Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.25 @ 15:56:19

Player: Trantor

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (179)     895
Value Destroyed (5779)     5779
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (96)                 96
              TOTAL SCORE: 9550

 Bonus
-------
High Alert Combat Kills    235
Friendly Fire              -139

 Cogmind 
---------
Core Integrity             375/700
Matter                     300/300
Energy                     310/310
System Corruption          8%
Temperature                Cool (172)
Movement                   Core (2550) Ox50
Location                   -7/Storage

 Parts 
-------
>               --- POWER (1) --------
          Heavy Deuterium Engine
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Hacking Suite
>               --- WEAPON (2) -------
       Advanced Assault Cannon
       Advanced Assault Cannon
>               --- INVENTORY (36) ---
       Improved Ion Engine
          Micro Nuclear Core
          Micro Nuclear Core
          Light Angular Momentum Engine
          Light Treads
          Light Treads
          Light Treads
                Aerolev Unit
                Aerolev Unit
                Aerolev Unit
                Aerolev Unit
                Aerolev Unit
       Improved Heat Sink
       Improved Heat Sink
         Medium Storage Unit
  High-capacity Storage Unit
       Advanced Sensor Array
       Advanced Signal Interpreter
       Improved ECM Suite
                Maneuvering Thrusters
                Hacking Suite
          Heavy Particle Gun
       Improved Spread Laser
       Enhanced Autogun
       Enhanced Autogun
      Precision Assault Rifle
      Precision Assault Rifle
      Precision Assault Rifle
       Advanced Assault Cannon
       Advanced Assault Cannon
       Advanced EMP Blaster
         Guided EMP Blaster
           Mini Grenade Launcher
                Remote Datajack
                Katana

 Peak State 
------------
>               --- POWER ------------
          Heavy Deuterium Engine
>               --- PROPULSION -------
       Advanced Treads
       Advanced Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Hacking Suite
>               --- WEAPON -----------
      Precision Shock Rifle
      Precision Assault Rifle
>               --- INVENTORY --------
       Improved Ion Engine
          Micro Nuclear Core
          Micro Nuclear Core
          Light Angular Momentum Engine
       Advanced Treads
       Advanced Treads
       Advanced Treads
       Advanced Treads
                Airjet
                Airjet
                Aerolev Unit
                Aerolev Unit
                Gravmag System
       Improved Heat Sink
         Medium Storage Unit
  High-capacity Storage Unit
       Advanced Sensor Array
       Advanced Signal Interpreter
       Improved ECM Suite
                Maneuvering Thrusters
       Improved EM Shotgun
      Precision Shock Rifle
                Pulse Rifle
          Heavy Particle Gun
       Advanced Beam Rifle
       Enhanced Autogun
      Precision Assault Rifle
       Advanced Assault Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon
       Advanced EMP Blaster
           Mini Grenade Launcher
           Mini Grenade Launcher
                Remote Datajack
                Katana
[Rating: 51]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 Hacking Suite
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Ballistic Gun            Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Mining Laser
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  4    | .   .   1   1   2   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             149  | .   31  33  48  27  10  
  Power                    11   | .   4   3   3   1   .   
    Engine                 11   | .   4   3   3   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               51   | .   10  15  18  8   .   
    Treads                 50   | .   10  15  17  8   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  1    | .   .   .   1   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  21   | .   6   2   7   5   1   
    Device                 8    | .   .   .   5   2   1   
    Storage                10   | .   5   2   2   1   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               2    | .   .   .   .   2   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   66   | .   11  13  20  13  9   
    Energy Gun             26   | .   4   6   6   6   4   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          25   | .   6   6   9   2   2   
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               11   | .   .   1   4   5   1   
    Special Weapon         1    | .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   2   5   3   2   
Parts Lost                 26   | .   2   5   5   9   5   
  Power                    2    | .   1   1   .   .   .   
  Propulsion               11   | .   .   .   3   5   3   
  Utility                  2    | .   .   .   .   1   1   
  Weapon                   11   | .   1   4   2   3   1   
  Highest Loss Streak      4    | .   1   1   3   2   4   
Average Slot Usage (%)     98   | .   98  98  99  98  96  
  Engine                   9    | .   13  10  9   7   7   
  Treads                   31   | .   23  32  35  29  29  
  Device                   4    | .   .   .   9   7   6   
  Storage                  28   | .   27  33  27  27  30  
  Hackware                 2    | .   .   .   .   8   7   
  Energy Gun               9    | .   7   11  8   11  5   
  Ballistic Gun            9    | .   19  10  7   2   5   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             153  | 12  77  109 114 148 153 
  Greatest Support         100  | 20  40  60  86  100 86  
  Greatest Overweight (x)  20   | .   20  2   2   2   6   
  Average Overweight (x)   1    | .   1   1   1   1   1   
Largest Inventory Capacity 36   | .   20  28  28  36  36  
  Average Capacity         27   | .   17  27  28  33  36  
  Most Carried             36   | .   20  28  28  36  36  
  Average Carried          26   | .   14  26  26  32  35  
  Final Capacity           36   | 6   20  28  28  36  36  
  Final Carried            36   | 6   20  28  27  33  36  

