Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.17 @ 07:04:55 Player: LameThyst Result: Destroyed self via exploding Fusion Modulator Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (112) 560 Value Destroyed (3491) 3491 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (835) 835 TOTAL SCORE: 8746 Bonus ------- Follower Combat Kills 35 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 93/100 System Corruption 2% Temperature Cool (24) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Hacking Suite Improved System Shield > --- WEAPON (3) ------- Powered Hammer > --- INVENTORY (5) ---- Carbon-fiber Leg Titanium Leg Armored Leg Experimental Sensor Array Katana Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Sensor Array Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Gauss Rifle Coil Gun > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Flexi-carbon Leg Experimental Sensor Array Improved Hacking Suite Improved System Shield Beamcaster Cooled Plasma Cannon Enhanced Autogun Improved Proton Missile Launcher Missile Launcher Powered Hammer Katana [Rating: 56] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Autogun Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . 2 . . . 4 Power 1 | . . . . . . . . 1 Propulsion 3 | . . 1 . 1 . . . 1 Utility 3 | . . 1 . 1 . . . 1 Weapon 1 | . . . . . . . . 1 Parts Attached 122 | 8 17 24 4 10 24 3 8 24 Power 13 | 1 2 5 . . 1 . . 4 Engine 11 | 1 1 5 . . 1 . . 3 Core 2 | . 1 . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 40 | 2 9 5 . 4 9 3 4 4 Treads 12 | . 6 5 . 1 . . . . Leg 28 | 2 3 . . 3 9 3 4 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 33 | 3 2 6 2 2 7 . 3 8 Device 10 | 2 1 1 1 . 3 . 1 1 Storage 4 | 1 1 1 . . . . 1 . Processor 2 | . . . . 2 . . . . Hackware 2 | . . . . . . . . 2 Protection 15 | . . 4 1 . 4 . 1 5 Artifact . | . . . . . . . . . Weapon 36 | 2 4 8 2 4 7 . 1 8 Energy Gun 13 | . 1 3 . 3 4 . . 2 Energy Cannon 2 | . . . . 1 1 . . . Ballistic Gun 12 | 2 2 3 1 . 1 . 1 2 Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . 1 . . . . 2 Special Weapon 2 | . 1 1 . . . . . . Impact Weapon 2 | . . 1 . . . . . 1 Slashing Weapon 2 | . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . 2 1 1 4 . . 1 Parts Lost 33 | . 4 4 . . 2 . . 23 Power 7 | . 2 1 . . 1 . . 3 Propulsion 6 | . 1 . . . . . . 5 Utility 9 | . 1 1 . . . . . 7 Weapon 11 | . . 2 . . 1 . . 8 Highest Loss Streak 19 | . 2 1 . . 1 . . 19 To Critical Strikes . | . . . . . . . . . Average Backups 13 | 4 8 13 14 14 14 15 15 13 Power . | . . . 1 1 . 1 1 . Propulsion 3 | 1 2 2 2 2 3 5 3 3 Utility 4 | 1 3 4 5 4 4 3 4 3 Weapon 5 | . 1 5 6 6 5 6 6 6 Tool/Special . | . . . . . . . . . Unused Backups 28 | . 4 11 1 2 5 . 3 2 Power 5 | . 1 2 . 1 1 . . . Propulsion 6 | . 1 . . . 3 . 1 1 Utility 11 | . 2 6 . . 1 . 2 . Weapon 6 | . . 3 1 1 . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 97 | . 96 99 100 99 99 100 100 86 Engine 9 | . 8 10 11 9 9 9 9 10 Treads 13 | . 13 32 33 9 2 . . . Leg 20 | . 14 . . 26 32 36 36 28 Device 9 | . 13 10 10 9 5 9 9 6 Storage 9 | . 14 11 11 9 9 9 9 5 Processor 4 | . . . . 9 9 9 9 . Protection 9 | . . 11 11 9 12 9 9 13 Energy Gun 3 | . 5 5 . 1 4 9 . 3 Ballistic Gun 14 | . 21 15 20 13 9 9 17 8 Impact Weapon 1 | . . 1 . 1 1 . . 3 Peak Build Rating 56 | 7 13 21 30 39 40 37 37 56 Average Rating 27 | 6 9 18 21 35 34 36 36 45 On Entrance 23 | . 7 13 19 30 35 37 36 37 Naked Turns . | . . . . . . . . . Heaviest Build 68 | 15 22 44 42 43 56 38 42 68 Greatest Support 73 | 20 46 69 69 40 58 58 61 73 Greatest Overweight (x) 9 | . 2 1 . 1 1 . . 