Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.16 @ 21:33:57 Player: That1Guy Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (128) 640 Value Destroyed (4437) 4437 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (587) 587 TOTAL SCORE: 10004 Bonus ------- High Alert Combat Kills 420 Follower Combat Kills 265 Entered Garrisons 200 Friendly Fire -298 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (116) Compact Matter Pod (66) Axe Peak State ------------ > --- POWER ------------ Fission-Nuclear Core > --- PROPULSION ------- Flying CIT-Aluminum Exoskeleton Compact Wheel Compact Wheel > --- UTILITY ---------- Scrap Engine Improved Heat Sink Medium Storage Unit Improved Transmission Jammer Thermal Shield > --- WEAPON ----------- Improved Arc Projector Force Rifle Coil Gun Hpw. Electro Gamma Construct/G > --- INVENTORY -------- High-capacity Matter Pod Compact Matter Pod Improved Arc Projector Axe [Rating: 69] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Small Storage Unit Processor Improved Melee Analysis Suite Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -9 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Slots Evolved 10 | . . 2 . . . 4 2 2 Power 2 | . . . . . . 1 . 1 Propulsion 2 | . . 1 . . . . 1 . Utility 4 | . . . . . . 2 1 1 Weapon 2 | . . 1 . . . 1 . . Parts Attached 118 | 7 4 23 12 1 8 40 5 18 Power 13 | 1 1 1 1 . . 8 . 1 Engine 5 | 1 1 1 1 . . 1 . . Core 8 | . . . . . . 7 . 1 Reactor . | . . . . . . . . . Propulsion 36 | 2 1 7 4 1 5 10 2 4 Treads 15 | . . 3 4 1 5 2 . . Leg 12 | . . . . . . 8 2 2 Wheel 9 | 2 1 4 . . . . . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 1 . 6 2 . 2 8 1 6 Device 14 | . . 5 1 . 1 3 1 3 Storage 4 | 1 . 1 . . . . . 2 Processor 2 | . . . . . . 2 . . Hackware . | . . . . . . . . . Protection 6 | . . . 1 . 1 3 . 1 Artifact . | . . . . . . . . . Weapon 43 | 3 2 9 5 . 1 14 2 7 Energy Gun 19 | 1 . 3 1 . . 9 . 5 Energy Cannon 4 | . . . 3 . . . . 1 Ballistic Gun 11 | 2 1 5 1 . 1 . . 1 Ballistic Cannon 2 | . . . . . . 1 1 . Launcher 4 | . 1 1 . . . 1 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . . 3 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . . . 1 Parts Lost 57 | . . 5 1 . 2 21 1 27 Power 11 | . . . . . . 6 1 4 Propulsion 15 | . . 3 . . . 4 . 8 Utility 13 | . . . . . . 5 . 8 Weapon 18 | . . 2 1 . 2 6 . 7 Highest Loss Streak 14 | . . 3 1 . 2 12 1 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 86 | . 84 97 99 100 90 81 85 61 Engine 7 | . 14 11 11 11 11 3 . . Core 3 | . . . . . . 7 12 4 Treads 17 | . . 11 33 33 33 9 . . Leg 6 | . . . . . . 12 26 14 Wheel 3 | . 28 21 . . . . . 2 Device 10 | . . 10 6 . 8 14 19 14 Storage 4 | . 14 11 11 11 2 . . 2 Protection 3 | . . . 4 11 2 4 . . Energy Gun 10 | . . 13 9 11 10 11 13 5 Energy Cannon 5 | . . . 7 11 11 2 . 5 Ballistic Gun 7 | . 20 13 15 11 10 1 . 1 Ballistic Cannon 1 | . . . . . . 3 1 2 Launcher 1 | . 6 4 . . . . 6 2 Slashing Weapon 1 | . . . . . . 3 4 . Naked Turns 2 | . . . . . . . . 2 Heaviest Build 46 | 12 16 24 31 26 28 46 31 40 Greatest Support 66 | 20 20 60 60 60 66 63 52 62 Greatest Overweight (x) 7 | . . 7 . . . 1 . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 5 5 10 Average Capacity 6 | 6 8 8 8 8 5 5 5 6 Most Carried 10 | 5 8 8 8 8 8 5 5 10 Average Carried 4 | 2 5 6 7 8 4 3 3 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 Final Carried 8 | 2 5 8 8 8 4 5 5 3 Scrap Engine Consumption 130 | . . . . . 53 54 . 23 Constructs Created 11 | . . . . . 