Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.01 @ 09:00:10 Player: Scared Dad Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (109) 545 Value Destroyed (3817) 3817 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (832) 832 TOTAL SCORE: 7094 Bonus ------- High Alert Combat Kills 364 Follower Combat Kills 468 Cogmind --------- Core Integrity 0/550 Matter 201/300 Energy 234/265 System Corruption 0% Temperature Danger (449) Movement Treading (210) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (5) ------ Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer Heavy Armor Plating > --- WEAPON (3) ------- Enhanced Autogun Enhanced Autogun Assault Cannon > --- INVENTORY (10) --- Heavy Ion Engine Armored Treads Armored Treads Armored Treads Armored Treads Improved Heat Sink Improved Light Armor Plating Enhanced Autogun Enhanced Autogun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Heavy Ion Engine Armored Treads Armored Treads Armored Treads Improved Heat Sink Heavy Armor Plating Improved Light Armor Plating Improved Assault Rifle Assault Cannon [Rating: 36] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Advanced Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 1 2 . Weapon 1 | . . 1 . . Parts Attached 69 | 6 15 17 17 14 Power 12 | 1 3 5 1 2 Engine 9 | 1 3 3 1 1 Core 3 | . . 2 . 1 Reactor . | . . . . . Propulsion 20 | 2 6 4 3 5 Treads 14 | . 2 4 3 5 Leg . | . . . . . Wheel 2 | 2 . . . . Hover 4 | . 4 . . . Flight . | . . . . . Utility 20 | 1 4 3 10 2 Device 4 | . 1 . 3 . Storage 3 | 1 1 . 1 . Processor 4 | . 1 . 3 . Hackware 2 | . . . 1 1 Protection 7 | . 1 3 2 1 Artifact . | . . . . . Weapon 17 | 2 2 5 3 5 Energy Gun 2 | . 1 1 . . Energy Cannon . | . . . . . Ballistic Gun 12 | 2 1 2 2 5 Ballistic Cannon 3 | . . 2 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 . 2 Parts Lost 12 | . 4 3 5 . Power 1 | . . 1 . . Propulsion 4 | . 3 . 1 . Utility 3 | . . . 3 . Weapon 4 | . 1 2 1 . Highest Loss Streak 3 | . 3 1 2 . To Critical Strikes . | . . . . . Average Backups 7 | 4 7 7 6 8 Power 1 | . 1 1 1 1 Propulsion 1 | 2 1 1 1 2 Utility 2 | . 3 2 1 3 Weapon 1 | . . 1 1 1 Tool/Special . | . . . . . Unused Backups 27 | . 3 5 7 12 Power 2 | . . 1 1 . Propulsion 9 | . 2 1 . 6 Utility 9 | . . 1 4 4 Weapon 7 | . 1 2 2 2 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 98 99 97 96 Engine 8 | . 14 7 9 7 Core 1 | . . 3 . 1 Treads 17 | . 8 22 18 18 Hover 2 | . 18 . . . Device 3 | . 9 . 4 . Storage 9 | . 14 11 8 9 Processor 14 | . 1 11 18 18 Hackware 3 | . . . 4 6 Protection 7 | . 2 10 7 8 Energy Gun 1 | . 4 5 . . Ballistic Gun 16 | . 22 15 13 20 Ballistic Cannon 9 | . . 11 13 6 Peak Build Rating 36 | 6 11 22 34 36 Average Rating 25 | 4 9 17 30 32 On Entrance 13 | . 6 8 22 30 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 47 | 12 17 31 47 43 Greatest Support 46 | 32 46 45 44 42 Greatest Overweight (x) 1 | . . . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 8 10 10 Average Capacity 8 | 7 8 8 8 10 Most Carried 10 | 7 9 8 8 10 Average Carried 7 | 4 7 7 6 8 Final Capacity 10 | 8 8 8 10 10 Final Carried 9 | 6 7 8 6 9 Class Distribution -------------------- 54% | Gunner 15% | Mutant 13% | Scientist-Gunner 6% | Commander-Gunner 6% | Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 3079 | 165 351 390 1552 621 Remotely . | . . . . . Salvage Created 3562 | . 443 557 1660 902 Parts 201 | . 30 48 85 38 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . 1 . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 95 | . 13 16 46 20 Guns 55 | . 13 10 18 14 Cannons 40 | . . 6 28 6 Classes Destroyed 12 | . 3 3 6 . Worker 3 | . . . 3 . Builder 1 | . . 1 . . Recycler 1 | . . . 1 . Operator 3 | . . 1 1 1 Watcher 6 | . 2 1 3 . Swarmer 17 | . 3 7 7 . Grunt 48 | . 10 4 26 8 Brawler 4 | . . . 2 2 Duelist 4 | . . . 2 2 Protector 1 | . . . 1 . Sentry 20 | . . 5 7 8 Hunter 1 | . . . 1 . Best Kill Streak 10 | . 