Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.20 @ 11:45:34 Player: jimmyl Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (74) 370 Value Destroyed (1803) 1803 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (471) 471 TOTAL SCORE: 4264 Bonus ------- High Alert Combat Kills 217 Follower Combat Kills 54 Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 284/300 Energy 260/280 System Corruption 3% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Garrison Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit Signal Interpreter > --- WEAPON (2) ------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY (20) --- Improved Ion Engine Heavy Ion Engine Compact Wheel Compact Wheel Large Storage Unit Structural Scanner Sensor Array Target Analyzer Improved Medium Laser Improved Medium Laser Improved Assault Rifle Improved Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Compact Wheel Compact Wheel Large Storage Unit Structural Scanner Sensor Array Light Armor Plating Hacking Suite Improved EM Shotgun Improved Medium Laser Improved Medium Laser Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher Concussive RPG Concussive RPG Concussive RPG [Rating: 20] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Concussive RPG Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 48 | . 7 . 13 21 7 Power 3 | . 1 . 1 1 . Engine 3 | . 1 . 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | . 3 . 2 2 1 Treads 7 | . 2 . 2 2 1 Leg 1 | . 1 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | . 2 . 3 . 2 Device 1 | . 1 . . . . Storage 1 | . 1 . . . . Processor 1 | . . . 1 . . Hackware 1 | . . . . . 1 Protection 3 | . . . 2 . 1 Artifact . | . . . . . . Weapon 30 | . 1 . 7 18 4 Energy Gun 4 | . 1 . . 2 1 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 15 | . . . 6 8 1 Ballistic Cannon . | . . . . . . Launcher 8 | . . . 1 6 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 4 | . . . 1 3 . Parts Lost 11 | . 3 . 3 1 4 Power 2 | . 1 . 1 . . Propulsion 4 | . 1 . . 1 2 Utility 2 | . . . 1 . 1 Weapon 3 | . 1 . 1 . 1 Highest Loss Streak 2 | . 2 . 1 1 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 94 100 97 95 87 Engine 11 | . 13 14 11 11 11 Treads 25 | . 13 28 33 29 24 Leg 2 | . 14 . . . . Device 4 | . 10 14 2 . . Storage 11 | . 14 14 11 11 11 Processor 6 | . . . 8 11 11 Protection 6 | . . . 8 11 8 Energy Gun 7 | . 9 14 7 . 7 Ballistic Gun 16 | . 18 14 13 20 13 Peak Build Rating 20 | 6 9 9 17 20 19 Average Rating 13 | 6 8 9 11 17 17 On Entrance 11 | 6 6 9 9 17 19 Naked Turns . | . . . . . . Heaviest Build 60 | 11 48 48 54 60 60 Greatest Support 60 | 20 40 40 60 60 60 Greatest Overweight (x) 1 | . 1 1 . 1 1 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 8 13 20 20 20 20 Most Carried 20 | 6 8 8 17 20 18 Average Carried 11 | 6 5 7 9 17 14 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 17 | 6 7 8 17 17 13 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Gar Matter Collected 1454 | 200 181 8 268 475 322 Remotely . | . . . . . . Salvage Created 2159 | . 330 108 470 632 619 Parts 171 | . 31 3 42 50 45 Haulers Intercepted 4 | . 1 . 1 2 . Recyclers Shooed 7 | . 5 . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Combat Hostiles Destroyed 61 | . 8 2 12 15 24 Guns 48 | . 8 2 8 11 19 AOE 13 | . . . 4 4 5 Classes Destroyed 9 | . 5 . 2 1 1 Worker 2 | . . . 1 1 . Hauler 4 | . 1 . 1 2 . Operator 2 | . 1 . . 1 . Watcher 5 | . 2 . 2 1 . Swarmer 24 | . 3 . 3 4 14 Grunt 29 | . 5 2 6 9 7 Brawler 1 | . . . . 1 . Sentry 4 | . . . 3 1 . Programmer 3 | . . . . . 3 Best Kill Streak 7 | . 3 2 7 6 5 Combat Bots Only 6 | . 3 2 6 4 5 Max Kills in Single Turn 4 | . 1 1 4 3 2 Gunslinging . | . . . . . . Exploded 3 | . . . 3 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Hostile Shots Fired 363 | . 69 15 104 51 124 Missed 101 | . 18 4 30 13 36 Damage Taken 3122 | . 609 157 959 466 931 Core 582 | . 121 58 156 67 180 Absorbed by Shields . | . . . . . . Core Remaining (%) 64 | 100 . 28 . . . Volleys Fired 219 | . 58 11 45 43 62 Largest 2 | . 2 2 2 2 2 Hottest 91 | . 60 60 63 46 91 Shots Fired 404 | . 110 21 82 80 111 Gun 388 | . 110 21 79 72 106 Cannon 1 | . . . . . 1 Launcher 15 | . . . 3 8 4 Special . | . . . . . . Kinetic 292 | . 84 10 54 72 72 Thermal 63 | . 26 11 25 . 1 Explosive 15 | . . . 3 8 4 Electromagnetic 34 | . . . . . 34 Robot Hit Streak 17 | . 11 4 11 7 17 Robot Miss Streak 5 | . 