Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.16 @ 05:04:50 Player: Thesoulkiller104 Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (375) 375 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2135 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 83/300 Energy 100/100 System Corruption 62% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Hover Unit > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- Minigun > --- INVENTORY (5) ---- Improved Hover Unit Recoil Stabilizer Light Armor Plating Minigun Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Hover Unit Hover Unit Hover Unit > --- UTILITY ---------- Visual Processing Unit Sensor Array Signal Interpreter Terrain Scanner Improved Terrain Scan Processor > --- WEAPON ----------- Minigun Gauss Rifle > --- INVENTORY -------- Improved Hover Unit Recoil Stabilizer Light Armor Plating Minigun Mining Laser [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Leg Aluminum Leg Hover Unit Hover Unit Utility Visual Processing Unit Device Sensor Array Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 28 | 4 8 12 4 Power 3 | 1 1 . 1 Engine 2 | 1 1 . . Core 1 | . . . 1 Reactor . | . . . . Propulsion 7 | 2 2 2 1 Treads . | . . . . Leg 2 | 2 . . . Wheel . | . . . . Hover 5 | . 2 2 1 Flight . | . . . . Utility 9 | . 3 5 1 Device 3 | . 2 1 . Storage . | . . . . Processor 5 | . 1 3 1 Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 9 | 1 2 5 1 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 6 | 1 . 4 1 Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon 1 | . . 1 . Impact Weapon 1 | . 1 . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 11 | . . 2 9 Power 2 | . . 1 1 Propulsion 3 | . . 1 2 Utility 5 | . . . 5 Weapon 1 | . . . 1 Highest Loss Streak 6 | . . 2 6 To Critical Strikes . | . . . . Average Backups 4 | 1 4 4 4 Power . | . . . . Propulsion 1 | . 1 1 . Utility 1 | . 2 1 1 Weapon 1 | . . 1 2 Tool/Special . | . . . . Unused Backups 6 | . 3 . 3 Power 1 | . 1 . . Propulsion 1 | . . . 1 Utility 3 | . 2 . 1 Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 87 | . 91 86 85 Engine 4 | . 14 4 . Core 1 | . . . 6 Leg 1 | . 5 . . Hover 22 | . 22 21 23 Device 12 | . 13 11 14 Processor 22 | . 8 27 24 Ballistic Gun 10 | . 14 9 10 Ballistic Cannon 8 | . 11 9 2 Special Weapon 2 | . . 2 2 Peak Build Rating 22 | 4 8 14 22 Average Rating 11 | 2 7 10 16 On Entrance 6 | . 4 8 12 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 14 | 4 10 12 14 Greatest Support 21 | 20 20 12 21 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 3 5 5 5 Average Carried 4 | 1 4 4 4 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 2 5 5 5 Class Distribution -------------------- 45% | Scout 28% | Mutant 25% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scout | -9/Materials Scavenger-Scout | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 702 | 240 151 257 54 Remotely . | . . . . Salvage Created 414 | . 150 210 54 Parts 42 | . 23 14 5 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 15 | . 8 6 1 Guns 6 | . 2 4 . Cannons 9 | . 6 2 1 Classes Destroyed 7 | . 4 2 1 Worker 1 | . 1 . . Builder 1 | . . 1 . Hauler 1 | . . 1 . Watcher 2 | . 1 1 . Swarmer 9 | . 6 3 . Grunt 5 | . 2 3 . Hunter 1 | . . . 1 Best Kill Streak 3 | . 3 3 1 Combat Bots Only 3 | . 3 3 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 72 | . 16 48 8 Missed 34 | . 8 21 5 Hits 38 | . 8 27 3 Projectile 38 | . 8 27 3 Damage Taken 1446 | . 71 297 1078 Core 601 | . . 25 576 Absorbed by Shields . | . . . . Core Remaining (%) 97 | 100 100 93 . Volleys Fired 97 | . 25 56 16 Largest 2 | . 2 2 2 Hottest 100 | . 50 100 100 Shots Fired 159 | . 49 93 17 Gun 74 | . 25 48 1 Cannon 53 | . 24 28 1 Launcher . | . . . . Special 32 | . . 17 15 Kinetic 127 | . 49 76 2 Thermal 32 | . . 17 15 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 9 | . 6 9 3 Robot Miss Streak 6 | . 4 6 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 68 | . 20 46 2 Core Hits 28 | . 15 11 2 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 1 . Blast 2 | . 1 1 . Melee Attacks 1 | . 1 . . Impact 1 | . 1 . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1104 | . 270 673 161 Guns 447 | . 78 354 15 Cannons 502 | . 192 295 15 Explosions . | . . . . Melee . | . . . . Ramming 131 | . . . 131 Kinetic 949 | . 270 649 30 Thermal 24 | . . 24 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 62 | . . . 62 Average Corruption 28 | . . . 28 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 8 | . . . 8 Message Errors 3 | . . . 3 Matter Fused 4 | . . . 4 Data Loss (minor) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 131 | . . . 131 Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 73 | . 36 73 51 Average Temperature 16 | . 12 14 22 Received Heat Transfer 105 | . 18 87 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 50 | . . 50 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 138 | . 138 65 30 Initial 57 | . . 57 . Average 15 | . 36 15 1 Influence Increases 678 | . 315 313 50 Destroy 0b10 Robot/C 300 | . 