Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.17 @ 18:18:02

Player: Momo

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (29)       5800
Robots Destroyed (421)     2105
Value Destroyed (24778)    24778
Prototype IDs (74)         1480
Alien Tech Used (1)        200
Bonus (23324)              23324
              TOTAL SCORE: 61687

 Bonus
-------
Triggered High Security    1500
High Alert Combat Kills    14778
Follower Combat Kills      469
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1212
Met Warlord at Research    2000
Scanned by Researcher      500
Friendly Fire              -1035

 Cogmind 
---------
Core Integrity             209/1450
Matter                     0/300
Energy                     100/100
System Corruption          27%
Temperature                Cool (82)
Movement                   Core (100) Ox1
Location                   -2/Research

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (12) -----
               (None)
>          --- WEAPON (4) -------
   Compact Linear Accelerator
>          --- INVENTORY (5) ----
  Improved Energy Well (400)
           Warp Gun
  Enhanced Nova Cannon
   Compact Linear Accelerator

 Peak State 
------------
>              --- POWER ------------
       Compact Particle Reactor
     Assembled Flux Generator
      Improved Quantum Reactor
>              --- PROPULSION -------
               Centrium Heavy Treads
               Centrium Heavy Treads
>              --- UTILITY ----------
      Advanced Cryofiber Web
               2N-1CE's Frost Array
         Large Storage Unit
     Assembled Biocell Array
     Assembled Combat Suite
      Improved Target Analyzer
  Experimental Armor Integrity Analyzer
      Advanced Kinecellerator
      Advanced Weapon Cycler
               Centrium Light Armor Plating
               Centrium Light Armor Plating
               AEGIS Remote Shield
>              --- WEAPON -----------
      Enhanced Nova Cannon
      Improved Potential Cannon
               Z-bomb Delivery System
>              --- INVENTORY --------
               Particle Reactor
      Improved Energy Well
      Improved Energy Well
      Advanced Launcher Guidance Computer
               Matter Filter
               Warp Gun
      Enhanced Nova Cannon
      Improved Potential Cannon
       Compact Linear Accelerator
       Compact Linear Accelerator
       Compact Linear Accelerator
      Advanced Remote Datajack
[Rating: 227]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Deuterium Engine
  Power Core               Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Assembled Alloy Leg
  Treads                   Heavy Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Wheel
  Hover Unit               Zionite Glidesys I
  Flight Unit              Field Propulsion Drive
Utility                    High-capacity Storage Unit
  Device                   Assembled Nanovents
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Assembled Alloy Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               Vortex Rifle
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            XL Autogun Subcomponent
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Impact Mace
  Slashing Weapon          Power Sword
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res 
Slots Evolved              16   | .   .   .   .   .   4   2   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Propulsion               2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   2   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             343  | 6   1   10  3   .   .   35  12  17  .   .   1   .   32  4   6   8   30  7   21  3   .   13  .   5   26  .   37  19  47  
  Power                    15   | 1   .   1   .   .   .   1   1   .   .   .   .   .   1   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   7   
    Engine                 2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Reactor                10   | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   6   
  Propulsion               45   | 2   .   2   2   .   .   2   2   2   .   .   .   .   4   .   .   .   6   .   6   .   .   2   .   .   6   .   5   1   3   
    Treads                 10   | .   .   .   .   .   .   .   1   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
    Leg                    17   | .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   6   .   4   1   .   
    Wheel                  8    | 2   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   4   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Utility                  165  | 1   1   5   1   .   .   14  6   7   .   .   .   .   16  4   4   3   11  6   11  2   .   6   .   5   12  .   18  10  22  
    Device                 102  | .   .   1   .   .   .   8   5   5   .   .   .   .   6   1   1   .   7   2   6   1   .   6   .   5   12  .   16  9   11  
    Storage                11   | 1   .   2   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   1   1   .   
    Processor              17   | .   .   .   .   .   .   2   1   1   .   .   .   .   1   .   2   2   .   2   1   .   .   .   .   .   .   .   1   .   4   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Protection             33   | .   1   2   .   .   .   3   .   1   .   .   .   .   9   3   1   1   3   1   1   .   .   .   .   .   .   .   .   .   7   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   118  | 2   .   2   .   .   .   18  3   8   .   .   1   .   11  .   2   5   12  1   3   1   .   4   .   .   8   .   14  8   15  
    Energy Gun             14   | 2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   3   1   .   .   .   .   3   .   .   .   .   .   2   1   
    Energy Cannon          26   | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   2   .   1   1   .   .   .   .   4   .   7   2   5   
    Ballistic Gun          22   | .   .   .   .   .   .   .   2   4   .   .   1   .   2   .   .   1   7   .   2   .   .   .   .   .   1   .   .   .   2   
    Ballistic Cannon       11   | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   5   
    Launcher               20   | .   .   1   .   .   .   4   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   6   4   2   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   7    | .   .   .   .   .   .   2   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  57   | .   .   1   2   .   .   5   1   .   .   .   .   .   2   1   .   1   8   .   1   .   .   6   .   .   6   .   5   9   9   
Parts Lost                 62   | .   .   .   .   .   .   4   2   .   .   .   .   .   3   .   .   .   .   3   3   .   .   1   1   .   5   .   13  6   21  
  Power                    8    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Propulsion               6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   2   
  Utility                  32   | .   .   .   .   .   .   1   2   .   .   .   .   .   1   .   .   .   .   2   2   .   .   .   .   .   4   .   8   4   8   
  Weapon                   16   | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   .   1   .   4   2   4   
  Highest Loss Streak      12   | .   .   .   .   .   .   2   2   .   .   .   .   .   1   .   .   .   .   3   3   .   .   1   1   .   4   .   4   3   12  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Average Slot Usage (%)     79   | .   98  99  92  85  54  91  65  67  69  69  61  69  68  85  87  68  79  96  88  100 99  86  87  89  89  90  89  88  54  
  Reactor                  4    | .   .   .   .   .   .   .   3   7   7   7   7   7   6   6   6   6   6   6   5   5   4   .   5   5   5   5   4   4   6   
  Treads                   6    | .   .   .   .   .   .   .   3   14  15  15  15  15  13  18  18  18  13  .   .   .   .   .   .   .   .   .   .   .   5   
  Leg                      7    | .   .   .   13  28  18  21  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  22  20  19  20  17  18  .   
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   23  15  22  22  5   .   .   .   .   .   .   .   
  Device                   15   | .   .   .   .   .   .   9   14  22  15  15  15  15  4   6   6   2   6   6   12  15  16  26  22  29  29  30  26  33  15  
  Storage                  6    | .   14  14  14  14  9   7   7   7   7   7   7   7   6   6   6   6   5   .   2   .   .   .   5   5   4   5   8   9   5   
  Processor                9    | .   .   .   .   .   .   11  8   6   7   7   7   7   3   6   10  15  18  29  23  27  27  11  5   5   5   5   4   4   6   
  Protection               6    | .   12  14  7   .   .   6   2   .   7   7   7   7   8   14  12  12  6   .   2   .   .   .   5   5   5   5   8   4   3   
  Energy Gun               2    | .   28  16  14  14  9   2   .   .   .   .   .   .   .   .   .   5   3   .   .   .   .   8   6   5   .   .   .   .   .   
  Energy Cannon            6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   .   5   6   2   4   5   3   14  15  19  20  16  9   5   
  Ballistic Gun            3    | .   .   .   .   .   .   .   6   6   7   7   .   7   7   6   6   .   1   13  13  11  11  1   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   3   6   6   .   6   .   .   .   .   .   .   .   .   .   .   .   1   
  Launcher                 1    | .   .   3   14  14  9   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   4   .   
  Slashing Weapon          1    | .   .   .   .   .   .   5   .   .   .   .   .   .   8   6   6   .   .   4   5   5   4   .   .   .   .   .   .   .   .   
Naked Turns                19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  
Heaviest Build             178  | 13  16  24  36  36  36  69  79  96  96  96  96  96  128 116 117 117 111 32  36  40  40  94  98  119 125 108 136 151 178 
  Greatest Support         160  | 20  20  26  60  60  60  75  70  92  92  92  92  92  140 126 126 126 126 56  50  50  50  120 120 140 140 120 140 140 160 
  Greatest Overweight (x)  2    | .   .   1   .   .   .   1   2   2   1   1   1   1   1   .   .   .   2   .   1   .   .   1   .   1   1   .   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   15  15  15  
  Average Capacity         14   | 6   8   8   11  15  15  16  20  20  20  20  20  20  20  20  20  20  16  5   5   5   5   5   5   5   5   5   14  15  12  
  Most Carried             20   | .   4   8   13  14  15  19  20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   15  15  15  
  Average Carried          13   | .   2   5   10  13  14  14  18  19  19  20  20  20  18  20  19  19  15  4   4   5   4   4   5   4   4   5   11  14  10  
  Final Capacity           20   | 8   8   8   15  15  15  20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   15  15  5   
  Final Carried            20   | .   4   8   13  14  15  20  20  19  20  20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   12  15  4   

