 2 3 8 6 . 11 25 . . 20 26 14 128 Peak Tracking Total 18 | . 4 4 4 5 3 . 4 1 2 4 3 . 4 6 . . 5 4 6 18 Tactical Retreats 12 | . 1 1 . . 1 . 1 . . . . . . . . . 2 1 . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Tes Acc Traps Triggered 4 | . 2 . . . . . . . . . . . . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Tes Acc Machines Disabled 20 | . . 1 . . . . . . . . 1 . . 8 . . 1 1 5 3 Max in Single Turn 2 | . . 1 . . . . . . . . . . . 2 . . 1 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Tes Acc Machines Accessed 26 | . 6 9 2 3 . . . . . . . 5 . . 1 . . . . . Terminals 12 | . 5 6 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . 1 1 1 . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . Total Hacks 72 | . 18 21 6 5 . . . . . . . 18 . . 4 . . . . . Successful 51 | . 12 13 3 1 . . . . . . . 18 . . 4 . . . . . Failed 21 | . 6 8 3 4 . . . . . . . . . . . . . . . . Catastrophic 4 | . 1 1 . 2 . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 50 | . 12 15 4 . . . . 4 3 . . . . 3 . . . . 3 6 Terminals 32 | . 12 16 4 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 10 | . 6 2 . 2 . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . 2 2 2 . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . Terminal Hacks 25 | . 1 2 . . . . . . . . . 18 . . 4 . . . . . Record 10 | . . . . . . . . . . . . 6 . . 4 . . . . . Part Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 5 | . . 1 . . . . . . . . . 4 . . . . . . . . Terminal Index 2 | . 1 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . 4 1 . 1 . . . . . . . . . . . . . . . . Scan Component 4 | . 2 1 . 1 . . . . . . . . . . . . . . . . Repair 2 | . 2 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . . . . Retrieve Study 2 | . . . 2 . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 17 | . 7 9 1 . . . . . . . . . . . . . . . . . Terminals 17 | . 7 9 1 . . . . . . . . . . . . . . . . . Botnet 4 | . 1 3 . . . . . . . . . . . . . . . . . . Operators 2 | . 1 1 . . . . . . . . . . . . . . . . . . Skim 11 | . 5 5 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 6 6 2 3 . . . . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . 2 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . 15 . . . . . 4 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . . . . . . . . . . . . Time 52 | . 52 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . 9 . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 7 | . . . . . . . . 1 1 . . . 4 . . . . . . 1 Hacks Repelled 1 | . . . . . . . . . . 1 . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Tes Acc Total Allies 22 | . . . . . . 4 . 2 1 2 . . 5 3 . . . . . 5 Largest Group 5 | . . . . . . 4 4 5 5 4 4 3 4 3 1 1 1 . . 3 Highest-Rated Group 538 | . . . . . . 154 154 311 292 320 320 235 247 288 96 96 96 . . 538 Highest-Rated Ally 269 | . . . . . . 40 40 165 165 149 149 149 149 149 96 96 96 . . 269 Zionite Dispatches 6 | . . . . . . . . 1 1 . . . . 1 . . . . . 3 Light 2 | . . . . . . . . . . . . . . 1 . . . . . 1 Recon 1 | . . . . . . . . . 1 . . . . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . 2 Hero 1 | . . . . . . . . 1 . . . . . . . . . . . . Total Orders 5 | . . . . . . . . . 4 . . . . . . . . 1 . . ROAM 1 | . . . . . . . . . 1 . . . . . . . . . . . RETURN 4 | . . . . . . . . . 3 . . . . . . . . 1 . . Ally Attacks 265 | . . . . . . . 34 6 40 18 16 . 25 34 7 . 3 . . 82 Total Damage 11310 | . . . . . . . 685 69 579 140 454 . 401 1261 268 . 33 . . 7420 Kills 56 | . . . . . . . 4 . 4 2 2 . 4 5 1 . 1 . . 33 Allies Corrupted 4 | . . . . . . . . . . . . . . 1 . . . . . 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Tes Acc Active Infowar (turns) 12379 | 32 615 932 472 665 296 1762 851 584 395 779 170 . . 394 371 138 752 630 944 1597 Sensors 1406 | . . . . . . . . . . . . . . . . . . . 462 944 Seismic 11602 | 32 615 932 472 665 296 1762 851 584 395 779 170 . . 394 371 138 752 235 732 1427 Jamming 1868 | . . . . . . . . . . . . . . . . . . 395 944 529 Robot Analysis Total 4 | . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 8 | . . . . . 1 1 1 . . 2 . . 2 . 1 . . . . . Drone Launches 6 | . . . . . . . . . 4 . . . . . . . . 2 . . Drone Recoveries 6 | . . . . . . . . . 4 . . . . . . . . 2 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Tes Acc Turns Passed 16928 | 169 893 1724 474 1269 323 1762 851 584 395 779 662 279 789 854 371 138 1014 908 944 1746 Spaces Moved 8694 | 77 416 809 270 599 177 1073 477 315 218 456 330 159 343 317 235 80 513 407 482 941 Core 294 | 3 . . . . . . . . . . . . . . . . . . . 291 Treads 8400 | 74 416 809 270 599 177 1073 477 315 218 456 330 159 343 317 235 80 513 407 482 650 Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 160 160 160 210 156 156 156 156 151 158 50 Average Speed 160 | 155 160 160 160 160 160 160 160 160 165 160 184 166 219 194 156 156 163 159 158 119 Slowest Speed 245 | 160 160 160 160 160 160 160 160 160 200 160 210 210 235 245 156 156 235 232 158 158 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 5 57 56 21 21 25 90 59 7 9 75 47 60 63 7 44 16 8 13 36 28 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 10 | . 1 3 . . . 1 . . . 1 . 3 1 . . . . . . . Known Exits Taken 7 | . 1 1 . . . . . 1 . . . . . . 1 . 1 1 1 . Unknown Exits Taken 13 | 1 . . 1 1 1 1 1 . 1 1 1 1 1 1 . 1 . . . . Scrap Searched 13 | . . . . . 1 5 1 . . 4 . . 1 . 1 . . . . . Spaces Dug 10 | . . . . . . . . . . . . . . . . . . . 4 6 Terrain Destroyed 84 | . . . . . . . . . . . . . . 35 . . 8 1 11 29 Melee 4 | . . . . . . . . . . . . . . . . . . . 4 . Projectile 50 | . . . . . . . . . . . . . . 6 . . 8 1 7 28 AOE 30 | . . . . . . . . . . . . . . 29 . . . . . 1 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Tes Acc Total 10635 | 101 567 1079 296 782 193 1117 557 390 253 486 369 174 366 426 239 93 617 540 597 1393 Wait 947 | 3 87 105 3 90 2 25 77 66 11 19 23 . 5 6 2 14 43 40 48 278 Move 8674 | 76 415 808 269 598 176 1072 476 314 217 455 329 158 342 316 234 79 512 406 481 941 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 89 | 3 8 13 4 8 . 7 . 3 7 . 1 2 2 5 1 . 7 7 3 8 Fast Attach 39 | 7 2 1 . 2 . . . . . . . 5 . 3 . . . 7 3 9 Attach 38 | . 1 3 2 5 2 . . 1 2 . . . . 4 . . 2 4 . 12 Detach 9 | . 1 . . . . . . . . . . . . 1 . . . 2 . 5 Swap 161 | . 5 33 5 19 2 8 . 1 5 1 5 3 3 22 . . 12 6 18 13 Drop 118 | . 1 25 4 5 . 5 . 2 8 1 3 6 5 11 1 . 7 12 8 14 Fire 517 | 12 38 88 8 54 11 . 4 3 1 10 8 . 9 55 . . 29 56 26 105 Melee 9 | . . . . . . . . . . . . . . . . . . . 9 . Ram 2 | . . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 31 | . 9 3 1 1 . . . . 2 . . . . 3 1 . 5 . . 6 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / Min / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Ext) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: [*Res] / War) -3/Research -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 170 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 4) 828 | -10/Materials | Discovered new exit (range 15) 903 | -10/Materials | Learned location of 1 exit from Recycling 945 | -10/Materials | Learned 4 Recycling zone layouts 964 | -10/Materials | Repaired Lgt. Treads 975 | -10/Materials | Learned location of Mines (-10) 991 | -10/Materials | Repaired Lgt. Treads 993 | -10/Materials | Identified exit to Materials 993 | -10/Materials | Identified exit to Mines 1000 | -10/Materials | Learned 2 Mines zone layouts 1001 | -10/Materials | Learned Storage stockpile data 1002 | -10/Materials | Learned 2 Storage zone layouts 1003 | -10/Materials | Learned 2 Storage zone layouts 1006 | -10/Materials | Learned Storage trap positions 1017 | -10/Materials | Learned Storage trap positions 1039 | -10/Materials | Learned location of 1 exit from Recycling 1063 | -10/Materials | Entered another Materials area 1063 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1550 | -9/Materials | Discovered new exit (range 14) 1704 | -9/Materials | Build established: Tank 1913 | -9/Materials | Discovered new exit (range 3) 2173 | -9/Materials | Build established: Gunner 2415 | -9/Materials | Discovered new exit (range 7) 2703 | -9/Materials | Learned Materials emergency access door positions 2726 | -9/Materials | Learned Storage machine intel 2727 | -9/Materials | Learned Materials emergency access door positions 2748 | -9/Materials | Learned Storage stockpile data 2772 | -9/Materials | Identified exit to Materials 2772 | -9/Materials | Identified exit to Mines 2787 | -9/Materials | Entered another Materials area 2787 | -8/Materials | Evolved 2 slots: Utility x2 3113 | -8/Materials | Discovered new exit (range 10) 3261 | -8/Materials | Entered Factory 3261 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3550 | -7/Factory | Build established: Scavenger-Gunner 3678 | -7/Factory | Garrison activated, responded to threat 3844 | -7/Factory | Lost 3 parts (1n1u1w) 4522 | -7/Factory | Discovered new exit (range 5) 4530 | -7/Factory | Entered Lower Caves 4794 | -7/Lower Caves | Learned location of 1 exit from Factory 4797 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4853 | -7/Lower Caves | Entered Zion 4881 | -7/Zion | Given A8's code to call for help 4997 | -7/Zion | Discovered new exit (range 12) 5158 | -7/Zion | System corruption cleaned by Quarantine Array 5292 | -7/Zion | Received a visual enhancement algorithm 5609 | -7/Zion | Learned location of 1 exit from Factory 5644 | -7/Zion | Found CR-A16's Pointy Stick 5886 | -7/Zion | Given the Hacking Drone Bay 5890 | -7/Zion | Found Prototype Device 5896 | -7/Zion | Identified Hacking Drone Bay 5917 | -7/Zion | Learned location of Data Miner (-6) 6229 | -7/Zion | Met Imprinter 6259 | -7/Zion | Imprinted 6261 | -7/Zion | Declared Zion's savior 6615 | -7/Zion | Entered Proximity Caves 6615 | -6/Proximity Caves | Accompanied by 4 allies 6633 | -6/Proximity Caves | Spotted B-75 Beast 6681 | -6/Proximity Caves | Allies destroyed B-75 Beast 7110 | -6/Proximity Caves | Learned Factory terminal intel 7447 | -6/Proximity Caves | Discovered new exit (range 8) 7453 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7466 | -6/Proximity Caves | Entered Factory 7466 | -6/Factory | Accompanied by 3 allies 7466 | -6/Factory | Evolved 2 slots: Utility x2 7467 | -6/Factory | Identified exit to Factory 7467 | -6/Factory | Identified exit to Extension 7468 | -6/Factory | Loaded intel: 28 terminal locations 7572 | -6/Factory | Zion hero teleported in (ME-RLN) 7637 | -6/Factory | ME-RLN assimilated hostile Y-54 Guardian 7821 | -6/Factory | Discovered exit to Factory (range 6) 8050 | -6/Factory | Entered another Factory area 8050 | -5/Factory | Accompanied by 4 allies (ME-RLN) 8050 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8182 | -5/Factory | Zion Recon squad teleported in 8212 | -5/Factory | Garrison activated, responded to threat 8223 | -5/Factory | ME-RLN assimilated hostile G-50 Soldier 8422 | -5/Factory | Discovered new exit (range 4) 8445 | -5/Factory | Entered Upper Caves 8445 | -5/Upper Caves | Accompanied by 2 allies (ME-RLN) 8690 | -5/Upper Caves | Build established: Scavenger-Tank 8760 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9033 | -5/Upper Caves | Encountered a Warlord checkpoint 9085 | -5/Upper Caves | Learned location of Warlord (-4) 9102 | -5/Upper Caves | Spotted B-75 Beast 9192 | -5/Upper Caves | Discovered new exit (range 12) 9224 | -5/Upper Caves | Entered another Upper Caves area 9224 | -5/Upper Caves | Accompanied by 4 allies (ME-RLN) 9647 | -5/Upper Caves | Encountered a Warlord checkpoint 9686 | -5/Upper Caves | Discovered new exit (range 6) 9768 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9886 | -5/Upper Caves | Entered Zhirov 9886 | -5/Zhirov | Accompanied by 3 allies (ME-RLN) 9886 | -5/Zhirov | Discovered new exit (range 3) 9943 | -5/Zhirov | Met Zhirov 9972 | -5/Zhirov | Learned location of Quarantine (-3) 9972 | -5/Zhirov | Learned location of Testing (-2) 9972 | -5/Zhirov | Learned location of Command (-1) 9988 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10034 | -5/Zhirov | Found Alien Artifact 10034 | -5/Zhirov | Identified Integrated Dissipator 10034 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10165 | -5/Zhirov | Entered Proximity Caves 10165 | -4/Proximity Caves | Accompanied by 3 allies (ME-RLN) 10195 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 10282 | -4/Proximity Caves | ME-RLN assimilated hostile S-27 Virus 10289 | -4/Proximity Caves | ME-RLN assimilated hostile S-27 Virus 10640 | -4/Proximity Caves | ME-RLN assimilated hostile S-27 Virus 10673 | -4/Proximity Caves | Lost 4 allies 10921 | -4/Proximity Caves | Discovered new exit (range 14) 10954 | -4/Proximity Caves | Entered Factory 10954 | -4/Factory | Accompanied by 1 ally (ME-RLN) 10954 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11085 | -4/Factory | Found Prototype Hackware 11085 | -4/Factory | Identified System Mapper 11108 | -4/Factory | Found Prototype Device 11108 | -4/Factory | Identified ME-RLN's Chromatic Screen 11117 | -4/Factory | Found Prototype Device 11117 | -4/Factory | Identified Exp. Phase Shifter 11127 | -4/Factory | Found System Mapper 11659 | -4/Factory | Zion Light squad teleported in 11724 | -4/Factory | Found Prototype Protection 11724 | -4/Factory | Identified Zio. Weapon Casing 11793 | -4/Factory | Discovered new exit (range 8) 11808 | -4/Factory | Entered Upper Caves 11808 | -4/Upper Caves | Accompanied by 1 ally 11809 | -4/Upper Caves | Identified exit to Upper Caves 11946 | -4/Upper Caves | Learned location of 1 exit from Research 12078 | -4/Upper Caves | Encountered a Warlord checkpoint 12179 | -4/Upper Caves | Entered another Upper Caves area 12179 | -4/Upper Caves | Accompanied by 1 ally 12180 | -4/Upper Caves | Identified exit to Warlord 12309 | -4/Upper Caves | Discovered new exit (range 5) 12317 | -4/Upper Caves | Entered Research 12317 | -3/Research | Accompanied by 1 ally 12317 | -3/Research | Evolved 2 slots: Utility x2 12318 | -3/Research | Identified exit to Research 12775 | -3/Research | Found Prototype Processor 12808 | -3/Research | Identified Exp. Signal Interpreter 13156 | -3/Research | Spotted B-86 Titan 13331 | -3/Research | Entered another Research area 13331 | -2/Research | Evolved 2 slots: Propulsion x2 13332 | -2/Research | Identified exit to Testing 13704 | -2/Research | Garrison activated, responded to threat 14016 | -2/Research | System corruption reached 10% 14082 | -2/Research | Lost 3 parts (1u2w) 14239 | -2/Research | Entered Testing 14266 | -2/Testing | Found Prototype Processor 14266 | -2/Testing | Identified Exp. Core Analyzer 14479 | -2/Testing | Found Prototype Device 14479 | -2/Testing | Identified 2N-1CE's Frost Array 14756 | -2/Testing | Discovered new exit (range 6) 14764 | -2/Testing | Identified exit to Access 14969 | -2/Testing | Found Prototype Energy Cannon 14969 | -2/Testing | Identified Cld. Nova Cannon 15183 | -2/Testing | Entered Access 15183 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 15276 | -1/Access | Build established: Scavenger-Gunner 15350 | -1/Access | Zion Experimental squad teleported in 15568 | -1/Access | Zion Experimental squad teleported in 15632 | -1/Access | Garrison activated, responded to threat 15683 | -1/Access | First assault squad dispatched 15756 | -1/Access | Destroyed 13 combat bots 15954 | -1/Access | Garrison activated, responded to threat 16098 | -1/Access | Lost 3 parts (1u2w) 16141 | -1/Access | Zion Light squad teleported in 16286 | -1/Access | Lost 3 allies 16566 | -1/Access | Terminal network hard line cut 16725 | -1/Access | High security lockdown imminent 16731 | -1/Access | System corruption reached 10% 16769 | -1/Access | Garrison activated, responded to threat 16780 | -1/Access | Released all parts (17) 16781 | -1/Access | Destroyed 9 combat bots 16805 | -1/Access | High security lockdown engaged 16811 | -1/Access | Lost 10 parts (2p2n1u5w) 16811 | -1/Access | Core integrity fell below 50% 16926 | -1/Access | Core integrity fell below 20% 16929 | -1/Access | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 16813_ Destabilizing: Core damaged (-16). 