160 120 20 Destroy 0b10 Robot/NC 25 | . 10 15 . Destroy Leader 66 | . 22 34 10 Successful Hack 70 | . 48 10 12 Disable Machine 30 | . 30 . . Destroy Structure 22 | . . 14 8 Partial Spotted 90 | . 15 75 . Lose Combat Pursuer 75 | . 30 45 . Influence Decreases 678 | . 177 451 50 Entered New Map 81 | . . 81 . Time Decay 577 | . 177 350 50 Lost Part 20 | . . 20 . Squads Dispatched 3 | . . 3 . Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . . 3 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 36 | . 17 17 2 Peak Tracking Total 6 | . 4 6 1 Tactical Retreats 3 | . 2 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 6 | . . 6 . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . 2 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 4 5 2 Terminals 8 | . 4 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . 1 1 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 33 | . 16 14 3 Successful 22 | . 9 11 2 Failed 11 | . 7 3 1 Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual 21 | . 9 10 2 Terminals 28 | . 16 12 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . . 2 2 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Terminal Hacks 8 | . 6 2 . Prototype ID Bank 1 | . 1 . . Level Access Points 1 | . 1 . . Emergency Access Points 1 | . 1 . . Locate Traps 2 | . 1 1 . Reprogram Traps 1 | . . 1 . Patrol Status 1 | . 1 . . Garrison Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . 1 . Retrieve Matter 1 | . . 1 . Scanalyzer 1 | . . . 1 Retrieve Study 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks 12 | . 3 8 1 Terminals 10 | . 3 7 . Track 2 | . . 2 . Assimilate 1 | . . 1 . Botnet 7 | . 3 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . 1 1 Reject 2 | . . 1 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 4 3 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . . 1 Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter 88 | . . 88 . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 3495 | . 659 1902 934 Optics 3250 | . 414 1902 934 Sensors 2647 | . 167 1683 797 Terrain 1363 | . 492 231 640 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3632 | 45 695 1902 990 Spaces Moved 2184 | 37 607 1204 336 Core 12 | 12 . . . Treads . | . . . . Legs 125 | 25 100 . . Wheels . | . . . . Hover 2047 | . 507 1204 336 Flight . | . . . . Fastest Speed 50 | 50 56 56 52 Average Speed 59 | 97 66 56 52 Slowest Speed 120 | 120 120 56 52 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 4 | . . . 4 Cave-ins Triggered 4 | . . . 4 Exploration Rate (%) 28 | 3 49 41 20 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 30 | . . 16 14 Terrain Destroyed 30 | . . 16 14 Melee . | . . . . Projectile 30 | . . 16 14 AOE . | . . . . Terrain Rammed 43 | . . . 43 Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 4297 | 46 852 2310 1089 Wait 1867 | . 191 1001 675 Move 2181 | 36 606 1203 336 Hop . | . . . . Pick Up 38 | 6 13 11 8 Fast Attach . | . . . . Attach 23 | 4 3 12 4 Detach 7 | . . 7 . Swap 23 | . 6 13 4 Drop 18 | . 7 7 4 Fire 97 | . 25 56 16 Melee 1 | . 1 . . Ram 42 | . . . 42 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 5) 304 | -10/Materials | Build established: Mutant 700 | -10/Materials | Discovered new exit (range 18) 726 | -10/Materials | Identified exit to Materials 741 | -10/Materials | Entered another Materials area 741 | -9/Materials | Evolved 2 slots: Utility x2 1028 | -9/Materials | Build established: Scout 2017 | -9/Materials | Discovered new exit (range 18) 2526 | -9/Materials | Discovered new exit (range 5) 2605 | -9/Materials | Identified exit to Materials 2643 | -9/Materials | Entered another Materials area 2643 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2950 | -8/Materials | Build established: Scavenger-Scout 3446 | -8/Materials | Crushed by falling debris 3446 | -8/Materials | System corruption reached 10% 3457 | -8/Materials | Crushed by falling debris 3488 | -8/Materials | Lost 6 parts (2n3u1w) 3575 | -8/Materials | Crushed by falling debris 3579 | -8/Materials | Crushed by falling debris 3581 | -8/Materials | System corruption reached 30% 3588 | -8/Materials | Core integrity fell below 50% 3606 | -8/Materials | Core integrity fell below 20% 3633 | -8/Materials | Core destroyed Last Messages --------------- 03623_ System corrupted by crushing effect (+2). 03624_ Slammed into Wall. 03624_ Destabilizing: Core damaged (-11). 03625_ Slammed into Wall. 03625_ Destabilizing: System corrupted (+1). 03626_ Slammed into Wall. 03626_ Broken Imp. Terrain Scan Processor destroyed. 03626_ System corrupted by crushing effect (+4). 03626_ Destabilizing: System corrupted (+1). 03627_ Slammed into Wall. 03627_ Destabilizing: System corrupted (+1). 03628_ Slammed into Wall. 03629_ Destabilizing: Core damaged (-27). 03629_ Destabilizing: System corrupted (+1). 03630_ Slammed into Wall. 03630_ Destabilizing: Core damaged (-5). 03631_ Slammed into Wall. 03631_ Destabilizing: System corrupted (+1). 03632_ Slammed into Wall. 03633_ Destabilizing: Core damaged (-27). 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