Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.03 @ 21:33:54 Player: Coronach Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (81) 405 Value Destroyed (3657) 3657 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (3328) 3328 TOTAL SCORE: 15350 Bonus ------- High Alert Combat Kills 28 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 265/300 Energy 1238/1250 System Corruption 6% Temperature Cool (12) Movement Hovering (52) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Light Particle Reactor > --- PROPULSION (4) --- Improved Antigrav System Improved Antigrav System Antigrav Array > --- UTILITY (16) ----- Advanced Heat Sink Advanced Heat Sink Experimental Coolant Injector Lightpack 2.0 Experimental Energy Well Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Target Analyzer Transmission Jammer Cloaking Device Advanced Hacking Suite Improved System Shield > --- WEAPON (3) ------- Phase Gun Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY (24) --- Light Antimatter Reactor Biometal Heavy Treads Improved Antigrav System Improved Antigrav System Advanced Heat Sink High-capacity Matter Pod (200) Energy Filter Advanced Particle Charger Quantum Capacitor Improved Overload Amplifier Overload Regulator Improved Stasis Canceller Advanced ECM Suite Reaction Control System Improved Utility Shielding Powered Armor Antimissile System Dynamic Insulation System Gamma Rifle Gamma Rifle Enhanced Nova Cannon Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Antigrav Array > --- UTILITY ---------- Improved Fusion Compressor Advanced Heat Sink Experimental Coolant Injector Lightpack 2.0 Experimental Energy Well Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Target Analyzer Transmission Jammer Cloaking Device Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Phase Gun Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Light Antimatter Reactor Biometal Heavy Treads Improved Antigrav System Improved Antigrav System Advanced Heat Sink Advanced Heat Sink High-capacity Matter Pod Energy Filter Advanced Particle Charger Quantum Capacitor Improved Overload Amplifier Overload Regulator Improved Stasis Canceller Reaction Control System Improved Utility Shielding Powered Armor Antimissile System Dynamic Insulation System Gamma Rifle Gamma Rifle Enhanced Nova Cannon Micro-nuke Launcher [Rating: 180] Favorites ----------- Power Antimatter Reactor Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Hover Unit Improved Antigrav System Utility Lightpack 2.0 Device Long-range Terrain Scanner Storage Lightpack 2.0 Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Utility Shielding Weapon Enhanced Autogun Energy Gun Gamma Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Hypervelocity Mass Driver Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Power Maul Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . 2 2 2 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . . . . . . . Utility 14 | . . . . . 2 1 . . 2 2 1 2 2 2 Weapon 1 | . . . . . . 1 . . . . . . . . Parts Attached 265 | 1 4 2 1 . 25 21 . 19 3 50 28 31 30 50 Power 17 | . . . . . 2 2 . 1 . . 6 2 2 2 Engine 7 | . . . . . 1 2 . . . . 4 . . . Core 3 | . . . . . 1 . . . . . 2 . . . Reactor 7 | . . . . . . . . 1 . . . 2 2 2 Propulsion 38 | . . 2 . . 10 2 . 3 . 3 4 6 2 6 Treads 7 | . . 2 . . 3 . . . . . . . . 2 Leg 15 | . . . . . 