Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.05 @ 18:09:43 Player: Shadmock Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (52) 260 Value Destroyed (1538) 1538 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 5998 Bonus ------- Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 141/300 Energy 3/290 System Corruption 0% Temperature Critical (1895) Movement Walking (120) Location -7/DSF Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink Improved Cooling System Improved Cooling System Improved Cooling System Improved Cooling System > --- WEAPON (2) ------- Longsword +1 > --- INVENTORY (5) ---- Light Nuclear Core Wheel Improved Signal Interpreter Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Trap Scanner Improved Terrain Scanner Terrain Scan Processor Transport Network Coupler ECM Suite System Shield > --- WEAPON ----------- Gauss Rifle Longsword +1 > --- INVENTORY -------- Ion Engine Wheel Improved Sensor Array Improved Signal Interpreter Improved Datajack [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility Terrain Scan Processor Device Trap Scanner Storage Small Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Improved Light Armor Plating Weapon Longsword +1 Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Slots Evolved 6 | . . . . . 4 2 . Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . 1 . . Utility 4 | . . . . . 2 2 . Weapon . | . . . . . . . . Parts Attached 59 | 7 12 2 1 . 10 2 25 Power 9 | 1 . 1 . . 2 . 5 Engine 6 | 1 . 1 . . 1 . 3 Core 3 | . . . . . 1 . 2 Reactor . | . . . . . . . . Propulsion 17 | 2 4 . . . 2 . 9 Treads . | . . . . . . . . Leg 6 | . . . . . . . 6 Wheel 8 | 2 4 . . . 2 . . Hover 3 | . . . . . . . 3 Flight . | . . . . . . . . Utility 21 | 2 3 . . . 4 2 10 Device 14 | 1 1 . . . 3 1 8 Storage 1 | 1 . . . . . . . Processor 4 | . 2 . . . 1 . 1 Hackware 1 | . . . . . . 1 . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 12 | 2 5 1 1 . 2 . 1 Energy Gun 4 | 2 2 . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 3 | . . 1 . . 1 . 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 3 | . 3 . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 18 | . 1 1 . . 1 . 15 Power 4 | . . . . . . . 4 Propulsion 4 | . . . . . . . 4 Utility 7 | . 1 . . . . . 6 Weapon 3 | . . 1 . . 1 . 1 Highest Loss Streak 13 | . 1 1 . . 1 . 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 99 98 100 100 97 100 90 Engine 10 | . 14 14 14 14 9 7 6 Core 4 | . . . . . 7 7 4 Leg 3 | . . . . . . . 18 Wheel 22 | . 28 28 28 28 27 23 . Device 11 | . 6 . . . 16 23 15 Processor 20 | . 18 28 28 28 19 15 17 Energy Gun 4 | . 24 5 . . . . . Ballistic Gun 3 | . . 7 3 . 3 7 4 Special Weapon 5 | . 3 14 14 14 4 . . Slashing Weapon 6 | . . . 10 14 9 7 7 Naked Turns . | . . . . . . . . Heaviest Build 29 | 15 15 8 7 7 19 21 29 Greatest Support 54 | 32 32 20 20 20 20 20 54 Greatest Overweight (x) 2 | . . . . . . 1 2 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 Most Carried 8 | 6 8 5 5 5 5 4 5 Average Carried 4 | 3 5 5 5 5 3 3 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 6 | 6 5 5 5 5 5 4 4 Class Distribution -------------------- 47% | Scavenger-Assassin 36% | Scavenger-Mutant 13% | Mutant 3% | Scavenger-Ninja Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Assassin | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Assassin | -7/DSF Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Matter Collected 706 | 263 122 20 . . 105 . 196 Remotely . | . . . . . . . . Salvage Created 2176 | 79 599 22 . . 470 . 1006 Parts 122 | 11 39 5 . . 29 . 38 Haulers Intercepted 4 | . 1 . . . 3 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Combat Hostiles Destroyed 33 | . 8 3 . . 4 . 18 Melee 22 | . . . . . 4 . 18 Guns 8 | . 6 2 . . . . . Cannons 1 | . . 1 . . . . . AOE 2 | . 2 . . . . . . Classes Destroyed 11 | 1 6 . . . 2 . 2 Builder 3 | . 2 . . . 