Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 16:28:51 Player: Tottery Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (78) 390 Value Destroyed (2933) 2933 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 7851 Bonus ------- High Alert Combat Kills 68 Cogmind --------- Core Integrity 175/1000 Matter 280/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Corruption Screen > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Recoil Nullifier Recoil Nullifier Improved Kinecellerator Improved Thermal Shield Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Improved Thermal Shield Improved Thermal Shield Improved Thermal Shield Improved Corruption Screen > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle Gauss Rifle > --- INVENTORY -------- Advanced Heat Sink Compact Battery Compact Battery Improved Weapon Shielding Thermal Shield Component Analysis Suite Advanced System Restoration Module Improved Field Recycling Unit [Rating: 71] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Cooling System Device Cooling System Storage Medium Storage Unit Processor Improved Corruption Screen Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Special Weapon Plasma Cutter Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 . 2 2 . . 2 Power 3 | . . 1 . . 1 . . . 1 Propulsion 2 | . . . 1 . . . . . 1 Utility 3 | . . 1 1 . . 1 . . . Weapon 2 | . . . . . 1 1 . . . Parts Attached 116 | 5 10 17 10 16 1 7 14 4 32 Power 25 | 1 2 2 3 3 . 3 4 . 7 Engine 13 | 1 2 2 1 2 . 3 1 . 1 Core 12 | . . . 2 1 . . 3 . 6 Reactor . | . . . . . . . . . . Propulsion 26 | 2 3 4 5 1 . . 5 2 4 Treads . | . . . . . . . . . . Leg 26 | 2 3 4 5 1 . . 5 2 4 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 40 | 1 1 7 2 7 . 2 4 1 15 Device 21 | . 1 3 . 5 . . 3 1 8 Storage 9 | 1 . 1 1 . . 1 . . 5 Processor 2 | . . 1 . . . . . . 1 Hackware . | . . . . . . . . . . Protection 8 | . . 2 1 2 . 1 1 . 1 Artifact . | . . . . . . . . . . Weapon 25 | 1 4 4 . 5 1 2 1 1 6 Energy Gun 6 | 1 . . . 4 . . . 1 . Energy Cannon 13 | . 4 3 . 1 1 2 1 . 1 Ballistic Gun 4 | . . . . . . . . . 4 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . 1 . . 3 . . . . . Parts Lost 57 | . . . 2 3 . . 13 12 27 Power 17 | . . . 2 2 . . 5 2 6 Propulsion 12 | . . . . . . . 3 3 6 Utility 16 | . . . . 1 . . 4 3 8 Weapon 12 | . . . . . . . 1 4 7 Highest Loss Streak 10 | . . . 1 2 . . 5 10 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 80 | . 87 96 98 97 92 99 83 51 50 Engine 8 | . 14 22 10 8 7 18 5 1 . Core 4 | . . . 5 8 7 . 6 2 5 Leg 20 | . 27 22 27 26 23 20 19 16 13 Device 13 | . 10 17 9 16 15 13 16 8 6 Storage 6 | . 14 6 9 9 7 6 6 6 5 Processor 1 | . . 2 . . . . . . 4 Protection 4 | . . 2 18 9 7 13 . . . Energy Gun 6 | . 8 . . 6 15 13 13 10 . Energy Cannon 11 | . 11 21 18 11 7 13 12 4 2 Ballistic Gun 1 | . . . . . . . . . 7 Peak Build Rating 71 | 5 11 24 33 35 38 52 52 43 71 Average Rating 34 | 3 7 15 29 32 38 50 42 25 39 On Entrance 25 | . 5 11 24 33 35 38 52 43 15 Naked Turns . | . . . . . . . . . . Heaviest Build 73 | 12 19 33 43 46 44 73 65 44 67 Greatest Support 80 | 20 20 34 54 54 54 54 54 52 80 Greatest Overweight (x) 7 | 3 4 1 . . . 1 1 . 7 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 10 10 15 Average Capacity 9 | 7 8 8 10 10 10 10 10 10 8 Most Carried 10 | 1 6 10 10 10 10 10 10 7 10 Average Carried 7 | . 2 6 6 9 9 9 8 6 7 Final Capacity 10 | 8 8 5 10 10 10 10 10 10 5 Final Carried 10 | 1 6 5 10 10 10 10 7 5 5 Class Distribution -------------------- 35% | Mutant 20% | Scavenger-Tank 16% | Gunner 13% | Scavenger-Mutant 7% | Scavenger-Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Gunner | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Matter Collected 1536 | 213 137 100 165 85 43 105 130 20 538 Remotely 187 | . 