Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.04 @ 22:05:43

Player: OctagonalPrism

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (198)     990
Value Destroyed (7002)     7002
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (1053)               1053
              TOTAL SCORE: 12725

 Bonus
-------
High Alert Combat Kills    888
Entered Garrisons          200
Friendly Fire              -35

 Cogmind 
---------
Core Integrity             0/700
Matter                     211/300
Energy                     84/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (6) ------
    Armor Integrity Analyzer
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
    Damper Plating
    System Restoration Module

 Peak State 
------------
>           --- POWER ------------
            Deuterium Engine
>           --- PROPULSION -------
     Medium Treads
    Armored Wheel
>           --- UTILITY ----------
   Improved Cooling System
      Large Storage Unit
   Improved Signal Interpreter
   Improved Terrain Scanner
   Improved Medium Armor Plating
            Hacking Suite
>           --- WEAPON -----------
            Gatling Laser
            Gauss Rifle
  Precision Assault Rifle
            Spear
>           --- INVENTORY --------
      Light Deuterium Engine
   Improved Heat Sink
      Large Storage Unit
   Advanced Terrain Scan Processor
            Armor Integrity Analyzer
   Improved Medium Armor Plating
            Reactive Plating
            Shield Generator
            Hacking Suite
            System Shield
            System Restoration Module
            Tractor Beam
   Enhanced Autogun
   Enhanced Autogun
            Rocket Launcher
[Rating: 48]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Enhanced Autogun
  Energy Gun               Particle Gun
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Scythe
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was 
Slots Evolved              6    | .   .   .   .   .   4   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   3   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   1   .   
Parts Attached             154  | 7   8   4   .   .   31  13  34  54  3   
  Power                    18   | 1   .   1   .   .   6   1   3   5   1   
    Engine                 11   | 1   .   1   .   .   3   .   1   5   .   
    Core                   6    | .   .   .   .   .   3   1   2   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               26   | 2   .   .   .   .   6   2   8   8   .   
    Treads                 13   | 1   .   .   .   .   2   2   4   4   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  13   | 1   .   .   .   .   4   .   4   4   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  60   | 2   3   3   .   .   11  3   15  23  .   
    Device                 26   | 1   .   2   .   .   4   .   9   10  .   
    Storage                4    | 1   1   .   .   .   1   .   .   1   .   
    Processor              4    | .   .   .   .   .   1   .   .   3   .   
    Hackware               4    | .   .   .   .   .   .   .   .   4   .   
    Protection             22   | .   2   1   .   .   5   3   6   5   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   50   | 2   5   .   .   .   8   7   8   18  2   
    Energy Gun             15   | 2   2   .   .   .   3   .   2   6   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          16   | .   1   .   .   .   3   2   4   6   .   
    Ballistic Cannon       4    | .   1   .   .   .   .   1   .   2   .   
    Launcher               7    | .   .   .   .   .   2   1   1   2   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   1   .   .   .   .   .   .   .   1   
    Slashing Weapon        3    | .   .   .   .   .   .   3   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   1   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   4   .   1   1   .   
Parts Lost                 52   | .   2   1   .   .   4   6   12  22  5   
  Power                    6    | .   .   1   .   .   1   .   2   2   .   
  Propulsion               17   | .   .   .   .   .   2   2   6   6   1   
  Utility                  13   | .   1   .   .   .   1   2   1   7   1   
  Weapon                   16   | .   1   .   .   .   .   2   3   7   3   
  Highest Loss Streak      8    | .   1   1   .   .   2   4   3   8   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   96  99  100 100 96  98  96  91  86  
  Engine                   6    | .   14  13  14  14  4   .   3   5   1   
  Core                     3    | .   .   .   .   .   4   9   5   1   .   