2 6 . 3 Constructs Modified 14 | . . . . . 2 2 . 10 Class Distribution -------------------- 25% | Scavenger-Tank 22% | Gunner 21% | Scavenger-Gunner 10% | Tank 7% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Tank | -9/Garrison Scavenger-Gunner | -9/Recycling Scavenger-Tank | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -9 -9 -9 -7 -6 -5 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Matter Collected 2535 | 250 115 516 305 58 170 702 22 397 Remotely . | . . . . . . . . . Salvage Created 5726 | . 188 780 548 334 1521 1729 58 568 Parts 288 | . 12 60 36 22 54 81 . 23 Haulers Intercepted 3 | . . 1 2 . . . . . Recyclers Shooed 7 | . . 2 . . 1 2 . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Combat Hostiles Destroyed 100 | . 5 21 11 11 4 35 3 10 Melee 15 | . . . . . . 15 . . Guns 46 | . 3 18 7 7 1 8 2 . Cannons 23 | . . . 3 2 2 11 . 5 AOE 13 | . 2 3 1 2 . 1 . 4 Classes Destroyed 14 | . 1 7 2 . 1 1 1 1 Worker 3 | . . 1 . . . 1 . 1 Builder 9 | . . 4 1 . . 3 . 1 Hauler 3 | . . 1 2 . . . . . Recycler 11 | . . . . . 7 2 . 2 Drone 2 | . . . 2 . . . . . Watcher 2 | . . 1 1 . . . . . Swarmer 24 | . . . 5 7 . 7 . 5 Grunt 43 | . 5 12 3 3 . 18 2 . Brawler 4 | . . 1 . . . 3 . . Duelist 5 | . . 1 1 . . 3 . . Sentry 17 | . . 7 2 1 4 2 . 1 Specialist 1 | . . . . . . . . 1 Hunter 1 | . . . . . . . 1 . Programmer 5 | . . . . . . 2 . 3 Best Kill Streak 7 | . 3 5 5 6 5 7 2 7 Combat Bots Only 6 | . 3 5 5 6 2 6 2 6 Max Kills in Single Turn 3 | . 2 2 2 2 1 2 1 3 Gunslinging 1 | . . 1 . . . 1 . . Exploded 3 | . 2 1 1 1 . 1 . 3 Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Hostile Shots Fired 884 | . 17 79 65 33 22 394 18 256 Missed 220 | . 7 22 14 3 2 96 5 71 Damage Taken 9895 | . 111 874 562 300 391 4053 246 3358 Core 1872 | . . 187 18 48 46 534 37 1002 Absorbed by Shields 355 | . . . . . . 355 . . Redirected to Shielding 117 | . . . . 12 . . . 105 Ignored by Resistances 152 | . . . . . . . . 152 Regen/Repaired (Parts) 514 | . 11 . . . 40 188 . 275 Core Remaining (%) 68 | 100 100 . . . 25 23 95 . Volleys Fired 297 | . 17 53 41 17 66 52 9 42 Largest 4 | . 2 3 3 3 3 4 4 4 Hottest 258 | . 50 153 143 143 152 258 199 211 Shots Fired 717 | . 26 120 114 49 133 170 30 75 Gun 446 | . 23 107 83 33 68 101 18 13 Cannon 247 | . . . 31 16 65 69 9 57 Launcher 24 | . 3 13 . . . . 3 5 Special . | . . . . . . . . . Kinetic 235 | . 23 33 60 16 34 44 9 16 Thermal 327 | . . 74 33 16 61 91 18 34 Explosive 24 | . 3 13 . . . . 3 5 Electromagnetic 131 | . . . 21 17 38 35 . 20 Robot Hit Streak 15 | . 4 14 7 9 11 15 6 8 Robot Miss Streak 8 | . 2 5 3 5 3 6 5 8 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 4 | . . 3 . . . 1 . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . Shots Hit Robots 469 | . 13 81 61 22 71 148 22 51 Core Hits 303 | . 10 89 31 16 33 71 20 33 Critical Kills 2 | . . . . 1 1 . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 13 | . . 2 . 1 1 9 . . Burn 2 | . . 2 . . . . . . Meltdown 1 | . . . . . 1 . . . Destroy 1 | . . . . 1 . . . . Blast 2 | . . . . . . 2 . . Sever 7 | . . . . . . 7 . . Melee Attacks 66 | . . . . . . 66 . . Impact . | . . . . . . . . . Slashing 66 | . . . . . . 66 . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12006 | . 241 1780 1265 494 1491 3991 547 2197 Guns 4621 | . 105 1206 778 219 671 1125 247 270 Cannons 3644 | . . . 450 175 700 1150 204 965 Explosions 2025 | . 136 574 37 100 120 . 96 962 Melee 1716 | . . . . . . 1716 . . Ramming . | . . . . . . . . . Kinetic 2443 | . 