Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.06 @ 00:10:20 Player: deadnoob Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (397) 1985 Value Destroyed (20924) 20924 Prototype IDs (63) 1260 Alien Tech Used (1) 200 Bonus (18261) 18261 TOTAL SCORE: 52530 Bonus ------- High Alert Combat Kills 5701 Follower Combat Kills 127 Met Data Miner 300 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Met Warlord at Command 2000 Friendly Fire -167 Cogmind --------- Core Integrity 1191/1600 Matter 145/300 Energy 192/1310 System Corruption 36% Temperature Critical (536) Movement Immobile (Siege) Location -1/Command Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (4) --- Centrium Heavy Treads Biometal Heavy Treads > --- UTILITY (12) ----- High-capacity Storage Unit Assembled Biocell Array Assembled Combat Suite Experimental Core Analyzer Quantum Capacitor SHELL Armor > --- WEAPON (6) ------- (None) > --- INVENTORY (20) --- Light Antimatter Reactor Light Quantum Reactor Biometal Heavy Treads Advanced Heavy Siege Treads Zionite Biocell (600) Improved Transmission Jammer Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Compact Particle Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Assembled Biocell Array Assembled Combat Suite Experimental Core Analyzer Improved Armor Integrity Analyzer Quantum Capacitor Zionite Weapon Casing SHELL Armor AEGIS Remote Shield > --- WEAPON ----------- BFG-9k Vortex Edition > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Light Quantum Reactor Centrium Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads Zionite Biocell Improved Transmission Jammer Transdimensional Reconstructor [Rating: 242] Favorites ----------- Power Assembled Flux Generator Engine Improved Ion Engine Power Core Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Heavy Treads Leg Assembled Alloy Leg Wheel Armored Wheel Flight Unit Cesium-ion Thruster Utility Assembled Biocell Array Device GOLEM Unit Storage Assembled Biocell Array Processor Experimental Core Analyzer Hackware Advanced Hacking Suite Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Hypervelocity EM Gauss Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Shotgun Launcher Mini Smartbomb Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Scythe Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Slots Evolved 18 | . . . 2 . . . . 6 . . . . 2 . . . . 2 . . . . 2 . 2 2 . Power 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Utility 10 | . . . 1 . . . . 5 . . . . 2 . . . . . . . . . 1 . 1 . . Weapon 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 2 . Parts Attached 245 | . 10 11 17 3 23 20 2 3 3 2 . 2 4 4 . 7 8 13 5 6 10 1 9 26 25 5 26 Power 28 | . 1 1 2 . 2 5 . . . . . . . . . 1 . . . . 1 . 1 3 3 . 8 Engine 5 | . 1 1 . . 1 2 . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . 2 . 1 2 . . . . . . . . . . . . . . . . . . . . . Reactor 18 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 . 1 3 3 . 8 Propulsion 37 | . 2 . 3 . 7 . . . 1 . . 1 1 1 . . 1 5 . . . . 2 5 3 1 4 Treads 25 | . 2 . . . 3 . . . 1 . . . . . . . 1 4 . . . . 2 5 2 1 4 Leg 6 | . . . . . 1 . . . . . . 1 1 1 . . . 1 . . . . . . 1 . . Wheel 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Utility 98 | . 1 1 4 . 3 5 . 3 . 2 . 1 3 2 . 6 5 7 5 5 9 1 6 8 11 . 10 Device 40 | . . 1 2 . 2 1 . 3 . 1 . 1 1 1 . 2 4 1 . 1 4 . 3 3 4 . 5 Storage 5 | . 1 . . . 1 1 . . . . . . . 1 . . . . . . . . 1 . . . . Processor 6 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 2 . 1 Hackware 7 | . . . 1 . . . . . . . . . 1 . . 1 . 2 . . . . . . . . 2 Protection 40 | . . . . . . 3 . . . 1 . . 1 . . 3 1 4 5 4 4 1 2 4 5 . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 82 | . 6 9 8 3 11 10 2 . 2 . . . . 1 . . 2 1 . 1 . . . 10 8 4 4 Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Cannon 34 | . 4 5 6 . 2 4 . . . . . . . . . . . . . . . . . 5 3 1 4 Ballistic Gun 12 | . . 2 . 2 . . . . . . . . . . . . . . . . . . . 2 4 2 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 16 | . 2 2 2 1 1 1 . . 2 . . . . 1 . . 1 . . . . . . 1 1 1 . Special Weapon 11 | . . . . . 2 4 2 . . . . . . . . . 1 1 . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . 6 1 . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . . . . . 4 . . . . . 1 . . . 3 . . . . 5 . . 9 3 . 4 Corrupted Parts 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . System Corruption 16 | . . . . . . 10 . . . . . . . . . . . . . . 6 . . . . . . Parts Lost 46 | . . 3 2 . 1 4 . . 3 1 . 2 . . . . . 2 . . 1 2 2 1 4 1 17 Power 4 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Propulsion 8 | . . 1 1 . . 3 . . . . . . . . . . . 1 . . . . . . . . 2 Utility 22 | . . . . . 1 . . . 3 1 . 2 . . . . . 1 . . 1 2 1 1 2 . 7 Weapon 12 | . . 1 1 . . 1 . . . . . . . . . . . . . . . . 1 . 1 1 6 Highest Loss Streak 6 | . . 2 1 . 1 2 . . 2 1 . 2 . . . . . 1 . . 1 1 1 1 2 1 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 84 86 79 88 86 79 77 72 82 86 86 81 81 88 88 84 77 80 78 77 75 79 81 84 77 76 65 Engine 1 | . 14 14 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . 9 11 8 9 11 . . . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . 5 6 6 6 5 5 5 5 4 4 5 5 5 4 5 8 8 10 8 8 Treads 5 | . 25 20 5 . 2 8 . . 2 6 6 2 . . . . 2 7 5 5 5 5 4 4 3 4 4 Leg 9 | . 2 . . . . 12 22 13 13 13 13 13 12 17 17 17 12 10 10 10 9 10 8 9 8 8 6 Wheel 1 | . . . 13 22 18 . . . . . . . . . . . . . . . . . . . . . . Device 15 | . . 8 12 11 9 3 11 22 26 20 20 19 24 23 23 20 17 13 19 16 14 17 24 24 14 12 11 Storage 10 | . 14 14 11 11 10 11 11 13 13 13 13 13 11 11 11 11 11 10 10 10 10 10 9 9 8 8 8 Processor 1 | . . . 3 . . . . . . . . . . . . . . . . . . . . 3 4 8 8 Hackware 1 | . . . 1 11 11 1 . . . . . . 