Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.09.05 @ 18:03:34 Player: PlasticHeart Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (110) 550 Value Destroyed (2518) 2518 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (148) 148 TOTAL SCORE: 6576 Bonus ------- High Alert Combat Kills 71 Follower Combat Kills 77 Cogmind --------- Core Integrity 625/700 Matter 134/300 Energy 0/100 System Corruption 0% Temperature Cool (3) Movement Hovering (48) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Hover Unit Improved Hover Unit Aerolev Unit > --- UTILITY (7) ------ Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Weapon Shielding Hacking Suite Hacking Suite System Shield > --- WEAPON (2) ------- Datajack Heavy Hammer > --- INVENTORY (8) ---- Improved Hover Unit Gravmag System Improved VTOL Module Advanced Terrain Scanner Improved Terrain Scan Processor Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Hacking Suite Hacking Suite System Shield Recalibrator > --- WEAPON ----------- Datajack Heavy Hammer > --- INVENTORY -------- Improved Hover Unit Gravmag System Improved VTOL Module Advanced Terrain Scanner Improved Terrain Scan Processor Recalibrator [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Heavy Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 5 | . . . 1 . . . 2 2 Weapon . | . . . . . . . . . Parts Attached 92 | 6 16 1 13 4 2 . 33 17 Power 10 | 1 2 . 1 1 . . 4 1 Engine 6 | 1 2 . 1 1 . . . 1 Core 4 | . . . . . . . 4 . Reactor . | . . . . . . . . . Propulsion 31 | 2 4 1 7 3 . . 11 3 Treads 13 | 2 4 1 6 . . . . . Leg . | . . . . . . . . . Wheel 14 | . . . 1 3 . . 10 . Hover 4 | . . . . . . . 1 3 Flight . | . . . . . . . . . Utility 23 | 1 4 . 2 . 2 . 5 9 Device 3 | . . . . . . . 1 2 Storage 14 | 1 4 . 2 . 2 . 3 2 Processor 1 | . . . . . . . . 1 Hackware 3 | . . . . . . . . 3 Protection 2 | . . . . . . . 1 1 Artifact . | . . . . . . . . . Weapon 28 | 2 6 . 3 . . . 13 4 Energy Gun 8 | 2 4 . 1 . . . 1 . Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 7 | . 2 . 1 . . . 4 . Ballistic Cannon 6 | . . . 1 . . . 5 . Launcher 2 | . . . . . . . 2 . Special Weapon 1 | . . . . . . . . 1 Impact Weapon 2 | . . . . . . . . 2 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 4 | . . . 1 . . . 3 . Parts Lost 23 | . 1 . 3 1 . . 17 1 Power 6 | . . . 1 . . . 4 1 Propulsion 9 | . . . 1 1 . . 7 . Utility 2 | . . . . . . . 2 . Weapon 6 | . 1 . 1 . . . 4 . Highest Loss Streak 9 | . 1 . 1 2 . . 9 1 Average Slot Usage (%) 95 | . 98 100 99 99 100 100 87 92 Engine 8 | . 13 14 10 11 11 11 . 6 Core 2 | . . . . . . . 7 . Treads 12 | . 28 28 32 1 . . . . Wheel 13 | . . . . 30 33 33 23 . Hover 2 | . . . . . . . . 23 Device 1 | . . . . . . . 1 7 Storage 29 | . 27 28 33 33 33 33 36 7 Hackware 2 | . . . . . . . . 22 Energy Gun 5 | . 14 . . 11 11 11 . . Ballistic Gun 11 | . 13 28 20 11 11 11 8 . Ballistic Cannon 2 | . . . 1 . . . 6 . Naked Turns . | . . . . . . . . . Heaviest Build 107 | 12 23 23 41 41 89 89 107 30 Greatest Support 60 | 40 40 40 60 40 30 30 42 27 Greatest Overweight (x) 8 | 1 . . 3 1 2 2 8 1 Average Overweight (x) 1 | . . . . 