Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.17 @ 01:42:30 Player: hinoya Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (38) 190 Value Destroyed (1162) 1162 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (65) 65 TOTAL SCORE: 3237 Bonus ------- High Alert Combat Kills 65 Cogmind --------- Core Integrity 0/550 Matter 100/300 Energy 44/100 System Corruption 17% Temperature Warning (388) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Wheel > --- UTILITY (2) ------ (None) > --- WEAPON (3) ------- Medium Laser Plasma Cannon Shock Maul > --- INVENTORY (5) ---- Light Ion Engine Light Ion Engine Plasma Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Visual Processing Unit Kinecellerator > --- WEAPON ----------- Plasma Cannon Mini Grenade Launcher Shock Maul > --- INVENTORY -------- Aluminum Leg Aluminum Leg Targeting Computer Medium Laser [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Kinecellerator Storage Small Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion 2 | . . 1 . 1 Utility . | . . . . . Weapon 1 | . . . . 1 Parts Attached 40 | 6 . 3 17 14 Power 7 | 1 . . 3 3 Engine 7 | 1 . . 3 3 Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 . 1 4 6 Treads . | . . . . . Leg 11 | 2 . 1 4 4 Wheel 2 | . . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 4 | 1 . 1 1 1 Device 2 | . . 1 . 1 Storage 1 | 1 . . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 16 | 2 . 1 9 4 Energy Gun 4 | 1 . . 2 1 Energy Cannon 2 | . . . . 2 Ballistic Gun 4 | 1 . . 3 . Ballistic Cannon . | . . . . . Launcher 4 | . . . 3 1 Special Weapon 1 | . . 1 . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 21 | . . . 8 13 Power 4 | . . . 2 2 Propulsion 10 | . . . 2 8 Utility 2 | . . . . 2 Weapon 5 | . . . 4 1 Highest Loss Streak 5 | . . . 3 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 85 70 88 78 Engine 14 | . 14 11 15 11 Leg 28 | . 28 23 29 26 Device 3 | . . 3 2 8 Storage 8 | . 14 11 11 . Processor 5 | . . . 8 3 Energy Gun 2 | . 14 4 1 . Energy Cannon 2 | . . . . 9 Ballistic Gun 11 | . 14 11 15 . Launcher 2 | . . . 1 7 Impact Weapon 3 | . . . 2 9 Naked Turns . | . . . . . Heaviest Build 25 | 13 13 13 23 25 Greatest Support 43 | 20 20 36 39 43 Greatest Overweight (x) 3 | . . . . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 5 Most Carried 8 | 5 7 8 8 8 Average Carried 5 | 1 6 6 6 3 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 3 7 6 8 3 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Sto Mat Matter Collected 833 | 213 . 35 492 93 Remotely . | . . . . . Salvage Created 1023 | . 10 35 693 285 Parts 68 | . . 2 42 24 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Combat Hostiles Destroyed 30 | . . 1 18 11 Guns 17 | . . . 15 2 Cannons 4 | . . 1 . 3 AOE 9 | . . . 3 6 Classes Destroyed 8 | . 1 1 4 2 Worker 3 | . . . 1 2 Builder 1 | . . . . 1 Operator 1 | . . . 1 . Watcher 3 | . 1 . 1 1 Swarmer 7 | . . . 3 4 Grunt 15 | . . . 9 6 Sentry 7 | . . 1 6 . Hunter 1 | . . . . 1 Best Kill Streak 7 | . 1 1 3 7 Combat Bots Only 3 | . . 1 2 3 Max Kills in Single Turn 5 | . 1 1 2 5 Gunslinging 1 | . . . 1 . Exploded 3 | . . . 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Damage Taken 2638 | . . 41 958 1639 Core 656 | . . . 101 555 Absorbed by Shields . | . . . . . Core Remaining (%) 91 | 100 100 . 74 . Volleys Fired 107 | . 7 4 67 29 Largest 2 | . 2 2 2 2 Hottest 120 | . 70 120 73 110 Shots Fired 171 | . 13 7 111 40 Gun 123 | . 13 4 100 6 Cannon 23 | . . . . 23 Launcher 22 | . . . 11 11 Special 3 | . . 3 . . Kinetic 104 | . 7 4 93 . Thermal 45 | . 6 3 7 29 Explosive 22 | . . . 11 11 Electromagnetic . | . . . . . Robot Hit Streak 9 | . 1 3 9 5 Robot Miss Streak 3 | . 3 . 3 2 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 100 | . 4 3 68 25 Core Hits 67 | . 