3 5 5 4 5 6 . . . . . . . . 2 Protection 8 | . . . . . . 11 . 4 6 12 13 13 9 11 11 10 10 9 11 13 14 14 9 7 8 8 4 Energy Cannon 12 | . 25 21 20 8 . 7 6 11 12 13 13 12 11 10 11 11 8 14 15 14 13 15 13 12 15 16 9 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 219 | 13 35 36 41 36 41 58 51 109 109 114 114 114 113 113 113 120 127 142 146 145 145 140 180 184 219 210 210 Greatest Support 150 | 20 40 40 22 22 46 60 60 60 60 60 60 60 95 75 75 75 75 90 80 70 70 60 80 70 80 60 150 Greatest Overweight (x) 12 | . . 1 2 1 5 12 . 1 1 1 1 1 1 1 1 1 2 2 2 2 3 2 3 6 6 3 3 Average Overweight (x) 1 | . . . 1 1 . . . . 1 1 1 1 1 1 1 . 1 1 1 2 2 2 1 2 3 3 2 Largest Inventory Capacity 20 | . 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 Average Capacity 16 | . 12 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 20 20 20 20 Most Carried 20 | . 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 20 20 20 20 20 Average Carried 15 | . 10 13 14 14 14 14 14 14 14 14 15 14 14 14 15 14 14 14 14 14 14 12 16 19 19 19 18 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 Final Carried 20 | 6 15 13 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 13 12 20 18 20 19 9 Class Distribution -------------------- 32% | Golem 20% | Mutant 9% | Generator-Golem 8% | Generator-Mutant 6% | Generator-Tank 5% | Tank 4% | Derelict-Mutant 3% | Commander-Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -7/Deep Caves Golem | -6/Proximity Caves Mutant | -6/Factory Golem | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Zhirov Golem | -4/Proximity Caves Golem | -4/Factory Golem | -4/Upper Caves Tank | -4/Upper Caves Commander-Golem | -4/Warlord Tank | -3/Proximity Caves Generator-Golem | -3/Research Generator-Tank | -3/Testing Generator-Tank | -2/Research Generator-Golem | -1/Access Generator-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Matter Collected 4486 | 200 280 252 50 22 387 589 17 65 129 20 . 28 65 52 10 . 173 218 58 134 . 192 86 278 419 555 207 Remotely 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Salvage Created 21063 | . 263 504 270 26 163 1321 186 56 362 273 . 359 518 344 99 . 474 2702 386 802 . 1014 3249 1742 2103 1384 2463 Parts 977 | . 16 31 37 8 6 26 12 2 16 12 . 11 23 25 1 . 14 130 15 28 . 58 170 62 119 62 93 Haulers Intercepted 10 | . 1 . . . . . . . . . . . . . . . . 4 . . . . 1 1 2 1 . Recyclers Shooed 5 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 190 | . . . . . . . 8 . 18 18 . 12 . 22 8 . 14 . . 32 . 58 . . . . . Prevented 3 | . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Combat Hostiles Destroyed 329 | . 5 16 14 3 2 18 8 1 12 4 . 6 3 9 . . 10 27 5 13 . 17 34 30 33 23 36 Melee 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Guns 18 | . . 4 . . . . . . . . . . . . . . . . . . . . . . 9 5 . Cannons 214 | . 3 3 5 1 . 3 2 1 4 4 . 6 3 5 . . 6 25 5 9 . 17 34 25 14 6 33 AOE 73 | . 2 5 9 2 . 6 6 . 8 . . . . 4 . . 4 1 . 3 . . . 3 10 10 . Classes Destroyed 26 | . 5 . 3 1 2 2 . 1 1 . . 1 1 . . . 1 1 . . . 1 2 1 2 . 1 Worker 18 | . 1 . 2 . . . . 1 . . . . . . . . . 4 . . . . 6 3 . . 1 Builder 15 | . . . 2 . . . . . . . . . . . . . . 2 . . . . 10 1 . . . Tunneler 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Hauler 10 | . 1 . . . . . . . . . . . . . . . . 4 . . . . 1 1 2 1 . Recycler 10 | . . . . . . . . . . . . . 2 . . . . 3 . . . . 3 . . 2 . Minesweeper 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Watcher 11 | . 1 . . . . . . . . . . . 3 . . . . 1 . . . . 2 . 1 1 2 Swarmer 83 | . 2 6 12 3 . . 4 . 4 . . . . 4 . . 1 . . 2 . 4 7 3 12 12 7 Grunt 95 | . 3 10 . . . . 3 . 6 3 . 4 3 2 . . 4 9 . 7 . 3 2 16 6 4 10 Brawler 5 | . . . . . . . . . 1 . . . . . . . 2 . . 1 . . . 1 . . . Duelist 9 | . . . . . . . . . . . . . . 1 . . . 1 . 2 . 1 . 3 . . 1 Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Sentry 22 | . . . 2 . . . 1 . 1 1 . . . . . . 1 2 . 1 . . 7 . 1 3 2 Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Hunter 29 | . . . . . . . . 1 . . . . . . . . 2 6 . . . 4 8 2 . 1 5 Programmer 40 | . . . . . . . . . . . . 2 . 2 . . . 9 . . . 2 8 5 2 3 7 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Executioner 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . Zionite 4 | . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . Z-Technician 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Z-Light 8 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Golem 9 | . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . Thug 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Butcher 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Mutant 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 14 | . 4 4 10 3 2 6 4 1 5 3 . 4 3 4 1 . 4 5 5 7 . 6 7 8 14 6 8 Combat Bots Only 14 | . 2 4 9 3 1 6 4 1 5 3 . 4 2 4 . . 4 4 5 7 . 6 5 6 14 6 7 Max Kills in Single Turn 4 | . 3 2 3 2 1 2 4 1 3 1 . 1 2 2 1 . 2 3 1 4 . 2 3 2 3 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 2 3 2 . 2 3 . 3 . . . . 2 . . 2 1 . 3 . . . 2 3 2 . Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Damage Taken 25110 | . 138 615 250 62 263 661 91 99 340 112 . 856 30 271 20 . 796 2172 278 1041 1753 681 1178 751 3873 1878 6901 Core 1717 | . 37 103 40 15 68 117 31 . 4 . . 76 30 19 . . 12 98 13 30 127 35 58 46 349 77 332 Absorbed by Shields 6468 | . . . . . 12 20 . 72 289 103 . 30 . . . . 90 102 . . 95 . 1003 800 1298 701 1853 Reduced by Siege Mode 440 | . . . . . . . . . . . . . . . . . . . . . . . 8 21 74 . 337 Redirected to Shielding 210 | . . . . . . 66 . . . . . . . . . . . . . . . . . . . . 144 Regen/Repaired (Parts) 4142 | . . . 60 . . . . . . . . . . . . . . . . . . . . 22 978 1103 1979 Core Remaining (%) 74 | 100 . 44 . . . . 32 . . . . 