Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.13 @ 15:21:18

Player: Cray_

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (17)       3400
Robots Destroyed (124)     620
Value Destroyed (3972)     3972
Prototype IDs (50)         1000
Alien Tech Used (0)        0
Bonus (667)                667
              TOTAL SCORE: 12659

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      74
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             646/1150
Matter                     147/300
Energy                     210/210
System Corruption          3%
Temperature                Cool (0)
Movement                   Hovering (116) Ox1
Location                   -4/Factory

 Parts 
-------
>            --- POWER (2) --------
       Light Nuclear Core (fused)
       Micro Fission Core
>            --- PROPULSION (4) ---
             Antigrav System
             Antigrav System
>            --- UTILITY (11) -----
    Improved Heat Sink
    Enhanced Optical Array
    Advanced Signal Interpreter
    Advanced Signal Interpreter
    Improved Target Analyzer
             Backup Plating III
             Hacking Suite
             Hacking Suite
             Drone Bay (2/2)
>            --- WEAPON (2) -------
             Backup Laser III
             Backup Laser III
>            --- INVENTORY (5) ----
       Micro Fission Core
    Advanced ECM Suite
             Authchip [R/Combat]
             Backup Laser III
  Long-range Missile Launcher

 Peak State 
------------
>            --- POWER ------------
       Micro Fission Core
       Micro Fission Core
>            --- PROPULSION -------
             Flying Fortress v7
>            --- UTILITY ----------
       Large Storage Unit
    Enhanced Optical Array
    Advanced Signal Interpreter
    Improved Target Analyzer
    Improved Transmission Jammer
    Advanced ECM Suite
             Cloaking Device
             Hacking Suite
             Hacking Suite
>            --- WEAPON -----------
             Phase Gun
    Enhanced Autogun
>            --- INVENTORY --------
             Neutrino Core
    Improved VTOL Module
      Cooled Nuclear Pulse Thruster
             Force Field
             Authchip [R/Combat]
             Heart of Steel
             Phase Gun
             Phase Gun
             Gauss Rifle
        Mini Grenade Launcher
  Long-range Missile Launcher
             Remote Datajack
[Rating: 99]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Light Deuterium Engine
  Power Core               Light Fission Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Hover Unit               Antigrav System
  Flight Unit              Flying Fortress v7
Utility                    Hacking Suite
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Backup Plating III
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Enhanced Autogun
  Launcher                 Long-range Missile Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   .   .   .   4   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   .   .   2   .   .   .   4   .   .   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             131  | 7   .   3   22  1   3   1   2   10  3   2   7   10  8   .   12  21  19  
  Power                    16   | 1   .   .   2   1   .   .   .   1   .   .   1   .   .   .   2   5   3   
    Engine                 7    | 1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   2   .   
    Core                   9    | .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   3   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   .   .   12  .   1   .   .   .   .   .   .   .   .   .   .   7   4   
    Treads                 7    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | 2   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   4   
    Flight                 7    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   6   .   
  Utility                  41   | 2   .   1   2   .   1   .   1   3   .   .   6   2   6   .   4   5   8   
    Device                 22   | 1   .   .   1   .   .   .   1   1   .   .   3   1   6   .   4   1   3   
    Storage                3    | 1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   1   .   .   .   .   .   1   .   .   1   1   .   .   .   2   2   
    Hackware               6    | .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   2   1   
    Protection             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   48   | 2   .   2   6   .   1   1   1   6   3   2   .   8   2   .   6   4   4   
    Energy Gun             16   | 1   .   .   5   .   .   .   .   1   .   1   .   .   .   .   2   3   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          24   | 1   .   2   1   .   1   1   1   5   3   1   .   4   1   .   1   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   3   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   3   .   .   .   1   .   .   .   .   .   1   .   .   1   .   
Parts Lost                 27   | .   1   2   2   .   .   .   .   1   .   .   .   1   .   .   4   5   11  
  Power                    5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   
  Propulsion               6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   2   
  Utility                  10   | .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   3   1   3   
  Weapon                   6    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Highest Loss Streak      11   | .   1   2   1   .   .   .   .   1   .   .   .   1   .   .   4   3   11  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     78   | .   95  84  95  100 78  66  62  65  72  59  75  79  74  80  72  76  59  
  Engine                   3    | .   14  1   4   .   .   .   .   8   9   9   .   .   .   .   3   6   .   
