Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.30 @ 14:24:47 Player: Kenzurith Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (356) 1780 Value Destroyed (16583) 16583 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (8616) 8616 TOTAL SCORE: 34199 Bonus ------- High Alert Combat Kills 8363 Follower Combat Kills 511 Friendly Fire -258 Cogmind --------- Core Integrity 0/1600 Matter 232/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Triangulator Advanced Signal Interpreter Advanced Target Analyzer Advanced Armor Integrity Analyzer Advanced Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Medium Treads Long-range Tractor Beam Heavy Machine Gun KE Penetrator Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Medium Storage Unit Medium Storage Unit Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Heavy Armor Plating Improved System Restoration Module > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Hardcell Cannon Heavy Gauss Cannon > --- INVENTORY -------- Particle Reactor Quantum Reactor Medium Treads Advanced Medium Treads Triangulator Improved Heavy Armor Plating Long-range Tractor Beam Gamma Rifle Gamma Rifle Phase Gun Heavy Proton Cannon Compact HERF Cannon Nova Cannon Enhanced Nova Cannon Heavy Mace [Rating: 163] Favorites ----------- Power Particle Reactor Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Impulse Thruster Array Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Medium Reactive Plating Weapon Railgun Energy Gun Heavy EM Pulse Gun Energy Cannon Nova Cannon Ballistic Gun Railgun Ballistic Cannon Heavy Gauss Cannon Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 6 2 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 4 | . . . 1 . . . 1 . . . 2 . Utility 11 | . . . 1 . . . 3 2 1 2 . 2 Weapon 2 | . . . . . . . 2 . . . . . Parts Attached 314 | 1 10 . 12 2 4 6 21 51 34 71 45 57 Power 38 | . 1 . . 1 . 1 1 1 4 12 8 9 Engine 2 | . 1 . . 1 . . . . . . . . Core 5 | . . . . . . 1 1 1 2 . . . Reactor 31 | . . . . . . . . . 2 12 8 9 Propulsion 48 | . 4 . 4 . . 2 1 8 3 10 5 11 Treads 36 | . . . 3 . . 2 1 4 3 10 5 8 Leg 9 | . 4 . 1 . . . . 4 . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . 3 Utility 115 | . 2 . 2 1 1 2 11 22 13 26 18 17 Device 72 | . 1 . . . . 1 3 11 10 19 17 10 Storage 8 | . 1 . . . . . . 4 . 2 1 . Processor 14 | . . . . . . . 3 2 1 3 . 5 Hackware . | . . . . . . . . . . . . . Protection 21 | . . . 2 1 1 1 5 5 2 2 . 2 Artifact . | . . . . . . . . . . . . . Weapon 113 | 1 3 . 6 . 3 1 8 20 14 23 14 20 Energy Gun 36 | . . . . . 3 . 2 10 7 2 8 4 Energy Cannon 22 | . . . 3 . . . . 3 3 4 2 7 Ballistic Gun 38 | 1 1 . 1 . . . 6 7 4 11 . 7 Ballistic Cannon 17 | . 2 . 2 . . 1 . . . 6 4 2 Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . . . 4 3 2 2 . 1 Parts Lost 93 | . . 1 1 . . . 1 8 11 13 20 38 Power 13 | . . . 1 . . . . 1 1 1 4 5 Propulsion 18 | . . 1 . . . . 1 . 1 2 4 9 Utility 24 | . . . . . . . . 4 3 2 4 11 Weapon 38 | . . . . . . . . 3 6 8 8 13 Highest Loss Streak 17 | . . 1 1 . . . 1 3 6 4 6 17 Average Slot Usage (%) 89 | . 96 90 97 98 100 100 75 90 90 87 84 77 Engine 2 | . 14 14 10 10 11 1 . . . . . . Core 2 | . . . . . . 9 6 4 7 . . . Reactor 3 | . . . . . . . . . 1 8 8 7 Treads 16 | . . . 27 33 33 33 21 11 13 10 12 10 Leg 2 | . 28 19 5 . . . . 