Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 22:06:17

Player: ThemBee

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (9)        1800
Robots Destroyed (100)     500
Value Destroyed (3510)     3510
Prototype IDs (36)         720
Alien Tech Used (0)        0
Bonus (1941)               1941
              TOTAL SCORE: 9471

 Bonus
-------
High Alert Combat Kills    325
Follower Combat Kills      416
Entered Garrisons          400
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     167/300
Energy                     40/100
System Corruption          7%
Temperature                Cool (42)
Movement                   Treading (490) Ox4
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
   Armored Treads
>          --- UTILITY (3) ------
           Huge Storage Unit
  Hardened Medium Armor Plating
           Relay Coupler [Sentry] (20)
>          --- WEAPON (3) -------
     Heavy Ion Cannon
           Katana
>          --- INVENTORY (25) ---
           Neutrino Core
  Improved Heat Sink
  Advanced Heat Sink
  Improved Coolant Injector
           Superbattery (1500)
  Hardened Medium Armor Plating
           Relay Coupler [NC] (21)
           Relay Coupler [Swarmer] (40)
           Relay Coupler [Grunt] (31)
           Relay Coupler [Grunt] (28)
           Relay Coupler [Duelist] (23)
           Relay Coupler [Duelist] (28)
           Relay Coupler [Sentry] (20)
           Relay Coupler [Specialist] (19)
           Relay Coupler [Specialist] (23)
           Relay Coupler [Hunter] (16)
           Relay Coupler [Hunter] (18)
     Heavy Ion Cannon
           Assault Rifle
  Improved Grenade Launcher
           Remote Datajack
           Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
   Armored Treads
  Advanced Treads
     Heavy Treads
>          --- UTILITY ----------
  Advanced Heat Sink
           Huge Storage Unit
           Thief Drone Bay
>          --- WEAPON -----------
           Disruptor Cannon
           Remote Datajack
           Katana
>          --- INVENTORY --------
     Light Nuclear Core
           Neutrino Core
   Armored Treads
   Armored Treads
  Improved Coolant Injector
           Superbattery
  Hardened Medium Armor Plating
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [Swarmer]
           Relay Coupler [Grunt]
           Relay Coupler [Duelist]
           Relay Coupler [Duelist]
           Relay Coupler [Sentry]
           Relay Coupler [Sentry]
           Relay Coupler [Sentry]
           Relay Coupler [Specialist]
           Relay Coupler [Specialist]
           Relay Coupler [Hunter]
           Relay Coupler [Hunter]
  Improved Datajack
           Remote Datajack
           Plasma Cutter
[Rating: 56]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Thief Drone Bay
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Relay Coupler [NC]
  Protection               Hardened Medium Armor Plating
Weapon                     EM Pulse Cannon
  Energy Gun               Small Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Improved Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar 
Slots Evolved              4    | .   .   2   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   
  Utility                  1    | .   .   1   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   
Parts Attached             99   | 6   6   5   7   .   1   25  25  12  12  
  Power                    8    | 1   1   1   1   .   .   3   1   .   .   
    Engine                 7    | 1   1   1   1   .   .   3   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   .   2   .   .   6   6   3   2   
    Treads                 19   | .   .   .   2   .   .   6   6   3   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  26   | 1   4   1   1   .   1   7   5   2   4   
    Device                 8    | .   .   .   1   .   .   2   4   .   1   
    Storage                7    | 1   3   .   .   .   .   2   1   .   .   
    Processor              1    | .   .   1   .   .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   2   1   
    Protection             7    | .   1   .   .   .   1   3   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   1   3   3   .   .   9   13  7   6   
    Energy Gun             5    | 1   .   2   1   .   .   .   .   1   .   
    Energy Cannon          13   | .   1   .   1   .   .   4   3   3   1   
    Ballistic Gun          8    | 1   .   1   1   .   .   3   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   .   2   2   .   .   
    Special Weapon         9    | .   .   .   .   .   .   .   4   1   4   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   3   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   .   1   .   
Parts Lost                 24   | .   1   2   4   .   .   2   6   1   8   
  Power                    5    | .   .   1   1   .   .   1   1   .   1   
  Propulsion               7    | .   1   .   1   .   .   .   1   .   4   
  Utility                  3    | .   .   1   .   .   .   .   .   .   2   
  Weapon                   9    | .   .   .   2   .   .   1   4   1   1   
  Highest Loss Streak      7    | .   1   1   4   .   .   2   2   1   7   
  To Critical Strikes      2    | .   .   .   .   .   .   .   1   .   1   
Average Slot Usage (%)     92   | .   90  72  83  88  95  99  93  90  88  
  Engine                   6    | .   14  10  10  11  11  8   5   .   .   
