Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 00:21:45 Player: Zargoosa Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (49) 245 Value Destroyed (1303) 1303 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (688) 688 TOTAL SCORE: 5496 Bonus ------- Follower Combat Kills 424 Met Imprinter 300 Was Imprinted 300 Friendly Fire -336 Cogmind --------- Core Integrity 0/850 Matter 6/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Huge Storage Unit Compact Battery (200) Seismic Detector Improved Hacking Suite Tractor Beam Hacking Drone Bay (1/1) EM Pulse Gun Beam Rifle Datajack Improved Datajack GAL Module Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Improved Particle Charger Makeshift Light Armor Plating EM Disruption Field Makeshift System Shield > --- WEAPON ----------- Gauss Cannon Heavy Flak Cannon > --- INVENTORY -------- Ion Engine Huge Storage Unit Compact Battery Seismic Detector Light Armor Plating Improved Hacking Suite Tractor Beam Hacking Drone Bay EM Pulse Gun EM Pulse Gun EM Pulse Gun High-powered Shock Rifle Beam Rifle Advanced Beam Cannon Assault Rifle Gauss Cannon Gauss Cannon Heavy Missile Launcher Datajack Improved Datajack GAL Module [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Hacking Drone Bay Storage Huge Storage Unit Processor Visual Processing Unit Hackware Makeshift System Shield Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 3 | . . . . . . 3 Utility 4 | . . 2 . . . 2 Weapon . | . . . . . . . Parts Attached 86 | 6 15 20 3 3 7 32 Power 14 | 1 3 3 . . 1 6 Engine 13 | 1 3 3 . . 1 5 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 14 | 2 2 4 2 . 2 2 Treads 11 | . 1 4 2 . 2 2 Leg 1 | . 1 . . . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 1 5 8 1 2 . 6 Device 8 | . 2 1 1 1 . 3 Storage 2 | 1 1 . . . . . Processor 2 | . . 1 . . . 1 Hackware 1 | . . . . . . 1 Protection 10 | . 2 6 . 1 . 1 Artifact . | . . . . . . . Weapon 35 | 2 5 5 . 1 4 18 Energy Gun 12 | 2 2 3 . . . 5 Energy Cannon 3 | . . 1 . . 1 1 Ballistic Gun 3 | . 1 1 . . . 1 Ballistic Cannon 9 | . 1 . . . . 8 Launcher 5 | . 1 . . . 2 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . . . 1 1 1 Unidentified Prototypes 3 | . . 1 . 1 . 1 Parts Lost 43 | . 9 8 . . 4 22 Power 9 | . 2 1 . . 2 4 Propulsion 10 | . 3 1 . . 2 4 Utility 11 | . 1 5 . . . 5 Weapon 13 | . 3 1 . . . 9 Highest Loss Streak 7 | . 6 2 . . 2 7 To Critical Strikes 1 | . . 1 . . . . Average Slot Usage (%) 93 | . 81 80 83 99 99 71 Engine 10 | . 10 11 11 11 10 5 Treads 18 | . 5 14 22 22 21 13 Device 9 | . 9 . 6 11 11 7 Storage 10 | . 14 11 11 11 11 6 Processor 9 | . . 2 11 11 11 9 Protection 10 | . 3 24 11 11 11 5 Energy Gun 1 | . 5 5 . . . 4 Energy Cannon 7 | . . 4 11 11 8 . Ballistic Cannon 1 | . 10 2 . . . 4 Launcher 1 | . 6 . . . 2 . Special Melee Weapon 7 | . . . . 10 11 . Peak Build Rating 43 | 6 8 13 13 27 32 43 Average Rating 21 | 5 6 9 12 21 28 33 On Entrance 13 | . 6 6 12 13 27 28 Naked Turns . | . . . . . . . Heaviest Build 110 | 11 90 101 95 97 100 110 Greatest Support 80 | 32 32 40 40 40 40 80 Greatest Overweight (x) 36 | 1 8 33 2 2 4 36 Average Overweight (x) 2 | . 1 3 2 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 7 17 25 25 25 25 25 Most Carried 22 | 2 10 14 14 19 21 22 Average Carried 15 | 1 7 9 14 16 19 17 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 19 | 2 10 14 14 19 18 11 Class Distribution -------------------- 76% | Scavenger-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1298 | 260 325 166 41 30 237 239 Remotely 51 | . . . 41 10 . . Salvage Created 1321 | 58 279 518 113 . 43 310 Parts 78 | 5 18 28 12 . 2 13 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 2 | . . 