3 . . . . Device 15 | . 10 14 11 11 11 11 11 10 18 24 20 16 Storage 9 | . 14 14 11 11 11 11 6 8 10 9 12 10 Processor 8 | . . . . . . . 5 15 10 12 13 14 Protection 5 | . . . 9 11 11 11 10 8 4 1 . 2 Energy Gun 5 | . . . . . 15 20 4 5 7 . 3 3 Energy Cannon 2 | . . . 9 11 2 . . 1 4 3 2 3 Ballistic Gun 7 | . 12 . 1 11 3 . 8 14 7 10 4 5 Ballistic Cannon 2 | . 15 28 11 . . 1 . . . 2 6 1 Naked Turns 8 | . . . . . . . . . . . . 8 Heaviest Build 121 | 9 20 20 34 29 29 33 60 84 107 121 100 119 Greatest Support 230 | 20 20 20 60 60 60 70 90 140 140 150 230 205 Greatest Overweight (x) 1 | . . 1 . . . . . 1 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 8 8 8 8 8 8 8 14 14 14 16 16 Average Capacity 11 | 6 6 8 8 8 8 8 8 11 14 13 15 14 Most Carried 16 | 6 8 8 8 8 8 8 8 14 14 14 16 16 Average Carried 10 | 6 6 8 7 8 7 8 7 11 13 13 12 13 Final Capacity 16 | 6 8 8 8 8 8 8 8 14 14 12 16 4 Final Carried 16 | 6 8 8 8 8 8 8 8 14 14 11 16 4 Class Distribution -------------------- 52% | Scavenger-Gunner 24% | Mutant 10% | Scavenger-Tank 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Matter Collected 9759 | 198 232 44 289 46 64 70 287 1666 816 2710 2074 1263 Remotely 1727 | . . . . . . . . . . . 1727 . Salvage Created 21967 | . 389 26 327 43 . 136 1118 4617 2918 4964 3898 3531 Parts 897 | . 26 5 15 2 . 3 40 165 100 221 149 171 Haulers Intercepted 5 | . 1 . . . . . 1 3 . . . . Recyclers Shooed 17 | . . . . . . . . 5 5 1 5 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . 29 . . . . . . Prevented 11 | . . . . . . 11 . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 262 | . 10 4 6 3 . 2 10 31 31 66 51 48 Guns 145 | . 5 . 1 . . . 10 26 22 38 18 25 Cannons 107 | . 5 4 5 3 . . . 3 8 28 30 21 AOE 4 | . . . . . . 2 . . . . . 2 Classes Destroyed 18 | . 5 . 2 . . 1 2 3 1 3 1 . Worker 17 | . . . . . . . . 5 2 1 6 3 Builder 19 | . . . . . . . . 3 2 8 5 1 Tunneler 6 | . . . . . . . . . 1 2 2 1 Hauler 5 | . 1 . . . . . 1 3 . . . . Recycler 41 | . 1 . 1 . . . 3 16 8 6 6 . Mechanic 1 | . . . . . . . 1 . . . . . Watcher 9 | . 1 . . . . . 1 4 2 1 . . Swarmer 53 | . 3 3 . 3 . . 3 5 13 8 12 3 Grunt 100 | . 7 1 2 . . 1 2 16 13 21 23 14 Brawler 8 | . . . . . . . . 1 1 2 1 3 Duelist 8 | . . . 2 . . . 1 . . . 1 4 Protector 6 | . . . . . . . . . . 2 2 2 Sentry 26 | . . . 2 . . . 1 3 . 15 4 1 Demolisher 2 | . . . . . . . . . . 2 . . Hunter 20 | . . . . . . 1 2 2 2 4 . 9 Programmer 34 | . . . . . . . 1 4 2 8 7 12 Behemoth 1 | . . . . . . . . . . . 1 . Assembled 4 | . . . . . . . . . . 4 . . Best Kill Streak 21 | . 3 3 2 5 . 1 4 9 13 8 21 11 Combat Bots Only 16 | . 3 3 2 5 . 1 3 7 9 7 16 10 Max Kills in Single Turn 4 | . 1 1 1 1 . 1 2 2 2 2 2 4 Gunslinging 1 | . . . . . . . . 1 1 . . . Exploded 2 | . . . . . . 1 . . . . . 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Damage Taken 33375 | . 462 258 264 97 . 314 835 2798 3489 6911 6417 11530 Core 3172 | . 45 66 83 . . 41 74 222 204 352 468 1617 Absorbed by Shields . | . . . . . . . . . . . . . Reduced by Siege Mode 2704 | . . . . . . . . 171 162 434 761 1176 Core Remaining (%) 76 | 100 . 55 . . . 69 91 77 82 72 67 . Volleys Fired 676 | . 38 19 18 5 . 9 23 106 92 160 105 101 Largest 4 | . 2 2 2 2 . 2 4 4 4 4 4 4 Hottest 370 | . 70 70 120 83 . 95 250 236 297 299 370 369 Shots Fired 2232 | . 