  Core                     2    | .   .   .   .   .   .   .   3   9   8   
  Treads                   28   | .   .   .   19  22  22  36  32  29  26  
  Wheel                    1    | .   21  11  .   .   .   .   .   .   .   
  Device                   8    | .   .   .   .   .   .   6   13  15  7   
  Storage                  9    | .   14  11  11  11  11  9   9   9   9   
  Processor                2    | .   .   1   11  11  11  2   .   .   .   
  Protection               5    | .   11  5   .   .   6   8   4   .   7   
  Energy Gun               2    | .   .   11  10  11  11  2   .   .   .   
  Energy Cannon            9    | .   13  2   10  11  11  11  9   6   7   
  Ballistic Gun            7    | .   14  19  9   11  11  13  .   .   2   
  Special Weapon           2    | .   .   .   .   .   .   .   2   9   8   
  Slashing Weapon          3    | .   .   .   .   .   .   .   5   9   9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             119  | 12  91  35  36  32  39  58  119 106 112 
  Greatest Support         112  | 26  26  16  40  40  40  80  112 112 112 
  Greatest Overweight (x)  5    | .   5   2   1   .   .   .   1   1   1   
  Average Overweight (x)   .    | .   1   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  15  15  15  15  15  25  25  25  
  Average Capacity         19   | 7   14  15  15  15  15  15  22  25  25  
  Most Carried             25   | 6   14  15  14  14  14  15  25  25  25  
  Average Carried          18   | 3   10  14  12  13  14  14  21  24  24  
  Final Capacity           25   | 8   15  15  15  15  15  15  25  25  25  
  Final Carried            25   | 6   14  14  13  14  14  15  25  25  22  

 Class Distribution 
--------------------
 24% | Bothacker-Mutant
 17% | Scavenger-Skirmisher
 14% | Mutant
 14% | Skirmisher
 13% | Scavenger-Tank
 10% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
                 Tank | -9/Materials
           Skirmisher | -9/Mines
           Skirmisher | -9/Exiles
           Skirmisher | -8/Mines
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Mutant | -8/Garrison
     Bothacker-Mutant | -8/Materials
     Bothacker-Mutant | -8/Garrison

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Matter Collected           1832 | 257  98   129  55   .    30   667  374  95   127  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3748 | .    186  390  125  .    .    1418 980  241  408  
  Parts                    189  | .    11   29   5    .    .    77   43   6    18   
Haulers Intercepted        4    | .    1    2    .    .    .    1    .    .    .    
Recyclers Shooed           1    | .    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar 
Combat Hostiles Destroyed  88   | .   3   10  3   .   .   32  25  4   11  
  Melee                    8    | .   .   .   .   .   .   .   3   2   3   
  Guns                     30   | .   1   10  2   .   .   15  .   .   2   
  Cannons                  29   | .   2   .   1   .   .   10  8   2   6   
  AOE                      19   | .   .   .   .   .   .   7   12  .   .   
Classes Destroyed          12   | .   3   2   1   .   .   6   .   .   .   
  Worker                   2    | .   .   .   .   .   .   1   .   1   .   
  Builder                  4    | .   1   .   .   .   .   3   .   .   .   
  Hauler                   4    | .   1   2   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   1   .   .   .   
  Swarmer                  24   | .   .   6   .   .   .   7   6   .   5   
  Grunt                    40   | .   3   2   2   .   .   13  17  1   2   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   .   1   .   .   
  Sentry                   17   | .   .   2   .   .   .   9   1   3   2   
  Hunter                   3    | .   .   .   .   .   .   1   .   .   2   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           9    | .   2   6   3   .   .   9   4   1   5   
  Combat Bots Only         7    | .   2   6   3   .   .   7   4   1   5   
Max Kills in Single Turn   3    | .   1   2   1   .   .   3   2   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Hostile Shots Fired        549  | .    19   37   24   .    .    142  123  35   169  
  Missed                   148  | .    2    11   5    .    .    45   32   11   42   
Damage Taken               5906 | .    212  229  273  .    .    1578 1507 309  1798 
  Core                     694  | .    24   41   73   .    .    183  162  30   181  
  Absorbed by Shields      56   | .    .    .    .    .    .    56   .    .    .    
