Cogmind - Beta 14 --- EXPLORER MODE // 2025.03.12 @ 18:12:16 Player: K-Slacker Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (77) 385 Value Destroyed (3422) 3422 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (870) 870 TOTAL SCORE: 10457 Bonus ------- Follower Combat Kills 270 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 1122/1150 Matter 177/300 Energy 162/170 System Corruption 0% Temperature Cool (8) Movement Flying (21) Location -4/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Diametric Drive Diametric Drive Diametric Drive Diametric Drive > --- UTILITY (10) ----- Advanced Heat Sink Advanced Coolant Injector Visual Processing Unit Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Improved Core Shielding Hacking Suite Hacking Suite > --- WEAPON (4) ------- Heavy Tesla Rifle KE Penetrator > --- INVENTORY (5) ---- Neutrino Core Reinforced Fission Core Diametric Drive Phase Cannon Self-destruct Interrupter (40) Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Diametric Drive Diametric Drive Diametric Drive Diametric Drive > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Medium Storage Unit Visual Processing Unit Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Improved Core Shielding Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Tesla Rifle Heavy Phase Cannon KE Penetrator Micro-nuke Launcher > --- INVENTORY -------- Reinforced Fission Core Bomb Factory No. 2 Phase Cannon Self-destruct Interrupter [Rating: 106] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Diametric Drive Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Power Shielding Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Concussive RPG Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Slots Evolved 13 | . 1 2 2 2 . . . 2 2 . . 2 Power 1 | . . . . 1 . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . Utility 8 | . 1 2 . 1 . . . 1 1 . . 2 Weapon 2 | . . . . . . . . 1 1 . . . Parts Attached 74 | 8 2 7 5 8 2 6 5 9 3 5 . 14 Power 17 | 1 . 3 . 1 . 2 1 3 . 2 . 4 Engine 10 | 1 . 1 . 1 . 1 1 3 . 1 . 1 Core 5 | . . 2 . . . . . . . 1 . 2 Reactor 2 | . . . . . . 1 . . . . . 1 Propulsion 15 | 2 . 1 2 4 . . . 2 . . . 4 Treads . | . . . . . . . . . . . . . Leg 7 | 2 . 1 2 2 . . . . . . . . Wheel 4 | . . . . 2 . . . 2 . . . . Hover . | . . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . . 4 Utility 23 | 2 2 2 1 2 1 4 3 2 1 1 . 2 Device 9 | . . 1 1 1 . 3 1 . . 1 . 1 Storage 3 | 1 . . . . 1 . 1 . . . . . Processor 5 | . 1 . . 1 . 1 . 1 . . . 1 Hackware 2 | . . . . . . . 1 . 1 . . . Protection 4 | 1 1 1 . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 19 | 3 . 1 2 1 1 . 1 2 2 2 . 4 Energy Gun 3 | 1 . . 1 . . . . . . . . 1 Energy Cannon 3 | . . . . . . . . 1 . 1 . 1 Ballistic Gun 7 | 2 . 1 . . 1 . 1 1 . 1 . . Ballistic Cannon 1 | . . . 1 . . . . . . . . . Launcher 5 | . . . . 1 . . . . 2 . . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 1 . 1 . . . 3 Parts Lost 18 | . . . . 2 3 . 7 2 1 1 . 2 Power 6 | . . . . . 2 . 2 . 1 . . 1 Propulsion 1 | . . . . . . . . 1 . . . . Utility 6 | . . . . 1 . . 3 1 . 1 . . Weapon 5 | . . . . 1 1 . 2 . . . . 1 Highest Loss Streak 5 | . . . . 2 3 . 5 1 1 1 . 1 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 81 | . 100 99 96 98 71 69 74 85 86 87 88 86 Engine 5 | . 12 4 . 7 . 1 6 11 10 10 5 3 Core 1 | . . 5 8 7 . . . . . . 5 1 Leg 5 | . 25 20 29 26 . . . . . . . . Wheel 10 | . . . . . 14 14 14 12 11 11 11 9 Device 6 | . . 10 8 14 8 5 7 2 . . 5 9 Storage 11 | . 12 10 8 7 12 13 13 12 11 10 5 4 Processor 14 | . 12 10 8 9 14 15 17 15 16 16 16 17 Hackware 2 | . . . . . . . 3 6 10 11 11 10 Protection 6 | . 12 20 16 11 7 4 . 5 5 5 5 5 Energy Gun 2 | . 12 10 8 4 . . . . . . . 1 Energy Cannon 1 | . . . . . . . . 5 5 5 11 8 Ballistic Gun 7 | . 