7 2 . 3 . 3 . . . . Wheel . | . . . . . . . . . . . . . . . Hover 16 | . . . . . . . . . . . 4 6 2 4 Flight . | . . . . . . . . . . . . . . . Utility 137 | 1 4 . 1 . 4 6 . 6 3 32 13 17 19 31 Device 90 | . 2 . . . 2 2 . 3 1 21 9 10 16 24 Storage 9 | 1 1 . 1 . . . . . . 3 . 1 . 2 Processor 8 | . 1 . . . . 2 . . 2 1 . . 1 1 Hackware 5 | . . . . . . . . . . 1 2 1 1 . Protection 25 | . . . . . 2 2 . 3 . 6 2 5 1 4 Artifact . | . . . . . . . . . . . . . . . Weapon 73 | . . . . . 9 11 . 9 . 15 5 6 7 11 Energy Gun 11 | . . . . . 1 . . . . . . 1 3 6 Energy Cannon 16 | . . . . . . . . . . 3 1 3 4 5 Ballistic Gun 27 | . . . . . 2 9 . 7 . 8 1 . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . Launcher 5 | . . . . . 3 . . . . . 2 . . . Special Weapon 4 | . . . . . . . . . . 2 . 2 . . Impact Weapon 3 | . . . . . . . . 1 . 2 . . . . Slashing Weapon 5 | . . . . . 3 2 . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 1 1 . . . . 1 2 2 3 Parts Lost 9 | . . . . . 2 . . . . . 2 . 3 2 Power 3 | . . . . . 1 . . . . . 1 . 1 . Propulsion 1 | . . . . . 1 . . . . . . . . . Utility 2 | . . . . . . . . . . . 1 . . 1 Weapon 3 | . . . . . . . . . . . . . 2 1 Highest Loss Streak 2 | . . . . . 1 . . . . . 2 . 2 1 Average Slot Usage (%) 92 | . 96 100 97 85 88 91 92 91 93 94 93 94 90 91 Engine 4 | . 14 14 14 14 5 6 7 3 . . 1 1 . . Reactor 3 | . . . . . . . . 3 6 5 3 5 8 7 Treads 4 | . . 18 28 28 11 . . . . . . . . . Leg 16 | . 28 9 . . 24 30 30 29 26 23 14 . . . Hover 3 | . . . . . . . . . . . 6 18 13 11 Device 11 | . 7 . . . 11 4 7 6 13 16 16 18 20 23 Storage 7 | . 14 14 14 14 9 7 7 7 6 5 5 4 4 7 Processor 12 | . 2 14 11 . . 13 15 15 20 17 10 9 10 16 Hackware 3 | . . . . . . . . . . 5 12 9 8 8 Protection 2 | . . . . . 4 3 . . . . . 9 11 4 Energy Gun 1 | . . . . . . . . . . . . . 2 7 Energy Cannon 1 | . . . . . . . . . . 3 4 4 5 4 Ballistic Gun 12 | . 28 28 28 28 6 19 23 20 13 8 7 . . . Special Weapon 1 | . . . . . . . . . . 1 . 8 4 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 90 | 16 25 24 24 13 25 48 26 37 33 50 60 60 90 84 Greatest Support 80 | 20 20 40 40 40 80 80 80 80 80 80 80 70 70 75 Greatest Overweight (x) 1 | . 1 1 . . . . . . . . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 8 12 10 24 24 24 24 24 24 24 24 24 24 24 24 Average Capacity 22 | 7 9 10 12 24 24 24 24 24 24 24 24 24 24 24 Most Carried 24 | 7 10 10 10 9 24 24 24 24 23 24 24 24 24 24 Average Carried 20 | 6 9 9 9 9 17 23 23 23 21 23 23 23 23 23 Final Capacity 24 | 8 10 10 24 24 24 24 24 24 24 24 24 24 24 24 Final Carried 24 | 7 10 10 9 9 24 24 24 23 21 24 24 24 24 24 Class Distribution -------------------- 19% | Hauler-Skirmisher 18% | Hauler-Assassin 17% | Hauler-Mutant 17% | Scavenger-Scout 13% | Mutant 4% | Hauler-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Assassin | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Waste Hauler-Skirmisher | -7/Factory Hauler-Assassin | -6/Factory Hauler-Mutant | -5/Factory Hacker-Mutant | -4/Factory Scavenger-Scout | -3/Research Scavenger-Scout | -2/Research Scavenger-Scout | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Matter Collected 4862 | 218 134 87 10 . 319 756 137 374 293 789 532 225 484 504 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4293 | 101 137 37 . . 473 641 612 170 . 735 210 225 484 468 Parts 214 | 5 14 4 . . 34 37 7 9 . 