  Regen/Repaired (Parts)   195  | .    .    .    .    .    .    63   .    132  .    
Core Remaining (%)         87   | 100  90   .    .    .    71   .    .    .    .    
Volleys Fired              237  | .    14   19   7    .    .    73   64   23   37   
  Largest                  3    | .    2    3    3    .    .    3    3    1    2    
  Hottest                  171  | .    80   130  110  .    .    154  171  65   85   
Shots Fired                442  | .    28   57   14   .    .    191  84   23   45   
  Gun                      196  | .    14   53   11   .    .    105  1    .    12   
  Cannon                   210  | .    14   4    3    .    .    78   69   12   30   
  Launcher                 18   | .    .    .    .    .    .    8    10   .    .    
  Special                  18   | .    .    .    .    .    .    .    4    11   3    
  Kinetic                  160  | .    14   33   5    .    .    95   1    .    12   
  Thermal                  111  | .    14   23   9    .    .    17   6    12   30   
  Explosive                18   | .    .    .    .    .    .    8    10   .    .    
  Electromagnetic          139  | .    .    1    .    .    .    71   67   .    .    
  Robot Hit Streak         12   | .    8    8    12   .    .    11   5    8    6    
  Robot Miss Streak        6    | .    1    3    1    .    .    6    3    1    3    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        3    | .    .    2    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    .    .    
Shots Hit Robots           308  | .    19   35   12   .    .    125  54   27   36   
  Core Hits                154  | .    9    18   5    .    .    62   40   5    15   
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    1    .    .    1    
  Critical Strikes         9    | .    .    2    .    .    .    2    .    1    4    
    Burn                   2    | .    .    2    .    .    .    .    .    .    .    
    Destroy                3    | .    .    .    .    .    .    2    .    .    1    
    Sever                  4    | .    .    .    .    .    .    .    .    1    3    
Melee Attacks              51   | .    .    .    .    .    .    .    20   15   16   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 51   | .    .    .    .    .    .    .    20   15   16   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8204 | .    304  511  166  .    .    3727 2118 501  877  
  Guns                     1973 | .    112  475  148  .    .    1092 17   .    129  
  Cannons                  3163 | .    191  36   18   .    .    1372 803  271  472  
  Explosions               2264 | .    .    .    .    .    .    1257 1007 .    .    
  Melee                    797  | .    .    .    .    .    .    .    291  230  276  
  Ramming                  7    | .    1    .    .    .    .    6    .    .    .    
  Kinetic                  1610 | .    112  264  72   .    .    1016 17   .    129  
  Thermal                  1462 | .    191  237  94   .    .    163  34   271  472  
  Explosive                2230 | .    .    .    .    .    .    1257 973  .    .    
  Electromagnetic          2098 | .    .    10   .    .    .    1285 803  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 797  | .    .    .    .    .    .    .    291  230  276  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    .    .    .    6    
  Average Corruption       4    | .    .    .    .    .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            108  | .    .    .    .    .    .    43   55   10   .    
  Projectiles              19   | .    .    .    .    .    .    5    4    10   .    
  Explosions               89   | .    .    .    .    .    .    38   51   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      188  | .    .    .    .    .    .    17   171  .    .    
  Shots                    7    | .    .    .    .    .    .    1    6    .    .    
  Rammed                   2    | .    1    .    .    .    .    1    .    .    .    
Targets Rammed             2    | .    1    .    .    .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        354  | .    249  138  168  .    .    333  354  .    333  
  Average Temperature      102  | .    94   60   81   .    .    108  120  .    100  
  Received Heat Transfer   1735 | .    120  36   96   .    .    439  756  63   225  
  Effects                  5    | .    1    .    .    .    .    2    1    .    1    
    Energy Bleed           3    | .    .    .    .    .    .    2    1    .    .    
    Interference           1    | .    1    .    .    .    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    2    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    .    2    .    .    
  Parts Fried              9    | .    .    .    .    .    .    7    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    1    1    .    .    .    1    .    .    .    
  Heat Transferred         2889 | .    407  814  259  .    .    360  50   370  629  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    .    .    

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-------                    Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Peak Influence             1133 | .    88   363  171  .    .    615  1133 692  352  
  Initial                  551  | .    .    37   141  .    .    .    172  551  .    