  Core                     5    | .   .   .   6   11  11  11  9   .   .   .   5   6   6   6   2   4   8   
  Treads                   9    | .   .   .   39  44  16  .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      2    | .   28  28  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   4    | .   .   .   .   .   6   11  9   9   9   9   6   6   6   6   6   6   .   
  Device                   11   | .   9   .   2   11  11  11  17  13  9   9   12  17  14  20  20  15  8   
  Storage                  8    | .   14  14  11  11  11  11  9   9   9   9   6   6   6   6   6   4   .   
  Processor                7    | .   .   11  5   .   .   .   .   3   9   9   9   13  13  13  9   12  11  
  Hackware                 7    | .   .   .   .   .   .   .   .   3   9   9   20  14  13  13  9   9   11  
  Energy Gun               8    | .   14  .   15  22  22  11  9   8   9   2   6   4   .   .   1   3   8   
  Ballistic Gun            6    | .   14  28  6   .   .   11  9   9   9   2   6   4   8   13  9   7   .   
Peak Build Rating          99   | 9   9   11  27  26  45  47  49  54  54  53  72  78  92  80  87  99  71  
  Average Rating           52   | 5   8   8   24  25  37  45  48  50  53  48  68  76  84  80  77  86  56  
  On Entrance              46   | .   9   7   11  26  25  44  46  49  54  53  53  72  78  80  80  87  61  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             50   | 12  12  11  24  22  32  33  34  35  34  34  38  43  48  37  47  50  27  
  Greatest Support         80   | 20  20  20  80  80  80  50  50  59  50  50  50  50  50  50  50  50  22  
  Greatest Overweight (x)  7    | 2   .   .   1   .   7   .   .   .   .   .   .   .   .   .   .   3   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   8   8   10  10  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Average Capacity         12   | 7   8   8   9   10  11  15  15  15  15  15  15  15  15  15  15  13  5   
  Most Carried             15   | 4   8   8   10  10  11  13  14  15  15  15  15  15  15  15  15  15  5   
  Average Carried          11   | 1   4   7   8   10  9   11  13  14  15  14  14  13  14  15  14  12  4   
  Final Capacity           15   | 8   8   8   10  10  15  15  15  15  15  15  15  15  15  15  15  5   5   
  Final Carried            15   | 1   8   8   10  10  11  11  14  15  15  15  15  13  15  15  15  5   5   

 Class Distribution 
--------------------
 54% | Mutant
 34% | Hacker-Mutant
  7% | Infiltrator-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -9/Exiles
             Mutant | -8/Mines
             Mutant | -8/Materials
             Mutant | -8/Storage
             Mutant | -8/Recycling
             Mutant | -8/Scraptown
      Hacker-Mutant | -6/Factory
      Hacker-Mutant | -6/Lower Caves
      Hacker-Mutant | -6/Lower Caves
      Hacker-Mutant | -6/Data Miner
      Hacker-Mutant | -5/Proximity Caves
 Infiltrator-Mutant | -5/Factory
      Hacker-Mutant | -4/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Fac  
Matter Collected           3958 | 279  13   37   412  10   20   22   222  243  194  .    63   654  1144 .    208  247  190  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4276 | 134  237  49   1480 247  .    59   169  424  225  .    63   420  208  .    40   305  216  
  Parts                    260  | 10   25   4    79   17   .    2    8    30   16   .    6    14   23   .    1    14   11   
Haulers Intercepted        7    | .    .    .    3    .    .    .    1    3    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           9    | 1    .    1    6    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      41   | .    .    .    .    .    .    .    .    .    .    .    .    14   26   .    1    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac 
Combat Hostiles Destroyed  99   | .   5   3   25  8   .   1   2   5   4   .   1   16  12  .   5   5   7   
  Guns                     78   | .   5   3   24  8   .   1   2   5   4   .   1   8   4   .   1   5   7   
  AOE                      20   | .   .   .   .   .   .   .   .   .   .   .   .   8   8   .   4   .   .   
Classes Destroyed          14   | 2   5   1   3   .   .   1   .   .   .   .   1   1   .   .   .   .   .   
  Worker                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   .   .   3   .   .   .   1   3   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | 1   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  36   | .   3   3   5   4   .   .   .   .   .   .   .   5   11  .   .   .   5   
  Grunt                    30   | .   2   .   13  4   .   .   .   .   .   .   .   6   .   .   5   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   18   | .   .   .   6   .   .   .   2   4   4   .   .   1   .   .   .   1   .   