29 7 25 24 19 Haulers Intercepted 4 | . . . . . . 2 . . . 1 . . . 1 Recyclers Shooed 6 | . 1 . . . 1 . . . . 2 . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 64 | . 5 1 . . 13 10 2 3 . 8 8 3 6 5 Melee 10 | . . . . . 10 . . . . . . . . . Guns 30 | . 5 1 . . . 9 2 3 . 6 2 . 1 1 Cannons 14 | . . . . . . . . . . 2 . 3 5 4 AOE 10 | . . . . . 3 1 . . . . 6 . . . Classes Destroyed 15 | 2 3 . . . 4 5 1 . . . . . . . Worker 2 | . . . . . . 2 . . . . . . . . Builder 2 | . . . . . 1 1 . . . . . . . . Tunneler 2 | 1 . . . . . . . . . 1 . . . . Hauler 4 | . . . . . . 2 . . . 1 . . . 1 Recycler 2 | 1 . . . . . . . . . 1 . . . . Operator 1 | . . . . . . 1 . . . . . . . . Watcher 4 | . 1 . . . . 1 . . . . . . . 2 Swarmer 11 | . 3 . . . 4 . . . . . 4 . . . Grunt 18 | . 2 1 . . 6 5 . . . . 3 1 . . Brawler 2 | . . . . . 1 . . . . . 1 . . . Duelist 1 | . . . . . 1 . . . . . . . . . Sentry 9 | . . . . . 1 1 . 2 . 1 . . 3 1 Hunter 2 | . . . . . . 1 . . . 1 . . . . Programmer 19 | . . . . . . 3 . 1 . 6 . 2 3 4 Compactor 2 | . . . . . . . 2 . . . . . . . Best Kill Streak 8 | 2 3 1 . . 4 5 1 1 . 3 8 2 3 2 Combat Bots Only 8 | . 3 1 . . 4 2 1 1 . 2 8 2 3 2 Max Kills in Single Turn 2 | 1 1 1 . . 1 1 1 1 . 1 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . 1 1 . . . . 2 . . . Melee 1 | . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Damage Taken 5462 | . 96 101 . . 897 672 . 231 70 967 480 298 878 772 Core 574 | . 20 14 . . 98 30 . 12 . 158 61 59 122 . Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 92 | 100 . . . 86 82 . . 94 100 84 94 95 91 100 Volleys Fired 340 | 2 19 8 . . 8 43 12 14 . 48 25 62 28 71 Largest 3 | 2 2 2 . . 2 3 3 3 . 3 2 3 3 3 Hottest 323 | 40 40 40 . . 69 84 75 75 . 148 130 138 323 302 Shots Fired 635 | 4 38 16 . . 11 128 35 40 . 101 29 80 46 107 Gun 370 | 4 38 16 . . 6 128 35 40 . 67 4 . 6 26 Cannon 230 | . . . . . . . . . . 32 21 62 34 81 Launcher 9 | . . . . . 5 . . . . . 4 . . . Special 26 | . . . . . . . . . . 2 . 18 6 . Kinetic 338 | 4 38 16 . . 6 128 35 40 . 67 4 . . . Thermal 272 | . . . . . . . . . . 34 21 80 40 97 Explosive 9 | . . . . . 5 . . . . . 4 . . . Electromagnetic 16 | . . . . . . . . . . . . . 6 10 Robot Hit Streak 16 | 2 4 5 . . 4 6 14 16 . 12 3 6 16 16 Robot Miss Streak 9 | 1 9 4 . . 3 3 3 8 . 3 4 3 1 3 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 345 | 3 14 8 . . 37 72 24 25 . 58 6 19 27 52 Core Hits 151 | 3 9 2 . . 20 29 6 8 . 23 12 9 14 16 Critical Hits 20 | . . 1 . . 1 3 1 1 . 3 . 4 . 6 Critical Kills 10 | . . . . . . 2 1 . . 2 . 2 . 3 Critical Parts Destroyed 10 | . . 1 . . 1 1 . 1 . 1 . 2 . 3 Melee Attacks 85 | . . . . . 44 8 . 9 5 19 . . . . Impact 31 | . . . . . . . . 7 5 19 . . . . Slashing 52 | . . . . . 44 8 . . . . . . . . Piercing 2 | . . . . . . . . 2 . . . . . . Sneak Attacks 8 | . . . . . 4 1 . . . 3 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11409 | 29 197 70 . . 1645 1759 470 392 . 1819 1201 562 1065 2200 Guns 4211 | 29 197 70 . . 26 1357 470 384 . 788 35 . 116 739 Cannons 3275 | . . . . . . . . . . 419 72 422 901 1461 Explosions 1596 | . . . . . 359 143 . . . . 1094 . . . Melee 2057 | . . . . . 1260 219 . . . 578 . . . . Ramming 49 | . . . . . . 40 . 8 . 1 . . . . Kinetic 3356 | 29 197 70 . . 26 1357 470 384 . 788 35 . . . Thermal 4145 | . . . . . . 143 . . . 452 72 562 949 1967 Explosive 1453 | . . . . . 359 . . . . . 