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 33 | . . . . 2 31 . Prevented 4 | . . . . . 4 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 37 | . 11 9 4 . 4 9 Guns 9 | . 3 5 . . . 1 Cannons 20 | . 5 4 4 . 1 6 AOE 7 | . 3 . . . 3 1 Classes Destroyed 15 | 2 4 3 . . 2 4 Worker 1 | 1 . . . . . . Tunneler 2 | 2 . . . . . . Hauler 1 | . . 1 . . . . Recycler 2 | . . 1 1 . . . Mechanic 1 | . 1 . . . . . Operator 1 | . . . . . . 1 Drone 1 | . . . . . 1 . Watcher 3 | . 2 1 . . . . Swarmer 20 | . 8 3 4 . 3 2 Grunt 9 | . 3 4 . . . 2 Sentry 2 | . . 2 . . . . Hunter 3 | . . . . . . 3 Programmer 2 | . . . . . . 2 Behemoth 1 | . . . . . 1 . Fireman 1 | . . . . . . 1 Best Kill Streak 3 | 2 3 2 3 . 1 2 Combat Bots Only 3 | . 3 2 3 . 1 2 Max Kills in Single Turn 3 | 1 3 1 1 . 2 2 Gunslinging . | . . . . . . . Exploded 3 | . 3 . . . 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 610 | . 157 164 23 . 45 221 Missed 157 | . 31 44 5 . 20 57 Damage Taken 6158 | . 1187 1217 150 . 781 2823 Core 1454 | . 235 200 20 . 147 852 Absorbed by Shields . | . . . . . . . Ignored by Resistances 104 | . . . . . . 104 Core Remaining (%) 38 | 100 6 . . . 8 . Volleys Fired 201 | 5 51 49 16 . 30 50 Largest 2 | 2 2 2 1 . 1 2 Hottest 108 | 90 100 108 68 . 68 107 Shots Fired 249 | 10 60 62 16 . 30 71 Gun 99 | 10 33 40 . . . 16 Cannon 134 | . 26 22 16 . 17 53 Launcher 16 | . 1 . . . 13 2 Special . | . . . . . . . Kinetic 85 | . 31 5 . . . 49 Thermal 114 | 10 28 36 16 . 17 7 Explosive 16 | . 1 . . . 13 2 Electromagnetic 34 | . . 21 . . . 13 Robot Hit Streak 6 | 1 6 4 3 . 3 6 Robot Miss Streak 8 | 5 4 3 4 . 3 8 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 143 | 3 35 37 8 . 17 43 Core Hits 75 | 3 17 15 5 . 7 28 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . 1 . . . 1 Blast 1 | . . . . . . 1 Corrupt 1 | . . 1 . . . . Melee Attacks 2 | . . . . . 2 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3927 | 42 667 651 169 . 1000 1398 Guns 867 | 42 287 332 . . . 206 Cannons 1729 | . 227 309 164 . 219 810 Explosions 1301 | . 144 . . . 781 376 Melee . | . . . . . . . Ramming 30 | . 9 10 5 . . 6 Kinetic 1051 | . 275 51 . . . 725 Thermal 1551 | 42 239 441 164 . 219 446 Explosive 947 | . 144 . . . 781 22 Electromagnetic 348 | . . 149 . . . 199 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . . . . . 8 Message Errors 3 | . . . . . . 3 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 191 | . . . 1 . 65 125 Projectiles 33 | . . . 1 . . 32 Explosions 158 | . . . . . 65 93 Melee . | . . . . . . . Knockbacks 13 | . 3 . . . . 10 Impact . | . . . . . . . Kinetic 12 | . 3 . . . . 9 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 118 | . . . . . . 118 Shots 2 | . . . . . . 2 Rammed 9 | . . 5 1 . . 3 Targets Rammed 12 | . 3 5 1 . . 3 Kicked 3 | . 3 . . . . . Crushed . | . . . . . . . Highest Temperature 562 | 60 562 204 315 . 204 346 Average Temperature 117 | 30 349 61 168 . 54 91 Received Heat Transfer 1146 | . 321 411 . . 36 378 Effects 16 | . 16 . . . . . Shutdowns 4 | . 4 . . . . . Energy Bleed 3 | . 3 . . . . . Interference 1 | . 1 . . . . . Matter Decay 3 | . 3 . . . . . Short Circuit 4 | . 4 . . . . . Damage (minor) 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . 1 . . . 4 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 1 . . . . 2 Heat Transferred 2653 | 100 656 888 296 . 315 398 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 192 | 15 94 192 132 . . 165 Initial 37 | . 9 33 37 . . 2 Average 38 | 4 31 59 106 . . 21 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . 3 . . . 7 Investigation 3 | . . 1 . . . 2 Extermination 2 | . . . . . . 2 Reinforcement 5 | . . 2 . . . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 26 | . 1 2 . . 23 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 18 30 4 . 10 16 Peak Tracking Total 6 | . 6 6 4 . 2 4 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 10 | . 1 . . . 3 6 Max in Single Turn 6 | . 1 . . . 2 6 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 4 | . 2 1 . . . 1 Terminals 3 | . 2 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 7 | . 4 1 . . . 2 Successful 1 | . . 1 . . . . Failed 6 | . 4 . . . . 2 Catastrophic 2 | . . . . . . 2 Database Lockouts . | . . . . . . . Manual 11 | . . . . 7 . 4 Terminals 5 | . 4 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 1 | . . 1 . . . . Record 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . . . . 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 10 | . . . . 6 . 4 Largest Group 6 | . . . . 6 6 4 Highest-Rated Group 350 | . . . . 350 350 112 Highest-Rated Ally 96 | . . . . 96 96 28 Zionite Dispatches 1 | . . . . . . 1 Fire 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 135 | . . . . . 128 7 Total Damage 2196 | . . . . . 2112 84 Kills 14 | . . . . . 12 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . Drone Launches 1 | . . . . 1 . . Drone Recoveries 1 | . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 14826 | 161 1541 1080 242 7621 2841 1340 Spaces Moved 4545 | 137 592 212 64 2353 858 329 Core 31 | 7 4 5 . . . 15 Treads 3904 | . 108 207 64 2353 858 314 Legs 213 | . 213 . . . . . Wheels 397 | 130 267 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 320 320 320 320 240 Average Speed 309 | 98 235 432 320 320 320 349 Slowest Speed 1850 | 100 680 1700 320 320 480 1850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 5 51 21 13 91 70 7 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . . . . 3 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 91 | . 10 . . . 24 57 Melee . | . . . . . . . Projectile 13 | . . . . . . 13 AOE 78 | . 10 . . . 24 44 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 4999 | 149 678 295 83 2445 913 436 Wait 95 | . . . . 85 3 7 Move 4539 | 136 591 211 63 2352 857 329 Hop . | . . . . . . . Pick Up 40 | 2 14 6 . 5 2 11 Fast Attach 16 | 6 4 5 1 . . . Attach 41 | . 8 8 . 1 3 21 Detach 8 | . 2 3 . . . 3 Swap 29 | . 3 7 2 2 4 11 Drop 4 | . 2 1 . . . 1 Fire 201 | 5 51 49 16 . 30 50 Melee 2 | . . . . . 2 . Ram 1 | . . . . . . 1 Kick 3 | . 3 . . . . . Crush 8 | . . 5 1 . . 2 Escape Stasis . | . . . . . . . Rewire 12 | . . . . . 12 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 16) 162 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 527 | -10/Materials | Lost 6 parts (1p2n1u2w) 622 | -10/Materials | Discovered new exit (range 9) 715 | -10/Materials | Core integrity fell below 50% 767 | -10/Materials | Discovered new exit (range 11) 1248 | -10/Materials | Core integrity fell below 20% 1703 | -10/Materials | Entered another Materials area 1703 | -9/Materials | Evolved 2 slots: Utility x2 2754 | -9/Materials | Discovered new exit (range 8) 2783 | -9/Materials | Entered Mines 2824 | -9/Mines | Core integrity fell below 50% 2844 | -9/Mines | Build established: Scavenger-Mutant 3000 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3025 | -9/Mines | Entered Zion 3486 | -7/Zion | Received a visual enhancement algorithm 3802 | -7/Zion | Learned Factory security intel 4816 | -7/Zion | Given the Hacking Drone Bay 4829 | -7/Zion | Found Prototype Device 4830 | -7/Zion | Identified Hacking Drone Bay 5621 | -7/Zion | Discovered new exit (range 15) 5710 | -7/Zion | Found GAL Module 6595 | -7/Zion | Given A8's code to call for help 7007 | -7/Zion | Learned location of Warlord (-4) 7567 | -7/Zion | Met Imprinter 7641 | -7/Zion | Imprinted 7644 | -7/Zion | Declared Zion's savior 10349 | -7/Zion | Enhanced Grunt warped into view, answering call for help 10350 | -7/Zion | Enhanced Grunt warped into view, answering call for help 10646 | -7/Zion | Entered Proximity Caves 10646 | -6/Proximity Caves | Accompanied by 7 allies 11341 | -6/Proximity Caves | Learned location of Extension (-4) 11918 | -6/Proximity Caves | Discovered new exit (range 18) 12884 | -6/Proximity Caves | Spotted B-75 Beast 12938 | -6/Proximity Caves | Core integrity fell below 20% 12964 | -6/Proximity Caves | Destroyed B-75 Beast 13217 | -6/Proximity Caves | Build established: Mutant 13487 | -6/Proximity Caves | Entered Factory 13487 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 13809 | -6/Factory | Build established: Scavenger-Mutant 13817 | -6/Factory | Zion Fire squad teleported in 13905 | -6/Factory | Lost 3 parts (1p2n) 13905 | -6/Factory | Lost 3 allies 14455 | -6/Factory | Lost 4 parts (1p1n2w) 14631 | -6/Factory | Lost 7 parts (1p1n2u3w) 14702 | -6/Factory | Build established: Mutant 14758 | -6/Factory | Terminal network hard line cut 14767 | -6/Factory | Core integrity fell below 50% 14809 | -6/Factory | Core integrity fell below 20% 14813 | -6/Factory | Lost 7 parts (1p3u3w) 14827 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Penetrated by Slug. Assault Rifle destroyed. [Achievement: Oops] System corrupted: Hvy. Flak Cannon rejected. Slug penetrates Wall. Wall collapses. Penetrated by Slug. U-05 Engineer builds a Wall. Penetrated by Slug. R-10 Processor collects Hvy. Flak Cannon. Penetrated by Slug. R-10 Processor destroyed. Penetrated by Slug. U-05 Engineer destroyed. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????#######???????? | | ?????????????????????????????????? #???????? | | ????????????????????????????????? #???????? | | ?????????????????????????####### % # # "??? | | ????????????# #### ######### / # % + / "??? | | ???????????# # *%!]%%=@! h%; % # #?????? | | ????????????### !=*######% %# # #??###+ | | ????????????# # ??#### ##%## ##???# | | ?????????????## ??????# #?# #?? #????# | | ?????????????## ????????##??# #???########????# | | ??????????????????????#######+######??????????# | | ??????????????????????# ! #?????????## | | ??????????????????????# "" #?????????# | | ??????????????????????# "T " " " " #?????????## | | ??????????????????????# "" " " " " #?????????## | | ??????????????????????# " " " " #??????????# | | ??????????????????????# " " " " #??????????# | | ??????????????????????# " " " " #####+####?# | | ??????????????????????+ " " " " +? #?# | | ??????????????????????# " " " " #???# #?# | | ??????????????????????# " " " " #???# ### | | ??????????????????????#/ " " " " ##### | | ??????????????????????# ## # | | ?????????? ####+#######+##### | | ?????????? | | ?????????? ##### | | ?????????? #???# | | ??????????? #???# | | ??????????? #??## | | ???????????? #### ###?### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 525 Resistance: EM 25 Evasion (%) 55 Recoil Reduction 4 Particle Charging 20 Defensive Hacking 11 Item Schematics ----------------- Hvy. Rocket Launcher | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Fission Core | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Focal Shield | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Close Call Help From High Places I'm Back, Baby! Made in Tau Ceti IV Oops Robot Respite The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed MicroHelicalLoader Manual? 0 Play Time 01:25:35 Cumulative 3.8 hours Start 2025.02.08 @ 16:02:52 End 2025.02.09 @ 00:21:45 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c601ab03-4c40-4ab9-996e-5a53ad09cf5a