Cogmind - Beta 14 --- EXPLORER MODE // 2025.03.12 @ 18:12:16

Player: K-Slacker

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (77)      385
Value Destroyed (3422)     3422
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (870)                870
              TOTAL SCORE: 10457

 Bonus
-------
Follower Combat Kills      270
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             1122/1150
Matter                     177/300
Energy                     162/170
System Corruption          0%
Temperature                Cool (8)
Movement                   Flying (21)
Location                   -4/Factory

 Parts 
-------
>            --- POWER (2) --------
       Light Antimatter Reactor
>            --- PROPULSION (4) ---
             Diametric Drive
             Diametric Drive
             Diametric Drive
             Diametric Drive
>            --- UTILITY (10) -----
    Advanced Heat Sink
    Advanced Coolant Injector
             Visual Processing Unit
             Signal Interpreter
    Improved Targeting Computer
    Advanced Targeting Computer
    Improved Core Shielding
             Hacking Suite
             Hacking Suite
>            --- WEAPON (4) -------
       Heavy Tesla Rifle
             KE Penetrator
>            --- INVENTORY (5) ----
             Neutrino Core
  Reinforced Fission Core
             Diametric Drive
             Phase Cannon
             Self-destruct Interrupter (40)

 Peak State 
------------
>            --- POWER ------------
             Neutrino Core
       Light Antimatter Reactor
>            --- PROPULSION -------
             Diametric Drive
             Diametric Drive
             Diametric Drive
             Diametric Drive
>            --- UTILITY ----------
    Advanced Heat Sink
    Advanced Coolant Injector
      Medium Storage Unit
             Visual Processing Unit
             Signal Interpreter
    Improved Targeting Computer
    Advanced Targeting Computer
    Improved Core Shielding
             Hacking Suite
             Hacking Suite
>            --- WEAPON -----------
       Heavy Tesla Rifle
       Heavy Phase Cannon
             KE Penetrator
             Micro-nuke Launcher
>            --- INVENTORY --------
  Reinforced Fission Core
             Bomb Factory No. 2
             Phase Cannon
             Self-destruct Interrupter
[Rating: 106]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Huge Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Diametric Drive
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Power Shielding
Weapon                     Improved Light Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Improved Concussive RPG

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac 
Slots Evolved              13   | .   1   2   2   2   .   .   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   1   2   .   1   .   .   .   1   1   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
Parts Attached             74   | 8   2   7   5   8   2   6   5   9   3   5   .   14  
  Power                    17   | 1   .   3   .   1   .   2   1   3   .   2   .   4   
    Engine                 10   | 1   .   1   .   1   .   1   1   3   .   1   .   1   
    Core                   5    | .   .   2   .   .   .   .   .   .   .   1   .   2   
    Reactor                2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
  Propulsion               15   | 2   .   1   2   4   .   .   .   2   .   .   .   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    7    | 2   .   1   2   2   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   .   .   2   .   .   .   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Utility                  23   | 2   2   2   1   2   1   4   3   2   1   1   .   2   
    Device                 9    | .   .   1   1   1   .   3   1   .   .   1   .   1   
    Storage                3    | 1   .   .   .   .   1   .   1   .   .   .   .   .   
    Processor              5    | .   1   .   .   1   .   1   .   1   .   .   .   1   
    Hackware               2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
    Protection             4    | 1   1   1   .   .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 3   .   1   2   1   1   .   1   2   2   2   .   4   
    Energy Gun             3    | 1   .   .   1   .   .   .   .   .   .   .   .   1   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   1   .   1   .   1   
    Ballistic Gun          7    | 2   .   1   .   .   1   .   1   1   .   1   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   1   .   .   .   .   2   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   1   .   1   .   .   .   3   
Parts Lost                 18   | .   .   .   .   2   3   .   7   2   1   1   .   2   
  Power                    6    | .   .   .   .   .   2   .   2   .   1   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  6    | .   .   .   .   1   .   .   3   1   .   1   .   .   
  Weapon                   5    | .   .   .   .   1   1   .   2   .   .   .   .   1   
  Highest Loss Streak      5    | .   .   .   .   2   3   .   5   1   1   1   .   1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     81   | .   100 99  96  98  71  69  74  85  86  87  88  86  
  Engine                   5    | .   12  4   .   7   .   1   6   11  10  10  5   3   
  Core                     1    | .   .   5   8   7   .   .   .   .   .   .   5   1   
  Leg                      5    | .   25  20  29  26  .   .   .   .   .   .   .   .   
  Wheel                    10   | .   .   .   .   .   14  14  14  12  11  11  11  9   
  Device                   6    | .   .   10  8   14  8   5   7   2   .   .   5   9   
  Storage                  11   | .   12  10  8   7   12  13  13  12  11  10  5   4   
  Processor                14   | .   12  10  8   9   14  15  17  15  16  16  16  17  
  Hackware                 2    | .   .   .   .   .   .   .   3   6   10  11  11  10  
  Protection               6    | .   12  20  16  11  7   4   .   5   5   5   5   5   
  Energy Gun               2    | .   12  10  8   4   .   .   .   .   .   .   .   1   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   5   5   5   11  8   
  Ballistic Gun            7    | .   12  10  2   .   6   7   4   11  11  11  11  8   
  Ballistic Cannon         3    | .   .   .   5   7   7   7   3   .   .   .   .   .   
Peak Build Rating          106  | 7   9   15  25  40  40  46  46  63  69  76  76  106 
  Average Rating           40   | 6   8   12  21  35  30  32  40  60  67  69  76  86  
  On Entrance              37   | .   7   8   15  25  40  31  46  40  61  64  76  76  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             72   | 19  20  25  25  34  34  35  36  53  53  64  64  72  
  Greatest Support         68   | 20  20  23  53  68  56  56  56  56  56  56  56  56  
  Greatest Overweight (x)  6    | 1   .   1   1   1   .   6   .   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 10   | 10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 8   10  10  10  10  10  10  10  10  10  10  10  9   
  Most Carried             10   | 10  10  10  10  10  9   10  10  10  10  10  9   10  
  Average Carried          8    | 6   8   7   9   8   7   9   8   9   9   9   9   9   
  Final Capacity           10   | 10  10  10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 10  9   9   10  8   9   10  7   10  10  9   9   5   