1094 . . . Electromagnetic 349 | . . . . . . . . . . . . . 116 233 Impact 578 | . . . . . . . . . . 578 . . . . Slashing 1479 | . . . . . 1260 219 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 22 | . . . . . . 7 21 22 . 5 . 1 2 6 Average Corruption 7 | . . . . . . 2 12 21 . 3 . 1 1 5 Corruption Purged 1 | . . . . . . . . . . 1 . . . . Effects 166 | . . . . . . 16 12 82 . 40 . 1 . 15 Message Errors 26 | . . . . . . 5 . 12 . 8 . . . 1 Matter Fused 29 | . . . . . . 2 . 15 . 10 . . . 2 Heat Flow Errors 20 | . . . . . . 3 1 8 . 5 . . . 3 Energy Discharges 15 | . . . . . . . 1 9 . 3 . 1 . 1 Parts Rejected 2 | . . . . . . . . 1 . . . . . 1 Data Loss (minor) 17 | . . . . . . 4 1 3 . 6 . . . 3 Data Loss (major) 7 | . . . . . . . 1 5 . . . . . 1 Misfires 2 | . . . . . . . . 1 . 1 . . . . Alerts 2 | . . . . . . . . 2 . . . . . . Misdirections 15 | . . . . . . . 2 13 . . . . . . Targeting Errors 27 | . . . . . . 2 5 12 . 5 . . . 3 Weapon Failures 4 | . . . . . . . 1 1 . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 632 | . . . . . 121 110 . . . 115 49 11 109 117 Projectiles 251 | . . . . . . . . . . 1 13 11 109 117 Explosions 37 | . . . . . 1 . . . . . 36 . . . Melee 344 | . . . . . 120 110 . . . 114 . . . . Knockbacks 2 | . . . . . . . . . . 2 . . . . Impact 2 | . . . . . . . . . . 2 . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 142 | . . . . . . 113 . . . . . . . 29 Shots 3 | . . . . . . 2 . . . . . . . 1 Rammed 3 | . . . . . . 3 . . . . . . . . Targets Rammed 8 | . . . . . . 6 . 1 . 1 . . . . Kicked 5 | . . . . . . 3 . 1 . 1 . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 495 | . 6 15 . . 12 216 255 255 . 394 148 150 495 408 Average Temperature 84 | . 6 9 . . 8 47 61 97 . 101 58 47 195 127 Received Heat Transfer 528 | . 6 57 . . 135 27 . 48 . 72 72 30 63 18 Effects 7 | . . . . . . 1 . . . . . . 5 1 Energy Bleed 2 | . . . . . . 1 . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . 2 . Damage (major) 3 | . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . 2 . . 2 . Impact Corruptions 5 | . . . . . . . . . . 5 . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 11 | . . . . . . . . . . 3 . 2 3 3 Heat Transferred 4023 | . . . . . . 100 . . . 624 74 857 814 1554 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Peak Influence 501 | 10 238 70 . . 278 501 145 300 48 122 278 137 190 366 Initial 145 | . 6 20 . . . 1 145 87 44 23 21 42 12 33 Average 109 | 9 130 43 . . 87 198 135 116 45 34 85 63 54 195 Maximum Alert Level 2 | . 1 . . . 1 2 . 1 . . 1 . . 1 Low Security (%) 81 | 100 67 100 . 100 92 56 100 98 100 100 81 100 100 44 Level 1 12 | . 32 . . . 7 10 . 1 . . 18 . . 55 Level 2 5 | . . . . . . 33 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 28 | . 2 . . . 2 8 . 4 . 3 . 2 2 5 Investigation 6 | . 1 . . . . 3 . 1 . . . . . 1 Extermination 12 | . . . . . . 3 . 1 . 3 . 1 2 2 Reinforcement 10 | . 1 . . . 2 2 . 2 . . . 1 . 2 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . 1 . . . . . 1 . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Distress Signals 3 | . . . . . . 1 . 1 . . . . . 1 Communications Jammed 9 | . . . . . . . . . . . . . . 9 Distress Signals 9 | . . . . . . . . . . . . . . 9 Times Spotted 125 | . 11 2 . . 21 21 6 11 . 15 7 8 7 16 Peak Tracking Total 6 | . 3 2 . . 6 3 4 4 . 2 6 2 3 4 Tactical Retreats 2 | . . 1 . . . . . 1 . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Traps Triggered 9 | . . . . . . 5 . 3 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Machines Disabled 8 | . 1 . . . . 5 . 1 . . . . . 1 Max in Single Turn 3 | . 1 . . . . 3 . 1 . . . . . 1 Garrison Access 5 | . . . . . 1 1 . 1 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Machines Accessed 45 | . 5 . 1 . 3 5 . 5 1 9 4 4 1 7 Terminals 27 | . 4 . . . 2 4 . 4 . 4 1 2 1 5 Fabricators 2 | . . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . . . . . . . . 1 2 1 . 1 Scanalyzers 4 | . . . . . . . . . . 2 1 1 . . Garrison Access 5 | . . . . . 1 1 . 1 1 . . . . 1 Total Hacks 137 | . 11 . 1 . 8 14 . 14 1 35 15 20 2 16 Successful 79 | . 5 . 1 . 4 5 . 5 1 25 11 15 1 6 Failed 58 | . 6 . . . 4 9 . 9 . 10 4 5 1 10 Catastrophic 11 | . 2 . . . . 3 . 3 . 1 . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 91 | . 9 . 1 . 7 13 . 10 . 18 8 11 2 12 Terminals 74 | . 9 . . . 6 12 . 10 . 13 4 9 2 9 Fabricators 5 | . . . . . . . . . . 5 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 26 | . 2 . . . . . . . . 5 7 8 . 4 Scanalyzers 19 | . . . . . . . . . . 12 4 3 . . Garrison Access 12 | . . . . . 2 2 . 4 1 . . . . 3 Terminal Hacks 9 | . . . 1 . 1 . . 1 . 1 2 2 . 1 Open Door 1 | . . . . . . . . . . . . . . 1 Level Access Points 3 | . . . . . 1 . . . . . 1 1 . . Terminal Index 2 | . . . . . . . . . . 1 1 . . . Alert Level 2 | . . . . . . . . 1 . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . Load Schematic 2 | . . . . . . . . . . 2 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 12 | . 2 . . . . . . . . 1 3 5 . 1 Process 1 | . . . . . . . . . . . . 1 . . Report Inventory 7 | . 1 . . . . . . . . 1 2 2 . 1 Retrieve Matter 2 | . . . . . . . . . . . . 2 . . Retrieve Components 2 | . 1 . . . . . . . . . 1 . . . Scanalyzer 15 | . . . . . . . . . . 12 1 2 . . Insert Component 8 | . . . . . . . . . . 6 1 1 . . Analyze 7 | . . . . . . . . . . 6 . 1 . . Garrison Access Hacks 2 | . . . . . 1 . . . 1 . . . . . Seal Access 2 | . . . . . 1 . . . 1 . . . . . Unauthorized Hacks 39 | . 3 . . . 2 5 . 4 . 9 5 6 1 4 Terminals 23 | . 3 . . . 2 4 . 3 . 4 1 3 1 2 Track 2 | . . . . . . 1 . . . . . 1 . . Assimilate 6 | . 1 . . . . 2 . . . 1 . 1 . 1 Botnet 13 | . 2 . . . 2 1 . 3 . 2 1 1 1 . Operators 2 | . . . . . . . . . . 1 . . . 1 Fabricators 1 | . . . . . . . . . . 1 . . . . Haulers 1 | . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 12 | . . . . . . . . . . 4 4 3 . 1 Monitor 4 | . . . . . . . . . . 1 1 1 . 1 Reject 2 | . . . . . . . . . . 1 1 . . . Recyclers 3 | . . . . . . . . . . 1 1 1 . . Mask 3 | . . . . . . . . . . 1 1 1 . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . 1 . . . . . 1 Jam 3 | . . . . . . 1 . 1 . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 39 | . 5 . . . 2 5 . 5 . 8 3 3 1 7 Full Trace Events 3 | . . . . . 1 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . 4 . 1 . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 87 | . . . . . . . . . . . . 87 . . Retrieved Matter 87 | . . . . . . . . . . . . 87 . . Retrieved Components 5 | . 3 . . . . . . . . . 2 . . . Parts Scanalyzed 6 | . . . . . . . . . . 4 1 1 . . Part Schematics Acquired 5 | . . . . . . . . . . 4 . 1 . . Parts Damaged 1 | . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Total Allies 5 | . 1 . . . . . 1 . . 1 . 1 . 1 Largest Group 2 | . 1 . . . . . 