1 1 2 2 . Largest Inventory Capacity 34 | 6 12 12 18 18 26 26 34 30 Average Capacity 18 | 5 9 12 16 18 22 26 30 8 Most Carried 27 | 6 12 12 16 17 18 20 27 20 Average Carried 14 | 4 8 11 14 14 17 19 21 5 Final Capacity 30 | 6 12 12 18 18 26 26 30 8 Final Carried 20 | 6 12 12 15 16 18 20 20 5 Class Distribution -------------------- 44% | Mutant 34% | Hauler-Mutant 10% | Scavenger-Mutant 10% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 2431 | 260 161 35 676 142 . 41 967 149 Remotely . | . . . . . . . . . Salvage Created 3615 | 108 469 . 931 535 . 117 1301 154 Parts 218 | 4 34 . 60 31 . 3 82 4 Haulers Intercepted 11 | . 2 . 3 . . . 6 . Recyclers Shooed 3 | . . . . . . . 2 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 74 | . 11 . 23 12 . 1 27 . Guns 51 | . 11 . 18 10 . 1 11 . Cannons 17 | . . . 5 . . . 12 . AOE 6 | . . . . 2 . . 4 . Classes Destroyed 11 | 2 5 . 1 . . 1 2 . Worker 5 | . . . . . . . 2 3 Tunneler 4 | 1 . . . 2 . . 1 . Hauler 11 | . 2 . 3 . . . 6 . Recycler 9 | 1 . . . 3 . 1 2 2 Operator 4 | . 2 . . . . . 2 . Watcher 3 | . 1 . . . . . 2 . Swarmer 31 | . 5 . 8 9 . . 9 . Grunt 31 | . 6 . 11 3 . . 11 . Brawler 1 | . . . . . . . 1 . Sentry 9 | . . . 4 . . . 5 . Hunter 2 | . . . . . . 1 1 . Best Kill Streak 9 | 2 6 . 5 4 . 1 9 1 Combat Bots Only 6 | . 5 . 5 4 . 1 6 . Max Kills in Single Turn 2 | 1 1 . 1 2 . 1 2 1 Gunslinging 1 | . . . . 1 . . . . Exploded 2 | . . . . 2 . . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 4507 | . 455 . 1078 290 . 64 2418 202 Core 778 | . 59 . 125 103 . . 416 75 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 60 | 100 . 76 . . . 43 24 . Volleys Fired 308 | 3 47 . 78 35 . 7 138 . Largest 2 | 2 2 . 2 2 . 2 2 . Hottest 90 | 90 90 . 55 79 . 79 79 . Shots Fired 580 | 6 94 . 156 70 . 14 240 . Gun 456 | 6 94 . 143 70 . 14 129 . Cannon 122 | . . . 13 . . . 109 . Launcher 2 | . . . . . . . 2 . Special . | . . . . . . . . . Kinetic 457 | . 32 . 156 35 . 7 227 . Thermal 121 | 6 62 . . 35 . 7 11 . Explosive 2 | . . . . . . . 2 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 17 | 4 12 . 13 6 . 7 17 . Robot Miss Streak 7 | 1 7 . 3 5 . 1 5 . Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 1 . 3 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . Shots Hit Robots 383 | 4 58 . 116 35 . 10 153 7 Core Hits 169 | 3 28 . 43 20 . 2 71 2 Critical Hits 3 | . . . 1 . . . 2 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . 1 . Melee Attacks 18 | . . . . . . . . 18 Impact 17 | . . . . . . . . 17 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . . . . . . 7 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7002 | 47 743 . 1500 675 . 154 3322 561 Guns 4354 | 47 743 . 1356 572 . 154 1482 . Cannons 1374 | . . . 144 . . . 1230 . Explosions 815 | . . . . 103 . . 610 102 Melee 459 | . . . . . . . . 459 Ramming . | . . . . . . . . . Kinetic 4625 | . 229 . 1500 250 . 38 2608 . Thermal 1455 | 47 514 . . 425 . 116 251 102 Explosive 463 | . . . . . . . 463 . Electromagnetic . | . . . . . . . . . Impact 459 | . . . . . . . . 459 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . 1 1 1 1 7 . Average Corruption 3 | . . . 1 1 1 1 6 . Corruption Purged . | . . . . . . . . . Effects 32 | . . . 1 1 1 2 27 . Message Errors 9 | . . . . 1 1 1 6 . Matter Fused 3 | . . . . . . . 3 . Heat Flow Errors 2 | . . . . . . . 2 . Energy Discharges 3 | . . . . . . . 3 . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . 1 3 . Data Loss (major) 1 | . . . . . . . 1 . Misfires 2 | . . . . . . . 