  Average                  356  | .    43   207  168  .    .    194  662  524  145  
Maximum Alert Level        4    | .    .    1    .    .    .    2    4    2    1    
  Low Security (%)         42   | 100  100  49   100  .    100  63   3    11   68   
  Level 1                  15   | .    .    50   .    .    .    20   17   .    31   
  Level 2                  31   | .    .    .    .    .    .    16   37   88   .    
  Level 3                  6    | .    .    .    .    .    .    .    27   .    .    
  Level 4                  3    | .    .    .    .    .    .    .    13   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          9    | .    2    3    .    .    .    4    .    .    .    
  Investigation            4    | .    1    1    .    .    .    2    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    
  Reinforcement            5    | .    1    2    .    .    .    2    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar 
Distress Signals           7    | .   1   1   .   .   .   3   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              161  | .   8   17  3   .   .   58  32  21  22  
  Peak Tracking Total      10   | .   4   9   3   .   .   10  6   4   7   
  Tactical Retreats        7    | .   .   .   .   .   .   2   2   3   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar 
Traps Triggered            5    | .   1   .   .   .   .   2   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar 
Machines Disabled          8    | .   .   .   .   .   .   6   2   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   2   1   .   .   
  Garrison Relay           5    | .   .   .   .   .   .   .   4   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        4    | .   .   .   .   .   .   .   3   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar 
Machines Accessed          28   | .   1   2   1   3   .   11  2   5   3   
  Terminals                18   | .   1   2   .   .   .   8   2   2   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   1   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   1   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   1   .   
Total Hacks                75   | .   5   7   1   3   .   38  2   13  6   
  Successful               48   | .   2   3   1   3   .   26  1   9   3   
  Failed                   26   | .   3   4   .   .   .   11  1   4   3   
    Catastrophic           2    | .   1   .   .   .   .   1   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   1   .   .   .   
  Manual                   28   | .   5   4   .   1   .   14  .   4   .   
  Terminals                54   | .   5   7   .   .   .   27  2   7   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   4   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   5   .   3   .   
  Garrison Access          3    | .   .   .   .   .   .   2   .   1   .   
Terminal Hacks             27   | .   1   2   1   3   .   13  1   3   3   
  Record                   2    | .   .   .   .   2   .   .   .   .   .   
  Prototype ID Bank        6    | .   1   .   .   .   .   5   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  3    | .   .   .   .   .   .   1   1   .   1   
  Unreport Threat          4    | .   .   .   .   .   .   3   .   1   .   
  Locate Traps             5    | .   .   2   .   .   .   2   .   1   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   1   .   1   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   1   
  Security Stations        1    | .   .   .   .   .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   4   .   2   .   
  Scan Component           3    | .   .   .   .   .   .   2   .   1   .   
  Repair                   3    | .   .   .   .   .   .   2   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   4   .   2   .   
  Insert Component         3    | .   .   .   .   .   .   2   .   1   .   
  Analyze                  3    | .   .   .   .   .   .   2   .   1   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         7    | .   1   1   .   .   .   4   .   1   .   
  Terminals                6    | .   1   1   .   .   .   3   .   1   .   
    Botnet                 6    | .   1   1   .   .   .   3   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   
    Researchers            1    | .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   1   1   .   .   .   9   2   4   3   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   2   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   2   .   1   .   
  Time                     184  | .   .   .   .   .   .   106 .   78  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   2   .   1   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   2   .   1   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar 
Used RIF Installer         1    | .   .   .   .   .   .   .   1   .   .   
Robots Hacked              7    | .   .   .   .   .   .   .   .   5   2   
  Non-combat               5    | .   .   .   .   .   .   .   .   5   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   2   
Robot Hacks Applied        10   | .   .   .   .   .   .   .   .   8   2   
  parse_system             1    | .   .   .   .   .   .   .   .   .   1   
  ignore_repairs           1    | .   .   .   .   .   .   .   .   1   .   
  map_walls                1    | .   .   .   .   .   .   .   .   1   .   
  drop_inventory           1    | .   .   .   .   .   .   .   .   1   .   
  purge_threat             3    | .   .   .   .   .   .   .   .   3   .   
  block_reporting          1    | .   .   .   .   .   .   .   .   1   .   
  relay_feed               1    | .   .   .   .   .   .   .   .   1   .   
  disrupt_area             1    | .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    21   | .   .   .   .   .   .   .   16  .   5   
  Machine Destruction      21   | .   .   .   .   .   .   .   16  .   5   
  Attached                 3    | .   .   .   .   .   .   .   .   2   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               22   | .   .   .   .   .   .   .   9   9   4   
  ROAM                     1    | .   .   .   .   .   .   .   1   .   .   