1 . . Tunneler 6 | 4 2 . . . . . . Hauler 4 | . 1 . . . 3 . . Recycler 2 | . 2 . . . . . . Watcher 4 | . 2 . . . 2 . . Swarmer 6 | . 3 3 . . . . . Grunt 16 | . 5 . . . . . 11 Brawler 2 | . . . . . . . 2 Sentry 3 | . . . . . 3 . . Specialist 5 | . . . . . . . 5 Hunter 1 | . . . . . 1 . . Best Kill Streak 8 | 2 7 2 . . 2 . 8 Combat Bots Only 8 | . 3 2 . . 1 . 8 Max Kills in Single Turn 2 | 1 2 1 . . 1 . 1 Gunslinging . | . . . . . . . . Exploded 1 | . 1 . . . . . . Melee 1 | . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Hostile Shots Fired 226 | . 27 24 . . 18 . 157 Missed 60 | . 7 7 . . 3 . 43 Damage Taken 2613 | 28 212 111 . . 156 . 2106 Core 919 | 28 23 31 . . 62 . 775 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 608 | 7 65 34 . . 43 . 459 Core Remaining (%) 81 | 88 . . . 67 88 . . Volleys Fired 53 | 6 30 8 . . 7 . 2 Largest 2 | 2 2 2 . . 1 . 1 Hottest 140 | 80 100 140 . . 100 . 28 Shots Fired 92 | 12 58 13 . . 7 . 2 Gun 75 | 12 56 5 . . . . 2 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special 17 | . 2 8 . . 7 . . Kinetic 2 | . . . . . . . 2 Thermal 17 | . 2 8 . . 7 . . Explosive . | . . . . . . . . Electromagnetic 73 | 12 56 5 . . . . . Robot Hit Streak 23 | 6 23 3 . . . . 1 Robot Miss Streak 2 | 1 2 2 . . . . 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 135 | 8 44 5 . . 27 . 51 Core Hits 55 | 4 22 3 . . 8 . 18 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . . . . . 3 . 5 Sever 8 | . . . . . 3 . 5 Melee Attacks 86 | . . . . . 35 . 51 Impact . | . . . . . . . . Slashing 86 | . . . . . 35 . 51 Piercing . | . . . . . . . . Sneak Attacks 9 | . . . . . 6 . 3 Combat Hostiles 3 | . . . . . . . 3 Follow-up Attacks . | . . . . . . . . Damage Inflicted 4924 | 143 745 79 . . 1554 . 2403 Guns 757 | 97 612 31 . . . . 17 Cannons . | . . . . . . . . Explosions 179 | 46 133 . . . . . . Melee 3940 | . . . . . 1554 . 2386 Ramming . | . . . . . . . . Kinetic 17 | . . . . . . . 17 Thermal 227 | 46 133 48 . . . . . Explosive . | . . . . . . . . Electromagnetic 740 | 97 612 31 . . . . . Impact . | . . . . . . . . Slashing 3940 | . . . . . 1554 . 2386 Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 287 | . 14 4 . . 200 . 69 Projectiles 4 | . . 4 . . . . . Explosions 14 | . 14 . . . . . . Melee 269 | . . . . . 200 . 69 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 92 | 28 64 . . . . . . Shots 4 | 1 3 . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 2065 | 56 162 160 . . 48 . 2065 Average Temperature 290 | 20 44 78 . . 20 . 802 Received Heat Transfer 975 | . 66 . . . 45 . 864 Effects 36 | . . . . . . . 36 Shutdowns 8 | . . . . . . . 8 Energy Bleed 5 | . . . . . . . 5 Interference 4 | . . . . . . . 4 Matter Decay 3 | . . . . . . . 3 Short Circuit 2 | . . . . . . . 2 Damage (minor) 2 | . . . . . . . 2 Damage (major) 8 | . . . . . . . 8 Damage (core) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | 1 3 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . . . . . . 6 Heat Transferred 300 | 50 150 100 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | 1 3 . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Peak Influence 285 | 20 220 131 . . 226 16 285 Initial 38 | . 11 38 . . . 16 9 Average 89 | 10 132 99 . . 57 16 155 Maximum Alert Level 1 | . 1 . . . 1 . 1 Low Security (%) 83 | 100 71 100 . 100 87 100 70 Level 1 16 | . 28 . . . 12 . 29 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 5 | . 1 . . . . . 4 Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 4 | . . . . . . . 4 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Distress Signals 3 | . . . . . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 58 | . 10 5 . . 12 . 31 Peak Tracking Total 8 | . 5 3 . . 4 . 8 Tactical Retreats 10 | . . 1 . . 3 . 6 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Machines Disabled 2 | . 2 . . . . . . Max in Single Turn 1 | . 1 . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Machines Accessed 14 | . 5 1 5 . 2 1 . Terminals 7 | . 5 . . . 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 69 | . 12 1 50 . 4 2 . Successful 61 | . 6 1 50 . 3 1 . Failed 8 | . 6 . . . 1 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 16 | . 12 . . . 2 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . 2 . . Garrison Access . | . . . . . . . . Terminal Hacks 59 | . 6 1 50 . 1 1 . Record 53 | . 3 . 49 . 1 . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . . 1 . Locate Traps 1 | . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 4 . . . 2 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Turns Passed 3445 | 191 556 217 435 76 1297 42 631 Spaces Moved 2261 | 151 394 204 541 91 565 34 281 Core 4 | 4 . . . . . . . Treads . | . . . . . . . . Legs 169 | . . . . . . . 169 Wheels 1982 | 147 394 204 541 91 565 34 6 Hover 106 | . . . . . . . 106 Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 80 95 52 Average Speed 83 | 98 81 80 80 80 80 95 98 Slowest Speed 180 | 100 100 80 80 80 80 95 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 6 60 59 92 28 31 1 81 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . Known Exits Taken 5 | . 1 1 1 1 . 1 . Unknown Exits Taken 2 | 1 . . . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 17 | . 1 . . . 15 . 1 Terrain Destroyed 29 | 3 7 3 . . 15 . 1 Melee 9 | . . . . . 8 . 1 Projectile 11 | . 1 3 . . 7 . . AOE 9 | 3 6 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Total 3595 | 180 567 229 542 93 1355 43 586 Wait 1061 | 4 111 13 . 3 725 7 198 Move 2254 | 150 393 203 540 90 564 33 281 Hop . | . . . . . . . . Pick Up 50 | 13 10 1 . . 8 1 17 Fast Attach 12 | . 1 1 1 . 2 . 7 Attach 33 | 7 1 . . . 7 2 16 Detach 1 | . . . . . 1 . . Swap 14 | . 10 1 . . 1 . 2 Drop 31 | . 11 2 1 . 5 . 12 Fire 53 | 6 30 8 . . 7 . 2 Melee 86 | . . . . . 35 . 51 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 192 | -11/Scrapyard | Entered Materials 458 | -10/Materials | Discovered new exit (range 14) 470 | -10/Materials | Identified exit to Materials 532 | -10/Materials | Discovered new exit (range 15) 552 | -10/Materials | Identified exit to Mines 645 | -10/Materials | Discovered exit to Materials (range 16) 748 | -10/Materials | Entered Mines 822 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 898 | -10/Mines | Learned location of Storage (-7) 930 | -10/Mines | Found the Drone Emporium 934 | -10/Mines | Found Prototype Device 950 | -10/Mines | Learned Materials non-interactive machine intel 955 | -10/Mines | Build established: Scavenger-Mutant 962 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 962 | -10/Mines | Discovered new exit (range 5) 965 | -10/Mines | Identified exit to Exiles 965 | -10/Mines | Entered Exiles 978 | -10/Exiles | Discovered new exit (range 15) 993 | -10/Exiles | Met 8R-AWN 1004 | -10/Exiles | Met EX-HEX 1027 | -10/Exiles | Met EX-BIN 1040 | -10/Exiles | Aligned with FarCom system 1041 | -10/Exiles | Given EX-Vault access code 1059 | -10/Exiles | Opened EX-Vault 1065 | -10/Exiles | Found Prototype Slashing Weapon 1065 | -10/Exiles | Identified Longsword +1 1099 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1121 | -10/Exiles | Met EX-DEC 1127 | -10/Exiles | Learned location of Zion (-6) 1160 | -10/Exiles | Discovered new exit (range 10) 1166 | -10/Exiles | Identified exit to Mines 1249 | -10/Exiles | Visited The Gauntlet 1400 | -10/Exiles | Left Exiles lab with Longsword +1 1400 | -10/Exiles | Entered Mines 1419 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1465 | -9/Mines | Discovered new exit (range 14) 1475 | -9/Mines | Identified exit to Materials 1476 | -9/Mines | Entered Materials 1476 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1477 | -8/Materials | Loaded intel: 30 non-interactive machine locations 1782 | -8/Materials | Build established: Scavenger-Assassin 