9 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 13 15 15 15 15 15 13 Most Carried 15 | 7 10 15 15 15 15 15 15 15 Average Carried 13 | 4 8 13 14 14 14 15 14 13 Final Capacity 15 | 8 10 15 15 15 15 15 15 5 Final Carried 15 | 7 10 15 15 15 15 15 15 5 Class Distribution -------------------- 78% | Mutant 12% | Scavenger-Mutant 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Matter Collected 4212 | 370 466 918 396 157 1021 98 90 696 Remotely . | . . . . . . . . . Salvage Created 4491 | 208 378 1096 270 51 1501 115 . 872 Parts 261 | 18 20 80 15 4 84 4 . 36 Haulers Intercepted 6 | . . 3 . 1 2 . . . Recyclers Shooed 3 | 1 . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 89 | . 11 26 9 . 26 2 . 15 Melee 1 | . . . . . . . . 1 Guns 73 | . 11 25 4 . 20 2 . 11 Cannons 3 | . . . . . 2 . . 1 AOE 12 | . . 1 5 . 4 . . 2 Classes Destroyed 11 | 2 3 5 . . 1 . . . Worker 2 | . . 2 . . . . . . Tunneler 5 | 5 . . . . . . . . Hauler 6 | . . 3 . 1 2 . . . Recycler 4 | 1 . . . . 2 . . 1 Operator 2 | . 1 . . . . . . 1 Watcher 4 | . . 3 . . . . . 1 Swarmer 25 | . 3 11 2 . 4 . . 5 Grunt 37 | . 8 5 6 . 12 . . 6 Brawler 3 | . . . . . 1 . . 2 Duelist 5 | . . 1 1 . 3 . . . Sentry 19 | . . 9 . . 6 2 . 2 Best Kill Streak 8 | 3 4 5 8 1 7 1 . 4 Combat Bots Only 8 | . 4 5 8 . 7 1 . 4 Max Kills in Single Turn 4 | 1 1 2 4 1 3 1 . 1 Gunslinging 1 | . . 1 . . . . . . Exploded 4 | . . 1 4 . 3 . . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 663 | . 98 165 33 4 103 6 . 254 Missed 151 | . 27 39 8 1 26 . . 50 Hits 512 | . 71 126 25 3 77 6 . 204 Melee 20 | . . 5 1 . 12 . . 2 Projectile 492 | . 71 121 24 3 65 6 . 202 AOE 1 | . . . . . . . . 1 Critical Strikes 22 | . 3 7 . . 1 1 . 10 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 8256 | . 998 1720 320 40 1426 90 . 3662 Core 1429 | . 166 209 52 . 104 . . 898 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 1091 | . 97 939 . . 55 . . . Core Remaining (%) 62 | 100 33 . 34 . . . 81 . Volleys Fired 338 | 15 56 88 11 8 95 5 . 60 Largest 3 | 2 2 2 2 2 2 2 . 3 Hottest 154 | 40 120 101 79 108 103 86 . 154 Shots Fired 630 | 30 100 170 22 16 164 10 . 118 Gun 586 | 30 91 168 20 14 146 10 . 107 Cannon 25 | . . . . 2 17 . . 6 Launcher 8 | . . . 2 . 1 . . 5 Special 11 | . 9 2 . . . . . . Kinetic 416 | 30 66 113 14 10 100 5 . 78 Thermal 162 | . 34 53 6 2 37 5 . 25 Explosive 5 | . . . 2 . 1 . . 2 Electromagnetic 47 | . . 4 . 4 26 . . 13 Robot Hit Streak 19 | 6 9 17 6 3 17 19 . 8 Robot Miss Streak 5 | 3 5 4 2 3 3 1 . 5 Penetration Max 1 | . . . . . 1 . . 1 Secondary Targets 11 | . . 6 1 . 1 . . 3 Max Gunslinging Chain 1 | . . 1 1 . 1 . . 1 Shots Hit Robots 423 | 16 57 129 14 10 116 9 . 72 Core Hits 191 | 6 21 51 15 1 59 4 . 34 Critical Kills 2 | . . . . . . 1 . 1 Critical Parts Destroyed 2 | 1 . 1 . . . . . . Critical Strikes 9 | 1 . 5 1 . . 1 . 1 Burn 5 | . . 4 1 . . . . . Destroy 4 | 1 . 1 . . . 1 . 1 Melee Attacks 22 | . . . . 3 13 . . 6 Impact 18 | . . . . 3 9 . . 6 Slashing 4 | . . . . . 4 . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9232 | 198 820 2204 551 151 2487 154 . 2667 Guns 6982 | 198 758 2005 176 151 2103 154 . 1437 Cannons 190 | . . . . . 98 . . 92 Explosions 1821 | . . 199 375 . 286 . . 961 Melee 177 | . . . . . . . . 177 Ramming 14 | . 14 . . . . . . . Kinetic 4860 | 198 522 1277 107 128 1449 68 . 1111 Thermal 2633 | . 284 856 69 . 449 86 . 889 Explosive 717 | . . . 375 . 208 . . 134 Electromagnetic 831 | . . 71 . 23 381 . . 356 Impact 177 | . . . . . . . . 177 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 Average Corruption 2 | . . . . . . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 2 | . . . . . . . . 2 Message Errors 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 139 | . 79 . . . 5 . . 55 Projectiles . | . . . . . . . . . Explosions 115 | . 79 . . . 5 . . 31 Melee 24 | . . . . . . . . 