Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.13 @ 14:27:37 Player: lt_nd Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (973) 973 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4053 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 520/550 Matter 195/300 Energy 40/160 System Corruption 5% Temperature Cool (36) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core (fused) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Weight Redist. System Signal Interpreter Cloak of Protection Hacking Suite > --- WEAPON (2) ------- Advanced EMP Blaster > --- INVENTORY (5) ---- Ion Engine Ion Engine Faulty Heavy Ion Engine Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Signal Interpreter Cloak of Protection > --- WEAPON ----------- Advanced EMP Blaster Grenade Launcher > --- INVENTORY -------- Ion Engine Ion Engine Heavy Ion Engine Heavy Ion Engine Improved Hover Unit Weight Redist. System Structural Scanner Sensor Array Signal Interpreter Improved Targeting Computer Hacking Suite Authchip [Propulsion] Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Weight Redist. System Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 40 | 7 6 2 . 2 23 Power 6 | 1 1 . . . 4 Engine 4 | 1 1 . . . 2 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 9 | 2 . . . . 7 Treads 3 | 2 . . . . 1 Leg 3 | . . . . . 3 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight 2 | . . . . . 2 Utility 12 | 2 2 1 . . 7 Device 5 | 1 . . . . 4 Storage 2 | 1 1 . . . . Processor 2 | . . . . . 2 Hackware 1 | . . . . . 1 Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 13 | 2 3 1 . 2 5 Energy Gun 2 | 1 . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 2 1 . 1 1 Ballistic Cannon . | . . . . . . Launcher 5 | . 1 . . 1 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . . . 5 Parts Lost 4 | . . 1 . . 3 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . 1 . . 1 Weapon . | . . . . . . Highest Loss Streak 1 | . . 1 . . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 99 92 100 100 78 Engine 11 | . 14 14 14 14 7 Treads 19 | . 28 28 28 28 7 Leg 5 | . . . . . 13 Device 4 | . . . . . 9 Storage 11 | . 14 14 14 14 7 Processor 3 | . . . . . 9 Protection 9 | . 13 7 14 14 4 Ballistic Gun 21 | . 26 28 28 22 14 Launcher 1 | . . . . 5 1 Naked Turns . | . . . . . . Heaviest Build 58 | 13 58 54 54 54 54 Greatest Support 66 | 40 40 40 40 40 66 Greatest Overweight (x) 2 | . 1 1 1 1 2 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 17 | 7 16 20 20 20 17 Most Carried 20 | 4 15 15 16 16 20 Average Carried 13 | 2 9 14 15 16 16 Final Capacity 20 | 8 20 20 20 20 5 Final Carried 16 | 3 14 15 16 16 4 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1126 | 274 399 61 . 59 333 Remotely . | . . . . . . Salvage Created 1549 | 91 774 77 . 34 573 Parts 101 | 3 61 5 . 3 29 Haulers Intercepted 4 | . 2 . . . 2 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 25 | . 17 2 . 2 4 Guns 25 | . 17 2 . 2 4 Classes Destroyed 12 | 2 6 . . 1 3 Worker 3 | . 1 . . 1 1 Builder 3 | . . . . . 3 Tunneler 2 | 1 . . . . 1 Hauler 4 | . 2 . . . 2 Recycler 1 | 1 . . . . . Operator 3 | . 3 . . . . Watcher 5 | . 2 . . . 3 Swarmer 6 | . 6 . . . . Grunt 15 | . 11 2 . . 2 Sentry 1 | . . . . . 1 Hunter 1 | . . . . . 1 Assembled 2 | . . . . 2 . Best Kill Streak 4 | 1 4 2 . 1 3 Combat Bots Only 3 | . 3 2 . 1 1 Max Kills in Single Turn 2 | 1 1 1 . 1 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 116 | . 66 17 . 3 30 Missed 33 | . 18 3 . 2 10 Damage Taken 1101 | . 484 184 . 57 376 Core 147 | . 69 48 . . 30 Absorbed by Shields . | . . . . . . Core Remaining (%) 76 | 100 . . . 53 . Volleys Fired 115 | 4 64 7 . 9 31 Largest 2 | 2 2 2 . 2 2 Hottest 60 | 60 60 53 . 46 46 Shots Fired 219 | 8 128 13 . 14 56 Gun 211 | 8 128 12 . 13 50 Cannon . | . . . . . . Launcher 8 | . . 1 . 1 6 Special . | . . . . . . Kinetic 198 | 4 119 12 . 13 50 Thermal 13 | 4 9 . . . . Explosive 2 | . . 1 . 1 . Electromagnetic 6 | . . . . . 6 Robot Hit Streak 23 | 4 11 5 . 5 23 Robot Miss Streak 3 | 1 3 1 . 2 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 136 | 5 75 8 . 8 40 Core Hits 66 | 3 35 5 . 5 18 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2495 | 60 1097 145 . 139 1054 Guns 1998 | 60 1097 145 . 139 557 Cannons . | . . . . . . Explosions 495 | . . . . . 495 Melee . | . . . . . . Ramming 2 | . . . . . 2 Kinetic 1913 | 27 1045 145 . 139 557 Thermal 290 | 33 52 . . . 205 Explosive . | . . . . . . Electromagnetic 290 | . . . . . 290 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 20 | . . . . . 20 Message Errors 5 | . . . . . 5 Matter Fused 4 | . . . . . 4 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 5 | . . . . . 5 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 121 | . . . . . 121 Projectiles . | . . . . . . Explosions 121 | . . . . . 121 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 31 | . . . . 