  Treads                   11   | .   14  14  14  14  9   14  14  7   6   
  Wheel                    7    | .   14  14  14  14  8   3   2   5   6   
  Device                   14   | .   .   11  14  14  21  9   14  15  6   
  Storage                  9    | .   14  14  14  14  9   9   9   7   6   
  Processor                6    | .   .   .   .   .   6   9   9   7   15  
  Hackware                 2    | .   .   .   .   .   .   .   .   6   14  
  Protection               7    | .   10  2   .   .   6   17  11  4   .   
  Energy Gun               8    | .   18  14  14  14  15  1   1   7   .   
  Ballistic Gun            11   | .   .   14  14  14  9   15  15  11  6   
  Ballistic Cannon         1    | .   7   .   .   .   .   1   .   .   13  
  Piercing Weapon          2    | .   .   .   .   .   .   .   7   4   .   
Peak Build Rating          48   | 9   10  11  11  11  34  35  39  48  44  
  Average Rating           30   | 4   7   10  11  11  30  34  35  41  40  
  On Entrance              19   | .   9   10  11  11  11  34  35  32  37  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             59   | 15  34  33  29  29  42  49  46  59  55  
  Greatest Support         48   | 10  20  20  20  10  20  40  42  48  10  
  Greatest Overweight (x)  13   | 1   3   3   2   2   4   4   13  8   5   
  Average Overweight (x)   1    | .   1   2   1   2   2   2   1   2   4   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   13  15  15  15  15  15  15  15  14  
  Most Carried             15   | 6   15  15  15  15  15  15  15  15  13  
  Average Carried          13   | 3   8   14  15  15  14  13  14  13  11  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 5   15  15  15  15  15  13  15  9   5   

 Class Distribution 
--------------------
 33% | Mutant
 17% | Scavenger-Assassin
 15% | Tank
  9% | Skirmisher
  8% | Scavenger-Mutant
  5% | Scavenger-Skirmisher
  5% | Assassin

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
         Skirmisher | -8/Materials
   Scavenger-Mutant | -8/Garrison
 Scavenger-Assassin | -8/Materials
               Tank | -7/Factory
      Hacker-Gunner | -7/Waste

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  
Matter Collected           4644 | 260  181  88   .    .    774  556  1128 1478 179  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            7593 | 95   406  98   .    .    1920 872  1648 2554 .    
  Parts                    403  | 12   27   4    .    .    124  39   91   106  .    
Haulers Intercepted        13   | .    2    .    .    .    5    .    3    3    .    
Recyclers Shooed           6    | .    1    .    .    .    2    .    1    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was 
Combat Hostiles Destroyed  135  | .   8   2   .   .   34  21  22  48  .   
  Melee                    3    | .   .   .   .   .   .   .   3   .   .   
  Guns                     116  | .   4   2   .   .   31  18  19  42  .   
  Cannons                  5    | .   3   .   .   .   .   1   .   1   .   
  AOE                      9    | .   .   .   .   .   3   2   .   4   .   
Classes Destroyed          14   | 2   5   .   .   .   4   2   .   1   .   
  Worker                   11   | .   .   .   .   .   4   .   2   5   .   
  Builder                  7    | .   1   .   .   .   1   .   2   3   .   
  Tunneler                 9    | 2   1   .   .   .   2   .   2   2   .   
  Hauler                   13   | .   2   .   .   .   5   .   3   3   .   
  Recycler                 7    | 1   .   .   .   .   2   .   3   1   .   
  Operator                 8    | .   .   .   .   .   2   .   4   2   .   
  Watcher                  13   | .   3   .   .   .   5   .   2   3   .   
  Swarmer                  24   | .   2   .   .   .   9   3   2   8   .   
  Grunt                    71   | .   6   2   .   .   15  8   12  28  .   
  Brawler                  3    | .   .   .   .   .   1   .   .   2   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   
  Sentry                   23   | .   .   .   .   .   9   5   6   3   .   
  Hunter                   5    | .   .   .   .   .   .   2   2   1   .   
  Programmer               8    | .   .   .   .   .   .   3   .   5   .   
Best Kill Streak           9    | 3   3   2   .   .   9   4   4   5   .   