2743 | -8/Materials | Discovered new exit (range 9) 2773 | -8/Materials | Entered Factory 2773 | -7/Factory | Evolved 2 slots: Utility x2 2815 | -7/Factory | Identified exit to DSF 2815 | -7/Factory | Entered DSF 2847 | -7/DSF | Additional patrols routed to DSF 3249 | -7/DSF | Sterilization system engaged 3269 | -7/DSF | Ambient heat levels rising (+10) 3284 | -7/DSF | Ambient heat levels rising (+10) 3299 | -7/DSF | Ambient heat levels rising (+10) 3308 | -7/DSF | Destroyed 8 combat bots 3314 | -7/DSF | Ambient heat levels rising (+10) 3329 | -7/DSF | Ambient heat levels rising (+10) 3344 | -7/DSF | Ambient heat levels rising (+10) 3359 | -7/DSF | Ambient heat levels rising (+10) 3359 | -7/DSF | Lost 13 parts (4p3n5u1w) 3374 | -7/DSF | Ambient heat levels rising (+10) 3389 | -7/DSF | Ambient heat levels rising (+10) 3399 | -7/DSF | Core integrity fell below 50% 3404 | -7/DSF | Ambient heat levels rising (+10) 3419 | -7/DSF | Ambient heat levels rising (+10) 3434 | -7/DSF | Ambient heat levels rising (+10) 3445 | -7/DSF | Core integrity fell below 20% 3447 | -7/DSF | Core destroyed Last Messages --------------- 03433_ Acquired Imp. Cooling System. 03434_ Overheating: Matter decay (-24). 03434_ ALERT: Ambient heat levels +10. 03436_ Acquired Imp. Cooling System. 03437_ Discarded Transport Network Coupler. 03438_ Power failure, Rnf. Deuterium Engine shutdown. 03438_ Overheating: System interference. 03438_ Imp. Cooling System temporarily disabled. 03439_ Overheating: Energy bleed (-20). 03440_ Overheating: Energy bleed (-9). 03440_ Acquired Imp. Cooling System. 03441_ Discarded Armor Integrity Analyzer. 03442_ Overheating: Matter decay (-30). 03443_ Power failure, Rnf. Deuterium Engine shutdown. 03443_ Overheating: Imp. Cooling System damaged (-51). 03445_ Overheating: Core damaged (-91). 03447_ Overheating: Core damaged (-126). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????########????????????????? | | ??????????????????????!!!!]]#????????????????? | | ??????????????????????!!!!]]#????????????????? | | ?????????????????????? #????????????????? | | ?????????????????????? ?????????????????? | | ????????? ???????????# #??????????????????? | | ????????? ?????????### ###????????????????? | | ????????# ?????????#@ !!#????????????????? | | ????????! ?????????#! !!##?#?????????????? | | ????????! ???#?????#!! !!##???????????????? | | ????????# #????????### ####???????????????? | | ???????? ^ !???? ???#== !!#????????????????? | | #??????? !????????#== !!#????#?#?????????? | | ???????? !???##???#== !!#?#???????#?#????? | | ??????### #??######### %#################??? | | ??????# ## #!!!### ###***# ## #??? | | ??????# ## #!!!##% ##***# ## #??# | | ??????#!! % #?#? | | ???#??#!! %" #?## | | ??????#!! " ==% #??? | | ?????## ##!!!#===## ##!!!#!!!##%[//#?#? | | ???#??# ##! #===?## ###!!!#!!!## =//##?? | | ????#?### ########?### "###########%%###??? | | #??#?#?# ==##??#??#!! %%!!#?####?#[[%[%###?# | | ?#??#??# ==##?#?#?#!! %!!##?###?#[[==[#??#? | | ?????### ==###??###!! %!!####???#[[% =##??# | | ???#???## #####?#??### %"#####?####!%#####? | | ???##??#= == #??#?#?# !!##???#?#[[^^[#???? | | ????#??#= = ##???#?# %!!"#?#???#[[=%=#?#?? | | ??????### =########## !!%#########%=###?## | | ????#?### ###==# ### "#"[[[#]]###!!###?#? | | #######"" ##==# ### "##[[[#]]##%[%""###? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Armor Integrity Analysis 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Terrain Scanner | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafieldPointPendant Manual? 0 Play Time 00:53:04 Cumulative 28.0 hours Start 2024.05.05 @ 17:19:07 End 2024.05.05 @ 18:09:43 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 11 Adventurer 5 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 36 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12d9077d-3e16-404e-bc1f-4d2ed3230c7e