 Class Distribution 
--------------------
 25% | Golem
 16% | Mutant
 10% | Scavenger-Mutant
  9% | Tank
  6% | Trapper-Mutant
  6% | Trapper-Gunner
  4% | Scavenger-Skirmisher
  4% | Generator-Mutant
  4% | Derelict-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
               Mutant | -8/Materials
               Mutant | -7/Factory
 Scavenger-Skirmisher | -7/Waste
 Scavenger-Skirmisher | -7/Factory
                 Tank | -7/Lower Caves
                 Tank | -7/Lower Caves
               Mutant | -7/Data Miner
                 Tank | -6/Proximity Caves
     Scavenger-Mutant | -6/Factory
       Trapper-Mutant | -6/Lower Caves
       Trapper-Mutant | -6/Lower Caves
       Trapper-Gunner | -6/Zion
      Derelict-Mutant | -6/Deep Caves
      Derelict-Mutant | -5/Proximity Caves
     Scavenger-Mutant | -5/Factory
     Scavenger-Mutant | -5/Upper Caves
     Scavenger-Mutant | -5/Upper Caves
               Mutant | -5/Warlord
                Golem | -4/Proximity Caves
                Golem | -4/Factory
                Golem | -4/Armory
                Golem | -4/Lab
                Golem | -3/Research
               Mutant | -3/Testing
     Generator-Mutant | -2/Research