  Combat Bots Only         5    | .   2   2   .   .   5   4   3   4   .   
Max Kills in Single Turn   3    | 1   1   1   .   .   3   2   2   3   .   
  Gunslinging              1    | .   .   .   .   .   1   .   .   1   .   
  Exploded                 2    | .   .   .   .   .   2   2   .   2   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  
Hostile Shots Fired        731   | .    44   17   .    .    138  101  139  287  5    
  Missed                   201   | .    14   6    .    .    44   30   30   76   1    
Damage Taken               8136  | 32   359  135  .    .    1286 975  1698 3408 243  
  Core                     1339  | .    83   32   .    .    133  129  240  566  156  
  Absorbed by Shields      228   | .    .    .    .    .    .    32   .    196  .    
  Redirected to Shielding  220   | .    18   .    .    .    26   112  47   17   .    
  Regen/Repaired (Parts)   300   | .    .    .    .    .    .    .    .    300  .    
Core Remaining (%)         54    | 100  .    .    .    54   .    .    8    .    .    
Volleys Fired              580   | 4    61   11   .    .    111  78   119  175  21   
  Largest                  3     | 2    2    2    .    .    3    3    2    3    3    
  Hottest                  173   | 80   100  85   .    .    141  111  79   173  121  
Shots Fired                1238  | 8    110  22   .    .    302  151  214  404  27   
  Gun                      1178  | 8    81   22   .    .    297  143  214  395  18   
  Cannon                   46    | .    29   .    .    .    .    5    .    4    8    
  Launcher                 14    | .    .    .    .    .    5    3    .    5    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  759   | .    29   11   .    .    111  131  188  263  26   
  Thermal                  400   | .    24   11   .    .    186  17   26   136  .    
  Explosive                14    | .    .    .    .    .    5    3    .    5    1    
  Electromagnetic          65    | 8    57   .    .    .    .    .    .    .    .    
  Robot Hit Streak         22    | 4    9    5    .    .    15   8    16   22   9    
  Robot Miss Streak        11    | 1    11   5    .    .    5    3    4    5    1    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        11    | .    .    .    .    .    4    1    1    5    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    1    1    1    .    
Shots Hit Robots           828   | 6    65   11   .    .    189  97   162  275  23   
  Core Hits                362   | 3    18   4    .    .    90   41   62   142  2    
  Critical Kills           3     | .    .    .    .    .    .    .    3    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    1    1    .    .    
  Critical Strikes         25    | .    1    .    .    .    8    2    8    6    .    
    Burn                   15    | .    .    .    .    .    8    1    1    5    .    
    Destroy                5     | .    .    .    .    .    .    1    4    .    .    
    Corrupt                1     | .    1    .    .    .    .    .    .    .    .    
    Impale                 4     | .    .    .    .    .    .    .    3    1    .    
Melee Attacks              93    | .    1    .    .    .    .    21   36   35   .    
  Impact                   1     | .    1    .    .    .    .    .    .    .    .    
  Slashing                 25    | .    .    .    .    .    .    21   4    .    .    
  Piercing                 67    | .    .    .    .    .    .    .    32   35   .    
  Sneak Attacks            8     | .    .    .    .    .    .    .    6    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17921 | 90   1081 169  .    .    4165 1836 3485 6472 623  
  Guns                     14364 | 62   685  169  .    .    3502 1584 2536 5529 297  
  Cannons                  686   | .    360  .    .    .    .    60   .    36   230  
  Explosions               1857  | 28   36   .    .    .    663  192  96   746  96   
  Melee                    1014  | .    .    .    .    .    .    .    853  161  .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9106  | .    360  87   .    .    1040 1419 2263 3410 527  
  Thermal                  5669  | 28   223  82   .    .    2462 225  273  2376 .    
  Explosive                1572  | .    .    .    .    .    663  192  96   525  96   
  Electromagnetic          560   | 62   498  .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 167   | .    .    .    .    .    .    .    167  .    .    
  Piercing                 847   | .    .    .    .    .    .    .    686  161  .    
