Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.18 @ 08:34:11

Player: Fusha

Result: Destroyed by God Mode with Slug Cannon

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (57)      285
Value Destroyed (2060)     2060
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (1174)               1174
              TOTAL SCORE: 9579

 Bonus
-------
Follower Combat Kills      374
Aligned with FarCom        300
Met Warlord at Base        500

 Cogmind 
---------
Core Integrity             0/1150
Matter                     293/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Warlord

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Heavy Beamcaster
           Phase Gun
           Proton Cannon
  Improved Datajack
           Fire Trap

 Peak State 
------------
>            --- POWER ------------
    Enhanced Nuclear Core
       Light Antimatter Reactor
>            --- PROPULSION -------
     Armored Huge Wheel
     Armored Huge Wheel
     Armored Huge Wheel
>            --- UTILITY ----------
    Advanced Cryofiber Web
       Large Storage Unit
     Compact Battery
             Weapon Cycler
    Hardened Heavy Armor Plating
             System Shield
>            --- WEAPON -----------
             Quantum Rifle
             Quantum Rifle
  Long-range Proton Cannon
    Improved Heavy Machine Gun
>            --- INVENTORY --------
       Light Nuclear Core
     Armored Huge Wheel
    Improved Signal Interpreter
             HERF Cannon
   Precision Assault Rifle
             Magnetic Acceleration Cannon
  Long-range Missile Launcher
             Field Lobotomy Kit
             Molecular Scythe
[Rating: 95]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Huge Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Hover Unit
Utility                    Large Storage Unit
  Device                   Advanced Cryofiber Web
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Layered Light Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Quantum Rifle
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Field Lobotomy Kit
  Slashing Weapon          Molecular Scythe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War 
Slots Evolved              12   | .   .   .   .   .   4   2   2   2   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   2   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   .   .   2   1   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
Parts Attached             101  | 7   2   .   .   9   15  11  12  5   11  8   19  2   
  Power                    15   | 1   .   .   .   2   2   2   1   .   4   1   2   .   
    Engine                 10   | 1   .   .   .   2   2   2   1   .   2   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   2   .   2   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               18   | 2   2   .   .   3   4   .   5   .   .   .   2   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    5    | .   .   .   .   3   2   .   .   .   .   .   .   .   
    Wheel                  11   | 2   .   .   .   .   2   .   5   .   .   .   2   .   
    Hover                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  29   | 2   .   .   .   2   7   4   .   2   5   2   4   1   
    Device                 12   | 1   .   .   .   1   2   2   .   1   3   .   1   1   
    Storage                6    | 1   .   .   .   .   3   .   .   1   1   .   .   .   
    Processor              4    | .   .   .   .   .   .   1   .   .   .   1   2   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             6    | .   .   .   .   1   2   1   .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   .   .   .   2   2   5   6   3   2   5   11  1   
    Energy Gun             11   | 1   .   .   .   1   .   2   3   2   .   2   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   1   3   .   
    Ballistic Gun          9    | 1   .   .   .   .   2   1   1   .   1   1   2   .   
    Ballistic Cannon       5    | .   .   .   .   1   .   1   1   1   .   .   1   .   
    Launcher               4    | .   .   .   .   .   .   1   1   .   .   1   1   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   1   .   1   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   .   1   1   1   .   
Parts Lost                 22   | .   .   .   .   .   .   1   .   .   4   .   7   10  
  Power                    5    | .   .   .   .   .   .   .   .   .   2   .   1   2   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   .   .   2   2   
  Utility                  12   | .   .   .   .   .   .   1   .   .   2   .   3   6   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Highest Loss Streak      10   | .   .   .   .   .   .   1   .   .   2   .   5   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   97  85  85  99  91  77  79  82  78  75  65  53  
  Engine                   5    | .   14  14  14  14  9   7   6   5   6   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   .   .   .   5   8   9   
  Leg                      3    | .   .   .   .   14  21  .   .   .   .   .   .   .   
  Wheel                    12   | .   20  .   .   .   7   15  20  17  15  15  11  9   
  Hover                    1    | .   8   28  28  13  .   .   .   .   .   .   .   .   
  Device                   7    | .   12  .   .   6   9   6   6   11  11  9   5   7   
  Storage                  11   | .   14  14  14  14  18  15  13  17  13  10  5   4   
  Processor                2    | .   .   .   .   .   .   .   .   .   .   .   8   11  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   2   5   2   .   
  Protection               4    | .   .   .   .   7   8   7   6   5   5   5   1   4   
  Energy Gun               5    | .   14  14  14  13  .   7   4   9   3   4   3   1   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   4   7   .   
  Ballistic Gun            7    | .   14  14  14  14  8   8   12  5   6   5   3   .   
  Ballistic Cannon         3    | .   .   .   .   .   9   7   6   1   5   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   .   1   5   4   2   .   .   
Naked Turns                4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
Heaviest Build             92   | 13  13  12  12  22  51  55  64  66  74  88  92  92  
  Greatest Support         84   | 32  32  12  12  26  56  56  84  84  84  84  84  56  
  Greatest Overweight (x)  11   | .   .   .   .   .   1   .   .   .   .   1   1   11  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   8   8   8   8   15  15  15  15  15  15  15  15  
  Average Capacity         13   | 6   8   8   8   8   10  15  15  15  15  15  15  14  
  Most Carried             15   | 3   8   6   8   8   15  15  15  14  15  12  11  15  
  Average Carried          10   | 1   4   6   7   6   8   14  13  12  13  9   7   13  
  Final Capacity           15   | 8   8   8   8   8   15  15  15  15  15  15  15  5   
  Final Carried            15   | 3   6   6   8   8   15  14  13  14  10  11  9   5   