12 10 2 . 6 7 4 11 11 11 11 8 Ballistic Cannon 3 | . . . 5 7 7 7 3 . . . . . Peak Build Rating 106 | 7 9 15 25 40 40 46 46 63 69 76 76 106 Average Rating 40 | 6 8 12 21 35 30 32 40 60 67 69 76 86 On Entrance 37 | . 7 8 15 25 40 31 46 40 61 64 76 76 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 72 | 19 20 25 25 34 34 35 36 53 53 64 64 72 Greatest Support 68 | 20 20 23 53 68 56 56 56 56 56 56 56 56 Greatest Overweight (x) 6 | 1 . 1 1 1 . 6 . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . 1 . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 10 10 10 10 10 9 10 10 10 10 10 9 10 Average Carried 8 | 6 8 7 9 8 7 9 8 9 9 9 9 9 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 10 9 9 10 8 9 10 7 10 10 9 9 5 Class Distribution -------------------- 62% | Hacker-Mutant 22% | Hacker-Gunner 10% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Matter Collected 1868 | 282 22 119 182 109 272 60 165 234 128 134 . 161 Remotely . | . . . . . . . . . . . . . Salvage Created 3398 | 99 19 383 445 101 248 . 236 441 324 423 . 679 Parts 158 | 3 3 32 25 6 6 . 8 25 8 12 . 30 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Combat Hostiles Destroyed 59 | . . 10 7 2 9 . 5 9 2 6 . 9 Guns 33 | . . 10 4 . 1 . 2 6 2 2 . 6 Cannons 18 | . . . 3 1 2 . 3 3 . 4 . 2 AOE 8 | . . . . 1 6 . . . . . . 1 Classes Destroyed 12 | 1 1 4 2 2 1 . 1 . . . . . Worker 2 | . . . . 2 . . . . . . . . Builder 2 | . . . 1 . . . . . . . . 1 Recycler 3 | 1 . . 1 . . . . . 1 . . . Operator 3 | . . 1 . . . . . . 1 . . 1 Watcher 8 | . 1 1 3 2 . . . . 1 . . . Swarmer 5 | . . 4 . . . . . . . 1 . . Grunt 25 | . . 4 4 . 3 . 1 6 . 2 . 5 Brawler 3 | . . . 1 . 1 . . . . 1 . . Duelist 3 | . . . . . 1 . 1 1 . . . . Sentry 14 | . . 2 2 1 3 . 1 1 2 2 . . Hunter 7 | . . . . 1 1 . 1 . . . . 4 Programmer 2 | . . . . . . . 1 1 . . . . Best Kill Streak 7 | 1 1 4 5 4 7 . 2 5 2 5 . 3 Combat Bots Only 7 | . . 4 3 1 7 . 2 5 2 5 . 3 Max Kills in Single Turn 3 | 1 1 2 1 3 2 . 1 1 1 1 . 2 Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 2 | . . . . 1 2 . . . . . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Hostile Shots Fired 419 | . 3 37 19 52 70 . 84 24 14 38 . 78 Missed 141 | . 1 10 6 30 26 . 19 7 2 11 . 29 Damage Taken 3475 | . 26 199 115 331 492 . 777 168 292 490 . 585 Core 543 | . 14 33 10 30 78 . 146 44 23 137 . 28 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 128 | . . 23 15 43 21 . . 9 8 . . 9 Ignored by Resistances 2007 | . 16 127 71 201 300 . 469 101 159 215 . 348 Regen/Repaired (Parts) 73 | . . 26 . . . 47 . . . . . . Core Remaining (%) 89 | 100 94 91 98 . . . 63 94 . . 84 . Volleys Fired 178 | 2 2 31 23 14 22 . 24 17 12 13 . 18 Largest 4 | 2 2 2 2 2 2 . 2 3 3 4 . 4 Hottest 278 | 70 70 73 102 102 78 . 67 143 143 238 . 278 Shots Fired 403 | 4 4 62 46 25 41 . 37 50 33 37 . 64 Gun 252 | 4 4 62 24 9 12 . 22 33 24 22 . 36 Cannon 138 | . . . 22 14 22 . 15 17 9 14 . 25 Launcher 13 | . . . . 2 7 . . . . 1 . 3 Special . | . . . . . . . . . . . . . Kinetic 247 | 2 2 31 23 14 34 . 37 33 24 22 . 25 Thermal 132 | 2 2 31 23 9 . . . 17 9 14 . 25 Explosive 13 | . . . . 2 7 . . . . 1 . 3 Electromagnetic 11 | . . . . . . . . . . . . 11 Robot Hit Streak 35 | 4 7 15 35 15 25 . 32 24 21 17 . 31 Robot Miss Streak 4 | . . 1 1 1 1 . 4 2 2 1 . 2 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 1 | . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 330 | 4 3 51 39 22 40 . 35 37 25 26 . 48 Core Hits 201 | 2 1 19 21 8 27 . 29 35 22 14 . 23 Critical Kills 2 | . . . . . . . . . . . . 2 Critical Parts Destroyed 3 | . . . . . . . 1 . . . . 2 Critical Strikes 12 | . . 3 1 1 2 . 1 . . . . 4 Burn 4 | . . 3 . 1 . . . . . . . . Destroy 5 | . . . . . . . 1 . . . . 4 Blast 3 | . . . 1 . 