76 38 36 10 . 18 37 396 341 548 377 355 Gun 1523 | . 44 . 9 5 . 18 37 362 276 348 194 230 Cannon 709 | . 32 38 27 5 . . . 34 65 200 183 125 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 1373 | . 76 38 15 5 . . 19 274 132 396 229 189 Thermal 761 | . . . 21 5 . . 18 84 198 152 117 166 Explosive . | . . . . . . . . . . . . . Electromagnetic 98 | . . . . . . 18 . 38 11 . 31 . Robot Hit Streak 54 | . 13 4 4 7 . 13 8 54 22 42 43 46 Robot Miss Streak 7 | . 4 3 3 1 . 2 7 3 3 3 4 3 Penetration Max 2 | . . . . . . . . 1 1 2 1 1 Secondary Targets 11 | . . . . . . . . 9 1 . . 1 Max Gunslinging Chain 2 | . . . . . . . . 2 1 . . 1 Shots Hit Robots 1544 | . 48 19 22 7 . 14 31 282 231 380 261 249 Core Hits 748 | . 21 5 11 3 . 8 36 121 101 164 146 132 Critical Hits 146 | . 1 . . 1 . . . 20 3 47 46 28 Critical Kills 50 | . 1 . . . . . . 6 . 19 13 11 Critical Parts Destroyed 75 | . . . . 1 . . . 14 2 25 21 12 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 47462 | . 531 334 485 177 . 427 1891 7521 5507 12364 9225 9000 Guns 26690 | . 265 . 89 53 . 224 1626 6542 3734 6253 3558 4346 Cannons 19906 | . 266 334 396 124 . . . 979 1773 6111 5667 4256 Explosions 825 | . . . . . . 203 265 . . . . 357 Melee . | . . . . . . . . . . . . . Ramming 41 | . . . . . . . . . . . . 41 Kinetic 25265 | . 531 334 139 53 . . 333 4874 1548 7837 5832 3784 Thermal 19677 | . . . 346 124 . 203 1558 1763 3768 4527 2570 4818 Explosive 357 | . . . . . . . . . . . . 357 Electromagnetic 2122 | . . . . . . 224 . 884 191 . 823 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . 2 8 3 10 8 10 Average Corruption 6 | . . . . . . . 2 6 2 7 6 2 Corruption Purged 7 | . . . . . . . . . . . . 7 Effects 273 | . . . . . . . 1 46 13 139 51 23 Message Errors 38 | . . . . . . . . 7 2 18 5 6 Matter Fused 43 | . . . . . . . . 13 2 18 8 2 Heat Flow Errors 20 | . . . . . . . 1 3 1 9 4 2 Energy Discharges 17 | . . . . . . . . 4 1 8 3 1 Parts Rejected 3 | . . . . . . . . 1 . 2 . . Data Loss (minor) 19 | . . . . . . . . 4 1 11 1 2 Data Loss (major) 6 | . . . . . . . . . . 6 . . Misfires 4 | . . . . . . . . . . 2 2 . Misdirections 5 | . . . . . . . . . . 5 . . Targeting Errors 99 | . . . . . . . . 13 4 50 23 9 Weapon Failures 19 | . . . . . . . . 1 2 10 5 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 618 | . . 1 . 9 . 40 58 2 34 110 121 243 Projectiles 408 | . . 1 . 9 . . . 2 34 110 121 131 Explosions 210 | . . . . . . 40 58 . . . . 112 Melee . | . . . . . . . . . . . . . Knockbacks 70 | . 3 5 . . . . . . . 12 45 5 Impact . | . . . . . . . . . . . . . Kinetic 63 | . 3 5 . . . . . . . 11 39 5 Secondary 7 | . . . . . . . . . . 1 6 . Self-Inflicted Damage 147 | . . . . . . . 111 . . . . 36 Shots 1 | . . . . . . . 1 . . . . . Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 575 | . 18 . 138 8 . 15 365 213 222 484 195 575 Average Temperature 76 | . 8 . 40 6 . 9 94 30 54 111 47 108 Received Heat Transfer 4273 | . 216 111 42 . . 57 75 762 345 901 891 873 Effects 5 | . . . . . . . . . . 1 . 4 Shutdowns 2 | . . . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . 1 . . Siege Activations 58 | . . . . . . . . 7 6 22 12 11 Total Turns 1165 | . . . . . . . . 151 140 286 291 297 Longest Duration 62 | . . . . . . . . 52 38 26 62 58 Robots Corrupted 4 | . . . . . . . . 1 . . 