2 . Targeting Errors 7 | . . . 1 . . . 6 . Overload Shots . | . . . . . . . . . Overflow Damage 316 | . . . . . . . 61 255 Projectiles 8 | . . . . . . . 8 . Explosions 106 | . . . . . . . 53 53 Melee 202 | . . . . . . . . 202 Knockbacks 11 | . . . . . . . 9 2 Impact 2 | . . . . . . . . 2 Kinetic 9 | . . . . . . . 9 . Secondary . | . . . . . . . . . Self-Inflicted Damage 324 | . . . . . . . 153 171 Shots 5 | . . . . . . . 3 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 253 | 60 202 . 7 144 . 18 253 . Average Temperature 45 | 27 63 . 2 29 . 8 54 . Received Heat Transfer 1401 | . 129 . 399 81 . . 792 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . . . 3 Impact Corruptions 8 | . . . . . . . . 8 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | 1 1 . . . . 1 . . Heat Transferred 2803 | 124 1245 . . 803 . 259 322 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 541 | 10 223 17 339 541 . 38 498 281 Average Influence 187 | 2 76 17 144 289 . 28 292 197 Maximum Alert Level 2 | . 1 . 1 2 . . 2 1 Low Security (%) 54 | 100 95 100 62 22 . 100 32 26 Level 1 33 | . 4 . 37 69 . . 29 73 Level 2 11 | . . . . 7 . . 37 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 3 1 . . . . 3 3 Investigation 4 | . 1 1 . . . . 1 1 Extermination 1 | . . . . . . . . 1 Reinforcement 5 | . 2 . . . . . 2 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 1 | . . . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 138 | . 21 . 39 17 . 1 58 2 Peak Tracking Total 9 | . 4 . 5 4 . 1 9 2 Tactical Retreats 10 | . . . 4 1 . . 5 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 8 | . 4 . 1 . . . 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 14 | . . . . 2 . . 7 5 Max in Single Turn 5 | . . . . 1 . . 5 5 Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 27 | . 4 1 5 . 4 . 7 6 Terminals 21 | . 4 . 5 . . . 6 6 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 67 | . 7 1 14 . 4 . 20 21 Successful 30 | . 3 1 2 . 4 . 6 14 Failed 37 | . 4 . 12 . . . 14 7 Catastrophic 5 | . 1 . 2 . . . 2 . Database Lockouts . | . . . . . . . . . Manual 15 | . 3 . 1 . . . 3 8 Terminals 58 | . 7 . 14 . . . 16 21 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . . . 4 . Terminal Hacks 26 | . 3 1 1 . 4 . 5 12 Record 4 | . . . . . 4 . . . Part Schematic 2 | . . . . . . . . 2 Prototype ID Bank 5 | . . . 1 . . . 2 2 Open Door 1 | . . 1 . . . . . . Branch Access Points 2 | . 1 . . . . . 1 . Terminal Index 1 | . . . . . . . . 1 Locate Traps 4 | . 1 . . . . . . 3 Recall Extermination 1 | . . . . . . . . 1 Recall Assault 1 | . . . . . . . . 1 Hauler Manifests 2 | . . . . . . . 1 1 Zone Layout 3 | . 1 . . . . . 1 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 3 | . . . 1 . . . . 2 Terminals 3 | . . . 1 . . . . 2 Botnet 3 | . . . 1 . . . . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 3 . 5 . . . 6 6 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat 1 | . . . . . . . . 1 Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 find_chute 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 4 | . . . . 4 . . . . Largest Group 4 | . . . . 4 4 3 2 . Highest-Rated Group 71 | . . . . 71 71 40 24 . Highest-Rated Ally 31 | . . . . 31 31 16 16 . Total Orders . | . . . . . . . . . Ally Attacks 46 | . . . . 15 . 5 26 . Total Damage 417 | . . . . 