 Class Distribution 
--------------------
 46% | Skirmisher
 32% | Mutant
 13% | Tank
  7% | Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
     Mutant | -8/Materials
 Skirmisher | -7/Factory
 Skirmisher | -6/Factory
 Skirmisher | -5/Factory
 Skirmisher | -4/Factory
       Tank | -4/Upper Caves
     Gunner | -4/Upper Caves
     Mutant | -4/Warlord

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  War  
Matter Collected           2965 | 203  .    78   .    145  159  389  378  50   919  291  338  15   
  Remotely                 126  | 126  .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3407 | 61   .    .    .    230  97   332  381  .    887  215  1204 .    
  Parts                    76   | 2    .    .    .    9    8    7    13   .    20   8    9    .    
Haulers Intercepted        3    | .    .    .    .    .    .    .    .    .    3    .    .    .    
Recyclers Shooed           8    | .    .    .    .    2    .    .    2    .    4    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    .    .    .    .    .    .    .    4    5    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    2    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War 
Combat Hostiles Destroyed  35   | .   .   .   .   3   1   5   9   .   3   9   5   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     9    | .   .   .   .   3   .   2   1   .   1   .   2   .   
  Cannons                  9    | .   .   .   .   .   1   3   2   .   2   1   .   .   
  AOE                      16   | .   .   .   .   .   .   .   6   .   .   8   2   .   
Classes Destroyed          10   | 1   .   .   .   2   2   1   1   .   2   1   .   .   
  Worker                   4    | .   .   .   .   .   2   1   1   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   .   .   1   .   2   .   .   .   
  Tunneler                 3    | .   .   .   .   1   1   1   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
  Recycler                 9    | 1   .   .   .   1   .   2   1   .   4   .   .   .   
  Swarmer                  6    | .   .   .   .   .   .   .   .   .   1   5   .   .   
  Grunt                    16   | .   .   .   .   3   .   .   6   .   .   3   4   .   
  Sentry                   7    | .   .   .   .   .   1   3   1   .   .   1   1   .   
  Programmer               6    | .   .   .   .   .   .   2   2   .   2   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           5    | 1   .   .   .   3   2   2   4   .   3   5   2   .   
  Combat Bots Only         5    | .   .   .   .   2   1   1   3   .   2   5   2   .   
Max Kills in Single Turn   4    | 1   .   .   .   1   2   1   2   .   1   4   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   2   .   .   4   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  War  
Hostile Shots Fired        557  | .    .    .    .    12   2    155  37   .    69   24   140  118  
  Missed                   182  | .    .    .    .    6    1    67   13   .    14   6    49   26   
Damage Taken               6383 | .    .    .    .    69   15   799  456  .    1136 338  1675 1895 
  Core                     1323 | .    .    .    .    11   .    74   44   .    117  63   225  789  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   261  | .    .    .    .    .    .    .    115  .    .    .    .    146  
Core Remaining (%)         96   | 100  .    .    .    95   100  89   94   100  .    .    .    .    
Volleys Fired              172  | 2    1    .    .    13   8    45   28   .    50   10   13   2    
  Largest                  4    | 2    2    .    .    2    2    3    4    .    4    4    4    1    
  Hottest                  322  | 60   60   .    .    60   73   153  169  .    146  167  322  .    
Shots Fired                405  | 4    2    .    .    26   16   67   79   .    137  26   45   3    
  Gun                      249  | 4    2    .    .    26   8    33   46   .    87   14   28   1    
  Cannon                   133  | .    .    .    .    .    8    34   25   .    46   7    13   .    
  Launcher                 18   | .    .    .    .    .    .    .    8    .    2    5    3    .    
  Special                  5    | .    .    .    .    .    .    .    .    .    2    .    1    2    
  Kinetic                  277  | 2    1    .    .    13   16   49   66   .    106  18   5    1    
  Thermal                  88   | 2    1    .    .    13   .    18   2    .    27   .    25   .    
  Explosive                18   | .    .    .    .    .    .    .    8    .    2    5    3    .    
  Electromagnetic          17   | .    .    .    .    .    .    .    3    .    .    3    11   .    