31 . Shots 1 | . . . . 1 . Rammed 1 | . . . . . 1 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 242 | 20 40 24 . . 242 Average Temperature 33 | 15 14 7 . . 86 Received Heat Transfer 381 | . 168 105 . . 108 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . . 3 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 350 | 75 125 . . . 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 222 | 10 222 50 . 11 131 Initial 6 | . 6 . . . 3 Average 34 | 4 53 39 . 1 28 Maximum Alert Level 1 | . 1 . . . . Low Security (%) 99 | 100 99 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 4 . . . 3 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 6 | . 3 . . . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 2 | . 1 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 34 2 . 3 20 Peak Tracking Total 3 | . 3 2 . 1 3 Tactical Retreats 4 | . 1 . . 1 2 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 5 | . . . . . 5 Max in Single Turn 4 | . . . . . 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 9 | . 2 . 3 1 3 Terminals 5 | . 2 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 41 | . 3 . 33 1 4 Successful 37 | . 2 . 33 1 1 Failed 4 | . 1 . . . 3 Catastrophic 3 | . . . . . 3 Database Lockouts . | . . . . . . Manual 8 | . 3 . 2 . 3 Terminals 7 | . 3 . . . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 37 | . 2 . 33 1 1 Record 32 | . . . 32 . . Open Door 1 | . . . . 1 . Alert Level 2 | . 1 . . . 1 Hauler Manifests 1 | . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . . . 2 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 9745 | 112 3169 80 1257 1057 4070 Spaces Moved 3263 | 53 1043 24 524 369 1250 Core 147 | 3 . . . . 144 Treads 2347 | 50 1043 24 524 369 337 Legs 769 | . . . . . 769 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 240 240 100 Average Speed 205 | 153 210 240 240 240 178 Slowest Speed 320 | 160 240 240 240 240 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 4 99 4 90 66 26 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 51 | . . 8 . 11 32 Melee . | . . . . . . Projectile . | . . . . . . AOE 51 | . . 8 . 11 32 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 6092 | 73 1892 34 524 526 3043 Wait 2598 | 6 744 . . 147 1701 Move 3258 | 52 1042 23 523 368 1250 Hop . | . . . . . . Pick Up 38 | 4 20 2 1 . 11 Fast Attach 16 | 6 3 . . . 7 Attach 16 | 1 . 1 . . 14 Detach 10 | . 3 . . . 7 Swap 8 | . 3 1 . 2 2 Drop 31 | . 13 . . . 18 Fire 115 | 4 64 7 . 9 31 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . . . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 16) 745 | -10/Materials | Discovered new exit (range 8) 1089 | -10/Materials | Discovered new exit (range 11) 2016 | -10/Materials | Discovered new exit (range 14) 2944 | -10/Materials | Discovered new exit (range 7) 3282 | -10/Materials | Entered Mines 3350 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3353 | -10/Mines | Discovered new exit (range 5) 3362 | -10/Mines | Entered Exiles 3420 | -10/Exiles | Met 8R-AWN 3461 | -10/Exiles | Met EX-HEX 3552 | -10/Exiles | Met EX-DEC 3602 | -10/Exiles | Learned location of Zion (-6) 3698 | -10/Exiles | Discovered new exit (range 14) 3901 | -10/Exiles | Visited The Gauntlet 4284 | -10/Exiles | Met EX-BIN 4313 | -10/Exiles | Aligned with FarCom system 4315 | -10/Exiles | Given EX-Vault access code 4373 | -10/Exiles | Opened EX-Vault 4390 | -10/Exiles | Found Cloak of Protection 4439 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4619 | -10/Exiles | Left Exiles lab with Cloak of Protection 4619 | -10/Exiles | Entered Mines 4709 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4781 | -9/Mines | Assembled infested the area 4786 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5641 | -9/Mines | Learned location of 1 exit from Materials 5655 | -9/Mines | Discovered new exit (range 8) 5676 | -9/Mines | Entered Materials 5676 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5677 | -8/Materials | Identified exit to Factory 7197 | -8/Materials | Build established: Scavenger-Mutant 9746 | -8/Materials | Self-destructed Last Messages --------------- 09338_ U-05 Engineer builds a Wall. 09339_ K-01 Serf collects debris. 09342_ Destroyed Structural Scanner. 09342_ U-05 Engineer destroyed. 09342_ Destroyed Imp. Hover Unit. 09342_ W-25 Informer destroyed. 09342_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 09342_ U-05 Engineer lays Concrete. 09418_ 9EH K|#R UPA3041JTPBDCG12C,S 09512_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 09518_ System corrupted: Matter fused (-7). 09586_ System corrupted: Matter fused (-10). 09645_ System corrupted: Heat flow error (+197). 09665_ WKY5FAQJEANG< 5PP|LYKMYBRPGUSAMN|RB#S= 09711_ System corrupted: Matter fused (-10). 09737_ System corrupted: Component data lost. 09740_ Door malfunctions. 09746_ Critical hit (Burn: +37). 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