105 290 460 44 263 751 204 326 Thermal 5261 | . . 916 506 275 820 1167 247 1330 Explosive 1151 | . 136 574 . . . . 96 345 Electromagnetic 1435 | . . . 299 175 408 357 . 196 Impact . | . . . . . . . . . Slashing 1716 | . . . . . . 1716 . . Piercing . | . . . . . . . . . Highest Corruption 17 | . . . . . 1 17 . 7 Average Corruption 12 | . . . . . 1 14 . 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 67 | . . . . . 1 55 . 11 Message Errors 20 | . . . . . 1 18 . 1 Matter Fused 16 | . . . . . . 13 . 3 Heat Flow Errors 4 | . . . . . . 3 . 1 Energy Discharges 7 | . . . . . . 6 . 1 Parts Rejected 2 | . . . . . . 1 . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 8 | . . . . . . 6 . 2 Data Loss (major) 6 | . . . . . . 5 . 1 Misfires 1 | . . . . . . 1 . . Misdirections 1 | . . . . . . 1 . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 290 | . 8 . . 2 10 111 . 159 Projectiles 93 | . . . . . 10 9 . 74 Explosions 125 | . 8 . . 2 . 30 . 85 Melee 72 | . . . . . . 72 . . Knockbacks 31 | . . . . . . 8 8 15 Impact . | . . . . . . . . . Kinetic 27 | . . . . . . 6 6 15 Secondary 4 | . . . . . . 2 2 . Self-Inflicted Damage 518 | . . 79 21 47 92 35 . 244 Shots 14 | . . 2 1 2 3 1 . 5 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 486 | . 26 120 313 314 336 486 146 431 Average Temperature 116 | . 7 28 94 125 92 162 38 143 Received Heat Transfer 2950 | . 60 297 171 36 108 1705 81 492 Effects 15 | . . . . . 2 11 . 2 Shutdowns 7 | . . . . . . 6 . 1 Energy Bleed 2 | . . . . . 2 . . . Interference 4 | . . . . . . 4 . . Matter Decay 1 | . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . 1 . 1 . Combat Hostiles 2 | . . . . . 1 . 1 . Parts Melted 13 | . . 1 2 1 4 2 1 2 Heat Transferred 8617 | . . 1612 891 509 1186 2007 1036 1376 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 8 | . . . 1 2 3 . . 2 Alert | -11 -10 -9 -9 -9 -9 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Peak Influence 716 | . 178 714 406 494 278 716 442 455 Initial 326 | . . 74 237 156 222 326 322 216 Average 290 | . 48 483 274 299 96 420 346 291 Maximum Alert Level 3 | . . 3 2 2 1 3 2 2 Low Security (%) 32 | 100 100 13 11 37 81 10 . 3 Level 1 40 | . . 17 88 32 18 37 79 78 Level 2 25 | . . 57 . 29 . 50 20 17 Level 3 1 | . . 11 . . . 1 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 34 | . 4 3 7 . . 15 4 1 Investigation 10 | . 3 2 . . . 5 . . Extermination 4 | . . . . . . 3 1 . Reinforcement 9 | . 1 1 2 . . 1 3 1 Assault 2 | . . . 2 . . . . . Garrison 9 | . . . 3 . . 6 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -9 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Distress Signals 11 | . . 3 2 . . 6 . . Communications Jammed 9 | . . . . . . . . 9 Distress Signals 9 | . . . . . . . . 9 Times Spotted 177 | . 8 31 37 11 3 63 6 18 Peak Tracking Total 11 | . 4 10 11 5 2 10 3 6 Tactical Retreats 11 | . . 3 1 1 . 6 . . Traps | -11 -10 -9 -9 -9 -9 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Traps Triggered 5 | . 1 1 . . . 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -9 -9 -9 -7 -6 -5 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Machines Disabled 19 | . . 3 3 1 6 3 . 3 Max in Single Turn 2 | . . 1 1 1 2 2 . 1 Garrison Relay 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Machines Accessed 32 | . 2 3 5 1 9 9 . 3 Terminals 18 | . 1 2 3 1 6 3 . 2 Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . . . . 2 . . Recycling Units 5 | . . . 1 . 3 1 . . Scanalyzers 4 | . . 