 Class Distribution 
--------------------
 62% | Hacker-Mutant
 22% | Hacker-Gunner
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -7/Lower Caves
 Hacker-Mutant | -7/Zion
 Hacker-Mutant | -6/Proximity Caves
 Hacker-Gunner | -6/Factory
 Hacker-Gunner | -5/Factory
 Hacker-Gunner | -5/Upper Caves
 Hacker-Gunner | -5/Upper Caves
 Hacker-Gunner | -4/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  
-----------                Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac 
Matter Collected           1868 | 282 22  119 182 109 272 60  165 234 128 134 .   161 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3398 | 99  19  383 445 101 248 .   236 441 324 423 .   679 
  Parts                    158  | 3   3   32  25  6   6   .   8   25  8   12  .   30  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac 
Combat Hostiles Destroyed  59   | .   .   10  7   2   9   .   5   9   2   6   .   9   
  Guns                     33   | .   .   10  4   .   1   .   2   6   2   2   .   6   
  Cannons                  18   | .   .   .   3   1   2   .   3   3   .   4   .   2   
  AOE                      8    | .   .   .   .   1   6   .   .   .   .   .   .   1   
Classes Destroyed          12   | 1   1   4   2   2   1   .   1   .   .   .   .   .   
  Worker                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   1   .   .   .   .   .   .   .   .   1   
  Recycler                 3    | 1   .   .   1   .   .   .   .   .   1   .   .   .   
  Operator                 3    | .   .   1   .   .   .   .   .   .   1   .   .   1   
  Watcher                  8    | .   1   1   3   2   .   .   .   .   1   .   .   .   
  Swarmer                  5    | .   .   4   .   .   .   .   .   .   .   1   .   .   
  Grunt                    25   | .   .   4   4   .   3   .   1   6   .   2   .   5   
  Brawler                  3    | .   .   .   1   .   1   .   .   .   .   1   .   .   
  Duelist                  3    | .   .   .   .   .   1   .   1   1   .   .   .   .   
  Sentry                   14   | .   .   2   2   1   3   .   1   1   2   2   .   .   
  Hunter                   7    | .   .   .   .   1   1   .   1   .   .   .   .   4   
  Programmer               2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
Best Kill Streak           7    | 1   1   4   5   4   7   .   2   5   2   5   .   3   
  Combat Bots Only         7    | .   .   4   3   1   7   .   2   5   2   5   .   3   
Max Kills in Single Turn   3    | 1   1   2   1   3   2   .   1   1   1   1   .   2   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   2   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -5   -5   -5   -4   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Zio  Pro  Fac  Fac  Upp  Upp  Fac  
Hostile Shots Fired        419  | .    3    37   19   52   70   .    84   24   14   38   .    78   
  Missed                   141  | .    1    10   6    30   26   .    19   7    2    11   .    29   
Damage Taken               3475 | .    26   199  115  331  492  .    777  168  292  490  .    585  
  Core                     543  | .    14   33   10   30   78   .    146  44   23   137  .    28   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  128  | .    .    23   15   43   21   .    .    9    8    .    .    9    
  Ignored by Resistances   2007 | .    16   127  71   201  300  .    469  101  159  215  .    348  
  Regen/Repaired (Parts)   73   | .    .    26   .    .    .    47   .    .    .    .    .    .    
Core Remaining (%)         89   | 100  94   91   98   .    .    .    63   94   .    .    84   .    
Volleys Fired              178  | 2    2    31   23   14   22   .    24   17   12   13   .    18   
  Largest                  4    | 2    2    2    2    2    2    .    2    3    3    4    .    4    
  Hottest                  278  | 70   70   73   102  102  78   .    67   143  143  238  .    278  
Shots Fired                403  | 4    4    62   46   25   41   .    37   50   33   37   .    64   
  Gun                      252  | 4    4    62   24   9    12   .    22   33   24   22   .    36   
  Cannon                   138  | .    .    .    22   14   22   .    15   17   9    14   .    25   
  Launcher                 13   | .    .    .    .    2    7    .    .    .    .    1    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  247  | 2    2    31   23   14   34   .    37   33   24   22   .    25   
  Thermal                  132  | 2    2    31   23   9    .    .    .    17   9    14   .    25   
  Explosive                13   | .    .    .    .    2    7    .    .    .    .    1    .    3    
  Electromagnetic          11   | .    .    .    .    .    .    .    .    .    .    .    .    11   
  Robot Hit Streak         35   | 4    7    15   35   15   25   .    32   24   21   17   .    31   
  Robot Miss Streak        4    | .    .    1    1    1    1    .    4    2    2    1    .    2    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           330  | 4    3    51   39   22   40   .    35   37   25   26   .    48   
  Core Hits                201  | 2    1    19   21   8    27   .    29   35   22   14   .    23   
  Critical Kills           2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    1    .    .    .    .    2    
  Critical Strikes         12   | .    .    3    1    1    2    .    1    .    .    .    .    4    
    Burn                   4    | .    .    3    .    1    .    .    .    .    .    .    .    .    
    Destroy                5    | .    .    .    .    .    .    .    1    .    .    .    .    4    
