Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.06 @ 15:34:43 Player: Cmdr.Laserstrahl Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (125) 625 Value Destroyed (4770) 4770 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (532) 532 TOTAL SCORE: 12487 Bonus ------- High Alert Combat Kills 583 Friendly Fire -51 Cogmind --------- Core Integrity 0/1300 Matter 83/300 Energy 20/100 System Corruption 33% Temperature Cool (21) Movement Rolling (90) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Centrium Wheel > --- UTILITY (10) ----- Advanced Signal Interpreter Advanced Target Analyzer Core Analyzer > --- WEAPON (2) ------- Linear Accelerator > --- INVENTORY (5) ---- Advanced Force Field Wave Gun Railgun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Particle Reactor > --- PROPULSION ------- Diametric Drive Diametric Drive Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Weight Redist. System Long-range Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Armor Integrity Analyzer Advanced Actuator Array Advanced Shield Generator Hacking Suite > --- WEAPON ----------- Powered Hammer Power Sword > --- INVENTORY -------- F-cell Engine Biometal Leg Centrium Wheel Biomechanical Wings Improved Kinecellerator Tesla Rifle Plasma Rifle Quantum Rifle Railgun Linear Accelerator [Rating: 132] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Cesium-ion Thruster Leg Biometal Leg Wheel Wheel Hover Unit Combat Gravmag System Flight Unit Improved Cesium-ion Thruster Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Powered Hammer Energy Gun Heavy Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Mass Driver Launcher Heavy Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Chainsword Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 . . . . 2 2 2 . . 2 Power 1 | . . . . . . . . . 1 . . . . . Propulsion 5 | . . 1 1 2 . . . . . . . . . 1 Utility 8 | . . 1 1 . . . . . 1 2 2 . . 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 222 | 6 5 6 9 6 3 29 6 1 18 20 37 10 1 65 Power 29 | 1 . 1 1 1 . 1 2 . 4 3 4 3 . 8 Engine 6 | 1 . 1 . . . 1 . . 2 . 1 . . . Core 15 | . . . 1 1 . . 2 . 1 3 3 3 . 1 Reactor 8 | . . . . . . . . . 1 . . . . 7 Propulsion 62 | 2 3 2 2 4 2 11 . . 2 1 9 . . 24 Treads . | . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . . 2 Wheel 3 | 2 . . . . . . . . . . . . . 1 Hover 17 | . . . 2 3 2 6 . . . . 1 . . 3 Flight 40 | . 3 2 . 1 . 5 . . 2 1 8 . . 18 Utility 74 | 1 . 2 4 . . 6 2 . 8 8 18 4 . 21 Device 34 | . . . 2 . . . . . 3 4 10 2 . 13 Storage 7 | 1 . . . . . . . . . 1 1 1 . 3 Processor 12 | . . 2 . . . . 1 . 1 1 3 . . 4 Hackware 2 | . . . . . . 1 . . . . 1 . . . Protection 19 | . . . 2 . . 5 1 . 4 2 3 1 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 57 | 2 2 1 2 1 1 11 2 1 4 8 6 3 1 12 Energy Gun 4 | . . . 1 . . 1 . . . . . . . 2 Energy Cannon 3 | . . . . . . . 1 . 2 . . . . . Ballistic Gun 10 | 2 1 . . . . 2 . . . 1 1 1 . 2 Ballistic Cannon 5 | . . . . . . . . . . 2 2 . . 1 Launcher 6 | . . . . . . 2 1 1 . . 1 . . 1 Special Weapon 2 | . . . . . . . . . . 2 . . . . Impact Weapon 11 | . 1 1 1 1 1 1 . . . 1 2 . 1 1 Slashing Weapon 13 | . . . . . . 5 . . 2 2 . . . 4 Piercing Weapon 3 | . . . . . . . . . . . . 2 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 1 . 