  Robot Hit Streak         12   | 3    1    .    .    10   11   7    6    .    12   4    5    3    
  Robot Miss Streak        8    | .    1    .    .    1    1    5    8    .    5    2    6    .    
  Penetration Max          2    | .    .    .    .    .    1    .    .    .    2    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           258  | 3    1    .    .    21   4    41   45   .    88   15   38   2    
  Core Hits                136  | 3    1    .    .    8    4    18   34   .    33   16   19   .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5    | .    .    .    .    1    .    .    2    .    2    .    .    .    
  Critical Strikes         12   | .    .    .    .    1    .    3    4    .    2    .    2    .    
    Destroy                5    | .    .    .    .    1    .    .    2    .    2    .    .    .    
    Blast                  5    | .    .    .    .    .    .    3    2    .    .    .    .    .    
    Sever                  2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
Melee Attacks              22   | .    .    .    .    .    .    .    .    .    .    .    22   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 20   | .    .    .    .    .    .    .    .    .    .    .    20   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
    Combat Hostiles        2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9877 | 34   8    .    .    195  93   1075 2027 .    2625 1246 2574 .    
  Guns                     3171 | 34   8    .    .    195  40   518  560  .    1324 179  313  .    
  Cannons                  2076 | .    .    .    .    .    53   557  268  .    935  134  129  .    
  Explosions               2926 | .    .    .    .    .    .    .    1199 .    366  933  428  .    
  Melee                    1704 | .    .    .    .    .    .    .    .    .    .    .    1704 .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3964 | 12   8    .    .    89   93   738  770  .    1933 238  83   .    
  Thermal                  1100 | 22   .    .    .    106  .    337  21   .    326  .    288  .    
  Explosive                2926 | .    .    .    .    .    .    .    1199 .    366  933  428  .    
  Electromagnetic          183  | .    .    .    .    .    .    .    37   .    .    75   71   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1704 | .    .    .    .    .    .    .    .    .    .    .    1704 .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    4    1    .    5    5    5    5    
  Average Corruption       3    | .    .    .    .    .    .    2    1    .    2    5    5    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  64   | .    .    .    .    .    .    8    2    .    7    14   30   3    
    Message Errors         12   | .    .    .    .    .    .    2    1    .    .    2    7    .    
    Matter Fused           19   | .    .    .    .    .    .    2    .    .    1    6    9    1    
    Heat Flow Errors       9    | .    .    .    .    .    .    1    .    .    2    3    3    .    
    Energy Discharges      6    | .    .    .    .    .    .    .    1    .    1    1    3    .    
    Parts Fused            2    | .    .    .    .    .    .    .    .    .    2    .    .    .    
    Data Loss (minor)      7    | .    .    .    .    .    .    1    .    .    1    .    4    1    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Misfires               3    | .    .    .    .    .    .    .    .    .    .    .    2    1    
    Alerts                 4    | .    .    .    .    .    .    .    .    .    .    2    2    .    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            776  | .    .    .    .    .    .    .    51   .    57   29   639  .    
  Projectiles              84   | .    .    .    .    .    .    .    27   .    57   .    .    .    
  Explosions               53   | .    .    .    .    .    .    .    24   .    .    29   .    .    
  Melee                    639  | .    .    .    .    .    .    .    .    .    .    .    639  .    
Knockbacks                 19   | .    .    .    .    .    .    2    3    .    14   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  17   | .    .    .    .    .    .    2    3    .    12   .    .    .    
  Secondary                2    | .    .    .    .    .    .    .    .    .    2    .    .    .    
Self-Inflicted Damage      72   | .    .    .    .    .    .    .    72   .    .    .    .    .    
  Shots                    1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        516  | 20   20   .    .    102  11   287  303  .    344  176  516  28   