3 . Combat Hostiles 4 | . . . . . . . . 1 . . 3 . Parts Fried 25 | . . . . . . . . 12 1 . 12 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . . . . 1 1 . . . Parts Melted 44 | . . . 1 . . . 8 6 14 7 3 5 Heat Transferred 22785 | . . . 555 185 . 200 2100 2854 5552 4238 2887 4214 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Peak Influence 1968 | . 250 179 341 124 . . 390 668 859 1576 1859 1968 Initial 1108 | . . 54 69 54 . . 195 100 326 432 859 1108 Average 743 | . 125 155 165 122 . . 263 313 588 925 1286 1426 Maximum Alert Level 5 | . 1 . 1 . . . 1 2 3 4 5 5 Low Security (%) 21 | 100 83 100 79 100 . . 46 36 . . . . Level 1 12 | . 16 . 20 . . . 53 19 28 . . . Level 2 22 | . . . . . . . . 43 38 45 . . Level 3 13 | . . . . . . . . . 33 21 49 . Level 4 20 | . . . . . . . . . . 32 18 64 Level 5 9 | . . . . . . . . . . . 32 35 High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 64 | . 3 . 1 . . . 3 9 5 18 12 13 Investigation 7 | . 2 . . . . . . 2 . 3 . . Extermination 15 | . . . . . . . 1 3 1 4 3 3 Reinforcement 13 | . 1 . 1 . . . 2 3 1 1 2 2 Assault 16 | . . . . . . . . . 2 4 5 5 Garrison 13 | . . . . . . . . 1 1 6 2 3 Intercept . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 1 . 1 1 1 Haulers Reinforced 4 | . . . . . . . 1 2 . . 1 . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Distress Signals 13 | . 1 . 1 . . . 1 2 . 3 3 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 424 | . 18 4 11 3 . 15 20 51 48 84 68 102 Peak Tracking Total 13 | . 3 2 6 3 . 4 5 9 12 8 12 13 Tactical Retreats 26 | . . 1 2 . . . 2 5 2 . 5 9 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Traps Triggered 7 | . 1 . . . . . . 1 . 3 . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Machines Disabled 14 | . . 1 1 . . . 2 2 3 . 1 4 Max in Single Turn 2 | . . 1 1 . . . 2 1 2 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Machines Accessed 8 | . 2 . 2 1 . . . . . 2 1 . Terminals 5 | . 2 . 2 . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 1 . Total Hacks 22 | . 7 . 9 1 . . . . . 4 1 . Successful 8 | . 3 . 4 1 . . . . . . . . Failed 14 | . 4 . 5 . . . . . . 4 1 . Catastrophic 5 | . 2 . 1 . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . Manual 13 | . 4 . 7 . . . . . . 2 . . Terminals 18 | . 7 . 9 . . . . . . 2 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 2 1 . Terminal Hacks 8 | . 3 . 4 1 . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 7 | . 2 . 2 . . . . . . 2 1 . Full Trace Events 3 | . 1 . . . . . . . . 2 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Total Allies 7 | . . . . . 6 . . 1 . . . . Largest Group 6 | . . . . . 6 6 4 1 . . . . Highest-Rated Group 186 | . . . . . 186 186 124 41 . . . . Highest-Rated Ally 42 | . . . . . 42 42 31 41 . . . . Total Orders 6 | . . . . . . . 2 2 . 2 . . EXPLORE 1 | . . . . . . . 1 . . . . . RETURN 5 | . . . . . . . 1 2 . 2 . . Ally Attacks 95 | . . . . . . 73 19 3 . . . . Total Damage 1686 | . . . . . . 1364 208 114 . . . . Kills 16 | . . . . . . 14 1 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 2 . . . . . . Drone Launches 5 | . . . . . . . 1 2 . 2 . . Drone Recoveries 5 | . . . . . . . 1 2 . 2 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Turns Passed 12761 | 2 522 125 407 221 1639 767 940 1920 983 2461 1063 1711 Spaces Moved 6512 | 1 285 49 193 128 1015 455 477 865 419 1082 386 1157 Core 125 | . . . . . . . . . . . . 