    Blast                  3    | .    .    .    1    .    2    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8658 | 43   42   619  728  621  1372 .    702  1072 696  716  .    2047 
  Guns                     3831 | 43   37   618  349  100  140  .    425  574  455  300  .    790  
  Cannons                  2945 | .    .    .    379  203  404  .    277  498  213  363  .    608  
  Explosions               1848 | .    .    .    .    318  828  .    .    .    .    53   .    649  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  34   | .    5    1    .    .    .    .    .    .    28   .    .    .    
  Kinetic                  3983 | 17   11   319  393  203  544  .    702  574  455  300  .    465  
  Thermal                  2594 | 26   26   299  335  100  .    .    .    498  213  353  .    744  
  Explosive                1712 | .    .    .    .    318  828  .    .    .    .    53   .    513  
  Electromagnetic          325  | .    .    .    .    .    .    .    .    .    .    .    .    325  
  Impact                   10   | .    .    .    .    .    .    .    .    .    .    10   .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            135  | .    .    .    .    19   .    .    .    .    .    7    .    109  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               135  | .    .    .    .    19   .    .    .    .    .    7    .    109  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    4    1    2    .    2    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    4    1    2    .    2    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      32   | .    .    .    .    1    .    .    .    .    14   17   .    .    
  Shots                    2    | .    .    .    .    1    .    .    .    .    .    1    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
Targets Rammed             3    | .    1    1    .    .    .    .    .    .    1    .    .    .    
  Kicked                   2    | .    1    1    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        756  | 40   9    17   45   32   9    .    11   178  188  756  .    195  
  Average Temperature      97   | 20   6    4    18   25   6    .    5    61   70   253  .    97   
  Received Heat Transfer   987  | .    .    114  90   51   135  .    258  90   45   81   .    123  
  Effects                  14   | .    .    .    .    .    .    .    .    .    .    14   .    .    
    Shutdowns              2    | .    .    .    .    .    .    .    .    .    .    2    .    .    
    Interference           6    | .    .    .    .    .    .    .    .    .    .    6    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Damage (minor)         2    | .    .    .    .    .    .    .    .    .    .    2    .    .    
    Damage (major)         2    | .    .    .    .    .    .    .    .    .    .    2    .    .    
    Damage (core)          1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    2    .    .    .    .    1    .    .    .    .    .    
  Heat Transferred         4318 | 74   74   1110 740  296  .    .    .    592  259  407  .    766  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    .    1    .    .    .    1    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac 
Peak Influence             385  | 5   53  202 385 207 .   .   .   226 120 .   .   237 
  Initial                  126  | .   2   .   61  126 .   .   .   .   11  .   .   .   
  Average                  73   | 3   26  59  177 111 .   .   .   68  29  .   .   67  
Maximum Alert Level        1    | .   .   1   1   1   .   .   .   1   .   .   .   1   
  Low Security (%)         92   | 100 100 93  61  97  .   .   .   87  100 .   .   98  
  Level 1                  7    | .   .   6   38  2   .   .   .   12  .   .   .   1   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   1   2   .   .   .   .   4   1   .   .   2   
  Investigation            3    | .   .   .   1   .   .   .   .   1   1   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            3    | .   .   1   1   .   .   .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac 
Distress Signals           7    | .   .   2   3   1   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              103  | .   4   15  13  9   9   .   12  9   5   14  .   13  
  Peak Tracking Total      7    | .   2   5   5   3   7   .   5   5   1   5   .   3   
  Tactical Retreats        10   | .   .   1   1   1   .   .   .   .   .   5   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac 
Traps Triggered            6    | .   2   .   .   .   .   .   .   .   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac 
Machines Disabled          10   | .   .   1   1   2   .   .   .   1   1   1   .   3   
  Max in Single Turn       1    | .   .   1   1   1   .   .   .   1   1   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac 
Machines Accessed          18   | .   6   4   2   2   .   .   .   3   1   .   .   .   
  Terminals                16   | .   6   3   2   2   .   .   .   2   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                28   | .   10  6   4   2   .   .   .   5   1   .   .   .   
  Successful               21   | .   7   6   2   2   .   .   .   3   1   .   .   .   
  Failed                   7    | .   3   .   2   .   .   .   .   2   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   .   .   .   .   .   .   .   12  .   .   .   7   