  Average Temperature      117  | 15   15   .    .    38   2    83   109  .    110  68   248  10   
  Received Heat Transfer   865  | .    .    .    .    39   9    84   138  .    108  46   225  216  
  Effects                  8    | .    .    .    .    .    .    1    1    .    3    .    3    .    
    Energy Bleed           2    | .    .    .    .    .    .    1    1    .    .    .    .    .    
    Interference           3    | .    .    .    .    .    .    .    .    .    3    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2085 | 50   .    .    .    250  .    675  37   .    703  .    370  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War 
Peak Influence             460  | 5   18  21  .   125 97  137 397 193 460 .   .   .   
  Initial                  193  | .   3   6   .   .   48  25  40  193 94  .   .   .   
  Average                  89   | 2   17  8   .   106 62  48  112 193 134 .   .   .   
Maximum Alert Level        2    | .   .   .   .   .   .   .   1   .   2   .   .   .   
  Low Security (%)         94   | 100 100 100 .   100 100 100 79  100 87  .   .   .   
  Level 1                  4    | .   .   .   .   .   .   .   20  .   3   .   .   .   
  Level 2                  1    | .   .   .   .   .   .   .   .   .   8   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   .   .   1   .   4   5   1   5   .   .   .   
  Investigation            5    | .   .   .   .   1   .   .   3   .   1   .   .   .   
  Extermination            5    | .   .   .   .   .   .   2   2   .   1   .   .   .   
  Reinforcement            5    | .   1   .   .   .   .   1   .   1   2   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War 
Distress Signals           5    | .   .   .   .   1   .   2   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              90   | .   1   3   .   5   1   8   9   .   29  9   12  13  
  Peak Tracking Total      15   | .   1   13  .   3   1   3   3   .   15  5   4   15  
  Tactical Retreats        17   | .   .   1   .   2   .   3   .   .   4   1   6   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War 
Traps Triggered            4    | .   .   .   .   .   1   .   1   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Most Traps Carried         3    | .   .   .   .   .   .   .   .   .   .   .   3   3   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War 
Machines Disabled          8    | .   .   .   .   .   1   2   4   .   1   .   .   .   
  Max in Single Turn       3    | .   .   .   .   .   1   1   3   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War 
Machines Accessed          26   | .   .   .   1   1   5   5   6   .   6   1   .   1   
  Terminals                13   | .   .   .   .   .   3   4   2   .   4   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   1   .   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   1   .   .   .   
Total Hacks                71   | .   .   .   1   1   19  11  18  .   19  1   .   1   
  Successful               37   | .   .   .   1   1   12  5   9   .   7   1   .   1   
  Failed                   34   | .   .   .   .   .   7   6   9   .   12  .   .   .   
    Catastrophic           6    | .   .   .   .   .   .   2   3   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   .   .   2   .   3   1   1   .   6   .   .   .   
  Terminals                42   | .   .   .   .   .   13  6   8   .   15  .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
  Recycling Units          8    | .   .   .   .   .   .   5   .   .   3   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   4   .   2   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   2   .   2   .   1   .   .   .   
Terminal Hacks             19   | .   .   .   1   1   7   .   3   .   5   1   .   1   
  Record                   2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   2   .   .   .   1   .   .   .   
  Open Door                3    | .   .   .   .   1   .   .   .   .   .   1   .   1   
  Open DSF                 2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   1   .   1   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       7    | .   .   .   .   .   .   5   .   .   2   .   .   .   
  Recycle Component        3    | .   .   .   .   .   .   2   .   .   1   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   4   .   1   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   3   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   .   .   .   .   4   5   5   .   6   .   .   .   