4 4 10 5 Combat Bots Only 9 | . 4 4 9 5 Max Kills in Single Turn 2 | . 2 1 2 1 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 432 | . 82 104 161 85 Missed 114 | . 21 32 38 23 Hits 318 | . 61 72 123 62 Melee 13 | . . . 8 5 Projectile 305 | . 61 72 115 57 AOE 1 | . 1 . . . Critical Strikes 16 | . 2 1 11 2 Damage Taken 4981 | . 800 856 2146 1179 Core 758 | . 142 66 444 106 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 497 | . 54 . 36 407 Core Remaining (%) 75 | 100 43 83 . . Volleys Fired 237 | . 65 39 85 48 Largest 3 | . 2 3 3 3 Hottest 100 | . 60 100 99 87 Shots Fired 640 | . 128 115 253 144 Gun 446 | . 128 85 126 107 Cannon 194 | . . 30 127 37 Launcher . | . . . . . Special . | . . . . . Kinetic 600 | . 108 95 253 144 Thermal 40 | . 20 20 . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 24 | . 10 22 18 24 Robot Miss Streak 4 | . 4 3 4 3 Penetration Max . | . . . . . Secondary Targets 4 | . 2 1 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 463 | . 87 75 194 107 Core Hits 247 | . 35 28 128 56 Critical Kills 3 | . . 1 1 1 Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 10 | . . 3 6 1 Destroy 4 | . . 1 2 1 Blast 6 | . . 2 4 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8300 | . 774 1093 4330 2103 Guns 4860 | . 770 689 1969 1432 Cannons 3340 | . . 404 2284 652 Explosions . | . . . . . Melee . | . . . . . Ramming 100 | . 4 . 77 19 Kinetic 7890 | . 617 936 4253 2084 Thermal 310 | . 153 157 . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 1 . . Average Corruption 1 | . 2 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . 4 4 . . Message Errors 2 | . . 2 . . Matter Fused 2 | . . 2 . . Heat Flow Errors 2 | . 2 . . . Energy Discharges 1 | . 1 . . . Data Loss (minor) 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 15 | . . . 15 . Projectiles 15 | . . . 15 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 44 | . . 2 36 6 Impact . | . . . . . Kinetic 40 | . . 2 32 6 Secondary 4 | . . . 4 . Self-Inflicted Damage 2 | . 2 . . . Shots . | . . . . . Rammed 28 | . 2 . 21 5 Targets Rammed 30 | . 2 . 23 5 Kicked . | . . . . . Crushed 2 | . . . 2 . Highest Temperature 559 | . 262 171 559 440 Average Temperature 70 | . 53 61 87 64 Received Heat Transfer 2133 | . 396 270 990 477 Effects 10 | . . . 8 2 Shutdowns 3 | . . . 2 1 Energy Bleed 2 | . . . 1 1 Matter Decay 1 | . . . 1 . Damage (minor) 2 | . . . 2 . Damage (core) 2 | . . . 2 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 2 1 . . Heat Transferred 700 | . 350 350 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level 3 | . . . 2 3 Low Security (%) 59 | 100 100 100 50 16 Level 1 13 | . . . 26 11 Level 2 24 | . . . 22 62 Level 3 2 | . . . . 9 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 758 | . 114 181 525 758 Initial 203 | . . . 46 203 Average 241 | . 37 100 226 516 Influence Increases 3395 | . 423 518 1225 1229 Destroy 0b10 Robot/C 2200 | . 260 320 900 720 Destroy 0b10 Robot/NC 100 | . 10 15 45 30 Destroy Leader 536 | . 54 92 206 184 Allied During Kill 218 | . . . . 218 Successful Hack 101 | . 39 10 10 42 Disable Machine 30 | . . . 30 . Destroy Structure 30 | . . 6 19 5 Lose Combat Pursuer 180 | . 60 75 15 30 Influence Decreases 2637 | . 423 408 853 953 Entered New Map 343 | . . . 64 279 Time Decay 1750 | . 289 378 589 494 Lost Part 110 | . 30 30 50 . Lost Ally 180 | . . . . 180 Purge Threat 254 | . 104 . 150 . Squads Dispatched 18 | . 2 2 9 5 Investigation 4 | . 1 . 2 1 Extermination . | . . . . . Reinforcement 11 | . 1 2 6 2 Assault 2 | . . . 1 1 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 13 | . 1 5 4 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 151 | . 22 25 64 40 Peak Tracking Total 6 | . 4 5 6 5 Tactical Retreats 9 | . 3 4 1 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 3 | . 1 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . 1 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 36 | . 