  EXPLORE                  5    | .   .   .   .   .   .   .   3   2   .   
  RETURN                   16   | .   .   .   .   .   .   .   5   7   4   
Ally Attacks               268  | .   .   .   .   .   .   .   104 106 58  
  Total Damage             1418 | .   .   .   .   .   .   .   512 577 329 
  Kills                    17   | .   .   .   .   .   .   .   7   7   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             76   | .   .   .   .   .   .   .   28  34  14  
  Drone Recoveries         73   | .   .   .   .   .   .   .   28  33  12  

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Turns Passed               7378 | 67   235  372  190  504  323  2130 1736 1326 495  
Spaces Moved               3311 | 37   137  202  100  315  199  895  697  536  193  
  Core                     3    | 3    .    .    .    .    .    .    .    .    .    
  Treads                   2934 | .    .    .    99   315  199  895  697  536  193  
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   374  | 34   137  202  1    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   115  115  160  160  160  158  158  158  
  Average Speed            162  | 84   109  121  159  160  160  160  186  175  162  
  Slowest Speed            247  | 90   175  130  160  160  160  160  247  243  246  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 5    26   40   18   61   43   91   80   57   41   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    
Scrap Searched             1    | .    .    .    .    .    1    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    .    .    .    3    .    
Terrain Destroyed          179  | .    .    .    .    .    .    108  66   5    .    
  Melee                    3    | .    .    .    .    .    .    .    .    3    .    
  Projectile               3    | .    .    .    .    .    .    1    .    2    .    
  AOE                      173  | .    .    .    .    .    .    107  66   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Total                      4809 | 69   191  286  116  315  203  1447 997  887  298  
  Wait                     960  | 21   29   55   .    .    4    406  137  275  33   
  Move                     3304 | 36   136  201  99   314  198  895  696  536  193  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  75   | 6    4    4    2    1    .    23   25   8    2    
  Fast Attach              20   | 6    2    1    3    .    1    5    .    2    .    
  Attach                   27   | .    .    2    4    .    .    5    8    3    5    
  Detach                   6    | .    1    .    1    .    .    .    1    3    .    
  Swap                     53   | .    4    2    .    .    .    15   18   7    7    
  Drop                     59   | .    .    2    .    .    .    24   17   15   1    
  Fire                     237  | .    14   19   7    .    .    73   64   23   37   
  Melee                    51   | .    .    .    .    .    .    .    20   15   16   
  Ram                      1    | .    1    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    1    .    .    .    
  Escape Stasis            2    | .    .    .    .    .    .    .    2    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    1    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            12   | .    .    .    .    .    .    .    9    .    3    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 5 exits: [*Fac x3] / [*Sto] / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials (discovered 4 exits: [*Fac] / [*Sto x2] / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   68 | -11/Scrapyard | Entered Materials
  284 | -10/Materials | Discovered new exit (range 15)
  303 | -10/Materials | Entered another Materials area
  303 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  657 | -9/Materials  | Discovered new exit (range 16)
  675 | -9/Materials  | Entered Mines
  726 | -9/Mines      | Lost 4 parts (1p1n2w)
  737 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  819 | -9/Mines      | Found the Drone Emporium
  826 | -9/Mines      | Found Prototype Device
  826 | -9/Mines      | Identified Thief Drone Bay
  855 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  857 | -9/Mines      | Discovered new exit (range 5)
  865 | -9/Mines      | Entered Exiles
  905 | -9/Exiles     | Met 8R-AWN
  933 | -9/Exiles     | Met EX-HEX
  977 | -9/Exiles     | Met EX-BIN
  991 | -9/Exiles     | Build established: Skirmisher
  995 | -9/Exiles     | Aligned with FarCom system
  997 | -9/Exiles     | Given EX-Vault access code