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Tes  Res  
Matter Collected           8650  | 166  12   .    .    17   .    737  540  677  137  110  .    203  885  148  121  56   375  29   359  53   75   557  .    40   215  .    1482 441  1215 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            21479 | .    12   .    .    .    .    900  1611 856  46   94   .    221  1724 34   92   .    48   .    443  .    75   215  244  141  1587 .    6571 1064 5501 
  Parts                    899   | .    4    .    .    .    .    49   27   43   2    2    .    8    60   1    1    .    1    .    22   .    9    13   11   10   69   .    292  64   211  
Haulers Intercepted        1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           8     | .    .    .    .    .    .    2    .    1    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    1    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      30    | .    .    .    .    .    .    .    .    .    4    .    .    13   .    1    1    .    .    .    .    .    .    .    11   .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res 
Combat Hostiles Destroyed  370  | .   .   .   .   .   .   19  6   12  1   .   .   5   17  1   3   .   2   .   10  .   1   14  7   4   26  .   114 16  112 
  Melee                    15   | .   .   .   .   .   .   9   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     51   | .   .   .   .   .   .   .   4   12  1   .   .   5   9   .   1   .   1   .   9   .   .   .   .   .   .   .   .   2   7   
  Cannons                  155  | .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   2   .   1   .   1   .   1   1   7   4   25  .   61  12  36  
  AOE                      140  | .   .   .   .   .   .   8   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   1   .   49  2   65  
Classes Destroyed          30   | .   1   .   .   .   .   8   1   3   .   1   .   .   2   .   .   .   2   .   .   .   1   1   .   .   2   .   3   1   4   
  Worker                   12   | .   .   .   .   .   .   4   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Builder                  6    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Tunneler                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 13   | .   .   .   .   .   .   3   .   1   .   .   .   .   6   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   
  Carrier                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Mechanic                 9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   7   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Watcher                  10   | .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   4   1   1   
  Swarmer                  58   | .   .   .   .   .   .   9   .   .   .   .   .   3   .   .   1   .   .   .   8   .   .   .   5   4   .   .   11  .   17  
  Saboteur                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   1   .   1   1   .   
  Grunt                    100  | .   .   .   .   .   .   3   .   5   .   .   .   2   12  .   1   .   .   .   .   .   .   7   .   .   6   .   39  7   18  
  Brawler                  16   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   1   7   
  Duelist                  17   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   3   .   3   2   7   
  Protector                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   7   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Sentry                   32   | .   .   .   .   .   .   5   .   3   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   3   .   13  .   6   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Specialist               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   .   
  Hunter                   26   | .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   .   4   .   8   .   9   
  Programmer               55   | .   .   .   .   .   .   2   .   2   1   .   .   .   1   .   .   .   .   .   2   .   .   1   .   .   4   .   23  4   15  
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Compactor                6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Executioner              15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Master Thief             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Assembled                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           18   | .   1   .   .   .   .   5   3   4   1   .   .   3   5   1   3   .   1   .   5   .   1   8   5   4   5   .   18  8   16  
  Combat Bots Only         17   | .   .   .   .   .   .   4   3   4   1   .   .   3   4   1   3   .   1   .   5   .   1   8   5   4   5   .   17  5   12  
Max Kills in Single Turn   7    | .   1   .   .   .   .   3   2   2   1   1   .   1   1   1   1   .   1   .   1   .   1   3   1   1   1   .   6   3   7   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   6   1   5   
  Melee                    2    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Upp   Upp   War   Pro   Fac   Arm   Lab   Res   Tes   Res   
Damage Taken               21927 | .     .     36    .     .     .     1516  153   256   14    106   .     32    2252  213   181   .     949   337   390   .     .     387   642   182   2179  .     4209  1235  6658  
  Core                     2544  | .     .     .     .     .     .     203   .     10    .     .     .     .     56    23    34    .     243   55    91    .     .     35    96    11    84    .     283   79    1241  
  Absorbed by Shields      2927  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     85    49    .     .     28    2765  
  Reduced by Siege Mode    9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   103   | .     .     .     .     .     .     .     .     .     .     .     .     .     95    .     .     .     .     .     .     .     .     8     .     .     .     .     .     .     .     
Core Remaining (%)         82    | 100   .     .     .     100   100   .     .     .     .     .     .     69    .     .     .     .     .     51    .     .     .     .     77    .     .     91    .     72    .     
Volleys Fired              961   | .     1     15    .     5     .     17    28    31    3     .     .     6     64    4     6     3     28    29    19    25    27    24    14    19    187   12    214   61    119   
  Largest                  4     | .     2     1     .     1     .     2     1     1     1     .     .     1     4     3     3     1     4     1     3     1     3     1     3     3     4     1     4     2     3     
  Hottest                  440   | .     90    100   .     40    .     123   60    60    60    .     .     60    181   98    98    90    250   90    60    30    130   46    90    75    185   105   180   200   440   
Shots Fired                1470  | .     2     15    .     5     .     19    28    32    6     2     .     8     115   12    14    3     41    30    43    25    35    24    37    23    243   12    432   77    187   
  Gun                      278   | .     2     .     .     5     .     6     27    32    6     2     .     8     79    4     4     .     22    .     42    .     8     .     2     .     5     .     .     6     18    
  Cannon                   1092  | .     .     .     .     .     .     2     .     .     .     .     .     .     36    8     10    3     19    30    1     25    27    6     35    23    238   12    391   66    160   
  Launcher                 85    | .     .     .     .     .     .     11    1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     .     .     .     41    5     9     
  Special                  15    | .     .     15    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  313   | .     .     .     .     .     .     2     27    32    6     2     .     8     113   8     10    .     27    .     42    .     8     .     .     .     .     .     .     .     28    
  Thermal                  1065  | .     2     15    .     5     .     6     .     .     .     .     .     .     2     4     4     3     14    30    1     25    27    6     35    23    238   12    391   72    150   
  Explosive                85    | .     .     .     .     .     .     11    1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     .     .     .     41    5     9     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     5     .     .     .     .     
  Robot Hit Streak         37    | .     1     .     .     1     .     3     16    10    1     7     .     3     12    3     19    .     34    .     37    .     10    6     11    5     13    .     24    21    12    
  Robot Miss Streak        10    | .     1     .     .     3     .     6     2     6     5     1     .     3     10    6     2     .     10    .     1     .     1     1     3     3     3     .     2     2     4     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     
Shots Hit Robots           929   | .     1     .     .     1     .     63    28    32    2     2     .     7     151   8     14    .     30    .     31    .     12    7     20    8     98    .     271   35    108   
  Core Hits                821   | .     1     .     .     .     .     32    20    31    1     4     .     7     113   5     11    .     15    .     12    .     4     37    9     5     50    .     284   33    147   
  Critical Kills           5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     1     
  Critical Parts Destroyed 6     | .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     1     
  Critical Strikes         25    | .     .     .     .     .     .     12    .     .     .     .     .     .     4     .     .     .     2     .     .     .     .     .     1     .     .     .     4     .     2     
    Meltdown               5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     1     
    Destroy                3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     
    Smash                  3     | .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  11    | .     .     .     .     .     .     7     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Impale                 2     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Detonate               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
Melee Attacks              170   | .     .     .     .     .     .     75    .     1     .     .     .     .     59    3     1     .     .     2     12    6     11    .     .     .     .     .     .     .     .     
  Impact                   22    | .     .     .     .     .     .     22    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 118   | .     .     .     .     .     .     24    .     .     .     .     .     .     59    3     1     .     .     2     12    6     11    .     .     .     .     .     .     .     .     
  Piercing                 28    | .     .     .     .     .     .     28    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            27    | .     .     .     .     .     .     9     .     1     .     .     .     .     12    .     .     .     .     .     1     .     4     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        16    | .     .     .     .     .     .     11    .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           79820 | .     12    .     .     10    .     3484  2464  1676  89    96    .     329   4091  125   401   .     1408  .     792   .     587   2739  1168  370   4779  .     20945 3675  30580 
  Guns                     8432  | .     12    .     .     10    .     70    2248  1676  89    96    .     329   1179  51    104   .     1110  .     667   .     119   .     50    .     47    .     .     170   405   
  Cannons                  30551 | .     .     .     .     .     .     24    .     .     .     .     .     .     636   74    297   .     298   .     28    .     136   199   934   370   4254  .     11452 1852  9997  
  Explosions               35638 | .     .     .     .     .     .     926   216   .     .     .     .     .     .     .     .     .     .     .     .     .     .     2540  184   .     478   .     9493  1623  20178 
  Melee                    5169  | .     .     .     .     .     .     2464  .     .     .     .     .     .     2276  .     .     .     .     .     97    .     332   .     .     .     .     .     .     .     .     
  Ramming                  30    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    .     
  Kinetic                  9000  | .     .     .     .     .     .     24    2248  1676  89    96    .     329   1783  99    320   .     1156  .     667   .     119   .     .     .     .     .     .     .     394   
  Thermal                  46917 | .     12    .     .     10    .     70    .     .     .     .     .     .     32    26    81    .     252   .     28    .     136   199   1118  370   4732  .     11452 2756  25643 
  Explosive                18607 | .     .     .     .     .     .     926   216   .     .     .     .     .     .     .     .     .     .     .     .     .     .     2540  .     .     .     .     9493  889   4543  
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   456   | .     .     .     .     .     .     456   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 3966  | .     .     .     .     .     .     1261  .     .     .     .     .     .     2276  .     .     .     .     .     97    .     332   .     .     .     .     .     .     .     .     
  Piercing                 747   | .     .     .     .     .     .     747   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 97    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     50    .     47    .     .     .     .     
Highest Corruption         27    | .     .     .     .     .     .     1     17    17    16    16    16    16    .     .     .     .     .     10    .     .     .     .     .     .     1     .     4     9     27    
  Average Corruption       9     | .     .     .     .     .     .     1     7     15    16    16    16    16    .     .     .     .     .     10    .     .     .     .     .     .     1     .     2     6     15    
  Corruption Purged        13    | .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     7     .     .     
  Corruption Blocked       40    | .     .     .     .     .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    17    
  Effects                  262   | .     .     .     .     .     .     8     7     58    27    29    6     36    .     .     .     .     .     3     .     .     .     .     .     .     2     .     30    25    31    
    Message Errors         72    | .     .     .     .     .     .     1     4     13    8     10    4     8     .     .     .     .     .     1     .     .     .     .     .     .     1     .     5     5     12    
    Matter Fused           57    | .     .     .     .     .     .     3     2     12    4     4     .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     8     7     
    Heat Flow Errors       27    | .     .     .     .     .     .     1     .     3     2     5     1     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     4     
    Energy Discharges      38    | .     .     .     .     .     .     1     1     9     5     1     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     4     5     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Data Loss (minor)      36    | .     .     .     .     .     .     .     .     11    4     5     1     5     .     .     .     .     .     1     .     .     .     .     .     .     1     .     4     1     3     
    Data Loss (major)      7     | .     .     .     .     .     .     .     .     2     1     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     
    Misfires               11    | .     .     .     .     .     .     1     .     1     3     2     .     2     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     
    Alerts                 4     | .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Misdirections          6     | .     .     .     .     .     .     .     .     5     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Weapon Failures        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     
Overload Shots             7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     2     .     .     2     .     .     .     .     .     .     .     .     
Overflow Damage            5329  | .     .     .     .     .     .     620   .     .     .     .     .     .     217   .     .     .     5     .     67    .     79    135   41    34    62    .     531   93    3445  
  Projectiles              1992  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     27    13    20    34    47    .     368   35    1443  
  Explosions               2484  | .     .     .     .     .     .     103   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     122   21    .     15    .     163   58    2002  
  Melee                    853   | .     .     .     .     .     .     517   .     .     .     .     .     .     217   .     .     .     .     .     67    .     52    .     .     .     .     .     .     .     .     
Knockbacks                 34    | .     .     .     .     .     .     2     .     .     .     .     .     .     29    .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   2     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  24    | .     .     .     .     .     .     .     .     .     .     .     .     .     22    .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                8     | .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      869   | .     .     .     .     .     .     143   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     68    .     19    .     100   127   412   
  Shots                    18    | .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     3     2     7     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
  Kicked                   4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        387   | .     39    312   .     23    .     246   245   242   269   250   186   307   382   168   244   149   304   112   387   .     228   7     .     .     340   140   169   136   339   
  Average Temperature      91    | .     21    148   .     6     .     67    113   61    98    99    100   121   59    85    118   73    113   45    116   .     119   7     .     .     107   73    52    62    114   
  Received Heat Transfer   2246  | .     .     .     .     .     .     306   .     84    .     .     .     .     621   .     66    .     144   .     18    .     .     21    .     18    135   .     439   235   159   
  Effects                  9     | .     .     4     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     
    Shutdowns              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           4     | .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          2     | .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     
  Total Turns              30    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    .     .     .     .     .     .     .     .     .     .     .     .     
  Longest Duration         16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              3     | .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       6     | .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     4     
  Combat Hostiles          8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     4     
  Parts Melted             52    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     4     .     17    5     24    
  Heat Transferred         31198 | .     37    .     .     25    .     55    .     .     .     .     .     .     37    37    111   .     372   .     37    .     137   112   575   225   2267  .     7105  1795  18271 
Parts Sabotaged            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
Parts Stolen               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Tes  Res  
Peak Influence             5643 | .    35   28   .    .    19   397  60   171  .    .    .    .    294  .    .    .    .    .    356  .    .    .    .    129  542  .    3017 2174 5643 
  Initial                  1696 | .    .    13   .    .    .    8    47   28   .    .    .    .    79   .    .    .    .    .    .    .    .    .    .    .    15   .    .    1696 1203 
  Average                  866  | .    4    22   .    .    2    134  43   71   .    .    .    .    154  .    .    .    .    .    135  .    .    .    .    15   338  .    737  1828 3630 
Maximum Alert Level        5    | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    2    .    5    5    5    
  Low Security (%)         48   | 100  100  100  .    100  100  74   100  100  .    .    .    .    79   .    .    .    .    .    77   .    .    .    .    100  22   .    19   .    .    
  Level 1                  14   | .    .    .    .    .    .    25   .    .    .    .    .    .    20   .    .    .    .    .    22   .    .    .    .    .    27   .    23   .    .    
  Level 2                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    18   .    .    
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    6    
  Level 5                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    84   8    
  High Security            15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   15   84   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          57   | .    1    .    .    .    .    4    .    7    .    .    .    .    2    .    .    .    .    .    3    .    .    .    .    .    4    .    25   9    2    
  Investigation            2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            18   | .    .    .    .    .    .    2    .    2    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    .    3    .    6    1    .    
  Reinforcement            13   | .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    4    2    2    
  Assault                  19   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   6    .    
  Garrison                 5    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res 
Distress Signals           22   | .   .   .   .   .   .   1   .   1   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   3   .   4   .   7   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              612  | .   4   2   .   .   1   28  6   21  1   4   .   7   38  1   3   .   43  1   21  .   3   25  11  12  32  .   133 44  171 
  Peak Tracking Total      35   | .   3   2   .   .   1   4   5   4   1   6   .   3   7   1   3   .   31  1   6   .   3   12  5   6   5   .   19  19  35  
  Tactical Retreats        40   | .   1   .   .   .   .   1   .   .   .   .   .   1   5   .   .   .   1   .   3   .   .   2   .   .   2   .   1   1   22  