  Terminals                23   | .   10  4   4   2   .   .   .   2   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   2   .   .   .   .   .   3   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             18   | .   7   4   2   2   .   .   .   2   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open DSF                 5    | .   .   .   .   2   .   .   .   2   1   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   3   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   2   2   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   2   .   .   .   .   .   1   .   .   .   .   
  Scan Component           2    | .   .   1   .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   1   .   .   .   .   .   .   1   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   2   1   .   .   .   .   2   .   .   .   .   
  Full Trace Events        2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   3   .   4   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   27   | .   .   .   .   .   .   15  .   .   .   .   .   12  
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     38   | .   .   38  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  
------------               Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -5   -5   -5   -4   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Zio  Pro  Fac  Fac  Upp  Upp  Fac  
Total Allies               5    | .    .    .    .    .    .    4    .    1    .    .    .    .    
  Largest Group            4    | .    .    .    .    .    .    4    4    4    3    .    .    .    
  Highest-Rated Group      155  | .    .    .    .    .    .    155  155  155  111  .    .    .    
  Highest-Rated Ally       42   | .    .    .    .    .    .    42   42   42   42   .    .    .    
Zionite Dispatches         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Trap Resupply            1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               36   | .    .    .    .    .    .    .    33   3    .    .    .    .    
  Total Damage             1369 | .    .    .    .    .    .    .    1179 190  .    .    .    .    
  Kills                    8    | .    .    .    .    .    .    .    7    1    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   2   1   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     5    | .   .   .   .   .   .   .   .   3   .   .   .   2   
  Branch Access            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -6   -5   -5   -5   -4   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Zio  Pro  Fac  Fac  Upp  Upp  Fac  
Turns Passed               9137 | 154  411  656  312  715  890  2397 1203 683  300  803  74   539  
Spaces Moved               7075 | 107  328  294  170  537  529  2017 1108 522  257  743  65   398  
  Core                     10   | 7    .    .    .    .    .    3    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1376 | 100  328  294  170  484  .    .    .    .    .    .    .    .    
  Wheels                   5669 | .    .    .    .    53   529  2014 1108 522  257  743  65   378  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   20   | .    .    .    .    .    .    .    .    .    .    .    .    20   
  Fastest Speed            21   | 50   120  120  120  100  100  100  100  100  100  100  115  21   
  Average Speed            107  | 117  120  171  130  122  100  100  100  100  100  100  115  111  
  Slowest Speed            350  | 120  120  190  190  125  100  350  100  100  100  115  115  115  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 9    53   31   21   17   70   93   83   13   12   82   13   8    
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    .    .    .    1    1    .    .    .    .    .    .    
  Known Exits Taken        12   | 1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             8    | .    .    .    .    .    1    1    2    .    .    3    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          132  | .    .    .    1    7    38   .    .    8    1    16   .    61   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               16   | .    .    .    1    .    .    .    .    1    1    3    .    10   
  AOE                      116  | .    .    .    .    7    38   .    .    7    .    13   .    51   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   -5   -5   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Zio  Pro  Fac  Fac  Upp  Upp  Fac  
Total                      8258 | 130  341  384  216  571  847  2391 1165 645  274  774  64   456  
  Wait                     828  | .    6    41   .    1    293  360  28   88   .    9    .    2    
  Move                     7063 | 106  327  293  169  536  528  2016 1107 521  256  742  64   398  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  57   | 11   2    5    10   3    2    3    1    6    1    3    .    10   
  Fast Attach              27   | 7    .    1    2    2    .    3    1    6    2    1    .    2    
  Attach                   32   | 1    2    2    1    4    1    3    4    2    1    3    .    8    
  Detach                   8    | 1    .    .    .    .    .    2    .    1    .    .    .    4    
  Swap                     15   | .    .    4    2    2    1    .    .    1    .    1    .    4    
  Drop                     47   | 2    1    6    9    9    .    4    .    3    1    2    .    10   
  Fire                     178  | 2    2    31   23   14   22   .    24   17   12   13   .    18   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kick                     2    | .    1    1    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory
-7/Lower Caves (discovered 2 exits: *Low / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory

 History 
---------
 Turn | Location           | Event
    5 | -11/Scrapyard      | Identified exit to Materials
    5 | -11/Scrapyard      | Discovered exit to Materials (range 16)
  155 | -11/Scrapyard      | Entered Materials
  155 | -10/Materials      | Evolved 1 slot: Utility x1
  233 | -10/Materials      | Identified exit to Materials
  233 | -10/Materials      | Discovered exit to Materials (range 16)
  310 | -10/Materials      | Build established: Hacker-Mutant
  329 | -10/Materials      | Identified exit to Mines
  329 | -10/Materials      | Discovered exit to Mines (range 16)
  566 | -10/Materials      | Entered another Materials area
  566 | -9/Materials       | Evolved 2 slots: Utility x2
  947 | -9/Materials       | Repaired Lgt. Nuclear Core
  981 | -9/Materials       | Identified exit to Materials
  981 | -9/Materials       | Discovered exit to Materials (range 4)
 1222 | -9/Materials       | Entered another Materials area
 1222 | -8/Materials       | Evolved 2 slots: Propulsion x2
 1362 | -8/Materials       | Identified exit to Storage
 1362 | -8/Materials       | Discovered exit to Storage (range 12)
 1515 | -8/Materials       | Identified exit to Factory
 1515 | -8/Materials       | Discovered exit to Factory (range 16)
 1534 | -8/Materials       | Entered Factory
 1534 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 1551 | -7/Factory         | Identified exit to DSF
 2244 | -7/Factory         | Identified exit to Lower Caves
 2244 | -7/Factory         | Discovered exit to Lower Caves (range 5)
 2249 | -7/Factory         | Entered Lower Caves
 2261 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 2327 | -7/Lower Caves     | Destroyed 7 combat bots
 2329 | -7/Lower Caves     | Lost 3 parts (2p1w)
 3064 | -7/Lower Caves     | Learned Factory trap positions
 3096 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 3104 | -7/Lower Caves     | Identified exit to Lower Caves
 3104 | -7/Lower Caves     | Discovered exit to Lower Caves (range 16)
 3107 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 3113 | -7/Lower Caves     | Learned location of Extension (-4)
 3117 | -7/Lower Caves     | Identified exit to Zion
 3139 | -7/Lower Caves     | Entered Zion
 3736 | -7/Zion            | Learned location of 1 exit from Lower Caves
 3949 | -7/Zion            | Met Imprinter
 4022 | -7/Zion            | Imprinted
 4024 | -7/Zion            | Declared Zion's savior
 4513 | -7/Zion            | Found Prototype Device
 4515 | -7/Zion            | Identified Bomb Factory No. 2
 4996 | -7/Zion            | Given A8's code to call for help
 5026 | -7/Zion            | Identified exit to Proximity Caves
 5026 | -7/Zion            | Discovered exit to Proximity Caves (range 15)
 5536 | -7/Zion            | Entered Proximity Caves
 5536 | -6/Proximity Caves | Accompanied by 4 allies
 5590 | -6/Proximity Caves | Ambushed by research squad
 5636 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5888 | -6/Proximity Caves | Build established: Scavenger-Mutant
 6098 | -6/Proximity Caves | Lost 5 parts (2p2u1w)
 6372 | -6/Proximity Caves | Build established: Hacker-Mutant
 6418 | -6/Proximity Caves | Identified exit to Factory
 6418 | -6/Proximity Caves | Discovered exit to Factory (range 9)
 6739 | -6/Proximity Caves | Entered Factory
 6739 | -6/Factory         | Accompanied by 4 allies
 6739 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 6740 | -6/Factory         | Loaded intel: 69 trap records
 6858 | -6/Factory         | Garrison activated, responded to threat
 7083 | -6/Factory         | Retrieved Zion intel report: Branch Access
 7083 | -6/Factory         | Identified exit to Lower Caves
 7182 | -6/Factory         | Retrieved Zion intel report: Active Terminals
 7232 | -6/Factory         | Retrieved Zion intel report: Unaware Schematics
 7233 | -6/Factory         | Zion Trap Resupply teleported in
 7298 | -6/Factory         | Identified exit to Factory
 7298 | -6/Factory         | Discovered exit to Factory (range 17)
 7344 | -6/Factory         | Build established: Hacker-Gunner
 7422 | -6/Factory         | Entered another Factory area
 7422 | -5/Factory         | Accompanied by 3 allies
 7422 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 7689 | -5/Factory         | Identified exit to Upper Caves
 7689 | -5/Factory         | Discovered exit to Upper Caves (range 11)
 7722 | -5/Factory         | Entered Upper Caves
 7723 | -5/Upper Caves     | Encountered a Warlord checkpoint
 7792 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 7964 | -5/Upper Caves     | Learned Factory emergency access door positions
 8445 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 8516 | -5/Upper Caves     | Identified exit to Upper Caves
 8516 | -5/Upper Caves     | Discovered exit to Upper Caves (range 9)
 8525 | -5/Upper Caves     | Entered another Upper Caves area
 8588 | -5/Upper Caves     | Identified exit to Factory
 8588 | -5/Upper Caves     | Discovered exit to Factory (range 11)
 8599 | -5/Upper Caves     | Entered Factory
 8599 | -4/Factory         | Evolved 2 slots: Utility x2
 8726 | -4/Factory         | Retrieved Zion intel report: Prototype Schematics
 8967 | -4/Factory         | Retrieved Zion intel report: Active Garrisons
 9138 | -4/Factory         | Self-destructed