  Hunter                   2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Programmer               9    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   4   2   
Best Kill Streak           6    | 3   3   4   3   4   .   1   2   3   2   .   1   5   4   .   4   2   6   
  Combat Bots Only         6    | .   3   3   3   4   .   1   1   2   2   .   1   5   4   .   4   2   6   
Max Kills in Single Turn   3    | 1   2   1   2   2   .   1   1   2   1   .   1   2   3   .   3   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Fac  
Hostile Shots Fired        529  | .    26   24   163  40   .    2    18   22   2    .    26   35   18   .    7    70   76   
  Missed                   159  | .    7    7    46   7    .    1    7    5    2    .    12   18   8    .    2    25   12   
Damage Taken               5668 | .    214  142  1407 297  .    14   167  235  .    .    201  335  137  .    365  995  1159 
  Core                     1373 | .    10   26   216  37   .    .    43   30   .    .    62   91   23   .    70   261  504  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   28   | .    .    .    .    .    .    .    .    .    .    .    .    5    12   .    11   .    .    
  Regen/Repaired (Parts)   46   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   
Core Remaining (%)         75   | 100  .    85   .    .    .    36   .    .    .    86   .    .    .    .    71   73   .    
Volleys Fired              430  | 9    27   16   102  12   .    2    13   42   36   .    6    65   14   .    27   30   29   
  Largest                  2    | 2    2    2    2    2    .    2    2    2    2    .    2    2    2    .    2    2    2    
  Hottest                  176  | 60   60   60   112  112  .    76   81   84   84   .    81   99   53   .    50   176  176  
Shots Fired                686  | 18   54   32   201  24   .    4    26   63   40   .    12   80   22   .    33   45   32   
  Gun                      633  | 18   54   32   201  24   .    4    26   63   40   .    12   49   16   .    17   45   32   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 51   | .    .    .    .    .    .    .    .    .    .    .    .    29   6    .    16   .    .    
  Special                  2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Kinetic                  342  | 9    27   31   82   .    .    2    13   42   36   .    6    37   16   .    16   11   14   
  Thermal                  253  | .    .    .    119  24   .    2    13   21   4    .    6    12   .    .    .    34   18   
  Explosive                51   | .    .    .    .    .    .    .    .    .    .    .    .    29   6    .    16   .    .    
  Electromagnetic          38   | 9    27   1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Robot Hit Streak         16   | 11   3    6    11   8    .    6    10   11   10   .    14   16   3    .    3    5    5    
  Robot Miss Streak        8    | 1    5    5    5    3    .    .    1    2    2    .    .    8    4    .    4    2    2    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
  Secondary Targets        9    | .    .    1    4    2    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    .    .    .    .    .    .    .    .    1    .    .    .    .    
Shots Hit Robots           421  | 13   24   15   143  15   .    4    20   43   34   .    11   32   9    .    7    31   20   
  Core Hits                218  | 5    13   7    49   9    .    3    5    14   8    .    5    46   15   .    17   11   11   
  Critical Kills           2    | .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 3    | 1    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         26   | 1    .    1    12   1    .    .    1    3    1    .    .    4    .    .    .    2    .    
    Burn                   20   | .    .    .    10   1    .    .    1    3    .    .    .    3    .    .    .    2    .    
    Destroy                6    | 1    .    1    2    .    .    .    .    .    1    .    .    1    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9678 | 155  345  118  2178 272  .    46   341  663  367  .    188  2168 663  .    888  822  464  
  Guns                     6657 | 155  293  118  2178 272  .    46   341  663  367  .    188  508  145  .    97   822  464  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               3021 | .    52   .    .    .    .    .    .    .    .    .    .    1660 518  .    791  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3043 | 51   145  118  824  .    .    13   166  391  296  .    80   343  145  .    97   181  193  
  Thermal                  3414 | .    52   .    1354 272  .    33   175  272  71   .    108  165  .    .    .    641  271  
  Explosive                2969 | .    .    .    .    .    .    .    .    .    .    .    .    1660 518  .    791  .    .    
  Electromagnetic          252  | 104  148  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    7    3    
  Average Corruption       5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    2    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  19   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   3    4    
    Message Errors         7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    2    .    