Highest Corruption         7     | .    .    .    .    .    .    1    1    7    7    
  Average Corruption       2     | .    .    .    .    .    .    1    1    3    7    
  Corruption Purged        3     | .    .    .    .    .    .    .    1    2    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  28    | .    .    .    .    .    .    8    1    16   3    
    Message Errors         5     | .    .    .    .    .    .    2    .    3    .    
    Matter Fused           8     | .    .    .    .    .    .    4    .    3    1    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    1    2    1    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    1    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    2    .    1    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    1    .    
    Misfires               1     | .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    2    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            358   | .    20   .    .    .    13   .    112  178  35   
  Projectiles              4     | .    4    .    .    .    .    .    .    .    .    
  Explosions               192   | .    16   .    .    .    13   .    .    128  35   
  Melee                    162   | .    .    .    .    .    .    .    112  50   .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      376   | 33   .    .    .    .    .    .    60   221  62   
  Shots                    7     | 1    .    .    .    .    .    .    1    4    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        312   | 48   312  204  .    .    132  36   262  118  54   
  Average Temperature      49    | 22   91   77   .    .    40   16   28   13   15   
  Received Heat Transfer   3171  | .    153  93   .    .    531  325  846  1223 .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    1    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    4    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    .    
  Parts Melted             20    | .    .    .    .    .    6    1    .    13   .    
  Heat Transferred         12396 | 50   495  185  .    .    5254 444  666  5302 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | 1    1    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  
Peak Influence             1199 | 15   203  50   .    .    580  1199 589  1056 369  
  Initial                  584  | .    9    1    .    .    .    377  584  214  369  
  Average                  347  | 3    73   15   .    .    172  806  346  462  366  
Maximum Alert Level        4    | .    1    .    .    .    2    4    2    3    1    
  Low Security (%)         34   | 100  99   100  .    100  73   .    4    9    .    
  Level 1                  36   | .    .    .    .    .    16   1    76   47   100  
  Level 2                  15   | .    .    .    .    .    9    37   18   19   .    
  Level 3                  12   | .    .    .    .    .    .    51   .    23   .    
  Level 4                  .    | .    .    .    .    .    .    9    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          27   | .    2    .    .    .    5    .    3    17   .    
  Investigation            10   | .    2    .    .    .    1    .    2    5    .    
  Extermination            5    | .    .    .    .    .    .    .    .    5    .    
  Reinforcement            7    | .    .    .    .    .    2    .    1    4    .    
  Assault                  3    | .    .    .    .    .    .    .    .    3    .    
  Garrison                 2    | .    .    .    .    .    2    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    2    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was 
Distress Signals           6    | .   1   1   .   .   1   .   1   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              201  | .   14  2   .   .   49  23  41  71  1   
  Peak Tracking Total      6    | .   5   2   .   .   4   3   5   6   1   
  Tactical Retreats        10   | .   1   1   .   .   1   .   4   3   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was 
Traps Triggered            11   | .   2   .   .   .   .   5   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was 
Machines Disabled          23   | .   .   .   .   .   2   6   6   9   .   
  Max in Single Turn       5    | .   .   .   .   .   1   2   1   5   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   2   .   
  Garrison Relay           3    | .   .   .   .   .   .   3   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was 
Machines Accessed          50   | .   9   1   1   1   8   2   11  17  .   
  Terminals                34   | .   8   .   .   1   6   2   8   9   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   2   .   
  Recycling Units          3    | .   1   .   .   .   .   .   1   1   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   1   .   .   
  Garrison Access          5    | .   .   .   .   .   1   .   1   3   .   
Total Hacks                157  | .   31  1   1   1   31  3   39  50  .   
  Successful               94   | .   19  1   1   .   21  1   28  23  .   
  Failed                   63   | .   12  .   .   1   10  2   11  27  .   
    Catastrophic           8    | .   .   .   .   .   .   2   2   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   61   | .   20  .   .   .   10  .   19  12  .   