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res 
Traps Triggered            12   | .   .   2   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   3   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         119  | .   .   .   .   .   .   93  .   18  .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             9    | .   .   .   .   .   .   5   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            8    | .   .   .   .   .   .   5   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                8    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                10   | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   
Most Traps Carried         7    | .   .   .   .   .   .   4   4   5   5   5   5   5   7   7   7   7   7   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res 
Machines Disabled          30   | .   .   .   .   .   .   3   .   2   .   .   .   .   1   .   .   3   2   .   .   .   .   .   .   .   5   1   3   8   2   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   1   1   1   1   1   
  Garrison Access          8    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   3   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res 
Machines Accessed          50   | .   1   1   .   .   1   13  .   7   .   .   4   .   2   .   .   1   .   .   6   1   .   1   .   3   4   .   4   1   .   
  Terminals                27   | .   1   .   .   .   1   10  .   3   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   2   .   .   3   1   .   
  Fabricators              5    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Total Hacks                110  | .   2   1   .   .   2   23  .   15  .   .   28  .   4   .   .   6   .   .   9   1   .   1   .   5   7   .   5   1   .   
  Successful               72   | .   1   1   .   .   1   11  .   7   .   .   28  .   2   .   .   6   .   .   3   1   .   1   .   4   3   .   3   .   .   
  Failed                   38   | .   1   .   .   .   1   12  .   8   .   .   .   .   2   .   .   .   .   .   6   .   .   .   .   1   4   .   2   1   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   2   .   1   .   2   4   .   5   .   .   .   .   .   .   .   1   .   .   6   .   .   1   .   2   3   .   1   1   .   
  Terminals                46   | .   2   .   .   .   2   19  .   5   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   4   .   .   4   1   .   
  Fabricators              9    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Terminal Hacks             50   | .   1   1   .   .   1   6   .   .   .   .   28  .   .   .   .   6   .   .   1   1   .   1   .   2   .   .   2   .   .   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           15   | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         9    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   2   .   1   .   .   
  Terminals                7    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   .   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   1   .   .   .   .   12  .   5   .   .   .   .   2   .   .   .   .   .   6   .   .   .   .   .   4   .   4   1   .   
  Full Trace Events        2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   .   .   .   1   .   1   .   .   9   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     31   | .   .   .   .   .   .   .   .   .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
------------               Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              10   | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   3   
  Non-combat               2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   3   
Robot Hacks Applied        2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  no_distress              2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   1   
  Autooverrided            8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   3   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Tes  Res  
Total Allies               14   | .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    3    3    3    
  Largest Group            2    | .    .    2    .    .    .    .    .    .    .    .    .    1    1    .    .    2    2    .    .    .    .    .    .    .    .    .    1    1    1    
  Highest-Rated Group      192  | .    .    42   .    .    .    .    .    .    .    .    .    96   96   .    .    192  192  .    .    .    .    .    .    .    .    .    56   162  61   
  Highest-Rated Ally       162  | .    .    31   .    .    .    .    .    .    .    .    .    96   96   .    .    96   96   .    .    .    .    .    .    .    .    .    56   162  61   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               101  | .    .    .    .    .    .    .    .    .    .    .    .    4    7    .    .    .    74   .    .    .    .    .    .    .    .    .    1    8    7    
  Total Damage             3406 | .    .    .    .    .    .    .    .    .    .    .    .    184  297  .    .    .    1998 .    .    .    .    .    .    .    .    .    40   485  402  
  Kills                    22   | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    1    1    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    17   | .   .   1   .   1   .   .   .   .   2   .   .   2   .   .   3   2   .   2   .   .   2   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Tes  Res  
Turns Passed               23520 | 48   171  228  209  300  87   1788 281  1275 698  627  143  779  1592 623  807  1406 1519 346  620  344  542  559  467  604  1513 45   2980 840  2079 
Spaces Moved               14606 | 50   204  171  224  274  96   1397 128  761  300  271  91   334  667  372  479  862  1155 368  805  479  554  471  336  381  671  20   1516 465  704  
  Core                     36    | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   
  Treads                   5377  | .    .    .    .    .    .    .    52   752  300  271  91   334  667  372  479  862  568  .    .    .    .    .    .    .    .    .    .    .    629  
  Legs                     5595  | .    .    .    107  274  96   1397 71   .    .    .    .    .    .    .    .    .    .    .    .    .    .    219  336  381  671  20   1516 465  42   
  Wheels                   724   | 47   204  171  117  .    .    .    5    9    .    .    .    .    .    .    .    .    116  .    55   .    .    .    .    .    .    .    .    .    .    
  Hover                    2874  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    471  368  750  479  554  252  .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48    | 50   80   80   90   90   90   90   100  130  232  232  152  232  160  160  160  160  48   48   52   55   55   55   125  125  125  135  127  135  50   
  Average Speed            126   | 78   80   86   90   90   90   98   173  153  232  232  157  232  170  160  160  160  114  49   61   55   55   82   125  131  133  135  140  143  166  
  Slowest Speed            250   | 80   80   100  90   90   90   170  250  232  232  232  232  232  240  160  160  160  160  52   136  55   55   170  125  175  183  135  210  185  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    
  Time Travels             1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 3    43   27   59   60   19   46   71   29   74   52   69   58   24   60   66   86   74   49   30   53   52   62   50   13   38   6    64   53   29   
  Regions Visited          29
    Branch Regions         19
  Pre-discovered Areas     8     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    2    .    1    .    .    1    .    2    .    .    .    .    .    .    
  Known Exits Taken        19    | .    1    .    .    .    .    .    .    1    1    1    1    1    1    1    .    .    .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      8     | 1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             23    | .    .    .    .    1    .    .    .    .    3    1    .    3    .    1    4    4    .    3    .    2    1    .    .    .    .    .    .    .    .    
Spaces Dug                 281   | .    .    .    .    .    .    10   .    .    .    .    .    .    7    3    .    .    .    23   11   21   26   .    .    8    97   7    45   17   6    
Terrain Destroyed          1479  | .    .    7    .    .    .    81   18   3    2    1    .    2    8    4    .    .    4    24   11   21   27   129  35   13   152  7    495  91   344  
  Melee                    46    | .    .    .    .    .    .    10   .    .    .    .    .    .    7    3    .    .    .    2    11   6    7    .    .    .    .    .    .    .    .    
  Projectile               422   | .    .    7    .    .    .    .    4    3    2    1    .    2    1    1    .    .    4    22   .    15   20   1    17   13   126  7    122  25   29   
  AOE                      1011  | .    .    .    .    .    .    71   14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    128  18   .    26   .    373  66   315  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Tes  Res  
Total                      18344 | 55   209  202  231  322  96   1680 189  868  303  270  92   339  942  386  509  889  1334 501  896  524  748  625  353  464  1130 31   2078 596  1482 
  Wait                     1702  | .    .    .    .    43   .    46   .    23   .    .    .    .    81   .    8    .    66   86   29   10   156  92   4    53   202  .    245  8    550  
  Move                     14577 | 49   203  170  223  273  95   1397 127  760  299  270  90   333  666  371  478  861  1154 366  804  478  553  470  335  380  670  19   1515 465  703  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  122   | .    4    4    2    1    1    9    8    2    1    .    .    .    16   .    3    4    13   2    2    .    1    3    .    .    1    .    16   11   18   
  Fast Attach              200   | 6    1    5    2    .    .    17   5    9    .    .    1    .    11   5    4    7    18   5    17   2    .    7    .    3    19   .    21   12   23   
  Attach                   88    | .    .    .    .    .    .    6    6    7    .    .    .    .    17   .    1    1    8    1    3    .    .    5    .    2    1    .    4    6    20   
  Detach                   52    | .    .    1    .    .    .    9    2    5    .    .    .    .    2    .    .    .    2    1    .    .    .    6    .    1    .    .    4    5    14   
  Swap                     56    | .    .    5    1    .    .    12   1    1    .    .    .    .    4    .    1    .    4    1    1    1    .    1    .    .    6    .    12   1    4    
  Drop                     297   | .    .    2    3    .    .    16   12   10   .    .    1    .    19   3    7    13   34   7    9    2    .    17   .    6    42   .    47   23   24   
  Fire                     961   | .    1    15   .    5    .    17   28   31   3    .    .    6    64   4    6    3    28   29   19   25   27   24   14   19   187  12   214  61   119  
  Melee                    147   | .    .    .    .    .    .    57   .    1    .    .    .    .    54   3    1    .    .    2    12   6    11   .    .    .    .    .    .    .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    7    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Trap                     127   | .    .    .    .    .    .    94   .    18   .    .    .    .    8    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Waste
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves (discovered 2 exits: *Low / *Dat)
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 7 exits: *Fac x3 / *Upp x2 / *Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Armory
-4/Lab
-3/Research (discovered 4 exits: *Res x3 / *Tes)
-3/Testing
-2/Research (discovered 3 exits: *Acc x3)