    Matter Fused           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Alerts                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            49   | .    .    .    .    .    .    .    .    .    .    .    .    15   5    .    29   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               49   | .    .    .    .    .    .    .    .    .    .    .    .    15   5    .    29   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      105  | .    35   .    .    .    .    .    .    .    .    .    .    70   .    .    .    .    .    
  Shots                    4    | .    1    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        578  | 40   82   20   414  108  .    32   95   141  79   .    86   151  24   .    118  578  471  
  Average Temperature      98   | 17   25   8    97   42   .    17   44   48   45   .    37   45   9    .    27   191  293  
  Received Heat Transfer   822  | .    36   .    498  60   .    .    63   54   .    .    .    18   .    .    48   45   .    
  Effects                  26   | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    13   9    
    Shutdowns              9    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    5    3    
    Energy Bleed           4    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Interference           4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
    Short Circuit          3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Damage (minor)         1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Damage (core)          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             20   | .    .    .    11   1    .    .    1    2    .    .    .    .    .    .    .    5    .    
  Heat Transferred         8346 | .    100  .    3774 666  .    74   444  814  148  .    222  555  .    .    .    1142 407  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac 
Peak Influence             420  | 15  181 125 420 296 .   30  124 317 129 .   30  .   .   .   .   107 139 
  Initial                  136  | .   9   70  48  136 .   .   11  58  63  .   .   .   .   .   .   9   51  
  Average                  128  | 6   103 121 261 184 .   28  73  171 70  .   8   .   .   .   .   28  52  
Maximum Alert Level        2    | .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Low Security (%)         73   | 100 100 100 26  53  .   100 100 66  100 .   100 .   .   .   .   100 100 
  Level 1                  25   | .   .   .   71  46  .   .   .   33  .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   4   .   .   .   1   .   .   .   2   .   .   .   .   2   3   
  Investigation            2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination            5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   2   
  Reinforcement            6    | .   1   .   3   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac 
Distress Signals           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              181  | .   12  3   36  8   .   1   7   9   5   .   10  32  14  .   17  8   19  
  Peak Tracking Total      9    | .   3   3   5   4   .   1   4   3   2   .   7   9   4   .   5   3   9   
  Tactical Retreats        33   | .   .   .   1   .   .   .   .   3   3   .   1   15  3   .   6   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac 
Traps Triggered            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac 
Machines Disabled          6    | .   .   .   2   .   .   .   .   3   .   .   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac 
Machines Accessed          42   | .   2   .   4   .   3   .   1   6   11  3   2   .   2   4   1   1   2   
  Terminals                16   | .   2   .   4   .   .   .   .   5   4   .   .   .   .   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          7    | .   .   .   .   .   .   .   .   1   5   .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                135  | .   7   .   6   .   7   .   3   16  37  21  2   .   2   25  2   3   4   
  Successful               118  | .   2   .   2   .   7   .   3   12  34  21  2   .   2   25  2   2   4   
  Failed                   15   | .   4   .   4   .   .   .   .   4   2   .   .   .   .   .   .   1   .   
    Catastrophic           5    | .   1   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Database Lockouts        2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Manual                   23   | .   5   .   4   .   1   .   .   9   4   .   .   .   .   .   .   .   .   
  Terminals                37   | .   7   .   6   .   .   .   .   15  7   .   .   .   .   .   2   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Recycling Units          8    | .   .   .   .   .   .   .   .   1   6   .   1   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Terminal Hacks             100  | .   2   .   2   .   7   .   .   11  28  21  .   .   2   25  2   .   .   
  Record                   67   | .   .   .   .   .   6   .   .   1   26  21  .   .   .   11  2   .   .   
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   
  Prototype ID Bank        12   | .   1   .   1   .   .   .   .   5   2   .   .   .   .   3   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Branch Access Points     3    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       8    | .   .   .   .   .   .   .   .   1   6   .   1   .   .   .   .   .   .   
  Report Inventory         7    | .   .   .   .   .   .   .   .   1   5   .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   2   .   4   .   .   .   .   2   3   .   .   .   .   .   .   .   1   
  Full Trace Events        3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   8   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Time                   72   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   36  36  
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Time                     28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   28  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Highest-Rated Group      32   | .   .   .   .   .   .   .   .   .   .   .   .   32  .   .   .   .   .   
  Highest-Rated Ally       32   | .   .   .   .   .   .   .   .   .   .   .   .   32  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Total Damage             63   | .   .   .   .   .   .   .   .   .   .   .   .   63  .   .   .   .   .   