  Terminals                118  | .   29  .   .   1   23  3   32  30  .   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   
  Repair Stations          8    | .   .   .   .   .   .   .   .   8   .   
  Recycling Units          5    | .   2   .   .   .   .   .   1   2   .   
  Scanalyzers              11   | .   .   .   .   .   6   .   5   .   .   
  Garrison Access          10   | .   .   .   .   .   2   .   1   7   .   
Terminal Hacks             50   | .   11  1   1   .   12  1   14  10  .   
  Record                   2    | .   .   .   1   .   .   .   .   1   .   
  Robot Analysis           5    | .   3   .   .   .   2   .   .   .   .   
  Prototype ID Bank        8    | .   1   .   .   .   3   .   2   2   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  2    | .   .   .   .   .   .   1   .   1   .   
  Terminal Index           4    | .   1   .   .   .   1   .   1   1   .   
  Recycling Unit Index     1    | .   .   .   .   .   1   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   1   .   
  Alert Level              11   | .   2   .   .   .   2   .   5   2   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   3   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   1   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   
  Zone Layout              8    | .   3   .   .   .   2   .   2   1   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       5    | .   .   .   .   .   .   .   .   5   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   3   .   
  Repair                   2    | .   .   .   .   .   .   .   .   2   .   
Recycling Unit Hacks       3    | .   1   .   .   .   .   .   1   1   .   
  Report Inventory         3    | .   1   .   .   .   .   .   1   1   .   
Scanalyzer                 9    | .   .   .   .   .   4   .   5   .   .   
  Insert Component         4    | .   .   .   .   .   2   .   2   .   .   
  Analyze                  5    | .   .   .   .   .   2   .   3   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   .   1   2   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   1   2   .   
Unauthorized Hacks         22   | .   7   .   .   .   4   .   7   4   .   
  Terminals                20   | .   6   .   .   .   4   .   7   3   .   
    Track                  3    | .   1   .   .   .   .   .   2   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   1   1   .   
    Botnet                 10   | .   3   .   .   .   3   .   3   1   .   
    Operators              5    | .   2   .   .   .   1   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   1   .   
    Tunnel                 2    | .   1   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   1   .   2   .   .   
  Used                     2    | .   .   .   .   .   .   .   2   .   .   
Hacking Detections         39   | .   7   .   .   1   7   2   9   13  .   
  Full Trace Events        8    | .   1   .   .   .   1   .   3   3   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   2   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   2   .   
  Time                     114  | .   .   .   .   .   .   .   .   114 .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   2   .   2   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   2   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    12   | .   .   .   .   .   .   12  .   .   .   
  Machine Destruction      12   | .   .   .   .   .   .   12  .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was 
Robot Analysis Total       5    | .   3   .   .   .   2   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  
Turns Passed               12090 | 81   897  539  840  205  2302 1064 2262 3773 127  
Spaces Moved               5909  | 61   573  368  397  184  1062 372  974  1861 57   
  Core                     10    | 1    .    .    .    .    .    .    6    1    2    
  Treads                   2130  | .    47   30   311  .    182  245  701  614  .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    
  Wheels                   3769  | 60   526  338  86   184  880  127  267  1246 55   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   95   125  110  110  110  140  95   95   50   
  Average Speed            156   | 88   117  134  211  110  148  206  161  160  144  
  Slowest Speed            700   | 95   240  240  240  110  240  320  700  450  155  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       63    | 4    90   93   89   58   85   54   65   59   39   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     3     | .    1    .    .    1    .    .    .    1    .    
  Known Exits Taken        3     | .    .    .    .    1    1    .    1    .    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    
Scrap Searched             2     | .    .    1    .    1    .    .    .    .    .    
Spaces Dug                 30    | .    1    .    .    .    .    .    12   17   .    
Terrain Destroyed          258   | 2    6    .    .    .    37   84   25   88   16   
  Melee                    30    | .    1    .    .    .    .    .    12   17   .    
  Projectile               5     | .    .    .    .    .    .    1    .    4    .    