2 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8658 | 43 42 619 728 621 1372 . 702 1072 696 716 . 2047 Guns 3831 | 43 37 618 349 100 140 . 425 574 455 300 . 790 Cannons 2945 | . . . 379 203 404 . 277 498 213 363 . 608 Explosions 1848 | . . . . 318 828 . . . . 53 . 649 Melee . | . . . . . . . . . . . . . Ramming 34 | . 5 1 . . . . . . 28 . . . Kinetic 3983 | 17 11 319 393 203 544 . 702 574 455 300 . 465 Thermal 2594 | 26 26 299 335 100 . . . 498 213 353 . 744 Explosive 1712 | . . . . 318 828 . . . . 53 . 513 Electromagnetic 325 | . . . . . . . . . . . . 325 Impact 10 | . . . . . . . . . . 10 . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 135 | . . . . 19 . . . . . 7 . 109 Projectiles . | . . . . . . . . . . . . . Explosions 135 | . . . . 19 . . . . . 7 . 109 Melee . | . . . . . . . . . . . . . Knockbacks 9 | . . . 4 1 2 . 2 . . . . . Impact . | . . . . . . . . . . . . . Kinetic 9 | . . . 4 1 2 . 2 . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 32 | . . . . 1 . . . . 14 17 . . Shots 2 | . . . . 1 . . . . . 1 . . Rammed 1 | . . . . . . . . . 1 . . . Targets Rammed 3 | . 1 1 . . . . . . 1 . . . Kicked 2 | . 1 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 756 | 40 9 17 45 32 9 . 11 178 188 756 . 195 Average Temperature 97 | 20 6 4 18 25 6 . 5 61 70 253 . 97 Received Heat Transfer 987 | . . 114 90 51 135 . 258 90 45 81 . 123 Effects 14 | . . . . . . . . . . 14 . . Shutdowns 2 | . . . . . . . . . . 2 . . Interference 6 | . . . . . . . . . . 6 . . Short Circuit 1 | . . . . . . . . . . 1 . . Damage (minor) 2 | . . . . . . . . . . 2 . . Damage (major) 2 | . . . . . . . . . . 2 . . Damage (core) 1 | . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . 2 . . . . 1 . . . . . Heat Transferred 4318 | 74 74 1110 740 296 . . . 592 259 407 . 766 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 1 . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Peak Influence 385 | 5 53 202 385 207 . . . 226 120 . . 237 Initial 126 | . 2 . 61 126 . . . . 11 . . . Average 73 | 3 26 59 177 111 . . . 68 29 . . 67 Maximum Alert Level 1 | . . 1 1 1 . . . 1 . . . 1 Low Security (%) 92 | 100 100 93 61 97 . . . 87 100 . . 98 Level 1 7 | . . 6 38 2 . . . 12 . . . 1 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 10 | . . 1 2 . . . . 4 1 . . 2 Investigation 3 | . . . 1 . . . . 1 1 . . . Extermination 1 | . . . . . . . . . . . . 1 Reinforcement 3 | . . 1 1 . . . . . . . . 1 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Distress Signals 7 | . . 2 3 1 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 103 | . 4 15 13 9 9 . 12 9 5 14 . 13 Peak Tracking Total 7 | . 2 5 5 3 7 . 5 5 1 5 . 3 Tactical Retreats 10 | . . 1 1 1 . . . . . 5 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Traps Triggered 6 | . 2 . . . . . . . 4 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Machines Disabled 10 | . . 1 1 2 . . . 1 1 1 . 3 Max in Single Turn 1 | . . 1 1 1 . . . 1 1 1 . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Machines Accessed 18 | . 6 4 2 2 . . . 3 1 . . . Terminals 16 | . 6 3 2 2 . . . 2 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . 1 . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 28 | . 10 6 4 2 . . . 5 1 . . . Successful 21 | . 7 6 2 2 . . . 3 1 . . . Failed 7 | . 3 . 2 . . . . 2 . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 19 | . . . . . . . . 12 . . . 7 Terminals 23 | . 10 4 4 2 . . . 2 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . . 2 . . . . . 3 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 18 | . 7 4 2 2 . . . 2 1 . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . Open DSF 5 | . . . . 2 . . . 2 1 . . . Level Access Points 1 | . 1 . . . . . . . . . . . Locate Traps 4 | . 3 1 . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . Zone Layout 5 | . 