90 . . . . 93 . . . . 73 . 92 75 . . Volleys Fired 767 | . 12 36 16 3 4 57 5 8 23 11 . 19 13 19 1 . 24 73 10 22 3 25 94 74 69 38 108 Largest 5 | . 2 2 2 2 2 2 2 2 2 2 . 2 2 2 2 . 2 3 3 3 3 3 3 3 4 5 4 Hottest 300 | . 112 112 112 86 33 112 . 50 50 50 . 50 50 50 50 . 50 75 75 75 75 75 75 180 205 255 300 Shots Fired 1652 | . 24 68 26 6 5 97 12 12 33 22 . 39 26 30 2 . 38 179 26 48 11 73 257 177 166 79 196 Gun 88 | . . 24 . 2 1 . . . . . . . . . . . . . . . . . . . 42 16 3 Cannon 1483 | . 22 41 19 2 . 80 2 12 24 22 . 39 26 28 2 . 33 178 26 46 11 73 257 175 117 56 192 Launcher 47 | . 2 3 7 2 2 . . . 9 . . . . 2 . . 3 . . . . . . 2 7 7 1 Special 34 | . . . . . 2 17 10 . . . . . . . . . 2 1 . 2 . . . . . . . Kinetic 88 | . . 24 . 2 1 . . . . . . . . . . . . . . . . . . . 42 16 3 Thermal 1304 | . . . . . . 1 2 12 24 22 . 39 26 28 2 . 33 178 26 46 11 73 257 175 117 56 176 Explosive 79 | . . 3 7 2 4 17 10 . 9 . . . . 2 . . 5 1 . 2 . . . 2 7 7 1 Electromagnetic 165 | . 24 41 19 2 . 79 . . . . . . . . . . . . . . . . . . . . . Entropic 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Robot Hit Streak 52 | . 4 13 8 5 6 23 5 3 12 8 . 19 23 6 7 . 13 12 16 38 46 8 25 45 27 17 52 Robot Miss Streak 5 | . 1 2 1 1 . 2 2 1 1 3 . 3 2 1 . . 2 3 1 1 . 2 3 3 3 5 3 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Shots Hit Robots 1046 | . 14 50 16 4 9 75 5 4 20 14 . 28 17 11 1 . 27 110 21 39 8 37 164 100 90 43 139 Core Hits 635 | . 9 21 22 4 7 55 9 2 24 5 . 10 10 12 1 . 24 61 9 24 1 24 73 47 72 46 63 Critical Kills 21 | . . . . . . . . . . . . . . . . . . . . . . . . 3 9 7 2 Critical Parts Destroyed 20 | . . . . . . . . . . . . . . . . . . . . . . . . . 17 2 1 Critical Strikes 56 | . . 1 1 . 1 . 2 . . . . . . . . . 1 . . . . . . 3 31 10 6 Meltdown 7 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 2 Destroy 40 | . . . . . . . . . . . . . . . . . . . . . . . . . 31 8 1 Corrupt 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Sever 4 | . . . . . 1 . 2 . . . . . . . . . 1 . . . . . . . . . . Sunder 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Melee Attacks 66 | . . . . . 58 7 . . . . . . . . . . . . . . . . . 1 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 65 | . . . . . 58 7 . . . . . . . . . . . . . . . . . . . . . Piercing 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sneak Attacks 7 | . . . . . 1 6 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 64217 | . 432 1394 1171 216 428 3806 1144 266 1449 611 . 1244 968 818 66 . 2289 5738 1052 2459 380 1811 8303 6830 4710 3192 13440 Guns 1055 | . . 337 . 34 . . . . . . . . . . . . . . . . . . . . 488 158 38 Cannons 50839 | . 340 654 309 19 . 1112 . 188 689 611 . 1244 940 618 66 . 1101 5224 1052 1877 333 1811 8198 6231 3124 1756 13342 Explosions 10264 | . 92 384 862 163 114 1734 953 78 760 . . . . 200 . . 1126 408 . 536 . . . 478 1098 1278 . Melee 941 | . . . . . 284 613 . . . . . . . . . . . . . . . . . 44 . . . Ramming 416 | . . 19 . . . . . . . . . . 28 . . . . 71 . 9 47 . 105 77 . . 60 Kinetic 1055 | . . 337 . 34 . . . . . . . . . . . . . . . . . . . . 488 158 38 Thermal 41797 | . 35 . 36 . . 565 . 266 689 611 . 1244 940 618 66 . 1101 5224 1052 1877 333 1811 8198 6231 3124 1756 6020 Explosive 9493 | . . 384 826 163 114 1169 953 . 760 . . . . 200 . . 1126 408 . 536 . . . 478 1098 1278 . Electromagnetic 2491 | . 397 654 309 19 . 1112 . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1599 | . . . . . 314 960 191 . . . . . . . . . 62 35 . 37 . . . . . . . Piercing 44 | . . . . . . . . . . . . . . . . . . . . . . . . 44 . . . Entropic 7322 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7322 Highest Corruption 35 | . . . . . . 10 10 . . . . 2 . . . . . 8 9 10 10 9 1 2 1 1 35 Average Corruption 6 | . . . . . . 10 10 . . . . 1 . . . . . 5 8 9 6 7 1 1 1 1 7 Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Corruption Blocked 38 | . . . . . . . . . . . . . . . . . . . . . . . . . 38 . . Effects 261 | . . . . . . 18 13 . . . . 12 . . . . . 33 29 37 18 25 4 2 . 2 68 Message Errors 66 | . . . . . . 2 3 . . . . 4 . . . . . 7 9 11 7 5 . 2 . 1 15 Matter Fused 61 | . . . . . . 7 3 . . . . 4 . . . . . 10 10 7 2 9 1 . . . 8 Heat Flow Errors 27 | . . . . . . 2 1 . . . . 1 . . . . . 4 3 4 1 3 . . . . 8 Energy Discharges 27 | . . . . . . 4 1 . . . . 1 . . . . . 5 . 1 4 2 . . . . 9 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 Data Loss (minor) 29 | . . . . . . 2 1 . . . . 1 . . . . . 3 2 8 1 3 . . . . 8 Data Loss (major) 14 | . . . . . . . 2 . . . . . . . . . . . 2 4 . 1 . . . 1 4 Misfires 18 | . . . . . . 1 2 . . . . 1 . . . . . 2 1 . 2 . . . . . 9 Alerts 5 | . . . . . . . . . . . . . . . . . . . 2 . . 1 1 . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 10 | . . . . . . . . . . . . . . . . . . 2 . 2 . 1 2 . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3184 | . 16 12 65 27 32 111 48 14 50 19 . 103 85 49 . . 48 205 77 22 38 50 489 729 87 169 639 Projectiles 2688 | . 16 7 10 . . 4 . 4 34 19 . 103 72 49 . . 48 153 77 17 38 50 460 719 20 150 638 Explosions 351 | . . 5 55 27 . 47 48 10 16 . . . . . . . . 52 . 5 . . . . 67 19 . Melee 145 | . . . . . 32 60 . . . . . . 13 . . . . . . . . . 29 10 . . 1 Knockbacks 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 Impact 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 309 | . . . 14 47 3 127 . . . . . . . . . . . 48 . . . . . . . 70 . Shots 9 | . . . 2 1 1 2 . . . . . . . . . . . 1 . . . . . . . 2 . Rammed 7 | . . 5 . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Targets Rammed 34 | . . 5 . . . . . . . . . . 1 . . . . 6 . 3 4 . 6 3 . . 6 Kicked 27 | . . . . . . . . . . . . . 1 . . . . 5 . 3 4 . 6 2 . . 6 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 801 | . 