114 . 37 266 . Kills 3 | . . . . 2 . . 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 5670 | 84 1178 111 993 588 444 128 1534 610 Spaces Moved 4188 | 46 623 68 436 514 456 97 928 1020 Core 15 | 15 . . . . . . . . Treads 1152 | 31 623 68 424 6 . . . . Legs . | . . . . . . . . . Wheels 2001 | . . . 12 508 456 97 928 . Hover 1020 | . . . . . . . . 1020 Flight . | . . . . . . . . . Fastest Speed 48 | 50 160 160 110 90 90 100 106 48 Average Speed 105 | 129 160 160 158 91 95 100 116 48 Slowest Speed 180 | 160 160 160 160 180 100 100 170 108 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 53 | 4 94 20 50 96 91 20 78 27 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 3 . 1 . . Spaces Dug 8 | . . . . . . . . 8 Terrain Destroyed 127 | . . . . 5 . . 52 70 Melee 8 | . . . . . . . . 8 Projectile . | . . . . . . . . . AOE 119 | . . . . 5 . . 52 62 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 4822 | 63 711 70 583 564 462 114 1145 1110 Wait 101 | . 3 . 37 5 5 9 13 29 Move 4180 | 45 622 67 435 513 455 96 927 1020 Hop . | . . . . . . . . . Pick Up 64 | 9 11 1 8 4 . 2 23 6 Fast Attach 23 | 3 7 . 5 . . . 5 3 Attach 42 | 3 1 . 3 3 . . 19 13 Detach 1 | . . . 1 . . . . . Swap 28 | . 8 1 6 1 2 . 9 1 Drop 57 | . 12 1 10 3 . . 11 20 Fire 308 | 3 47 . 78 35 . 7 138 . Melee 18 | . . . . . . . . 18 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / *Low) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 16) 707 | -10/Materials | Discovered new exit (range 14) 1020 | -10/Materials | Discovered new exit (range 15) 1263 | -10/Materials | Entered Mines 1307 | -10/Mines | Learned Materials garrison access intel 1311 | -10/Mines | Met a Derelict shopkeep closing up shop 1359 | -10/Mines | Discovered new exit (range 8) 1374 | -10/Mines | Entered Materials 1374 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2250 | -9/Materials | Build established: Scavenger-Mutant 2322 | -9/Materials | Discovered new exit (range 12) 2359 | -9/Materials | Discovered new exit (range 15) 2367 | -9/Materials | Entered Mines 2417 | -9/Mines | Learned Materials security intel 2553 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2561 | -9/Mines | Learned location of Storage (-9) 2673 | -9/Mines | Build established: Mutant 2674 | -9/Mines | Discovered new exit (range 5) 2717 | -9/Mines | Core integrity fell below 50% 2753 | -9/Mines | Discovered new exit (range 8) 2863 | -9/Mines | Received a Mining Laser from a helpful Derelict 2944 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2945 | -9/Mines | Discovered new exit (range 5) 2955 | -9/Mines | Entered Exiles 2955 | -9/Exiles | Found Exiles lab abandoned 2955 | -9/Exiles | Accompanied by 4 allies 3384 | -9/Exiles | Discovered new exit (range 10) 3399 | -9/Exiles | Entered Mines 3399 | -8/Mines | Accompanied by 3 allies 3426 | -8/Mines | Discovered new exit (range 8) 3440 | -8/Mines | Build established: Hauler-Mutant 3527 | -8/Mines | Entered Materials 3527 | -8/Materials | Accompanied by 2 allies 3527 | -8/Materials | Evolved 2 slots: Utility x2 3529 | -8/Materials | Loaded intel: 1 garrison access location 4040 | -8/Materials | Discovered new exit (range 15) 4243 | -8/Materials | Discovered new exit (range 15) 4413 | -8/Materials | Discovered new exit (range 7) 4547 | -8/Materials | Core integrity fell below 50% 4580 | -8/Materials | Lost 9 parts (1p4n1u3w) 5061 | -8/Materials | Entered Factory 5061 | -7/Factory | Evolved 2 slots: Utility x2 5363 | -7/Factory | Build established: Hacker-Mutant 5381 | -7/Factory | Discovered new exit (range 9) 5468 | -7/Factory | Discovered new exit (range 16) 5476 | -7/Factory | Identified exit to Lower Caves 5671 | -7/Factory | Self-destructed Last Messages --------------- Pinpointed chute assignment: (167,142). 