 Last Messages 
---------------
Subcomponent Replicator disabled.
Slug penetrates W-44 Eye.
Destroyed Adv. Sensor Array.
K-01 Serf collects debris. <x3>
ALERT: Rogue bot located, Programmers report to
  Factory Zone 3Y.
Dropped Arm. Huge Wheel.
Acquired Prototype Flight Unit. <x4>
Dropped Arm. Huge Wheel. <x2>
Identified Diametric Drive.
Dropped Med. Storage Unit.
Dropped Bomb Factory No. 2.
Dropped Hvy. Phase Cannon.
Self-destruct Interrupter emitting active
  interruption sequence. <x2>
[Achievement: Can't Catch Me]
Self-destruct Interrupter emitting active
  interruption sequence.
Acquired Self-destruct Interrupter.
Acquired Diametric Drive.

 Map 
-----
+----------------------------------------------------+
| ????????????????#     ?##?????#     ############+# |
| ????????????????#     ##"######     #?#            |
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| ????????????????#   """""           #?# """" """"  |
| ????????????????#   """             #?# """" """"  |
| ????????????????#            ########## """" """"  |
| ????????????????#   " """    #        #            |
| ????????????????#   """""    #        #  []   *    |
| ????????????????#   """      +        #            |
| ????????????????#            #        # "T" !      |
| ????????????????#   """""    #        # """        |
| ????????????????#   """""    #   """  ############ |
| ???????????????     """      # """""  #??????????? |
| ???????????????? ???         # """""  #??????????? |
| ??????????????????? """""    #        #??????????? |
| ??????????????????? """""    #   """  #??????????? |
| ??????????????????? """      # """""  #??????????? |
| ??????????????????????       # """""  #??????????? |
| ??????????????????????       #        #??????????? |
| ?????????????#+####+##########   """  #??????????? |
| ?????????????#  =       ] #??# """""  #??????????? |
| ?????????????#        !==]#??# """""  #??????????? |
| ?????????????#        !!==####        #??????????? |
| ?????????????#           @/  +        #??????????? |
| ?????????????# """"     = #############??????????? |
| ?????????????# """"       #??????????????????????? |
| ?????????????# """"       #??????????????????????? |
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| ?????????????# """"       #??????????????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Coolant Potential          100
Energy Generation          35
Energy Capacity            650
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             30
Power Shielding            33
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         14
Offensive Hacking          40