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   1   .   .   .   .   .   .   .   2   2   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Fac  
Turns Passed               11028 | 125  298  335  1613 809  528  55   249  563  656  732  742  1221 1072 42   712  684  592  
Spaces Moved               12327 | 70   178  237  698  447  727  90   248  616  1030 1398 853  1943 1820 84   1082 482  324  
  Core                     54    | 17   .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    36   
  Treads                   1157  | .    .    .    596  447  114  .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     570   | 53   178  237  102  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    316   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   288  
  Flight                   10230 | .    .    .    .    .    612  90   248  616  1030 1398 853  1943 1820 84   1082 454  .    
  Fastest Speed            29    | 50   120  120  120  170  50   50   50   50   50   50   50   50   50   50   50   29   50   
  Average Speed            66    | 121  120  120  162  170  69   50   50   50   50   50   50   50   50   50   50   57   121  
  Slowest Speed            400   | 150  120  120  190  170  400  50   50   50   50   50   50   50   50   50   50   280  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            13    | .    .    .    .    .    .    .    .    3    1    .    5    .    4    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       52    | 5    40   44   47   77   89   33   18   69   99   60   13   97   91   74   83   8    3    
  Regions Visited          17
    Branch Regions         11
  Pre-discovered Areas     3     | .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    .    .    .    
  Known Exits Taken        9     | .    1    .    1    .    .    .    .    1    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      8     | 1    .    1    .    1    1    1    1    .    1    1    .    .    .    .    .    .    .    
Scrap Searched             9     | .    .    .    .    1    .    1    .    .    .    .    .    3    3    .    1    .    .    
Spaces Dug                 139   | .    .    .    .    .    .    .    .    .    .    .    .    96   13   .    30   .    .    
Terrain Destroyed          598   | .    3    .    3    .    .    .    .    .    2    .    .    332  72   .    186  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               11    | .    .    .    3    .    .    .    .    .    1    .    .    5    1    .    1    .    .    
  AOE                      586   | .    3    .    .    .    .    .    .    .    .    .    .    327  71   .    185  .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Fac  
Total                      14480 | 93   214  262  991  473  753  96   351  812  1128 1432 1154 2111 1962 83   1222 856  487  
  Wait                     1423  | .    3    2    123  11   12   .    83   135  59   27   284  85   107  .    95   289  108  
  Move                     12283 | 69   177  236  697  446  726  89   247  609  1027 1397 842  1942 1811 83   1080 481  324  
  Hop                      13    | .    .    .    .    .    .    .    .    3    1    .    5    .    4    .    .    .    .    
  Pick Up                  96    | 8    7    3    23   1    4    2    5    6    1    2    5    4    6    .    4    11   4    
  Fast Attach              40    | .    .    .    8    .    1    .    .    1    .    .    2    .    5    .    3    7    13   
  Attach                   45    | 7    .    2    8    .    .    1    1    3    .    2    3    2    .    .    4    7    5    
  Detach                   9     | .    .    .    .    .    .    .    .    2    .    2    1    1    1    .    .    1    1    
  Swap                     46    | .    .    1    6    1    2    .    1    6    3    .    2    8    3    .    5    7    1    
  Drop                     94    | .    .    2    24   2    8    2    1    5    1    2    4    4    11   .    3    23   2    
  Fire                     430   | 9    27   16   102  12   .    2    13   42   36   .    6    65   14   .    27   30   29   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 2 exits: Fac / *Sto)
-8/Storage (discovered 2 exits: *Fac / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown
-6/Factory (discovered 2 exits: *Low / *Ext)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory

 History 
---------
  Turn | Location           | Event
    16 | -11/Scrapyard      | Discovered new exit (range 15)
   126 | -11/Scrapyard      | Entered Materials
   240 | -10/Materials      | Identified exit to Mines
   285 | -10/Materials      | Central database locked down
   317 | -10/Materials      | Build established: Mutant
   424 | -10/Materials      | Entered Mines
   533 | -10/Mines          | Discovered new exit (range 10)
   617 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   619 | -10/Mines          | Found Prototype Device
   656 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   759 | -10/Mines          | Entered Materials
   759 | -9/Materials       | Evolved 2 slots: Propulsion x2
  1319 | -9/Materials       | Discovered new exit (range 9)