125 Treads 5488 | . . . 193 128 1015 455 477 723 419 1082 386 610 Legs 477 | 1 285 49 . . . . . 142 . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 422 | . . . . . . . . . . . . 422 Fastest Speed 34 | 120 120 120 160 160 160 160 160 120 150 150 150 34 Average Speed 146 | 120 120 139 160 160 160 160 160 153 152 158 155 102 Slowest Speed 180 | 120 120 150 160 160 160 160 160 180 180 180 165 166 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . 1 . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 31 | 2 59 15 20 26 85 65 16 25 18 29 18 31 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . . . . . . . Known Exits Taken 6 | . 1 1 1 . . . 1 1 1 . . . Unknown Exits Taken 6 | 1 . . . 1 1 1 . . . 1 1 . Scrap Searched 5 | . . 1 . . 2 2 . . . . . . Spaces Dug 7 | . . . . . . . . . . 3 1 3 Terrain Destroyed 204 | . . . 2 . . 19 31 13 16 60 32 31 Melee . | . . . . . . . . . . . . . Projectile 149 | . . . 2 . . . . 13 16 60 32 26 AOE 55 | . . . . . . 19 31 . . . . 5 Terrain Rammed 4 | . . . . . . . . . . . . 4 Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Total 8439 | 1 406 68 262 136 1033 476 594 1205 607 1580 631 1440 Wait 583 | . 47 1 18 . 6 3 34 117 39 181 60 77 Move 6496 | . 284 48 192 127 1014 452 476 864 418 1081 385 1155 Hop 2 | . . . . . . 1 . . . . . 1 Pick Up 148 | . 10 . 10 1 2 . 16 21 12 29 25 22 Fast Attach 120 | . 3 . 4 1 . 2 16 26 8 28 5 27 Attach 96 | . 2 . 6 . 2 . 3 7 14 16 22 24 Detach 23 | . 2 . . . 1 . 2 3 3 5 3 4 Swap 98 | 1 5 . 2 1 2 4 2 18 12 27 18 6 Drop 189 | . 15 . 12 1 6 5 22 40 9 53 8 18 Fire 676 | . 38 19 18 5 . 9 23 106 92 160 105 101 Melee . | . . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . Rewire 3 | . . . . . . . . 3 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 19 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Discovered new exit (range 6) 315 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 14) 469 | -10/Materials | Identified exit to Materials 525 | -10/Materials | Entered Mines 614 | -10/Mines | Discovered exit to Materials (range 15) 650 | -10/Mines | Entered Materials 650 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 738 | -9/Materials | Identified exit to Mines 1057 | -9/Materials | Entered Mines 1164 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1209 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1278 | -9/Mines | Entered Zion 1333 | -7/Zion | Discovered new exit (range 16) 1397 | -7/Zion | Learned Factory stockpile data 1435 | -7/Zion | Given the Hacking Drone Bay 1436 | -7/Zion | Found Prototype Device 1701 | -7/Zion | Found Prototype Energy Gun 1805 | -7/Zion | Gained Derelict followers 2007 | -7/Zion | Learned Factory emergency access door positions 2917 | -7/Zion | Entered Proximity Caves 2917 | -6/Proximity Caves | Accompanied by 6 allies 2919 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3052 | -6/Proximity Caves | Spotted B-75 Beast 3068 | -6/Proximity Caves | Allies destroyed B-75 Beast 3312 | -6/Proximity Caves | Learned Factory trap positions 3370 | -6/Proximity Caves | Build established: Scavenger-Mutant 3576 | -6/Proximity Caves | Learned 8 Factory zone layouts 3661 | -6/Proximity Caves | Discovered