  Full Trace Events        3    | .   .   .   .   .   .   .   2   .   1   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   .   84  .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   8   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     44   | .   .   .   .   .   .   .   44  .   .   .   .   .   
Parts Recycled             3    | .   .   .   .   .   .   2   .   .   1   .   .   .   
  Recycled Matter          241  | .   .   .   .   .   .   .   .   .   241 .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   4   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War 
Total Allies               4    | .   .   .   .   .   .   .   .   .   2   .   2   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   1   1   1   
  Highest-Rated Group      137  | .   .   .   .   .   .   .   .   .   137 49  72  72  
  Highest-Rated Ally       137  | .   .   .   .   .   .   .   .   .   137 49  72  72  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               25   | .   .   .   .   .   .   .   .   .   13  7   4   1   
  Total Damage             1344 | .   .   .   .   .   .   .   .   .   913 270 137 24  
  Kills                    9    | .   .   .   .   .   .   .   .   .   8   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Field Lobotomies           3    | .   .   .   .   .   .   .   .   .   2   .   1   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   .   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  War  
Turns Passed               7091 | 119  73   156  126  398  708  1091 771  308  765  576  1320 680  
Spaces Moved               5718 | 112  70   278  218  300  514  912  601  209  468  494  1043 499  
  Core                     34   | 31   .    .    .    .    .    .    .    .    .    .    .    3    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     405  | .    .    .    .    139  266  .    .    .    .    .    .    .    
  Wheels                   4603 | 81   51   .    .    .    248  912  601  209  468  494  1043 496  
  Hover                    676  | .    19   278  218  161  .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   56   56   56   56   100  100  100  100  100  100  100  50   
  Average Speed            99   | 86   88   56   56   85   110  100  100  100  100  107  108  115  
  Slowest Speed            600  | 100  100  56   56   120  190  100  100  100  100  115  115  600  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 5    17   62   41   38   29   19   16   5    9    76   69   66   
  Regions Visited          12
    Branch Regions         6
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    1    .    .    .    1    1    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    .    1    1    1    .    .    .    
Scrap Searched             7    | .    .    .    .    1    .    .    .    .    .    2    4    .    
Spaces Dug                 8    | .    .    .    .    .    4    1    1    .    2    .    .    .    
Terrain Destroyed          229  | .    .    .    .    .    7    8    81   .    28   55   50   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               48   | .    .    .    .    .    7    8    11   .    10   1    11   .    
  AOE                      181  | .    .    .    .    .    .    .    70   .    18   54   39   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  War  
Total                      6813 | 130  79   277  221  417  641  1034 727  306  679  525  1174 603  
  Wait                     626  | .    .    .    .    82   77   44   63   90   135  4    46   85   
  Move                     5706 | 111  69   277  217  299  513  911  600  208  467  493  1042 499  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  101  | 10   4    .    3    7    18   13   12   3    8    4    16   3    
  Fast Attach              2    | .    .    .    .    1    .    .    .    .    1    .    .    .    
  Attach                   57   | 7    .    .    .    1    9    5    8    2    7    4    13   1    
  Detach                   14   | .    1    .    .    .    .    2    1    .    1    3    2    4    
  Swap                     42   | .    2    .    .    7    6    6    4    3    3    4    6    1    
  Drop                     67   | .    2    .    1    7    10   8    11   .    7    3    10   8    
  Fire                     172  | 2    1    .    .    13   8    45   28   .    50   10   13   2    
  Melee                    22   | .    .    .    .    .    .    .    .    .    .    .    22   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     4    | .    .    .    .    .    .    .    .    .    .    .    4    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord

 History 
---------
 Turn | Location       | Event
   17 | -11/Scrapyard  | Discovered new exit (range 16)
  120 | -11/Scrapyard  | Entered Materials
  146 | -10/Materials  | Discovered new exit (range 15)
  193 | -10/Materials  | Entered Mines
  195 | -10/Mines      | Learned Materials garrison access intel
  251 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  251 | -10/Mines      | Discovered new exit (range 5)
  262 | -10/Mines      | Learned Materials non-interactive machine intel
  318 | -10/Mines      | Build established: Mutant
  322 | -10/Mines      | Assembled infested the area
  349 | -10/Mines      | Entered Exiles
  366 | -10/Exiles     | Met 8R-AWN
  374 | -10/Exiles     | Met EX-HEX
  391 | -10/Exiles     | Met EX-BIN
  399 | -10/Exiles     | Aligned with FarCom system
  399 | -10/Exiles     | Given EX-Vault access code
  413 | -10/Exiles     | Opened EX-Vault
  418 | -10/Exiles     | Found Field Lobotomy Kit
  430 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  466 | -10/Exiles     | Discovered new exit (range 14)
  475 | -10/Exiles     | Left Exiles lab with Field Lobotomy Kit
  475 | -10/Exiles     | Entered Mines
  598 | -9/Mines       | Discovered new exit (range 12)
  662 | -9/Mines       | Met a Derelict shopkeep closing up shop
  873 | -9/Mines       | Entered Materials
  873 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
  874 | -8/Materials   | Loaded intel: 33 non-interactive machine locations
  875 | -8/Materials   | Loaded intel: 1 garrison access location
 1418 | -8/Materials   | Discovered new exit (range 18)
 1581 | -8/Materials   | Entered Factory
 1581 | -7/Factory     | Evolved 2 slots: Weapon x2
 1882 | -7/Factory     | Build established: Skirmisher
 2472 | -7/Factory     | Garrison activated, responded to threat
 2630 | -7/Factory     | Discovered new exit (range 4)
 2634 | -7/Factory     | Identified exit to Factory
 2672 | -7/Factory     | Entered another Factory area
 2672 | -6/Factory     | Evolved 2 slots: Propulsion x2
 2972 | -6/Factory     | Repaired Arm. Huge Wheel
 3133 | -6/Factory     | Discovered new exit (range 15)
 3392 | -6/Factory     | Fabricated Arm. Huge Wheel (x2)
 3443 | -6/Factory     | Entered another Factory area
 3443 | -5/Factory     | Evolved 2 slots: Utility x2
 3732 | -5/Factory     | Discovered new exit (range 9)
 3751 | -5/Factory     | Entered another Factory area
 3751 | -4/Factory     | Evolved 2 slots: Power x1, Utility x1
 3807 | -4/Factory     | Identified exit to DSF
 4013 | -4/Factory     | Found Prototype Slashing Weapon
 4421 | -4/Factory     | Assimilated H-71 Marshal with FLK Orb
 4497 | -4/Factory     | Discovered new exit (range 14)
 4498 | -4/Factory     | Assimilated Y-64 Sentinel with FLK Orb
 4501 | -4/Factory     | First assault squad dispatched
 4516 | -4/Factory     | Entered Upper Caves
 4516 | -4/Upper Caves | Accompanied by 1 ally
 4685 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 4775 | -4/Upper Caves | Learned location of 2 exits from Research
 4776 | -4/Upper Caves | Build established: Tank
 4844 | -4/Upper Caves | Spotted B-86 Titan
 5019 | -4/Upper Caves | Discovered new exit (range 12)
 5031 | -4/Upper Caves | Identified exit to Upper Caves
 5092 | -4/Upper Caves | Entered another Upper Caves area
 5212 | -4/Upper Caves | Identified Molecular Scythe
 5272 | -4/Upper Caves | Discovered new exit (range 15)
 5273 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 5417 | -4/Upper Caves | Identified exit to Research
 5429 | -4/Upper Caves | Spotted B-86 Titan
 5513 | -4/Upper Caves | Build established: Gunner
 5654 | -4/Upper Caves | Lost 5 parts (1p2n1u1w)
 5735 | -4/Upper Caves | Assimilated H-77 Assassin with FLK Orb
 5853 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts
 6076 | -4/Upper Caves | Build established: Skirmisher
 6381 | -4/Upper Caves | Discovered new exit (range 5)
 6386 | -4/Upper Caves | Identified exit to Warlord
 6412 | -4/Upper Caves | Entered Warlord
 6412 | -4/Warlord     | Accompanied by 1 ally
 6470 | -4/Warlord     | System corruption cleaned by Quarantine Array
 6754 | -4/Warlord     | Build established: Mutant
 7055 | -4/Warlord     | Met Warlord
 7077 | -4/Warlord     | Attacked by Warlord forces
 7079 | -4/Warlord     | Spotted 9X-75S(K)
 7079 | -4/Warlord     | Spotted BT-8OK(K)
 7085 | -4/Warlord     | Core integrity fell below 50%
 7090 | -4/Warlord     | Core integrity fell below 20%
 7092 | -4/Warlord     | Destroyed by God Mode with Slug Cannon