127 60 . . . . . . . Salvage Created 3336 | . 144 235 780 635 43 . 660 239 600 Parts 179 | . 13 18 41 42 . . 27 8 30 Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled 5 | . . . . . . . . . 5 Retrieved Matter 25 | . . . . . . . . . 25 Parts Self-Destructed 38 | . . . . . . . 32 6 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Combat Hostiles Destroyed 64 | . 5 5 11 12 1 . 14 5 11 Guns 22 | . 3 . . 1 . . 8 2 8 Cannons 35 | . 2 5 10 11 1 . 2 3 1 AOE 2 | . . . . . . . . . 2 Classes Destroyed 12 | . 3 3 4 . 1 . 1 . . Worker 5 | . . . 2 1 . . . . 2 Builder 2 | . 1 . . . . . . . 1 Hauler 1 | . . 1 . . . . . . . Recycler 3 | . . . 2 1 . . . . . Watcher 3 | . . 1 . 1 . . . . 1 Swarmer 22 | . 3 3 . 3 . . 6 2 5 Grunt 18 | . 2 . 4 5 . . 5 2 . Brawler 1 | . . . 1 . . . . . . Sentry 13 | . . 2 4 4 . . 1 1 1 Specialist 2 | . . . 2 . . . . . . Hunter 3 | . . . . . . . 2 . 1 Programmer 5 | . . . . . 1 . . . 4 Best Kill Streak 8 | . 2 3 8 8 1 . 4 3 4 Combat Bots Only 5 | . 2 3 5 5 1 . 4 3 4 Max Kills in Single Turn 3 | . 1 2 1 1 1 . 1 1 3 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Hostile Shots Fired 602 | . 14 27 62 87 6 . 134 130 142 Missed 173 | . 5 7 16 32 . . 46 44 23 Damage Taken 6962 | . 84 236 730 704 91 . 1370 919 2828 Core 1415 | . 9 56 133 54 . . 158 180 825 Absorbed by Shields 5 | . . . . . . . . . 5 Redirected to Shielding 109 | . . . . . . . . . 109 Regen/Repaired (Parts) 126 | . . . . 126 . . . . . Core Remaining (%) 84 | 100 96 86 . 66 100 . . 60 . Volleys Fired 182 | . 13 20 33 34 3 . 29 12 38 Largest 4 | . 2 2 2 2 3 . 4 4 4 Hottest 267 | . 136 136 120 122 182 . 267 242 151 Shots Fired 456 | . 18 40 66 68 9 . 113 29 113 Gun 193 | . 8 . . 8 6 . 58 14 99 Cannon 260 | . 10 37 66 60 3 . 55 15 14 Launcher . | . . . . . . . . . . Special 3 | . . 3 . . . . . . . Kinetic 97 | . . . . . . . . . 97 Thermal 351 | . 10 40 66 68 9 . 113 29 16 Explosive . | . . . . . . . . . . Electromagnetic 8 | . 8 . . . . . . . . Robot Hit Streak 12 | . 4 7 7 12 5 . 11 5 8 Robot Miss Streak 5 | . 3 4 3 2 2 . 4 3 5 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 265 | . 10 16 45 45 6 . 60 18 65 Core Hits 105 | . 6 6 21 18 1 . 24 8 21 Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 7 | . . 1 . 1 . . 4 1 . Burn 6 | . . . . 1 . . 4 1 . Meltdown 1 | . . 1 . . . . . . . Melee Attacks 18 | . . . . . . . . . 18 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 18 | . . . . . . . . . 18 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7322 | . 193 348 1101 1088 147 . 1356 407 2682 Guns 2451 | . 47 . . 100 65 . 680 200 1359 Cannons 3739 | . 146 348 1101 988 82 . 676 207 191 Explosions 1048 | . . . . . . . . . 1048 Melee 84 | . . . . . . . . . 84 Ramming . | . . . . . . . . . . Kinetic 1337 | . . . . . . . . . 1337 Thermal 5854 | . 146 348 1101 1088 147 . 1356 407 1261 Explosive . | . . . . . . . . . . Electromagnetic 47 | . 47 . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 84 | . . . . . . . . . 84 Highest Corruption 5 | . . . . . 2 . . . 5 Average Corruption 4 | . . . . . 1 . . . 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked 4 | . . . . . . . . . 4 Effects 4 | . . . . . 1 . . . 3 Message Errors 1 | . . . . . . . . . 1 Matter Fused 1 | . . . . . 1 . . . . Energy Discharges 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 899 | . . . 7 23 2 . . 2 865 Projectiles 55 | . . . 7 23 2 . . 2 21 Explosions 775 | . . . . . . . . . 775 Melee 69 | . . . . . . . . . 69 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 487 | . . . . . . . . . 