306 308 192 42 . 361 168 . 4 1 . 233 7 4 . . . 222 220 274 116 198 . 375 168 237 801 Average Temperature 109 | . 100 73 80 24 . 111 168 . 3 1 . 116 4 4 . . . 99 83 115 77 85 . 90 50 78 175 Received Heat Transfer 3236 | . 60 321 54 . . 142 27 . 173 58 . 265 12 36 9 . 163 357 72 181 407 96 42 96 185 60 420 Effects 27 | . . . . . . 4 . . . . . . . . . . . . . . . . . 1 . 1 21 Shutdowns 9 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 8 Energy Bleed 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 3 Interference 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 Matter Decay 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 Damage (minor) 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 35 | . . . . . . . . . . . . . . . . . . 1 1 1 . . 7 9 4 2 10 Total Turns 530 | . . . . . . . . . . . . . . . . . . 4 12 17 . . 67 132 81 13 204 Longest Duration 65 | . . . . . . . . . . . . . . . . . . 4 12 17 . . 24 25 41 8 65 Robots Corrupted 13 | . . 4 . . . 9 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 13 | . . 4 . . . 9 . . . . . . . . . . . . . . . . . . . . . Parts Fried 16 | . 3 6 4 . . . . . . . . . . . . . . . . . . . 3 . . . . Impact Corruptions 5 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 2 . . 1 Robots Melted 10 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . 3 . 2 3 Combat Hostiles 9 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . 2 . 2 3 Parts Melted 41 | . . . . . . . . 2 . . . 1 . . . . . 8 2 1 . 1 9 5 1 5 6 Heat Transferred 22537 | . 50 . 50 . . 350 . 200 375 350 . 700 450 275 25 . 600 2775 525 922 187 950 4350 3450 1625 900 3428 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . 1 . . . . . . 3 1 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 1 . 1 . . 6 . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Peak Influence 1411 | . 195 423 1153 442 . . . 117 . . . . 107 . . . . 660 . . . . 761 1202 1382 1411 1389 Initial 902 | . . 34 81 312 . . . . . . . . . . . . . . . . . . 128 427 675 828 902 Average 581 | . 117 260 529 433 . . . 39 . . . . 35 . . . . 356 . . . . 298 694 814 1074 1153 Maximum Alert Level 4 | . . 2 4 2 . . . . . . . . . . . . . 2 . . . . 3 4 4 4 4 Low Security (%) 27 | . 100 23 43 . . . . 100 . . . . 100 . . . . 36 . . . . 41 . . . . Level 1 13 | . . 66 11 7 . . . . . . . . . . . . . 15 . . . . 35 2 . . . Level 2 18 | . . 9 6 92 . . . . . . . . . . . . . 48 . . . . 17 51 18 . . Level 3 22 | . . . 9 . . . . . . . . . . . . . . . . . . . 4 34 77 66 34 Level 4 17 | . . . 29 . . . . . . . . . . . . . . . . . . . . 11 4 33 65 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 58 | . 1 . . . . . . 1 . . . . 2 . . . 1 7 . 1 . . 6 10 3 5 21 Investigation 8 | . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 2 . . 3 Extermination 15 | . . . . . . . . . . . . . . . . . . 4 . . . . 3 2 . 1 5 Reinforcement 13 | . . . . . . . . . . . . . 2 . . . . 3 . . . . . 2 3 . 3 Assault 19 | . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 4 . 2 10 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 14 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 11 Construction Impeded 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Distress Signals 23 | . 1 2 . . . . . . . . . . . . . . . 2 . . 1 . 3 . 8 3 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 488 | . 14 22 18 3 10 21 5 1 12 4 . 9 8 9 1 . 13 33 6 20 30 17 41 38 46 29 78 Peak Tracking Total 17 | . 5 4 7 3 5 11 4 1 5 3 . 6 2 4 1 . 8 5 3 10 17 3 7 6 13 6 11 Tactical Retreats 30 | . . 4 1 . . 7 . . . . . 2 . . . . 2 . . 4 2 . 1 1 3 1 2 Traps | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Traps Triggered 13 | . . . 2 . . . . 1 . . . . . . . . . 2 . . . . 4 2 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . . . 1 1 . . . 2 1 . 1 . . . 11 . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Machines Disabled 42 | . 2 3 . . 3 1 . 3 . . . . . . . . . 7 . 1 . 2 2 15 1 1 1 Max in Single Turn 3 | . 1 1 . . 1 1 . 3 . . . . . . . . . 3 . 1 . 2 1 2 1 1 1 Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Machines Accessed 47 | . 4 1 2 . . . . 2 2 . 4 . 3 1 . 4 . 5 1 . 7 . 1 2 . . 8 Terminals 21 | . 3 1 1 . . . . 1 . . . . 1 . . . . 4 . . . . 1 1 . . 8 Fabricators 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Hacks 119 | . 13 2 3 . . . . 3 2 . 28 . 4 1 . 16 . 7 1 . 17 . 2 3 . . 17 Successful 90 | . 6 1 3 . . . . 3 2 . 28 . 2 1 . 16 . 4 1 . 17 . 2 . . . 4 Failed 29 | . 7 1 . . . . . . . . . . 2 . . . . 3 . . . . . 3 . . 13 Catastrophic 12 | . 1 . . . . . . . . . . . 1 . . . . 3 . . . . . 2 . . 5 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 28 | . 12 1 1 . . . . 1 . . . . 1 . . . . 4 . . 1 . . . . . 7 Terminals 42 | . 12 2 1 . . . . 1 . . . . 1 . . . . 4 . . . . 2 2 . . 17 Fabricators 5 | . . . . . . . . 2 . . . . . . . . . 3 . . . . . . . . . Repair Stations 4 | . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Terminal Hacks 77 | . 5 . 1 . . . . 1 2 . 28 . . 1 . 16 . 1 1 . 17 . 2 . . . 2 Record 32 | . . . . . . . . . 1 . 11 . . . . 5 . . . . 15 . . . . . . Part Schematic 13 | . . . . . . . . . . . 10 . . . . 3 . . . . . . . . . . . Robot Schematic 5 | . 1 . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robot Analysis 8 | . 3 . 1 . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . Open Door 6 | . . . . . . . . . 1 . . . . 1 . . . . 1 . 2 . . . . . 1 Branch Access Points 3 | . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 3 | . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . Load Schematic 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 3 | . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . Scan Component 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 1 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . 2 Terminals 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 Botnet 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricators 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recompile 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 2 1 1 . . . . 2 . . . . 2 . . . . 4 . . . . 1 2 . . 7 Full Trace Events 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . 1 . . . 3 . . . . . 4 . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Time 27 | . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . Total Robot Build Rating 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 36 | . . . . . 16 . . . . . 10 . . . . 3 . . . . . . . 7 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Time 32 | . . . 32 . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . . . . . . . 3 4 . . Machine Destruction 7 | . . . . . . . . . . . . . . . . . . . . . . . . 3 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Total Allies 10 | . . 1 . 2 . . . . . . . 1 . . . . . 1 . . 5 . . . . . . Largest Group 5 | . . 1 1 2 1 . . . . . . 1 . . . . . 1 . . 5 . . . . . . Highest-Rated Group 266 | . . 31 31 50 31 . . . . . . 96 . . . . . 14 . . 266 . . . . . . Highest-Rated Ally 96 | . . 31 31 31 31 . . . . . . 96 . . . . . 14 . . 65 . . . . . . Total Orders 3 | . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . AID 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Ally Attacks 31 | . . . . . . . . . . . . 2 . . . . . . . . 29 . . . . . . Total Damage 1238 | . . . . . . . . . . . . 50 . . . . . . . . 1188 . . . . . . Kills 4 | . . . . . . . . . . . . 1 . . . . . . . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Intel | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Robot Analysis Total 8 | . 3 . 1 . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . 2 . 2 . . 1 . . . 1 1 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Turns Passed 27168 | . 495 1409 413 140 1057 2121 469 826 1062 681 135 1204 585 1078 401 392 1430 1510 745 875 1709 754 1587 1538 1309 686 2557 Spaces Moved 10814 | 1 271 637 226 112 823 671 300 290 516 344 76 347 251 499 216 155 328 566 247 240 733 315 551 520 358 236 985 Core 7 | . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Treads 2116 | . 243 637 41 . 10 522 . . . . . . . . . . . 60 136 155 49 . 21 28 32 . 182 Legs 7602 | 1 28 . . . 21 142 300 290 516 344 76 347 251 499 216 155 328 506 111 85 684 315 530 492 326 236 803 Wheels 1028 | . . . 185 112 731 . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 61 | . . . . . 61 . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 29 | 120 120 160 100 100 29 150 150 150 180 180 180 180 180 180 183 140 180 180 180 210 210 210 180 210 210 240 145 Average Speed 192 | 120 155 197 130 100 101 210 150 179 180 180 180 180 180 182 183 181 184 203 224 281 220 210 213 216 256 240 214 Slowest Speed 650 | 120 160 240 240 100 475 650 150 180 180 180 180 180 183 183 183 183 210 240 320 320 320 210 320 330 330 240 305 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 2 49 95 27 35 81 76 51 11 62 51 68 49 10 66 49 60 50 21 46 45 82 61 21 66 16 8 32 Regions Visited 27 Branch Regions 19 Pre-discovered Areas 8 | . 1 1 . . . . 1 . . . 1 . . 1 . 3 . . . . . . . . . . . Known Exits Taken 8 | . 1 . . . 1 . 1 1 . . . . . . . . 1 1 . . . . 1 . . 1 . Unknown Exits Taken 19 | 1 . 1 1 1 . 1 . . 1 1 1 1 1 1 1 1 . . 1 1 1 1 . 1 1 . . Scrap Searched 20 | . . 1 . . 2 . 1 . 2 4 . 2 . 2 1 . 2 . 2 1 . . . . . . . Spaces Dug 161 | . . 28 30 . 4 . . 4 6 . . . 2 20 . . . 6 . . 3 . 12 22 11 8 5 Terrain Destroyed 1146 | . 2 28 47 23 24 201 104 48 38 8 . 11 6 31 1 . 57 111 5 34 3 31 64 68 90 53 58 Melee 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Projectile 388 | . . . . . . 4 5 7 9 8 . 11 6 17 1 . 9 51 5 7 3 31 64 41 43 21 45 AOE 748 | . 2 28 47 23 20 197 99 41 29 . . . . 14 . . 48 60 . 27 . . . 27 43 30 13 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Total 15717 | . 327 709 315 133 950 1277 311 587 617 386 75 893 357 639 220 268 1119 781 421 399 817 352 759 791 631 293 1290 Wait 3330 | . 9 19 32 12 6 493 . 276 70 22 . 512 80 111 4 90 745 88 147 113 1 12 69 131 137 11 140 Move 10787 | . 270 636 225 111 822 670 299 289 515 343 75 346 250 498 215 154 327 565 246 239 732 314 550 519 357 235 985 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 123 | . 14 1 13 2 14 11 2 4 2 3 . 3 2 3 . 5 . 7 4 3 1 . 7 5 10 1 6 Fast Attach 119 | . 3 1 10 . 11 6 . 1 1 2 . 2 3 . . 5 3 8 2 4 7 . 6 18 11 2 13 Attach 46 | . . 2 2 . . 2 2 2 . . . . . . . 2 . 2 1 1 2 1 2 6 6 3 10 Detach 63 | . 3 . . . . 1 . . 2 . . 3 . 1 . 1 9 6 2 1 6 . 5 9 6 2 6 Swap 81 | . 7 8 5 3 12 12 . . 2 . . . 1 4 . 1 5 3 2 1 1 . 1 2 8 . 3 Drop 245 | . 9 1 12 2 23 18 3 7 2 5 . 8 7 3 . 10 6 23 7 12 9 . 14 23 27 1 13 Fire 767 | . 12 36 16 3 4 57 5 8 23 11 . 19 13 19 1 . 24 73 10 22 3 25 94 74 69 38 108 Melee 66 | . . . . . 58 7 . . . . . . . . . . . . . . . . . 1 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 27 | . . . . . . . . . . . . . 1 . . . . 5 . 3 4 . 6 2 . . 6 Crush 7 | . . 5 . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Rewire 51 | . . . . . . . . . . . . . . . . . . . . . 