2 2 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 3 | . . 2 . . . . . 1 . . . . Scan Component 2 | . . 1 . . . . . 1 . . . . Repair 1 | . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 . . . . . . 1 . . 1 Used . | . . . . . . . . . . . . . Hacking Detections 6 | . 1 2 1 . . . . 2 . . . . Full Trace Events 2 | . . . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . 3 . 4 . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . 15 . . . . . 12 Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . Time 38 | . . 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Total Allies 5 | . . . . . . 4 . 1 . . . . Largest Group 4 | . . . . . . 4 4 4 3 . . . Highest-Rated Group 155 | . . . . . . 155 155 155 111 . . . Highest-Rated Ally 42 | . . . . . . 42 42 42 42 . . . Zionite Dispatches 1 | . . . . . . . . 1 . . . . Trap Resupply 1 | . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 36 | . . . . . . . 33 3 . . . . Total Damage 1369 | . . . . . . . 1179 190 . . . . Kills 8 | . . . . . . . 7 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 1 . . . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . 3 . . . 2 Branch Access 1 | . . . . . . . . 1 . . . . Prototype Schematics 1 | . . . . . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . 1 . . . . Active Terminals 1 | . . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Turns Passed 9137 | 154 411 656 312 715 890 2397 1203 683 300 803 74 539 Spaces Moved 7075 | 107 328 294 170 537 529 2017 1108 522 257 743 65 398 Core 10 | 7 . . . . . 3 . . . . . . Treads . | . . . . . . . . . . . . . Legs 1376 | 100 328 294 170 484 . . . . . . . . Wheels 5669 | . . . . 53 529 2014 1108 522 257 743 65 378 Hover . | . . . . . . . . . . . . . Flight 20 | . . . . . . . . . . . . 20 Fastest Speed 21 | 50 120 120 120 100 100 100 100 100 100 100 115 21 Average Speed 107 | 117 120 171 130 122 100 100 100 100 100 100 115 111 Slowest Speed 350 | 120 120 190 190 125 100 350 100 100 100 115 115 115 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 9 53 31 21 17 70 93 83 13 12 82 13 8 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . . 1 1 . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 8 | . . . . . 1 1 2 . . 3 1 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 132 | . . . 1 7 38 . . 8 1 16 . 61 Melee . | . . . . . . . . . . . . . Projectile 16 | . . . 1 . . . . 1 1 3 . 10 AOE 116 | . . . . 7 38 . . 7 . 13 . 51 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Total 8258 | 130 341 384 216 571 847 2391 1165 645 274 774 64 456 Wait 828 | . 6 41 . 1 293 360 28 88 . 9 . 2 Move 7063 | 106 327 293 169 536 528 2016 1107 521 256 742 64 398 Hop . | . . . . . . . . . . . . . Pick Up 57 | 11 2 5 10 3 2 3 1 6 1 3 . 10 Fast Attach 27 | 7 . 1 2 2 . 3 1 6 2 1 . 2 Attach 32 | 1 2 2 1 4 1 3 4 2 1 3 . 8 Detach 8 | 1 . . . . . 2 . 1 . . . 4 Swap 15 | . . 4 2 2 1 . . 1 . 1 . 4 Drop 47 | 2 1 6 9 9 . 4 . 3 1 2 . 10 Fire 178 | 2 2 31 23 14 22 . 24 17 12 13 . 18 Melee . | . . . . . . . . . . . . . Ram 1 | . . . . . . . . . 1 . . . Kick 2 | . 1 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 155 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Evolved 1 slot: Utility x1 233 | -10/Materials | Identified exit to Materials 233 | -10/Materials | Discovered exit to Materials (range 16) 310 | -10/Materials | Build established: Hacker-Mutant 329 | -10/Materials | Identified exit to Mines 329 | -10/Materials | Discovered exit to Mines (range 16) 566 | -10/Materials | Entered another Materials area 566 | -9/Materials | Evolved 2 slots: Utility x2 947 | -9/Materials | Repaired Lgt. Nuclear Core 981 | -9/Materials | Identified exit to Materials 981 | -9/Materials | Discovered exit to Materials (range 4) 1222 | -9/Materials | Entered