  AOE                      223   | 2    5    .    .    .    37   83   13   67   16   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  
Total                      7624 | 77   683  390  396  186  1596 532  1416 2264 84   
  Wait                     738  | .    26   7    .    3    353  22   234  93   .    
  Move                     5901 | 60   572  367  396  183  1061 371  973  1861 57   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  62   | 6    10   1    .    .    14   3    7    20   1    
  Fast Attach              55   | 6    4    .    .    .    12   1    12   17   3    
  Attach                   43   | 1    .    1    .    .    6    5    7    23   .    
  Detach                   18   | .    2    .    .    .    2    .    4    10   .    
  Swap                     56   | .    4    3    .    .    13   7    15   14   .    
  Drop                     56   | .    3    .    .    .    24   2    9    16   2    
  Fire                     580  | 4    61   11   .    .    111  78   119  175  21   
  Melee                    93   | .    1    .    .    .    .    21   36   35   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            22   | .    .    .    .    .    .    22   .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison
-8/Materials
-7/Factory (discovered 6 exits: *Fac x3 / *Sto / Low x2)
-7/Waste

 History 
---------
  Turn | Location      | Event
    28 | -11/Scrapyard | Discovered new exit (range 16)
    82 | -11/Scrapyard | Entered Materials
   169 | -10/Materials | Discovered new exit (range 10)
   327 | -10/Materials | Build established: Mutant
   461 | -10/Materials | Discovered new exit (range 6)
   479 | -10/Materials | Discovered new exit (range 15)
   556 | -10/Materials | Discovered new exit (range 20)
   866 | -10/Materials | Discovered new exit (range 8)
   979 | -10/Materials | Entered Mines
  1118 | -10/Mines     | Met a Derelict bent on vengeance
  1130 | -10/Mines     | Discovered new exit (range 7)
  1161 | -10/Mines     | Found the Drone Emporium
  1259 | -10/Mines     | Learned Materials emergency access door positions
  1475 | -10/Mines     | Learned Materials trap positions
  1480 | -10/Mines     | Discovered new exit (range 9)
  1508 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1508 | -10/Mines     | Discovered new exit (range 5)
  1518 | -10/Mines     | Entered Exiles
  1518 | -10/Exiles    | Found Exiles lab abandoned
  2346 | -10/Exiles    | Discovered new exit (range 12)
  2358 | -10/Exiles    | Entered Mines
  2365 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  2488 | -9/Mines      | Learned location of Zion (-6)
  2550 | -9/Mines      | Identified exit to Materials
  2550 | -9/Mines      | Discovered exit to Materials (range 11)
  2563 | -9/Mines      | Entered Materials
  2563 | -8/Materials  | Evolved 4 slots: Utility x3, Weapon x1
  2564 | -8/Materials  | Loaded intel: 14 trap records
  3602 | -8/Materials  | Discovered new exit (range 11)
  3984 | -8/Materials  | Discovered new exit (range 16)
  4171 | -8/Materials  | Build established: Scavenger-Skirmisher
  4213 | -8/Materials  | Identified exit to Factory
  4543 | -8/Materials  | Build established: Skirmisher
  4692 | -8/Materials  | Garrison activated, responded to threat
  4782 | -8/Materials  | Identified exit to Garrison
  4865 | -8/Materials  | Entered Garrison
  5039 | -8/Garrison   | Triggered checkpoint
  5088 | -8/Garrison   | Lost 4 parts (2u2w)
  5116 | -8/Garrison   | Garrison Relay disabled
  5243 | -8/Garrison   | Triggered checkpoint
  5289 | -8/Garrison   | Triggered checkpoint
  5306 | -8/Garrison   | Triggered checkpoint
  5497 | -8/Garrison   | Triggered checkpoint
  5588 | -8/Garrison   | Garrison Relay disabled
  5638 | -8/Garrison   | Garrison Relay disabled
  5680 | -8/Garrison   | Build established: Scavenger-Mutant
  5751 | -8/Garrison   | Discovered new exit (range 15)