new exit (range 14) 3684 | -6/Proximity Caves | Entered Factory 3684 | -6/Factory | Accompanied by 4 allies 3684 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 3685 | -6/Factory | Identified exit to Factory 3686 | -6/Factory | Loaded intel: 87 trap records 3687 | -6/Factory | Identified Storm Laser 3984 | -6/Factory | Build established: Scavenger-Tank 4076 | -6/Factory | Identified Hacking Drone Bay 4624 | -6/Factory | Entered another Factory area 4624 | -5/Factory | Evolved 2 slots: Utility x2 5491 | -5/Factory | Build established: Scavenger-Gunner 5734 | -5/Factory | Destroyed 7 combat bots 5789 | -5/Factory | Lost 3 parts (1p1u1w) 6283 | -5/Factory | Discovered new exit (range 2) 6300 | -5/Factory | Identified exit to Factory 6524 | -5/Factory | Garrison activated, responded to threat 6544 | -5/Factory | Entered another Factory area 6544 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6922 | -4/Factory | Destroyed 9 combat bots 6925 | -4/Factory | Lost 6 parts (1n1u4w) 7044 | -4/Factory | First assault squad dispatched 7220 | -4/Factory | Garrison activated, responded to threat 7374 | -4/Factory | Discovered new exit (range 16) 7524 | -4/Factory | Identified exit to Research 7527 | -4/Factory | Entered Research 7527 | -3/Research | Evolved 2 slots: Utility x2 7777 | -3/Research | First assault squad dispatched 8675 | -3/Research | Assembled infested ambush trap array 8698 | -3/Research | Garrison activated, responded to threat 8816 | -3/Research | Lost 3 parts (1u2w) 9070 | -3/Research | Garrison activated, responded to threat 9177 | -3/Research | System corruption reached 10% 9306 | -3/Research | Destroyed 7 combat bots 9364 | -3/Research | Lost 4 parts (1n1u2w) 9973 | -3/Research | Discovered new exit (range 10) 9988 | -3/Research | Entered another Research area 9988 | -2/Research | Evolved 2 slots: Propulsion x2 10285 | -2/Research | First assault squad dispatched 10290 | -2/Research | Garrison activated, responded to threat 10381 | -2/Research | Lost 3 parts (1p1u1w) 10434 | -2/Research | Destroyed 13 combat bots 10565 | -2/Research | Garrison activated, responded to threat 10661 | -2/Research | Lost 6 parts (1n1u4w) 10672 | -2/Research | Destroyed 16 combat bots 10780 | -2/Research | Destroyed 11 combat bots 10783 | -2/Research | Lost 5 parts (2p1n2w) 10802 | -2/Research | Spotted B-90 Cyclops 10834 | -2/Research | Destroyed B-90 Cyclops 10944 | -2/Research | Lost 3 parts (1p1n1w) 11034 | -2/Research | Discovered new exit (range 5) 11051 | -2/Research | Entered Access 11051 | -1/Access | Evolved 2 slots: Utility x2 11551 | -1/Access | First assault squad dispatched 11953 | -1/Access | Garrison activated, responded to threat 12027 | -1/Access | Lost 3 parts (1p2u) 12028 | -1/Access | Destroyed 9 combat bots 12122 | -1/Access | Destroyed 10 combat bots 12497 | -1/Access | Released all parts (13) 12505 | -1/Access | Core integrity fell below 50% 12515 | -1/Access | Destroyed 8 combat bots 12528 | -1/Access | Lost 17 parts (2p4n6u5w) 12676 | -1/Access | Spotted B-99 Colossus 12754 | -1/Access | Spotted B-99 Colossus 12754 | -1/Access | Spotted B-99 Colossus 12757 | -1/Access | System corruption reached 10% 12761 | -1/Access | Core integrity fell below 20% 12762 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 12758_ Slug penetrates Sealed Heavy Doors. 