 Class Distribution 
--------------------
 82% | Hauler-Mutant
 14% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Storage

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Matter Collected           3465 | 200  572  889  1012 527  265  
  Remotely                 100  | .    .    .    .    .    100  
Salvage Created            7620 | .    685  1777 2492 2033 633  
  Parts                    406  | .    48   100  124  99   35   
Haulers Intercepted        18   | .    2    4    6    4    2    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Combat Hostiles Destroyed  127  | .   17  32  40  31  7   
  Melee                    1    | .   1   .   .   .   .   
  Guns                     101  | .   16  30  31  19  5   
  Cannons                  1    | .   .   .   .   .   1   
  AOE                      21   | .   .   2   7   11  1   
Classes Destroyed          14   | .   5   3   4   2   .   
  Worker                   10   | .   .   1   2   7   .   
  Builder                  1    | .   .   .   .   1   .   
  Tunneler                 1    | .   .   .   1   .   .   
  Hauler                   18   | .   2   4   6   4   2   
  Recycler                 7    | .   .   1   2   2   2   
  Operator                 6    | .   2   2   1   .   1   
  Watcher                  9    | .   2   2   3   2   .   
  Swarmer                  15   | .   6   3   4   2   .   
  Grunt                    73   | .   11  21  21  17  3   
  Brawler                  5    | .   .   .   2   3   .   
  Duelist                  3    | .   .   .   3   .   .   
  Protector                1    | .   .   .   1   .   .   
  Sentry                   25   | .   .   8   9   5   3   
  Programmer               5    | .   .   .   .   4   1   
Best Kill Streak           10   | .   4   4   10  10  2   
  Combat Bots Only         9    | .   4   3   9   5   2   
Max Kills in Single Turn   9    | .   1   2   4   9   2   
  Gunslinging              1    | .   .   .   .   1   .   
  Exploded                 4    | .   .   2   1   4   1   
  Melee                    1    | .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Sto  
Damage Taken               6765  | .    522  1266 1950 2017 1010 
  Core                     735   | .    120  158  132  142  183  
  Absorbed by Shields      .     | .    .    .    .    .    .    
Core Remaining (%)         72    | 100  52   60   76   .    .    
Volleys Fired              493   | .    87   111  154  104  37   
  Largest                  2     | .    2    2    2    2    2    
  Hottest                  122   | .    100  112  122  122  108  
Shots Fired                923   | .    172  208  278  194  71   
  Gun                      894   | .    171  207  269  181  66   
  Cannon                   2     | .    .    .    .    .    2    
  Launcher                 26    | .    .    1    9    13   3    
  Special                  1     | .    1    .    .    .    .    
  Kinetic                  483   | .    136  113  159  39   36   
  Thermal                  281   | .    30   11   110  98   32   
  Explosive                12    | .    .    1    3    8    .    
  Electromagnetic          147   | .    6    83   6    49   3    
  Robot Hit Streak         29    | .    10   11   28   29   14   
  Robot Miss Streak        6     | .    6    3    3    4    4    
  Penetration Max          1     | .    .    .    .    1    .    
  Secondary Targets        10    | .    2    1    3    2    2    
    Max Gunslinging Chain  1     | .    1    1    1    1    1    
Shots Hit Robots           649   | .    100  144  206  141  58   
  Core Hits                305   | .    34   63   91   81   36   
  Critical Hits            3     | .    1    .    1    1    .    
  Critical Kills           1     | .    .    .    1    .    .    
  Critical Parts Destroyed 2     | .    1    .    .    1    .    
Melee Attacks              2     | .    .    .    2    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 2     | .    .    .    2    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           14214 | .    1235 2214 4852 4911 1002 
  Guns                     10435 | .    1231 2004 3395 2911 894  
  Cannons                  30    | .    .    .    .    .    30   
  Explosions               3706  | .    .    205  1439 1984 78   
  Melee                    .     | .    .    .    .    .    .    
  Ramming                  43    | .    4    5    18   16   .    
  Kinetic                  4715  | .    956  895  1738 717  409  
  Thermal                  5916  | .    254  185  2424 2538 515  
  Explosive                621   | .    .    119  117  385  .    
  Electromagnetic          2919  | .    21   1010 555  1255 78   
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    7    8    
  Average Corruption       4     | .    .    .    .    3    7    
  Corruption Purged        .     | .    .    .    .    .    .    
  Effects                  48    | .    .    .    .    31   17   