487 Shots 7 | . . . . . . . . . 7 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 578 | . 237 135 252 316 . . 578 384 486 Average Temperature 148 | . 109 42 77 200 . . 238 192 142 Received Heat Transfer 1468 | . 24 63 315 324 . . 301 324 117 Effects 21 | . 3 . 1 . . . 9 1 7 Shutdowns 8 | . . . . . . . 4 . 4 Energy Bleed 3 | . . . 1 . . . 1 1 . Interference 7 | . 3 . . . . . 2 . 2 Short Circuit 1 | . . . . . . . 1 . . Damage (minor) 2 | . . . . . . . 1 . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 6 | . . 1 1 . . . 4 . . Combat Hostiles 5 | . . . 1 . . . 4 . . Parts Melted 18 | . . 4 3 2 2 . 5 1 1 Heat Transferred 8938 | . 259 629 1776 1850 222 . 2516 777 909 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Peak Influence 520 | . 170 153 401 512 213 104 . . 520 Initial 175 | . . 71 . 169 175 104 . . 18 Average 190 | . 79 65 185 365 187 104 . . 236 Maximum Alert Level 2 | . . . 2 2 1 . . . 2 Low Security (%) 63 | 100 100 100 59 4 85 100 . . 50 Level 1 18 | . . . 40 60 14 . . . 11 Level 2 17 | . . . . 34 . . . . 37 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 2 . 2 3 1 1 . . 7 Investigation 3 | . 1 . 1 . . . . . 1 Extermination 3 | . . . . . . . . . 3 Reinforcement 3 | . 1 . 1 . . 1 . . . Assault . | . . . . . . . . . . Garrison 7 | . . . . 3 1 . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Distress Signals 6 | . 1 1 1 2 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 96 | . 10 8 16 18 1 . 15 7 21 Peak Tracking Total 6 | . 4 2 5 6 1 . 4 5 4 Tactical Retreats 10 | . 1 . 1 2 . . . 1 5 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Traps Triggered 4 | . 3 . . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Machines Disabled 21 | . . . . 2 . . . . 19 Max in Single Turn 15 | . . . . 1 . . . . 15 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Machines Accessed 19 | . 1 1 1 11 2 1 . . 2 Terminals 13 | . 1 . 1 8 2 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 1 . . . . 1 Recycling Units 4 | . . 1 . 2 . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 41 | . 2 1 2 28 4 1 . . 3 Successful 22 | . . 1 . 18 3 . . . . Failed 19 | . 2 . 2 10 1 1 . . 3 Catastrophic 3 | . 1 . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . Manual 3 | . . . 2 . 1 . . . . Terminals 26 | . 2 . 2 17 4 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 9 | . . . . 8 . . . . 1 Recycling Units 6 | . . 1 . 3 . . . . 2 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 14 | . . . . 11 3 . . . . Record 1 | . . . . . 1 . . . . Part Schematic 1 | . . . . 1 . . . . . Robot Schematic 1 | . . . . 1 . . . . . Prototype ID Bank 2 | . . . . 1 1 . . . . Open Door 3 | . . . . 3 . . . . . Dispatch Records 1 | . . . . 1 . . . . . Investigation Status 1 | . . . . 1 . . . . . Zone Layout 4 | . . . . 3 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . . . Scan Component 2 | . . . . 2 . . . . . Repair 2 | . . . . 2 . . . . . Recycling Unit Hacks 4 | . . 1 . 3 . . . . . Report Inventory 3 | . . 1 . 2 . . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 1 . 1 3 1 1 . . 2 Full Trace Events 3 | . . . 1 1 . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . Time 76 | . . . . 76 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . . 1 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Turns Passed 5978 | 58 230 856 398 671 207 363 1646 223 1326 Spaces Moved 3644 | 43 139 406 186 371 152 197 1168 142 840 Core 288 | 9 1 . . . . . . . 