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 15)
    49 | -11/Scrapyard      | Entered Materials
    66 | -10/Materials      | Identified exit to Mines
   220 | -10/Materials      | Entered Mines
   250 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   252 | -10/Mines          | Found Prototype Device
   252 | -10/Mines          | Identified Exp. Sensor Array
   267 | -10/Mines          | Excavation squad dispatched
   267 | -10/Mines          | A large section of the Mines collapsed
   307 | -10/Mines          | Build established: Mutant
   366 | -10/Mines          | Learned 2 Materials zone layouts
   373 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
   444 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   444 | -10/Mines          | Discovered new exit (range 5)
   448 | -10/Mines          | Entered Exiles
   471 | -10/Exiles         | Met 8R-AWN
   486 | -10/Exiles         | Met EX-HEX
   512 | -10/Exiles         | Met EX-BIN
   523 | -10/Exiles         | Aligned with FarCom system
   524 | -10/Exiles         | Given EX-Vault access code
   548 | -10/Exiles         | Opened EX-Vault
   553 | -10/Exiles         | Found Prototype Device
   553 | -10/Exiles         | Identified Chronowheel
   553 | -10/Exiles         | Activated Chronowheel
   553 | -10/Exiles         | Spacetime reconverged on an earlier point
   555 | -10/Exiles         | Found Prototype Leg
   555 | -10/Exiles         | Identified Potential Leg
   558 | -10/Exiles         | Found Potential Leg
   562 | -10/Exiles         | Found Prototype Ballistic Gun
   585 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
   611 | -10/Exiles         | Met EX-DEC
   646 | -10/Exiles         | Discovered new exit (range 14)
   657 | -10/Exiles         | Stole two prototypes: Potential Leg, XL Autogun Array
   657 | -10/Exiles         | Entered Mines
   660 | -9/Mines           | Met a Derelict bent on vengeance
   930 | -9/Mines           | Discovered new exit (range 8)
   957 | -9/Mines           | Entered Materials
   957 | -8/Materials       | Evolved 4 slots: Utility x2, Weapon x2
  1039 | -8/Materials       | Discovered new exit (range 8)
  1044 | -8/Materials       | Entered Factory
  1044 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  1046 | -7/Factory         | FarCom data flow suspended
  1898 | -7/Factory         | Discovered new exit (range 15)
  2109 | -7/Factory         | Discovered new exit (range 8)
  2341 | -7/Factory         | Identified exit to Lower Caves
  2832 | -7/Factory         | Sucked down chute
  2832 | -7/Factory         | Entered Waste
  2838 | -7/Waste           | Identified XL Autogun Array
  2841 | -7/Waste           | Found Broken Imp. Powered Armor
  2847 | -7/Waste           | EMP discharged
  2879 | -7/Waste           | Spotted C-40 Crusher
  2879 | -7/Waste           | Spotted C-40 Crusher
  2884 | -7/Waste           | Destroyed C-40 Crusher
  2885 | -7/Waste           | Spotted C-40 Crusher
  2892 | -7/Waste           | Destroyed C-40 Crusher
  2892 | -7/Waste           | Destroyed C-40 Crusher
  2894 | -7/Waste           | Spotted C-40 Crusher
  2906 | -7/Waste           | Spotted C-40 Crusher
  2917 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  2925 | -7/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  2931 | -7/Waste           | Crushed by Compactor (1 part destroyed)
  2939 | -7/Waste           | Destroyed C-40 Crusher
  2942 | -7/Waste           | Found Damper Plating
  2946 | -7/Waste           | Spotted C-40 Crusher
  2947 | -7/Waste           | EMP discharged
  2951 | -7/Waste           | Destroyed C-40 Crusher
  2983 | -7/Waste           | Destroyed C-40 Crusher
  3005 | -7/Waste           | Found Damper Plating
  3047 | -7/Waste           | EMP discharged
  3047 | -7/Waste           | System corruption reached 10%
  3069 | -7/Waste           | Discovered new exit (range 11)
  3113 | -7/Waste           | Entered Factory
  3261 | -7/Factory         | Build established: Scavenger-Skirmisher
  3419 | -7/Factory         | Garrison activated, responded to threat
  4063 | -7/Factory         | Discovered new exit (range 15)
  4085 | -7/Factory         | Identified exit to Factory
  4305 | -7/Factory         | Build established: Skirmisher
  4371 | -7/Factory         | Discovered exit to Lower Caves (range 4)
  4388 | -7/Factory         | Entered Lower Caves
  4622 | -7/Lower Caves     | Build established: Tank
  4630 | -7/Lower Caves     | Learned location of Zion (-6)
  5043 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  5044 | -7/Lower Caves     | Discovered new exit (range 5)
  5051 | -7/Lower Caves     | Identified exit to Lower Caves
  5070 | -7/Lower Caves     | Learned Factory interactive machine intel
  5086 | -7/Lower Caves     | Entered another Lower Caves area
  5648 | -7/Lower Caves     | Discovered new exit (range 12)
  5673 | -7/Lower Caves     | Identified exit to Data Miner
  5713 | -7/Lower Caves     | Entered Data Miner
  5714 | -7/Data Miner      | Discovered new exit (range 6)
  5743 | -7/Data Miner      | Met Data Miner
  5772 | -7/Data Miner      | Learned location of Section 7 (-2)
  5772 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  5799 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  5854 | -7/Data Miner      | Identified exit to Proximity Caves
  5856 | -7/Data Miner      | Entered Proximity Caves
  6133 | -6/Proximity Caves | Learned 4 Factory zone layouts
  6173 | -6/Proximity Caves | Escorted by Enhanced Grunt
  6492 | -6/Proximity Caves | Discovered exit to Factory (range 7)
  6498 | -6/Proximity Caves | Learned Factory trap positions
  6635 | -6/Proximity Caves | Entered Factory
  6635 | -6/Factory         | Accompanied by 1 ally
  6635 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6636 | -6/Factory         | Identified exit to Factory
  6637 | -6/Factory         | Loaded intel: 80 trap records
  6638 | -6/Factory         | Loaded intel: 50 interactive machine locations
  6817 | -6/Factory         | Spotted B-75 Beast
  6851 | -6/Factory         | Destroyed B-75 Beast
  7692 | -6/Factory         | Build established: Scavenger-Mutant
  7742 | -6/Factory         | Repaired Antimatter Reactor
  8209 | -6/Factory         | Discovered new exit (range 7)
  8218 | -6/Factory         | Identified exit to Lower Caves
  8227 | -6/Factory         | Entered Lower Caves
  8492 | -6/Lower Caves     | Build established: Trapper-Tank
  8536 | -6/Lower Caves     | Found Alien Artifact
  8536 | -6/Lower Caves     | Identified Core Expander
  8536 | -6/Lower Caves     | Installed Core Expander, added new Utility slot
  8826 | -6/Lower Caves     | Build established: Trapper-Mutant
  8827 | -6/Lower Caves     | Discovered new exit (range 15)
  8848 | -6/Lower Caves     | Identified exit to Lower Caves
  8850 | -6/Lower Caves     | Entered another Lower Caves area
  9012 | -6/Lower Caves     | Learned Factory emergency access door positions
  9227 | -6/Lower Caves     | Learned Factory machine intel
  9443 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
  9517 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9574 | -6/Lower Caves     | Discovered new exit (range 14)
  9657 | -6/Lower Caves     | Entered Zion
  9731 | -6/Zion            | Found Prototype Energy Gun
  9731 | -6/Zion            | Identified Storm Laser
  9791 | -6/Zion            | Received a hallucinogenic algorithm
  9854 | -6/Zion            | Discovered new exit (range 10)
  9857 | -6/Zion            | Learned Factory interactive machine intel
 10022 | -6/Zion            | Build established: Trapper-Gunner
 10079 | -6/Zion            | Given A8's code to call for help
 10207 | -6/Zion            | Learned Factory emergency access door positions
 10358 | -6/Zion            | Learned location of Quarantine (-2)
 11043 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 11043 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 11055 | -6/Zion            | Discovered new exit (range 3)
 11055 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 11063 | -6/Zion            | Entered Deep Caves
 11063 | -6/Deep Caves      | Accompanied by 2 allies
 11225 | -6/Deep Caves      | Z-Facility disabled
 11240 | -6/Deep Caves      | Attacked by Z-Imprinter
 11248 | -6/Deep Caves      | Allies destroyed Z-Imprinter
 11297 | -6/Deep Caves      | Found Prototype Protection
 11297 | -6/Deep Caves      | Identified Zio. Weapon Casing
 11505 | -6/Deep Caves      | Found Zio. Weapon Casing
 11646 | -6/Deep Caves      | Discovered new exit (range 12)
 11690 | -6/Deep Caves      | Build established: Derelict-Mutant
 12054 | -6/Deep Caves      | Spotted as-11105
 12074 | -6/Deep Caves      | Allies destroyed as-11105
 12533 | -6/Deep Caves      | Triggered Deep Caves wall
 12534 | -6/Deep Caves      | Exposed GOLEM chamber
 12536 | -6/Deep Caves      | Build established: Scavenger-Mutant
 12540 | -6/Deep Caves      | Found GOLEM Unit
 12582 | -6/Deep Caves      | Entered Proximity Caves
 12863 | -5/Proximity Caves | Crushed by falling debris
 12864 | -5/Proximity Caves | System corruption reached 10%
 12894 | -5/Proximity Caves | Lost 3 parts (1n2u)
 12902 | -5/Proximity Caves | Learned 8 Factory zone layouts
 12928 | -5/Proximity Caves | Entered Factory
 12928 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 12929 | -5/Factory         | Identified exit to Extension
 12930 | -5/Factory         | Identified exit to Factory
 12932 | -5/Factory         | Loaded intel: 270 machine locations
 12933 | -5/Factory         | Loaded intel: 53 interactive machine locations
 13113 | -5/Factory         | Discovered exit to Factory (range 4)
 13247 | -5/Factory         | Lost 3 parts (1n2u)
 13308 | -5/Factory         | Discovered exit to Factory (range 15)
 13381 | -5/Factory         | Discovered exit to Extension (range 6)
 13532 | -5/Factory         | Identified exit to Upper Caves
 13548 | -5/Factory         | Entered Upper Caves
 13851 | -5/Upper Caves     | Discovered new exit (range 6)
 13853 | -5/Upper Caves     | Identified exit to Upper Caves
 13892 | -5/Upper Caves     | Entered another Upper Caves area
 13899 | -5/Upper Caves     | Learned location of Armory (-4)
 13920 | -5/Upper Caves     | Learned Factory trap positions
 13926 | -5/Upper Caves     | Discovered exit to Factory (range 6)