  2026 | -9/Materials       | Identified exit to Mines
  2088 | -9/Materials       | Core integrity fell below 50%
  2372 | -9/Materials       | Entered Mines
  2793 | -9/Mines           | Assembled infested the area
  2980 | -9/Mines           | Learned location of Storage (-8)
  3055 | -9/Mines           | Discovered new exit (range 15)
  3127 | -9/Mines           | Discovered new exit (range 14)
  3164 | -9/Mines           | Discovered new exit (range 5)
  3181 | -9/Mines           | Entered Exiles
  3226 | -9/Exiles          | Met 8R-AWN
  3253 | -9/Exiles          | Met EX-HEX
  3299 | -9/Exiles          | Met EX-BIN
  3328 | -9/Exiles          | Aligned with FarCom system
  3329 | -9/Exiles          | Given EX-Vault access code
  3368 | -9/Exiles          | Opened EX-Vault
  3381 | -9/Exiles          | Found Flying Fortress v7
  3393 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  3440 | -9/Exiles          | Met EX-DEC
  3470 | -9/Exiles          | Visited The Gauntlet
  3574 | -9/Exiles          | Discovered new exit (range 12)
  3700 | -9/Exiles          | Discovered new exit (range 15)
  3709 | -9/Exiles          | Left Exiles lab with Flying Fortress v7
  3709 | -9/Exiles          | Entered Mines
  3755 | -8/Mines           | Discovered new exit (range 6)
  3764 | -8/Mines           | Entered Materials
  3764 | -8/Materials       | Evolved 2 slots: Utility x2
  3765 | -8/Materials       | Identified exit to Factory
  3960 | -8/Materials       | Discovered new exit (range 16)
  4013 | -8/Materials       | Entered Storage
  4182 | -8/Storage         | Identified exit to Recycling
  4375 | -8/Storage         | Discovered exit to Factory (range 16)
  4472 | -8/Storage         | Used back door to open Recycling access
  4576 | -8/Storage         | Entered Recycling
  4577 | -8/Recycling       | Met a Zionite searching for Scraptown
  4892 | -8/Recycling       | Scanned before Scraplab entrance
  5159 | -8/Recycling       | Discovered new exit (range 7)
  5217 | -8/Recycling       | Entered Scraplab
  5224 | -8/Recycling       | Discovered new exit (range 2)
  5232 | -8/Recycling       | Entered Scraptown
  5389 | -8/Scraptown       | Turned away by UFD registrar
  5401 | -8/Scraptown       | Visited Red Mages
  5414 | -8/Scraptown       | Visited Bundlers
  5429 | -8/Scraptown       | Visited Spacefarers
  5454 | -8/Scraptown       | Visited Comm Corps
  5498 | -8/Scraptown       | Discovered new exit (range 5)
  5649 | -8/Scraptown       | Visited TADAMA
  5673 | -8/Scraptown       | Visited Cave Peace
  5701 | -8/Scraptown       | Visited Symbiants
  5964 | -8/Scraptown       | Entered Factory
  5964 | -6/Factory         | Evolved 4 slots: Utility x4
  6074 | -6/Factory         | Discovered new exit (range 3)
  6146 | -6/Factory         | Discovered new exit (range 11)
  6269 | -6/Factory         | Build established: Hacker-Mutant
  6471 | -6/Factory         | Identified exit to Extension
  6490 | -6/Factory         | Identified exit to Lower Caves
  6706 | -6/Factory         | Entered Lower Caves
  6768 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6802 | -6/Lower Caves     | Learned location of 1 exit from Factory
  6904 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  7061 | -6/Lower Caves     | Learned Factory terminal intel
  7124 | -6/Lower Caves     | Discovered new exit (range 10)
  7128 | -6/Lower Caves     | Identified exit to Lower Caves
  7927 | -6/Lower Caves     | Entered another Lower Caves area
  8014 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8108 | -6/Lower Caves     | Learned Factory stockpile data
  8113 | -6/Lower Caves     | Discovered new exit (range 13)
  8123 | -6/Lower Caves     | Identified exit to Data Miner
  8203 | -6/Lower Caves     | Spotted B-75 Beast
  8385 | -6/Lower Caves     | Found Prototype Device
  8385 | -6/Lower Caves     | Identified Heart of Steel
  8712 | -6/Lower Caves     | Discovered new exit (range 16)
  8721 | -6/Lower Caves     | Identified exit to Factory
  8806 | -6/Lower Caves     | Learned Factory security intel
  8999 | -6/Lower Caves     | Entered Data Miner
  8999 | -6/Data Miner      | Discovered new exit (range 6)
  9004 | -6/Data Miner      | Identified exit to Proximity Caves
  9007 | -6/Data Miner      | Met Data Miner
  9020 | -6/Data Miner      | Learned location of Section 7 (-3)
  9020 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  9029 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  9041 | -6/Data Miner      | Entered Proximity Caves
  9176 | -5/Proximity Caves | Spotted B-75 Beast
  9359 | -5/Proximity Caves | Crushed by falling debris
  9390 | -5/Proximity Caves | Lost 4 parts (1p3u)
  9567 | -5/Proximity Caves | Learned 12 Factory zone layouts
  9753 | -5/Proximity Caves | Entered Factory
  9753 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  9754 | -5/Factory         | Identified exit to Factory
  9758 | -5/Factory         | Loaded intel: 26 terminal locations
  9793 | -5/Factory         | Build established: Infiltrator-Mutant
  9827 | -5/Factory         | Discovered exit to Factory (range 22)
  9898 | -5/Factory         | Fabricated Hacking Suite?