278 Treads . | . . . . . . . . . . Legs 3356 | 34 138 406 186 371 152 197 1168 142 562 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 125 120 120 120 120 120 120 50 Average Speed 127 | 115 122 180 125 120 120 176 125 121 100 Slowest Speed 400 | 200 250 190 130 120 120 190 190 126 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 29 | 4 30 42 26 66 7 6 84 17 14 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . Scrap Searched 4 | . . . . . . . 3 1 . Spaces Dug 17 | . . . . . . . . . 17 Terrain Destroyed 136 | . . . 5 4 . . 12 . 115 Melee 17 | . . . . . . . . . 17 Projectile 26 | . . . 5 4 . . 12 . 5 AOE 93 | . . . . . . . . . 93 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Total 4559 | 48 177 494 281 526 170 213 1277 166 1207 Wait 506 | . 10 16 44 98 12 . 56 9 261 Move 3635 | 42 138 405 185 370 151 196 1167 141 840 Hop . | . . . . . . . . . . Pick Up 41 | 1 3 12 6 . 2 4 4 . 9 Fast Attach 63 | 5 9 5 3 9 . 2 4 2 24 Attach 22 | . . 3 2 2 1 2 9 2 1 Detach 11 | . 2 4 . 2 . . 2 . 1 Swap 31 | . 1 9 5 5 . 3 1 . 7 Drop 44 | . 1 20 3 6 1 6 . . 7 Fire 182 | . 13 20 33 34 3 . 29 12 38 Melee 18 | . . . . . . . . . 18 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 6 | . . . . . . . 5 . 1 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 3) 289 | -10/Materials | Entered another Materials area 289 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 310 | -9/Materials | Build established: Mutant 831 | -9/Materials | Discovered new exit (range 6) 1105 | -9/Materials | Discovered new exit (range 9) 1145 | -9/Materials | Entered another Materials area 1145 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1502 | -8/Materials | Discovered new exit (range 11) 1543 | -8/Materials | Entered Storage 1556 | -8/Storage | Garrison activated, responded to threat 1682 | -8/Storage | Build established: Scavenger-Mutant 1904 | -8/Storage | Repaired Imp. Carbon-fiber Leg 1938 | -8/Storage | Repaired Cooling System 2077 | -8/Storage | Discovered new exit (range 5) 2214 | -8/Storage | Entered Factory 2214 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2374 | -7/Factory | Discovered new exit (range 8) 2390 | -7/Factory | Garrison activated, responded to threat 2421 | -7/Factory | Entered another Factory area 2421 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2520 | -6/Factory | Build established: Scavenger-Tank 2644 | -6/Factory | Discovered new exit (range 12) 2784 | -6/Factory | Entered Lower Caves 2841 | -6/Lower Caves | Lost 3 parts (1p2u) 3040 | -6/Lower Caves | Lost 5 parts (2p2n1u) 3125 | -6/Lower Caves | Identified exit to Lower Caves 3195 | -6/Lower Caves | Encountered a Warlord checkpoint 3354 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3546 | -6/Lower Caves | Build established: Gunner 3573 | -6/Lower Caves | Spotted B-75 Beast 4429 | -6/Lower Caves | Build established: Tank 4430 | -6/Lower Caves | Entered another Lower Caves area 4453 | -6/Lower Caves | Learned Factory security intel 4464 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4557 | -6/Lower Caves | Lost 10 parts (2p2n3u3w) 4645 | -6/Lower Caves | Discovered new exit (range 7) 4653 | -6/Lower Caves | Entered Factory 4653 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4774 | -5/Factory | Lost 5 parts (2n2u1w) 5187 | -5/Factory | Build established: Scavenger-Tank 5350 | -5/Factory | Lost 4 parts (2p2u) 5450 | -5/Factory | Garrison activated, responded to threat 5484 | -5/Factory | Core integrity fell below 50% 5514 | -5/Factory | Lost 10 parts (4p2n4w) 5636 | -5/Factory | Lost 6 parts (2n4u) 5792 | -5/Factory | Build established: Mutant 5793 | -5/Factory | Crushed by falling debris 5793 | -5/Factory | Core integrity fell below 20% 5979 | -5/Factory | Self-destructed Last Messages --------------- 05660_ Attempting to rewire U-05 Engineer. 05660_ U-05 Engineer is broken beyond repair. 