2 . . 4 1 2 . . 2 Corrupted Parts 2 | . . . . . . . 1 . . . . . . 1 System Corruption 4 | . . . . . . . 1 . . . . . . 3 Parts Lost 67 | . 5 1 3 . . 1 . . 2 5 12 . . 38 Power 9 | . 1 . . . . . . . . . 3 . . 5 Propulsion 18 | . 2 1 1 . . . . . . . 2 . . 12 Utility 28 | . . . 1 . . 1 . . 1 3 6 . . 16 Weapon 12 | . 2 . 1 . . . . . 1 2 1 . . 5 Highest Loss Streak 18 | . 5 1 2 . . 1 . . 1 2 6 . . 18 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 70 80 93 92 96 99 100 100 94 97 89 96 100 74 Engine 2 | . 7 11 3 . . 1 2 . 2 5 2 1 . . Core 4 | . . . 5 7 7 5 4 7 4 3 5 6 10 3 Hover 6 | . . . 10 30 30 24 15 15 4 . . . . 1 Flight 26 | . 7 33 22 15 15 20 30 30 34 35 30 31 31 18 Device 10 | . . . 7 7 7 3 . . 5 18 18 13 15 15 Storage 5 | . 14 11 9 7 7 7 7 7 6 1 5 6 5 3 Processor 9 | . . 3 12 7 7 . 6 7 6 10 12 15 15 14 Hackware 1 | . . . . . . 2 . . . . 1 5 5 2 Protection 7 | . . . 6 7 7 15 15 15 13 7 5 5 5 . Ballistic Gun 1 | . 23 . . . . 3 . . . . . 1 . . Impact Weapon 3 | . 1 22 10 7 11 1 . . . 3 4 5 9 2 Slashing Weapon 3 | . . . . . . 6 7 2 7 4 . . . 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 63 | 11 11 12 20 17 18 24 26 22 45 53 63 54 45 53 Greatest Support 62 | 20 20 12 25 17 45 45 26 24 45 45 47 47 47 62 Greatest Overweight (x) 1 | . 1 . 1 . . 1 . . 1 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 Average Capacity 8 | 7 8 8 8 8 8 8 8 8 7 6 10 10 10 9 Most Carried 10 | 4 8 8 8 8 8 8 8 8 8 9 10 10 10 10 Average Carried 7 | 2 6 6 7 6 7 7 7 8 7 5 9 9 10 8 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 5 10 10 10 10 5 Final Carried 10 | 4 8 7 6 8 8 8 8 8 5 8 9 10 10 3 Class Distribution -------------------- 38% | Sprinter 31% | Mutant 11% | Scavenger-Scout 8% | Scavenger-Sprinter 4% | Scout 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Sprinter | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Upper Caves Scavenger-Sprinter | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp Res Matter Collected 3247 | 221 120 9 122 48 . 588 284 29 141 421 596 184 22 462 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5425 | 56 239 9 121 48 . 553 292 12 246 658 1540 111 76 1464 Parts 225 | 3 15 . 5 1 . 22 14 1 14 31 43 5 . 71 Haulers Intercepted 6 | . . . 1 1 . 2 . . 1 . 1 . . . Recyclers Shooed 5 | . 1 . . . . . . . 1 . 2 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 9 1 . . . 12 . . Prevented 1 | . . . . . . . 1 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 88 | . 9 . 2 . . 9 11 3 4 10 16 2 . 22 Melee 36 | . . . . . . 2 . . 4 3 8 1 . 18 Guns 14 | . 9 . 1 . . 2 . . . . . 1 . 1 Cannons 13 | . . . . . . . 3 . . 4 6 . . . AOE 20 | . . . . . . 3 8 3 . 3 1 . . 2 Classes Destroyed 13 | 1 3 1 2 . . 5 . . . . . . . 1 Worker 1 | . 1 . . . . . . . . . . . . . Builder 5 | . . 1 . . . 1 . . . 1 2 . . . Hauler 6 | . . . 1 1 . 2 . . 1 . 1 . . . Recycler 13 | 1 . . . . . 2 . . . 1 7 . . 2 Operator 2 | . . . . . . 1 . . . . 1 . . . Watcher 10 | . . . . . . 1 . . 1 3 3 . . 2 Swarmer 39 | . 6 . 1 . . 4 3 3 3 3 8 1 . 7 Cutter 2 | . . . . . . . . . . . . . . 2 Grunt 11 | . 3 . . . . 1 6 . . . 1 . . . Brawler 2 | . . . . . . 1 1 . . . . . . . Sentry 10 | . . . 1 . . 1 . . . 4 1 1 . 2 Hunter 5 | . . . . . . 1 . . . 2 . . . 2 Programmer 19 | . . . . . . 1 1 . 1 1 6 . . 