1 . . . 2 . 1 Garrison Access 2 | . . . 1 . . 1 . . Total Hacks 108 | . 7 10 14 1 41 27 . 8 Successful 64 | . 3 8 11 . 22 15 . 5 Failed 44 | . 4 2 3 1 19 12 . 3 Catastrophic 5 | . . . . 1 3 . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 60 | . 4 6 8 1 28 8 . 5 Fabricators . | . . . . . . . . . Repair Stations 12 | . 3 . . . . 9 . . Recycling Units 19 | . . . 4 . 13 2 . . Scanalyzers 14 | . . 4 . . . 7 . 3 Garrison Access 3 | . . . 2 . . 1 . . Terminal Hacks 33 | . 1 4 7 . 15 4 . 2 Record 7 | . . 2 . . 4 1 . . Part Schematic 4 | . . . . . 3 1 . . Robot Analysis 1 | . . . . . 1 . . . Prototype ID Bank 4 | . 1 1 1 . 1 . . . Open Door 1 | . . . 1 . . . . . Level Access Points 1 | . . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . . . Alert Level 3 | . . . 1 . 1 . . 1 Unreport Threat 2 | . . . 1 . . 1 . . Locate Traps 1 | . . . 1 . . . . . Maintenance Status 1 | . . . . . 1 . . . Patrol Status 1 | . . . . . 1 . . . Hauler Manifests 1 | . . 1 . . . . . . Registered Components 1 | . . . . . . . . 1 Registered Prototypes 1 | . . . . . 1 . . . Zone Layout 2 | . . . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . 2 . . . . 5 . . Scan Component 4 | . 1 . . . . 3 . . Repair 3 | . 1 . . . . 2 . . Recycling Unit Hacks 9 | . . . 2 . 7 . . . Process 1 | . . . 1 . . . . . Report Inventory 3 | . . . . . 3 . . . Retrieve Matter 2 | . . . 1 . 1 . . . Retrieve Components 3 | . . . . . 3 . . . Scanalyzer 12 | . . 4 . . . 5 . 3 Insert Component 5 | . . 2 . . . 2 . 1 Analyze 7 | . . 2 . . . 3 . 2 Garrison Access Hacks 3 | . . . 2 . . 1 . . Unlock Access 2 | . . . 1 . . 1 . . Coupler Status 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 25 | . 2 3 4 1 6 6 . 3 Full Trace Events 14 | . 2 2 . . 6 4 . . Feedback Events 2 | . . . . . 1 1 . . Corruption 2 | . . . . . 1 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 9 | . . 2 . . 3 3 . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 1 . . . . 2 . . Time 108 | . 26 . . . . 82 . . Parts Recycled . | . . . . . . . . . Recycled Matter 143 | . . . 143 . . . . . Retrieved Matter 365 | . . . 365 . . . . . Retrieved Components 10 | . . . . . 10 . . . Parts Scanalyzed 5 | . . 2 . . . 2 . 1 Part Schematics Acquired 5 | . . 2 . . . 2 . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -6 -5 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 8 | . . . . 5 . . . 3 Machine Destruction 5 | . . . . 5 . . . . Programmers 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Total Allies 12 | . . . 12 . . . . . Largest Group 10 | . . . 10 . . . . . Highest-Rated Group 88 | . . . 88 . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . Total Orders 8 | . . . 8 . . . . . EXPLORE 8 | . . . 8 . . . . . Ally Attacks 94 | . . . 94 . . . . . Total Damage 959 | . . . 959 . . . . . Kills 13 | . . . 13 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 19 | . . . 19 . . . . . Drone Recoveries 4 | . . . 4 . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -6 -5 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Turns Passed 8083 | 41 236 814 855 428 2110 2393 375 831 Spaces Moved 4382 | 34 221 530 403 221 1181 1078 163 551 Core 6 | 5 . 1 . . . . . . Treads 2487 | . . 152 403 221 1181 530 . . Legs 1125 | . . . . . . 548 163 414 Wheels 764 | 29 221 377 . . . . . 137 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 160 160 160 120 102 100 Average Speed 136 | 75 80 104 160 160 160 142 102 114 Slowest Speed 400 | 80 80 400 160 160 160 240 102 265 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 32 49 50 36 99 22 5 11 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . . Unknown Exits Taken 5 | 1 1 1 . . 