 10397 | -5/Factory         | Lost 3 parts (2n1u)
 10437 | -5/Factory         | Entered another Factory area
 10437 | -4/Factory         | Evolved 2 slots: Utility x2
 10484 | -4/Factory         | Incoming investigation squad redirected
 10495 | -4/Factory         | Fabricated Hacking Suite?
 10692 | -4/Factory         | Repaired Antigrav System
 10832 | -4/Factory         | Lost 11 parts (2p2n3u4w)
 10842 | -4/Factory         | Build established: Hacker-Mutant
 11029 | -4/Factory         | Self-destructed

 Last Messages 
---------------
10864_ Acquired Imp. Heat Sink.
10866_ Acquired Backup Laser III.
10869_ Acquired Backup Plating III.
10879_ R-10 Processor collects VTOL Module.
10882_ R-10 Processor collects Lgt. Nuclear
  Core.
10890_ Acquired Drone Bay.
10915_ Dropped Backup Plating III.
10924_ Acquired Adv. Signal Interpreter.
10935_ System corrupted: Substantial component
  data lost.
10937_ ALERT: Rogue bot located, Programmers
  report to Factory Zone 1C.
10953_ System corrupted: Heat flow error (+133).
10976_ System corrupted: IFF burst signal
  emitted.
10994_ System corrupted: Lgt. Nuclear Core
  fused.
10998_ Acquired Adv. Signal Interpreter.
11000_ ALERT: Security rotation in progress.

 Map 
-----
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| ????????????????#             ##?????????????????? |
| ????????????????#              #?????????????????? |
| ????????????????#              #?????????????????? |
| ????????????????#             ##?????????????????? |
| ????????????????#   !         #??????????????????? |
| ????????????????##   "        #??????????????????? |
| ?????????????????#["R *       #??????????????????? |
| ?????????????????# """"       #??????????????????? |
| ?????????????????###         ##??????????????????? |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          29
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              14
Cloak Strength             2
Additional Mass Support    9
Armor Coverage             160
Resistance: KI             20
Evasion (%)                64
Targeting Accuracy         6
Target Analysis            6
Recoil Reduction           4
Offensive Hacking          30
Authchip Count             2

 Item Schematics 
-----------------
               Hacking Suite | -8/Materials  | Scanalyzed
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
 Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
              Exp. Heat Sink | -6/Data Miner | Free
          Hvy. Gatling Laser | -6/Data Miner | Free
          Adv. Medium Treads | -6/Data Miner | Free
            Imp. Force Field | -6/Data Miner | Free
              Dual-blade Saw | -6/Data Miner | Free

 Robot Schematics 
------------------
 Y-45 Defender | -8/Storage    | Hacked
  G-50 Soldier | -6/Data Miner | Free
 A-15 Conveyor | -6/Data Miner | Free
 Y-54 Guardian | -6/Data Miner | Free

 Fabricated
------------
 Hacking Suite | x1 | -5/Factory | Authchip
 Hacking Suite | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              ImpactPiercingRailgun
  Manual?         0
Play Time         03:15:11
  Cumulative      34.5 hours
  Start           2025.04.13 @ 01:45:14
  End             2025.04.13 @ 15:21:18
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          28
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1e2855db-e765-4ddf-99fc-c4ca113e122e