51 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Testing -2/Research -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 16) 496 | -10/Materials | Entered Mines 503 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 964 | -10/Mines | Discovered new exit (range 9) 1004 | -10/Mines | Learned location of Storage (-7) 1048 | -10/Mines | Discovered new exit (range 7) 1393 | -10/Mines | Core integrity fell below 50% 1692 | -10/Mines | Received a Mining Laser from a helpful Derelict 1905 | -10/Mines | Entered Materials 1905 | -9/Materials | Accompanied by 1 ally 1905 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2166 | -9/Materials | Destroyed 9 combat bots 2222 | -9/Materials | Discovered new exit (range 15) 2302 | -9/Materials | Repaired Lgt. EM Pulse Cannon 2305 | -9/Materials | Search patrols dispatched 2318 | -9/Materials | Entered Mines 2446 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2458 | -9/Mines | Entered Zion 2458 | -7/Zion | Accompanied by 1 ally 2496 | -7/Zion | Discovered new exit (range 14) 2508 | -7/Zion | Led the pair of lost Derelicts to a safe place 2745 | -7/Zion | Identified exit to Deep Caves 3002 | -7/Zion | Found Prototype Special Weapon 3005 | -7/Zion | Found Prototype Special Weapon 3007 | -7/Zion | Found Prototype Special Weapon 3010 | -7/Zion | Found Prototype Special Weapon 3041 | -7/Zion | Identified RU-N14's Throwing Claymores (x4) 3044 | -7/Zion | Learned location of 1 exit from Factory 3263 | -7/Zion | Attacked by Zionites 3511 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3515 | -7/Zion | Entered Deep Caves 3551 | -7/Deep Caves | Found Surveybot 24 Chip 3555 | -7/Deep Caves | Found Surveybot 24 Scanner 3663 | -7/Deep Caves | Attacked by Z-Imprinter 3669 | -7/Deep Caves | Destroyed Z-Imprinter 3693 | -7/Deep Caves | Build established: Scavenger-Mutant 3781 | -7/Deep Caves | Found Prototype Protection 3781 | -7/Deep Caves | Identified Zio. Weapon Casing 3868 | -7/Deep Caves | Found Zio. Weapon Casing 4079 | -7/Deep Caves | Build established: Mutant 4619 | -7/Deep Caves | Exposed GOLEM chamber 4899 | -7/Deep Caves | Found Corrupted GOLEM Unit 5028 | -7/Deep Caves | Spotted as-64086 5055 | -7/Deep Caves | Spotted as-97705 5101 | -7/Deep Caves | Destroyed as-97705 5101 | -7/Deep Caves | Core integrity fell below 50% 5130 | -7/Deep Caves | Found Corrupted GOLEM Unit 5131 | -7/Deep Caves | System corruption reached 10% 5442 | -7/Deep Caves | Build established: Golem 5629 | -7/Deep Caves | Discovered new exit (range 6) 5636 | -7/Deep Caves | Entered Proximity Caves 5745 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6042 | -6/Proximity Caves | Identified exit to Factory 6105 | -6/Proximity Caves | Entered Factory 6105 | -6/Factory | Evolved 6 slots: Power x1, Utility x5 6106 | -6/Factory | Identified exit to Extension 6467 | -6/Factory | Identified exit to Lower Caves 6661 | -6/Factory | Build established: Mutant 6931 | -6/Factory | Entered Lower Caves 7353 | -6/Lower Caves | Build established: Golem 7479 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7698 | -6/Lower Caves | Encountered a Warlord checkpoint 7843 | -6/Lower Caves | Discovered new exit (range 10) 7993 | -6/Lower Caves | Entered another Lower Caves area 8095 | -6/Lower Caves | Discovered new exit (range 6) 8346 | -6/Lower Caves | Build established: Derelict-Mutant 8638 | -6/Lower Caves | Learned 12 Factory zone layouts 8646 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8660 | -6/Lower Caves | Discovered new exit (range 5) 8674 | -6/Lower Caves | Entered Data Miner 8674 | -6/Data Miner | Discovered new exit (range 6) 8709 | -6/Data Miner | Met Data Miner 8743 | -6/Data Miner | Learned location of Section 7 (-2) 8743 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8770 | -6/Data Miner | Received God Mode back door access code from Data Miner 8809 | -6/Data Miner | Entered Proximity Caves 9150 | -5/Proximity Caves | Escorted by Enhanced Grunt 9504 | -5/Proximity Caves | Build established: Golem 9540 | -5/Proximity Caves | Discovered new exit (range 5) 9728 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10013 | -5/Proximity Caves | Entered Factory 10013 | -5/Factory | Evolved 2 slots: Utility x2 10014 | -5/Factory | Identified exit to Factory 10582 | -5/Factory | Discovered new exit (range 10) 10598 | -5/Factory | Entered Upper Caves 11243 | -5/Upper Caves | Learned location of Warlord (-4) 11575 | -5/Upper Caves | Discovered new exit (range 6) 11676 | -5/Upper Caves | Entered another Upper Caves area 11676 | -5/Upper Caves | Discovered exit to Factory (range 12) 11821 | -5/Upper Caves | Encountered a Warlord checkpoint 11831 | -5/Upper Caves | Learned Factory machine intel 12040 | -5/Upper Caves | Discovered new exit (range 4) 12060 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12077 | -5/Upper Caves | Entered Zhirov 12077 | -5/Zhirov | Discovered new exit (range 3) 12110 | -5/Zhirov | Met Zhirov 12153 | -5/Zhirov | Found Alien Artifact 12153 | -5/Zhirov | Identified Integrated Dissipator 12153 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12187 | -5/Zhirov | Found Alien Artifact 12396 | -5/Zhirov | Learned location of Quarantine (-2) 12396 | -5/Zhirov | Learned location of Testing (-3) 12396 | -5/Zhirov | Learned location of Command (-1) 12412 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12469 | -5/Zhirov | Entered Proximity Caves 13048 | -4/Proximity Caves | Spotted B-86 Titan 13127 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 13899 | -4/Proximity Caves | Entered Factory 13899 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 13900 | -4/Factory | Loaded intel: 250 machine locations 14904 | -4/Factory | Fabricated M-13 Machinist (x1) 15025 | -4/Factory | Build established: Hacker-Golem 15042 | -4/Factory | Identified exit to Upper Caves 15339 | -4/Factory | Build established: Golem 15409 | -4/Factory | Entered Upper Caves 15610 | -4/Upper Caves | Attacked by a faux Warlord 16138 | -4/Upper Caves | Discovered new exit (range 6) 16154 | -4/Upper Caves | Entered another Upper Caves area 16205 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 16238 | -4/Upper Caves | Encountered a Warlord