 14393 | -5/Upper Caves     | Spotted NJ-OVK(f)
 14393 | -5/Upper Caves     | Spotted VX-5I2(f)
 14394 | -5/Upper Caves     | Encountered a Master Thief
 14394 | -5/Upper Caves     | Encountered a Master Thief
 14394 | -5/Upper Caves     | GOLEM Unit stolen by Master Thief
 14396 | -5/Upper Caves     | Zio. Light DM Reactor stolen by Master Thief
 14396 | -5/Upper Caves     | Spotted UT-S8F(f)
 14397 | -5/Upper Caves     | Encountered a Master Thief
 14397 | -5/Upper Caves     | Destroyed VX-5I2(f)
 14397 | -5/Upper Caves     | Phasing Sabre stolen by Master Thief
 14405 | -5/Upper Caves     | Discovered new exit (range 8)
 14409 | -5/Upper Caves     | Identified exit to Warlord
 14434 | -5/Upper Caves     | Entered Warlord
 14493 | -5/Warlord         | Visited the Vortex Lab
 14498 | -5/Warlord         | Found Prototype Energy Gun
 14498 | -5/Warlord         | Identified Vortex Rifle
 14501 | -5/Warlord         | Found Vortex Rifle
 14509 | -5/Warlord         | Warlord's base attacked by MAIN.C
 14568 | -5/Warlord         | Met Warlord
 14573 | -5/Warlord         | Opened Warlord's prototype stash
 14593 | -5/Warlord         | Found Prototype Reactor
 14599 | -5/Warlord         | Found Prototype Device
 14599 | -5/Warlord         | Identified Exp. Phase Shifter
 14606 | -5/Warlord         | Found Prototype Device
 14606 | -5/Warlord         | Identified System Purifier
 14610 | -5/Warlord         | Found Prototype Processor
 14859 | -5/Warlord         | Warlord forces counterattacked
 14869 | -5/Warlord         | Destroyed 8 combat bots
 14909 | -5/Warlord         | Spotted Striker
 14909 | -5/Warlord         | Spotted Striker
 14931 | -5/Warlord         | Identified Vortex Chain Reactor
 14983 | -5/Warlord         | Discovered new exit (range 8)
 14991 | -5/Warlord         | Identified exit to Proximity Caves
 14993 | -5/Warlord         | Entered Proximity Caves
 15043 | -4/Proximity Caves | Learned location of Testing (-3)
 15244 | -4/Proximity Caves | Build established: Golem
 15444 | -4/Proximity Caves | Discovered exit to Factory (range 14)
 15460 | -4/Proximity Caves | Entered Factory
 15460 | -4/Factory         | Evolved 2 slots: Utility x2
 15461 | -4/Factory         | Loaded intel: 83 trap records
 16015 | -4/Factory         | Discovered new exit (range 17)
 16063 | -4/Factory         | Identified exit to Armory
 16064 | -4/Factory         | Entered Armory
 16545 | -4/Armory          | Lost 4 parts (3u1w)
 17573 | -4/Armory          | Discovered new exit (range 3)
 17576 | -4/Armory          | Identified exit to Lab
 17577 | -4/Armory          | Entered Lab
 17577 | -4/Lab             | Discovered new exit (range 9)
 17587 | -4/Lab             | Identified exit to Research
 17594 | -4/Lab             | Unable to decrypt terminal
 17622 | -4/Lab             | Entered Research
 17622 | -3/Research        | Evolved 2 slots: Utility x2
 18174 | -3/Research        | Discovered new exit (range 13)
 18193 | -3/Research        | Identified exit to Research
 18786 | -3/Research        | Discovered exit to Research (range 7)
 19372 | -3/Research        | First assault squad dispatched
 19457 | -3/Research        | Found Fusion Bomb Launcher
 19473 | -3/Research        | Garrison activated, responded to threat
 19535 | -3/Research        | Destroyed 8 combat bots
 19575 | -3/Research        | Found Prototype Launcher
 19575 | -3/Research        | Identified Com. Tesla Bomb Launcher
 20081 | -3/Research        | Spotted B-86 Titan
 20084 | -3/Research        | Destroyed B-86 Titan
 20145 | -3/Research        | Incoming assault squad redirected
 20297 | -3/Research        | High security lockdown imminent
 20377 | -3/Research        | High security lockdown engaged
 20484 | -3/Research        | Destroyed 12 combat bots
 20490 | -3/Research        | Lost 4 parts (1u3w)
 20500 | -3/Research        | Discovered exit to Research (range 14)
 20533 | -3/Research        | Destroyed 17 combat bots
 20549 | -3/Research        | Discovered new exit (range 14)
 20584 | -3/Research        | Identified exit to Testing
 20587 | -3/Research        | Destroyed 17 combat bots
 20602 | -3/Research        | Entered Testing
 20644 | -3/Testing         | Found Prototype Energy Cannon
 20648 | -3/Testing         | Found Prototype Energy Cannon
 20811 | -3/Testing         | Spotted PX-F6ZESNVIBQ
 20817 | -3/Testing         | Rewired PX-F6ZESNVIBQ
 20852 | -3/Testing         | First assault squad dispatched
 20917 | -3/Testing         | Incoming assault squad redirected
 20958 | -3/Testing         | Identified Imp. Potential Cannon (x2)
 21050 | -3/Testing         | Found Prototype Device
 21050 | -3/Testing         | Identified AEGIS Remote Shield
 21083 | -3/Testing         | Found Prototype Launcher
 21083 | -3/Testing         | Identified Z-bomb Delivery System
 21127 | -3/Testing         | Incoming assault squad redirected
 21255 | -3/Testing         | Found Prototype Device
 21255 | -3/Testing         | Identified Adv. Kinecellerator
 21287 | -3/Testing         | Build established: Mutant
 21310 | -3/Testing         | Scanned by Researcher
 21311 | -3/Testing         | High security lockdown imminent
 21319 | -3/Testing         | Found Prototype Energy Gun
 21319 | -3/Testing         | Identified Warp Gun
 21391 | -3/Testing         | High security lockdown engaged
 21432 | -3/Testing         | Discovered exit to Research (range 5)
 21442 | -3/Testing         | Entered Research
 21442 | -2/Research        | Warlord forces began assault on 0b10
 21442 | -2/Research        | Evolved 2 slots: Power x2
 21473 | -2/Research        | Lost 3 parts (3u)
 21552 | -2/Research        | Research machine network offline
 21722 | -2/Research        | Build established: Generator-Mutant
 21764 | -2/Research        | High security lockdown imminent
 21803 | -2/Research        | Met up with Warlord
 21844 | -2/Research        | High security lockdown engaged
 21858 | -2/Research        | Spotted B-90 Cyclops
 21893 | -2/Research        | Identified Exp. Armor Integrity Analyzer
 21940 | -2/Research        | Discovered new exit (range 11)
 21956 | -2/Research        | Identified exit to Access
 21998 | -2/Research        | Warlord destroyed during the assault
 22024 | -2/Research        | Destroyed 9 combat bots
 22054 | -2/Research        | Discovered exit to Access (range 11)
 22174 | -2/Research        | Spotted Investigator
 22175 | -2/Research        | Destroyed Investigator
 22293 | -2/Research        | Spotted Executioner
 22295 | -2/Research        | Destroyed Executioner
 22324 | -2/Research        | Spotted Striker
 22335 | -2/Research        | Destroyed 9 combat bots
 22336 | -2/Research        | Spotted Striker
 22338 | -2/Research        | Spotted Striker
 22345 | -2/Research        | Destroyed Striker
 22345 | -2/Research        | Destroyed Striker
 22351 | -2/Research        | Spotted Executioner
 22352 | -2/Research        | Spotted Executioner
 22357 | -2/Research        | Destroyed Executioner
 22361 | -2/Research        | Destroyed Executioner
 22383 | -2/Research        | Destroyed 10 combat bots
 22390 | -2/Research        | Spotted Striker
 22390 | -2/Research        | Spotted Striker
 22391 | -2/Research        | Spotted Striker
 22392 | -2/Research        | Destroyed Striker
 22392 | -2/Research        | Spotted Executioner
 22394 | -2/Research        | Destroyed Executioner
 22394 | -2/Research        | Destroyed Striker
 22394 | -2/Research        | Destroyed Striker
 22419 | -2/Research        | Destroyed 7 combat bots
 22428 | -2/Research        | Spotted Executioner
 22431 | -2/Research        | Destroyed Executioner
 22456 | -2/Research        | Spotted Striker
 22460 | -2/Research        | Destroyed Striker
 22485 | -2/Research        | Spotted Executioner
 22485 | -2/Research        | Spotted Executioner
 22486 | -2/Research        | Destroyed 8 combat bots
 22487 | -2/Research        | Destroyed Executioner
 22493 | -2/Research        | Destroyed Executioner
 22563 | -2/Research        | Discovered exit to Access (range 15)
 22588 | -2/Research        | Spotted Executioner
 22588 | -2/Research        | Spotted Executioner
 22591 | -2/Research        | Destroyed Executioner
 22591 | -2/Research        | Destroyed Executioner
 22637 | -2/Research        | Destroyed 11 combat bots
 22669 | -2/Research        | Spotted Striker
 22672 | -2/Research        | Destroyed Striker
 22693 | -2/Research        | Destroyed 8 combat bots
 22709 | -2/Research        | Spotted Striker
 22712 | -2/Research        | Spotted Striker
 22714 | -2/Research        | Destroyed Striker
 22725 | -2/Research        | Destroyed Striker
 22750 | -2/Research        | Spotted Executioner
 22750 | -2/Research        | Spotted Executioner
 22753 | -2/Research        | Destroyed Executioner
 22753 | -2/Research        | Destroyed Executioner
 22756 | -2/Research        | Spotted Executioner
 22760 | -2/Research        | Spotted Investigator
 22771 | -2/Research        | Destroyed Executioner
 22782 | -2/Research        | Crushed by falling debris
 22783 | -2/Research        | System corruption reached 10%
 22792 | -2/Research        | Destroyed 9 combat bots
 22813 | -2/Research        | Lost 4 parts (1p2u1w)
 22884 | -2/Research        | Spotted Striker
 22884 | -2/Research        | Spotted Striker
 22886 | -2/Research        | Spotted Executioner
 22886 | -2/Research        | Spotted Striker
 22890 | -2/Research        | Spotted Executioner
 22891 | -2/Research        | Destroyed Striker
 22893 | -2/Research        | Spotted Executioner
 22894 | -2/Research        | Destroyed Executioner
 22895 | -2/Research        | Spotted Executioner
 22895 | -2/Research        | Spotted Executioner
 22910 | -2/Research        | Destroyed Executioner
 22914 | -2/Research        | Spotted Executioner
 22915 | -2/Research        | Destroyed Executioner
 22936 | -2/Research        | Destroyed 12 combat bots
 22946 | -2/Research        | Released all parts (8)
 22952 | -2/Research        | Core integrity fell below 50%
 22969 | -2/Research        | Core integrity fell below 20%
 22976 | -2/Research        | Lost 12 parts (4p2n4u2w)
 22980 | -2/Research        | Crushed by falling debris
 23219 | -2/Research        | Build established: Mutant
 23521 | -2/Research        | Self-destructed