    Message Errors         7     | .    .    .    .    4    3    
    Matter Fused           7     | .    .    .    .    4    3    
    Heat Flow Errors       7     | .    .    .    .    5    2    
    Energy Discharges      6     | .    .    .    .    6    .    
    Parts Rejected         1     | .    .    .    .    .    1    
    Data Loss (minor)      9     | .    .    .    .    8    1    
    Targeting Errors       9     | .    .    .    .    4    5    
    Weapon Failures        2     | .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            517   | .    .    39   155  323  .    
  Projectiles              .     | .    .    .    .    .    .    
  Explosions               517   | .    .    39   155  323  .    
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    
Self-Inflicted Damage      492   | .    .    40   184  202  66   
  Shots                    13    | .    .    1    3    6    3    
  Rammed                   4     | .    .    1    2    1    .    
Targets Rammed             5     | .    1    1    2    1    .    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  1     | .    1    .    .    .    .    
Highest Temperature        411   | .    87   210  411  223  285  
  Average Temperature      58    | .    16   37   148  43   77   
  Received Heat Transfer   2391  | .    231  474  756  528  402  
  Effects                  6     | .    .    .    3    .    3    
    Energy Bleed           1     | .    .    .    1    .    .    
    Interference           4     | .    .    .    1    .    3    
    Short Circuit          1     | .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    1    1    .    
  Combat Hostiles          2     | .    .    .    1    1    .    
  Parts Fried              8     | .    .    2    2    3    1    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              1     | .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    
  Parts Melted             23    | .    .    .    14   8    1    
  Heat Transferred         8787  | .    575  372  3780 3231 829  
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    3    1    2    1    
Missiles Intercepted       .     | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Peak Influence             698  | .   280 475 602 698 439 
  Initial                  317  | .   .   50  18  145 317 
  Average                  226  | .   155 199 295 179 315 
Maximum Alert Level        2    | .   1   2   2   2   2   
  Low Security (%)         47   | .   58  49  29  75  .   
  Level 1                  39   | .   41  47  40  17  85  
  Level 2                  13   | .   .   3   30  6   13  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          27   | .   7   5   5   7   3   
  Investigation            8    | .   2   4   1   .   1   
  Extermination            4    | .   .   .   .   3   1   
  Reinforcement            9    | .   5   1   .   2   1   
  Assault                  2    | .   .   .   1   1   .   
  Garrison                 4    | .   .   .   3   1   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         2    | .   .   .   .   1   1   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Distress Signals           17   | .   .   3   8   4   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              227  | .   38  54  77  44  14  
  Peak Tracking Total      7    | .   3   5   7   5   7   
  Tactical Retreats        9    | .   .   1   7   1   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Traps Triggered            10   | .   7   2   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Sto 
Machines Disabled          26   | .   1   2   9   9   5   
  Max in Single Turn       9    | .   1   1   4   9   2   
  Garrison Access          3    | .   .   .   1   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Machines Accessed          34   | .   3   9   15  3   4   
  Terminals                28   | .   3   8   12  1   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   1   2   .   .   
  Garrison Access          3    | .   .   .   1   2   .   
Total Hacks                128  | .   15  38  59  5   11  
  Successful               74   | .   7   23  35  2   7   
  Failed                   53   | .   7   15  24  3   4   
    Catastrophic           9    | .   .   .   7   1   1   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   88   | .   11  20  48  .   9   
  Terminals                102  | .   15  25  50  1   11  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              21   | .   .   13  8   .   .   
  Garrison Access          5    | .   .   .   1   4   .   
Terminal Hacks             20   | .   4   7   6   .   3   
  Robot Analysis           1    | .   1   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Open Door                2    | .   .   .   .   .   2   
  Level Access Points      1    | .   .   1   .   .   .   
  Unreport Threat          11   | .   .   5   5   .   1   