24 Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 652 | . 189 52 19 . 44 . . 348 Shots 13 | . 2 2 1 . 1 . . 7 Rammed 11 | . 11 . . . . . . . Targets Rammed 11 | . 11 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 589 | . 204 300 249 66 270 99 . 589 Average Temperature 107 | . 40 65 114 36 101 50 . 182 Received Heat Transfer 2688 | . 384 495 141 9 450 45 . 1164 Effects 22 | . . 1 . . 4 . . 17 Shutdowns 4 | . . . . . . . . 4 Energy Bleed 5 | . . 1 . . 1 . . 3 Interference 5 | . . . . . 3 . . 2 Matter Decay 3 | . . . . . . . . 3 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions 1 | . . . . . . . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 10 | . 3 5 . . 1 . . 1 Heat Transferred 5072 | . 803 2100 222 . 818 185 . 944 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . 2 . . 1 . . 3 Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Maximum Alert Level 1 | . . 1 1 . 1 . . . Low Security (%) 91 | 100 100 94 57 100 78 100 . 100 Level 1 8 | . . 5 42 . 21 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 320 | 10 108 216 255 48 320 20 . 107 Initial 55 | . . 9 55 48 . . . . Average 80 | 1 38 115 190 9 105 3 . 31 Influence Increases 2871 | 30 418 830 230 59 810 40 . 454 Destroy 0b10 Robot/C 1800 | . 220 520 180 . 540 40 . 300 Destroy 0b10 Robot/NC 115 | 30 5 40 . 5 20 . . 15 Destroy Leader 420 | . 60 152 40 2 114 . . 52 Allied During Kill 1 | . . . . . 1 . . . Successful Hack 125 | . 15 33 . 35 31 . . 11 Disable Machine 225 | . 45 60 . 15 45 . . 60 Destroy Structure 110 | . 43 10 10 2 29 . . 16 Lose Combat Pursuer 75 | . 30 15 . . 30 . . . Influence Decreases 2791 | 30 396 708 249 184 810 40 . 374 Entered New Map 179 | . . 13 89 77 . . . . Time Decay 1818 | 30 371 585 160 107 357 40 . 168 Lost Part 270 | . 25 30 . . 20 . . 195 Lost Ally 40 | . . . . . 40 . . . Purge Threat 484 | . . 80 . . 393 . . 11 Squads Dispatched 15 | . 3 . 1 4 3 . . 4 Investigation 5 | . 1 . 1 . . . . 3 Extermination 1 | . . . . . . . . 1 Reinforcement 5 | . 2 . . 2 1 . . . Assault 2 | . . . . . 2 . . . Garrison 2 | . . . . 2 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Distress Signals 9 | . . 3 . . 4 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 152 | . 25 42 13 1 46 2 . 23 Peak Tracking Total 9 | . 5 6 8 1 9 1 . 7 Tactical Retreats 5 | . 2 1 . . 2 . . . Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Traps Triggered 7 | . 2 3 . . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Machines Disabled 15 | . 3 4 . 1 3 . . 4 Max in Single Turn 4 | . 2 1 . 1 1 . . 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Machines Accessed 42 | . 6 10 1 4 10 2 4 5 Terminals 26 | . 5 8 . 4 8 . . 1 Fabricators . | . . . . . . . . . Repair Stations 6 | . 1 2 . . 2 . . 1 Recycling Units 2 | . . . . . . . . 2 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 188 | . 18 57 1 18 36 24 20 14 Successful 131 | . 11 38 1 11 21 24 20 5 Failed 57 | . 7 19 . 7 15 . . 9 Catastrophic 4 | . . . . . 2 . . 2 Database Lockouts . | . . . . . . . . . Manual 82 | . 13 25 . 14 20 . . 10 Terminals 94 | . 13 28 . 18 29 . . 6 Fabricators . | . . . . . . . . . Repair Stations 42 | . 5 29 . . 7 . . 1 Recycling Units 4 | . . . . . . . . 4 Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 59 | . . 2 1 3 8 24 20 1 Record 38 | . . . . . . 24 14 . Robot Analysis 6 | . . . . . . . 6 . Prototype ID Bank 3 | . . 1 . 1 1 . . . Open Door 3 | . . . 1 . 2 . . . Unreport Threat 5 | . . 1 . . 3 . . 1 Locate Traps 1 | . . . . . 1 . . . Zone Layout 3 | . . . . 2 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 32 | . 4 24 . . 4 . . . Scan Component 17 | . 2 12 . . 3 . . . Repair 15 | . 2 12 . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 40 | . 7 12 . 8 9 . . 