checkpoint 16279 | -4/Upper Caves | Destroyed 7 combat bots 16291 | -4/Upper Caves | System corruption reached 10% 16750 | -4/Upper Caves | Build established: Tank 17016 | -4/Upper Caves | Discovered new exit (range 5) 17029 | -4/Upper Caves | Entered Warlord 17145 | -4/Warlord | System corruption cleaned by Quarantine Array 17665 | -4/Warlord | Build established: Commander-Golem 17754 | -4/Warlord | Learned Armory trap positions 17758 | -4/Warlord | Learned Armory scanalyzer intel 17758 | -4/Warlord | Learned Factory fabricator intel 17758 | -4/Warlord | Learned Armory garrison access intel 17758 | -4/Warlord | Learned Research scanalyzer intel 17971 | -4/Warlord | Visited the Vortex Lab 17981 | -4/Warlord | Warlord's base attacked by MAIN.C 17994 | -4/Warlord | Met EX-DEC 18129 | -4/Warlord | Met Warlord 18243 | -4/Warlord | Found Prototype Energy Cannon 18331 | -4/Warlord | Warlord forces counterattacked 18412 | -4/Warlord | Opened Warlord's prototype stash 18423 | -4/Warlord | Found Prototype Reactor 18423 | -4/Warlord | Identified Vortex Chain Reactor 18430 | -4/Warlord | Found Prototype Device 18430 | -4/Warlord | Identified Exp. Phase Shifter 18446 | -4/Warlord | Found Prototype Device 18446 | -4/Warlord | Identified System Purifier 18450 | -4/Warlord | Found Prototype Processor 18450 | -4/Warlord | Identified Spectral Analyzer 18656 | -4/Warlord | Warlord base infiltrated, sounded retreat 18675 | -4/Warlord | Opened side exit 18702 | -4/Warlord | Spotted Executioner 18702 | -4/Warlord | Spotted Striker 18713 | -4/Warlord | Spotted Striker 18717 | -4/Warlord | Discovered new exit (range 9) 18738 | -4/Warlord | Entered Proximity Caves 18753 | -3/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 18856 | -3/Proximity Caves | Caught by Unaware searching for contraband prototypes 18868 | -3/Proximity Caves | Caught by Unaware searching for contraband prototypes 19081 | -3/Proximity Caves | Build established: Tank 19488 | -3/Proximity Caves | Discovered new exit (range 2) 19492 | -3/Proximity Caves | Entered Research 19492 | -3/Research | Evolved 2 slots: Power x1, Utility x1 19493 | -3/Research | Identified exit to Testing 19494 | -3/Research | Loaded intel: 6 scanalyzer locations 19580 | -3/Research | Spotted B-86 Titan 19637 | -3/Research | Destroyed B-86 Titan 19679 | -3/Research | Found Hvy. Reflective Plating 19797 | -3/Research | Build established: Generator-Golem 19848 | -3/Research | Garrison activated, responded to threat 21031 | -3/Research | First assault squad dispatched 21079 | -3/Research | Entered Testing 21150 | -3/Testing | Found Prototype Energy Cannon 21150 | -3/Testing | Identified Null Cannon 21262 | -3/Testing | Found Prototype Ballistic Gun 21262 | -3/Testing | Identified Hyp. Multirail 21336 | -3/Testing | Found Prototype Launcher 21336 | -3/Testing | Identified Mni. Smartbomb Launcher 21363 | -3/Testing | Spotted Striker 21363 | -3/Testing | Spotted Striker 21519 | -3/Testing | Found Prototype Energy Gun 21519 | -3/Testing | Identified Hyp. EM Gauss Rifle 21563 | -3/Testing | Build established: Generator-Mutant 21601 | -3/Testing | Found Adv. Powered Armor 22079 | -3/Testing | First assault squad dispatched 22094 | -3/Testing | Incoming assault squad redirected 22102 | -3/Testing | Incoming assault squad redirected 22185 | -3/Testing | Found Prototype Energy Cannon 22185 | -3/Testing | Identified Potential Cannon 22265 | -3/Testing | Found Prototype Protection 22364 | -3/Testing | Found Prototype Device 22364 | -3/Testing | Identified Exp. Hardlight Generator 22483 | -3/Testing | Build established: Generator-Tank 22545 | -3/Testing | Discovered new exit (range 13) 22587 | -3/Testing | Identified SHELL Armor 22617 | -3/Testing | Entered Research 22617 | -2/Research | Warlord forces began assault on 0b10 22617 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 22727 | -2/Research | Research machine network offline 22902 | -2/Research | Met up with Warlord 22945 | -2/Research | Borebot progress halted 22964 | -2/Research | Found Prototype Device 22964 | -2/Research | Identified Exp. Shield Generator 23028 | -2/Research | Found Prototype Hackware 23153 | -2/Research | Borebot progress halted 23271 | -2/Research | Borebot progress halted 23562 | -2/Research | Spotted Executioner 23566 | -2/Research | Destroyed Executioner 23612 | -2/Research | Spotted Executioner 23618 | -2/Research | Destroyed Executioner 23620 | -2/Research | Spotted Executioner 23622 | -2/Research | Destroyed Executioner 23632 | -2/Research | Spotted B-90 Cyclops 23644 | -2/Research | Destroyed B-90 Cyclops 23671 | -2/Research | Found Prototype Processor 23671 | -2/Research | Identified Exp. Core Analyzer 23680 | -2/Research | Spotted Executioner 23692 | -2/Research | Spotted Executioner 23700 | -2/Research | Destroyed Executioner 23703 | -2/Research | Destroyed Executioner 23706 | -2/Research | Destroyed Executioner 23767 | -2/Research | Spotted Executioner 23789 | -2/Research | Destroyed Executioner 23807 | -2/Research | Spotted Striker 23809 | -2/Research | Spotted Striker 23810 | -2/Research | Destroyed Striker 23816 | -2/Research | Destroyed Striker 23834 | -2/Research | Spotted Striker 23834 | -2/Research | Spotted Executioner 23852 | -2/Research | Destroyed Striker 23859 | -2/Research | Destroyed Executioner 23899 | -2/Research | Destroyed 14 combat bots 23905 | -2/Research | Discovered new exit (range 9) 23926 | -2/Research | Entered Access 23926 | -1/Access | Evolved 2 slots: Weapon x2 23927 | -1/Access | Identified exit to Command 24314 | -1/Access | Build established: Generator-Golem 24455 | -1/Access | First assault squad dispatched 24466 | -1/Access | Garrison