4 2 4 3 5 Penetration Max . | . . . . . . Secondary Targets 7 | . 1 1 1 . 4 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 250 | . 74 12 58 47 59 Core Hits 121 | . 27 6 26 28 34 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 2 | . . . . 2 . Destroy 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4315 | . 760 117 1067 1079 1292 Guns 3241 | . 756 110 706 672 997 Cannons 7 | . . . . 7 . Explosions 1022 | . . . 361 366 295 Melee . | . . . . . . Ramming 45 | . 4 7 . 34 . Kinetic 2478 | . 590 36 509 672 671 Thermal 493 | . 166 74 197 . 56 Explosive 966 | . . . 361 366 239 Electromagnetic 326 | . . . . . 326 Impact 7 | . . . . 7 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 1 1 . . 3 Average Corruption 1 | . 1 1 . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . 4 1 . . 14 Message Errors 7 | . 1 . . . 6 Matter Fused 3 | . . . . . 3 Heat Flow Errors 3 | . 1 . . . 2 Energy Discharges 3 | . 1 . . . 2 Misfires 2 | . 1 . . . 1 Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 60 | . . . . 58 2 Projectiles . | . . . . . . Explosions 60 | . . . . 58 2 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 199 | . . . 56 43 100 Shots 7 | . . . 2 2 3 Rammed 5 | . . 3 . 2 . Targets Rammed 6 | . 1 3 . 2 . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 125 | . 88 6 58 12 125 Average Temperature 17 | . 17 3 13 5 29 Received Heat Transfer 1053 | . 318 93 351 219 72 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1100 | . 375 175 450 . 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Peak Influence 947 | . 261 84 331 473 947 Initial 307 | . . 34 . 139 307 Average 235 | . 115 52 100 232 616 Maximum Alert Level 3 | . 1 . 1 2 3 Low Security (%) 63 | 100 85 100 93 51 . Level 1 13 | . 14 . 6 37 3 Level 2 16 | . . . . 10 66 Level 3 6 | . . . . . 29 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 3 . 2 4 . Investigation 3 | . 1 . 1 1 . Extermination . | . . . . . . Reinforcement 3 | . 2 . 1 . . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | . 25 2 26 20 26 Peak Tracking Total 8 | . 4 2 8 4 4 Tactical Retreats 3 | . . . 1 1 1 Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts 22 | . . . . 22 . Triggered . | . . . . . . Disarmed 2 | . . . . 2 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Gar Machines Disabled 2 | . . . 1 1 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Machines Accessed 16 | . 6 . 3 5 2 Terminals 13 | . 5 . 2 4 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 31 | . 11 . 5 12 3 Successful 15 | . 5 . 3 6 1 Failed 16 | . 6 . 2 6 2 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual 6 | . 3 . 2 1 . Terminals 27 | . 9 . 4 11 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 2 . 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 12 | . 4 . 2 5 1 Robot Schematic 1 | . . . . 1 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . . . . 1 . Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . . . . 1 Alert Level 1 | . . . . 1 . Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Hauler Manifests 2 | . 1 . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 2 | . 1 . 1 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . 1 . . Tunnel 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 . . 1 . Used 1 | . 1 . . . . Hacking Detections 9 | . 4 . 1 3 1 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 31 | . . 31 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 17 | . . . 17 . . Total Damage 247 | . . . 247 . . Kills 6 | . . . 6 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Gar Turns Passed 3376 | 3 637 478 755 795 708 Spaces Moved 1291 | 3 268 179 345 265 231 Core . | . . . . . . Treads 1119 | . 99 179 345 265 231 Legs 172 | 3 169 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 240 160 160 160 Average Speed 187 | 120 164 240 160 185 218 Slowest Speed 240 | 120 240 240 160 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 1 57 48 39 33 39 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 3 | . 1 1 1 . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 120 | . . . 7 67 46 Melee . | . . . . . . Projectile . | . . . . . . AOE 120 | . . . 7 67 46 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Total 1854 | 2 367 204 469 485 327 Wait 226 | . 27 11 46 119 23 Move 1287 | 2 267 178 344 265 231 Hop . | . . . . . . Pick Up 29 | . 4 1 15 8 1 Fast Attach 8 | . 3 . 4 1 . Attach 20 | . 3 . 6 6 5 Detach . | . . . . . . Swap 20 | . 