9 Best Kill Streak 7 | 1 6 1 1 1 . 3 4 3 4 4 6 1 . 7 Combat Bots Only 6 | . 5 . 1 . . 3 4 3 4 3 6 1 . 6 Max Kills in Single Turn 2 | 1 2 1 1 1 . 1 2 2 1 2 2 1 . 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 2 | . . . . . . 1 2 2 . 2 1 . . 2 Melee 1 | . . . . . . 1 . . 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp Res Damage Taken 12207 | . 596 42 363 . 52 890 387 131 787 1105 2425 173 47 5209 Core 2321 | . 211 20 17 . 52 208 70 . 23 128 282 . 4 1306 Absorbed by Shields 507 | . . . . . . . . . 11 220 54 . . 222 Redirected to Shielding 205 | . . . . . . 56 63 11 29 46 . . . . Regen/Repaired (Parts) 621 | . . . . . . 513 . . 92 16 . . . . Core Remaining (%) 77 | 100 15 95 96 . . . . 52 97 87 . . 75 . Volleys Fired 173 | 7 31 . 8 . . 25 24 4 1 32 21 5 . 15 Largest 2 | 2 2 . 1 . . 2 1 2 1 1 2 1 . 2 Hottest 160 | 40 40 . 45 . . 55 56 86 56 57 114 33 . 160 Shots Fired 235 | 14 58 . 8 . . 33 24 7 1 32 33 5 . 20 Gun 133 | 14 58 . 8 . . 24 . . . 6 3 5 . 15 Cannon 62 | . . . . . . . 8 3 1 24 24 . . 2 Launcher 38 | . . . . . . 9 16 4 . . 6 . . 3 Special 2 | . . . . . . . . . . 2 . . . . Kinetic 169 | 14 58 . . . . 23 . . . 30 27 5 . 12 Thermal 8 | . . . . . . 1 . . . 2 . . . 5 Explosive 38 | . . . . . . 9 16 4 . . 6 . . 3 Electromagnetic 20 | . . . 8 . . . 8 3 1 . . . . . Robot Hit Streak 16 | 3 16 . 2 . . 5 3 2 2 7 3 1 . 2 Robot Miss Streak 6 | 2 2 . 2 . . 5 3 1 . 2 3 6 . 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 4 | . 4 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 306 | 9 46 1 7 2 . 36 12 2 13 36 58 2 1 81 Core Hits 172 | 2 18 . 2 . . 24 21 6 6 21 35 3 . 34 Critical Kills 2 | . . . . . . . . . . . 1 1 . . Critical Parts Destroyed 16 | . 1 . 1 . . 3 . . . . 7 . 1 3 Critical Strikes 36 | . 1 . 1 . . 3 . . 2 6 11 1 1 10 Blast 5 | . . . . . . . . . . 2 3 . . . Smash 18 | . 1 . 1 . . 3 . . . . 8 1 1 3 Sever 12 | . . . . . . . . . 2 4 . . . 6 Impale 1 | . . . . . . . . . . . . . . 1 Melee Attacks 274 | . 3 3 6 3 . 32 . . 13 33 60 1 3 117 Impact 120 | . 3 3 6 3 . 13 . . . 10 60 1 3 18 Slashing 128 | . . . . . . 19 . . 13 23 . . . 73 Piercing 26 | . . . . . . . . . . . . . . 26 Sneak Attacks 26 | . . 1 1 1 . 6 . . 2 2 9 . . 4 Combat Hostiles 3 | . . . . . . . . . . 1 1 . . 1 Follow-up Attacks 23 | . . . . . . 3 . . . 3 . . . 17 Damage Inflicted 13780 | 101 517 61 162 66 . 1456 941 328 577 1954 3604 128 98 3787 Guns 1073 | 101 497 . 42 . . 192 . . . . . 99 . 142 Cannons 896 | . . . . . . . 59 19 18 323 477 . . . Explosions 2999 | . . . . . . 311 882 309 . 613 584 . . 300 Melee 8811 | . 20 61 120 66 . 953 . . 559 1018 2543 29 98 3344 Ramming 1 | . . . . . . . . . . . . . . 1 Kinetic 1803 | 101 497 . . . . 192 . . . 323 477 99 . 114 Thermal 641 | . . . . . . . . . . 613 . . . 28 Explosive 2386 | . . . . . . 311 882 309 . . 584 . . 300 Electromagnetic 138 | . . . 42 . . . 59 19 18 . . . . . Impact 4321 | . 20 61 120 66 . 277 . . . 326 2543 29 98 781 Slashing 3933 | . . . . . . 676 . . 559 692 . . . 2006 Piercing 557 | . . . . . . . . . . . . . . 557 Highest Corruption 33 | . . . 2 . . . 2 2 2 . 19 19 20 33 Average Corruption 12 | . . . 2 . . . 1 2 2 . 14 19 19 17 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 110 | . . . 1 . . . 4 1 3 . 23 27 11 40 Message Errors 23 | . . . . . . . 