 Last Messages 
---------------
  quadrant.
23342_ ANNOUNCEMENT: Unaware assault squad dispatched in northwest
  quadrant.
23342_ ANNOUNCEMENT: Unaware assault squad dispatched in northeast
  quadrant.
23359_ System corrupted: FCS attempts to trigger Com. Linear Accelerator.
23398_ System corrupted: Heat flow error (+282).
23414_ VTXFKLKV6T#|DM%PEJQEPJ
23429_ RJW KO792YT%JSAVRZI7
23445_ WS< WW%X#>EIBJF/T8 WGNG8:IC| HNFCI
23469_ System corrupted: Component data lost.
23484_ System corrupted: Energy discharge (-33).
23492_ ANNOUNCEMENT: Unaware assault squad dispatched in northwest
  quadrant.
23492_ ANNOUNCEMENT: Unaware assault squad dispatched in northwest
  quadrant.
23492_ ANNOUNCEMENT: Unaware assault squad dispatched in northeast
  quadrant.
23504_ System corrupted: Component data lost.
23519_ System corrupted: Heat flow error (+180).

 Map 
-----
+----------------------------------------------------+
| """""  #       /   !      %????%!=     ??????????? |
|        #       #" ######/##?????##"  ????????????? |
|   ??   #       ## #?????  ???????????????????????? |
| ##??####       ## #?????? ???????????????????????? |
| ????????       #? #??????????????????????????????? |
| ??????????     #? #??????????????????????????????? |
| ??????????     ?? ???????????????????????????????? |
| ???????????    ??????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ###??????????????????????????????????????????????? |
|   #??#?????? ????????????????????????????????????? |
|   ##"##?????/????????????????????????????????????? |
|   /    ????? #???????????????????????????????????? |
|   #????????? =???????????????????????????????????? |
|   #       ??  ???????????????????????????????????? |
|   "   =   ??  ???????????????????????????????????? |
| ###     ???? #???????????????????????????????????? |
| #??????????# #???????????????????????????????????? |
| ???????????# #???????????????????????????????????? |
| ???????????#%#???????????????????????????????????? |
| ############!#???????????????????????????????????? |
|         !!!]]#???????????????????????????????????? |
| ###      [!|!#???????????????????????????????????? |
| ??#        !!##?????????###??????????????????????? |
| ??+          T#?????????#@#??????????????????????? |
| ??##########  #?????????###??????????????????????? |
| ???????????# ##?????#####"#??????????????????????? |
| ?????????### ###????#    ##??????????????????????? |
| ?????????#    [######    ##??????????????????????? |
| ??????####          +    "#??????????????????????? |
| ??????#     [       #    ##??????????????????????? |
| ??????# ##          #    #???????????????????????? |
| ??????#??#     ##+#+######???????????????????????? |
| ?????????###+###"       #????????????????????????? |
| ?????????#      #       #????????????????????????? |
| ?????????#      #   ""  #????????????????????????? |
| ?????????#      #   ""  #????????????????????????? |
| ?????????#  =   #   T"  #????????????????????????? |
| ?????????#      #   ""  #????????????????????????? |
| ?????????#    * #   ""  #????????????????????????? |
| ?????????########       #????????????????????????? |
| ????????????????#       #????????????????????????? |
| ????????????????#  !*  ??????????????????????????? |
| ????????????????#  **   ?????????????????????????? |
| ????????????????# #####??????????????????????????? |
| ????????????????##???????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           239
Energy Generation          95
Energy Capacity            1840
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
Cloak Strength             4
Additional Mass Support    20
Base Temperature (-)       200
EM Shielding               4
Corruption Containment     12
Corruption Block           8
Armor Coverage             1825
Resistance: KI             30
Resistance: TH             15
Resistance: EX             15
Resistance: EM             90
Resistance: I              15
Resistance: S              15
Resistance: P              15
Propulsion Shielding       66
Weapon Shielding           100
Weapon Cycling             25
Phase Shifting             20
Evasion (%)                75
Targeting Accuracy         20
Melee Accuracy             11
Launcher Accuracy          40
Target Analysis            6
Core Analysis              8
Armor Integrity Analysis   50
Recoil Reduction           4
Matter Filtering           30
Particle Charging          15
Kinecelleration            50
Offensive Hacking          11
Defensive Hacking          11
Trap Extractor Capacity    8