1 . . 1 . 1 1 2 Highest-Rated Group 88 | . 10 . . . . . 31 . . 26 . 44 44 88 Highest-Rated Ally 44 | . 10 . . . . . 31 . . 26 . 44 44 44 Total Orders 10 | . . . . . . . . . . . . . 4 6 STAY 6 | . . . . . . . . . . . . . 2 4 FOLLOW 4 | . . . . . . . . . . . . . 2 2 Ally Attacks 12 | . . . . . . . 12 . . . . . . . Total Damage 213 | . . . . . . . 213 . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Turns Passed 11487 | 29 482 207 1013 172 833 1876 119 1225 238 2028 487 841 574 1363 Spaces Moved 8230 | 15 268 107 627 105 433 1182 69 839 165 983 327 768 755 1587 Core . | . . . . . . . . . . . . . . . Treads 890 | . . 62 627 105 92 . . . . . . . . 4 Legs 4089 | 15 268 45 . . 341 1182 69 839 165 983 182 . . . Wheels . | . . . . . . . . . . . . . . . Hover 3251 | . . . . . . . . . . . 145 768 755 1583 Flight . | . . . . . . . . . . . . . . . Fastest Speed 48 | 120 120 150 160 160 120 130 130 130 130 127 48 48 52 52 Average Speed 104 | 120 147 155 160 160 133 130 130 130 130 129 93 50 54 58 Slowest Speed 165 | 120 150 160 160 160 160 130 130 130 130 130 160 112 108 165 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . Exploration Rate (%) 29 | 2 46 32 94 37 27 33 61 28 7 17 9 14 9 33 Regions Visited 14 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 9 | . 1 1 1 . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . . . 1 . . . 1 . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 153 | . . . . . 9 4 . 8 4 24 17 42 10 35 Terrain Destroyed 270 | . . . . . 35 34 . 8 4 29 54 45 14 47 Melee 33 | . . . . . 9 4 . 8 4 8 . . . . Projectile 145 | . . . . . . . . . . 21 18 45 14 47 AOE 92 | . . . . . 26 30 . . . . 36 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Total 10498 | 22 321 135 638 109 600 1438 88 942 182 1638 477 1129 869 1910 Wait 1221 | 4 18 11 . 5 36 118 . 40 4 491 64 218 31 181 Move 8216 | 14 267 106 626 104 432 1182 68 838 164 982 326 767 754 1586 Hop . | . . . . . . . . . . . . . . . Pick Up 171 | 1 6 4 7 . 34 27 3 12 3 25 15 17 10 7 Fast Attach 50 | 1 2 . 1 . 6 7 . 4 . 1 6 12 7 3 Attach 45 | . . . . . 5 3 . 4 3 5 5 2 7 11 Detach 13 | . 1 . . . . . . . . . 1 3 2 6 Swap 170 | . 2 2 . . 14 11 . 11 . 44 17 17 16 36 Drop 179 | . 6 4 4 . 21 33 5 9 3 22 18 31 14 9 Fire 340 | 2 19 8 . . 8 43 12 14 . 48 25 62 28 71 Melee 85 | . . . . . 44 8 . 9 5 19 . . . . Ram . | . . . . . . . . . . . . . . . Kick 8 | . . . . . . 6 . 1 . 1 . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -4/Factory (discovered 5 exits: *Res x4 / [Upp]) -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 30 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 510 | -10/Materials | Identified exit to Mines 512 | -10/Materials | Entered Mines 523 | -10/Mines | Learned Materials terminal intel 577 | -10/Mines | Discovered new exit (range 14) 645 | -10/Mines | Identified exit to Materials 697 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 713 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 713 | -10/Mines | Discovered new exit (range 5) 717 | -10/Mines | Identified exit to Exiles 719 | -10/Mines | Entered Exiles 742 | -10/Exiles | Discovered new exit (range 15) 763 | -10/Exiles | Identified exit to Mines 793 | -10/Exiles | Met 8R-AWN 819 | -10/Exiles | Met EX-HEX 913 | -10/Exiles | Met EX-DEC 941 | -10/Exiles | Visited The Gauntlet 1215 | -10/Exiles | Discovered exit to Mines (range 