1 . . . 8 6 4 4 Matter Fused 24 | . . . . . . . . . 1 . 2 8 2 11 Heat Flow Errors 17 | . . . . . . . . 1 1 . 4 4 2 5 Energy Discharges 12 | . . . . . . . . . . . 3 2 2 5 Parts Rejected 3 | . . . . . . . . . . . . . . 3 Data Loss (minor) 11 | . . . 1 . . . 2 . . . 2 5 . 1 Data Loss (major) 5 | . . . . . . . 1 . . . . 1 . 3 Alerts 4 | . . . . . . . . . 1 . 1 1 . 1 Misdirections 11 | . . . . . . . . . . . 3 . 1 7 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1833 | . 20 41 49 3 . 135 . 41 12 114 813 . 98 507 Projectiles 16 | . . . . . . . . . . . 16 . . . Explosions 118 | . . . . . . . . 41 . 74 . . . 3 Melee 1699 | . 20 41 49 3 . 135 . . 12 40 797 . 98 504 Knockbacks 24 | . . . 1 . . . . . . 2 17 . . 4 Impact 20 | . . . 1 . . . . . . 1 14 . . 4 Kinetic 3 | . . . . . . . . . . 1 2 . . . Secondary 1 | . . . . . . . . . . . 1 . . . Self-Inflicted Damage 103 | . . . . . . 17 15 . . . . . . 71 Shots 4 | . . . . . . 1 2 . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 357 | . 14 . 16 . . 69 20 314 237 48 261 357 202 231 Average Temperature 64 | . 6 . 5 . . 14 9 178 82 28 137 96 68 52 Received Heat Transfer 937 | . 249 . 54 . . 56 99 9 81 50 80 . . 259 Effects 6 | . . . . . . . . 1 5 . . . . . Energy Bleed 2 | . . . . . . . . 1 1 . . . . . Interference 4 | . . . . . . . . . 4 . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 39 | . . 4 3 1 . 4 . . . 3 22 . . 2 Impact Corruptions 61 | . 1 1 3 1 . 7 . . . 1 34 . 3 10 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 . . . Heat Transferred 387 | . . . . . . . . . . 350 . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp Res Peak Influence 808 | 5 260 159 259 199 99 401 . . 555 723 808 . . 747 Initial 306 | . 3 109 62 117 69 69 . . 83 212 306 . . 284 Average 367 | 1 167 132 146 155 86 201 . . 246 583 497 . . 435 Maximum Alert Level 3 | . 1 . 1 . . 2 . . 2 3 3 . . 3 Low Security (%) 25 | 100 44 100 88 100 100 48 . . 47 . . . . 1 Level 1 34 | . 55 . 11 . . 50 . . 34 10 33 . . 50 Level 2 34 | . . . . . . 1 . . 18 71 52 . . 46 Level 3 5 | . . . . . . . . . . 17 13 . . 1 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 32 | . 2 . 3 . . 5 . . 4 5 5 . . 8 Investigation 8 | . . . 1 . . 2 . . 1 1 1 . . 2 Extermination 9 | . . . . . . 1 . . 2 1 2 . . 3 Reinforcement 13 | . 2 . 2 . . 2 . . 1 2 1 . . 3 Assault 2 | . . . . . . . . . . 1 1 . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . 2 Construction Impeded 1 | . . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp Res Distress Signals 12 | . 1 . 2 . . . . . 2 2 1 . . 4 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 301 | . 17 6 20 5 3 31 12 7 35 30 48 12 6 69 Peak Tracking Total 16 | . 7 6 16 5 3 7 4 7 15 7 10 5 5 15 Tactical Retreats 58 | . 2 . 3 2 . 7 1 . 10 4 9 1 3 16 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp Res Traps Triggered 14 | . 1 . 1 1 . 1 . . 5 3 1 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp Res Machines Disabled 14 | . . . 2 . . 1 . . . 7 1 . 1 2 Max in Single Turn 4 | . . . 1 . . 1 . . . 4 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp Res Machines Accessed 36 | . 3 . 2 . . 6 . . 8 7 6 . 1 3 Terminals 15 | . 2 . 1 . . 3 . . 3 2 2 . 1 1 Fabricators 3 | . . . . . . . . . 1 . . . . 2 Repair Stations 6 | . . . . . . 