  Security Status          1    | .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 21   | .   .   13  8   .   .   
  Insert Component         10   | .   .   6   4   .   .   
  Analyze                  11   | .   .   7   4   .   .   
Garrison Access Hacks      3    | .   .   .   1   2   .   
  Seal Access              3    | .   .   .   1   2   .   
Unauthorized Hacks         30   | .   3   3   20  .   4   
  Terminals                30   | .   3   3   20  .   4   
    Track                  5    | .   1   .   4   .   .   
    Assimilate             7    | .   .   .   5   .   2   
    Botnet                 17   | .   2   3   10  .   2   
    Operators              1    | .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   .   .   1   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         30   | .   3   9   13  3   2   
  Full Trace Events        6    | .   .   3   2   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   6   4   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           10   | .   .   6   4   .   .   
  Part Schematics Acquired 10   | .   .   6   4   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Sto 
Total Allies               2    | .   .   .   2   .   .   
  Largest Group            1    | .   .   .   1   1   .   
  Highest-Rated Group      10   | .   .   .   10  9   .   
  Highest-Rated Ally       10   | .   .   .   10  9   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Turns Passed               9926 | .    1730 2124 3426 2113 533  
Spaces Moved               4442 | 1    756  944  1538 978  225  
  Core                     6    | .    6    .    .    .    .    
  Treads                   4364 | .    679  944  1538 978  225  
  Legs                     72   | 1    71   .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  180  171  168  168  
  Average Speed            177  | 120  182  180  175  174  168  
  Slowest Speed            1050 | 120  1050 200  200  190  265  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       56   | 2    97   77   98   23   43   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 3    | .    1    .    2    .    .    
Terrain Destroyed          158  | .    1    14   65   77   1    
  Melee                    2    | .    .    .    2    .    .    
  Projectile               3    | .    1    .    .    1    1    
  AOE                      153  | .    .    14   63   76   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Total                      5633 | .    949  1180 2003 1195 306  
  Wait                     346  | .    48   45   187  53   13   
  Move                     4437 | .    755  943  1537 977  225  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  81   | .    14   17   22   19   9    
  Fast Attach              36   | .    14   8    7    4    3    
  Attach                   29   | .    4    4    8    9    4    
  Detach                   18   | .    5    1    5    3    4    
  Swap                     84   | .    13   21   33   14   3    
  Drop                     102  | .    8    29   46   11   8    
  Fire                     493  | .    87   111  154  104  37   
  Melee                    2    | .    .    .    2    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    5    | .    1    1    2    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Sto / [*Low])
-7/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  478 | -10/Materials | Central database locked down
  541 | -10/Materials | Discovered new exit (range 16)
  715 | -10/Materials | Discovered new exit (range 16)
  839 | -10/Materials | Discovered new exit (range 16)
 1173 | -10/Materials | Discovered new exit (range 8)
 1232 | -10/Materials | Discovered new exit (range 16)
 1731 | -10/Materials | Entered another Materials area
 1731 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1767 | -9/Materials  | Build established: Hauler-Mutant
 2082 | -9/Materials  | Identified exit to Materials
 2337 | -9/Materials  | Discovered new exit (range 14)
 3855 | -9/Materials  | Entered another Materials area
 3855 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4161 | -8/Materials  | Lost 3 parts (1n2w)
 4165 | -8/Materials  | Destroyed 9 combat bots
 4351 | -8/Materials  | Discovered new exit (range 4)
 4478 | -8/Materials  | Garrison activated, responded to threat
 4941 | -8/Materials  | Discovered new exit (range 9)
 6255 | -8/Materials  | First assault squad dispatched
 7215 | -8/Materials  | Discovered new exit (range 3)
 7281 | -8/Materials  | Entered Factory
 7281 | -7/Factory    | Accompanied by 1 ally
 7281 | -7/Factory    | Evolved 2 slots: Utility x2
 7644 | -7/Factory    | P-60 Hacker assimilated allied Technician 3b
 8136 | -7/Factory    | Garrison activated, responded to threat
 8461 | -7/Factory    | Discovered new exit (range 13)
 9281 | -7/Factory    | First assault squad dispatched
 9324 | -7/Factory    | Discovered new exit (range 6)
 9394 | -7/Factory    | Entered Storage
 9927 | -7/Storage    | Self-destructed