11) 1390 | -10/Exiles | Met EX-BIN 1513 | -10/Exiles | Aligned with FarCom system 1514 | -10/Exiles | Given EX-Vault access code 1551 | -10/Exiles | Opened EX-Vault 1567 | -10/Exiles | Found Lightpack 2.0 1615 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1624 | -10/Exiles | Exiles lab attacked by MAIN.C 1732 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1732 | -10/Exiles | Entered Mines 1763 | -9/Mines | Met a Derelict bent on vengeance 1854 | -9/Mines | Build established: Hauler-Mutant 1892 | -9/Mines | Discovered new exit (range 6) 1904 | -9/Mines | Entered Materials 1904 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1905 | -8/Materials | Loaded intel: 12 terminal locations 2452 | -8/Materials | Crushed by falling debris 2599 | -8/Materials | Identified exit to Factory 2657 | -8/Materials | Build established: Hauler-Assassin 2737 | -8/Materials | Entered Factory 2737 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3418 | -7/Factory | Build established: Hauler-Mutant 4152 | -7/Factory | Build established: Hauler-Skirmisher 4613 | -7/Factory | Sucked down chute 4613 | -7/Factory | Entered Waste 4614 | -7/Waste | Met a frightened Derelict 4623 | -7/Waste | Spotted C-40 Crusher 4628 | -7/Waste | EMP discharged 4628 | -7/Waste | System corruption reached 10% 4630 | -7/Waste | Destroyed C-40 Crusher 4645 | -7/Waste | Found Damper Plating 4658 | -7/Waste | Destroyed C-40 Crusher 4661 | -7/Waste | Spotted C-40 Crusher 4676 | -7/Waste | Spotted C-40 Crusher 4678 | -7/Waste | Spotted C-40 Crusher 4690 | -7/Waste | Spotted C-40 Crusher 4720 | -7/Waste | Discovered new exit (range 10) 4728 | -7/Waste | EMP discharged 4732 | -7/Waste | Entered Factory 5911 | -7/Factory | Build established: Hauler-Assassin 5930 | -7/Factory | Discovered new exit (range 12) 5957 | -7/Factory | Entered another Factory area 5957 | -6/Factory | Evolved 2 slots: Utility x2 6094 | -6/Factory | Discovered new exit (range 22) 6193 | -6/Factory | Identified exit to Factory 6195 | -6/Factory | Entered another Factory area 6195 | -5/Factory | Evolved 2 slots: Utility x2 6997 | -5/Factory | Found Powered Armor 7348 | -5/Factory | Build established: Hauler-Mutant 7954 | -5/Factory | Discovered new exit (range 23) 8212 | -5/Factory | Identified exit to Factory 8223 | -5/Factory | Entered another Factory area 8223 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8451 | -4/Factory | Identified exit to Research 8488 | -4/Factory | Discovered new exit (range 12) 8505 | -4/Factory | Build established: Hacker-Mutant 8570 | -4/Factory | Destroyed 8 combat bots 8591 | -4/Factory | Found Quantum Capacitor 8617 | -4/Factory | Found Antimissile System 8710 | -4/Factory | Entered Research 8710 | -3/Research | Evolved 2 slots: Utility x2 8758 | -3/Research | Found Antimissile System 8967 | -3/Research | Build established: Hauler-Scout 9385 | -3/Research | Build established: Scavenger-Scout 9472 | -3/Research | Discovered new exit (range 15) 9504 | -3/Research | Identified exit to Research 9551 | -3/Research | Entered another Research area 9551 | -2/Research | Accompanied by 1 ally 9551 | -2/Research | Evolved 2 slots: Utility x2 9710 | -2/Research | Found Prototype Device 9742 | -2/Research | Identified Exp. Thermal Defense Suite 10074 | -2/Research | Discovered new exit (range 15) 10106 | -2/Research | Identified exit to Access 10125 | -2/Research | Entered Access 10125 | -1/Access | Accompanied by 1 ally 10125 | -1/Access | Evolved 2 slots: Utility x2 10525 | -1/Access | Spotted B-99 Colossus 11485 | -1/Access | Discovered new exit (range 6) 11488 | -1/Access | Identified exit to Surface 11488 | *** | Escaped! Last Messages --------------- 11339_ Destroyed Antigrav System. 