05620_ Sneak attack on K-01 Serf. 05620_ Destroyed Sml. Matter Pod. 05620_ Destroyed Lgt. Ion Engine. 05620_ Destroyed Wheel. 05620_ K-01 Serf system corrupted by crushing effect. 05620_ Power Conduit explodes. 05620_ Wheel fried. 05620_ K-01 Serf destroyed. 05620_ Power Conduit explodes. 05620_ Lgt. Angular Momentum Engine destroyed. 05620_ Destroyed Lgt. Angular Momentum Engine. 05620_ Power Conduit explodes. 05621_ K-01 Serf collects debris. 05641_ U-05 Engineer lays Concrete. 05643_ U-05 Engineer builds a Wall. 05647_ U-05 Engineer lays Concrete. 05650_ U-05 Engineer builds a Wall. 05662_ U-05 Engineer lays Concrete. 05665_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ????????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? "??????????????????????????? | | ????????????????????? "??????????????????????????? | | ????????????????????? ""??????##############?????? | | ????????????????????? ? ?????# #?????? | | ????????????????????# """???# #?????? | | ????????????????????# """"" ?# #?????# | | ????????????????????# """"" ?# #?????# | | ??#+#???????????????# ??# #?????+ | | ### ############+#### ??## #?????# | | # """""" ## #????## | | # """""" ## #????# | | """ """ + """""" ## a #????#" | | """ """ # """""" #? #????#" | | """ """ # #??? ??????#" | | ######## # #????? ????????#" | | "" """ # """ ###+#############+########### | | "" """ # """ # | | "" """ + """ # | | # "T" + | | ] # # | | ] ?# # | | ?############### ##########+##### # | | ????????????????# @ #?# # ## | | #####????????????????# #?# # | | ?????????????????????# #?# # | | ?????????????????????# #?# # """ " | | ????????############## #?# # """ " | | ????????# # #?# # """ " | | ????????# # #?# # ?? | | ????????# # #?# # "?? | | ????????# # #?# # "?? | | ???????## k # #?# # "?? | | ?????###" + #?# + ??? ? | | ?????# u #u ### #??????? | | ######"" # ################??????? | | # # ##??????????????????? | | #+####" # ###???????????????????? | | ?# ##????????????????????? | | " ## #?????????????????????? | | " # #?????????????????????? | | " ## "" #?????????????????????? | | # #?????????????????????? | | " ####### " ######+#+#####?????????????????? | | " #????# ## #?????????????????? | | " #????# ## #?????????????????? | | #????# ## #?????????????????? | | ######????# ## """ """ #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hyp. Gauss Rifle | -7/Factory | Hacked Lrn. Sensor Array | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamExperimentalUnit Manual? 0 Play Time 00:47:21 Cumulative 774.4 hours Start 2020.09.05 @ 17:12:01 End 2020.09.05 @ 18:03:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 412 Rogue 412 Adventurer 0 Explorer 0 Win Type - Total 63 Types 34/5/13/6/1/1/3 Lore% 91 Gallery% 89 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 623184eb-9d99-4539-a750-1c1a2dcf5bab