4 Terminals 39 | . 7 12 . 8 9 . . 3 Track 2 | . . 1 . 1 . . . . Botnet 13 | . 1 4 . 3 4 . . 1 Disrupt 1 | . . . . 1 . . . . Operators 3 | . 1 1 . . . . . 1 Skim 20 | . 5 6 . 3 5 . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 Fedlink 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . 1 Used 1 | . . . . . . . . 1 Hacking Detections 33 | . 5 10 . 4 10 . . 4 Full Trace Events 3 | . . 1 . . . . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 15 | . 2 12 . . 1 . . . Time 500 | . 58 416 . . 26 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Total Allies 2 | . . . . . 2 . . . Largest Group 2 | . . . . . 2 . . . Highest-Rated Group 62 | . . . . . 62 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 10 | . . . . . 10 . . . Total Damage 149 | . . . . . 149 . . . Kills 1 | . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Active Infowar (turns) 7058 | 135 1032 2080 302 392 406 201 1844 666 Sensors 6312 | . 421 2080 302 392 406 201 1844 666 Seismic 746 | 135 611 . . . . . . . Robot Analysis Total 6 | . . . . . . . 6 . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Turns Passed 8354 | 206 1070 2226 337 392 1246 245 1844 788 Spaces Moved 4849 | 116 501 879 173 231 636 199 1568 546 Core 128 | 2 . . . . . . . 126 Treads 1271 | . 215 879 173 . 4 . . . Legs 3450 | 114 286 . . 231 632 199 1568 420 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 120 105 105 107 50 Average Speed 125 | 118 141 160 160 129 119 106 114 93 Slowest Speed 500 | 120 260 240 160 190 232 110 117 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 49 | 6 81 85 41 15 75 32 93 15 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 5 | . . . . . . . 5 . Spaces Dug 21 | . 3 . . . 16 . . 2 Terrain Destroyed 120 | . 51 8 13 2 30 . . 16 Melee 9 | . . . . . 7 . . 2 Projectile 18 | . 4 . . 2 11 . . 1 AOE 93 | . 47 8 13 . 12 . . 13 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Total 6477 | 150 753 1547 215 295 962 227 1624 704 Wait 779 | 4 118 464 10 18 103 8 27 27 Move 4841 | 115 500 878 172 230 635 198 1567 546 Hop . | . . . . . . . . . Pick Up 103 | 7 17 30 6 6 25 3 4 5 Fast Attach 48 | 7 3 13 1 1 7 2 2 12 Attach 38 | . 7 9 . 2 6 . . 14 Detach 13 | . 3 3 . . 3 . . 4 Swap 150 | 1 21 34 8 21 37 4 8 16 Drop 131 | 1 17 28 7 6 38 7 13 14 Fire 338 | 15 56 88 11 8 95 5 . 60 Melee 22 | . . . . 3 13 . . 6 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 11 | . 11 . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . . . 3 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 3 exits: Fac x2 / *Sto) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling (discovered 2 exits: Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: Fac / *Low x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 207 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Met a group of wandering Federalists 307 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 10) 636 | -10/Materials | Repaired Autogun 665 | -10/Materials | Repaired Seismic Detector 748 | -10/Materials | Discovered new exit (range 7) 830 | -10/Materials | Core integrity fell below 50% 914 | -10/Materials | Discovered new exit (range 4) 1177 | -10/Materials | Discovered new exit (range 3) 1228 | -10/Materials | Learned Storage security intel 1277 | -10/Materials | Entered another Materials area 1277 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1671 | -9/Materials | Discovered new exit (range 10) 2307 | -9/Materials | Core integrity fell below 50% 2428 | -9/Materials | Repaired Cld. Ion Engine 2557 | -9/Materials | Repaired Sensor Array 2590 | -9/Materials | Repaired Imp. Treads 2624 | -9/Materials | Repaired Imp. Treads 2657 | -9/Materials | Repaired Imp. Treads 2691 | -9/Materials | Repaired Imp. Treads 2724 | -9/Materials | Repaired EM Shotgun 2757 | -9/Materials | Repaired Hrd. Light Armor Plating 2791 | -9/Materials | Repaired Autogun 2843 | -9/Materials | Repaired Imp. Medium Laser 2876 | -9/Materials | Repaired Imp. Treads 2909 | -9/Materials | Repaired Imp. Treads 3040 | -9/Materials | Discovered new exit (range 3) 3343 | -9/Materials | Discovered new exit (range 16) 3394 | -9/Materials | Learned Storage stockpile data 3503 | -9/Materials | Entered Mines 3549 | -9/Mines | Destroyed 8 combat bots 3609 | -9/Mines | Met a Derelict shopkeep closing up shop 3642 | -9/Mines | Learned location of 1 exit from Materials 3654 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3785 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3801 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3805 | -9/Mines | Found Prototype Device 3805 | -9/Mines | Identified Exp. Sensor Array 3822 | -9/Mines | Discovered new exit (range 11) 3840 | -9/Mines | Entered Materials 3840 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3841 | -8/Materials | Identified exit to Factory 3856 | -8/Materials | Garrison activated, responded to threat 3950 | -8/Materials | Discovered new exit (range 16) 3967 | -8/Materials | Identified exit to Storage 4136 | -8/Materials | Build established: Scavenger-Mutant 4176 | -8/Materials | Garrison activated, responded to threat 4232 | -8/Materials | Entered Storage 4272 | -8/Storage | Repaired Aluminum Leg 5015 | -8/Storage | Met a pair of Derelict thieves 5086 | -8/Storage | Build established: Mutant 5175 | -8/Storage | Destroyed 7 combat bots 5357 | -8/Storage | Identified exit to Recycling 5395 | -8/Storage | Learned location of 1 exit from Storage 5398 | -8/Storage | Learned Factory recycling unit intel 5401 | -8/Storage | Learned location of 1 exit from Lower Caves 5405 | -8/Storage | Learned location of 2 exits from Factory 5420 | -8/Storage | Learned Storage stockpile data 5444 | -8/Storage | Learned location of 1 exit from Lower Caves 5473 | -8/Storage | Used back door to open Recycling access 5478 | -8/Storage | Entered Recycling 5479 | -8/Recycling | Identified exit to Factory 5680 | -8/Recycling | Scanned before Scraplab entrance 5696 | -8/Recycling | Entered Scraplab 5705 | -8/Recycling | Discovered new exit (range 3) 5722 | -8/Recycling | Identified exit to Scraptown 5723 | -8/Recycling | Entered Scraptown 5928 | -8/Scraptown | Visited IN-MT5's Study 5940 | -8/Scraptown | Visited Comm Corps 6010 | -8/Scraptown | Visited Cave Peace 6017 | -8/Scraptown | Visited Red Mages 6055 | -8/Scraptown | Visited Cyclists 6208 | -8/Scraptown | Visited Fellowship of the Rings 6215 | -8/Scraptown | Visited Shadow of the Wyrm 6690 | -8/Scraptown | Discovered exit to Factory (range 3) 6801 | -8/Scraptown | Visited UFD Registry 6801 | -8/Scraptown | Registered with UFD as "Spikemaster" 6853 | -8/Scraptown | Visited A0-MCA Data Center 6859 | -8/Scraptown | Given an A- rating by A0-MCA 6899 | -8/Scraptown | Visited Chapter 10 6998 | -8/Scraptown | Discovered exit to Factory (range 3) 7049 | -8/Scraptown | Visited Supply Room 7091 | -8/Scraptown | Visited Analyses Database 7125 | -8/Scraptown | Visited DA-N13 Charitable Foundation 7142 | -8/Scraptown | Found DCF Scrap (27 items) 7183 | -8/Scraptown | Received an X-ray algorithm 7342 | -8/Scraptown | Visited LU-1G1's Boring Crew 7366 | -8/Scraptown | Visited Scrapoid Research Area 7408 | -8/Scraptown | Visited Abandonware Association 7421 | -8/Scraptown | Learned abandonware demo "KABOOM.EXE" 7430 | -8/Scraptown | Build established: Derelict-Mutant 7504 | -8/Scraptown | Met Optimus 7504 | -8/Scraptown | Accepted into 0bPrime 7567 | -8/Scraptown | Entered