 Last Messages 
---------------
  Investigation squad.
09876_ System corrupted: Adv. Treads rejected.
09902_ Tractor Beam destroyed.
09905_ Y-54 Guardian destroyed.
09905_ Switching to secondary target: G-47 Trooper.
09907_ K-01 Serf collects debris.
09910_ K-01 Serf cleans the Transport Mainframe. <x2>
09914_ Overheating: System interference.
09914_ Imp. Spread Laser temporarily disabled. <x2>
09916_ Overheating: System interference.
09916_ Prc. Assault Rifle temporarily disabled.
09917_ K-01 Serf collects debris.
09921_ Lgt. Treads destroyed.
09921_ G-50 Soldier destroyed.
09922_ K-01 Serf collects debris.
09923_ System corrupted: Matter fused (-6).
09924_ Adv. Treads destroyed.
09924_ Acquired 51 matter.
09925_ K-01 Serf collects debris.
09925_ Adv. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Armor Integrity Analysis   33
Recoil Reduction           4
Offensive Hacking          20

 Item Schematics 
-----------------
      Imp. Assault Rifle | -9/Materials | Scanalyzed
           Hacking Suite | -9/Materials | Scanalyzed
                     Axe | -9/Materials | Scanalyzed
             VTOL Module | -9/Materials | Scanalyzed
       Med. Storage Unit | -9/Materials | Scanalyzed
          Imp. ECM Suite | -9/Materials | Scanalyzed
     Cesium-ion Thruster | -8/Materials | Scanalyzed
   Lgt. Deuterium Engine | -8/Materials | Scanalyzed
 Adv. Signal Interpreter | -8/Materials | Scanalyzed
   Mni. Grenade Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Packrat

 Challenges 
------------
None

 Game 
------
Seed              DeepDynamicKatana
  Manual?         0
Play Time         01:19:28
  Cumulative      138.8 hours
  Start           2021.05.25 @ 12:07:20
  End             2021.05.25 @ 15:56:19
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          84
  Rogue           59
  Adventurer      25
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          46
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 42bcf6ca-601e-4be8-9041-5c7dd1593204