1 . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 289 | . 24 87 13 5 35 33 28 64 Melee . | . . . . . . . . . Projectile 36 | . . . 8 2 12 8 . 6 AOE 253 | . 24 87 5 3 23 25 28 58 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Total 5794 | 48 258 685 527 258 1291 1696 349 682 Wait 746 | . 1 46 41 19 15 401 171 52 Move 4374 | 33 220 529 402 220 1180 1077 162 551 Hop . | . . . . . . . . . Pick Up 110 | 8 10 22 10 . 7 39 2 12 Fast Attach 7 | . . . 1 . . 2 . 4 Attach 57 | 6 1 11 2 . 1 24 2 10 Detach 2 | . . 1 . . . 1 . . Swap 54 | 1 3 12 9 1 7 14 3 4 Drop 70 | . 6 11 14 . 14 18 . 7 Fire 297 | . 17 53 41 17 66 52 9 42 Melee 66 | . . . . . . 66 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . . 2 . . Rewire 2 | . . . . 1 1 . . . Trap . | . . . . . . . . . Miscellaneous 7 | . . . 7 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sto) -9/Storage -9/Garrison -9/Recycling -7/Factory (discovered 5 exits: *Fac x4 / Gar) -6/Factory -5/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 13) 176 | -10/Materials | Discovered new exit (range 12) 255 | -10/Materials | Repaired Grenade Launcher 278 | -10/Materials | Entered another Materials area 278 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 553 | -9/Materials | Build established: Gunner 570 | -9/Materials | Discovered new exit (range 10) 834 | -9/Materials | Lost 3 parts (3n) 966 | -9/Materials | Discovered new exit (range 7) 982 | -9/Materials | Discovered new exit (range 12) 1092 | -9/Materials | Entered Storage 1111 | -9/Storage | Build established: Scavenger-Gunner 1445 | -9/Storage | Core integrity fell below 50% 1478 | -9/Storage | Lost 6 allies 1556 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1575 | -9/Storage | Garrison activated, responded to threat 1664 | -9/Storage | Identified exit to Garrison 1841 | -9/Storage | Lost 7 allies 1886 | -9/Storage | Met a pair of Derelict thieves 1947 | -9/Storage | Entered Garrison 1991 | -9/Garrison | Triggered checkpoint 2082 | -9/Garrison | Build established: Scavenger-Tank 2107 | -9/Garrison | Triggered checkpoint 2177 | -9/Garrison | Triggered checkpoint 2287 | -9/Garrison | Garrison Relay disabled 2341 | -9/Garrison | Discovered new exit (range 8) 2375 | -9/Garrison | Entered Recycling 2384 | -9/Recycling | Found Scrap Engine 3212 | -9/Recycling | Build established: Scavenger-Gunner 3945 | -9/Recycling | Discovered new exit (range 16) 4114 | -9/Recycling | Build established: Gunner 4485 | -9/Recycling | Entered Factory 4485 | -7/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 4793 | -7/Factory | Build established: Tank 5176 | -7/Factory | Garrison activated, responded to threat 5366 | -7/Factory | Identified exit to Garrison 5484 | -7/Factory | Garrison activated, responded to threat 5591 | -7/Factory | Lost 12 parts (2p4n2u4w) 5638 | -7/Factory | System corruption reached 10% 5668 | -7/Factory | Lost 5 parts (2p1u2w) 5970 | -7/Factory | Build established: Scavenger-Mutant 6316 | -7/Factory | Repaired Imp. Titanium Leg 6356 | -7/Factory | Repaired Axe? 6509 | -7/Factory | Build established: Scavenger-Tank 6520 | -7/Factory | Core integrity fell below 50% 6808 | -7/Factory | Identified exit to Factory 6878 | -7/Factory | Entered another Factory area 6878 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6882 | -6/Factory | Discovered new exit (range 16) 7149 | -6/Factory | Build established: Gunner 7253 | -6/Factory | Entered another Factory area 7253 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7767 | -5/Factory | Lost 13 parts (3p4n3u3w) 8032 | -5/Factory | Cargo convoy interrupted 8069 | -5/Factory | Core integrity fell below 50% 8078 | -5/Factory | Core integrity fell below 20% 8084 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08068_ K-01 Serf collects debris. 