1 2 36 28 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . 3 . Burn 2 | . . . 2 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2733 | . 39 40 1260 1394 Guns 946 | . 39 16 839 52 Cannons 355 | . . . . 355 Explosions 1405 | . . . 419 986 Melee . | . . . . . Ramming 3 | . . . 2 1 Kinetic 819 | . 14 16 789 . Thermal 506 | . 25 24 50 407 Explosive 1405 | . . . 419 986 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 17 | . . . . 17 Average Corruption 16 | . . . . 16 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . . . 10 Message Errors 1 | . . . . 1 Matter Fused 6 | . . . . 6 Heat Flow Errors 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 32 | . . . . 32 Projectiles 17 | . . . . 17 Explosions 15 | . . . . 15 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 171 | . . . 52 119 Shots 7 | . . . 3 4 Rammed 1 | . . . . 1 Targets Rammed 3 | . . . 2 1 Kicked 2 | . . . 2 . Crushed . | . . . . . Highest Temperature 587 | . 80 37 85 587 Average Temperature 116 | . 38 17 21 258 Received Heat Transfer 552 | . . 9 300 243 Effects 31 | . . . . 31 Shutdowns 6 | . . . . 6 Energy Bleed 3 | . . . . 3 Interference 3 | . . . . 3 Matter Decay 1 | . . . . 1 Short Circuit 2 | . . . . 2 Damage (minor) 3 | . . . . 3 Damage (major) 10 | . . . . 10 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 1268 | . 74 50 296 848 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Peak Influence 479 | . 29 77 479 432 Initial 105 | . . 11 32 105 Average 238 | . 15 28 332 214 Maximum Alert Level 2 | . . . 2 2 Low Security (%) 42 | 100 100 100 11 66 Level 1 37 | . . . 57 24 Level 2 19 | . . . 30 10 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . . 4 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . . . 1 1 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Distress Signals 2 | . . . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 2 2 26 17 Peak Tracking Total 7 | . 1 2 3 7 Tactical Retreats 2 | . . . 2 . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Mat Machines Disabled 5 | . . . 1 4 Max in Single Turn 2 | . . . 1 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Machines Accessed 6 | . 1 . 4 1 Terminals 5 | . 1 . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 22 | . 4 . 11 7 Successful 16 | . 3 . 6 7 Failed 6 | . 1 . 5 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 15 | . 4 . 11 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 7 | . . . . 7 Garrison Access . | . . . . . Terminal Hacks 9 | . 3 . 6 . Record 4 | . 3 . 1 . Part Schematic 1 | . . . 1 . Open Door 1 | . . . 1 . Alert Level 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Dispatch Records 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 7 | . . . . 7 Insert Component 4 | . . . . 4 Analyze 3 | . . . . 3 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 . 3 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . . 1 3 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . . . 3 Part Schematics Acquired 3 | . . . . 3 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Sto Mat Turns Passed 1506 | 81 143 92 840 350 Spaces Moved 968 | 69 101 59 529 210 Core 24 | 23 . . . 1 Treads . | . . . . . Legs 916 | 46 101 59 529 181 Wheels 28 | . . . . 28 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 95 Average Speed 118 | 96 120 120 120 119 Slowest Speed 200 | 120 120 120 120 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 2 | . . . . 2 Exploration Rate (%) 21 | 4 20 8 53 22 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 2 | . . 2 . . Terrain Destroyed 139 | . . 2 73 64 Melee . | . . . . . Projectile 9 | . . 2 . 7 AOE 130 | . . . 73 57 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Total 1167 | 83 111 68 635 270 Wait . | . . . . . Move 964 | 68 100 58 528 210 Hop . | . . . . . Pick Up 39 | 9 4 2 14 10 Fast Attach 1 | . . . . 