7 4 9 16 Terminals 26 | . 6 2 5 13 Fabricators . | . . . . . Repair Stations 3 | . 1 . 1 1 Recycling Units 3 | . . 1 1 1 Scanalyzers 2 | . . 1 1 . Garrison Access 2 | . . . 1 1 Total Hacks 85 | . 17 12 26 30 Successful 55 | . 11 8 15 21 Failed 29 | . 6 3 11 9 Catastrophic 3 | . . . 2 1 Database Lockouts 1 | . . 1 . . Manual 1 | . . . . 1 Terminals 57 | . 15 8 12 22 Fabricators . | . . . . . Repair Stations 9 | . 2 . 2 5 Recycling Units 5 | . . 2 2 1 Scanalyzers 10 | . . 2 8 . Garrison Access 4 | . . . 2 2 Terminal Hacks 37 | . 9 6 6 16 Record 5 | . . 3 . 2 Prototype ID Bank 1 | . . . . 1 Open Door 6 | . . . . 6 Branch Access Points 1 | . . . . 1 Emergency Access Points 2 | . . . 2 . Alert Level 2 | . . 1 . 1 Unreport Threat 2 | . 1 . 1 . Locate Traps 7 | . 3 1 1 2 Disarm Traps 2 | . 2 . . . Dispatch Records 1 | . 1 . . . Transport Status 1 | . . 1 . . Investigation Status 1 | . . . . 1 Recall Investigation 1 | . 1 . . . Registered Components 1 | . . . . 1 Zone Layout 4 | . 1 . 2 1 Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . 2 . 2 4 Scan Component 4 | . 1 . 1 2 Repair 4 | . 1 . 1 2 Recycling Unit Hacks 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer 8 | . . 1 7 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Retrieve Study 6 | . . 1 5 . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 27 | . 6 3 8 10 Full Trace Events 2 | . . 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 5 | . . . 5 . Parts Repaired 4 | . 1 . 1 2 Time 121 | . 13 . 32 76 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 8 | . . 8 . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies 10 | . . . . 10 Largest Group 10 | . . . . 10 Highest-Rated Group 173 | . . . . 173 Highest-Rated Ally 29 | . . . . 29 Total Orders . | . . . . . Ally Attacks 114 | . . . . 114 Total Damage 1393 | . . . . 1393 Kills 22 | . . . . 22 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) 382 | . . . 382 . Sensors 382 | . . . 382 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 5602 | 70 786 1052 2377 1317 Spaces Moved 3059 | 53 627 580 1225 574 Core 2 | 2 . . . . Treads 2495 | . 116 580 1225 574 Legs . | . . . . . Wheels 56 | 51 5 . . . Hover 506 | . 506 . . . Flight . | . . . . . Fastest Speed 50 | 50 56 145 145 157 Average Speed 139 | 98 75 149 155 171 Slowest Speed 210 | 100 160 160 197 210 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 68 | 3 97 61 89 91 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 16 | . . 4 9 3 Melee . | . . . . . Projectile 16 | . . 4 9 3 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 3934 | 70 835 694 1513 822 Wait 343 | . 92 13 107 131 Move 3055 | 52 626 579 1224 574 Hop . | . . . . . Pick Up 109 | 12 18 25 29 25 Fast Attach . | . . . . . Attach 41 | 6 11 6 13 5 Detach 3 | . 2 . . 1 Swap 45 | . 8 13 11 13 Drop 71 | . 11 19 21 20 Fire 237 | . 65 39 85 48 Melee . | . . . . . Ram 2 | . 2 . . . Kick . | . . . . . Crush 28 | . . . 23 5 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 6) 313 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 8) 397 | -10/Materials | Repaired Lgt. Assault Rifle 459 | -10/Materials | Discovered new exit (range 15) 591 | -10/Materials | Discovered new exit (range 11) 616 | -10/Materials | Core integrity fell below 50% 640 | -10/Materials | Lost 3 parts (2n1w) 857 | -10/Materials | Entered another Materials area 857 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1129 | -9/Materials | Discovered new exit (range 11) 1197 | -9/Materials | Central database locked down 1514 | -9/Materials | Discovered new exit (range 4) 1627 | -9/Materials | Build established: Gunner 1727 | -9/Materials | Discovered new exit (range 8) 1909 | -9/Materials | Entered another Materials area 1909 | -8/Materials | Evolved 2 slots: Utility x2 2253 | -8/Materials | Repaired Autogun+ 2464 | -8/Materials | Discovered new exit (range 15) 2742 | -8/Materials | Identified exit to Storage 3004 | -8/Materials | Build established: Skirmisher 3034 | -8/Materials | Destroyed 9 combat bots 3206 | -8/Materials | Discovered new exit (range 16) 3208 | -8/Materials | Discovered exit to Storage (range 12) 3593 | -8/Materials | Build established: Scientist-Gunner 3790 | -8/Materials | Discovered new exit (range 14) 3820 | -8/Materials | Identified exit to Factory 3909 | -8/Materials | First assault squad dispatched 4024 | -8/Materials | Core integrity fell below 50% 4030 | -8/Materials | Core integrity fell below 20% 4286 | -8/Materials | Entered Storage 4303 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4385 | -8/Storage | Repaired Hvy. Armor Plating 4424 | -8/Storage | Repaired Assault Cannon+ 4605 | -8/Storage | Build established: Commander-Gunner 4657 | -8/Storage | Lost 4 allies 4756 | -8/Storage | Discovered exit to Factory (range 16) 4761 | -8/Storage | Lost 4 allies 5004 | -8/Storage | Build established: Gunner 5013 | -8/Storage | Garrison activated, responded to threat 5088 | -8/Storage | Identified exit to Recycling 5486 | -8/Storage | First assault squad dispatched 5603 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05572_ G-50 Soldier unfolds itself. 05572_ L-31 Rogue unfolds itself. 05572_ G-47 Trooper unfolds itself. 05572_ B-36 Bruiser unfolds itself. 05572_ I-25 Savior unfolds itself. 05572_ K-01 Serf collects debris. 05586_ L-31 Rogue knocked back. 05586_ R-06 Scavenger collects Arm. Treads+. 05587_ Door Terminal disabled. 05593_ R-06 Scavenger collects Arm. Treads+. 05594_ L-31 Rogue destroyed. 05596_ R-06 Scavenger collects Unknown Processor. 05596_ B-36 Bruiser destroyed. 05597_ Acquired 48 matter. 05597_ Critical hit (Burn: +37). 05598_ G-47 Trooper knocked back. 05601_ G-47 Trooper destroyed. 05602_ Power failure, Imp. Ion Engine shutdown. 05603_ Overheating: Energy bleed (-31). 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""#???????# ?????????????? | | ###???????# """ """ #?????????????? | | #?????????# """ """ #?????????????? | | #######??????# """ """ #?????????????? | | T#!!!!#??????# #?????????????? | | #??????# #?????????????? | | !#!!!!#??????# * #?????????????? | | =######??????# !%! %#####?????????? | | ##################+#/##/g/%##????????? | | % k % r %;%@i #????????? | | ### ##*"##????????? | | ??# ##=%#?????????? | | ??######/#####T###/######= #?????????? | | ???# #### ##= #?????????? | | #### #??# ######?????????? | | #""" #??# #??????????????? | | #"Y """ """ #?# """#??????????????? | | #""" """ """ ##?# """#??????????????? | | #### """ """ #??# """#??????????????? | | ???# #??# #??????????????? | | ???# = #??# """#??????????????? | | ????########????# ""????????????????? | | ???# ###????????# "?????????????????? | | ??? ?????????# ??????????????????? | | ?? ?????????# ??????????????????? | | ??"""" ?????????###############??????? | | # """" ?????###?# ^ #??????? | | # """" ######T### """ " "" #??????? | | +="""" ##]]] ##^ "" "" #??????? | | #= ##]]] ## " "" #??????? | | # ###### # " "" #??????? | | ##############+##! #??????? | | ! ####+###########??????? | | = !%[ #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Evasion (%) 53 Targeting Accuracy 16 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 32% | -10/Materials Autogun | 68% | -8/Materials Hvy. Armor Plating | 10% | -8/Storage Assault Cannon | 8% | -8/Storage Studied --------- Adv. Treads | -8/Materials | Hacked Assault Cannon | -8/Materials | Hacked Flak Cannon | -8/Materials | Hacked Autogun | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserHelicalDrivehammer Manual? 0 Play Time 00:54:08 Cumulative 117.2 hours Start 2026.07.01 @ 08:08:45 End 2026.07.01 @ 09:00:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 143 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 46 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1ea0c5d-3581-4610-8ff7-c90cbe757c48