1 . 3 14 2 Drop 17 | . 3 . 6 5 3 Fire 219 | . 58 11 45 43 62 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush 5 | . . 3 . 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 22 | . . . . 22 . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / *Sto) -9/Storage -9/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 16) 641 | -10/Materials | Entered Mines 709 | -10/Mines | Learned Materials emergency access door positions 799 | -10/Mines | Core integrity fell below 50% 939 | -10/Mines | Received a Mining Laser from a helpful Derelict 1060 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1064 | -10/Mines | Discovered new exit (range 5) 1083 | -10/Mines | Learned location of Storage (-9) 1119 | -10/Mines | Entered Materials 1119 | -9/Materials | Accompanied by 1 ally 1119 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1259 | -9/Materials | Discovered new exit (range 15) 1286 | -9/Materials | Identified exit to Mines 1531 | -9/Materials | Identified exit to Storage 1572 | -9/Materials | Discovered new exit (range 16) 1874 | -9/Materials | Entered Storage 2336 | -9/Storage | Garrison activated, responded to threat 2340 | -9/Storage | Core integrity fell below 50% 2634 | -9/Storage | Build established: Scavenger-Mutant 2669 | -9/Storage | Identified exit to Garrison 2669 | -9/Storage | Entered Garrison 2823 | -9/Garrison | Triggered checkpoint 2834 | -9/Garrison | Core integrity fell below 20% 3189 | -9/Garrison | Triggered checkpoint 3377 | -9/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 03201_ Heat Sink fried. 03201_ G-34 Mercenary destroyed. 03204_ Chain reaction triggered in Ion Engine. 03204_ G-34 Mercenary destroyed. 03207_ Acquired 27 matter. 03217_ G-34 Mercenary destroyed. 03228_ Chain reaction triggered in Ion Engine. 03228_ G-34 Mercenary destroyed. 03234_ System corrupted: Matter fused (-9). 03251_ UWCU41L >M4VV2SJCJZU#I5JJ,MKN 03257_ Acquired 9 matter. 03262_ Acquired 12 matter. 03278_ ALERT: Dispatching investigation squad to Recycling. 03305_ U|GRO40OVT&VOOACZO:H6DKI 03307_ G-34 Mercenary destroyed. 03335_ Acquired 9 matter. 03337_ KRC5X8VHFNQLGO&IRWQ2CN7|VVXN 03366_ S-10 Pest destroyed. 03373_ Imp. EM Shotgun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????+???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????+???#???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????# #??????????????????????? | | ?????????????????????+??# #??????????????????????? | | ????????????????????#???# #??????????????????????? | | ????????????????????# ??# #??????????????????????? | | ??????????????????###;### ##########?????????????? | | ??????????????????? = #?????????????? | | ????????????????????? *s= ? #?????????????? | | ???????????????????????*%* ??? #??????######## | | ?????????+???????????+??#@#????# #??????# | | ????????????????????????# #????# #??????# | | ????????????????????????# #????# #??????# | | ????????????????????# ### ######*= #??##### #### | | ????????????????????# ; [%*% #??# # # #??? | | ????????????????????# ##########!= #???# !" *#### | | ???????????????+???????????????# #???#% [="= | | ???????????????????????????????# #???#*= #### | | ???????????????????????????????# #####%## * #??? | | ???????????????????????????????# ## =## #??? | | ????????????+?????+????????????# ## ##%* #??? | | ???????????????????????????????# [ #### | | ???????????????????????????????+ "+ | | ???????????????????????????????# ! %+ | | ???????????????+???????????????# ## ##%="#### | | ???????????????????????????????# ## ^^^## #??? | | ?????????????????????????????+?" ?? | | ???????????????????????????????" #? | | ???????????????????????????????" #? | | ???????????????????????????????" #? | | ???????????????????????????????# ## ## ###? | | ???????????????????????????????# ## ## #??? | | ???????????????????????????????# ??? | | ???????????????????????????????# ??? | | ???????????????????????????????# ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ L-31 Rogue | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableWeaponsArchive Manual? 0 Play Time 00:20:48 Cumulative 142.6 hours Start 2024.10.19 @ 19:57:03 End 2024.10.20 @ 11:45:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 233 Rogue 232 Adventurer 1 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 69 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d6fc2f0c-bc16-4757-bca2-1fe481f55dc4