05660_ K-01 Serf pushes U-05 Engineer. 05661_ K-01 Serf latches onto U-05 Engineer. 05661_ K-01 Serf pushes U-05 Engineer. 05667_ Acquired Spear. 05671_ Acquired Lrg. Storage Unit. 05676_ Dropped Lrg. Storage Unit. 05684_ Sneak attack on R-10 Processor. 05684_ Destroyed Hpw. Tractor Beam. 05684_ R-10 Processor destroyed. 05686_ Acquired 160 matter. [Achievement: Part-time Excavator] 05793_ The unstable cave ceiling collapses. 05793_ Crushed by falling debris. 05793_ Spear destroyed. 05793_ System corrupted by crushing effect (+5). 05809_ System corrupted: Component data lost. 05913_ System corrupted: Energy discharge (-23). 05955_ ZYOHK M|N06CJ &QZIDV = EUS<1&U Map ----- +----------------------------------------------------+ | ?????????????????????????????# # | | ?????????????????????????????# + | | ?????????????????????????????# # | | ?????????????????????????????# # | | ?????????????????????????????# ?# """" | | ?????????????????????????????# ?# """" | | ?????????????????????????????# ??# """" | | ?????????????????????????????# ??# """" | | ?????????????????????????????######???# """" | | ??????????????????????????????????????# """" | | ??????????????????????????????????????# """" | | ??????????????????????????????????????# | | ??????????????????????????????????????# """" | | ??????????????????????????????????????# """" | | ??????????????????????????????????????# """" | | ??????????????????????????????????????# """" | | ??????????????????????????????????????# """" | | ??????????????????????????????????????# """" ### | | ??????????????????????????????????????# """" #?# | | ??????????????????????????????????????# #?# | | ??????????????????????????????????????# """" #?# | | ??????????????????????????????????????# """" #?# | | ?????????????????????????????###??????# """" #?? | | ?????????????????????????????#"######## """" #?? | | ????????????????????????###### # """" #?? | | ????????????????????????#@# " # """" #?? | | ????????????????????????###### # """" #?? | | ?????????????????????????????# # ### | | ?????????????????????????????# ! # ! | | ????????????????????????????## / ! | | ????????????????????????????#" # !! | | ????????????????????????????##! # | | ?????????????????????????????# ! # | | ?????????????????????????????#####"####+#+######+# | | ?????????????????????????????????# # | | ?????????????????????????????????# """ """ """ # | | ?????????????????????????????????# """ """ """ # | | ?????????????????????????????????# """ """ """ # | | ???????????????????????????????### # | | ???????????????????????????????# # """ """ """ # | | ???????????????????????????????### """ """ """ # | | ?????????????????????????????????# """ """ """ # | | ?????????????????????????????????# # | | ?????????????????????????????????# " | | ?????????????????????????????????#"############### | | ?????????????????????????????????# #?????????????# | | ?????????????????????????????????###?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 42 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Cloak Strength 3 Corruption Block 15 Armor Coverage 375 Resistance: TH 25 Resistance: EM 15 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 63 Recoil Reduction 6 Item Schematics ----------------- Imp. VSS Leg | -8/Storage | Hacked Robot Schematics ------------------ S-10 Pest | -8/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Part-time Excavator Challenges ------------ None Game ------ Seed MiniHellfireBox Manual? 0 Play Time 01:34:15 Cumulative 15.4 hours Start 2024.09.05 @ 18:11:53 End 2024.09.07 @ 16:28:51 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18abddf7-4bf5-4529-8b47-6687e86bf8ee