16816_ Slammed into U-05 Engineer. 16825_ ALERT: Assault forces dispatched. 16859_ Slug penetrates Door. 16867_ TFHER WAOWHZT49E&RNMJMR 16884_ AL&Q&SJC&V&D&VHJ2LJ6 16884_ Penetrated by Slug. 16884_ Slug penetrates Wall. 16887_ Penetrated by Slug. 16894_ Slug penetrates Wall. 16910_ System corrupted: Heat flow error (+270). 16915_ Penetrated by Slug. 16925_ ALERT: Assault forces dispatched. 16925_ Slug penetrates Wall. 16929_ C-45 Heavy ARC bursts open, deploying its payload. 16929_ G-73 Enforcer unfolds itself. 16929_ L-61 Swordsman unfolds itself. 16929_ G-73 Enforcer unfolds itself. 16929_ E-15 Imp unfolds itself. Map ----- +----------------------------------------------------+ | ???????????????# + #????????????? | | ???????????????# # #????????????? | | ???????????????# # ! #????????????? | | ???????????????# # #????????????? | | ???????????????# ###############????????????? | | ???????????????# ###############????????????? | | ???????????????# ????????????? | | ???????????????# ???????????? | | ???????????????# ???????????? | | ???????????????# ??????????? | | ???????????????# % ??????????? | | ???????????????# ??????????? | | ???????????????######## ############?????????????? | | ??????????????????????# #?##########?????????????? | | ??????????????????????# #?# !![#??###########? | | ??????????????????????#%#?# !![#??# #? | | ??????????????????????# #?# ![ #??# !#? | | ??????????????????????# #?# #??# """" #? | | ??????????????????????# #?#! #??# ""R"" #? | | ??????????????????????#%#?# #??# "" "" #? | | ??????????????????????# #?# / #??# #? | | ??????????????????????# #?# ]#??# #? | | ??????????????????????#C#?# #??#! ] #? | | ?????????????# ??????#%#######;###############+## | | ?????????????# " #glg R | | ???????????????? """ eg @ | | ??????????????? """ # l | | ??????????????????????# s l #######+######### | | ??????????????????????# Y #??# #??? | | ??????????????????????# ss #??# #??? | | ??????????????????????# h #??# = #??? | | ???????????????????? s g #??# #??? | | ????????????????? i #??# #??? | | ????????????????? s####g #??# !!] #??? | | ???????????????? #####s##### i #??# !!] #??? | | ???????????????? ?# # #??# !! #??? | | ???????????????# ?# # #??#/#########??? | | ???????????????#? ?# "" # #??# #??????????? | | ????????????????? ## "" # #??# #??????????? | | ????????????????? + "T # #??# #??????????? | | ????????????????? ## "" # #### #####??????? | | ?????????????????# ## "" # ######## | | ?????????????????# ## # # # | | ?????????????????# ## # # # | | ?????????????????# ## # # # | | ?????????????????# ## # + # | | ?????????????????# / # # # | | ?????????????????#+## / ########## # | | ???????????????? ###########+#####?????######## | | ?????????????? ! #?????# * #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 191 Coolant Potential 120 Energy Generation 47 Energy Capacity 1220 Matter Stores 300 Matter Capacity 600 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Cycling 25 Evasion (%) 60 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 20 Item Schematics ----------------- Flexi-carbon Leg | -7/Zion | Archive Med. Treads | -7/Zion | Archive Gravmag System | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Recalibrator | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 67% | -10/Materials Lgt. Treads | 68% | -10/Materials Studied --------- Imp. Ion Engine | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Heroic Deeds Immobile And Lovin' It Challenges ------------ None Game ------ Seed TeleporterNovaUnit Manual? 0 Play Time 01:48:30 Cumulative 224.0 hours Start 2025.10.27 @ 03:33:42 End 2025.10.27 @ 23:08:38 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 358 Rogue 356 Adventurer 0 Explorer 2 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 53 Gallery% 61 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99e05011-b575-4917-b931-2de3f8233390