11342_ System corrupted: Component data lost. 11358_ Acquired Prototype Device. 11358_ Identified Exp. Coolant Injector. 11361_ U-05 Engineer builds a Wall. 11362_ Acquired Prototype Device. 11363_ System corrupted: Energy discharge (-250). 11397_ U-05 Engineer builds a Wall. 11401_ UJPGVSWN=:RQVG9BJH LKP 11430_ Identified Imp. Fusion Compressor. 11431_ Dropped Imp. Fusion Compressor. 11437_ System corrupted: Heat flow error (+112). 11440_ Acquired Adv. ECM Suite. 11454_ U-05 Engineer builds a Wall. 11484_ Connecting with Terminal... >>Open Sealed Barrier opened. 11485_ The Access Shell folds into the floor. 11485_ EXIT=FOUND 11488_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????? ??? ??? ? ? # #### | | ?????????????????????????? ? # #### | | ?????????????????????? ?? ??? # ]! #### | | ??????????????????????? ??? ??# !! #### | | ?????????????????????? ?????? ? ?############+###? | | ???????????????????#? ? ??##?# ? ? ##?## #### | | ????????????????????? ???#?#?# ? ##### ###? | | ????????????????????#?? ???###?##????# ##### ##?# | | ?????????????????????????#?########### #####+#### | | ????????????????? ? ??? # ?# # | | ??????????????????? ??? ?? # # # | | ??????????????? ?????? ? ??# """ # # """" | | ??????????????o????????? ?? # """ + # ""R"" | | ????????????????????? ????? # R" # # "" "" | | ??????????#? ? ? ??? ??? ?# """ # # | | ???????????????? ?? ?? ?# "" + + * | | ?????????????????"?????"" ?# = # # = | | ???????????#? ?""????""""???# ?#t ########## | | ???????????????????#?##?#??########### #?##??#### | | ??????????????#??#????#?#??#?###??#?## #???#???## | | ??????? ???#????##??########## ####### ##?####?## | | ????????????????????" ###?##???# | | ??????????????BB???"" ####?????? | | ??????????????BB????" ##?#?##?## | | ?????????????? ?????" ######?##? | | ???????????????????"" 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"?? ?? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 120 Energy Generation 41 Energy Capacity 1250 Matter Stores 327 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 8 Cloak Strength 2 Base Temperature (-) 200 EM Shielding 2 Armor Coverage 400 Resistance: KI 30 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 66 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 3 Energy Filtering 30 Particle Charging 25 Stasis Canceling 2 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Antigrav System | -5/Factory | Scanalyzed Field Propulsion Drive | -5/Factory | Scanalyzed Weapon Cycler | -5/Factory | Scanalyzed Overload Regulator | -5/Factory | Scanalyzed Imp. Antigrav System | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonLinearStorm Manual? 0 Play Time 06:48:44 Cumulative 119.1 hours Start 2021.07.31 @ 17:31:01 End 2021.08.03 @ 21:33:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 43 Adventurer 0 Explorer 3 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 57 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1747b07-932e-408f-966d-05b3a7697f69