activated, responded to threat 24479 | -1/Access | Incoming assault squad redirected 24575 | -1/Access | Spotted B-99 Colossus 24590 | -1/Access | Spotted B-99 Colossus 24612 | -1/Access | Entered Command 24752 | -1/Command | Build established: Generator-Mutant 24862 | -1/Command | First assault squad dispatched 24891 | -1/Command | Incoming assault squad redirected 24961 | -1/Command | Incoming investigation squad redirected 25037 | -1/Command | Lost 3 parts (1u2w) 25041 | -1/Command | Destroyed 7 combat bots 25076 | -1/Command | Identified Exp. System Shield 25287 | -1/Command | Build established: Generator-Golem 25380 | -1/Command | Incoming assault squad redirected 25381 | -1/Command | Incoming assault squad redirected 25663 | -1/Command | Incoming assault squad redirected 25684 | -1/Command | System corruption reached 10% 25811 | -1/Command | Found Quantum Capacitor 25894 | -1/Command | Build established: Generator-Mutant 26328 | -1/Command | Disengaged cave seal 26328 | -1/Command | Derelicts emerged from the dark tunnel 26328 | -1/Command | Welcomed Warlord to Command 26352 | -1/Command | Incoming investigation squad redirected 26466 | -1/Command | Identified BFG-9k Vortex Edition 26654 | -1/Command | Incoming assault squad redirected 26658 | -1/Command | Incoming assault squad redirected 26751 | -1/Command | Incoming assault squad redirected 26791 | -1/Command | Incoming assault squad redirected 26812 | -1/Command | Incoming assault squad redirected 26939 | -1/Command | Warlord commented on Warlord statues 26947 | -1/Command | Spotted M Guard 26947 | -1/Command | Spotted M Guard 26947 | -1/Command | Spotted Combat Programmer 26948 | -1/Command | Spotted Combat Programmer 26949 | -1/Command | Destroyed Combat Programmer 26950 | -1/Command | Destroyed Combat Programmer 26960 | -1/Command | Destroyed M Guard 26992 | -1/Command | All MAIN.C guards destroyed 27027 | -1/Command | Found Prototype Device 27027 | -1/Command | Identified AEGIS Remote Shield 27098 | -1/Command | Met MAIN.C 27104 | -1/Command | Warlord shut down involuntarily 27160 | -1/Command | System corruption reached 30% 27169 | -1/Command | Self-destructed Last Messages --------------- Warlord shuts down. 27105_ Power failure, Lgt. Antimatter Reactor shutdown. 27105_ Activated siege mode. 27112_ ALERT: Rogue bot located, Programmers report to Command Zone 8S. 27112_ Destroyed Prototype Device. 27114_ Overheating: Hcp. Storage Unit damaged (-106). 27118_ Biometal Heavy Treads destroyed. 27121_ System corrupted: Substantial component data lost. 27136_ Com. Particle Reactor destroyed. 27139_ Destroyed Prototype Energy Cannon. 27152_ Zio. Weapon Casing destroyed. 27154_ ALERT: Significant disruption in Zone 7N, assault force dispatched. 27155_ Power failure, Lgt. Quantum Reactor shutdown. 27160_ Overheating: Energy bleed (-52). 27162_ AEGIS Remote Shield destroyed. 27166_ Destroyed Prototype Protection. 27168_ Power failure, Lgt. Antimatter Reactor shutdown. 27169_ Overheating: Energy bleed (-53). 27169_ BFG-9k Vortex Edition destroyed. [Achievement: 50k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????##########????????????????????????? | | ?????????????"""" ????????????????????????? | | ?????????????"" ????????????????????????? | | ?????????????"" #######################?? | | ?????????????"" / #?? | | ?????????????"" @ p #?? | | ????????????"" /W p #?? | | ????????????"" ################### #?? | | ????????????"" ??????????????????# #?? | | ????????????""MMM ??????????????????# ### | | ????????????" MMM ""??????????????????# T## | | ????????????" MMM """"""???????????????????#+++## | | ???????????? """"""""???????????????????# | | ????????????? ""?"""""""???????????????????# | | ???????????????????????????????????????????# ] | | ???????????????????????????????????????????# * | | ???????????????????????????????????????????# = | | ???????????????????????????????????????????# ## | | ???????????????????????????????????????????######? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 114 Energy Generation 79 Energy Capacity 1950 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 2010 Jamming Range 14 Additional Mass Support 20 Armor Coverage 2600 Resistance: KI 15 Resistance: TH 25 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Phase Shifting 8 Evasion (%) 64 Targeting Accuracy 8 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 24 Defensive Hacking 16 Authchip Count 1 Item Schematics ----------------- Hvy. Missile Launcher | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Power Maul | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Hvy. Phase Cannon | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Adv. EM Disruption Field | -3/Testing | Archive Plasma Sword | -3/Testing | Archive Adv. Variable Charge Gun | -3/Testing | Archive Diametric Drive | -3/Testing | Archive Molecular Scythe | -3/Testing | Archive Hvy. Tesla Rifle | -3/Testing | Archive Exp. Energy Well | -3/Testing | Archive Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked R-06 Scavenger | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ M-13 Machinist | x1 | -4/Factory | Authchip Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- 50k Club Corridor Of Doom Meet Your Maker More Power To You Ultimate Loadout Challenges ------------ None Game ------ Seed CouplerLinearRecalibrator Manual? 0 Play Time 03:05:15 Cumulative 154.8 hours Start 2022.12.05 @ 21:03:46 End 2022.12.06 @ 00:10:20 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 186 Rogue 186 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 77 Gallery% 77 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a207745-0b62-4b94-9803-c047c50fff38