Factory 7567 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 7568 | -6/Factory | Identified exit to Lower Caves 7569 | -6/Factory | Identified exit to Factory 7570 | -6/Factory | Loaded intel: 8 recycling unit locations 7913 | -6/Factory | Build established: Mutant 7962 | -6/Factory | Loaded intel: 8 recycling unit locations 8252 | -6/Factory | Core integrity fell below 50% 8294 | -6/Factory | Lost 19 parts (2p5n5u7w) 8347 | -6/Factory | Core integrity fell below 20% 8355 | -6/Factory | Garrison activated, responded to threat 8355 | -6/Factory | Destroyed self via exploding Fusion Modulator Last Messages --------------- 08333_ Connecting with DSF Access... 08349_ B6E2>7Q&|S723|HM/DGVRL 4QUQD8BK1A 08355_ Destroyed Adv. Heat Sink. 08355_ G-50 Soldier system corrupted by crushing effect. 08355_ Fusion Modulator explodes. [Achievement: Batter Up] 08355_ G-50 Soldier destroyed. 08355_ Destroyed Hvy. Laser. 08355_ G-50 Soldier calls for garrison reinforcements. 08355_ ALERT: Activating Garrison Access F004. 08355_ Fusion Modulator explodes. 08355_ Destroyed Imp. Ion Engine. 08355_ Recycling Unit disabled. 08355_ KE Penetrator tumbles out of recycling unit. 08355_ Tesla Rifle tumbles out of recycling unit. 08355_ Destroyed Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????"?"?????????????????????????????????????????? | | ?????"Y"?????????????????????????????????????????? | | ?????"""???????????????????????????##?####???????? | | ???????????????????????????????????#"##T #######?? | | ????????????????????????????????????# | | ????????????????????????????????????# ##########?? | | ????????????????#####+########??????# #??????????? | | ????????????????# ######## #??????????? | | ????????????????# # # #??????????? | | ????????????????# # # ############ | | ????????????????# # + | | ????????????????# @ ; ]! # | | ????????????????# g # ]! # "" | | ????????????????# % # !! + "" | | ????????????????# [ ######## T" | | ????????????????#" #????### "" | | ????????????????#"Y A #????#"" "" | | ####????????????#"" #????#"" | | #????????????# #????#"" """"""""" | | ! #????????????##############????#G | | #??????????????????????????????#"" """""""""?? | | #?????????????????????????######"" | | #?????????????????????????# [! #"" """""""""?? | | #?????????????????????????# ! ### | | ##############???????????????# #?# """"""""" | | ^ #???????????????# ### | | ^ #??????????????## # """"""""" | | #??????????????# + | | ^ #??????########## # | | ^ #??????# # # | | ######## #??????#! # # ### | | ##?????# ######## = ###### #???? | | ???????# # + #???? | | ???????# #"""" # #???? | | ???????# #"""" # #???? | | ???????# #"""" + #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 25 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 525 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Autogun | 25% | -10/Materials Seismic Detector | 45% | -10/Materials Cld. Ion Engine | 26% | -9/Materials Sensor Array | 15% | -9/Materials Imp. Treads | 11% | -9/Materials Imp. Treads | 25% | -9/Materials Imp. Treads | 27% | -9/Materials Imp. Treads | 36% | -9/Materials EM Shotgun | 6% | -9/Materials Hrd. Light Armor Plating | 55% | -9/Materials Autogun | 42% | -9/Materials Imp. Medium Laser | 43% | -9/Materials Imp. Treads | 48% | -9/Materials Imp. Treads | 65% | -9/Materials Aluminum Leg | 38% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- Batter Up Challenges ------------ None Game ------ Seed SeismicCoilFilter Manual? 0 Play Time 01:47:34 Cumulative 89.4 hours Start 2025.07.17 @ 02:00:53 End 2025.07.17 @ 07:04:55 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 41 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c40ff921-38f8-4f0d-9ab3-e723050344c1