2 . . 1 2 1 . . . Recycling Units 4 | . 1 . . . . . . . 1 1 1 . . . Scanalyzers 7 | . . . 1 . . 1 . . 2 1 2 . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Total Hacks 81 | . 6 . 7 . . 18 . . 15 14 11 . 1 9 Successful 48 | . 3 . 4 . . 11 . . 12 5 7 . 1 5 Failed 33 | . 3 . 3 . . 7 . . 3 9 4 . . 4 Catastrophic 4 | . 1 . 1 . . . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 30 | . 3 . 3 . . 7 . . 7 4 3 . 1 2 Fabricators 8 | . . . . . . . . . 1 . . . . 7 Repair Stations 17 | . . . . . . 8 . . 3 5 1 . . . Recycling Units 6 | . 3 . . . . . . . 1 1 1 . . . Scanalyzers 18 | . . . 4 . . 3 . . 3 2 6 . . . Garrison Access 2 | . . . . . . . . . . 2 . . . . Terminal Hacks 16 | . 1 . . . . 4 . . 6 1 1 . 1 2 Record 2 | . . . . . . . . . 1 . . . 1 . Robot Analysis 1 | . . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . Scanalyzer Index 2 | . 1 . . . . 1 . . . . . . . . Alert Level 2 | . . . . . . . . . 1 . . . . 1 Unreport Threat 2 | . . . . . . 1 . . 1 . . . . . Locate Traps 2 | . . . . . . 1 . . 1 . . . . . Dispatch Records 2 | . . . . . . 1 . . . . . . . 1 Zone Layout 1 | . . . . . . . . . . 1 . . . . Fabricator Hacks 4 | . . . . . . . . . 1 . . . . 3 Load Schematic 2 | . . . . . . . . . . . . . . 2 Build 2 | . . . . . . . . . 1 . . . . 1 Repair Station Hacks 10 | . . . . . . 6 . . 2 2 . . . . Scan Component 5 | . . . . . . 3 . . 1 1 . . . . Repair 5 | . . . . . . 3 . . 1 1 . . . . Recycling Unit Hacks 5 | . 2 . . . . . . . 1 1 1 . . . Report Inventory 4 | . 1 . . . . . . . 1 1 1 . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . Scanalyzer 13 | . . . 4 . . 1 . . 2 1 5 . . . Insert Component 7 | . . . 2 . . 1 . . 1 1 2 . . . Analyze 6 | . . . 2 . . . . . 1 . 3 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . 1 . . . Used 1 | . . . . . . . . . . . 1 . . . Hacking Detections 21 | . 3 . 1 . . 4 . . 4 2 4 . . 3 Full Trace Events 9 | . 1 . 1 . . 2 . . 1 1 1 . . 2 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 2 . . . . . 1 . 2 . . . Parts Built 2 | . . . . . . . . . 1 . . . . 1 Authchips . | . . . . . . . . . . . . . . . Time 153 | . . . . . . . . . 58 . . . . 95 Total Part Build Rating 12 | . . . . . . . . . 7 . . . . 5 Parts Repaired 5 | . . . . . . 3 . . 1 1 . . . . Time 200 | . . . . . . 140 . . 38 22 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 2 . . 1 . . 1 1 2 . . . Part Schematics Acquired 5 | . . . 2 . . . . . 1 . 2 . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp Res Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp Res Robot Analysis Total 1 | . . . . . . . . . 1 . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 . . . . 1 2 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp Res Turns Passed 6848 | 74 231 70 204 96 56 861 905 22 559 860 853 612 232 1213 Spaces Moved 10987 | 49 189 160 305 201 113 1408 1172 34 1549 1371 1379 977 599 1481 Core 2 | 2 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 1 | . . . . . . . . . . . . . . 1 Wheels 281 | 47 83 . . . . . . . . . . . . 151 Hover 1578 | . . . 70 . 40 394 1072 . . . . . . 2 Flight 9125 | . 106 160 235 201 73 1014 100 34 1549 1371 1379 977 599 1327 Fastest Speed 15 | 50 37 34 34 37 37 26 26 26 20 20 19 19 19 15 Average Speed 32 | 78 57 34 37 37 38 39 71 26 22 20 23 21 19 34 Slowest Speed 131 | 80 120 34 110 37 43 94 76 26 91 85 94 89 19 131 Overloaded Moves 6 | . . . . . . . . . . . . . . 