1 Attach 29 | 6 . 3 10 10 Detach 2 | . . . 2 . Swap 10 | . . . 7 3 Drop 12 | . . 1 5 6 Fire 107 | . 7 4 67 29 Melee . | . . . . . Ram 1 | . . . . 1 Kick 2 | . . . 2 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 4) 225 | -10/Materials | Entered another Materials area 225 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 286 | -9/Materials | Discovered new exit (range 7) 302 | -9/Materials | Build established: Mutant 317 | -9/Materials | Entered Storage 602 | -9/Storage | Garrison activated, responded to threat 888 | -9/Storage | Lost 3 parts (1p2w) 1143 | -9/Storage | Discovered new exit (range 9) 1157 | -9/Storage | Entered Materials 1157 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1280 | -8/Materials | Crushed by falling debris 1288 | -8/Materials | Crushed by falling debris 1288 | -8/Materials | System corruption reached 10% 1319 | -8/Materials | Lost 5 parts (4n1u) 1481 | -8/Materials | Core integrity fell below 50% 1499 | -8/Materials | Core integrity fell below 20% 1507 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01501_ U-05 Engineer lays Concrete. 01502_ System corrupted: Component data lost. 01502_ Slug penetrates Door. 01502_ K-01 Serf collects debris. 01502_ S-10 Pest destroyed. 01502_ Broken Lgt. Ion Engine destroyed. 01502_ U-05 Engineer lays Concrete. 01503_ Overheating: System interference. 01503_ Med. Laser temporarily disabled. 01503_ Shock Maul temporarily disabled. 01503_ U-05 Engineer lays Concrete. 01503_ K-01 Serf collects debris. 01504_ U-05 Engineer lays Concrete. 01504_ Acquired 27 matter. 01504_ U-05 Engineer lays Concrete. 01506_ K-01 Serf collects debris. 01506_ Slammed into S-10 Pest. 01506_ Med. Laser broken. 01506_ Destabilizing: Short circuit. 01506_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????##?????????????????? | | ?????????????????????????????? ?????????????????? | | ???????????????????########??# #?????????????????? | | ???????????????????# #??# #?????????????????? | | ???????????????# ??# [[ #??# #?????????????????? | | ???????????????# # [[ #??# #?????????????????? | | ???????????????# ==#### #?###########?????? | | ???????????????# [ k* + #?# ??????? | | ??????????????# %ks=ss@# #?# ???????? | | ??????????????## %#[## ### """ ????????? | | ?????????????# # """"" ???????? | | ????????????# # + """"" ???????? | | ??????????????## % # """"" #?????? | | ??????????????###+## ## # """ #?????? | | ??????????????T %# %[ #?????? | | ?????????????? %[ ##########?????? | | ????????????? = ##??????????????? | | ????????????? # * #???????????????? | | ????????????? " "" ]# [#???????????????? | | ???????????????""""" # # #???????????????? | | ???????????????????" ?# ########???????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ###########????????????? | | ??????????????????????# ## #????????????? | | ?????????????????????## ## #????????????? | | ?????????????????????# # #????????????? | | ?????????????????????# # #????????????? | | ?????????????????????# + #????????????? | | ?????????????????????# # #????????????? | | ?????????????????????# # #????????????? | | ?????????????????????### ### #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 415 Matter Stores 259 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 55 Kinecelleration 30 Item Schematics ----------------- Mni. Grenade Launcher | -9/Storage | Hacked Aluminum Leg | -8/Materials | Scanalyzed Med. Laser | -8/Materials | Scanalyzed Plasma Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed MissileAlphaSaw Manual? 0 Play Time 00:23:02 Cumulative 3.2 hours Start 2022.12.17 @ 01:17:39 End 2022.12.17 @ 01:42:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 6 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd7bbaa9-f973-4f4d-94e7-154b3cc2a191