  5783 | -8/Garrison   | Identified exit to Materials
  5907 | -8/Garrison   | Phase Generator disabled
  5929 | -8/Garrison   | Entered Materials
  6123 | -8/Materials  | Core integrity fell below 50%
  6305 | -8/Materials  | Build established: Scavenger-Assassin
  6505 | -8/Materials  | Discovered exit to Factory (range 13)
  7631 | -8/Materials  | Lost 3 parts (2n1w)
  7679 | -8/Materials  | Build established: Mutant
  7817 | -8/Materials  | Lost 3 parts (2n1w)
  7960 | -8/Materials  | Core integrity fell below 20%
  8191 | -8/Materials  | Entered Factory
  8191 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  8510 | -7/Factory    | Build established: Scavenger-Assassin
  8601 | -7/Factory    | Repaired Med. Treads
  8790 | -7/Factory    | Lost 4 parts (1p1n2w)
  9976 | -7/Factory    | Build established: Tank
 10435 | -7/Factory    | Discovered new exit (range 10)
 10463 | -7/Factory    | Identified exit to Factory
 10797 | -7/Factory    | Discovered exit to Factory (range 8)
 10828 | -7/Factory    | Discovered exit to Factory (range 15)
 11141 | -7/Factory    | Repaired Prc. Assault Rifle
 11243 | -7/Factory    | Discovered new exit (range 14)
 11342 | -7/Factory    | Identified exit to Storage
 11430 | -7/Factory    | First assault squad dispatched
 11650 | -7/Factory    | Core integrity fell below 50%
 11690 | -7/Factory    | Lost 8 parts (1p2n2u3w)
 11692 | -7/Factory    | Core integrity fell below 20%
 11835 | -7/Factory    | Identified exit to Lower Caves
 11964 | -7/Factory    | Sucked down chute
 11964 | -7/Factory    | Entered Waste
 11964 | -7/Waste      | The area was eerily silent
 12003 | -7/Waste      | Found Damper Plating
 12034 | -7/Waste      | A Compactor rumbled back to life
 12034 | -7/Waste      | Spotted C-40 Crusher
 12081 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 12084 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 12087 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 12091 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 12091 | -7/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
12081_ Lgt. Treads crushed.
12081_ Lrg. Storage Unit crushed.
12081_ Wheel destroyed.
12084_ Imp. Sensor Array crushed.
12084_ Imp. Cooling System crushed. <x2>
12084_ Gauss Cannon crushed. <x2>
12085_ Dropped Antimatter Reactor.
12086_ Acquired Powered Hammer.
12087_ Antimatter Reactor crushed.
12087_ Gauss Cannon crushed. <x2>
12087_ Powered Hammer crushed.
12087_ Hacking Suite crushed.
12088_ Acquired Hvy. Missile Launcher.
12089_ System corrupted: Hvy. Missile Launcher failed
  to launch.
12091_ Destroyed Antimatter Reactor.
12091_ Lgt. Treads crushed.
12091_ Hvy. Missile Launcher crushed.
12091_ Imp. Signal Interpreter crushed.
12091_ System Shield crushed.

 Map 
-----
+----------------------------------------------------+
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ????????????????????????????    ????????   ????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             450
Propulsion Shielding       33
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                44
Targeting Accuracy         8
Armor Integrity Analysis   30
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
    Imp. Utility Shielding | -8/Materials | Scanalyzed
         Lrg. Storage Unit | -8/Materials | Scanalyzed
 Imp. Medium Armor Plating | -8/Materials | Scanalyzed
               Gauss Rifle | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PointyHardenedDeflector
  Manual?         0
Play Time         01:47:51
  Cumulative      173.3 hours
  Start           2024.11.04 @ 18:09:58
  End             2024.11.04 @ 22:05:43
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          140
  Rogue           140
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           2/0/1/1/0/0/0/0/0
Lore%             62
Gallery%          65
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ffab479c-b459-4a9b-9b68-f686a22a9d1d