 Last Messages 
---------------
07080_ Penetrated by HV Slug.
07080_ Machine disabled.
07080_ O3-Q8D(M) suffers critical hit (Destroy).
07080_ O3-Q8D(M) destroyed.
07081_ Hrd. Heavy Armor Plating destroyed.
07083_ 0b10 Decoder Chip [Scout] destroyed.
07083_ Arm. Huge Wheel destroyed. <x2>
07083_ Dropped Dirty Bomb Trap.
07084_ Dropped Hvy. Plasma Cannon.
07084_ Enh. Nuclear Core destroyed.
07084_ Machine Analyzer destroyed.
07084_ Dropped HERF Cannon.
07084_ Critical hit (Burn: +37).
07085_ Dropped Lrn. Proton Cannon.
07085_ HV Slug penetrates Door.
07086_ Neutrino Core destroyed.
07088_ Lrg. Storage Unit destroyed.
07092_ System corrupted: Matter fused (-7).
07092_ Slug penetrates Machine.
07092_ Knocked back.

 Map 
-----
+----------------------------------------------------+
| ?#   """   #???????????????#   X#???????????????#  |
| ##   """   ######??????????#   #????????????????#  |
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|  #         +    #??????????#        +      #????#  |
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|  ##        #???????????#            #      #????#  |
|  ##        #???????????#            #  [   #????#  |
| ###+#      #???????????#            #      ######  |
|     #      #???????????#            #      #       |
|     #      #####???????#            #    [ +       |
|     #          ###########g##########      #       |
|     #                               +      #       |
|     +                       ### ##### [[   ###+### |
|     #                       #?##????#      #       |
|     #          ##########%  #???????#      #       |
| ##+##        ########???#=  #???????########       |
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|              #      #####///##########?????#       |
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| #+##### ##   #      ##"              #?????#       |
|       ####   #      ##"    GG        #?????#+##### |
|       #??#   #      ##"    GG        #?????# #???? |
|   %   #?##   /      ##"g    M "#    X#?????# #???? |
|       #?#    #      ##"  @%&g "#?"""##?????# #???? |
|       #?##   #      ##"g  ]K*g"#???????????# #???? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          33
Energy Capacity            665
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Base Temperature (-)       200
Armor Coverage             600
Weapon Cycling             15
Evasion (%)                55
Recoil Reduction           4
Defensive Hacking          10

 Item Schematics 
-----------------
 Arm. Huge Wheel | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Arm. Huge Wheel | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
A Powerful Ally?

 Challenges 
------------
None

 Game 
------
Seed              SlugLobotomyFacilitator
  Manual?         0
Play Time         02:34:49
  Cumulative      25.2 hours
  Start           2024.03.18 @ 05:38:18
  End             2024.03.18 @ 08:34:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          24
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 878260f6-3960-4513-be5e-a08cbca763d8