6 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 63 | . 5 . 7 1 . 5 . . 22 5 10 . . 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 5 48 27 28 7 73 25 99 8 40 36 22 93 66 36 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . . Known Exits Taken 7 | . . . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . . . . . . Scrap Searched 18 | . . . . . . . 13 1 . . . 3 1 . Spaces Dug 26 | . . . . . . . 15 . . 3 . . . 8 Terrain Destroyed 414 | . . . . . . 48 182 30 . 56 32 1 . 65 Melee 6 | . . . . . . . . . . . . . . 6 Projectile 31 | . . . . . . . . . . 14 14 1 . 2 AOE 377 | . . . . . . 48 182 30 . 42 18 . . 57 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp Res Total 13508 | 71 250 169 369 216 126 1635 1209 38 1718 1863 1763 1375 712 1994 Wait 1625 | . 17 . 35 . 2 111 . . 111 360 235 374 110 270 Move 10858 | 48 178 159 290 199 112 1397 1171 33 1512 1360 1359 976 598 1466 Hop 53 | . 5 . 7 1 . 5 . . 14 5 9 . . 7 Pick Up 137 | 10 10 2 5 5 5 15 2 . 6 16 18 2 . 41 Fast Attach 83 | . . 2 6 . . 12 3 . 8 6 14 6 1 25 Attach 87 | 6 5 3 3 3 1 4 1 . 3 9 16 2 . 31 Detach 13 | . . . 1 1 . . . . . 1 5 2 . 3 Swap 52 | . . 1 . 3 2 13 2 1 7 5 7 2 . 9 Drop 125 | . 1 . 8 1 4 24 6 . 10 12 19 5 1 34 Fire 173 | 7 31 . 8 . . 25 24 4 1 32 21 5 . 15 Melee 240 | . 3 2 6 3 . 29 . . 12 30 60 1 2 92 Ram . | . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . . Escape Stasis 61 | . . . . . . . . . 34 27 . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Core integrity fell below 50% 239 | -10/Materials | Discovered new exit (range 15) 261 | -10/Materials | Lost 5 parts (1p2n2w) 266 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 306 | -10/Materials | Entered another Materials area 306 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 310 | -9/Materials | Discovered new exit (range 15) 370 | -9/Materials | Discovered new exit (range 13) 376 | -9/Materials | Entered another Materials area 376 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 577 | -8/Materials | Discovered new exit (range 8) 580 | -8/Materials | Entered Factory 580 | -7/Factory | Evolved 2 slots: Propulsion x2 676 | -7/Factory | Sucked down chute 676 | -7/Factory | Entered Waste 686 | -7/Waste | Spotted C-40 Crusher 695 | -7/Waste | Spotted C-40 Crusher 698 | -7/Waste | Spotted C-40 Crusher 700 | -7/Waste | Spotted C-40 Crusher 705 | -7/Waste | Spotted C-40 Crusher 710 | -7/Waste | Discovered new exit (range 11) 714 | -7/Waste | Spotted C-40 Crusher 716 | -7/Waste | Found Imp. Powered Armor 732 | -7/Waste | Entered Factory 856 | -7/Factory | Repaired Imp. Powered Armor 914 | -7/Factory | Repaired Cmb. Gravmag System? 1011 | -7/Factory | Build established: Sprinter 1046 | -7/Factory | Discovered new exit (range 16) 1356 | -7/Factory | Repaired Mass Driver 1412 | -7/Factory | Build established: Mutant 1589 | -7/Factory | Discovered new exit (range 6) 1593 | -7/Factory | Entered Lower Caves 1836 | -7/Lower Caves | Identified exit to Lower Caves 2498 | -7/Lower Caves | Entered another Lower Caves area 2518 | -7/Lower Caves | Discovered new exit (range 9) 2519 | -7/Lower Caves | Identified exit to Factory 2520 | -7/Lower Caves | Entered Factory 2520 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2881 | -6/Factory | Fabricated Adv. Cryofiber Web? 2926 | -6/Factory | Build established: Sprinter 3027 | -6/Factory | Repaired Imp. Propulsion Shielding 3075 | -6/Factory | Discovered new exit (range 16) 3079 | -6/Factory | Identified exit to Factory 3079 | -6/Factory | Entered another Factory area 3079 | -5/Factory | Evolved 2 slots: Utility x2 3501 | -5/Factory | Repaired Broken Mni. Grenade Launcher 3532 | -5/Factory | Discovered new exit (range 8) 3536 | -5/Factory | Identified exit to Upper Caves 3679 | -5/Factory | First assault squad dispatched 3829 | -5/Factory | Spotted B-75 Beast 3889 | -5/Factory | Discovered new exit (range 12) 3891 | -5/Factory | Identified exit to Factory 3939 | -5/Factory | Entered another Factory area 3939 | -4/Factory | Evolved 2 slots: Utility x2 3967 | -4/Factory | Identified exit to Upper Caves 4319 | -4/Factory | System corruption reached 10% 4360 | -4/Factory | Lost 6 parts (1p1n3u1w) 4477 | -4/Factory | First assault squad dispatched 4603 | -4/Factory | Spotted B-86 Titan 4792 | -4/Factory | Entered Upper Caves 4974 | -4/Upper Caves | Learned location of Armory (-3) 5001 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5192 | -4/Upper Caves | Encountered a Warlord checkpoint 5258 | -4/Upper Caves | Build established: Scavenger-Scout 5261 | -4/Upper Caves | Discovered new exit (range 7) 5262 | -4/Upper Caves | Identified exit to Upper Caves 5404 | -4/Upper Caves | Entered another Upper Caves area 5414 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 5518 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5560 | -4/Upper Caves | Encountered a Warlord checkpoint 5560 | -4/Upper Caves | Learned Research emergency access door positions 5561 | -4/Upper Caves | Learned 4 Research zone layouts 5569 | -4/Upper Caves | Discovered new exit (range 13) 5584 | -4/Upper Caves | Identified exit to Research 5636 | -4/Upper Caves | Entered Research 5636 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6154 | -3/Research | Found Fusion Bomb Launcher 6218 | -3/Research | System corruption reached 10% 6259 | -3/Research | Fabricated Lyr. Medium Armor Plating? 6282 | -3/Research | Lost 8 parts (2p2n3u1w) 6423 | -3/Research | Search patrols dispatched 6435 | -3/Research | Lost 5 parts (1p1n3u) 6505 | -3/Research | Core integrity fell below 50% 6636 | -3/Research | Search patrols dispatched 6663 | -3/Research | Core integrity fell below 20% 6668 | -3/Research | System corruption reached 30% 6751 | -3/Research | Lost 18 parts (2p6n6u4w) 6849 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06736_ O-24 Administrator locks terminal. 06743_ Connecting with Scanalyzer... 06745_ ALERT: Cargo convoy en route, clear transfer corridor. 06749_ K-01 Serf cleans the Scanalyzer. 06749_ Acquired Quantum Rifle. 06754_ System corrupted: Substantial component data lost. 06754_ K-01 Serf cleans the Scanalyzer. 06770_ System corrupted: Heat flow error (+144). 06770_ K-01 Serf cleans the Scanalyzer. 06773_ Adv. Melee Analysis Suite destroyed. 06780_ K-01 Serf cleans the Reaction Chamber. 06785_ System corrupted: Energy discharge (-33). 06800_ Acquired Adv. Force Field. 06801_ W WJOLFXOTHLH