12758_ Slammed into Sealed Heavy Doors. 12758_ Destabilizing: Core damaged (-64). 12758_ Destabilizing: System interference. 12758_ Adv. Target Analyzer temporarily disabled. 12759_ Slammed into Sealed Heavy Doors. 12759_ Destabilizing: System interference. 12759_ Adv. Armor Integrity Analyzer temporarily disabled. 12759_ Adv. Signal Interpreter temporarily disabled. 12759_ Destabilizing: Core damaged (-32). 12759_ Slug penetrates Wall. 12760_ Slammed into Sealed Heavy Doors. 12760_ Destabilizing: Core damaged (-48). 12761_ Penetrated by Slug. 12761_ Impulse Thruster Array destroyed. 12761_ Penetrated by Slug. 12762_ Knocked back. 12762_ Penetrated by Slug. 12762_ Slug penetrates B-99 Colossus. 12762_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????###########?????? | | ?????????????????????????????????# #?????? | | ?????????????????????????????????# ####### | | ?????????????????????????????????# # | | ?????????????????????????????????# " " + | | ?????????????????????????????????# " " # | | ?????????????????????????????????# ""G"" ### | | ?????????????????????????????????# #?# | | ?????????????????????????????????# #?# | | ???????????????????????######????##+########?# | | ???????????????????????# #?????# #????????# | | ????????????????????????BB #?????# #????????# | | ????????????????????????BB #?????# #????????# | | ????????????????????????# #?????# #??####### | | ????????????????????????# #?????# #?? # | | ????????????????????????# #?????# #? # | | ????????????????????????# #?????# #? ! # | | ??????????????????????###@ ####### # " # | | ??????????????????????" h # """ # | | ??????????????????????""" " p / """ # | | ????????????????????????" p * # " # | | ????????????????????????# h ;#### # # | | ????????????????????????# ##??# #? # | | ????????????????????????# #???# #?######## | | ????????????????????????# #???# ########## = | | ????????????????????????# #???# | | ???????????????????????? #???# | | ???????????????????????# B #???# | | ???????????????????????# B #???#######+########## | | ???????????????????????######?????# #????# | | ?????????????????##########???????# #????? | | ?????????????????# ######### #????? | | ?????????????????# + + #????? | | ?????????????????# ###### ## " #????? | | ?????????????????# #????# ## """ #????? | | ?????????????????# #????# ## """ #????? | | ?????????????????# #????# ## " #????? | | ?????????????????# #????# ############????? | | ???????####??????# #????# #???????????????? | | ######?# #??????# #????# #???????????????? | | ### #####+######+######### #???????????????? | | !! #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 153 Energy Generation 45 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 63 Targeting Accuracy 16 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 6 Energy Filtering 30 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisposableCoreTreads Manual? 0 Play Time 02:43:38 Cumulative 241.0 hours Start 2021.06.30 @ 03:58:11 End 2021.06.30 @ 14:24:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 128 Adventurer 1 Explorer 1 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 67 Gallery% 80 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2cc0f64-a201-4428-81fd-5422b3f687ee