another Materials area 1222 | -8/Materials | Evolved 2 slots: Propulsion x2 1362 | -8/Materials | Identified exit to Storage 1362 | -8/Materials | Discovered exit to Storage (range 12) 1515 | -8/Materials | Identified exit to Factory 1515 | -8/Materials | Discovered exit to Factory (range 16) 1534 | -8/Materials | Entered Factory 1534 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1551 | -7/Factory | Identified exit to DSF 2244 | -7/Factory | Identified exit to Lower Caves 2244 | -7/Factory | Discovered exit to Lower Caves (range 5) 2249 | -7/Factory | Entered Lower Caves 2261 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2327 | -7/Lower Caves | Destroyed 7 combat bots 2329 | -7/Lower Caves | Lost 3 parts (2p1w) 3064 | -7/Lower Caves | Learned Factory trap positions 3096 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3104 | -7/Lower Caves | Identified exit to Lower Caves 3104 | -7/Lower Caves | Discovered exit to Lower Caves (range 16) 3107 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3113 | -7/Lower Caves | Learned location of Extension (-4) 3117 | -7/Lower Caves | Identified exit to Zion 3139 | -7/Lower Caves | Entered Zion 3736 | -7/Zion | Learned location of 1 exit from Lower Caves 3949 | -7/Zion | Met Imprinter 4022 | -7/Zion | Imprinted 4024 | -7/Zion | Declared Zion's savior 4513 | -7/Zion | Found Prototype Device 4515 | -7/Zion | Identified Bomb Factory No. 2 4996 | -7/Zion | Given A8's code to call for help 5026 | -7/Zion | Identified exit to Proximity Caves 5026 | -7/Zion | Discovered exit to Proximity Caves (range 15) 5536 | -7/Zion | Entered Proximity Caves 5536 | -6/Proximity Caves | Accompanied by 4 allies 5590 | -6/Proximity Caves | Ambushed by research squad 5636 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5888 | -6/Proximity Caves | Build established: Scavenger-Mutant 6098 | -6/Proximity Caves | Lost 5 parts (2p2u1w) 6372 | -6/Proximity Caves | Build established: Hacker-Mutant 6418 | -6/Proximity Caves | Identified exit to Factory 6418 | -6/Proximity Caves | Discovered exit to Factory (range 9) 6739 | -6/Proximity Caves | Entered Factory 6739 | -6/Factory | Accompanied by 4 allies 6739 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6740 | -6/Factory | Loaded intel: 69 trap records 6858 | -6/Factory | Garrison activated, responded to threat 7083 | -6/Factory | Retrieved Zion intel report: Branch Access 7083 | -6/Factory | Identified exit to Lower Caves 7182 | -6/Factory | Retrieved Zion intel report: Active Terminals 7232 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 7233 | -6/Factory | Zion Trap Resupply teleported in 7298 | -6/Factory | Identified exit to Factory 7298 | -6/Factory | Discovered exit to Factory (range 17) 7344 | -6/Factory | Build established: Hacker-Gunner 7422 | -6/Factory | Entered another Factory area 7422 | -5/Factory | Accompanied by 3 allies 7422 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7689 | -5/Factory | Identified exit to Upper Caves 7689 | -5/Factory | Discovered exit to Upper Caves (range 11) 7722 | -5/Factory | Entered Upper Caves 7723 | -5/Upper Caves | Encountered a Warlord checkpoint 7792 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7964 | -5/Upper Caves | Learned Factory emergency access door positions 8445 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8516 | -5/Upper Caves | Identified exit to Upper Caves 8516 | -5/Upper Caves | Discovered exit to Upper Caves (range 9) 8525 | -5/Upper Caves | Entered another Upper Caves area 8588 | -5/Upper Caves | Identified exit to Factory 8588 | -5/Upper Caves | Discovered exit to Factory (range 11) 8599 | -5/Upper Caves | Entered Factory 8599 | -4/Factory | Evolved 2 slots: Utility x2 8726 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 