 Item Schematics 
-----------------
               Adv. Heat Sink | -7/Zion    | Archive
              Arm. Huge Wheel | -7/Zion    | Archive
  Adv. Terrain Scan Processor | -7/Zion    | Archive
        Imp. Particle Charger | -7/Zion    | Archive
           Imp. Cryofiber Web | -7/Zion    | Archive
              Hvy. Ion Cannon | -7/Zion    | Archive
           Arm. Medium Treads | -7/Zion    | Archive
            Lrn. Tractor Beam | -7/Zion    | Archive
        Hvy. Missile Launcher | -7/Zion    | Archive
              Cloaking Device | -7/Zion    | Archive
    Imp. Melee Analysis Suite | -7/Zion    | Archive
      Adv. Signal Interpreter | -7/Zion    | Archive
                Plasma Cannon | -7/Zion    | Archive
                Proton Cannon | -7/Zion    | Archive
    System Restoration Module | -7/Zion    | Archive
             Gui. EMP Blaster | -4/Factory | Z-intel
                Energy Mantle | -4/Factory | Z-intel
 Hvy. Proton Missile Launcher | -4/Factory | Z-intel
            Cld. Plasma Rifle | -4/Factory | Z-intel
      Hvy. Antimatter Reactor | -4/Factory | Z-intel
      Exp. Signal Interpreter | -4/Factory | Z-intel
                Hvy. Wave Gun | -4/Factory | Z-intel
               Cld. Phase Gun | -4/Factory | Z-intel
          Cld. Gravmag System | -4/Factory | Z-intel
                   Vibroblade | -4/Factory | Z-intel
           Prc. Energy Filter | -4/Factory | Z-intel
     Neutron Missile Launcher | -4/Factory | Z-intel

 Robot Schematics 
------------------
     S-27 Virus | -7/Zion    | Archive
   B-36 Bruiser | -7/Zion    | Archive
      K-01 Serf | -7/Zion    | Archive
 M-22 Extractor | -6/Factory | Z-intel
 B-48 Gladiator | -6/Factory | Z-intel
   G-47 Trooper | -6/Factory | Z-intel
  W-25 Informer | -6/Factory | Z-intel

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
I'm Back, Baby!
Robot Respite
The One

 Challenges 
------------
None

 Game 
------
Seed              ActiveAlphaFrame
  Manual?         0
Play Time         01:57:30
  Cumulative      13.8 hours
  Start           2024.10.04 @ 12:41:22
  End             2025.03.12 @ 18:12:16
Sessions          15
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          8
  Rogue           1
  Adventurer      0
  Explorer        7
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          18
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/X11
Map View          50x44
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 296b77b4-3299-49cc-b079-ee43247720af