 Item Schematics 
-----------------
             Imp. Datajack | -7/Factory    | Scanalyzed
       Adv. Trap Extractor | -7/Factory    | Scanalyzed
       Biomechanical Wings | -7/Data Miner | Free
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
         Antimatter Cannon | -7/Data Miner | Free
      Gyrokinetic Inverter | -7/Data Miner | Free
       Imp. Kinecellerator | -7/Data Miner | Free
         Hyp. Gauss Cannon | -7/Data Miner | Free
           Hardcell Cannon | -7/Data Miner | Free
                  Riot Gun | -6/Zion       | Free
             Hvy. Riot Gun | -6/Zion       | Free
              Battle Rifle | -6/Zion       | Free
               Barrage Gun | -6/Zion       | Free
               Slug Cannon | -6/Zion       | Free
                    Flamer | -6/Zion       | Free

 Robot Schematics 
------------------
    S-27 Virus | -7/Data Miner | Free
 A-15 Conveyor | -7/Data Miner | Free
  G-47 Trooper | -7/Data Miner | Free
  L-41 Fighter | -7/Data Miner | Free
      E-15 Imp | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
Equal Opportunity Bot

 Challenges 
------------
None

 Game 
------
Seed              TransportDeliveryInjector
  Manual?         0
Play Time         05:41:18
  Cumulative      344.7 hours
  Start           2022.08.16 @ 22:47:55
  End             2022.08.17 @ 18:18:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          161
  Rogue           157
  Adventurer      0
  Explorer        4
Win Type          -
  Total           18
  Types           4/1/2/4/1/2/3/0/1
Lore%             82
Gallery%          86
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0f8f8324-49ad-406b-bd0e-32c152144441