08069_ Coil Gun destroyed. 08069_ Hpw. Electro Gamma Construct/G destroyed. 08069_ Penetrated by Slug. 08071_ K-01 Serf collects debris. 08073_ Penetrated by Slug. 08075_ K-01 Serf collects debris. 08076_ Penetrated by Slug. 08078_ C-30 ARC bursts open, deploying its payload. 08078_ P-70 Sage unfolds itself. 08078_ K-01 Serf collects debris. 08078_ R-10 Processor collects Corrupted Adv. Coolant Injector. 08079_ Slug penetrates R-10 Processor. 08081_ P-70 Sage resets X-77 Beamer, system corruption cleaned. 08082_ K-01 Serf collects debris. 08082_ Med. Storage Unit destroyed. 08084_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | % ??????????????????????? | | ??????????????????????? | | ??????????????????????? | | "## #########+####???????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | + #?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | ##### #?????????????????????????????????? | | #???# #?????????????????????????????????? | | #???# #???????????????""????????????????? | | #???# !!#???????????????""????????????????? | | #???# #??????##?????? ""????????????????? | | #???# #??????# ?????? ?????????????????? | | #???# #??#???# #?### ??????????????????? | | #???# #??# ??# # #;###????????????????? | | #???# #??# ??# ;;;;;;;;####?????????????? | | #???# !#??# ###;; #?????????]???? | | #???##########??# ; #??!????? ]???? | | #???????????????# #?????? !! ?? | | #?############### #????? ?? | | #?# ## x@ k #???? % ? | | #?# ## R #?? ??? | | #?# ## R x #? #?????? | | ### ## ; ;;;;;;#### #?????? | | + # i h #?????? | | ### # # #?????? | | ??# # # #?????? | | ??# # ! # #?????? | | ??# # %# #?????? | | ?## # # #?????? | | ?## " ! %# #?????? | | ?## # ! # #####+#############?????? | | ### #########+#### p% #???????????????????????? | | ! #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | " #???????????????????????? | | " #???????????????????????? | | " ######+############???????????????????????? | | " #??# ! #?????????????????????????? | | #??# #?????????????????????????? | | """ #??# #?????????????????????????? | | """ #### #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 25 Energy Capacity 470 Matter Stores 420 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 300 Resistance: TH 20 Core Shielding 20 Weapon Shielding 66 Evasion (%) 55 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Med. Treads | -9/Recycling | Hacked Imp. Propulsion Shielding | -9/Recycling | Hacked Ion Cannon | -9/Recycling | Hacked Imp. Titanium Leg | -7/Factory | Scanalyzed Core Analyzer | -7/Factory | Scanalyzed Imp. Cryofiber Web | -7/Factory | Hacked Hpw. Shock Rifle | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Power Corrupts Release The Drones! Challenges ------------ None Game ------ Seed PropulsionPhysicsLaser Manual? 0 Play Time 02:53:08 Cumulative 11.0 hours Start 2024.05.16 @ 18:26:31 End 2024.05.16 @ 21:33:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 931be6d8-c054-4a27-a884-e28a2893e657