8967 | -4/Factory | Retrieved Zion intel report: Active Garrisons 9138 | -4/Factory | Self-destructed Last Messages --------------- Subcomponent Replicator disabled. Slug penetrates W-44 Eye. Destroyed Adv. Sensor Array. K-01 Serf collects debris. ALERT: Rogue bot located, Programmers report to Factory Zone 3Y. Dropped Arm. Huge Wheel. Acquired Prototype Flight Unit. Dropped Arm. Huge Wheel. Identified Diametric Drive. Dropped Med. Storage Unit. Dropped Bomb Factory No. 2. Dropped Hvy. Phase Cannon. Self-destruct Interrupter emitting active interruption sequence. [Achievement: Can't Catch Me] Self-destruct Interrupter emitting active interruption sequence. Acquired Self-destruct Interrupter. Acquired Diametric Drive. Map ----- +----------------------------------------------------+ | ????????????????# ?##?????# ############+# | | ????????????????# ##"###### #?# | | ????????????????# #?# """" """" | | ????????????????# #?# """" """" | | ????????????????# """"" #?# """" """" | | ????????????????# """"" #?# """" """" | | ????????????????# """ #?# """" """" | | ????????????????# ########## """" """" | | ????????????????# " """ # # | | ????????????????# """"" # # [] * | | ????????????????# """ + # | | ????????????????# # # "T" ! | | ????????????????# """"" # # """ | | ????????????????# """"" # """ ############ | | ??????????????? """ # """"" #??????????? | | ???????????????? ??? # """"" #??????????? | | ??????????????????? """"" # #??????????? | | ??????????????????? """"" # """ #??????????? | | ??????????????????? """ # """"" #??????????? | | ?????????????????????? # """"" #??????????? | | ?????????????????????? # #??????????? | | ?????????????#+####+########## """ #??????????? | | ?????????????# = ] #??# """"" #??????????? | | ?????????????# !==]#??# """"" #??????????? | | ?????????????# !!==#### #??????????? | | ?????????????# @/ + #??????????? | | ?????????????# """" = #############??????????? | | ?????????????# """" #??????????????????????? | | ?????????????# """" #??????????????????????? | | ?????????????# """" #??????????????????????? | | ?????????????# """" #??????????????????????? | | ?????????????+ """" #??????????????????????? | | ?????????????# """" #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????##############??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 100 Energy Generation 35 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 14 Offensive Hacking 40 Item Schematics ----------------- Adv. Heat Sink | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Proton Cannon | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Gui. EMP Blaster | -4/Factory | Z-intel Energy Mantle | -4/Factory | Z-intel Hvy. Proton Missile Launcher | -4/Factory | Z-intel Cld. Plasma Rifle | -4/Factory | Z-intel Hvy. Antimatter Reactor | -4/Factory | Z-intel Exp. Signal Interpreter | -4/Factory | Z-intel Hvy. Wave Gun | -4/Factory | Z-intel Cld. Phase Gun | -4/Factory | Z-intel Cld. Gravmag System | -4/Factory | Z-intel Vibroblade | -4/Factory | Z-intel Prc. Energy Filter | -4/Factory | Z-intel Neutron Missile Launcher | -4/Factory | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive K-01 Serf | -7/Zion | Archive M-22 Extractor | -6/Factory | Z-intel B-48 Gladiator | -6/Factory | Z-intel G-47 Trooper | -6/Factory | Z-intel W-25 Informer | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me I'm Back, Baby! Robot Respite The One Challenges ------------ None Game ------ Seed ActiveAlphaFrame Manual? 0 Play Time 01:57:30 Cumulative 13.8 hours Start 2024.10.04 @ 12:41:22 End 2025.03.12 @ 18:12:16 Sessions 15 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 1 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 296b77b4-3299-49cc-b079-ee43247720af