 1208 | -9/Exiles     | Opened EX-Vault
 1221 | -9/Exiles     | Found Superbattery
 1254 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1274 | -9/Exiles     | Exiles lab attacked by MAIN.C
 1310 | -9/Exiles     | Learned location of Zion (-6)
 1356 | -9/Exiles     | Discovered new exit (range 10)
 1369 | -9/Exiles     | Left Exiles lab with Superbattery
 1369 | -9/Exiles     | Entered Mines
 1676 | -8/Mines      | Discovered new exit (range 9)
 1692 | -8/Mines      | Entered Materials
 1692 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1996 | -8/Materials  | Build established: Scavenger-Skirmisher
 2478 | -8/Materials  | Build established: Scavenger-Tank
 2584 | -8/Materials  | Discovered new exit (range 16)
 2747 | -8/Materials  | Discovered new exit (range 16)
 2801 | -8/Materials  | Destroyed 7 combat bots
 3315 | -8/Materials  | Discovered new exit (range 16)
 3315 | -8/Materials  | Central database locked down
 3397 | -8/Materials  | Discovered new exit (range 16)
 3483 | -8/Materials  | Build established: Scavenger-Skirmisher
 3588 | -8/Materials  | Repaired Corrupted Arm. Treads
 3642 | -8/Materials  | Repaired Corrupted Arm. Treads
 3820 | -8/Materials  | Identified exit to Garrison
 3822 | -8/Materials  | Entered Garrison
 3880 | -8/Garrison   | Triggered checkpoint
 4029 | -8/Garrison   | Triggered checkpoint
 4193 | -8/Garrison   | Build established: Scavenger-Mutant
 4378 | -8/Garrison   | Garrison Relay disabled
 4546 | -8/Garrison   | Triggered checkpoint
 4602 | -8/Garrison   | Triggered checkpoint
 4630 | -8/Garrison   | Triggered checkpoint
 4811 | -8/Garrison   | Discovered new exit (range 5)
 4832 | -8/Garrison   | Triggered checkpoint
 4841 | -8/Garrison   | Core integrity fell below 50%
 4880 | -8/Garrison   | Discovered new exit (range 8)
 4954 | -8/Garrison   | Triggered checkpoint
 5006 | -8/Garrison   | Garrison Relay disabled
 5115 | -8/Garrison   | Build established: Mutant
 5314 | -8/Garrison   | Triggered checkpoint
 5374 | -8/Garrison   | Garrison Relay disabled
 5416 | -8/Garrison   | Discovered new exit (range 10)
 5511 | -8/Garrison   | Installed Relay Interface Framework
 5544 | -8/Garrison   | Discovered new exit (range 10)
 5558 | -8/Garrison   | Entered Materials
 5759 | -8/Materials  | Discovered new exit (range 19)
 5810 | -8/Materials  | Build established: Bothacker-Mutant
 6161 | -8/Materials  | Repaired Broken Hvy. Treads
 6386 | -8/Materials  | Discovered new exit (range 18)
 6428 | -8/Materials  | Discovered new exit (range 41)
 6884 | -8/Materials  | Identified exit to Garrison
 6884 | -8/Materials  | Entered Garrison
 6928 | -8/Garrison   | Triggered checkpoint
 6973 | -8/Garrison   | Garrison Relay disabled
 7011 | -8/Garrison   | Learned Factory security intel
 7182 | -8/Garrison   | Triggered checkpoint
 7182 | -8/Garrison   | Triggered checkpoint
 7244 | -8/Garrison   | Triggered checkpoint
 7336 | -8/Garrison   | Core integrity fell below 20%
 7379 | -8/Garrison   | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
07352_ Arm. Treads destroyed.
07356_ Y-45 Defender Imp. Ion Engine severed.
07357_ Arm. Treads destroyed.
07358_ Thief Drone Bay destroyed.
07359_ Hrd. Medium Armor Plating destroyed.
07359_ >> Lost connection to Thief Drone.
07362_ Attempting to rewire Thief Drone.
07362_ Thief Drone cannot be rewired.
07364_ Nuclear Core destroyed.
07365_ Critical hit (Destroy).
07365_ Hvy. Treads destroyed.
07365_ Thief Drone system offline.
07367_ Jacked Y-45 Defender...
>>disrupt_area
Initiated network disruption routine.
07369_ P-60 Hacker resets Y-45 Defender,
  behavior restored.
07370_ System corrupted: Hvy. Ion Cannon failed
  to cycle.
07373_ Remote Datajack destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            1775
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                44
Recoil Reduction           4
Relay Coupler Types        1
Relay Coupler Value        39

 Item Schematics 
-----------------
               Adv. Treads | -8/Materials | Scanalyzed
 Hrd. Medium Armor Plating | -8/Materials | Scanalyzed
               Hvy. Treads | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StasisOmegaCharger
  Manual?         0
Play Time         02:16:47
  Cumulative      60.5 hours
  Start           2024.04.28 @ 18:14:11
  End             2024.04.28 @ 22:06:17
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          40
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e37b8a98-c46f-4731-9e75-2808352fd305